int nRandom;
string sItem;
int nStack = 1;
int nMobHD;
string sMobResef;
//SpeakString("My hit dice "+IntToString(nMobHD));

//::
//::    Test Void Main
//::
//void main (){}
//::
//::
//::


void dsoCreateItemOnObject(string sItemTemplate, object oTarget = OBJECT_SELF, int nStackSize = 1)
{
    if ((GetLocalInt(GetModule(), "LOOT_DEBUG") > 0 ))
        {
          SpeakString("Will create item "+sItemTemplate+" stack "+IntToString(nStackSize));
        }
 //:: Make sure it's a blueprint by trimming to 16 and lowercasing it
    sItemTemplate = GetSubString(sItemTemplate, 0, 16);
    sItemTemplate = GetStringLowerCase(sItemTemplate);

    if ((GetLocalInt(GetModule(), "LOOT_DEBUG") > 0 ))
        {
            SpeakString("Attempting to create item "+sItemTemplate+" stack "+IntToString(nStackSize));
        }

    object oItem = CreateItemOnObject(sItemTemplate, oTarget, nStackSize);

}
//:: End dsoCreateItemOnObject()


void TrashLoot()
//:: Start TrashLoot()
{
    nRandom = d20();
    switch (nRandom)
    {
        case 1: sItem = "kit_heal_1_001";   break;  // Compress
        case 2: sItem = "pot_coconut";      break;  // Magical Coconut
        case 3: sItem = "pot_bloodberry";   break;  // Magical Bloodberry
        case 4: sItem = "pot_spinachjuice"; break;  // Spinach Juice
        case 5: sItem = "pot_peach";        break;  // Magical Peach
        case 6: sItem = "NW_IT_MSMLMISC21"; break;  // Rags
        case 7: sItem = "CRFT_BANDAGES";    break;  // Bandages
        case 8: sItem = "CRFT_BANDAGES";    break;  // Bandages
        case 9: sItem = "CRFT_GINSENG";     break;  // Ginseng
        case 10: sItem = "CRFT_GINSENG";    break;  // Ginseng
        case 11: sItem = "CRFT_GARLIC";     break;  // Garlic
        case 12: sItem = "CRFT_GINSENG";    break;  // Ginseng
        case 13: sItem = "CRFT_SPINACH";    break;  // Spinach
        case 14: sItem = "h2_canteen";      break;  // Canteen
        case 15: sItem = "crpi_broken";     break;  // Broken Item
        case 16: sItem = "crpi_broken";     break;  // Broken Item
        case 17: sItem = "crpi_broken";     break;  // Broken Item
        case 18: sItem = "crpi_broken";     break;  // Broken Item
        case 19: sItem = "crpi_broken";     break;  // Broken Item
        case 20: sItem = "crpi_broken";     break;  // Broken Item
    }

//      switch
//      if (nRandom > 80)
//      nStack = 10+d20(2);
    if ((GetLocalInt(GetModule(), "LOOT_DEBUG") > 0 ))
        {
            SpeakString("TrashLoot()");
            SpeakString("Item rolled case "+IntToString(nRandom)+" sItem "+sItem+" Stack "+IntToString(nStack));
        }

    dsoCreateItemOnObject(sItem,OBJECT_SELF,nStack);
}
//:: End TrashLoot()

void UberLoot ()
//:: Start UberLoot()
{
    nRandom = d100();
    switch (nRandom)
    {
        case 1: sItem = "prc_it_shedden5";      break;  // Shedden +5
        case 2: sItem = "pot_holynectar";       break;  // Holy Nectar
        case 3: sItem = "pot_cherry";           break;  // Magical Cherry
        case 4: sItem = "pot_lemon";            break;  // Magical Lemon
        case 5: sItem = "pot_dranja";           break;  // Magical Dranja Berry
        case 6: sItem = "DS_ITMRNG_PROT04";     break;  // Ring of Protection +4
        case 7: sItem = "DS_ITMRNG_PROT05";     break;  // Ring of Protection +5
        case 8: sItem = "AR_ITMRNG_CHANGE";     break;  // Superior Ring of Change
        case 9: sItem = "ds_itmbrcr_prot4";     break;  // Bracers of Armor +4
        case 10: sItem = "ds_itmbrcr_prot5";    break;  // Bracers of Armor +5
        case 11: sItem = "pot_deccan";          break;  // Deccan Spiritberry
        case 12: sItem = "AR_ITMNCK_DRKVIS";    break;  // Amulet of Dark Visions
        case 13: sItem = "AR_ITMNCK_AIRDH";     break;  // Air Drake Heart
        case 14: sItem = "AR_ITMNCK_EARTHD";    break;  // Earth Drake Heart
        case 15: sItem = "AR_ITMNCK_FIRED";     break;  // Fire Drake Heart
        case 16: sItem = "AR_ITMNCK_WATERD";    break;  // Water Drake Heart
        case 17: sItem = "AR_ITPNCK_HOCEAN";    break;  // Heart of the Ocean
        case 18: sItem = "pot_deccan";          break;  // Deccan Spiritberry
        case 19: sItem = "AR_ITMRNG_CHA04";     break;  // Iconic Ring of Charisma
        case 20: sItem = "AR_ITMNCK_CHA04";     break;  // Iconic Amulet of Charisma
        case 21: sItem = "AR_ITMNCK_STR04";     break;  // Iconic Amulet of Strength
        case 22: sItem = "AR_ITMRNG_DEX04";     break;  // Iconic Ring of Dexterity
        case 23: sItem = "AR_ITMNCK_WIS04";     break;  // Iconic Amulet of Wisdom
        case 24: sItem = "AR_ITMRNG_INT04";     break;  // Iconic Ring of Intelligence
        case 25: sItem = "AR_ITMRNG_STR04";     break;  // Iconic Ring of Strength
        case 26: sItem = "AR_ITMRNG_WIS04";     break;  // Iconic Ring of Wisdom
        case 27: sItem = "AR_ITMNCK_CON04";     break;  // Iconic Amulet of Constitution
        case 28: sItem = "AR_ITMNCK_DEX04";     break;  // Iconic Amulet of Dexterity
        case 29: sItem = "AR_ITMNCK_INT04";     break;  // Iconic Amulet of Intelligence
        case 30: sItem = "AR_ITMRNG_CON04";     break;  // Iconic Ring of Constitution
        case 31: sItem = "AR_AMCLGB_JINGS";     break;  // Jing's Garb
        case 32: sItem = "ar_apclgb_rhul";      break;  // Rhul-thaun Battle Garb
        case 33: sItem = "AR_AMCLRB_ILLWIL";    break;  // Robe of Ill Will
        case 34: sItem = "AR_HELM_PHANDARA";    break;  // Phandara's Helm
        case 35: sItem = "AR_AMLTSL_BMASTR";    break;  // Beastmaster Armor
        case 36: sItem = "AR_AMMDBP_BATTLE";    break;  // Battlerage Armor
        case 37: sItem = "AR_ASHPTO_FGFORT";    break;  // Forged Shield of the Fortress
        case 38: sItem = "AR_ASHMLW_HALF";      break;  // Halfbreed's Guardian
        case 39: sItem = "ar_itblt_power";      break;  // Girdle of Power
        case 40: sItem = "AR_AMCLGB_JANDOR";    break;  // Jandora's Garb
        case 41: sItem = "ar_helm_jandora";     break;  // Jandora's Tiara
        case 42: sItem = "ar_itmbcr_wardng";    break;  // Bracers of Warding
        case 43: sItem = "AR_ITMCLK_TORAK";     break;  // Torak's Wrap
        case 44: sItem = "AR_ITMCLK_SPECTR";    break;  // Spectral Cloak
        case 45: sItem = "ar_itmglv_bledge";    break;  // Blinding Edge Gauntlets
        case 46: sItem = "AR_ITPRNG_ADRE02";    break;  // Greater Ring of Adrenalin
        case 47: sItem = "ar_waxpgr_denar";     break;  // Scorched Axe of Denar
        case 48: sItem = "ar_wswmbs_ragna";     break;  // Ragnarok
        case 49: sItem = "ar_wswmdg_ginos";     break;  // Gino's Backstabber
        case 50: sItem = "ar_wswmls_cleave";    break;  // The Cleavelander
        case 51: sItem = "ar_wswmrp_lifesa";    break;  // Lifesapper
        case 52: sItem = "ar_wswmss_hrtprc";    break;  // Heartpiercer
        case 53: sItem = "AR_WBLMCL_WFBTR";     break;  // Wifebeater
        case 54: sItem = "ar_wblmms_eclips";    break;  // The Eclipse
        case 55: sItem = "ar_wblmhw_justls";    break;  // Justl's Hammer
        case 56: sItem = "AR_WDBMQS_SUN";       break;  // Sun Staff
        case 57: sItem = "ar_wdbmax_destin";    break;  // Destiny's Edge
        case 58: sItem = "ar_wdbmsw_icyhrt";    break;  // The Icy Heart
        case 59: sItem = "ar_itmbcr_jandor";    break;  // Jandora's Bracers
        case 60: sItem = "AR_AMLTSL_ENTERT";    break;  // The Entertainer
        case 61: sItem = "ar_wsppwp_bchain";    break;  // The Old Ball & Chain
        case 62: sItem = "ar_wbwmxh_hrtrip";    break;  // Heart Ripper
        case 63: sItem = "AR_WSWPSS_BEASTM";    break;  // Beastmaster Blade
        case 64: sItem = "AR_WSPMSC_HARVES";    break;  // Harvester
        case 65: sItem = "ar_waxmgr_ekairs";    break;  // Ekair's Father
        case 66: sItem = "ar_wplmss_shinin";    break;  // Shining Gythka
        case 67: sItem = "AR_WPLPSS_DRAKE";     break;  // Drake Bane Gythka
        case 68: sItem = "AR_APCLRB_ESSENC";    break;  // Essence Robe
        case 69: sItem = "AR_WMGST_LALORS";     break;  // Lalor's Spine
        case 70: sItem = "ar_wswmrp_felsik";    break;  // Felsikith
        case 71: sItem = "ar_wplmsc_solar";     break;  // Solar Flare
        case 72: sItem = "ar_wspmku_lali";      break;  // Lali's Bliss
        case 73: sItem = "ar_wspmku_rajaat";    break;  // Messenger of Rajaat
        case 74: sItem = "DS_AMHVFP_SPIRIT";    break;  // Embrace of the Spirit
        case 75: sItem = "AR_AMHVSM_SANSHI";    break;  // Regalia of Sanshir
        case 76: sItem = "ar_helm_sanshir";     break;  // Helm of Sanshir
        case 77: sItem = "AR_ASHMTO_SANSHR";    break;  // Sanshir's Wall
        case 78: sItem = "ar_wswmbs_sanshi";    break;  // Sanshir's Fury
        case 79: sItem = "ar_wswmls_calder";    break;  // Heart of the Caldera
        case 80: sItem = "AR_AMCLCL_MTNSOL";    break;  // Mountainsoul

        case 81: sItem = "AR_WTHMAX_NIKHI";     break;  // Nikhi's Rainbow
        case 82: sItem = "AR_WAMMAR_MYSTIC";    break;  // Mystic Arrow
        case 83: sItem = "AR_WAMAR_HAMSTR";     break;  // Hamstring Arrow
        case 84: sItem = "AR_WAMAR_HRTSKR";     break;  // Heartseeker Arrow
        case 85: sItem = "AR_WAMPBO_ACID02";    break;  // Imbued Caustic Bolt
        case 86: sItem = "AR_WAMMBO_MYSTIC";    break;  // Mystic Bolt
        case 87: sItem = "AR_WAMMPBO_SCREAM";   break;  // Screaming Bolts
        case 88: sItem = "AR_WAMMBU_GIANT";     break;  // Giant Slayer Stones
        case 89: sItem = "AR_WAMMBU_KAPOW";     break;  // Ka-Pow!
        case 90: sItem = "AR_WAMBU_FIRE02";     break;  // Phosphorus Bullets
        case 91: sItem = "X2_WAMMAR012";        break;  // Arrow +4
        case 92: sItem = "X2_WAMMAR013";        break;  // Arrow +5
        case 93: sItem = "X2_WAMMBO011";        break;  // Bolt +4
        case 94: sItem = "X2_WAMMBO012";        break;  // Bolt +5
        case 96: sItem = "X2_WAMMBU009";        break;  // Bullet +4
        case 97: sItem = "X2_WAMMBU010";        break;  // Bullet +5
        case 98: sItem = "X0_WTHMAX002";        break;  // Throwing Axe +5
        case 99: sItem = "X0_WTHMDT002";        break;  // Dart +5


    } // End Switch

    if (nRandom > 80) nStack = 10+d20(2);

    if ((GetLocalInt(GetModule(), "LOOT_DEBUG") > 0 ))
        {
            SpeakString("UberLoot()");
            SpeakString("Item rolled case "+IntToString(nRandom)+" sItem "+sItem+" Stack "+IntToString(nStack));
        }

    dsoCreateItemOnObject(sItem,OBJECT_SELF,nStack);

} //:: End UberLoot
//:: End UberLoot()

void Loot()
//:: Start Loot()
{
    nMobHD = GetHitDice(OBJECT_SELF);

    if (GetLocalInt(OBJECT_SELF, "MAX_LOOT") > 0)
        {nMobHD = 40;}

    if (nMobHD < 6)
    //:: Start [Table A] < 6 HD Loot Tables
    {
        int nTableA = Random(8) + 1;
        if (nTableA == 1)
        //:: Start < 6HD Ammo & Thrown Weapons Table
        {
            int nAmmo = d8(1);
            int nStack = 10+d20(2);
            switch (nAmmo)
            {
                case 1: sItem = "ar_wamar_ivory";   break;  // Drake Ivory Arrows
                case 2: sItem = "ar_wambo_ivory";   break;  // Drake Ivory Bolts
                case 3: sItem = "ar_wambu_ivory";   break;  // Drake Ivory Bullets
                case 4: sItem = "ar_wthdt_timiris"; break;  // Timiris Thorn
                case 5: sItem = "ar_wthdt_ivory";   break;  // Drake Ivory Throwing Daggers
                case 6: sItem = "ar_wthsh_ivory";   break;  // Drake Ivory Chatkcha
                case 7: sItem = "ar_wthax_ivory";   break;  // Drake Ivory Throwing Axes
                case 8: sItem = "ar_wthch_ivory";   break;  // Drake Ivory Chakram
            }
        }
        //:: End < 6HD Ammo & Thrown Weapons Table

        if (nTableA == 2)
        //:: Start < 6HD Helmets, Armor & Shields Table
        {
            int nArmor = Random(29)+1;
            switch (nArmor)
            {
                case 1: sItem = "ar_altlt_leather";     break;  // Leather Armor
                case 2: sItem = "ar_amdhd_hide01";      break;  // Hide Armor
                case 3: sItem = "ar_altsl_bone01";      break;  // Bone Studded Armor
                case 4: sItem = "ar_amdsc_bone01";      break;  // Bone Scale Mail
                case 5: sItem = "ar_amdsc_erdlu";       break;  // Erdlu Scale Mail
                case 6: sItem = "ar_aclrb_camo";        break;  // Robe of Camouflage
                case 7: sItem = "ar_ahvhp_bone01";      break;  // Bone Brigandine
                case 8: sItem = "ar_altlt_mekilot";     break;  // Mekillot Hide Leather
                case 9: sItem = "ar_amdsc_mekilot";     break;  // Mekillot Hide Armor
                case 10: sItem = "ar_ahvhp_mekilot";    break;  // Mekillot Hide Half Plate
                case 11: sItem = "ar_altsl_ivory";      break;  // Drake Ivory Studded Armor
                case 12: sItem = "ar_amdsc_ivory";      break;  // Drake Ivory Scale Mail
                case 13: sItem = "ar_amdbp_ivory";      break;  // Drake Ivory Breastplate
                case 14: sItem = "ar_amdbm_bronze";     break;  // Bronze Banded Mail
                case 15: sItem = "ar_helm_bone01";      break;  // Bone Helmet
                case 16: sItem = "ar_helm_ceramic";     break;  // Ceramic Helmet
                case 17: sItem = "ar_helm_kankshll";    break;  // Kank Shell Helm
                case 18: sItem = "ar_helm_mekillot";    break;  // Mekillot Hide Helm
                case 19: sItem = "ar_helm_ivory";       break;  // Drake Ivory Helmet
                case 20: sItem = "ar_helm_spelunk";     break;  // Spelunker's Helm
                case 21: sItem = "ar_ashlw_wood01";     break;  // Wooden Shield
                case 22: sItem = "ar_ashlw_mekillo";    break;  // Mekillot Hide Shield
                case 23: sItem = "ar_ashlw_ivory";      break;  // Drake Ivory Shield
                case 24: sItem = "ar_ashsw_wood01";     break;  // Wooden Buckler
                case 25: sItem = "ar_ashsw_mekilli";    break;  // Mekillot Hide Buckler
                case 26: sItem = "ar_ashsw_ivory";      break;  // Drake Ivory Buckler
                case 27: sItem = "ar_ashto_wood01";     break;  // Wooden Tower Shield
                case 28: sItem = "ar_ashto_mekilli";    break;  // Mekillot Hide Tower Shield
                case 29: sItem = "ar_ashto_ivory";      break;  // Drake Ivory Tower Shield

            }

        }
        //:: End < 6HD Helmets, Armor & Shields Table

        if (nTableA == 3)
        //:: Start < 6HD Weapons Table
        {
            int nWeapon = Random(40)+1;
            switch (nWeapon)
            {
                case 1: sItem = "ar_wswbs_ivory";       break;  //  Drake Ivory Bastard Sword
                case 2: sItem = "ar_waxbt_ivory";       break;  //  Drake Ivory Battleaxe
                case 3: sItem = "ar_wblcl_ivory";       break;  //  Drake Ivory Spiked Club
                case 4: sItem = "ar_wswdg_serrate";     break;  //  Serrated Dagger
                case 5: sItem = "ar_wswdg_ivory";       break;  //  Drake Ivory Dagger
                case 6: sItem = "ar_wdbma_ivory";       break;  //  Drake Ivory Dire Mace
                case 7: sItem = "ar_wdbax_ivory";       break;  //  Drake Ivory Lotulis
                case 8: sItem = "ar_waxwar_ivory";      break;  //  Drake Ivory Waraxe
                case 9: sItem = "ar_xswfa_ivory";       break;  //  Drake Ivory Falchion
                case 10: sItem = "ar_waxgr_ivory";      break;  //  Drake Ivory Greataxe
                case 11: sItem = "ar_wswgs_ivory";      break;  //  Drake Ivory Greatsword
                case 12: sItem = "ar_wplhb_ivory";      break;  //  Drake Ivory Trikal
                case 13: sItem = "ar_waxhn_ivory";      break;  //  Drake Ivory Handaxe
                case 14: sItem = "ds_wblmh_ivory";      break;  //  Drake Ivory Heavy Mace
                case 15: sItem = "ar_wbwxh_ashen";      break;  //  Heavy Ashen Crossbow
                case 16: sItem = "ar_wblfh_ivory";      break;  //  Drake Ivory Heavy Flail
                case 17: sItem = "ar_wspku_ivory";      break;  //  Drake Ivory Kukri
                case 18: sItem = "ar_wblfl_ivory";      break;  //  Drake Ivory Flail
                case 19: sItem = "ar_wblhl_ivory";      break;  //  Drake Ivory Light Hammer
                case 20: sItem = "ar_wblml_ivory";      break;  //  Drake Ivory Mace
                case 21: sItem = "ar_wswls_ivory";      break;  //  Drake Ivory Longsword
                case 22: sItem = "ar_wmgrd_elem01";     break;  //  Lesser Rod of Elements
                case 23: sItem = "ar_wblak_bone01";     break;  //  Alhulak
                case 24: sItem = "ar_wblms_ivory";      break;  //  Drake Ivory Morningstar
                case 25: sItem = "ar_wswrp_ivory";      break;  //  Drake Ivory Rapier
                case 26: sItem = "ar_wswsc_ivory";      break;  //  Drake Ivory Scimitar
                case 27: sItem = "ar_splsc_ivory";      break;  //  Drake Ivory Scythe
                case 28: sItem = "ar_wplss_ivory";      break;  //  Drake Ivory Gythka
                case 29: sItem = "ar_wswss_ivory";      break;  //  Drake Ivory Shortsword
                case 30: sItem = "ar_wspsc_ivory";      break;  //  Drake Ivory Sickle
                case 31: sItem = "ar_trident_ivory";    break;  //  Drake Ivory Trident
                case 32: sItem = "ar_wdbsw_ivory";      break;  //  Drake Ivory Dragon's Paw
                case 33: sItem = "ar_wblhw_ivory";      break;  //  Drake Ivory Warhammer
                case 34: sItem = "ar_wspwp_ivory";      break;  //  Drake Ivory Studded Whip
                case 35: sItem = "ar_waxwk_ivory";      break;  //  Drake Ivory Widow's Knife
                case 36: sItem = "ds_wblmu_ivory";      break;  //  Drake Ivory Maul
                case 37: sItem = "ar_xswfa_ivory";      break;  //  Drake Ivory Falchion
                case 38: sItem = "ar_wsphp_copper";     break;  //  Copper Miner's Pick
                case 39: sItem = "ar_wbwxl_ashen";      break;  //  Ashen Crossbow
                case 40: sItem = "ar_wbwsl_wyvern";     break;  //  Wyvern Hide Sling


            }
        }
        //:: End < 6HD Weapon Table

        if (nTableA == 4)
        //:: Start < 6HD Clothing & Jewelry Table
        {
            int nGear = Random(40)+1;
            switch (nGear)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "nw_it_mneck021";       break;  //  Silver Necklace
                case 3: sItem = "ar_itmnck_cha00";      break;  //  Lesser Amulet of Charisma
                case 4: sItem = "ar_itmnck_con00";      break;  //  Lesser Amulet of Constitution
                case 5: sItem = "ar_itmnck_dex00";      break;  //  Lesser Amulet of Dexterity
                case 6: sItem = "ar_itmnck_int00";      break;  //  Lesser Amulet of Intelligence
                case 7: sItem = "ar_itmnck_str00";      break;  //  Lesser Amulet of Strength
                case 8: sItem = "ar_itmnck_wis00";      break;  //  Lesser Amulet of Wisdom
                case 9: sItem = "ar_itblt_medical";     break;  //  Medical Belt
                case 10: sItem = "ar_itmblt_dviper";    break;  //  Scales of the Dune Viper
                case 11: sItem = "ar_itblt_balstr";     break;  //  Belt of Balanced Strength
                case 12: sItem = "ar_itblt_toolblt";    break;  //  Tool Belt
                case 13: sItem = "ar_itmbts_nimble";    break;  //  Sandals of Nimbleness
                case 14: sItem = "ar_itbts_sneaky";     break;  //  Sneaky Boots
                case 15: sItem = "ar_itbts_elven";      break;  //  Elven Boots
                case 16: sItem = "ar_itmbts_light";     break;  //  Light Boots
                case 17: sItem = "ar_itbcr_kank";       break;  //  Kank Shell Bracers
                case 18: sItem = "ar_itclk_camo";       break;  //  Cloak of Camoflauge
                case 19: sItem = "at_itclk_stiff";      break;  //  Stiff Cloak
                case 20: sItem = "ar_itpglv_deftns";    break;  //  Gloves of Deftness
                case 21: sItem = "ar_itpglv_focus";     break;  //  Gloves of Focus
                case 22: sItem = "ar_itglv_obs02";      break;  //  Obsidian Fighting Gauntlets
                case 23: sItem = "ar_itpglv_warrr";     break;  //  Gloves of the Warrior
                case 24: sItem = "ar_itpglv_tame";      break;  //  Gloves of the Tame
                case 25: sItem = "ar_itpglv_pilfer";    break;  //  Gloves of Pilfering
                case 26: sItem = "ar_itmglv_elemnt";    break;  //  Gloves of the Elements
                case 27: sItem = "ar_itglv_wrazors";    break;  //  Bone Wrist Razors
                case 28: sItem = "nw_it_mring021";      break;  //  Copper Ring
                case 29: sItem = "nw_it_mring022";      break;  //  Silver Ring
                case 30: sItem = "nw_it_mring010";      break;  //  Ring of Crimson
                case 31: sItem = "ar_itmrng_heartw";    break;  //  Heartwarder Ring
                case 32: sItem = "ar_itmrng_cha00";     break;  //  Lesser Ring of Charisma
                case 33: sItem = "ar_itmrng_con00";     break;  //  Lesser Ring of Constitution
                case 34: sItem = "ar_itmrng_dex00";     break;  //  Lesser Ring of Dexterity
                case 35: sItem = "ar_itmrng_int00";     break;  //  Lesser Ring of Intelligence
                case 36: sItem = "ar_itmrng_str00";     break;  //  Lesser Ring of Strength
                case 38: sItem = "ar_itmrng_wis00";     break;  //  Lesser Ring of Wisdom
                case 39: sItem = "ar_itmrng_elem01";    break;  //  Elemental Ring
                case 40: sItem = "nw_it_mneck020";      break;  //  Copper Necklace

