Area Cleanup. Added CEP3 Skyboxes. Beholder AI fix. NPC & Mook pass. Added QN OnHit script. Add XP for Traps system.
37 lines
840 B
Plaintext
37 lines
840 B
Plaintext
//:: ra_hidden_loot
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//Put this script OnEnter
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void main()
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{
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object oPC = GetEnteringObject();
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object oTarget = GetObjectByTag("RA_PLC_RUBBLE01");
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object oSpawn;
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location lTarget;
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if (!GetIsPC(oPC)) return;
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int DoOnce = GetLocalInt(oPC, GetTag(OBJECT_SELF));
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if (DoOnce==TRUE) return;
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SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);
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if (GetIsSkillSuccessful(oPC, SKILL_SEARCH, 15))
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{
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if (!GetIsObjectValid(oTarget)) return;
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DelayCommand(0.1f, DestroyObject(oTarget, 0.0));
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oTarget = GetWaypointByTag("RA_PLC_RUBBLE01");
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lTarget = GetLocation(oTarget);
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oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "VILLIX_STOR_NOOK", lTarget);
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SendMessageToPC(oPC, "You have discovered a hidden cache.");
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DestroyObject(oSpawn, 180.0f);
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}
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SetLocalInt(oPC, GetTag(OBJECT_SELF), TRUE);
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}
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