32 lines
1.2 KiB
Plaintext
32 lines
1.2 KiB
Plaintext
/*/////////////////////// [Set Weapons] ////////////////////////////////////////
|
|
Filename: J_AI_SetWeapons
|
|
///////////////////////// [Set Weapons] ////////////////////////////////////////
|
|
Executed to re-set any weapons, or set them at spawn, using ExecuteScript.
|
|
|
|
It isn't included in the generic AI or onspawn to try and speed it up a little
|
|
///////////////////////// [History] ////////////////////////////////////////////
|
|
1.3 - Added to a new file, removed from spawn include.
|
|
1.4 - Nothing changed here. Include file might have changed however.
|
|
///////////////////////// [Workings] ///////////////////////////////////////////
|
|
It can be easily re-added to the spawn include, however, the generic AI calls
|
|
it so little, that it may well be useful to keep a seperate file anyway.
|
|
///////////////////////// [Arguments] //////////////////////////////////////////
|
|
Arguments: RESET_HEALING_KITS
|
|
///////////////////////// [Set Weapons] //////////////////////////////////////*/
|
|
|
|
#include "J_INC_SETWEAPONS"
|
|
|
|
void main()
|
|
{
|
|
if(GetAIInteger(RESET_HEALING_KITS))
|
|
{
|
|
ResetHealingKits(OBJECT_SELF);
|
|
DeleteAIInteger(RESET_HEALING_KITS);
|
|
}
|
|
else
|
|
{
|
|
// Set weapons if not
|
|
SetWeapons(OBJECT_SELF);
|
|
}
|
|
}
|