            }
        }
        //:: End < 6HD Clothing & Jewelry Table

        if (nTableA == 5)
        //:: Start < 6HD Gems & Trade Goods Table
        {
            int nGems = Random(24)+1;
            switch (nGems)
            {
                case 1: sItem = "crpi_o_agate";         break;  //  Agate
                case 2: sItem = "nw_it_gem013";         break;  //  Alexandrite
                case 3: sItem = "nw_it_gem014";         break;  //  Aventurine
                case 4: sItem = "crpi_s_bloodston";     break;  //  Bloodstone
                case 5: sItem = "crpi_s_citrine";       break;  //  Citrine
                case 6: sItem = "nw_it_gem002";         break;  //  Fire Agate
                case 7: sItem = "nw_it_gem015";         break;  //  Fluorspar
                case 8: sItem = "nw_it_gem001";         break;  //  Greenstone
                case 9: sItem = "crpi_o_hematite";      break;  //  Hematite
                case 10: sItem = "crpi_s_jasper";       break;  //  Jasper
                case 11: sItem = "crpi_o_lapislazu";    break;  //  Lapis Lazuli
                case 12: sItem = "crpi_o_malachite";    break;  //  Malachite
                case 13: sItem = "crpi_s_moonstone";    break;  //  Moonstone
                case 14: sItem = "crpi_o_obsidian";     break;  //  Obsidian
                case 15: sItem = "crpi_s_onyx";         break;  //  Onyx
                case 16: sItem = "nw_it_gem004";        break;  //  Phenalope
                case 17: sItem = "crpi_o_quartz";       break;  //  Quartz
                case 18: sItem = "crpi_o_rhodochro";    break;  //  Rhodochrosite
                case 19: sItem = "crpi_s_sardonyx";     break;  //  Sardonyx
                case 20: sItem = "crpi_s_starrose";     break;  //  Star Rose Quartz
                case 21: sItem = "crpi_o_tigereye";     break;  //  Tiger Eye
                case 22: sItem = "crpi_o_turquoise";    break;  //  Turquoise
                case 23: sItem = "crpi_s_zircon";       break;  //  Zircon
                case 24: sItem = "crpi_broken";         break;  //  Broken Item
            }
        }
        //:: End < 6HD Gems & Trade Goods Table

        if (nTableA == 6)
        //:: Start < 6HD Potions & Alchemy Items Table
        {
            int nPotion = Random(33)+1;
            switch (nPotion)
            {
                case 1: sItem = "pot_gulgapple";        break;  //  Magical Gulgan Apple
                case 2: sItem = "pot_bloodberry";       break;  //  Magical Bloodberry
                case 3: sItem = "pot_siannan";          break;  //  Magical Siannan Berry
                case 4: sItem = "pot_coconut";          break;  //  Magical Coconut
                case 5: sItem = "pot_guava";            break;  //  Magical Guava
                case 6: sItem = "pot_blueberry";        break;  //  Magical Blueberry
                case 7: sItem = "pot_heartberry";       break;  //  Magical Heartberry
                case 8: sItem = "pot_kiwi";             break;  //  Magical Kiwi
                case 9: sItem = "pot_kulinav";          break;  //  Magical Kulinav Berry
                case 10: sItem = "pot_malach";          break;  //  Magical Malach Berry
                case 11: sItem = "pot_mulberry";        break;  //  Magical Mulberry
                case 12: sItem = "pot_opaka";           break;  //  Magical Opaka Fruit
                case 13: sItem = "pot_pynia";           break;  //  Magical Pynia Berry
                case 14: sItem = "pot_strawberry";      break;  //  Magical Strawberry
                case 15: sItem = "pot_taslberry";       break;  //  Magical Tasl Berry
                case 16: sItem = "pot_tulaqberry";      break;  //  Magical Tulaq Berry
                case 17: sItem = "pot_vhalberry";       break;  //  Magical Vhalberry
                case 18: sItem = "pot_peach";           break;  //  Magical Peach
                case 19: sItem = "prc_it_shedden";      break;  //  Shedden
                case 20: sItem = "prc_it_scrmflsk";     break;  //  Screaming Flask
                case 21: sItem = "prc_brittlebn";       break;  //  Vial of Brittlebone
                case 22: sItem = "prc_it_antitox";      break;  //  Antitoxin
                case 23: sItem = "prc_it_blendcrm";     break;  //  Blend Cream
                case 24: sItem = "prc_it_crcklpdr";     break;  //  Crackle Powder
                case 25: sItem = "prc_it_emblmfr";      break;  //  Embalming Fire
                case 26: sItem = "prc_it_fareyeoil";    break;  //  Fareye Oil
                case 27: sItem = "prc_it_healblm";      break;  //  Healer's Balm
                case 28: sItem = "prc_it_keenear";      break;  //  Keenear Powder
                case 29: sItem = "prc_it_lockslip";     break;  //  Lockslip Grease
                case 30: sItem = "prc_it_natdrgt";      break;  //  Nature's Draught
                case 31: sItem = "prc_it_nerv";         break;  //  Nerv
                case 32: sItem = "prc_it_softfoot";     break;  //  Softfoot
                case 33: sItem = "crpi_broken";         break;  //  Broken Item

            }
        }
        //:: End < 6HD Potions & Alchemy Items Table

        if (nTableA == 7)
        //:: Start < 6HD Scrolls Table
        {
            int nScroll = Random(71)+1;
            switch (nScroll)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "nw_it_sparscr002";     break;  //  Ray of Frost
                case 3: sItem = "nw_it_sparscr003";     break;  //  Daze
                case 4: sItem = "nw_it_sparscr004";     break;  //  Light
                case 5: sItem = "nw_it_sparscr107";     break;  //  Charm Person
                case 6: sItem = "nw_it_sparscr113";     break;  //  Negative Energy Ray
                case 7: sItem = "nw_it_sparscr109";     break;  //  Magic Missile
                case 8: sItem = "x1_it_sparscr102";     break;  //  Amplify
                case 9: sItem = "nw_it_sparscr112";     break;  //  Burning Hands
                case 10: sItem = "nw_it_spdvscr202";    break;  //  Charm Person or Animal
                case 11: sItem = "nw_it_sparscr110";    break;  //  Color Spray
                case 12: sItem = "x1_it_spdvscr102";    break;  //  Divine Favor
                case 13: sItem = "nw_it_sparscr103";    break;  //  Grease
                case 14: sItem = "x2_it_sparscr101";    break;  //  Horizikaul's Boom
                case 15: sItem = "x2_it_sparscr104";    break;  //  Ice Dagger
                case 16: sItem = "x2_it_sparscr102";    break;  //  Ironguts
                case 17: sItem = "nw_it_sparscr104";    break;  //  Mage Armor
                case 18: sItem = "x2_it_sparscr105";    break;  //  Magic Weapon
                case 19: sItem = "nw_it_sparscr102";    break;  //  Protection from Alignment
                case 20: sItem = "nw_it_sparscr111";    break;  //  Ray of Enfeeblement
                case 21: sItem = "nw_it_sparscr001";    break;  //  Resistance
                case 22: sItem = "nw_it_sparscr210";    break;  //  Scare
                case 23: sItem = "x2_it_sparscr103";    break;  //  Shelgarn's Persistent Blade
                case 24: sItem = "x1_it_sparscr103";    break;  //  Shield
                case 25: sItem = "nw_it_sparscr108";    break;  //  Sleep
                case 26: sItem = "nw_it_sparscr105";    break;  //  Summon Creature I
                case 27: sItem = "x2_it_spdvscr202";    break;  //  Barkskin
                case 28: sItem = "nw_it_sparscr101";    break;  //  Endure Elements
                case 29: sItem = "x2_it_sparscral";     break;  //  Protection from Alignment
                case 30: sItem = "x1_it_sparscr201";    break;  //  Balagarn's Iron Horn
                case 31: sItem = "nw_it_sparscr211";    break;  //  Blindness / Deafness
                case 32: sItem = "nw_it_sparscr212";    break;  //  Bull's Strength
                case 33: sItem = "nw_it_sparscr217";    break;  //  Clarity
                case 34: sItem = "x2_it_sparscr206";    break;  //  Cloud of Bewilderment
                case 35: sItem = "x2_it_sparscr201";    break;  //  Combust
                case 36: sItem = "x1_it_spdvscr301";    break;  //  Continual Flame
                case 37: sItem = "nw_it_sparscr206";    break;  //  Darkness
                case 38: sItem = "x2_it_sparscr202";    break;  //  Death Armor
                case 39: sItem = "nw_it_sparscr219";    break;  //  Eagle's Splendor
                case 40: sItem = "nw_it_sparscr215";    break;  //  Endurance
                case 41: sItem = "x1_it_sparscr101";    break;  //  Expeditious Retreat
                case 42: sItem = "x2_it_sparscr203";    break;  //  Gedlee's Electric Loop
                case 43: sItem = "nw_it_sparscr208";    break;  //  Ghostly Visage
                case 44: sItem = "nw_it_sparscr209";    break;  //  Ghoul Touch
                case 45: sItem = "nw_it_sparscr308";    break;  //  Hold Person
                case 46: sItem = "nw_it_sparscr106";    break;  //  Identify
                case 47: sItem = "nw_it_sparscr207";    break;  //  Invisibility
                case 48: sItem = "nw_it_sparscr216";    break;  //  Knock
                case 49: sItem = "nw_it_sparscr218";    break;  //  Lesser Dispel
                case 50: sItem = "nw_it_sparscr202";    break;  //  Melf's Acid Arrow
                case 51: sItem = "nw_it_sparscr221";    break;  //  Owl's Wisdom
                case 52: sItem = "x2_it_spdvscr107";    break;  //  Remove Fear
                case 53: sItem = "nw_it_sparscr201";    break;  //  Resist Elements
                case 54: sItem = "nw_it_sparscr205";    break;  //  See Invisibility
                case 55: sItem = "nw_it_spdvscr203";    break;  //  Silence
                case 56: sItem = "x2_it_sparscr204";    break;  //  Stone Bones
                case 57: sItem = "nw_it_sparscr203";    break;  //  Summon Creature II
                case 58: sItem = "x1_it_sparscr202";    break;  //  Tasha's Hideous Laughter
                case 59: sItem = "nw_it_sparscr214";    break;  //  Ultravision
                case 60: sItem = "nw_it_sparscr204";    break;  //  Web
                case 61: sItem = "x1_it_sparscr104";    break;  //  True Strike
                case 62: sItem = "nw_it_sparscr303";    break;  //  Protection from Elements
                case 63: sItem = "nw_it_spdvscr201";    break;  //  Lesser Restoration
                case 64: sItem = "x2_it_spdvscr305";    break;  //  Darkfire
                case 65: sItem = "x2_it_sparscr207";    break;  //  Cat's Grace
                case 66: sItem = "x2_it_sparscr305";    break;  //  Find Traps
                case 67: sItem = "x1_it_spdvscr203";    break;  //  One with the Land
                case 68: sItem = "x2_it_spdvscr205";    break;  //  Remove Paralysis
                case 69: sItem = "nw_it_sparscr220";    break;  //  Fox's Cunning
                case 70: sItem = "x2_it_sparscr205";    break;  //  Flame Weapon
                case 71: sItem = "x2_it_spdvscr108";    break;  //  Sanctuary

            }
        }
        //:: End < 6HD Scrolls Table

        if (nTableA == 8)
        //:: Start < 6HD Mundane Miscellaneous Table
        {
            int nMundane = Random(57)+1;
            switch (nMundane)
            {
                case 1: sItem = "x2_it_cfm_wand";       break;  //  Bone Wand
                case 2: sItem = "x2_it_cfm_bscrl";      break;  //  Blank Scroll
                case 3: sItem = "ar_itbk_trader01";     break;  //  The Trader's Journal
                case 4: sItem = "ar_itbk_alchem01";     break;  //  Azzer Lirin's Alchemy Basics Vol. I
                case 5: sItem = "ar_itbk_taril01";      break;  //  Taril's Journal - Part One
                case 6: sItem = "ar_itbk_taril02";      break;  //  Taril's Journal - Part Two
                case 7: sItem = "ar_itbk_stel01";       break;  //  The Artifice of House Stel - Vol 1
                case 8: sItem = "ar_itbk_stel02";       break;  //  The Artifice of House Stel - Vol 2
                case 9: sItem = "ar_itbk_alchem02";     break;  //  Azzer Lirin's Alchemy Basics Vol. II
                case 10: sItem = "ar_itbk_alchem03";    break;  //  Azzer Lirin's Alchemy Advanced Vol. III
                case 11: sItem = "x2_it_cmat_cloth";    break;  //  Bolt of Cloth
                case 12: sItem = "x2_it_cmat_elmw";     break;  //  Plank of Elm Wood
                case 13: sItem = "x2_it_bmt_bshaft";    break;  //  Elmwood Bow Shaft
                case 14: sItem = "x2_it_bmt_ltorso";    break;  //  Leather Armor Torso
                case 15: sItem = "x2_it_bmt_wshldb";    break;  //  Oaken Shield Body
                case 16: sItem = "x2_it_bmt_proj";      break;  //  Projectile Shaft
                case 17: sItem = "x2_it_bmt_cloth";     break;  //  Woolen Cloth
                case 18: sItem = "x2_it_amt_lstrng";    break;  //  Leather Strings
                case 19: sItem = "x2_it_amt_cpadd";     break;  //  Woolen Cloth Pads
                case 20: sItem = "x2_it_amt_feath";     break;  //  Feathers
                case 21: sItem = "x2_it_cfm_pbottl";    break;  //  Magical Potion Bottle
                case 22: sItem = "kit_heal_2_001";      break;  //  Basic Healing Kit
                case 23: sItem = "ar_it_trader01";      break;  //  The Trader's Journal - Missing Pages
                case 24: sItem = "ar_it_trader02";      break;  //  The Trader's Journal - Missing Pages
                case 25: sItem = "crft_garlic";         break;  //  Garlic
                case 26: sItem = "crft_ginseng";        break;  //  Ginseng
                case 27: sItem = "nw_it_msmlmisc11";    break;  //  Quartz Crystal
                case 28: sItem = "crft_spinach";        break;  //  Spinach
                case 29: sItem = "nw_it_msmlmisc23";    break;  //  Belladonna
                case 30: sItem = "crft_bandages";       break;  //  Bandages
                case 31: sItem = "nw_it_thnmisc001";    break;  //  Empty Bottle
                case 32: sItem = "ar_it_lantern01";     break;  //  Lantern
                case 33: sItem = "nw_it_picks001";      break;  //  Thieves' Tools +1
                case 34: sItem = "nw_it_picks002";      break;  //  Thieves' Tools +3
                case 35: sItem = "nw_it_torch001";      break;  //  Torch
                case 36: sItem = "nw_it_trap001";       break;  //  Minor Spike Trap Kit
                case 37: sItem = "nw_it_trap005";       break;  //  Minor Holy Trap Kit
                case 38: sItem = "nw_it_trap021";       break;  //  Minor Electrical Trap Kit
                case 39: sItem = "nw_it_trap025";       break;  //  Minor Gas Trap Kit
                case 40: sItem = "x2_it_bmt_wpole";     break;  //  Oaken Pole
                case 41: sItem = "x2_it_bmt_oakhlt";    break;  //  Oaken Weapon Grip
                case 42: sItem = "x1_wmgrenade001";     break;  //  Acid Flask
                case 43: sItem = "x1_wmgrenade003";     break;  //  Caltrops
                case 44: sItem = "x1_wmgrenade004";     break;  //  Choking Powder
                case 45: sItem = "ds_thrw_flameoil";    break;  //  Flaming Oil
                case 46: sItem = "x1_wmgrenade002";     break;  //  Alchemist's Fire
                case 47: sItem = "x1_wmgrenade007";     break;  //  Thunderstone
                case 48: sItem = "x1_wmgrenade005";     break;  //  Holy Water
                case 49: sItem = "x1_wmgrenade006";     break;  //  Tanglefoot Bag
                case 50: sItem = "prc_it_alcslpgas";    break;  //  Alchemical Sleeping Gas
                case 51: sItem = "prc_it_alcfrost";     break;  //  Alchemist's Frost
                case 52: sItem = "prc_it_acidfire";     break;  //  Acidic Fire
                case 53: sItem = "prc_it_alcspark";     break;  //  Alchemist's Spark
                case 54: sItem = "prc_it_biledrp";      break;  //  Bile Droppings
                case 55: sItem = "prc_it_festerbmb";    break;  //  Festering Bomb
                case 56: sItem = "prc_it_flashplt";     break;  //  Flash Pellet
                case 57: sItem = "prc_it_weepstn";      break;  //  Weeping Stone
                }
        }
        //:: End < 6HD Mundane Miscellaneous Table
    }
    //:: End [Table A] < 6HD Loot Tables

    if (nMobHD > 5 && nMobHD < 11)
    //:: Start [Table B] 6 HD - 10 HD Loot Tables
    {

        int nTableB = Random(9) + 1;
        if (nTableB == 1)
        //:: Start 6 HD - 10 HD Ammo & Thrown Weapons
        {

            int nAmmo = Random(26) + 1;
            int nStack = 10+d20(2);
            switch (nAmmo)
            {
                case 1: sItem = "ar_wamar_ivory";       break;  // Drake Ivory Arrows
                case 2: sItem = "ar_wambo_ivory";       break;  // Drake Ivory Bolts
                case 3: sItem = "ar_wambu_ivory";       break;  // Drake Ivory Bullets
                case 4: sItem = "ar_wthdt_timiris";     break;  // Timiris Thorn
                case 5: sItem = "ar_wthdt_ivory";       break;  // Drake Ivory Throwing Daggers
                case 6: sItem = "ar_wthsh_ivory";       break;  // Drake Ivory Chatkcha
                case 7: sItem = "ar_wthax_ivory";       break;  // Drake Ivory Throwing Axes
                case 8: sItem = "ar_wthch_ivory";       break;  // Drake Ivory Chakram
                case 9: sItem = "ar_wamar_iron01";      break;  // Iron Arrow

                case 10: sItem = "ar_wampar_acid01";    break;  // Caustic Arrows
                case 11: sItem = "ar_wampar_fire01";    break;  // Burning Arrows
                case 12: sItem = "ar_wampar_ice01";     break;  // Icy Arrows
                case 13: sItem = "ar_wampar_elec01";    break;  // Charged Arrows
                case 14: sItem = "ar_wamar_bgrass";     break;  // Bloodgrass Arrow
                case 15: sItem = "ar_wambo_iron01";     break;  // Iron Bolts
                case 16: sItem = "ar_wampbo_acid01";    break;  // Caustic Bolts
                case 17: sItem = "ar_wampbo_fire01";    break;  // Burning Bolts
                case 18: sItem = "ar_wampbo_ice01";     break;  // Icy Bolts
                case 19: sItem = "ar_wampbo_elec01";    break;  // Charged Bolts
                case 20: sItem = "ar_wambo_bgrass";     break;  // Bloodgrass Bolts
                case 21: sItem = "ar_wambu_iron02";     break;  // Iron Core Bullets
                case 22: sItem = "ar_wambu_iron01";     break;  // Polished Iron Bullet
                case 23: sItem = "ar_wampbu_acid01";    break;  // Caustic Bullets
                case 24: sItem = "ar_wampbu_fire01";    break;  // Burning Bullets
                case 25: sItem = "ar_wampbu_ice01";     break;  // Icey Bullets
                case 26: sItem = "ar_wthpax_cleave";    break;  // Throwing Axe of Cleaving
            }
        }
        //:: End 6 HD - 10 HD Ammo & Thrown Weapons Table

        if (nTableB == 2)
        //:: Start 6 HD - 10 HD Helmets, Armor & Shields
        {

            int nArmor = Random(32)+1;
            switch (nArmor)
            {
                case 1: sItem = "ar_amdsc_erdlu";       break;  // Erdlu Scale Mail
                case 2: sItem = "ar_aclrb_camo";        break;  // Robe of Camouflage
                case 3: sItem = "ar_altlt_mekilot";     break;  // Mekillot Hide Leather
                case 4: sItem = "ar_amdsc_mekilot";     break;  // Mekillot Hide Armor
                case 5: sItem = "ar_ahvhp_mekilot";     break;  // Mekillot Hide Half Plate
                case 6: sItem = "ar_altsl_ivory";       break;  // Drake Ivory Studded Armor
                case 7: sItem = "ar_amdsc_ivory";       break;  // Drake Ivory Scale Mail
                case 8: sItem = "ar_amdbp_ivory";       break;  // Drake Ivory Breastplate
                case 9: sItem = "ar_amdbm_bronze";      break;  // Bronze Banded Mail
                case 10: sItem = "ar_helm_kankshll";    break;  // Kank Shell Helm
                case 11: sItem = "ar_helm_mekillot";    break;  // Mekillot Hide Helm
                case 12: sItem = "ar_helm_ivory";       break;  // Drake Ivory Helmet
                case 13: sItem = "ar_helm_spelunk";     break;  // Spelunker's Helm
                case 14: sItem = "ar_ashlw_mekillo";    break;  // Mekillot Hide Shield
                case 15: sItem = "ar_ashlw_ivory";      break;  // Drake Ivory Shield
                case 16: sItem = "ar_ashsw_mekilli";    break;  // Mekillot Hide Buckler
                case 17: sItem = "ar_ashsw_ivory";      break;  // Drake Ivory Buckler
                case 18: sItem = "ar_ashto_mekilli";    break;  // Mekillot Hide Tower Shield
                case 19: sItem = "ar_ashto_ivory";      break;  // Drake Ivory Tower Shield
                case 20: sItem = "ar_ahvhp_ivory";      break;  // Drake Ivory Brigadine
                case 21: sItem = "ar_amclrb_dwalkr";    break;  // Robe of the Desert Walker

                case 22: sItem = "ar_amltsl_dagorr";    break;  // Dagorran Hide Armor
                case 23: sItem = "ar_amclrb_eyes";      break;  // Lesser Robe of Eyes
                case 24: sItem = "ar_ammdbp_dagorr";    break;  // Dagorran Hide Breastplate
                case 25: sItem = "ar_amhvhp_dagorr";    break;  // Dagorran Hide Half Plate
                case 26: sItem = "ar_amclcl_desert";    break;  // Desert Giant Clothes
                case 27: sItem = "ar_ahvfp_ivory";      break;  // Drake Ivory Full Plate
                case 28: sItem = "ar_amclrb_sage";      break;  // Robes of the Sage
                case 29: sItem = "ar_helm_eagles";      break;  // Eagle's Helm
                case 30: sItem = "ar_ashmto_sr14";      break;  // Shield of Spell Resistance
                case 31: sItem = "ar_apltlt_kank";      break;  // Kank Shell Armor
                case 32: sItem = "ar_ashmsw_protec";    break;  // Buckler of Protection


