RATDOG/_module/nss/0c_get_convo.nss
Jaysyn904 51e1a2a2b3 2025/07/20 Update
Added PEPS AI.
Updated class & racialtypes 2DAs for the Lost Lands.
Full compile.
2025-07-20 20:28:49 -04:00

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/*//////////////////////////////////////////////////////////////////////////////
Script: 0e_get_convo
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Action taken script that leaves the current conversation and starts a new
conversation with oCreature using the linked conversation instead of the
ai_Henchman conversation.
Allows use of ai_conversation for henchman in other modules.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_actions"
void BeginOriginalHenchmanConversation(string sDialog, object oPC)
{
BeginConversation(sDialog, oPC);
}
void main()
{
ai_ClearCreatureActions();
// Need to check special dialogs for HOTU henchman.
string sDialog = GetDialogFileToUse(GetLastSpeaker());
DelayCommand(0.0, BeginOriginalHenchmanConversation(sDialog, GetPCSpeaker()));
}