RATDOG/_module/nss/0c_if_identify.nss
Jaysyn904 51e1a2a2b3 2025/07/20 Update
Added PEPS AI.
Updated class & racialtypes 2DAs for the Lost Lands.
Full compile.
2025-07-20 20:28:49 -04:00

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/*//////////////////////////////////////////////////////////////////////////////
Script: 0c_if_identify
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Text Appears When script that checks to see if the henchmen has a better lore
skill than the speaker.
Also checks AI_IDENTIFY_ON to see if the server wants them to help.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
int StartingConditional()
{
object oHenchman = OBJECT_SELF;
if (!AI_IDENTIFY_ON && !ai_CanISpeak (oHenchman)) return FALSE;
int nHenchmanLore = GetSkillRank(SKILL_LORE, oHenchman);
int nMasterLore = GetSkillRank(SKILL_LORE, GetMaster(oHenchman));
return (nHenchmanLore > nMasterLore);
}