            }
        }
        //:: End 6 HD - 10 HD Helmets, Armor & Shields

        if (nTableB == 3)
        //:: Start 6 HD - 10 HD Weapons Table
        {
            int nWeapon = Random(54)+1;
            switch (nWeapon)
            {
                case 1: sItem = "ar_wswbs_ivory";       break;  //  Drake Ivory Bastard Sword
                case 2: sItem = "ar_waxbt_ivory";       break;  //  Drake Ivory Battleaxe
                case 3: sItem = "ar_wblcl_ivory";       break;  //  Drake Ivory Spiked Club
                case 4: sItem = "ar_wswdg_serrate";     break;  //  Serrated Dagger
                case 5: sItem = "ar_wswdg_ivory";       break;  //  Drake Ivory Dagger
                case 6: sItem = "ar_wdbma_ivory";       break;  //  Drake Ivory Dire Mace
                case 7: sItem = "ar_wdbax_ivory";       break;  //  Drake Ivory Lotulis
                case 8: sItem = "ar_waxwar_ivory";      break;  //  Drake Ivory Waraxe
                case 9: sItem = "ar_xswfa_ivory";       break;  //  Drake Ivory Falchion
                case 10: sItem = "ar_waxgr_ivory";      break;  //  Drake Ivory Greataxe
                case 11: sItem = "ar_wswgs_ivory";      break;  //  Drake Ivory Greatsword
                case 12: sItem = "ar_wplhb_ivory";      break;  //  Drake Ivory Trikal
                case 13: sItem = "ar_waxhn_ivory";      break;  //  Drake Ivory Handaxe
                case 14: sItem = "ds_wblmh_ivory";      break;  //  Drake Ivory Heavy Mace
                case 15: sItem = "ar_wbwxh_ashen";      break;  //  Heavy Ashen Crossbow
                case 16: sItem = "ar_wblfh_ivory";      break;  //  Drake Ivory Heavy Flail
                case 17: sItem = "ar_wspku_ivory";      break;  //  Drake Ivory Kukri
                case 18: sItem = "ar_wblfl_ivory";      break;  //  Drake Ivory Flail
                case 19: sItem = "ar_wblhl_ivory";      break;  //  Drake Ivory Light Hammer
                case 20: sItem = "ar_wblml_ivory";      break;  //  Drake Ivory Mace
                case 21: sItem = "ar_wswls_ivory";      break;  //  Drake Ivory Longsword
                case 22: sItem = "ar_wmgrd_elem01";     break;  //  Lesser Rod of Elements
                case 23: sItem = "ar_wblak_bone01";     break;  //  Alhulak
                case 24: sItem = "ar_wblms_ivory";      break;  //  Drake Ivory Morningstar
                case 25: sItem = "ar_wswrp_ivory";      break;  //  Drake Ivory Rapier
                case 26: sItem = "ar_wswsc_ivory";      break;  //  Drake Ivory Scimitar
                case 27: sItem = "ar_splsc_ivory";      break;  //  Drake Ivory Scythe
                case 28: sItem = "ar_wplss_ivory";      break;  //  Drake Ivory Gythka
                case 29: sItem = "ar_wswss_ivory";      break;  //  Drake Ivory Shortsword
                case 30: sItem = "ar_wspsc_ivory";      break;  //  Drake Ivory Sickle
                case 31: sItem = "ar_trident_ivory";    break;  //  Drake Ivory Trident
                case 32: sItem = "ar_wdbsw_ivory";      break;  //  Drake Ivory Dragon's Paw
                case 33: sItem = "ar_wblhw_ivory";      break;  //  Drake Ivory Warhammer
                case 34: sItem = "ar_wspwp_ivory";      break;  //  Drake Ivory Studded Whip
                case 35: sItem = "ar_waxwk_ivory";      break;  //  Drake Ivory Widow's Knife
                case 36: sItem = "ds_wblmu_ivory";      break;  //  Drake Ivory Maul
                case 37: sItem = "ar_xswfa_ivory";      break;  //  Drake Ivory Falchion
                case 38: sItem = "ar_wsphp_copper";     break;  //  Copper Miner's Pick

                case 39: sItem = "ar_wbwxl_ashen";      break;  //  Ashen Crossbow
                case 40: sItem = "ar_wbwsl_wyvern";     break;  //  Wyvern Hide Sling
                case 41: sItem = "ar_waxbt_rckstem";    break;  //  Rockstem Cutter
                case 42: sItem = "ar_wblcl_sing01";     break;  //  Singing Stick I
                case 43: sItem = "ar_wblcl_sing02";     break;  //  Singing Stick II
                case 44: sItem = "ar_wswdg_parry";      break;  //  Parrying Dagger
                case 45: sItem = "ar_wswdg_dullsur";    break;  //  Dull Surgical Blade
                case 46: sItem = "ar_waxwr_rckstm";     break;  //  Rockstem Hacker
                case 47: sItem = "ar_waxgr_rckstm";     break;  //  Rockstem Cleaver
                case 48: sItem = "ar_waxhn_rckstem";    break;  //  Rockstem Chopper
                case 49: sItem = "ar_wbwxh_agafari";    break;  //  Heavy Agafari Crossbow
                case 50: sItem = "ar_wbwln_ashen";      break;  //  Ashen Longbow
                case 51: sItem = "ar_wdbqs_ivory";      break;  //  Ivory Shod Quarterstaff
                case 52: sItem = "ar_wbwsh_ashen";      break;  //  Ashen Shortbow
                case 53: sItem = "ar_wbwmsl_giant";     break;  //  Giant Slayer Sling
                case 54: sItem = "ar_wbwmsl_mekill";    break;  //  Mekillot Hide Sling
            }
        }
        //:: End 6 HD - 10 HD Weapons Table

        if (nTableB == 4)
        //:: 6 HD - 10 Clothing & Jewelry Table
        {
            int nGear = Random(70)+1;
            switch (nGear)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "nw_it_mneck021";       break;  //  Silver Necklace
                case 3: sItem = "ar_itmnck_cha00";      break;  //  Lesser Amulet of Charisma
                case 4: sItem = "ar_itmnck_con00";      break;  //  Lesser Amulet of Constitution
                case 5: sItem = "ar_itmnck_dex00";      break;  //  Lesser Amulet of Dexterity
                case 6: sItem = "ar_itmnck_int00";      break;  //  Lesser Amulet of Intelligence
                case 7: sItem = "ar_itmnck_str00";      break;  //  Lesser Amulet of Strength
                case 8: sItem = "ar_itmnck_wis00";      break;  //  Lesser Amulet of Wisdom
                case 9: sItem = "ar_itblt_medical";     break;  //  Medical Belt
                case 10: sItem = "ar_itmblt_dviper";    break;  //  Scales of the Dune Viper
                case 11: sItem = "ar_itblt_balstr";     break;  //  Belt of Balanced Strength
                case 12: sItem = "ar_itblt_toolblt";    break;  //  Tool Belt
                case 13: sItem = "ar_itmbts_nimble";    break;  //  Sandals of Nimbleness
                case 14: sItem = "ar_itbts_sneaky";     break;  //  Sneaky Boots
                case 15: sItem = "ar_itbts_elven";      break;  //  Elven Boots
                case 16: sItem = "ar_itmbts_light";     break;  //  Light Boots
                case 17: sItem = "ar_itbcr_kank";       break;  //  Kank Shell Bracers
                case 18: sItem = "ar_itclk_camo";       break;  //  Cloak of Camoflauge
                case 19: sItem = "at_itclk_stiff";      break;  //  Stiff Cloak
                case 20: sItem = "ar_itpglv_deftns";    break;  //  Gloves of Deftness
                case 21: sItem = "ar_itpglv_focus";     break;  //  Gloves of Focus
                case 22: sItem = "ar_itglv_obs02";      break;  //  Obsidian Fighting Gauntlets
                case 23: sItem = "ar_itpglv_warrr";     break;  //  Gloves of the Warrior
                case 24: sItem = "ar_itpglv_tame";      break;  //  Gloves of the Tame
                case 25: sItem = "ar_itpglv_pilfer";    break;  //  Gloves of Pilfering
                case 26: sItem = "ar_itmglv_elemnt";    break;  //  Gloves of the Elements
                case 27: sItem = "ar_itglv_wrazors";    break;  //  Bone Wrist Razors
                case 28: sItem = "nw_it_mring021";      break;  //  Copper Ring
                case 29: sItem = "nw_it_mring022";      break;  //  Silver Ring
                case 30: sItem = "nw_it_mring010";      break;  //  Ring of Crimson

                case 31: sItem = "ar_itmrng_heartw";    break;  //  Heartwarder Ring
                case 32: sItem = "ar_itmrng_cha00";     break;  //  Lesser Ring of Charisma
                case 33: sItem = "ar_itmrng_con00";     break;  //  Lesser Ring of Constitution
                case 34: sItem = "ar_itmrng_dex00";     break;  //  Lesser Ring of Dexterity
                case 35: sItem = "ar_itmrng_int00";     break;  //  Lesser Ring of Intelligence
                case 36: sItem = "ar_itmrng_str00";     break;  //  Lesser Ring of Strength
                case 38: sItem = "ar_itmrng_wis00";     break;  //  Lesser Ring of Wisdom
                case 39: sItem = "ar_itmrng_elem01";    break;  //  Elemental Ring
                case 40: sItem = "ar_itmnck_sand01";    break;  //  Sandstone Amulet
                case 41: sItem = "nw_it_mneck022";      break;  //  Gold Necklace
                case 42: sItem = "ar_itmnck_advent";    break;  //  Adventurer's Amulet
                case 43: sItem = "ar_itmnck_cha01";     break;  //  Amulet of Charisma
                case 44: sItem = "ar_itmnck_con01";     break;  //  Amulet of Constitution
                case 45: sItem = "ar_itmnck_dex01";     break;  //  Amulet of Dexterity
                case 46: sItem = "ar_itmnck_int01";     break;  //  Amulet of Intelligence
                case 47: sItem = "ar_itmnck_str01";     break;  //  Amulet of Strength
                case 48: sItem = "ar_itmnck_wis01";     break;  //  Amulet of Wisdom
                case 49: sItem = "ar_itpblt_brawl";     break;  //  Belt of the Brawler
                case 50: sItem = "ar_itblt_miracle";    break;  //  Miracle Belt
                case 51: sItem = "ar_itpblt_psypho";    break;  //  Psyphon Belt
                case 52: sItem = "ar_itpblt_inbarr";    break;  //  Belt of Inertial Barrier
                case 53: sItem = "ar_itmbts_regen";     break;  //  Precious Boots of Regeneration
                case 54: sItem = "ar_itpbts_coward";    break;  //  Boots of the Coward
                case 55: sItem = "ar_itbts_greased";    break;  //  Greased Boots
                case 56: sItem = "ar_itmbcr_prtect";    break;  //  Blessed Bracers of Protection
                case 57: sItem = "ar_itmclk_forest";    break;  //  Forest Cloak
                case 58: sItem = "ar_itpclk_repel1";    break;  //  Cloak of Warding
                case 59: sItem = "ar_itglv_ivory1";     break;  //  Drake Ivory Studded Gauntlet
                case 60: sItem = "ar_itmglv_sr";        break;  //  Spellwarp Gloves
                case 61: sItem = "ar_itmglv_etrade";    break;  //  Elven Trader Gloves
                case 62: sItem = "nw_it_mring023";      break;  //  Gold Ring
                case 63: sItem = "ar_itmrng_va01";      break;  //  Veiled Alliance Ring
                case 64: sItem = "ar_itmrng_cha01";     break;  //  Ring of Charisma
                case 65: sItem = "ar_itmrng_con01";     break;  //  Ring of Constitution
                case 66: sItem = "ar_itmrng_dex01";     break;  //  Ring of Dexterity
                case 67: sItem = "ar_itmrng_int01";     break;  //  Ring of Intelligence
                case 68: sItem = "ar_itmrng_str01";     break;  //  Ring of Strength
                case 69: sItem = "ar_itmrng_wis01";     break;  //  Ring of Wisdom
                case 70: sItem = "nw_it_mneck020";      break;  //  Copper Necklace


            }
        }
        //:: End 6 HD - 10 HD Clothing & Jewelry Table

        if (nTableB == 5)
        //:: Start 6 HD - 10 HD Gems & Trade Goods Table
        {
            int nGems = Random(36)+1;
            switch (nGems)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "nw_it_gem013";         break;  //  Alexandrite
                case 3: sItem = "nw_it_gem014";         break;  //  Aventurine
                case 4: sItem = "crpi_s_bloodston";     break;  //  Bloodstone
                case 5: sItem = "crpi_s_citrine";       break;  //  Citrine
                case 6: sItem = "nw_it_gem002";         break;  //  Fire Agate
                case 7: sItem = "nw_it_gem015";         break;  //  Fluorspar
                case 8: sItem = "nw_it_gem001";         break;  //  Greenstone
                case 9: sItem = "crpi_o_hematite";      break;  //  Hematite
                case 10: sItem = "crpi_s_jasper";       break;  //  Jasper
                case 11: sItem = "crpi_o_lapislazu";    break;  //  Lapis Lazuli
                case 12: sItem = "crpi_o_malachite";    break;  //  Malachite
                case 13: sItem = "crpi_s_moonstone";    break;  //  Moonstone
                case 14: sItem = "crpi_o_obsidian";     break;  //  Obsidian
                case 15: sItem = "crpi_s_onyx";         break;  //  Onyx
                case 16: sItem = "nw_it_gem004";        break;  //  Phenalope
                case 17: sItem = "crpi_o_quartz";       break;  //  Quartz
                case 18: sItem = "crpi_o_rhodochro";    break;  //  Rhodochrosite
                case 19: sItem = "crpi_s_sardonyx";     break;  //  Sardonyx
                case 20: sItem = "crpi_s_starrose";     break;  //  Star Rose Quartz
                case 21: sItem = "crpi_o_tigereye";     break;  //  Tiger Eye
                case 22: sItem = "crpi_o_turquoise";    break;  //  Turquoise
                case 23: sItem = "crpi_s_zircon";       break;  //  Zircon

                case 24: sItem = "crpi_f_amber";        break;  //  Amber
                case 25: sItem = "crpi_f_amethyst";     break;  //  Amethyst
                case 26: sItem = "crpi_p_aquamarin";    break;  //  Aquamarine
                case 27: sItem = "crpi_f_chrysober";    break;  //  Chrysoberyl
                case 28: sItem = "crpi_f_coral";        break;  //  Coral
                case 29: sItem = "crpi_p_garnet";       break;  //  Garnet
                case 30: sItem = "crpi_f_jade";         break;  //  Jade
                case 31: sItem = "crpi_f_jet";          break;  //  Jet
                case 32: sItem = "crpi_p_peridot";      break;  //  Peridot
                case 33: sItem = "crpi_p_spinel";       break;  //  Spinel
                case 34: sItem = "crpi_p_topaz";        break;  //  Topaz
                case 35: sItem = "crpi_f_tourmalin";    break;  //  Tourmaline
                case 36: sItem = "crpi_o_agate";        break;  //  Agate
            }
        }
        //:: End 6 HD - 10 HD Gems & Trade Goods Table

        if (nTableB == 6)
        //:: Start 6 HD - 10 HD Potions & Alchemy Items Table
        {
            int nPotion = Random(42)+1;
            switch (nPotion)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "pot_bloodberry";       break;  //  Magical Bloodberry
                case 3: sItem = "pot_siannan";          break;  //  Magical Siannan Berry
                case 4: sItem = "pot_coconut";          break;  //  Magical Coconut
                case 5: sItem = "pot_guava";            break;  //  Magical Guava
                case 6: sItem = "pot_blueberry";        break;  //  Magical Blueberry
                case 7: sItem = "pot_heartberry";       break;  //  Magical Heartberry
                case 8: sItem = "pot_kiwi";             break;  //  Magical Kiwi
                case 9: sItem = "pot_kulinav";          break;  //  Magical Kulinav Berry
                case 10: sItem = "pot_malach";          break;  //  Magical Malach Berry
                case 11: sItem = "pot_mulberry";        break;  //  Magical Mulberry
                case 12: sItem = "pot_opaka";           break;  //  Magical Opaka Fruit
                case 13: sItem = "pot_pynia";           break;  //  Magical Pynia Berry
                case 14: sItem = "pot_strawberry";      break;  //  Magical Strawberry
                case 15: sItem = "pot_taslberry";       break;  //  Magical Tasl Berry
                case 16: sItem = "pot_tulaqberry";      break;  //  Magical Tulaq Berry
                case 17: sItem = "pot_vhalberry";       break;  //  Magical Vhalberry
                case 18: sItem = "pot_peach";           break;  //  Magical Peach
                case 19: sItem = "prc_it_shedden";      break;  //  Shedden
                case 20: sItem = "prc_it_scrmflsk";     break;  //  Screaming Flask
                case 21: sItem = "prc_brittlebn";       break;  //  Vial of Brittlebone
                case 22: sItem = "prc_it_antitox";      break;  //  Antitoxin
                case 23: sItem = "prc_it_blendcrm";     break;  //  Blend Cream
                case 24: sItem = "prc_it_crcklpdr";     break;  //  Crackle Powder
                case 25: sItem = "prc_it_emblmfr";      break;  //  Embalming Fire
                case 26: sItem = "prc_it_fareyeoil";    break;  //  Fareye Oil
                case 27: sItem = "prc_it_healblm";      break;  //  Healer's Balm
                case 28: sItem = "prc_it_keenear";      break;  //  Keenear Powder
                case 29: sItem = "prc_it_lockslip";     break;  //  Lockslip Grease
                case 30: sItem = "prc_it_natdrgt";      break;  //  Nature's Draught
                case 31: sItem = "prc_it_nerv";         break;  //  Nerv
                case 32: sItem = "prc_it_softfoot";     break;  //  Softfoot
                case 33: sItem = "pot_gulgapple";       break;  //  Magical Gulgan Apple

                case 34: sItem = "pot_lime";            break;  //  Magical Lime
                case 35: sItem = "pot_zzgresh";         break;  //  Magical Zz'gresh Berry
                case 36: sItem = "pot_holynectar";      break;  //  Holy Nectar
                case 37: sItem = "pot_plum";            break;  //  Magical Plum
                case 38: sItem = "pot_fenberry";        break;  //  Magical Fenberry
                case 39: sItem = "pot_dranja";          break;  //  Magical Dranja Berry
                case 40: sItem = "pot_grapes";          break;  //  Magical Grapes
                case 41: sItem = "pot_raspberry";       break;  //  Magical Raspberry
                case 42: sItem = "prc_it_shedden2";     break;  //  Shedden +2
            }
        }
        //:: End 6 HD - 10 HD Potions & Alchemy Items Table

        if (nTableB == 7)
        //:: Start 6 HD - 10 HD Scrolls Table
        {
            int nScroll = Random(71)+1;
            switch (nScroll)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "nw_it_sparscr002";     break;  //  Ray of Frost
                case 3: sItem = "nw_it_sparscr003";     break;  //  Daze
                case 4: sItem = "nw_it_sparscr004";     break;  //  Light
                case 5: sItem = "nw_it_sparscr107";     break;  //  Charm Person
                case 6: sItem = "nw_it_sparscr113";     break;  //  Negative Energy Ray
                case 7: sItem = "nw_it_sparscr109";     break;  //  Magic Missile
                case 8: sItem = "x1_it_sparscr102";     break;  //  Amplify
                case 9: sItem = "nw_it_sparscr112";     break;  //  Burning Hands
                case 10: sItem = "nw_it_spdvscr202";    break;  //  Charm Person or Animal
                case 11: sItem = "nw_it_sparscr110";    break;  //  Color Spray
                case 12: sItem = "x1_it_spdvscr102";    break;  //  Divine Favor
                case 13: sItem = "nw_it_sparscr103";    break;  //  Grease
                case 14: sItem = "x2_it_sparscr101";    break;  //  Horizikaul's Boom
                case 15: sItem = "x2_it_sparscr104";    break;  //  Ice Dagger
                case 16: sItem = "x2_it_sparscr102";    break;  //  Ironguts
                case 17: sItem = "nw_it_sparscr104";    break;  //  Mage Armor
                case 18: sItem = "x2_it_sparscr105";    break;  //  Magic Weapon
                case 19: sItem = "nw_it_sparscr102";    break;  //  Protection from Alignment
                case 20: sItem = "nw_it_sparscr111";    break;  //  Ray of Enfeeblement
                case 21: sItem = "nw_it_sparscr001";    break;  //  Resistance
                case 22: sItem = "nw_it_sparscr210";    break;  //  Scare
                case 23: sItem = "x2_it_sparscr103";    break;  //  Shelgarn's Persistent Blade
                case 24: sItem = "x1_it_sparscr103";    break;  //  Shield
                case 25: sItem = "nw_it_sparscr108";    break;  //  Sleep
                case 26: sItem = "nw_it_sparscr105";    break;  //  Summon Creature I
                case 27: sItem = "x2_it_spdvscr202";    break;  //  Barkskin
                case 28: sItem = "nw_it_sparscr101";    break;  //  Endure Elements
                case 29: sItem = "x2_it_sparscral";     break;  //  Protection from Alignment
                case 30: sItem = "x1_it_sparscr201";    break;  //  Balagarn's Iron Horn
                case 31: sItem = "nw_it_sparscr211";    break;  //  Blindness / Deafness
                case 32: sItem = "nw_it_sparscr212";    break;  //  Bull's Strength
                case 33: sItem = "nw_it_sparscr217";    break;  //  Clarity
                case 34: sItem = "x2_it_sparscr206";    break;  //  Cloud of Bewilderment
                case 35: sItem = "x2_it_sparscr201";    break;  //  Combust
                case 36: sItem = "x1_it_spdvscr301";    break;  //  Continual Flame
                case 37: sItem = "nw_it_sparscr206";    break;  //  Darkness
                case 38: sItem = "x2_it_sparscr202";    break;  //  Death Armor
                case 39: sItem = "nw_it_sparscr219";    break;  //  Eagle's Splendor
                case 40: sItem = "nw_it_sparscr215";    break;  //  Endurance
                case 41: sItem = "x1_it_sparscr101";    break;  //  Expeditious Retreat
                case 42: sItem = "x2_it_sparscr203";    break;  //  Gedlee's Electric Loop
                case 43: sItem = "nw_it_sparscr208";    break;  //  Ghostly Visage
                case 44: sItem = "nw_it_sparscr209";    break;  //  Ghoul Touch
                case 45: sItem = "nw_it_sparscr308";    break;  //  Hold Person
                case 46: sItem = "nw_it_sparscr106";    break;  //  Identify
                case 47: sItem = "nw_it_sparscr207";    break;  //  Invisibility
                case 48: sItem = "nw_it_sparscr216";    break;  //  Knock
                case 49: sItem = "nw_it_sparscr218";    break;  //  Lesser Dispel
                case 50: sItem = "nw_it_sparscr202";    break;  //  Melf's Acid Arrow
                case 51: sItem = "nw_it_sparscr221";    break;  //  Owl's Wisdom
                case 52: sItem = "x2_it_spdvscr107";    break;  //  Remove Fear
                case 53: sItem = "nw_it_sparscr201";    break;  //  Resist Elements
                case 54: sItem = "nw_it_sparscr205";    break;  //  See Invisibility
                case 55: sItem = "nw_it_spdvscr203";    break;  //  Silence
                case 56: sItem = "x2_it_sparscr204";    break;  //  Stone Bones
                case 57: sItem = "nw_it_sparscr203";    break;  //  Summon Creature II
                case 58: sItem = "x1_it_sparscr202";    break;  //  Tasha's Hideous Laughter
                case 59: sItem = "nw_it_sparscr214";    break;  //  Ultravision
                case 60: sItem = "nw_it_sparscr204";    break;  //  Web
                case 61: sItem = "x1_it_sparscr104";    break;  //  True Strike
                case 62: sItem = "nw_it_sparscr303";    break;  //  Protection from Elements
                case 63: sItem = "nw_it_spdvscr201";    break;  //  Lesser Restoration
                case 64: sItem = "x2_it_spdvscr305";    break;  //  Darkfire
                case 65: sItem = "x2_it_sparscr207";    break;  //  Cat's Grace
                case 66: sItem = "x2_it_sparscr305";    break;  //  Find Traps
                case 67: sItem = "x1_it_spdvscr203";    break;  //  One with the Land
                case 68: sItem = "x2_it_spdvscr205";    break;  //  Remove Paralysis
                case 69: sItem = "nw_it_sparscr220";    break;  //  Fox's Cunning
                case 70: sItem = "x2_it_sparscr205";    break;  //  Flame Weapon
                case 71: sItem = "x2_it_spdvscr108";    break;  //  Sanctuary
            }
        }
        //:: End 6 HD - 10 HD Scrolls Table

        if (nTableB == 8)
        //:: Start 6 HD - 10 HD Mundane Miscellaneous Table
        {
            int nMundane = Random(78)+1;
            switch (nMundane)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "x2_it_cfm_bscrl";      break;  //  Blank Scroll
                case 3: sItem = "ar_itbk_trader01";     break;  //  The Trader's Journal
                case 4: sItem = "ar_itbk_alchem01";     break;  //  Azzer Lirin's Alchemy Basics Vol. I
                case 5: sItem = "ar_itbk_taril01";      break;  //  Taril's Journal - Part One
                case 6: sItem = "ar_itbk_taril02";      break;  //  Taril's Journal - Part Two
                case 7: sItem = "ar_itbk_stel01";       break;  //  The Artifice of House Stel - Vol 1
                case 8: sItem = "ar_itbk_stel02";       break;  //  The Artifice of House Stel - Vol 2
                case 9: sItem = "ar_itbk_alchem02";     break;  //  Azzer Lirin's Alchemy Basics Vol. II
                case 10: sItem = "ar_itbk_alchem03";    break;  //  Azzer Lirin's Alchemy Advanced Vol. III
                case 11: sItem = "x2_it_cmat_cloth";    break;  //  Bolt of Cloth
                case 12: sItem = "x2_it_cmat_elmw";     break;  //  Plank of Elm Wood
                case 13: sItem = "x2_it_bmt_bshaft";    break;  //  Elmwood Bow Shaft
                case 14: sItem = "x2_it_bmt_ltorso";    break;  //  Leather Armor Torso
                case 15: sItem = "x2_it_bmt_wshldb";    break;  //  Oaken Shield Body
                case 16: sItem = "x2_it_bmt_proj";      break;  //  Projectile Shaft
                case 17: sItem = "x2_it_bmt_cloth";     break;  //  Woolen Cloth
                case 18: sItem = "x2_it_amt_lstrng";    break;  //  Leather Strings
                case 19: sItem = "x2_it_amt_cpadd";     break;  //  Woolen Cloth Pads
                case 20: sItem = "x2_it_amt_feath";     break;  //  Feathers
                case 21: sItem = "x2_it_cfm_pbottl";    break;  //  Magical Potion Bottle
                case 22: sItem = "kit_heal_2_001";      break;  //  Basic Healing Kit
                case 23: sItem = "ar_it_trader01";      break;  //  The Trader's Journal - Missing Pages
                case 24: sItem = "ar_it_trader02";      break;  //  The Trader's Journal - Missing Pages
                case 25: sItem = "crft_garlic";         break;  //  Garlic
                case 26: sItem = "crft_ginseng";        break;  //  Ginseng
                case 27: sItem = "nw_it_msmlmisc11";    break;  //  Quartz Crystal
                case 28: sItem = "crft_spinach";        break;  //  Spinach
                case 29: sItem = "nw_it_msmlmisc23";    break;  //  Belladonna
                case 30: sItem = "crft_bandages";       break;  //  Bandages
                case 31: sItem = "nw_it_thnmisc001";    break;  //  Empty Bottle
                case 32: sItem = "ar_it_lantern01";     break;  //  Lantern
                case 33: sItem = "nw_it_picks001";      break;  //  Thieves' Tools +1
                case 34: sItem = "nw_it_picks002";      break;  //  Thieves' Tools +3
                case 35: sItem = "nw_it_torch001";      break;  //  Torch
                case 36: sItem = "nw_it_trap001";       break;  //  Minor Spike Trap Kit
                case 37: sItem = "nw_it_trap005";       break;  //  Minor Holy Trap Kit
                case 38: sItem = "nw_it_trap021";       break;  //  Minor Electrical Trap Kit
                case 39: sItem = "nw_it_trap025";       break;  //  Minor Gas Trap Kit
                case 40: sItem = "x2_it_bmt_wpole";     break;  //  Oaken Pole
                case 41: sItem = "x2_it_bmt_oakhlt";    break;  //  Oaken Weapon Grip
                case 42: sItem = "x1_wmgrenade001";     break;  //  Acid Flask
                case 43: sItem = "x1_wmgrenade003";     break;  //  Caltrops
                case 44: sItem = "x1_wmgrenade004";     break;  //  Choking Powder
                case 45: sItem = "ds_thrw_flameoil";    break;  //  Flaming Oil
                case 46: sItem = "x1_wmgrenade002";     break;  //  Alchemist's Fire
                case 47: sItem = "x1_wmgrenade007";     break;  //  Thunderstone
                case 48: sItem = "x1_wmgrenade005";     break;  //  Holy Water
                case 49: sItem = "x1_wmgrenade006";     break;  //  Tanglefoot Bag
                case 50: sItem = "prc_it_alcslpgas";    break;  //  Alchemical Sleeping Gas
                case 51: sItem = "prc_it_alcfrost";     break;  //  Alchemist's Frost
                case 52: sItem = "prc_it_acidfire";     break;  //  Acidic Fire
                case 53: sItem = "prc_it_alcspark";     break;  //  Alchemist's Spark
                case 54: sItem = "prc_it_biledrp";      break;  //  Bile Droppings
                case 55: sItem = "prc_it_festerbmb";    break;  //  Festering Bomb
                case 56: sItem = "prc_it_flashplt";     break;  //  Flash Pellet
                case 57: sItem = "prc_it_weepstn";      break;  //  Weeping Stone
                case 58: sItem = "x2_it_cfm_wand";      break;  //  Bone Wand

