Added (2) Castle Interior overrides, continued making static NPCs & stores dynamic. added more DMFI language tokens, started working on mod onEnter scripting, got NPCs to fire emotes while walking around.
3869 lines
72 KiB
Plaintext
3869 lines
72 KiB
Plaintext
# Rewritten by CleanModels 3 Version 3.2.2.1 Sat Dec 09 16:04:07 2017
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#MAXMODEL ASCII
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filedependency Unknown
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classification TILE
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rotatetexture 0
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alpha 1
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transparencyhint 0
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selfillumcolor 0 0 0
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ambient 1 1 1
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diffuse 1 1 1
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specular 0.045 0.045 0.045
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shininess 26
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center 1 -0.500004 47.5
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renderhint NormalAndSpecMapped
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bitmap tic01_bandc00
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wirecolor 0.0625 0.265625 0.148438
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position 1.065 -0.433333 0.87
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verts 5
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0.475 0.423333 0.01
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-0.495 -0.406667 -0.06
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0.405 -0.476667 -0.04
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0.015 -0.0166667 0.08
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-0.415 0.493333 -0.07
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faces 4
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3 1 2 1 3 1 2 1
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4 1 3 1 4 1 3 1
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3 0 4 1 3 0 4 1
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2 0 3 1 2 0 3 1
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tverts 5
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0.474777 0.274779 0
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0.275045 0.479099 0
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0.275915 0.273251 0
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0.369878 0.370501 0
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0.473863 0.47815 0
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endnode
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node trimesh box6834_1_1_2
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parent tic01_b02_01
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orientation 0 0 0 0
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tilefade 0
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scale 1
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render 1
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shadow 1
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beaming 0
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inheritcolor 0
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rotatetexture 0
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alpha 1
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transparencyhint 0
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selfillumcolor 0 0 0
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ambient 1 1 1
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diffuse 1 1 1
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specular 0.045 0.045 0.045
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shininess 26
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center 1 -0.500004 47.5
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renderhint NormalAndSpecMapped
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bitmap tic01_bandc00
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wirecolor 0.835938 0.667969 0.472656
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position -1.95544 2.53 0
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verts 6
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2.60544 -2.47 0.96
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3.49544 -2.54 0.96
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2.52544 -3.37 0.96
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3.49544 -2.54 0.88
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2.52544 -3.37 0.81
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2.60544 -2.47 0.8
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faces 4
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3 1 0 1 3 1 0 1
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0 2 4 1 0 2 4 1
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5 3 0 1 5 3 0 1
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0 4 5 1 0 4 5 1
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tverts 6
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endnode
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endmodelgeom tic01_b02_01
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donemodel tic01_b02_01
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