Added (2) Castle Interior overrides, continued making static NPCs & stores dynamic. added more DMFI language tokens, started working on mod onEnter scripting, got NPCs to fire emotes while walking around.
49 lines
1.1 KiB
Markdown
49 lines
1.1 KiB
Markdown
# Welcome to Project RATDOG
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The goal of this project is to polish, modernize & make fit for multiplayer the *Beyond the Dungeon of Graves* Neverwinter Nights module by Tolen, which is based on the pen & paper module *Rappan Athuk: The Dungeon of Graves* by Necromancer Games.
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## Features
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TBD
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### Contributions & Thanks
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Tolen, the original mod author.
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Pstemarie & The Amethyst Dragon - Project Reforged + Project Q Shield and Weapon Override
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Jasperre - Jasperre's AI
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sixesthrice - Undead Redux 2
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Evil Asmo & Sebastian Cain - Montlethia Dynamic Goblins
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Diademus - Orc & Zombie models
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Kris C. - Revised Vrock (Wings/Weapons)
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ZeornWarlock - Orcus portrait
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Script Wrecked - (TCN01) City Exterior Reskin
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Toro & Zwerkules - (TTR01) Rural Override
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Pstemarie - (TDC01) Crypt Roof & Reskin
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Zwerkules & Hellfire - (TDM01) Caves & Mines Override
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Zwerkules - Bioware placeables Override
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wes471 - (TIN01) City Interior Override
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Pstemarie & Winternite - (TDE01) Project Q Dungeon Override
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Ancarion & Winternite - (TIC01) Castle Interior Dark Override
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Ancarion - (TNI01) Castle Interior 2 Override
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#### The CEP Team
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#### Stratovarious & The PRC Team
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