                case 59: sItem = "ar_itbk_alchem04";    break;  //  Azzer Lirin's Alchemy Advanced Vol. IV
                case 60: sItem = "ar_itbk_elemammo";    break;  //  Book of Elemental Ammunition
                case 61: sItem = "ar_itbk_elearmor";    break;  //  Book of Elemental Armor Alchemy
                case 62: sItem = "ar_itbk_eleweap1";    break;  //  Book of Elemental Weapons Alchemy
                case 63: sItem = "magicbag_001";        break;  //  Least Bag of Reduction
                case 64: sItem = "x2_it_acidbomb";      break;  //  Acid Bomb
                case 65: sItem = "x2_it_firebomb";      break;  //  Fire Bomb
                case 66: sItem = "kit_heal_3_001";      break;  //  Advanced Healing Kit
                case 67: sItem = "ar_it_contain000";    break;  //  Backpack
                case 68: sItem = "nw_it_trap002";       break;  //  Average Spike Trap Kit
                case 69: sItem = "nw_it_trap034";       break;  //  Average Acid Splash Trap Kit
                case 70: sItem = "nw_it_trap030";       break;  //  Average Frost Trap Kit
                case 71: sItem = "nw_it_trap006";       break;  //  Average Holy Trap Kit
                case 72: sItem = "nw_it_trap042";       break;  //  Average Negative Trap Kit
                case 73: sItem = "nw_it_trap010";       break;  //  Average Tangle Trap Kit
                case 74: sItem = "nw_it_trap014";       break;  //  Average Blob of Acid Trap Kit
                case 75: sItem = "nw_it_trap018";       break;  //  Average Fire Trap Kit
                case 76: sItem = "nw_it_trap022";       break;  //  Average Electrical Trap Kit
                case 77: sItem = "nw_it_trap026";       break;  //  Average Gas Trap Kit
                case 78: sItem = "prc_it_shedden2";     break;  //  Shedden +2
                }
        }
        //:: End 6 HD - 10 Mundane Miscellaneous Table

        if (nTableB == 9)
        //:: Start 6 HD - 10 HD Magical Miscellaneous Table
        {
            int nMagic = Random(16)+1;
            switch (nMagic)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "ar_wmgrd_bandit";      break;  //  Bandit Camp Flute
                case 3: sItem = "ar_wpsst_klar";        break;  //  Staff of the Klar
                case 4: sItem = "ar_wmgst_elemend";     break;  //  Elemental Endurance
                case 5: sItem = "ar_wmgst_protect";     break;  //  Druid's Protector
                case 6: sItem = "ar_wmgst_sage";        break;  //  Sage's Staff
                case 7: sItem = "ar_wmgst_herald";      break;  //  Herald's Friend
                case 8: sItem = "ar_wmgst_lshwstk";     break;  //  Lesser Shadowstick
                case 9: sItem = "ar_wmgwn_force01";     break;  //  Wand of Missiles
                case 10: sItem = "ar_wmgwn_negnrg";     break;  //  Wand of Negative Energy
                case 11: sItem = "ar_itm_shielding";    break;  //  Brooch of Shielding
                case 12: sItem = "ar_itm_elvenchrm";    break;  //  Elven Charm
                case 13: sItem = "ar_itm_protect";      break;  //  Charm of Protection
                case 14: sItem = "ar_wmgrd_elem01";     break;  //  Lesser Rod of Elements
                case 15: sItem = "ar_itmbk_lore";       break;  //  Book of Lore
                case 16: sItem = "ar_itmbk_mistres";    break;  //  Book of the Mistress

            }
        }
        //:: End 6 HD - 10 HD Magical Miscellaneous Table
    }
    //:: End [Table B] 6 HD - 10 HD Loot Tables

    if (nMobHD > 10 && nMobHD < 16)
    //:: Start [Table C] 11 HD - 15 HD Loot Tables
    {
        int nTableC = Random(9) + 1;
        if (nTableC == 1)
        //:: Start 11 HD - 15 HD Ammo & Thrown Weapons
        {
            int nAmmo = Random(28) + 1;
            int nStack = 10+d20(2);
            switch (nAmmo)
            {
                case 1: sItem = "ar_wampar_acid01";     break;  // Caustic Arrows
                case 2: sItem = "ar_wampar_fire01";     break;  // Burning Arrows
                case 3: sItem = "ar_wampar_ice01";      break;  // Icy Arrows
                case 4: sItem = "ar_wampar_elec01";     break;  // Charged Arrows
                case 5: sItem = "ar_wamar_bgrass";      break;  // Bloodgrass Arrow
                case 6: sItem = "ar_wambo_iron01";      break;  // Iron Bolts
                case 7: sItem = "ar_wampbo_acid01";     break;  // Caustic Bolts
                case 8: sItem = "ar_wampbo_fire01";     break;  // Burning Bolts
                case 9: sItem = "ar_wampbo_ice01";      break;  // Icy Bolts
                case 10: sItem = "ar_wampbo_elec01";    break;  // Charged Bolts
                case 11: sItem = "ar_wambo_bgrass";     break;  // Bloodgrass Bolts
                case 12: sItem = "ar_wambu_iron02";     break;  // Iron Core Bullets
                case 13: sItem = "ar_wambu_iron01";     break;  // Polished Iron Bullet
                case 14: sItem = "ar_wampbu_acid01";    break;  // Caustic Bullets
                case 15: sItem = "ar_wampbu_fire01";    break;  // Burning Bullets
                case 16: sItem = "ar_wampbu_ice01";     break;  // Icey Bullets
                case 17: sItem = "ar_wthpax_cleave";    break;  // Throwing Axe of Cleaving

                case 18: sItem = "ar_wamar_hrtskr";     break;  // Heartseeker Arrow
                case 19: sItem = "nw_wammar008";        break;  // Poison Arrow
                case 20: sItem = "ar_wammbo_scream";    break;  // Screaming Bolts
                case 21: sItem = "ar_wampbo_acid02";    break;  // Imbued Caustic Bolt
                case 22: sItem = "ar_wampbu_elec01";    break;  // Charged Bullets
                case 23: sItem = "ar_wambu_zombie";     break;  // Zombie Bullets
                case 24: sItem = "ar_wthdt_iron01";     break;  // Iron Throwing Daggers
                case 25: sItem = "ar_wthsh_iron01";     break;  // Iron Chatchka
                case 26: sItem = "ar_wthmsh_glitte";    break;  // Glittering Chatcka
                case 27: sItem = "ar_wthax_iron01";     break;  // Iron Throwing Axes
                case 28: sItem = "ar_wthch_iron01";     break;  // Iron Chakram
            }
        }
        //:: End 11 HD - 15 HD Ammo & Thrown Weapons Table

        if (nTableC == 2)
        //:: Start 11 HD - 15 HD Helmets, Armor & Shields
        {

            int nArmor = Random(55)+1;
            switch (nArmor)
            {
                case 1: sItem = "ar_amltsl_dagorr";     break;  // Dagorran Hide Armor
                case 2: sItem = "ar_amclrb_eyes";       break;  // Lesser Robe of Eyes
                case 3: sItem = "ar_ammdbp_dagorr";     break;  // Dagorran Hide Breastplate
                case 4: sItem = "ar_amhvhp_dagorr";     break;  // Dagorran Hide Half Plate
                case 5: sItem = "ar_amclcl_desert";     break;  // Desert Giant Clothes
                case 6: sItem = "ar_ahvfp_ivory";       break;  // Drake Ivory Full Plate
                case 7: sItem = "ar_amclrb_sage";       break;  // Robes of the Sage
                case 8: sItem = "ar_helm_eagles";       break;  // Eagle's Helm
                case 9: sItem = "ar_ashmto_sr14";       break;  // Shield of Spell Resistance
                case 10: sItem = "ar_apltlt_kank";      break;  // Kank Shell Armor
                case 11: sItem = "ar_ashmsw_protec";    break;  // Buckler of Protection

                case 12: sItem = "ar_amclrb_braxat";    break;  // Braxat Hide Robe
                case 13: sItem = "ar_amclrb_healer";    break;  // Healer's Robe
                case 14: sItem = "ar_ammdbp_spinew";    break;  // Spinewyrm Breastplate
                case 15: sItem = "ar_amltlt_braxat";    break;  // Braxat Leather Armor
                case 16: sItem = "ar_amltlt_reaper";    break;  // Hide of the Dune Reaper
                case 17: sItem = "ar_amltpd_bsthed";    break;  // Beasthead Tunic
                case 18: sItem = "ar_amclcl_giant";     break;  // Giant Hair Clothing
                case 19: sItem = "ar_amhvhp_rampag";    break;  // Rampager Half Plate
                case 20: sItem = "ar_amclhr_hugos";     break;  // Hugo's Hand
                case 21: sItem = "ar_altlt_agafari";    break;  // Agafari Reinforced Leather
                case 22: sItem = "ar_adbp_agafari";     break;  // Agafari Breastplate
                case 23: sItem = "ar_apmdbp_isteel";    break;  // Imbued Steel Breastplate
                case 24: sItem = "ar_amhvhp_antiqu";    break;  // Antique Plate Mail
                case 25: sItem = "ar_ahvhp_agafari";    break;  // Agafari Half Plate
                case 26: sItem = "ar_amclrb_defbat";    break;  // Defiler's Battle Robe
                case 27: sItem = "ar_amclrb_wizbat";    break;  // Preserver's Battle Robe
                case 28: sItem = "ar_amclcl_decay";     break;  // Shroud of Decay
                case 29: sItem = "ar_amcltn_ranger";    break;  // Ranger's Tunic
                case 30: sItem = "ar_apclcl_swift";     break;  // Swift Wind
                case 31: sItem = "ar_ammdsc_ztal";      break;  // Z'tal Razorscale
                case 32: sItem = "ar_amclcl_vine";      break;  // Vine Clothing
                case 33: sItem = "ar_apcltn_thugs";     break;  // Thug's Tunic
                case 34: sItem = "ar_amltpd_archer";    break;  // Archer's Tunic
                case 35: sItem = "ar_amclcl_jizzar";    break;  // Jizzarat's Gear
                case 36: sItem = "ar_amclgb_dedman";    break;  // Deadman's Hide
                case 37: sItem = "ar_ammdsc_louels";    break;  // Louel's Defense
                case 38: sItem = "ar_amclhr_gladi8";    break;  // Gladiator's Harness
                case 39: sItem = "ar_amltlt_spider";    break;  // Spider Armor
                case 40: sItem = "ar_helm_antique";     break;  // Antique Helm
                case 41: sItem = "ar_helm_iron01";      break;  // Iron Helmet
                case 42: sItem = "ar_helm_eyes";        break;  // Helm of Eyes
                case 43: sItem = "ar_helm_mind";        break;  // Helm of the Mind
                case 44: sItem = "ar_helm_drakef";      break;  // Drake Forged Helmet
                case 45: sItem = "ar_helm_maglens";     break;  // Magnification Lens
                case 46: sItem = "ar_helm_golas";       break;  // Gola's Guard
                case 47: sItem = "ar_helm_imbued";      break;  // Imbued Helmet
                case 48: sItem = "ar_ashlw_agafari";    break;  // Agafari Shield
                case 49: sItem = "ar_ashmlw_antiqu";    break;  // Antique Shield
                case 50: sItem = "ar_ashmlw_spell";     break;  // Spellbane Shield
                case 51: sItem = "ar_ashmsw_heartf";    break;  // Heartfinder Shield
                case 52: sItem = "ar_ashsw_agafari";    break;  // Agafari Buckler
                case 53: sItem = "ar_ashmsw_obhope";    break;  // The Obsidian Hope
                case 54: sItem = "ar_ashmto_ashen";     break;  // Ashen Shield
                case 55: sItem = "ar_ashto_agafari";    break;  // Agafari Tower Shield
            }
        }
        //:: End 11 HD - 15 HD Helmets, Armor & Shields

        if (nTableC == 3)
        //:: Start 11 HD - 15 HD Weapons Table
        {
            int nWeapon = Random(82)+1;
            switch (nWeapon)
            {
                case 1: sItem = "ar_wbwxl_ashen";       break;  //  Ashen Crossbow
                case 2: sItem = "ar_wbwsl_wyvern";      break;  //  Wyvern Hide Sling
                case 3: sItem = "ar_waxbt_rckstem";     break;  //  Rockstem Cutter
                case 4: sItem = "ar_wblcl_sing01";      break;  //  Singing Stick I
                case 5: sItem = "ar_wblcl_sing02";      break;  //  Singing Stick II
                case 6: sItem = "ar_wswdg_parry";       break;  //  Parrying Dagger
                case 7: sItem = "ar_wswdg_dullsur";     break;  //  Dull Surgical Blade
                case 8: sItem = "ar_waxwr_rckstm";      break;  //  Rockstem Hacker
                case 9: sItem = "ar_waxgr_rckstm";      break;  //  Rockstem Cleaver
                case 10: sItem = "ar_waxhn_rckstem";    break;  //  Rockstem Chopper
                case 11: sItem = "ar_wbwxh_agafari";    break;  //  Heavy Agafari Crossbow
                case 12: sItem = "ar_wbwln_ashen";      break;  //  Ashen Longbow
                case 13: sItem = "ar_wdbqs_ivory";      break;  //  Ivory Shod Quarterstaff
                case 14: sItem = "ar_wbwsh_ashen";      break;  //  Ashen Shortbow
                case 15: sItem = "ar_wbwmsl_giant";     break;  //  Giant Slayer Sling
                case 16: sItem = "ar_wbwmsl_mekill";    break;  //  Mekillot Hide Sling

                case 17: sItem = "ar_wswbs_iron01";     break;  //  Iron Bastard Sword
                case 18: sItem = "ar_wblmcl_whackr";    break;  //  The Whacker
                case 19: sItem = "ar_wswdg_poison";     break;  //  Poison Dagger
                case 20: sItem = "ar_wswdg_dew";        break;  //  Dew Sticker
                case 21: sItem = "ar_wswdg_iron01";     break;  //  Iron Dagger
                case 22: sItem = "ar_wswpbf_imbued";    break;  //  Imbued Bard's Friend
                case 23: sItem = "ar_wswdg_surgicl";    break;  //  Surgical Blade
                case 24: sItem = "ar_wswmdg_jazsts";    break;  //  Jazst's Blade
                case 25: sItem = "ar_wdbma_iron01";     break;  //  Iron Dire Mace
                case 26: sItem = "ar_wdbax_iron01";     break;  //  Iron Lotulis
                case 27: sItem = "ar_waxwr_dew";        break;  //  Dew Hacker
                case 28: sItem = "ar_waxwr_iron01";     break;  //  Iron Waraxe
                case 29: sItem = "ar_xswfa_iron01";     break;  //  Iron Falchion
                case 30: sItem = "ar_waxgr_iron01";     break;  //  Iron Greataxe
                case 31: sItem = "ar_wswgs_iron01";     break;  //  Iron Greatsword
                case 32: sItem = "ar_wswgs_dew";        break;  //  Dew Stalk
                case 33: sItem = "ar_wplhb_iron01";     break;  //  Iron Trikal
                case 34: sItem = "ar_waxhn_iron01";     break;  //  Iron Handaxe
                case 35: sItem = "ds_wblmh_iron";       break;  //  Iron Heavy Mace
                case 36: sItem = "ar_wbwmxh_ltpath";    break;  //  Lighted Path
                case 37: sItem = "ar_wbwxh_dedaim";     break;  //  Dead Aim Heavy Crossbow
                case 38: sItem = "ar_wblfh_iron01";     break;  //  Iron Heavy Flail
                case 39: sItem = "ds_wspmka_iron01";    break;  //  Iron Kama
                case 40: sItem = "ar_wspku_iron01";     break;  //  Iron Kukri
                case 41: sItem = "ar_wspmku_sharp";     break;  //  Sharpshadow Blade
                case 42: sItem = "ar_wbwxl_agafari";    break;  //  Agafari Crossbow
                case 43: sItem = "nw_wbwmxl007";        break;  //  Crossbow of Murder
                case 44: sItem = "ar_wbwmxl_dedaim";    break;  //  Dead Aim Crossbow
                case 45: sItem = "ar_wblfl_iron01";     break;  //  Iron Flail
                case 46: sItem = "ar_wblmfl_gunt";      break;  //  Gunt's Flail
                case 47: sItem = "ar_wblhl_iron01";     break;  //  Iron Light Hammer
                case 48: sItem = "ar_wblml_iron01";     break;  //  Iron Mace
                case 49: sItem = "ar_wblmml_smash";     break;  //  Mace of Smashing
                case 50: sItem = "ar_wbwln_agafari";    break;  //  Agafari Longbow
                case 51: sItem = "ar_wbwmln_drajan";    break;  //  The Drajian Feather
                case 52: sItem = "ar_wbwmln_giant";     break;  //  Giant's Arm Bow
                case 53: sItem = "ar_wswls_dew";        break;  //  Dew Slicer
                case 54: sItem = "ar_wswls_iron01";     break;  //  Iron Longsword
                case 55: sItem = "ar_wdbqs_iron01";     break;  //  Iron Shod Quarterstaff
                case 56: sItem = "ar_wswrp_iron01";     break;  //  Iron Rapier
                case 57: sItem = "ar_wswmrp_hrazor";    break;  //  Heradat's Razor
                case 58: sItem = "ar_wswsc_iron01";     break;  //  Iron Scimitar
                case 59: sItem = "ar_wswpsc_bugban";    break;  //  Bugbane
                case 60: sItem = "ar_wplsc_iron01";     break;  //  Iron Scythe
                case 61: sItem = "ar_wbwsh_agafari";    break;  //  Agafari Shortbow
                case 62: sItem = "ar_wbwmsh_wrens";     break;  //  Wren's Bow
                case 63: sItem = "ar_wplss_blight";     break;  //  Blighted Spear
                case 64: sItem = "ar_wplss_iron01";     break;  //  Iron Gythka
                case 65: sItem = "ar_wplmss_kikck";     break;  //  Gythka of Kik-clikta
                case 66: sItem = "ar_wswss_dew";        break;  //  Dew Stabber
                case 67: sItem = "ar_wswss_iron01";     break;  //  Iron Shortsword
                case 68: sItem = "ar_wswss_gash";       break;  //  Gash
                case 69: sItem = "ar_wthsh_iron01";     break;  //  Iron Chatchka
                case 70: sItem = "ar_wthmsh_glitte";    break;  //  Glittering Chatcka
                case 71: sItem = "ar_wspsc_iron01";     break;  //  Iron Sickle
                case 72: sItem = "ar_wbwsl_salaman";    break;  //  Salamander Hide Sling
                case 73: sItem = "ar_wbwmsl_grabs";     break;  //  Grab's Sling
                case 74: sItem = "ar_wbwmsl_rocky";     break;  //  Rocky!
                case 75: sItem = "ar_wpltr_iron01";     break;  //  Iron Trident
                case 76: sItem = "ar_wdbsw_iron01";     break;  //  Iron Dragon's Paw
                case 77: sItem = "ar_wblhw_iron01";     break;  //  Iron Warhammer
                case 78: sItem = "ar_wblphw_crush";     break;  //  Crusher
                case 79: sItem = "ar_wspwp_dewlash";    break;  //  Dew Lash
                case 80: sItem = "ar_wspwp_iron01";     break;  //  Iron Studded Whip
                case 81: sItem = "ar_wspmwp_sorcha";    break;  //  Sorcha's Lash
                case 82: sItem = "ar_wspmwp_sting";     break;  //  Stinging Whip
            }
        }
        //:: End 11 HD - 15 HD Weapons Table

        if (nTableC == 4)
        //:: 11 HD - 15 HD Clothing & Jewelry Table
        {
            int nGear = Random(74)+1;
            switch (nGear)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "ar_itmrng_heartw";     break;  //  Heartwarder Ring
                case 3: sItem = "ar_itmnck_cha01";      break;  //  Amulet of Charisma
                case 4: sItem = "ar_itmnck_con01";      break;  //  Amulet of Constitution
                case 5: sItem = "ar_itmnck_dex01";      break;  //  Amulet of Dexterity
                case 6: sItem = "ar_itmnck_int01";      break;  //  Amulet of Intelligence
                case 7: sItem = "ar_itmnck_str01";      break;  //  Amulet of Strength
                case 8: sItem = "ar_itmnck_wis01";      break;  //  Amulet of Wisdom
                case 9: sItem = "ar_itpblt_brawl";      break;  //  Belt of the Brawler
                case 10: sItem = "ar_itblt_miracle";    break;  //  Miracle Belt
                case 11: sItem = "ar_itpblt_psypho";    break;  //  Psyphon Belt
                case 12: sItem = "ar_itpblt_inbarr";    break;  //  Belt of Inertial Barrier
                case 13: sItem = "ar_itmbts_regen";     break;  //  Precious Boots of Regeneration
                case 14: sItem = "ar_itpbts_coward";    break;  //  Boots of the Coward
                case 15: sItem = "ar_itbts_greased";    break;  //  Greased Boots
                case 16: sItem = "ar_itmbcr_prtect";    break;  //  Blessed Bracers of Protection
                case 17: sItem = "ar_itmclk_forest";    break;  //  Forest Cloak
                case 18: sItem = "ar_itpclk_repel1";    break;  //  Cloak of Warding
                case 19: sItem = "ar_itglv_ivory1";     break;  //  Drake Ivory Studded Gauntlet
                case 20: sItem = "ar_itmglv_sr";        break;  //  Spellwarp Gloves
                case 21: sItem = "ar_itmglv_etrade";    break;  //  Elven Trader Gloves
                case 22: sItem = "nw_it_mring023";      break;  //  Gold Ring
                case 23: sItem = "ar_itmrng_va01";      break;  //  Veiled Alliance Ring
                case 24: sItem = "ar_itmrng_cha01";     break;  //  Ring of Charisma
                case 25: sItem = "ar_itmrng_con01";     break;  //  Ring of Constitution
                case 26: sItem = "ar_itmrng_dex01";     break;  //  Ring of Dexterity
                case 27: sItem = "ar_itmrng_int01";     break;  //  Ring of Intelligence
                case 28: sItem = "ar_itmrng_str01";     break;  //  Ring of Strength
                case 29: sItem = "ar_itmrng_wis01";     break;  //  Ring of Wisdom

                case 30: sItem = "ar_itmnck_alhope";    break;  //  Alassra's Hope
                case 31: sItem = "ar_itmnck_sand02";    break;  //  Greater Sandstone Amulet
                case 32: sItem = "ar_itpnck_clrsee";    break;  //  Amulet of Clear Seeing
                case 33: sItem = "ar_itmnck_cha02";     break;  //  Greater Amulet of Charisma
                case 34: sItem = "ar_itmnck_con02";     break;  //  Greater Amulet of Consitution
                case 35: sItem = "ar_itmnck_dex02";     break;  //  Greater Amulet of Dexterity
                case 36: sItem = "ar_itmnck_int02";     break;  //  Greater Amulet of Intelligence
                case 37: sItem = "ar_itmnck_str02";     break;  //  Greater Amulet of Strength
                case 38: sItem = "ar_itmnck_wis02";     break;  //  Greater Amulet of Wisdom
                case 39: sItem = "ar_itpnck_proba";     break;  //  Probability Stone
                case 40: sItem = "ar_itnck_hl_aura";    break;  //  Amulet of Healing Aura
                case 41: sItem = "ar_itnck_health";     break;  //  Necklace of Healthy Aura
                case 42: sItem = "ar_itmnck_stlth";     break;  //  Amulet of Stealth
                case 43: sItem = "ar_itblt_livsash";    break;  //  Living Sash
                case 44: sItem = "ar_itmblt_ranger";    break;  //  Ranger's Belt of Many Things
                case 45: sItem = "ar_itblt_critcar";    break;  //  Critical Care Medical Belt
                case 46: sItem = "ar_itbts_ground";     break;  //  Grounding Boots
                case 47: sItem = "ar_itmbts_elf";       break;  //  Elf Skin Boots
                case 48: sItem = "ar_itmbts_shadow";    break;  //  Shadow Boots
                case 49: sItem = "ar_itmbts_jingle";    break;  //  Jingle Boots
                case 50: sItem = "ar_itmbts_dwarf";     break;  //  Dwarf Hide Boots
                case 51: sItem = "ar_itpbts_imbued";    break;  //  Imbued Boots
                case 52: sItem = "ar_itpbts_jazsts";    break;  //  Jazst's Boots
                case 53: sItem = "ar_itmbts_kyles";     break;  //  Kyle's Boots
                case 54: sItem = "ar_itmbcr_dfence";    break;  //  Bracers of Defense
                case 55: sItem = "ar_itmbcr_escape";    break;  //  Bracers of Escape
                case 56: sItem = "ar_itmclk_wastes";    break;  //  Cloak of the Wastes
                case 57: sItem = "at_itclk_slick";      break;  //  Slick Cloak
                case 58: sItem = "at_itpclk_repel2";    break;  //  Greater Cloak of Repulsion
                case 59: sItem = "ar_itmglv_grids";     break;  //  Grid's Hands
                case 60: sItem = "ar_itglv_iron01";     break;  //  Iron Studded Gauntlet
                case 61: sItem = "ar_itglv_ivory2";     break;  //  Drake Ivory Fighting Gauntlets
                case 62: sItem = "ar_itemglv_drake";    break;  //  Drake Forged Gauntlets
                case 63: sItem = "ar_itmglv_gladtr";    break;  //  Gladiator's Gauntlet
                case 64: sItem = "ar_itmglv_kelas";     break;  //  Kela's Gloves
                case 65: sItem = "ar_itmrng_cha02";     break;  //  Greater Ring of Charisma
                case 66: sItem = "ar_itmrng_con02";     break;  //  Greater Ring of Consitution
                case 67: sItem = "ar_itmrng_dex02";     break;  //  Greater Ring of Dexterity
                case 68: sItem = "ar_itmrng_endir";     break;  //  Ring of Endir
                case 69: sItem = "ar_itmrng_int02";     break;  //  Greater Ring of Intelligence
                case 70: sItem = "ar_itmrng_str02";     break;  //  Greater Ring of Strength
                case 71: sItem = "ar_itmrng_wis02";     break;  //  Greater Ring of Wisdom
                case 72: sItem = "ar_itmrng_dgreed";    break;  //  Defiler's Greed
                case 73: sItem = "ar_itprng_adre01";    break;  //  Ring of Adrenalin
                case 74: sItem = "ar_itprng_pyro";      break;  //  Pyrokinetic Ring
            }
        }
        //:: End 11 HD - 15 HD Clothing & Jewelry Table

