//////////////////////////////////////////////////// /* Custom Random Commoner Table for use with the BESIE Random Encounter Package by Ray Miller */ //////////////////////////////////////////////////// void main() { int iVarNum = GetLocalInt(OBJECT_SELF, "re_iVarNum"); int END; int iWeight; int iCounter1; int iCounter2; string sChoice; object oMod = GetModule(); while(!END) { sChoice = ""; switch(iCounter1) { ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// //CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// // Creature rezref goes between the " marks. // iWeight = number of times this mob should be considered for the likelyhood of appearing. case 0:sChoice = "npc_com_hu_m001"; // Human Male iWeight = 10; break; case 1:sChoice = "npc_com_hu_m002"; // Portly Human Male iWeight = 10; break; case 2:sChoice = "npc_com_hu_f001"; // Human Female iWeight = 10; break; case 3:sChoice = "npc_com_hu_f002"; // Portly Human Female iWeight = 10; break; case 4:sChoice = "NPC_COM_HU_CM001"; // Human Male Child 01 iWeight = 4; break; case 5:sChoice = "NPC_COM_HU_CM002"; // Human Male Child 02 iWeight = 4; break; case 6:sChoice = "NPC_COM_HU_CF001"; // Human Female Child 01 iWeight = 4; break; case 7:sChoice = "NPC_COM_HU_CF002"; // Human Female Child 02 iWeight = 4; break; case 8:sChoice = "NPC_COM_DW_F001"; // Dwarven Female iWeight = 4; break; case 9:sChoice = "NPC_COM_DW_F002"; // Portly Dwarven Female iWeight = 4; break; case 10:sChoice = "NPC_COM_DW_M001"; // Dwarven Male iWeight = 3; break; case 11:sChoice = "NPC_COM_DW_M002"; // Portly Dwarven Male iWeight = 2; break; case 12:sChoice = "mhalforc"; iWeight = 2; break; /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// //END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// default:END = TRUE; break; } if(GetStringLowerCase(sChoice) != "") { for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) { SetLocalString(oMod, "re_sCreatureList" + IntToString(iVarNum), sChoice); iVarNum++; } } iCounter1++; } SetLocalInt(OBJECT_SELF, "re_iVarNum", iVarNum); }