        if (nTableC == 5)
        //:: Start 11 HD - 15 HD Gems & Trade Goods Table
        {
            int nGems = Random(23)+1;
            switch (nGems)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "crpi_f_amber";         break;  //  Amber
                case 3: sItem = "crpi_f_amethyst";      break;  //  Amethyst
                case 4: sItem = "crpi_p_aquamarin";     break;  //  Aquamarine
                case 5: sItem = "crpi_f_chrysober";     break;  //  Chrysoberyl
                case 6: sItem = "crpi_f_coral";         break;  //  Coral
                case 7: sItem = "crpi_p_garnet";        break;  //  Garnet
                case 8: sItem = "crpi_f_jade";          break;  //  Jade
                case 9: sItem = "crpi_f_jet";           break;  //  Jet
                case 10: sItem = "crpi_p_peridot";      break;  //  Peridot
                case 11: sItem = "crpi_p_spinel";       break;  //  Spinel
                case 12: sItem = "crpi_p_topaz";        break;  //  Topaz
                case 13: sItem = "crpi_f_tourmalin";    break;  //  Tourmaline
                case 14: sItem = "crpi_o_agate";        break;  //  Agate

                case 15: sItem = "crpi_g_blackopal";    break;  //  Black Opal
                case 16: sItem = "crpi_g_blacksaph";    break;  //  Black Sapphire
                case 17: sItem = "crpi_g_diamond";      break;  //  Diamond
                case 18: sItem = "crpi_g_emerald";      break;  //  Emerald
                case 19: sItem = "crpi_g_fireopal";     break;  //  Fire Opal
                case 20: sItem = "crpi_g_opal";         break;  //  Opal
                case 21: sItem = "crpi_g_ruby";         break;  //  Ruby
                case 22: sItem = "crpi_g_sapphire";     break;  //  Sapphire
                case 23: sItem = "crpi_g_starsapph";    break;  //  Star Sapphire
            }
        }
        //:: End 11 HD - 15 HD Gems & Trade Goods Table

        if (nTableC == 6)
        //:: Start 11 HD - 15 HD Potions & Alchemy Items Table
        {
            int nPotion = Random(13)+1;
            switch (nPotion)
            {
                case 1: sItem = "crpi_broken";      break;  //  Broken Item
                case 2: sItem = "pot_lime";         break;  //  Magical Lime
                case 3: sItem = "pot_zzgresh";      break;  //  Magical Zz'gresh Berry
                case 4: sItem = "pot_holynectar";   break;  //  Holy Nectar
                case 5: sItem = "pot_plum";         break;  //  Magical Plum
                case 6: sItem = "pot_fenberry";     break;  //  Magical Fenberry
                case 7: sItem = "pot_dranja";       break;  //  Magical Dranja Berry
                case 8: sItem = "pot_grapes";       break;  //  Magical Grapes
                case 9: sItem = "pot_raspberry";    break;  //  Magical Raspberry
                case 10: sItem = "prc_it_shedden2"; break;  //  Shedden +2

                case 11: sItem = "pot_cherry";      break;  //  Magical Cherry
                case 12: sItem = "pot_lemon";       break;  //  Magical Lemon
                case 13: sItem = "prc_it_shedden3"; break;  //  Shedden +3
            }
        }
        //:: End 11 HD - 15 HD Potions & Alchemy Items Table

        if (nTableC == 7)
        //:: Start 11 HD - 15 HD Scrolls Table
        {
            int nScroll = Random(54)+1;
            switch (nScroll)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "x2_it_spdvscr405";     break;  //  Freedom of Movement
                case 3: sItem = "nw_it_spdvscr302";     break;  //  Remove Disease
                case 4: sItem = "nw_it_sparscr311";     break;  //  Vampiric Touch
                case 5: sItem = "nw_it_sparscr509";     break;  //  Animate Dead
                case 6: sItem = "nw_it_sparscr414";     break;  //  Bestow Curse
                case 7: sItem = "nw_it_sparscr405";     break;  //  Charm Monster
                case 8: sItem = "nw_it_sparscr406";     break;  //  Confusion
                case 9: sItem = "nw_it_sparscr411";     break;  //  Contagion
                case 10: sItem = "x1_it_sparscr301";    break;  //  Displacement
                case 11: sItem = "nw_it_sparscr413";    break;  //  Fear
                case 12: sItem = "nw_it_sparscr309";    break;  //  Fireball
                case 13: sItem = "nw_it_sparscr304";    break;  //  Flame Arrow
                case 14: sItem = "x2_it_sparscr304";    break;  //  Greater Magic Weapon
                case 15: sItem = "nw_it_sparscr312";    break;  //  Haste
                case 16: sItem = "nw_it_sparscr314";    break;  //  Invisibility Sphere
                case 17: sItem = "x2_it_sparscr303";    break;  //  Keen Edge
                case 18: sItem = "nw_it_sparscr310";    break;  //  Lightning Bolt
                case 19: sItem = "x2_it_sparscrmc";     break;  //  Magic Circle against Alignment
                case 20: sItem = "x2_it_spdvscr304";    break;  //  Magic Vestment
                case 21: sItem = "x2_it_sparscr301";    break;  //  Mestil's Acid Breath
                case 22: sItem = "nw_it_spdvscr402";    break;  //  Neutralize Poison
                case 23: sItem = "nw_it_sparscr402";    break;  //  Remove Curse
                case 24: sItem = "x2_it_sparscr302";    break;  //  Scintillating Sphere
                case 25: sItem = "nw_it_sparscr313";    break;  //  Slow
                case 26: sItem = "nw_it_sparscr305";    break;  //  Stinking Cloud
                case 27: sItem = "nw_it_sparscr306";    break;  //  Summon Creature III
                case 28: sItem = "nw_it_sparscr315";    break;  //  Negative Energy Burst
                case 29: sItem = "x2_it_spdvscr403";    break;  //  Death Ward
                case 30: sItem = "nw_it_sparscr503";    break;  //  Dominate Person
                case 31: sItem = "nw_it_sparscr416";    break;  //  Elemental Shield
                case 32: sItem = "nw_it_sparscr412";    break;  //  Enervation
                case 33: sItem = "x2_it_spdvscr406";    break;  //  Hammer of the Gods
                case 34: sItem = "nw_it_sparscr505";    break;  //  Hold Monster
                case 35: sItem = "nw_it_sparscr408";    break;  //  Improved Invisibility
                case 36: sItem = "x1_it_sparscr401";    break;  //  Isaac's Lesser Missile Storm
                case 37: sItem = "nw_it_sparscr417";    break;  //  Lesser Spell Breach
                case 38: sItem = "nw_it_sparscr401";    break;  //  Minor Globe of Invulnerability
                case 39: sItem = "nw_it_sparscr409";    break;  //  Phantasmal Killer
                case 40: sItem = "nw_it_sparscr410";    break;  //  Shadow Conjuration
                case 41: sItem = "nw_it_sparscr404";    break;  //  Summon Creature IV
                case 42: sItem = "x1_it_sparscr303";    break;  //  Gust of Wind
                case 43: sItem = "nw_it_sparscr507";    break;  //  Cone of Cold
                case 44: sItem = "nw_it_sparscr407";    break;  //  Wall of Fire
                case 45: sItem = "x2_it_sparscr401";    break;  //  Ice Storm
                case 46: sItem = "x2_it_spdvscr404";    break;  //  Divine Power
                case 47: sItem = "nw_it_sparscr307";    break;  //  Clairaudience & Clairvoyance
                case 48: sItem = "nw_it_spdvscr301";    break;  //  Remove Blindness / Deafness
                case 49: sItem = "x2_it_spdvscr401";    break;  //  Holy Sword
                case 50: sItem = "nw_it_sparscr501";    break;  //  Dismissal
                case 51: sItem = "nw_it_sparscr301";    break;  //  Dispel Magic
                case 52: sItem = "nw_it_sparscr403";    break;  //  Stoneskin
                case 53: sItem = "nw_it_sparscr415";    break;  //  Polymorph Self
                case 54: sItem = "nw_it_spdvscr401";    break;  //  Restoration
            }
        }
        //:: End 11 HD - 15 HD Scrolls Table

        if (nTableC == 8)
        //:: Start 11 HD - 15 HD Mundane Miscellaneous Table
        {
            int nMundane = Random(52)+1;
            switch (nMundane)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "x2_it_cfm_bscrl";      break;  //  Blank Scroll
                case 3: sItem = "x2_it_cfm_pbottl";     break;  //  Magical Potion Bottle
                case 4: sItem = "x2_it_cfm_wand";       break;  //  Bone Wand
                case 5: sItem = "x1_wmgrenade001";      break;  //  Acid Flask
                case 6: sItem = "x1_wmgrenade003";      break;  //  Caltrops
                case 7: sItem = "x1_wmgrenade004";      break;  //  Choking Powder
                case 8: sItem = "ds_thrw_flameoil";     break;  //  Flaming Oil
                case 9: sItem = "x1_wmgrenade002";      break;  //  Alchemist's Fire
                case 10: sItem = "x1_wmgrenade007";     break;  //  Thunderstone
                case 11: sItem = "x1_wmgrenade005";     break;  //  Holy Water
                case 12: sItem = "x1_wmgrenade006";     break;  //  Tanglefoot Bag
                case 13: sItem = "prc_it_alcslpgas";    break;  //  Alchemical Sleeping Gas
                case 14: sItem = "prc_it_alcfrost";     break;  //  Alchemist's Frost
                case 15: sItem = "prc_it_acidfire";     break;  //  Acidic Fire
                case 16: sItem = "prc_it_alcspark";     break;  //  Alchemist's Spark
                case 17: sItem = "prc_it_biledrp";      break;  //  Bile Droppings
                case 18: sItem = "prc_it_festerbmb";    break;  //  Festering Bomb
                case 19: sItem = "prc_it_flashplt";     break;  //  Flash Pellet
                case 20: sItem = "prc_it_weepstn";      break;  //  Weeping Stone

                case 21: sItem = "ar_itbk_alchem04";    break;  //  Azzer Lirin's Alchemy Advanced Vol. IV
                case 22: sItem = "ar_itbk_elemammo";    break;  //  Book of Elemental Ammunition
                case 23: sItem = "ar_itbk_elearmor";    break;  //  Book of Elemental Armor Alchemy
                case 25: sItem = "ar_itbk_eleweap1";    break;  //  Book of Elemental Weapons Alchemy
                case 26: sItem = "magicbag_001";        break;  //  Least Bag of Reduction
                case 27: sItem = "x2_it_acidbomb";      break;  //  Acid Bomb
                case 28: sItem = "x2_it_firebomb";      break;  //  Fire Bomb
                case 29: sItem = "kit_heal_3_001";      break;  //  Advanced Healing Kit
                case 30: sItem = "ar_it_contain000";    break;  //  Backpack
                case 31: sItem = "nw_it_trap002";       break;  //  Average Spike Trap Kit
                case 32: sItem = "nw_it_trap034";       break;  //  Average Acid Splash Trap Kit
                case 33: sItem = "nw_it_trap030";       break;  //  Average Frost Trap Kit
                case 34: sItem = "nw_it_trap006";       break;  //  Average Holy Trap Kit
                case 35: sItem = "nw_it_trap042";       break;  //  Average Negative Trap Kit
                case 36: sItem = "nw_it_trap010";       break;  //  Average Tangle Trap Kit
                case 37: sItem = "nw_it_trap014";       break;  //  Average Blob of Acid Trap Kit
                case 38: sItem = "nw_it_trap022";       break;  //  Average Electrical Trap Kit
                case 39: sItem = "nw_it_trap026";       break;  //  Average Gas Trap Kit
                case 40: sItem = "prc_it_shedden2";     break;  //  Shedden +2

                case 41: sItem = "ar_itbk_eleweap2";    break;  //  Book of Advanced Elemental Weapons Alchemy
                case 42: sItem = "ar_itbk_alchem05";    break;  //  Azzer Lirin's Alchemy Advanced Vol. V
                case 43: sItem = "magicbag_002";        break;  //  Lesser Bag of Reduction
                case 44: sItem = "kit_heal_4_001";      break;  //  Expert Healing Kit
                case 45: sItem = "crft_mandrake";       break;  //  Mandrake
                case 46: sItem = "nw_it_picks003";      break;  //  Thieves' Tools +6
                case 47: sItem = "nw_it_trap003";       break;  //  Strong Spike Trap Kit
                case 48: sItem = "nw_it_trap043";       break;  //  Strong Negative Trap Kit
                case 49: sItem = "nw_it_trap011";       break;  //  Strong Tangle Trap Kit
                case 50: sItem = "nw_it_trap023";       break;  //  Strong Electrical Trap Kit
                case 51: sItem = "nw_it_trap027";       break;  //  Strong Gas Trap Kit
                case 52: sItem = "prc_it_shedden3";     break;  //  Shedden +3
            }
        }
        //:: End 11 HD - 15 HD Mundane Miscellaneous Table

        if (nTableC == 9)
        //:: Start 11 HD - 15 HD Magical Miscellaneous Table
        {
            int nMagic = Random(30)+1;
            switch (nMagic)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "ar_wmgrd_bandit";      break;  //  Bandit Camp Flute
                case 3: sItem = "ar_wpsst_klar";        break;  //  Staff of the Klar
                case 4: sItem = "ar_wmgst_elemend";     break;  //  Elemental Endurance
                case 5: sItem = "ar_wmgst_protect";     break;  //  Druid's Protector
                case 6: sItem = "ar_wmgst_sage";        break;  //  Sage's Staff
                case 7: sItem = "ar_wmgst_herald";      break;  //  Herald's Friend
                case 8: sItem = "ar_wmgst_lshwstk";     break;  //  Lesser Shadowstick
                case 9: sItem = "ar_wmgwn_force01";     break;  //  Wand of Missiles
                case 10: sItem = "ar_wmgwn_negnrg";     break;  //  Wand of Negative Energy
                case 11: sItem = "ar_itm_shielding";    break;  //  Brooch of Shielding
                case 12: sItem = "ar_itm_elvenchrm";    break;  //  Elven Charm
                case 13: sItem = "ar_itm_protect";      break;  //  Charm of Protection
                case 14: sItem = "ar_itmbk_lore";       break;  //  Book of Lore

                case 15: sItem = "ar_itmbk_mistres";    break;  //  Book of the Mistress
                case 16: sItem = "ar_itmbk_healing";    break;  //  Book of Healing
                case 17: sItem = "ar_itm_orbfire";      break;  //  Orb of Fire
                case 18: sItem = "ar_itm_orbice";       break;  //  Orb of Ice
                case 19: sItem = "ar_itm_orbshock";     break;  //  Orb of Lightning
                case 20: sItem = "ar_itm_hornaknar";    break;  //  Horn of Ak'nar
                case 21: sItem = "ar_itm_hearthstn";    break;  //  Hearthstone Charm
                case 22: sItem = "ar_itm_clilyre";      break;  //  Cli Lyre

                case 23: sItem = "ar_wmgrd_elem02";     break;  //  Rod of Elements
                case 24: sItem = "nw_wmgst004";         break;  //  Staff of Defense
                case 25: sItem = "nw_wmgst005";         break;  //  Staff of Power
                case 26: sItem = "ar_wmgst_radian";     break;  //  Staff of Radiance
                case 27: sItem = "ar_wmgst_decepti";    break;  //  Staff of Deception
                case 28: sItem = "ar_wpsst_avi";        break;  //  Staff of the Aviarag
                case 29: sItem = "ar_wpsst_belgoi";     break;  //  Staff of the Belgoi
                case 30: sItem = "ar_wpsst_feylaar";    break;  //  Staff of the Feylaar
            }
        }
        //:: End 11 HD - 15 HD Magical Miscellaneous Table

    }
    //:: End [Table C] 11 HD - 15 HD Loot Tables

    if (nMobHD > 15 && nMobHD < 21)
    //:: Start [Table D] 16 HD - 20 HD Loot Tables
    {
        int nTableD = Random(9) + 1;
        if (nTableD == 1)
        //:: Start 16 HD - 20 HD Ammo & Thrown Weapons
        {
            int nAmmo = Random(35) + 1;
            int nStack = 10+d20(2);
            switch (nAmmo)
            {
                case 1: sItem = "ar_wampar_acid01";     break;  // Caustic Arrows
                case 2: sItem = "ar_wampar_fire01";     break;  // Burning Arrows
                case 3: sItem = "ar_wampar_ice01";      break;  // Icy Arrows
                case 4: sItem = "ar_wampar_elec01";     break;  // Charged Arrows
                case 5: sItem = "ar_wamar_bgrass";      break;  // Bloodgrass Arrow
                case 6: sItem = "ar_wambo_iron01";      break;  // Iron Bolts
                case 7: sItem = "ar_wampbo_acid01";     break;  // Caustic Bolts
                case 8: sItem = "ar_wampbo_fire01";     break;  // Burning Bolts
                case 9: sItem = "ar_wampbo_ice01";      break;  // Icy Bolts
                case 10: sItem = "ar_wampbo_elec01";    break;  // Charged Bolts
                case 11: sItem = "ar_wambo_bgrass";     break;  // Bloodgrass Bolts
                case 12: sItem = "ar_wambu_iron02";     break;  // Iron Core Bullets
                case 13: sItem = "ar_wambu_iron01";     break;  // Polished Iron Bullet
                case 14: sItem = "ar_wampbu_acid01";    break;  // Caustic Bullets
                case 15: sItem = "ar_wampbu_fire01";    break;  // Burning Bullets
                case 16: sItem = "ar_wampbu_ice01";     break;  // Icey Bullets
                case 17: sItem = "ar_wthpax_cleave";    break;  // Throwing Axe of Cleaving

                case 18: sItem = "ar_wamar_hrtskr";     break;  // Heartseeker Arrow
                case 19: sItem = "nw_wammar008";        break;  // Poison Arrow
                case 20: sItem = "ar_wammbo_scream";    break;  // Screaming Bolts
                case 21: sItem = "ar_wampbo_acid02";    break;  // Imbued Caustic Bolt
                case 22: sItem = "ar_wampbu_elec01";    break;  // Charged Bullets
                case 23: sItem = "ar_wambu_zombie";     break;  // Zombie Bullets
                case 24: sItem = "ar_wthdt_iron01";     break;  // Iron Throwing Daggers
                case 25: sItem = "ar_wthsh_iron01";     break;  // Iron Chatchka
                case 26: sItem = "ar_wthmsh_glitte";    break;  // Glittering Chatcka
                case 27: sItem = "ar_wthax_iron01";     break;  // Iron Throwing Axes
                case 28: sItem = "ar_wthch_iron01";     break;  // Iron Chakram

                case 29: sItem = "ar_wamar_hamstr";     break;  // Hamstring Arrow
                case 30: sItem = "ar_wammar_mystic";    break;  // Mystic Arrow
                case 31: sItem = "ar_wammbo_mystic";    break;  // Mystic Bolt
                case 32: sItem = "ar_wambu_fire02";     break;  // Phosphorus Bullets
                case 33: sItem = "ar_wammbu_kapow";     break;  // Ka-Pow!
                case 34: sItem = "ar_wammbu_giant";     break;  // Giant Slayer Stones
                case 35: sItem = "ar_wthmax_nikhi";     break;  // Nikhi's Rainbow
            }
        }
        //:: End 16 HD - 20 HD Ammo & Thrown Weapons Table

        if (nTableD == 2)
        //:: Start 16 HD - 20 HD Helmets, Armor & Shields
        {
            int nArmor = Random(67)+1;
            switch (nArmor)
            {
                case 1: sItem = "ar_amclrb_braxat";     break;  // Braxat Hide Robe
                case 2: sItem = "ar_amclrb_healer";     break;  // Healer's Robe
                case 3: sItem = "ar_ammdbp_spinew";     break;  // Spinewyrm Breastplate
                case 4: sItem = "ar_amltlt_braxat";     break;  // Braxat Leather Armor
                case 5: sItem = "ar_amltlt_reaper";     break;  // Hide of the Dune Reaper
                case 6: sItem = "ar_amltpd_bsthed";     break;  // Beasthead Tunic
                case 7: sItem = "ar_amclcl_giant";      break;  // Giant Hair Clothing
                case 8: sItem = "ar_amhvhp_rampag";     break;  // Rampager Half Plate
                case 9: sItem = "ar_amclhr_hugos";      break;  // Hugo's Hand
                case 10: sItem = "ar_altlt_agafari";    break;  // Agafari Reinforced Leather
                case 11: sItem = "ar_adbp_agafari";     break;  // Agafari Breastplate
                case 12: sItem = "ar_apmdbp_isteel";    break;  // Imbued Steel Breastplate
                case 13: sItem = "ar_amhvhp_antiqu";    break;  // Antique Plate Mail
                case 14: sItem = "ar_ahvhp_agafari";    break;  // Agafari Half Plate
                case 15: sItem = "ar_amclrb_defbat";    break;  // Defiler's Battle Robe
                case 16: sItem = "ar_amclrb_wizbat";    break;  // Preserver's Battle Robe
                case 17: sItem = "ar_amclcl_decay";     break;  // Shroud of Decay
                case 18: sItem = "ar_amcltn_ranger";    break;  // Ranger's Tunic
                case 19: sItem = "ar_apclcl_swift";     break;  // Swift Wind
                case 20: sItem = "ar_ammdsc_ztal";      break;  // Z'tal Razorscale
                case 21: sItem = "ar_amclcl_vine";      break;  // Vine Clothing
                case 22: sItem = "ar_apcltn_thugs";     break;  // Thug's Tunic
                case 23: sItem = "ar_amltpd_archer";    break;  // Archer's Tunic
                case 24: sItem = "ar_amclcl_jizzar";    break;  // Jizzarat's Gear
                case 25: sItem = "ar_amclgb_dedman";    break;  // Deadman's Hide
                case 26: sItem = "ar_ammdsc_louels";    break;  // Louel's Defense
                case 27: sItem = "ar_amclhr_gladi8";    break;  // Gladiator's Harness
                case 28: sItem = "ar_amltlt_spider";    break;  // Spider Armor
                case 29: sItem = "ar_helm_antique";     break;  // Antique Helm
                case 30: sItem = "ar_helm_iron01";      break;  // Iron Helmet
                case 31: sItem = "ar_helm_eyes";        break;  // Helm of Eyes
                case 32: sItem = "ar_helm_mind";        break;  // Helm of the Mind
                case 33: sItem = "ar_helm_drakef";      break;  // Drake Forged Helmet
                case 34: sItem = "ar_helm_maglens";     break;  // Magnification Lens
                case 35: sItem = "ar_helm_golas";       break;  // Gola's Guard
                case 36: sItem = "ar_helm_imbued";      break;  // Imbued Helmet
                case 37: sItem = "ar_ashlw_agafari";    break;  // Agafari Shield
                case 38: sItem = "ar_ashmlw_antiqu";    break;  // Antique Shield
                case 39: sItem = "ar_ashmlw_spell";     break;  // Spellbane Shield
                case 40: sItem = "ar_ashmsw_heartf";    break;  // Heartfinder Shield
                case 41: sItem = "ar_ashsw_agafari";    break;  // Agafari Buckler
                case 42: sItem = "ar_ashmsw_obhope";    break;  // The Obsidian Hope
                case 43: sItem = "ar_ashmto_ashen";     break;  // Ashen Shield
                case 44: sItem = "ar_ashto_agafari";    break;  // Agafari Tower Shield

                case 45: sItem = "ar_amclrb_advent";    break;  // High Adventurer's Robe
                case 46: sItem = "ar_amclcl_dunern";    break;  // Dunerunner Chain
                case 47: sItem = "ar_ammdcm_hereda";    break;  // Heredat's Chain of Fire
                case 48: sItem = "ar_ahvfp_bsthide";    break;  // Beasthide Plate
                case 49: sItem = "ar_amclrb_underw";    break;  // Robes of the Underworld
                case 50: sItem = "ar_amhvfp_drake";     break;  // Drake Forged Plate
                case 51: sItem = "ar_amclgb_blkslt";    break;  // Black Silt
                case 52: sItem = "ar_amhvfp_divine";    break;  // Divine Shell
                case 53: sItem = "ar_ammdbp_umber";     break;  // Umber Hulk Shell
                case 54: sItem = "ar_apclrb_essenc";    break;  // Essence Robe
                case 55: sItem = "ar_amltsl_mrange";    break;  // Master Ranger's Armor
                case 56: sItem = "ar_amclcl_rouge";     break;  // Rogue's Wrap
                case 57: sItem = "ar_amdbp_lfshape";    break;  // Life Shaped Body Armor
                case 58: sItem = "ar_apclgb_villic";    break;  // Villichi Garb
                case 59: sItem = "ar_amltlt_bless";     break;  // The Blessing of Tyr
                case 60: sItem = "ar_amhvfp_underw";    break;  // Forged Plate of the Underworld
                case 61: sItem = "ar_helm_divcasq";     break;  // Divine Casque
                case 62: sItem = "ar_helm_husil";       break;  // Black Helm of Husil
                case 63: sItem = "ar_helm_obsflame";    break;  // Obsidian Helm of Flames
                case 64: sItem = "ar_ashmlw_grafna";    break;  // Grafna's Pride
                case 65: sItem = "ar_ashpto_imbued";    break;  // Imbued Shield
                case 66: sItem = "ar_ashmto_mirror";    break;  // Mirror Shield
                case 67: sItem = "ar_ashmto_giant";     break;  // The Giantguard
            }
        }
        //:: End 16 HD - 20 HD Helmets, Armor & Shields

        if (nTableD == 3)
        //:: Start 16 HD - 20 HD Weapons Table
        {
            int nWeapon = Random(152)+1;
            switch (nWeapon)
            {
                case 1: sItem = "ar_wswbs_iron01";      break;  //  Iron Bastard Sword
                case 2: sItem = "ar_wblmcl_whackr";     break;  //  The Whacker
                case 3: sItem = "ar_wswdg_poison";      break;  //  Poison Dagger
                case 4: sItem = "ar_wswdg_dew";         break;  //  Dew Sticker
                case 5: sItem = "ar_wswdg_iron01";      break;  //  Iron Dagger
                case 6: sItem = "ar_wswpbf_imbued";     break;  //  Imbued Bard's Friend
                case 7: sItem = "ar_wswdg_surgicl";     break;  //  Surgical Blade
                case 8: sItem = "ar_wswmdg_jazsts";     break;  //  Jazst's Blade
                case 9: sItem = "ar_wdbma_iron01";      break;  //  Iron Dire Mace
                case 10: sItem = "ar_wdbax_iron01";     break;  //  Iron Lotulis
                case 11: sItem = "ar_waxwr_dew";        break;  //  Dew Hacker
                case 12: sItem = "ar_waxwr_iron01";     break;  //  Iron Waraxe
                case 13: sItem = "ar_xswfa_iron01";     break;  //  Iron Falchion
                case 14: sItem = "ar_waxgr_iron01";     break;  //  Iron Greataxe
                case 15: sItem = "ar_wswgs_iron01";     break;  //  Iron Greatsword
                case 16: sItem = "ar_wswgs_dew";        break;  //  Dew Stalk
                case 17: sItem = "ar_wplhb_iron01";     break;  //  Iron Trikal
                case 18: sItem = "ar_waxhn_iron01";     break;  //  Iron Handaxe
                case 19: sItem = "ds_wblmh_iron";       break;  //  Iron Heavy Mace
                case 20: sItem = "ar_wbwmxh_ltpath";    break;  //  Lighted Path
                case 21: sItem = "ar_wbwxh_dedaim";     break;  //  Dead Aim Heavy Crossbow
                case 22: sItem = "ar_wblfh_iron01";     break;  //  Iron Heavy Flail
                case 23: sItem = "ds_wspmka_iron01";    break;  //  Iron Kama
                case 24: sItem = "ar_wspku_iron01";     break;  //  Iron Kukri
                case 25: sItem = "ar_wspmku_sharp";     break;  //  Sharpshadow Blade
                case 26: sItem = "ar_wbwxl_agafari";    break;  //  Agafari Crossbow
                case 27: sItem = "nw_wbwmxl007";        break;  //  Crossbow of Murder
                case 28: sItem = "ar_wbwmxl_dedaim";    break;  //  Dead Aim Crossbow
                case 29: sItem = "ar_wblfl_iron01";     break;  //  Iron Flail
                case 30: sItem = "ar_wblmfl_gunt";      break;  //  Gunt's Flail
                case 31: sItem = "ar_wblhl_iron01";     break;  //  Iron Light Hammer
                case 32: sItem = "ar_wblml_iron01";     break;  //  Iron Mace
                case 33: sItem = "ar_wblmml_smash";     break;  //  Mace of Smashing
                case 34: sItem = "ar_wbwln_agafari";    break;  //  Agafari Longbow
                case 35: sItem = "ar_wbwmln_drajan";    break;  //  The Drajian Feather
                case 36: sItem = "ar_wbwmln_giant";     break;  //  Giant's Arm Bow
                case 37: sItem = "ar_wswls_dew";        break;  //  Dew Slicer
                case 38: sItem = "ar_wswls_iron01";     break;  //  Iron Longsword
                case 39: sItem = "ar_wdbqs_iron01";     break;  //  Iron Shod Quarterstaff
                case 40: sItem = "ar_wswrp_iron01";     break;  //  Iron Rapier
                case 41: sItem = "ar_wswmrp_hrazor";    break;  //  Heradat's Razor
                case 42: sItem = "ar_wswsc_iron01";     break;  //  Iron Scimitar
                case 43: sItem = "ar_wswpsc_bugban";    break;  //  Bugbane
                case 44: sItem = "ar_wplsc_iron01";     break;  //  Iron Scythe
                case 45: sItem = "ar_wbwsh_agafari";    break;  //  Agafari Shortbow
                case 46: sItem = "ar_wbwmsh_wrens";     break;  //  Wren's Bow
                case 47: sItem = "ar_wplss_blight";     break;  //  Blighted Spear
                case 48: sItem = "ar_wplss_iron01";     break;  //  Iron Gythka
                case 49: sItem = "ar_wplmss_kikck";     break;  //  Gythka of Kik-clikta
                case 50: sItem = "ar_wswss_dew";        break;  //  Dew Stabber
                case 51: sItem = "ar_wswss_iron01";     break;  //  Iron Shortsword
                case 52: sItem = "ar_wswss_gash";       break;  //  Gash
                case 53: sItem = "ar_wthsh_iron01";     break;  //  Iron Chatchka
                case 54: sItem = "ar_wthmsh_glitte";    break;  //  Glittering Chatcka
                case 55: sItem = "ar_wspsc_iron01";     break;  //  Iron Sickle
                case 56: sItem = "ar_wbwsl_salaman";    break;  //  Salamander Hide Sling
                case 57: sItem = "ar_wbwmsl_grabs";     break;  //  Grab's Sling
                case 58: sItem = "ar_wbwmsl_rocky";     break;  //  Rocky!
                case 59: sItem = "ar_wpltr_iron01";     break;  //  Iron Trident
                case 60: sItem = "ar_wdbsw_iron01";     break;  //  Iron Dragon's Paw
                case 61: sItem = "ar_wblhw_iron01";     break;  //  Iron Warhammer
                case 62: sItem = "ar_wblphw_crush";     break;  //  Crusher
                case 63: sItem = "ar_wspwp_dewlash";    break;  //  Dew Lash
                case 64: sItem = "ar_wspwp_iron01";     break;  //  Iron Studded Whip
                case 65: sItem = "ar_wspmwp_sorcha";    break;  //  Sorcha's Lash
                case 66: sItem = "ar_wspmwp_sting";     break;  //  Stinging Whip

                case 67: sItem = "ar_wplmhb_bgbang";    break;  // Big Bang
                case 68: sItem = "ar_wplmhb_lslash";    break;  // Lifeslasher
                case 69: sItem = "ar_waxmhn_faro";      break;  // Faro Cutter's Revenge
                case 70: sItem = "ar_waxmhn_toxic";     break;  // Toxic Fury
                case 71: sItem = "ds_wblpmh_gntdrd";    break;  // Giant's Dread
                case 72: sItem = "ds_wblpmh_dkmsh";     break;  // Shadow of Darkmoor
                case 73: sItem = "ds_wblpmh_bnclw";     break;  // Boneclaw Soulmace
                case 74: sItem = "ds_wblpmh_hydvl";     break;  // Hydraveil
                case 75: sItem = "ar_wblmfh_insan";     break;  // Insanity's Crescendo
                case 76: sItem = "ar_wblmfh_9lives";    break;  // Nine Lives Stealer
                case 77: sItem = "ar_wblpfh_bradas";    break;  // Brada's Fury
                case 78: sItem = "ds_wspmka_truds";     break;  // Trud's Hook
                case 79: sItem = "ds_wspmka_sonic";     break;  // Sonic Kama
                case 80: sItem = "ar_wspmku_rajaat";    break;  // Messenger of Rajaat
                case 81: sItem = "ar_wbwmxl_widow";     break;  // Widowmaker
                case 82: sItem = "ar_wbwmxl_vhala";     break;  // Vhala's Caress
                case 83: sItem = "ar_wblmfl_wind";      break;  // Flail of the Wind
                case 84: sItem = "ar_wblmml_stormy";    break;  // Stormy Mace
                case 85: sItem = "ar_wblmml_teeth";     break;  // Rod of Teeth
                case 86: sItem = "ar_wblmml_antiqu";    break;  // Antique Mace
                case 87: sItem = "ar_wbwmln_tempes";    break;  // Tempest
                case 88: sItem = "ar_wbwmln_pandor";    break;  // Pandora's Bow
                case 89: sItem = "ar_wbwmln_wraith";    break;  // Wraith Sting
                case 90: sItem = "ar_wbwmln_suresh";    break;  // Sure Shot
                case 91: sItem = "ar_wswmls_dervis";    break;  // The Dervish Blade
                case 92: sItem = "ar_wblmms_fallin";    break;  // Falling Star
                case 93: sItem = "ar_wblmms_mglory";    break;  // Morning Glory
                case 94: sItem = "ar_wblmms_sun";       break;  // Sunstar
                case 95: sItem = "ar_wblmms_midnig";    break;  // Midnight Star
                case 96: sItem = "ar_wdbmqs_brambl";    break;  // Bramblewood Quarterstaff
                case 97: sItem = "ar_wdbqs_emboss";     break;  // Embossed Staff
                case 98: sItem = "ar_wdbmqs_briarw";    break;  // Brairstaff
                case 99: sItem = "ar_wdbmqs_shadow";    break;  // Shadow Staff
                case 100: sItem = "ar_wdbmqs_humble";   break;  // Staff of the Humble
                case 101: sItem = "ar_wswprp_jankx";    break;  // Jankx Blade
                case 102: sItem = "ar_wswmrp_asticl";   break;  // Steel Rapier of Asticles
                case 103: sItem = "ar_wswmrp_dmflat";   break;  // Dimflat's Bane
                case 104: sItem = "ar_wswmrp_dlands";   break;  // Rapier of the Deadlands
                case 105: sItem = "ar_wswmsc_scream";   break;  // Screaming Scimitar
                case 106: sItem = "ar_wswpsc_acidba";   break;  // Acidbath
                case 107: sItem = "ar_wswmsc_scour";    break;  // Scour
                case 108: sItem = "ar_wplmsc_moon";     break;  // Scythe of the Moon
                case 109: sItem = "ar_wplmsc_essenc";   break;  // Essence Reaper
                case 110: sItem = "ar_wplmsc_wullum";   break;  // Wullum's Talon
                case 111: sItem = "ar_wbwmsh_posess";   break;  // Possessed Shortbow
                case 112: sItem = "ar_wbwmsh_storm";    break;  // Storm Bow
                case 113: sItem = "ar_wbwmsh_hearts";   break;  // Heartseeker Bow
                case 114: sItem = "ar_wbwmsh_winter";   break;  // Winter Wind
                case 115: sItem = "ar_wplpss_hunt";     break;  // Gythka of the Hunt
                case 116: sItem = "ar_wplmss_rankin";   break;  // Rankin's Reach
                case 117: sItem = "ar_wplmss_light";    break;  // Gythka of Light
                case 118: sItem = "ar_wswmss_sndshk";   break;  // Sandshock Blade
                case 119: sItem = "ar_wswmss_sun";      break;  // Blade of the Sun
                case 120: sItem = "ar_wsppsc_lhlor";    break;  // Left Hand of Lor
                case 121: sItem = "ar_wspmsc_rhlor";    break;  // Right Hand of Lor
                case 122: sItem = "ar_wspmsc_gutrip";   break;  // Gutripper
                case 123: sItem = "ar_wbwpsl_woshot";   break;  // Woshot's Shooter
                case 124: sItem = "ar_wthmax_nikhi";    break;  // Nikhi's Rainbow
                case 125: sItem = "ar_wdbmsw_shock";    break;  // Shocker
                case 126: sItem = "ar_wblmhw_elec01";   break;  // Lesser Warhammer of Lightning
                case 127: sItem = "ar_wblmhw_bonesm";   break;  // Bonesmasher
                case 128: sItem = "ar_wblmhl_numbsk";   break;  // Numbskull
                case 129: sItem = "ar_wspmwp_zans";     break;  // Zan's Cord
                case 130: sItem = "ar_waxpwk_imbued";   break;  // Imbued Widow's Knife
                case 131: sItem = "ar_wswmbs_dis01";    break;  // Diseased Bastard Sword
                case 132: sItem = "ar_wswmbs_sandst";   break;  // Sandstorm's Rage
                case 133: sItem = "ar_wswmbs_cister";   break;  // The Cistern Blade
                case 134: sItem = "ar_wswmbs_shadow";   break;  // Shadowblade
                case 135: sItem = "ar_wswmbs_trubld";   break;  // The True Blade
                case 136: sItem = "ar_waxmbt_crygar";   break;  // Crygar's Heartcleaver
                case 137: sItem = "ar_waxmbt_hells";    break;  // Hell's Wrath
                case 138: sItem = "ar_waxmbt_forgot";   break;  // Forgotten Axe
                case 139: sItem = "ar_wblmcl_giant";    break;  // Cudgel of Giant Strength
                case 140: sItem = "ar_wswmdg_jannas";   break;  // Janna's Spike
                case 141: sItem = "ar_wswpdg_steak";    break;  // Steak Knife
                case 142: sItem = "ar_wdbmma_defend";   break;  // Defender
                case 143: sItem = "ar_wdbmma_orms";     break;  // Orm's Justice
                case 145: sItem = "ar_wdbmax_cerule";   break;  // The Cerulean Arm
                case 146: sItem = "ar_wdbmax_fassho";   break;  // Fasshon's Hand
                case 147: sItem = "ar_waxmwr_kaels";    break;  // Kael's Arm
                case 148: sItem = "ar_waxpgr_fire03";   break;  // Imbued Fire Greataxe
                case 149: sItem = "ar_waxmgr_atheat";   break;  // Athasian Heat
                case 150: sItem = "ar_wswpgs_fire03";   break;  // Imbued Great Sword
                case 151: sItem = "ar_wswmgs_siltfg";   break;  // Siltforged Greatsword
                case 152: sItem = "ar_wswmgs_vile";     break;  // Vile Blade
            }
        }
        //:: End 16 HD - 20 HD Weapons Table

        if (nTableD == 4)
        //:: Start 16 HD - 20 HD Clothing & Jewelry Table
        {
            int nGear = Random(87)+1;
            switch (nGear)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "ar_itmnck_alhope";     break;  //  Alassra's Hope
                case 3: sItem = "ar_itmnck_sand02";     break;  //  Greater Sandstone Amulet
                case 4: sItem = "ar_itpnck_clrsee";     break;  //  Amulet of Clear Seeing
                case 5: sItem = "ar_itmnck_cha02";      break;  //  Greater Amulet of Charisma
                case 6: sItem = "ar_itmnck_con02";      break;  //  Greater Amulet of Consitution
                case 7: sItem = "ar_itmnck_dex02";      break;  //  Greater Amulet of Dexterity
                case 8: sItem = "ar_itmnck_int02";      break;  //  Greater Amulet of Intelligence
                case 9: sItem = "ar_itmnck_str02";      break;  //  Greater Amulet of Strength
                case 10: sItem = "ar_itmnck_wis02";     break;  //  Greater Amulet of Wisdom
                case 11: sItem = "ar_itpnck_proba";     break;  //  Probability Stone
                case 12: sItem = "ar_itnck_hl_aura";    break;  //  Amulet of Healing Aura
                case 13: sItem = "ar_itnck_health";     break;  //  Necklace of Healthy Aura
                case 14: sItem = "ar_itmnck_stlth";     break;  //  Amulet of Stealth
                case 15: sItem = "ar_itblt_livsash";    break;  //  Living Sash
                case 16: sItem = "ar_itmblt_ranger";    break;  //  Ranger's Belt of Many Things
                case 17: sItem = "ar_itblt_critcar";    break;  //  Critical Care Medical Belt
                case 18: sItem = "ar_itbts_ground";     break;  //  Grounding Boots
                case 19: sItem = "ar_itmbts_elf";       break;  //  Elf Skin Boots
                case 20: sItem = "ar_itmbts_shadow";    break;  //  Shadow Boots
                case 21: sItem = "ar_itmbts_jingle";    break;  //  Jingle Boots
                case 22: sItem = "ar_itmbts_dwarf";     break;  //  Dwarf Hide Boots
                case 23: sItem = "ar_itpbts_imbued";    break;  //  Imbued Boots
                case 24: sItem = "ar_itpbts_jazsts";    break;  //  Jazst's Boots
                case 25: sItem = "ar_itmbts_kyles";     break;  //  Kyle's Boots
                case 26: sItem = "ar_itmbcr_dfence";    break;  //  Bracers of Defense
                case 27: sItem = "ar_itmbcr_escape";    break;  //  Bracers of Escape
                case 28: sItem = "ar_itmclk_wastes";    break;  //  Cloak of the Wastes
                case 29: sItem = "at_itclk_slick";      break;  //  Slick Cloak
                case 30: sItem = "at_itpclk_repel2";    break;  //  Greater Cloak of Repulsion
                case 31: sItem = "ar_itmglv_grids";     break;  //  Grid's Hands
                case 32: sItem = "ar_itglv_iron01";     break;  //  Iron Studded Gauntlet
                case 33: sItem = "ar_itglv_ivory2";     break;  //  Drake Ivory Fighting Gauntlets
                case 34: sItem = "ar_itemglv_drake";    break;  //  Drake Forged Gauntlets
                case 35: sItem = "ar_itmglv_gladtr";    break;  //  Gladiator's Gauntlet
                case 36: sItem = "ar_itmglv_kelas";     break;  //  Kela's Gloves
                case 37: sItem = "ar_itmrng_cha02";     break;  //  Greater Ring of Charisma
                case 38: sItem = "ar_itmrng_con02";     break;  //  Greater Ring of Consitution
                case 39: sItem = "ar_itmrng_dex02";     break;  //  Greater Ring of Dexterity
                case 40: sItem = "ar_itmrng_endir";     break;  //  Ring of Endir
                case 41: sItem = "ar_itmrng_int02";     break;  //  Greater Ring of Intelligence
                case 42: sItem = "ar_itmrng_str02";     break;  //  Greater Ring of Strength
                case 43: sItem = "ar_itmrng_wis02";     break;  //  Greater Ring of Wisdom
                case 44: sItem = "ar_itmrng_dgreed";    break;  //  Defiler's Greed
                case 45: sItem = "ar_itprng_adre01";    break;  //  Ring of Adrenalin
                case 46: sItem = "ar_itprng_pyro";      break;  //  Pyrokinetic Ring

                case 47: sItem = "ar_itmnck_cha03";     break;  //  Master's Amulet of Charisma
                case 48: sItem = "ar_itmnck_con03";     break;  //  Master's Amulet of Constitution
                case 49: sItem = "ar_itmnck_dex03";     break;  //  Master's Amulet of Dexterity
                case 50: sItem = "ar_itmnck_int03";     break;  //  Master's Amulet of Intelligence
                case 51: sItem = "ar_itmnck_str03";     break;  //  Master's Amulet of Strength
                case 52: sItem = "ar_itmnck_wis03";     break;  //  Master's Amulet of Wisdom
                case 53: sItem = "ar_itmnck_galian";    break;  //  Galian's Chain
                case 54: sItem = "ar_itmnck_earthd";    break;  //  Earth Drake Heart
                case 55: sItem = "ar_itmnck_airdh";     break;  //  Air Drake Heart
                case 56: sItem = "ar_itmnck_fired";     break;  //  Fire Drake Heart
                case 57: sItem = "ar_itmnck_waterd";    break;  //  Water Drake Heart
                case 58: sItem = "ar_itmnck_drkvis";    break;  //  Amulet of Dark Visions
                case 59: sItem = "ar_itmblt_champ";     break;  //  Champion's Buckle
                case 60: sItem = "ar_itmbts_speed";     break;  //  Sandals of Speed
                case 61: sItem = "ar_itmbts_ifrit";     break;  //  Ifrit Boots
                case 62: sItem = "ar_itmbts_drake";     break;  //  Drake Forged Boots
                case 63: sItem = "ar_itpbcr_battle";    break;  //  Battle Bracers
                case 64: sItem = "ar_itmclk_travis";    break;  //  Travis's Cloak
                case 65: sItem = "ar_itglv_iron02";     break;  //  Iron Fighting Gauntlets
                case 66: sItem = "ar_itmglv_wizard";    break;  //  Preserver's Gloves
                case 67: sItem = "ar_itmglv_faith";     break;  //  Gauntlets of Faith
                case 68: sItem = "ar_itmglv_zephry";    break;  //  Zephryn's Gloves
                case 69: sItem = "ar_itmglv_defile";    break;  //  Defiler's Gauntlets
                case 70: sItem = "ar_itmglv_bard";      break;  //  Bard Gloves
                case 71: sItem = "ar_itpglv_virann";    break;  //  Viranna's Grasp
                case 72: sItem = "ar_itpglv_master";    break;  //  Villichi Master Gauntlets
                case 73: sItem = "ar_itmrng_cha03";     break;  //  Master's Ring of Charisma
                case 74: sItem = "ar_itmrng_con03";     break;  //  Master's Ring of Constitution
                case 75: sItem = "ar_itmrng_dex03";     break;  //  Master's Ring of Dexterity
                case 76: sItem = "ar_itmrng_int03";     break;  //  Master's Ring of Intelligence
                case 77: sItem = "ar_itmrng_str03";     break;  //  Master's Ring of Strength
                case 78: sItem = "ar_itmrng_wis03";     break;  //  Master's Ring of Wisdom
                case 79: sItem = "ar_itprng_rage";      break;  //  Ring of Rage
                case 80: sItem = "ar_itmrng_sr01";      break;  //  Ring of Spell Resistance
                case 81: sItem = "ar_itmrng_age01";     break;  //  Ring of Age
                case 82: sItem = "ar_itmrng_nature";    break;  //  Nature's Gift
                case 83: sItem = "ar_itprng_sense";     break;  //  Sensory Ring
                case 84: sItem = "ar_itmrng_hate";      break;  //  Ring of Hate
                case 85: sItem = "ar_itmrng_sunrun";    break;  //  Sunrunner Ring
                case 86: sItem = "ar_itmrng_sage";      break;  //  Sage's Ring
                case 87: sItem = "ar_itprng_adre02";    break;  //  Greater Ring of Adrenalin
            }
        }
        //:: End 16 HD - 20 HD Clothing & Jewelry Table

        if (nTableD == 5)
        //:: Start 16 HD - 20 HD & Trade Goods Table
        {
            int nGems = Random(23)+1;
            switch (nGems)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "crpi_f_amber";         break;  //  Amber
                case 3: sItem = "crpi_f_amethyst";      break;  //  Amethyst
                case 4: sItem = "crpi_p_aquamarin";     break;  //  Aquamarine
                case 5: sItem = "crpi_f_chrysober";     break;  //  Chrysoberyl
                case 6: sItem = "crpi_f_coral";         break;  //  Coral
                case 7: sItem = "crpi_p_garnet";        break;  //  Garnet
                case 8: sItem = "crpi_f_jade";          break;  //  Jade
                case 9: sItem = "crpi_f_jet";           break;  //  Jet
                case 10: sItem = "crpi_p_peridot";      break;  //  Peridot
                case 11: sItem = "crpi_p_spinel";       break;  //  Spinel
                case 12: sItem = "crpi_p_topaz";        break;  //  Topaz
                case 13: sItem = "crpi_f_tourmalin";    break;  //  Tourmaline
                case 14: sItem = "crpi_o_agate";        break;  //  Agate

                case 15: sItem = "crpi_g_blackopal";    break;  //  Black Opal
                case 16: sItem = "crpi_g_blacksaph";    break;  //  Black Sapphire
                case 17: sItem = "crpi_g_diamond";      break;  //  Diamond
                case 18: sItem = "crpi_g_emerald";      break;  //  Emerald
                case 19: sItem = "crpi_g_fireopal";     break;  //  Fire Opal
                case 20: sItem = "crpi_g_opal";         break;  //  Opal
                case 21: sItem = "crpi_g_ruby";         break;  //  Ruby
                case 22: sItem = "crpi_g_sapphire";     break;  //  Sapphire
                case 23: sItem = "crpi_g_starsapph";    break;  //  Star Sapphire
            }
        }
        //:: End 16 HD - 20 HD Gems & Trade Goods Table

        if (nTableD == 6)
        //:: Start 16 HD - 20 HD Potions & Alchemy Items Table
        {
            int nPotion = Random(14)+1;
            switch (nPotion)
            {
                case 1: sItem = "crpi_broken";      break;  //  Broken Item
                case 2: sItem = "pot_lime";         break;  //  Magical Lime
                case 3: sItem = "pot_zzgresh";      break;  //  Magical Zz'gresh Berry
                case 4: sItem = "pot_holynectar";   break;  //  Holy Nectar
                case 5: sItem = "pot_plum";         break;  //  Magical Plum
                case 6: sItem = "pot_fenberry";     break;  //  Magical Fenberry
                case 7: sItem = "pot_dranja";       break;  //  Magical Dranja Berry
                case 8: sItem = "pot_grapes";       break;  //  Magical Grapes
                case 9: sItem = "pot_raspberry";    break;  //  Magical Raspberry

                case 10: sItem = "pot_cherry";      break;  //  Magical Cherry
                case 11: sItem = "pot_lemon";       break;  //  Magical Lemon
                case 12: sItem = "prc_it_shedden3"; break;  //  Shedden +3

                case 13: sItem = "pot_magdef";      break;  //  Potion of Magic Defense
                case 14: sItem = "prc_it_shedden4"; break;  //  Shedden +4

            }
        }
        //:: End 16 HD - 20 HD Potions & Alchemy Items Table

        if (nTableD == 7)
        //:: Start 16 HD - 20 HD Scrolls Table
        {
            int nScroll = Random(44)+1;
            switch (nScroll)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "x2_it_spdvscr509";     break;  //  Evil Blight
                case 3: sItem = "x2_it_sparscr602";     break;  //  Legend Lore
                case 4: sItem = "x2_it_sparscr501";     break;  //  Ball Lightning
                case 5: sItem = "nw_it_sparscr602";     break;  //  Greater Dispelling
                case 6: sItem = "nw_it_sparscr502";     break;  //  Cloudkill
                case 7: sItem = "nw_it_sparscr504";     break;  //  Feeblemind
                case 8: sItem = "x1_it_sparscr501";     break;  //  Firebrand
                case 9: sItem = "nw_it_sparscr508";     break;  //  Greater Shadow Conjuration
                case 10: sItem = "nw_it_sparscr511";    break;  //  Lesser Mind Blank
                case 11: sItem = "nw_it_sparscr512";    break;  //  Lesser Planar Binding
                case 12: sItem = "nw_it_sparscr513";    break;  //  Lesser Spell Mantle
                case 13: sItem = "x1_it_spdvscr502";    break;  //  Owl's Insight
                case 14: sItem = "x2_it_spdvscr507";    break;  //  Spell Resistance
                case 15: sItem = "nw_it_sparscr606";    break;  //  True Seeing
                case 16: sItem = "nw_it_sparscr603";    break;  //  Acid Fog
                case 17: sItem = "x1_it_sparscr602";    break;  //  Bigby's Forceful Hand
                case 18: sItem = "x2_it_spdvscr603";    break;  //  Blade Barrier
                case 19: sItem = "nw_it_sparscr607";    break;  //  Chain Lightning
                case 20: sItem = "nw_it_sparscr610";    break;  //  Circle of Death
                case 21: sItem = "x1_it_spdvscr605";    break;  //  Create Undead
                case 22: sItem = "x2_it_sparscr503";    break;  //  Energy Buffer
                case 23: sItem = "nw_it_sparscr601";    break;  //  Globe of Invulnerability
                case 24: sItem = "nw_it_sparscr613";    break;  //  Greater Stoneskin
                case 25: sItem = "x2_it_spdvscr605";    break;  //  Heal
                case 26: sItem = "x1_it_sparscr603";    break;  //  Isaac's Greater Missile Storm
                case 27: sItem = "nw_it_sparscr611";    break;  //  Mass Haste
                case 28: sItem = "x1_it_spdvscr603";    break;  //  Planar Ally
                case 29: sItem = "nw_it_sparscr604";    break;  //  Planar Binding
                case 30: sItem = "x1_it_sparscr604";    break;  //  Stone to Flesh
                case 31: sItem = "x2_it_sparscr601";    break;  //  Undeath to Death
                case 32: sItem = "nw_it_sparscr707";    break;  //  Control Undead
                case 33: sItem = "x2_it_spdvscr702";    break;  //  Regenerate
                case 34: sItem = "x2_it_spdvscr701";    break;  //  Word of Faith
                case 35: sItem = "x1_it_sparscr502";    break;  //  Bigby's Interposing Hand
                case 36: sItem = "nw_it_spdvscr501";    break;  //  Raise Dead
                case 37: sItem = "nw_it_sparscr510";    break;  //  Summon Creature V
                case 38: sItem = "x2_it_sparscr502";    break;  //  Mestil's Acid Sheath
                case 39: sItem = "x1_it_sparscr605";    break;  //  Flesh to Stone
                case 40: sItem = "nw_it_sparscr612";    break;  //  Greater Spell Breach
                case 41: sItem = "nw_it_sparscr605";    break;  //  Summon Creature VI
                case 42: sItem = "nw_it_sparscr608";    break;  //  Ethereal Visage
                case 43: sItem = "nw_it_sparscr506";    break;  //  Mind Fog
                case 44: sItem = "x1_it_spdvscr601";    break;  //  Banishment
            }
        }
        //:: End 16 HD - 20 HD Scrolls Table

        if (nTableD == 8)
        //:: Start 16 HD - 20 HD Mundane Miscellaneous Table
        {
            int nMundane = Random(19)+1;
            switch (nMundane)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "x2_it_acidbomb";       break;  //  Acid Bomb
                case 3: sItem = "x2_it_firebomb";       break;  //  Fire Bomb
                case 4: sItem = "kit_heal_3_001";       break;  //  Advanced Healing Kit
                case 5: sItem = "ar_itbk_eleweap2";     break;  //  Book of Advanced Elemental Weapons Alchemy
                case 6: sItem = "magicbag_002";         break;  //  Lesser Bag of Reduction
                case 7: sItem = "kit_heal_4_001";       break;  //  Expert Healing Kit
                case 8: sItem = "crft_mandrake";        break;  //  Mandrake
                case 9: sItem = "nw_it_picks003";       break;  //  Thieves' Tools +6
                case 10: sItem = "nw_it_trap003";       break;  //  Strong Spike Trap Kit
                case 11: sItem = "nw_it_trap043";       break;  //  Strong Negative Trap Kit
                case 12: sItem = "nw_it_trap011";       break;  //  Strong Tangle Trap Kit
                case 13: sItem = "nw_it_trap023";       break;  //  Strong Electrical Trap Kit
                case 14: sItem = "nw_it_trap027";       break;  //  Strong Gas Trap Kit
                case 15: sItem = "prc_it_shedden3";     break;  //  Shedden +3
                case 16: sItem = "ar_itbk_alchem05";    break;  //  Azzer Lirin's Alchemy Advanced Vol. V

                case 17: sItem = "ar_it_contain001";    break;  //  Least Bag of Reduction
                case 18: sItem = "nw_it_picks004";      break;  //  Thieves' Tools +10
                case 19: sItem = "prc_it_shedden4";     break;  //  Shedden +4
            }
        }
        //:: End 16 HD - 20 HD Mundane Miscellaneous Table

        if (nTableD == 9)
        //:: Start 16 HD - 20 HD Magical Miscellaneous Table
        {
            int nMagic = Random(26)+1;
            switch (nMagic)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "ar_itmbk_mistres";     break;  //  Book of the Mistress
                case 3: sItem = "ar_itmbk_healing";     break;  //  Book of Healing
                case 4: sItem = "ar_itm_orbfire";       break;  //  Orb of Fire
                case 5: sItem = "ar_itm_orbice";        break;  //  Orb of Ice
                case 6: sItem = "ar_itm_orbshock";      break;  //  Orb of Lightning
                case 8: sItem = "ar_itm_hornaknar";     break;  //  Horn of Ak'nar
                case 9: sItem = "ar_itm_hearthstn";     break;  //  Hearthstone Charm
                case 10: sItem = "ar_itm_clilyre";      break;  //  Cli Lyre

                case 11: sItem = "ar_wmgrd_elem02";     break;  //  Rod of Elements
                case 12: sItem = "nw_wmgst004";         break;  //  Staff of Defense
                case 13: sItem = "nw_wmgst005";         break;  //  Staff of Power
                case 14: sItem = "ar_wmgst_radian";     break;  //  Staff of Radiance
                case 15: sItem = "ar_wmgst_decepti";    break;  //  Staff of Deception
                case 16: sItem = "ar_wpsst_avi";        break;  //  Staff of the Aviarag
                case 17: sItem = "ar_wpsst_belgoi";     break;  //  Staff of the Belgoi
                case 18: sItem = "ar_wpsst_feylaar";    break;  //  Staff of the Feylaar

                case 19: sItem = "ar_itmbk_strengt";    break;  //  Book of Strength
                case 20: sItem = "ar_it_zephyr";        break;  //  Lute of Zephyr
                case 21: sItem = "ar_wmgrd_elem03";     break;  //  Greater Rod of Elements
                case 22: sItem = "ar_wmgst_gflame";     break;  //  Groveflame
                case 23: sItem = "ar_wmgst_boon";       break;  //  Minstrel's Boon
                case 24: sItem = "ar_wmgst_frdrake";    break;  //  Staff of the Fire Drake
                case 25: sItem = "ar_wmgst_prize";      break;  //  Prize of the Dead Lands
                case 26: sItem = "ar_itm_ashelgora";    break;  //  Heart of Ash'el'gorath
            }
        }
        //:: End 16 HD - 20 HD Magical Miscellaneous Table
    }
    //:: End [Table D] 16 HD - 20 HD Loot Tables

    if (nMobHD > 19 && nMobHD < 26)
    //:: Start [Table E] 21 HD - 25 HD Loot Tables
    {
        int nTableE = Random(10) + 1;

        if (nTableE == 1)
        //:: Start 21 HD - 25 HD Ammo & Thrown Weapons
        {
            int nAmmo = Random(18) + 1;
            int nStack = 10+d20(2);
            switch (nAmmo)
            {
                case 1: sItem = "ar_wamar_hrtskr";      break;  // Heartseeker Arrow
                case 2: sItem = "nw_wammar008";         break;  // Poison Arrow
                case 3: sItem = "ar_wammbo_scream";     break;  // Screaming Bolts
                case 4: sItem = "ar_wampbo_acid02";     break;  // Imbued Caustic Bolt
                case 5: sItem = "ar_wampbu_elec01";     break;  // Charged Bullets
                case 6: sItem = "ar_wambu_zombie";      break;  // Zombie Bullets
                case 7: sItem = "ar_wthdt_iron01";      break;  // Iron Throwing Daggers
                case 8: sItem = "ar_wthsh_iron01";      break;  // Iron Chatchka
                case 9: sItem = "ar_wthmsh_glitte";     break;  // Glittering Chatcka
                case 10: sItem = "ar_wthax_iron01";     break;  // Iron Throwing Axes
                case 11: sItem = "ar_wthch_iron01";     break;  // Iron Chakram

                case 12: sItem = "ar_wamar_hamstr";     break;  // Hamstring Arrow
                case 13: sItem = "ar_wammar_mystic";    break;  // Mystic Arrow
                case 14: sItem = "ar_wammbo_mystic";    break;  // Mystic Bolt
                case 15: sItem = "ar_wambu_fire02";     break;  // Phosphorus Bullets
                case 16: sItem = "ar_wammbu_kapow";     break;  // Ka-Pow!
                case 17: sItem = "ar_wammbu_giant";     break;  // Giant Slayer Stones
                case 18: sItem = "ar_wthmax_nikhi";     break;  // Nikhi's Rainbow
            }
        }
        //:: End 21 HD - 25 HD Ammo & Thrown Weapons Table

        if (nTableE == 2)
        //:: Start 21 HD - 25 HD Helmets, Armor & Shields
        {
            int nArmor = Random(83)+1;
            switch (nArmor)
            {
                case 1: sItem = "ar_amclrb_braxat";     break;  // Braxat Hide Robe
                case 2: sItem = "ar_amclrb_healer";     break;  // Healer's Robe
                case 3: sItem = "ar_ammdbp_spinew";     break;  // Spinewyrm Breastplate
                case 4: sItem = "ar_amltlt_braxat";     break;  // Braxat Leather Armor
                case 5: sItem = "ar_amltlt_reaper";     break;  // Hide of the Dune Reaper
                case 6: sItem = "ar_amltpd_bsthed";     break;  // Beasthead Tunic
                case 7: sItem = "ar_amclcl_giant";      break;  // Giant Hair Clothing
                case 8: sItem = "ar_amhvhp_rampag";     break;  // Rampager Half Plate
                case 9: sItem = "ar_amclhr_hugos";      break;  // Hugo's Hand
                case 10: sItem = "ar_altlt_agafari";    break;  // Agafari Reinforced Leather
                case 11: sItem = "ar_adbp_agafari";     break;  // Agafari Breastplate
                case 12: sItem = "ar_apmdbp_isteel";    break;  // Imbued Steel Breastplate
                case 13: sItem = "ar_amhvhp_antiqu";    break;  // Antique Plate Mail
                case 14: sItem = "ar_ahvhp_agafari";    break;  // Agafari Half Plate
                case 15: sItem = "ar_amclrb_defbat";    break;  // Defiler's Battle Robe
                case 16: sItem = "ar_amclrb_wizbat";    break;  // Preserver's Battle Robe
                case 17: sItem = "ar_amclcl_decay";     break;  // Shroud of Decay
                case 18: sItem = "ar_amcltn_ranger";    break;  // Ranger's Tunic
                case 19: sItem = "ar_apclcl_swift";     break;  // Swift Wind
                case 20: sItem = "ar_ammdsc_ztal";      break;  // Z'tal Razorscale
                case 21: sItem = "ar_amclcl_vine";      break;  // Vine Clothing
                case 22: sItem = "ar_apcltn_thugs";     break;  // Thug's Tunic
                case 23: sItem = "ar_amltpd_archer";    break;  // Archer's Tunic
                case 24: sItem = "ar_amclcl_jizzar";    break;  // Jizzarat's Gear
                case 25: sItem = "ar_amclgb_dedman";    break;  // Deadman's Hide
                case 26: sItem = "ar_ammdsc_louels";    break;  // Louel's Defense
                case 27: sItem = "ar_amclhr_gladi8";    break;  // Gladiator's Harness
                case 28: sItem = "ar_amltlt_spider";    break;  // Spider Armor
                case 29: sItem = "ar_helm_antique";     break;  // Antique Helm
                case 30: sItem = "ar_helm_iron01";      break;  // Iron Helmet
                case 31: sItem = "ar_helm_eyes";        break;  // Helm of Eyes
                case 32: sItem = "ar_helm_mind";        break;  // Helm of the Mind
                case 33: sItem = "ar_helm_drakef";      break;  // Drake Forged Helmet
                case 34: sItem = "ar_helm_maglens";     break;  // Magnification Lens
                case 35: sItem = "ar_helm_golas";       break;  // Gola's Guard
                case 36: sItem = "ar_helm_imbued";      break;  // Imbued Helmet
                case 37: sItem = "ar_ashlw_agafari";    break;  // Agafari Shield
                case 38: sItem = "ar_ashmlw_antiqu";    break;  // Antique Shield
                case 39: sItem = "ar_ashmlw_spell";     break;  // Spellbane Shield
                case 40: sItem = "ar_ashmsw_heartf";    break;  // Heartfinder Shield
                case 41: sItem = "ar_ashsw_agafari";    break;  // Agafari Buckler
                case 42: sItem = "ar_ashmsw_obhope";    break;  // The Obsidian Hope
                case 43: sItem = "ar_ashmto_ashen";     break;  // Ashen Shield
                case 44: sItem = "ar_ashto_agafari";    break;  // Agafari Tower Shield

                case 45: sItem = "ar_amclrb_advent";    break;  // High Adventurer's Robe
                case 46: sItem = "ar_amclcl_dunern";    break;  // Dunerunner Chain
                case 47: sItem = "ar_ammdcm_hereda";    break;  // Heredat's Chain of Fire
                case 48: sItem = "ar_ahvfp_bsthide";    break;  // Beasthide Plate
                case 49: sItem = "ar_amclrb_underw";    break;  // Robes of the Underworld
                case 50: sItem = "ar_amhvfp_drake";     break;  // Drake Forged Plate
                case 51: sItem = "ar_amclgb_blkslt";    break;  // Black Silt
                case 52: sItem = "ar_amhvfp_divine";    break;  // Divine Shell
                case 53: sItem = "ar_ammdbp_umber";     break;  // Umber Hulk Shell
                case 54: sItem = "ar_apclrb_essenc";    break;  // Essence Robe
                case 55: sItem = "ar_amltsl_mrange";    break;  // Master Ranger's Armor
                case 56: sItem = "ar_amclcl_rouge";     break;  // Rogue's Wrap
                case 57: sItem = "ar_amdbp_lfshape";    break;  // Life Shaped Body Armor
                case 58: sItem = "ar_apclgb_villic";    break;  // Villichi Garb
                case 59: sItem = "ar_amltlt_bless";     break;  // The Blessing of Tyr
                case 60: sItem = "ar_amhvfp_underw";    break;  // Forged Plate of the Underworld
                case 61: sItem = "ar_helm_divcasq";     break;  // Divine Casque
                case 62: sItem = "ar_helm_husil";       break;  // Black Helm of Husil
                case 63: sItem = "ar_helm_obsflame";    break;  // Obsidian Helm of Flames
                case 64: sItem = "ar_ashmlw_grafna";    break;  // Grafna's Pride
                case 65: sItem = "ar_ashpto_imbued";    break;  // Imbued Shield
                case 66: sItem = "ar_ashmto_mirror";    break;  // Mirror Shield
                case 67: sItem = "ar_ashmto_giant";     break;  // The Giantguard

                case 68: sItem = "ar_amclcl_storyt";    break;  // The Storyteller
                case 69: sItem = "ar_amltsl_rpride";    break;  // Ranger's Pride
                case 70: sItem = "ar_ammdsc_siege";     break;  // Siege Armor
                case 71: sItem = "ar_amltsl_bmastr";    break;  // Beastmaster Armor
                case 72: sItem = "ar_amltlt_land";      break;  // Armor of the Land
                case 73: sItem = "ar_ammdbp_battle";    break;  // Battlerage Armor
                case 74: sItem = "ar_amclgb_master";    break;  // Villichi Master Garb
                case 75: sItem = "ar_helm_defguise";    break;  // Defiler's Guise
                case 76: sItem = "ar_helm_fortific";    break;  // Helm of Fortification
                case 77: sItem = "ar_helm_nevas";       break;  // Neva's Glare
                case 78: sItem = "ar_helm_blkcrwn";     break;  // Black Spired Crown
                case 79: sItem = "ar_helm_maskpain";    break;  // Mask of Pain
                case 80: sItem = "ar_ashlw_lifesha";    break;  // Lifeshaped Shield
                case 81: sItem = "ar_ashplw_imbaga";    break;  // Imbued Agafari Shield
                case 82: sItem = "ar_ashsw_lifesh";     break;  // Life Shaped Small Shield
                case 83: sItem = "ar_ashmsw_imbaga";    break;  // Imbued Agafari Buckler



            }
        }
        //:: End 21 HD - 25 HD Helmets, Armor & Shields

        if (nTableE == 3)
        //:: Start 21 HD - 25 HD Weapons Table
        {
            int nWeapon = Random(156)+1;
            switch (nWeapon)
            {
                case 1: sItem = "ar_wplmhb_bgbang";     break;  // Big Bang
                case 2: sItem = "ar_wplmhb_lslash";     break;  // Lifeslasher
                case 3: sItem = "ar_waxmhn_faro";       break;  // Faro Cutter's Revenge
                case 4: sItem = "ar_waxmhn_toxic";      break;  // Toxic Fury
                case 5: sItem = "ds_wblpmh_gntdrd";     break;  // Giant's Dread
                case 6: sItem = "ds_wblpmh_dkmsh";      break;  // Shadow of Darkmoor
                case 7: sItem = "ds_wblpmh_bnclw";      break;  // Boneclaw Soulmace
                case 8: sItem = "ds_wblpmh_hydvl";      break;  // Hydraveil
                case 9: sItem = "ar_wblmfh_insan";      break;  // Insanity's Crescendo
                case 10: sItem = "ar_wblmfh_9lives";    break;  // Nine Lives Stealer
                case 11: sItem = "ar_wblpfh_bradas";    break;  // Brada's Fury
                case 12: sItem = "ds_wspmka_truds";     break;  // Trud's Hook
                case 13: sItem = "ds_wspmka_sonic";     break;  // Sonic Kama
                case 14: sItem = "ar_wspmku_rajaat";    break;  // Messenger of Rajaat
                case 15: sItem = "ar_wbwmxl_widow";     break;  // Widowmaker
                case 16: sItem = "ar_wbwmxl_vhala";     break;  // Vhala's Caress
                case 17: sItem = "ar_wblmfl_wind";      break;  // Flail of the Wind
                case 18: sItem = "ar_wblmml_stormy";    break;  // Stormy Mace
                case 19: sItem = "ar_wblmml_teeth";     break;  // Rod of Teeth
                case 20: sItem = "ar_wblmml_antiqu";    break;  // Antique Mace
                case 21: sItem = "ar_wbwmln_tempes";    break;  // Tempest
                case 22: sItem = "ar_wbwmln_pandor";    break;  // Pandora's Bow
                case 23: sItem = "ar_wbwmln_wraith";    break;  // Wraith Sting
                case 24: sItem = "ar_wbwmln_suresh";    break;  // Sure Shot
                case 25: sItem = "ar_wswmls_dervis";    break;  // The Dervish Blade
                case 26: sItem = "ar_wblmms_fallin";    break;  // Falling Star
                case 27: sItem = "ar_wblmms_mglory";    break;  // Morning Glory
                case 28: sItem = "ar_wblmms_sun";       break;  // Sunstar
                case 29: sItem = "ar_wblmms_midnig";    break;  // Midnight Star
                case 30: sItem = "ar_wdbmqs_brambl";    break;  // Bramblewood Quarterstaff
                case 31: sItem = "ar_wdbqs_emboss";     break;  // Embossed Staff
                case 32: sItem = "ar_wdbmqs_briarw";    break;  // Brairstaff
                case 33: sItem = "ar_wdbmqs_shadow";    break;  // Shadow Staff
                case 34: sItem = "ar_wdbmqs_humble";    break;  // Staff of the Humble
                case 35: sItem = "ar_wswprp_jankx";     break;  // Jankx Blade
                case 36: sItem = "ar_wswmrp_asticl";    break;  // Steel Rapier of Asticles
                case 37: sItem = "ar_wswmrp_dmflat";    break;  // Dimflat's Bane
                case 38: sItem = "ar_wswmrp_dlands";    break;  // Rapier of the Deadlands
                case 39: sItem = "ar_wswmsc_scream";    break;  // Screaming Scimitar
                case 40: sItem = "ar_wswpsc_acidba";    break;  // Acidbath
                case 41: sItem = "ar_wswmsc_scour";     break;  // Scour
                case 42: sItem = "ar_wplmsc_moon";      break;  // Scythe of the Moon
                case 43: sItem = "ar_wplmsc_essenc";    break;  // Essence Reaper
                case 44: sItem = "ar_wplmsc_wullum";    break;  // Wullum's Talon
                case 45: sItem = "ar_wbwmsh_posess";    break;  // Possessed Shortbow
                case 46: sItem = "ar_wbwmsh_storm";     break;  // Storm Bow
                case 47: sItem = "ar_wbwmsh_hearts";    break;  // Heartseeker Bow
                case 48: sItem = "ar_wbwmsh_winter";    break;  // Winter Wind
                case 49: sItem = "ar_wplpss_hunt";      break;  // Gythka of the Hunt
                case 50: sItem = "ar_wplmss_rankin";    break;  // Rankin's Reach
                case 51: sItem = "ar_wplmss_light";     break;  // Gythka of Light
                case 52: sItem = "ar_wswmss_sndshk";    break;  // Sandshock Blade
                case 53: sItem = "ar_wswmss_sun";       break;  // Blade of the Sun
                case 54: sItem = "ar_wsppsc_lhlor";     break;  // Left Hand of Lor
                case 55: sItem = "ar_wspmsc_rhlor";     break;  // Right Hand of Lor
                case 56: sItem = "ar_wspmsc_gutrip";    break;  // Gutripper
                case 57: sItem = "ar_wbwpsl_woshot";    break;  // Woshot's Shooter
                case 58: sItem = "ar_wthmax_nikhi";     break;  // Nikhi's Rainbow
                case 59: sItem = "ar_wdbmsw_shock";     break;  // Shocker
                case 60: sItem = "ar_wblmhw_elec01";    break;  // Lesser Warhammer of Lightning
                case 61: sItem = "ar_wblmhw_bonesm";    break;  // Bonesmasher
                case 62: sItem = "ar_wblmhl_numbsk";    break;  // Numbskull
                case 63: sItem = "ar_wspmwp_zans";      break;  // Zan's Cord
                case 64: sItem = "ar_waxpwk_imbued";    break;  // Imbued Widow's Knife
                case 65: sItem = "ar_wswmbs_dis01";     break;  // Diseased Bastard Sword
                case 66: sItem = "ar_wswmbs_sandst";    break;  // Sandstorm's Rage
                case 67: sItem = "ar_wswmbs_cister";    break;  // The Cistern Blade
                case 68: sItem = "ar_wswmbs_shadow";    break;  // Shadowblade
                case 69: sItem = "ar_wswmbs_trubld";    break;  // The True Blade
                case 70: sItem = "ar_waxmbt_crygar";    break;  // Crygar's Heartcleaver
                case 71: sItem = "ar_waxmbt_hells";     break;  // Hell's Wrath
                case 72: sItem = "ar_waxmbt_forgot";    break;  // Forgotten Axe
                case 73: sItem = "ar_wblmcl_giant";     break;  // Cudgel of Giant Strength
                case 74: sItem = "ar_wswmdg_jannas";    break;  // Janna's Spike
                case 75: sItem = "ar_wswpdg_steak";     break;  // Steak Knife
                case 76: sItem = "ar_wdbmma_defend";    break;  // Defender
                case 77: sItem = "ar_wdbmma_orms";      break;  // Orm's Justice
                case 78: sItem = "ar_wdbmax_cerule";    break;  // The Cerulean Arm
                case 79: sItem = "ar_wdbmax_fassho";    break;  // Fasshon's Hand
                case 80: sItem = "ar_waxmwr_kaels";     break;  // Kael's Arm
                case 81: sItem = "ar_waxpgr_fire03";    break;  // Imbued Fire Greataxe
                case 82: sItem = "ar_waxmgr_atheat";    break;  // Athasian Heat
                case 83: sItem = "ar_wswpgs_fire03";    break;  // Imbued Great Sword
                case 84: sItem = "ar_wswmgs_siltfg";    break;  // Siltforged Greatsword
                case 85: sItem = "ar_wswmgs_vile";      break;  // Vile Blade

                case 86: sItem = "ar_wswmbs_heart";     break;  // Heart of Darkness
                case 87: sItem = "ar_waxmbt_hades";     break;  // Hades Edge
                case 88: sItem = "ar_waxmbt_defile";    break;  // Defiled Battleaxe
                case 89: sItem = "ar_waxmbt_baals";     break;  // Ba'al's Hand
                case 90: sItem = "ar_wswmdg_nightm";    break;  // Nightmare Fang
                case 91: sItem = "ar_wswpbf_koshi";     break;  // Koshi's Friend
                case 92: sItem = "ar_wswmdg_ginos";     break;  // Gino's Backstabber
                case 93: sItem = "ar_wdbmma_chaos";     break;  // Dire Mace of Chaos
                case 94: sItem = "ar_wdbmax_garrao";    break;  // Garraouk's Edge
                case 95: sItem = "ar_wdbmax_dfence";    break;  // Lotilus of Defense
                case 96: sItem = "ar_wdbmax_nightf";    break;  // Nightfall
                case 97: sItem = "ar_waxmwr_kled";      break;  // Wrath of Kled
                case 98: sItem = "ar_waxmwr_frozen";    break;  // Frozen Waraxe
                case 99: sItem = "ar_waxmwr_sunslh";    break;  // Sunslasher
                case 100: sItem = "ar_waxmwr_helmg";    break;  // Waraxe of Helmgrond
                case 101: sItem = "ar_waxmgr_banshe";   break;  // Banshee's Sorrow
                case 102: sItem = "ar_waxmgr_toothf";   break;  // Tooth of the Fire Drake
                case 103: sItem = "ar_waxmgr_winpre";   break;  // Winter's Prelude
                case 104: sItem = "ar_waxmgr_toothw";   break;  // Tooth of the Water Drake
                case 105: sItem = "ar_waxmgr_ekairs";   break;  // Ekair's Father
                case 106: sItem = "ar_waxmgr_tootha";   break;  // Tooth of the Air Drake
                case 107: sItem = "ar_waxmgr_toothe";   break;  // Tooth of the Earth Drake
                case 108: sItem = "ar_wswmgs_severa";   break;  // Severance
                case 109: sItem = "ar_wplmhb_sever";    break;  // Severer
                case 110: sItem = "ds_wblpmh_cautrz";   break;  // Cauterizer
                case 111: sItem = "ar_wblmfh_sngift";   break;  // The Sun's Gift
                case 112: sItem = "ds_wspmka_nightf";   break;  // Nightfall
                case 113: sItem = "ds_wspmka_virana";   break;  // Virrana's Blade
                case 114: sItem = "ds_wspmka_daybrk";   break;  // Daybreaker
                case 115: sItem = "ar_wspmku_silent";   break;  // Silent Scream
                case 116: sItem = "ar_wspmku_unreqi";   break;  // Unrequited
                case 117: sItem = "ar_wblphl_hirduk";   break;  // Hirduk's Hammer
                case 118: sItem = "ar_wblmml_dytest";   break;  // Dytest's Fist
                case 119: sItem = "ar_wblmml_ianos";    break;  // Mace of Ianos
                case 120: sItem = "ar_wswpls_astral";   break;  // Astral Blade
                case 121: sItem = "ar_wswpls_dimens";   break;  // Dimensional Blade
                case 122: sItem = "r_wswmls_star";      break;  // Star's Gift
                case 123: sItem = "ar_wswmls_dksoul";   break;  // The Dark Soul
                case 124: sItem = "ar_wswmls_bcbone";   break;  // Blessed Crimson Bone
                case 125: sItem = "ar_wblmms_bodach";   break;  // Star of Bodach
                case 126: sItem = "ar_wblmms_mornin";   break;  // Star of Mourning
                case 127: sItem = "ar_wblmms_deadma";   break;  // Dead Man Walking
                case 128: sItem = "ar_wdbmqs_virran";   break;  // Virrana's Long Arm
                case 129: sItem = "ar_wdbmqs_woodmn";   break;  // Woodsman's Staff
                case 130: sItem = "ar_wdbmqs_souls";    break;  // Staff of Souls
                case 131: sItem = "ar_wswmrp_elves";    break;  // The Blade of the Elves
                case 132: sItem = "ar_wswmsc_shadow";   break;  // Shadow's Edge
                case 133: sItem = "ar_wswmsc_frost";    break;  // Frostbite
                case 134: sItem = "ar_wswpsc_shaks";    break;  // Sha'k's Leech
                case 135: sItem = "ar_wswpsc_chaka";    break;  // Chaka'zerka
                case 136: sItem = "ar_wplmsc_bastio";   break;  // Bastion's Blade
                case 137: sItem = "ar_wplmsc_raaig";    break;  // Scythe of the Raaig
                case 138: sItem = "ar_wbwpsh_phrins";   break;  // Phrin's Bow
                case 139: sItem = "ar_wbwmsh_guard";    break;  // Bow of the Guarded Lands
                case 140: sItem = "ar_wbwmsh_lifest";   break;  // Lifestalker
                case 141: sItem = "ar_wplss_lngfang";   break;  // Longfang
                case 142: sItem = "ar_wplmss_ghulk";    break;  // Ghulk's Harverster
                case 143: sItem = "ar_wplpss_drake";    break;  // Drake Bane Gythka
                case 144: sItem = "ar_wswmss_barbed";   break;  // Barbed Bone Blade
                case 145: sItem = "ar_wswmss_cerule";   break;  // Cerulean Slasher
                case 146: sItem = "ar_wspmsc_cinder";   break;  // Cinder
                case 147: sItem = "ar_wspmsc_harves";   break;  // Harvester
                case 148: sItem = "ar_wbwpsl_whoop";    break;  // War Whoop
                case 149: sItem = "ar_wdbmsw_helves";   break;  // The Heart of Elves
                case 150: sItem = "ar_wdbmsw_dichot";   break;  // Dichotomy
                case 151: sItem = "ar_wdbmsw_viper";    break;  // Viperstrike
                case 152: sItem = "ar_wblmhw_bane";     break;  // Bane of Elements
                case 153: sItem = "ar_wbmhw_corros";    break;  // Corrosion
                case 154: sItem = "ar_wspmwp_sachem";   break;  // Hair of the Sachem
                case 155: sItem = "ar_wspmwp_bklash";   break;  // Backlash
                case 156: sItem = "ar_wspmwp_black";    break;  // The Black Tongue


            }
        }
        //:: End 21 HD - 25 HD Weapons Table

        if (nTableE == 4)
        //:: Start 21 HD - 25 HD Clothing & Jewelry Table
        {
            int nGear = Random(117)+1;
            switch (nGear)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "ar_itmnck_alhope";     break;  //  Alassra's Hope
                case 3: sItem = "ar_itmnck_sand02";     break;  //  Greater Sandstone Amulet
                case 4: sItem = "ar_itpnck_clrsee";     break;  //  Amulet of Clear Seeing
                case 5: sItem = "ar_itmnck_cha02";      break;  //  Greater Amulet of Charisma
                case 6: sItem = "ar_itmnck_con02";      break;  //  Greater Amulet of Consitution
                case 7: sItem = "ar_itmnck_dex02";      break;  //  Greater Amulet of Dexterity
                case 8: sItem = "ar_itmnck_int02";      break;  //  Greater Amulet of Intelligence
                case 9: sItem = "ar_itmnck_str02";      break;  //  Greater Amulet of Strength
                case 10: sItem = "ar_itmnck_wis02";     break;  //  Greater Amulet of Wisdom
                case 11: sItem = "ar_itpnck_proba";     break;  //  Probability Stone
                case 12: sItem = "ar_itnck_hl_aura";    break;  //  Amulet of Healing Aura
                case 13: sItem = "ar_itnck_health";     break;  //  Necklace of Healthy Aura
                case 14: sItem = "ar_itmnck_stlth";     break;  //  Amulet of Stealth
                case 15: sItem = "ar_itblt_livsash";    break;  //  Living Sash
                case 16: sItem = "ar_itmblt_ranger";    break;  //  Ranger's Belt of Many Things
                case 17: sItem = "ar_itblt_critcar";    break;  //  Critical Care Medical Belt
                case 18: sItem = "ar_itbts_ground";     break;  //  Grounding Boots
                case 19: sItem = "ar_itmbts_elf";       break;  //  Elf Skin Boots
                case 20: sItem = "ar_itmbts_shadow";    break;  //  Shadow Boots
                case 21: sItem = "ar_itmbts_jingle";    break;  //  Jingle Boots
                case 22: sItem = "ar_itmbts_dwarf";     break;  //  Dwarf Hide Boots
                case 23: sItem = "ar_itpbts_imbued";    break;  //  Imbued Boots
                case 24: sItem = "ar_itpbts_jazsts";    break;  //  Jazst's Boots
                case 25: sItem = "ar_itmbts_kyles";     break;  //  Kyle's Boots
                case 26: sItem = "ar_itmbcr_dfence";    break;  //  Bracers of Defense
                case 27: sItem = "ar_itmbcr_escape";    break;  //  Bracers of Escape
                case 28: sItem = "ar_itmclk_wastes";    break;  //  Cloak of the Wastes
                case 29: sItem = "at_itclk_slick";      break;  //  Slick Cloak
                case 30: sItem = "at_itpclk_repel2";    break;  //  Greater Cloak of Repulsion
                case 31: sItem = "ar_itmglv_grids";     break;  //  Grid's Hands
                case 32: sItem = "ar_itglv_iron01";     break;  //  Iron Studded Gauntlet
                case 33: sItem = "ar_itglv_ivory2";     break;  //  Drake Ivory Fighting Gauntlets
                case 34: sItem = "ar_itemglv_drake";    break;  //  Drake Forged Gauntlets
                case 35: sItem = "ar_itmglv_gladtr";    break;  //  Gladiator's Gauntlet
                case 36: sItem = "ar_itmglv_kelas";     break;  //  Kela's Gloves
                case 37: sItem = "ar_itmrng_cha02";     break;  //  Greater Ring of Charisma
                case 38: sItem = "ar_itmrng_con02";     break;  //  Greater Ring of Consitution
                case 39: sItem = "ar_itmrng_dex02";     break;  //  Greater Ring of Dexterity
                case 40: sItem = "ar_itmrng_endir";     break;  //  Ring of Endir
                case 41: sItem = "ar_itmrng_int02";     break;  //  Greater Ring of Intelligence
                case 42: sItem = "ar_itmrng_str02";     break;  //  Greater Ring of Strength
                case 43: sItem = "ar_itmrng_wis02";     break;  //  Greater Ring of Wisdom
                case 44: sItem = "ar_itmrng_dgreed";    break;  //  Defiler's Greed
                case 45: sItem = "ar_itprng_adre01";    break;  //  Ring of Adrenalin
                case 46: sItem = "ar_itprng_pyro";      break;  //  Pyrokinetic Ring

                case 47: sItem = "ar_itmnck_cha03";     break;  //  Master's Amulet of Charisma
                case 48: sItem = "ar_itmnck_con03";     break;  //  Master's Amulet of Constitution
                case 49: sItem = "ar_itmnck_dex03";     break;  //  Master's Amulet of Dexterity
                case 50: sItem = "ar_itmnck_int03";     break;  //  Master's Amulet of Intelligence
                case 51: sItem = "ar_itmnck_str03";     break;  //  Master's Amulet of Strength
                case 52: sItem = "ar_itmnck_wis03";     break;  //  Master's Amulet of Wisdom
                case 53: sItem = "ar_itmnck_galian";    break;  //  Galian's Chain
                case 54: sItem = "ar_itmnck_earthd";    break;  //  Earth Drake Heart
                case 55: sItem = "ar_itmnck_airdh";     break;  //  Air Drake Heart
                case 56: sItem = "ar_itmnck_fired";     break;  //  Fire Drake Heart
                case 57: sItem = "ar_itmnck_waterd";    break;  //  Water Drake Heart
                case 58: sItem = "ar_itmnck_drkvis";    break;  //  Amulet of Dark Visions
                case 59: sItem = "ar_itmblt_champ";     break;  //  Champion's Buckle
                case 60: sItem = "ar_itmbts_speed";     break;  //  Sandals of Speed
                case 61: sItem = "ar_itmbts_ifrit";     break;  //  Ifrit Boots
                case 62: sItem = "ar_itmbts_drake";     break;  //  Drake Forged Boots
                case 63: sItem = "ar_itpbcr_battle";    break;  //  Battle Bracers
                case 64: sItem = "ar_itmclk_travis";    break;  //  Travis's Cloak
                case 65: sItem = "ar_itglv_iron02";     break;  //  Iron Fighting Gauntlets
                case 66: sItem = "ar_itmglv_wizard";    break;  //  Preserver's Gloves
                case 67: sItem = "ar_itmglv_faith";     break;  //  Gauntlets of Faith
                case 68: sItem = "ar_itmglv_zephry";    break;  //  Zephryn's Gloves
                case 69: sItem = "ar_itmglv_defile";    break;  //  Defiler's Gauntlets
                case 70: sItem = "ar_itmglv_bard";      break;  //  Bard Gloves
                case 71: sItem = "ar_itpglv_virann";    break;  //  Viranna's Grasp
                case 72: sItem = "ar_itpglv_master";    break;  //  Villichi Master Gauntlets
                case 73: sItem = "ar_itmrng_cha03";     break;  //  Master's Ring of Charisma
                case 74: sItem = "ar_itmrng_con03";     break;  //  Master's Ring of Constitution
                case 75: sItem = "ar_itmrng_dex03";     break;  //  Master's Ring of Dexterity
                case 76: sItem = "ar_itmrng_int03";     break;  //  Master's Ring of Intelligence
                case 77: sItem = "ar_itmrng_str03";     break;  //  Master's Ring of Strength
                case 78: sItem = "ar_itmrng_wis03";     break;  //  Master's Ring of Wisdom
                case 79: sItem = "ar_itprng_rage";      break;  //  Ring of Rage
                case 80: sItem = "ar_itmrng_sr01";      break;  //  Ring of Spell Resistance
                case 81: sItem = "ar_itmrng_age01";     break;  //  Ring of Age
                case 82: sItem = "ar_itmrng_nature";    break;  //  Nature's Gift
                case 83: sItem = "ar_itprng_sense";     break;  //  Sensory Ring
                case 84: sItem = "ar_itmrng_hate";      break;  //  Ring of Hate
                case 85: sItem = "ar_itmrng_sunrun";    break;  //  Sunrunner Ring
                case 86: sItem = "ar_itmrng_sage";      break;  //  Sage's Ring
                case 87: sItem = "ar_itprng_adre02";    break;  //  Greater Ring of Adrenalin

                case 88: sItem = "ar_itmnck_cha04";     break;  //  Iconic Amulet of Charisma
                case 89: sItem = "ar_itmnck_con04";     break;  //  Iconic Amulet of Constitution
                case 90: sItem = "ar_itmnck_dex04";     break;  //  Iconic Amulet of Dexterity
                case 91: sItem = "ar_itmnck_int04";     break;  //  Iconic Amulet of Intelligence
                case 92: sItem = "ar_itmnck_str04";     break;  //  Iconic Amulet of Strength
                case 93: sItem = "ar_itmnck_wis04";     break;  //  Iconic Amulet of Wisdom
                case 94: sItem = "ar_itpnck_hocean";    break;  //  Heart of the Ocean
                case 95: sItem = "ar_itmblt_undyin";    break;  //  Belt of the Undying
                case 96: sItem = "ar_itblt_power";      break;  //  Girdle of Power
                case 97: sItem = "ar_itblt_resili";     break;  //  Girdle of Resilience
                case 98: sItem = "ar_itmbts_arena";     break;  //  Gladiator Boots
                case 99: sItem = "ar_itmbts_draqo";     break;  //  Boots of the Draqoman
                case 100: sItem = "ar_itmbcr_wardng";   break;  //  Bracers of Warding
                case 101: sItem = "at_itmclk_spectr";   break;  //  Spectral Cloak
                case 102: sItem = "at_itmclk_necro";    break;  //  Necromant's Cloak
                case 103: sItem = "ar_itmclk_torak";    break;  //  Torak's Wrap
                case 104: sItem = "at_itmclk_kaisha";   break;  //  Kaisharga's Cape
                case 105: sItem = "ar_itmglv_bledge";   break;  //  Blinding Edge Gauntlets
                case 106: sItem = "ar_itmglv_gtouch";   break;  //  Gentle Touch
                case 107: sItem = "ar_itpglv_obs03";    break;  //  Imbued Obsidian Wrist Razors
                case 108: sItem = "ar_itmglv_sister";   break;  //  Wrath of the Sisterhood
                case 109: sItem = "ar_itpglv_repell";   break;  //  Repellant Gloves
                case 110: sItem = "ar_itmrng_cha04";    break;  //  Iconic Ring of Charisma
                case 111: sItem = "ar_itmrng_con04";    break;  //  Iconic Ring of Consitution
                case 112: sItem = "ar_itmrng_dex04";    break;  //  Iconic Ring of Dexterity
                case 113: sItem = "ar_itmrng_int04";    break;  //  Iconic Ring of Intelligence
                case 114: sItem = "ar_itmrng_str04";    break;  //  Iconic Ring of Strength
                case 115: sItem = "ar_itmrng_wis04";    break;  //  Iconic Ring of Wisdom
                case 116: sItem = "ar_itmrng_life";     break;  //  Ring of Life
                case 117: sItem = "ar_itmrng_thrax";    break;  //  Lich's Greed Ring
            }
        }
        //:: End 21 HD - 25 HD Clothing & Jewelry Table

        if (nTableE == 5)
        //:: Start 21 HD - 25 HD & Trade Goods Table
        {
            int nGems = Random(23)+1;
            switch (nGems)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "crpi_f_amber";         break;  //  Amber
                case 3: sItem = "crpi_f_amethyst";      break;  //  Amethyst
                case 4: sItem = "crpi_p_aquamarin";     break;  //  Aquamarine
                case 5: sItem = "crpi_f_chrysober";     break;  //  Chrysoberyl
                case 6: sItem = "crpi_f_coral";         break;  //  Coral
                case 7: sItem = "crpi_p_garnet";        break;  //  Garnet
                case 8: sItem = "crpi_f_jade";          break;  //  Jade
                case 9: sItem = "crpi_f_jet";           break;  //  Jet
                case 10: sItem = "crpi_p_peridot";      break;  //  Peridot
                case 11: sItem = "crpi_p_spinel";       break;  //  Spinel
                case 12: sItem = "crpi_p_topaz";        break;  //  Topaz
                case 13: sItem = "crpi_f_tourmalin";    break;  //  Tourmaline
                case 14: sItem = "crpi_o_agate";        break;  //  Agate

                case 15: sItem = "crpi_g_blackopal";    break;  //  Black Opal
                case 16: sItem = "crpi_g_blacksaph";    break;  //  Black Sapphire
                case 17: sItem = "crpi_g_diamond";      break;  //  Diamond
                case 18: sItem = "crpi_g_emerald";      break;  //  Emerald
                case 19: sItem = "crpi_g_fireopal";     break;  //  Fire Opal
                case 20: sItem = "crpi_g_opal";         break;  //  Opal
                case 21: sItem = "crpi_g_ruby";         break;  //  Ruby
                case 22: sItem = "crpi_g_sapphire";     break;  //  Sapphire
                case 23: sItem = "crpi_g_starsapph";    break;  //  Star Sapphire
            }
        }
        //:: End 21 HD - 25 HD Gems & Trade Goods Table

        if (nTableE == 6)
        //:: Start 21 HD - 25 HD Potions & Alchemy Items Table
        {
            int nPotion = Random(15)+1;
            switch (nPotion)
            {
                case 1: sItem = "crpi_broken";      break;  //  Broken Item
                case 2: sItem = "pot_lime";         break;  //  Magical Lime
                case 3: sItem = "pot_zzgresh";      break;  //  Magical Zz'gresh Berry
                case 4: sItem = "pot_holynectar";   break;  //  Holy Nectar
                case 5: sItem = "pot_plum";         break;  //  Magical Plum
                case 6: sItem = "pot_fenberry";     break;  //  Magical Fenberry
                case 7: sItem = "pot_dranja";       break;  //  Magical Dranja Berry
                case 8: sItem = "pot_grapes";       break;  //  Magical Grapes
                case 9: sItem = "pot_raspberry";    break;  //  Magical Raspberry

                case 10: sItem = "pot_cherry";      break;  //  Magical Cherry
                case 11: sItem = "pot_lemon";       break;  //  Magical Lemon
                case 12: sItem = "prc_it_shedden4"; break;  //  Shedden +4
                case 13: sItem = "pot_magdef";      break;  //  Potion of Magic Defense
                case 14: sItem = "prc_it_shedden5"; break;  //  Shedden +5

                case 15: sItem = "pot_deccan";      break;  //  Deccan Spiritberry


            }
        }
        //:: End 21 HD - 25 HD Potions & Alchemy Items Table

        if (nTableE == 7)
        //:: Start 21 HD - 25 HD Scrolls Table
        {
            int nScroll = Random(43)+1;
            switch (nScroll)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "x2_it_spdvscr903";     break;  //  Storm of Vengeance
                case 3: sItem = "x1_it_sparscr701";     break;  //  Bigby's Grasping Hand
                case 4: sItem = "nw_it_sparscr704";     break;  //  Delayed Blast Fireball
                case 5: sItem = "nw_it_sparscr708";     break;  //  Finger of Death
                case 6: sItem = "x2_it_spdvscr606";     break;  //  Greater Sanctuary
                case 7: sItem = "nw_it_sparscr705";     break;  //  Mordenkainen's Sword
                case 8: sItem = "nw_it_sparscr702";     break;  //  Power Word, Stun
                case 9: sItem = "nw_it_sparscr706";     break;  //  Prismatic Spray
                case 10: sItem = "nw_it_sparscr802";    break;  //  Protection from Spells
                case 11: sItem = "x2_it_sparscr703";    break;  //  Shadow Shield
                case 12: sItem = "nw_it_sparscr701";    break;  //  Spell Mantle
                case 13: sItem = "nw_it_sparscr703";    break;  //  Summon Creature VII
                case 14: sItem = "x1_it_sparscr801";    break;  //  Bigby's Clenched Fist
                case 15: sItem = "nw_it_sparscr803";    break;  //  Greater Planar Binding
                case 16: sItem = "nw_it_sparscr809";    break;  //  Horrid Wilting
                case 17: sItem = "nw_it_sparscr804";    break;  //  Incendiary Cloud
                case 18: sItem = "nw_it_sparscr807";    break;  //  Mass Blindness / Deafness
                case 19: sItem = "nw_it_sparscr806";    break;  //  Mass Charm
                case 20: sItem = "nw_it_sparscr801";    break;  //  Mind Blank
                case 21: sItem = "nw_it_sparscr808";    break;  //  Premonition
                case 22: sItem = "nw_it_sparscr805";    break;  //  Summon Creature VIII
                case 23: sItem = "x1_it_spdvscr802";    break;  //  Sunburst
                case 24: sItem = "x1_it_sparscr901";    break;  //  Bigby's Crushing Hand
                case 25: sItem = "x2_it_sparscr901";    break;  //  Black Blade of Disaster
                case 26: sItem = "nw_it_sparscr905";    break;  //  Dominate Monster
                case 27: sItem = "nw_it_sparscr908";    break;  //  Energy Drain
                case 28: sItem = "nw_it_sparscr902";    break;  //  Gate
                case 29: sItem = "x2_it_spdvscr902";    break;  //  Implosion
                case 30: sItem = "nw_it_sparscr906";    break;  //  Meteor Swarm
                case 31: sItem = "nw_it_sparscr903";    break;  //  Power Word, Kill
                case 32: sItem = "x2_it_sparscr902";    break;  //  Tide of Battle
                case 33: sItem = "x1_it_spdvscr901";    break;  //  Undeath's Eternal Foe
                case 34: sItem = "nw_it_sparscr909";    break;  //  Wail of the Banshee
                case 35: sItem = "nw_it_sparscr907";    break;  //  Weird
                case 36: sItem = "x2_it_sparscr701";    break;  //  Great Thunderclap
                case 37: sItem = "nw_it_spdvscr702";    break;  //  Resurrection
                case 38: sItem = "nw_it_sparscr904";    break;  //  Summon Creature IX
                case 39: sItem = "x2_it_sparscr801";    break;  //  Blackstaff
                case 40: sItem = "nw_it_sparscr614";    break;  //  Tenser's Transformation
                case 41: sItem = "nw_it_sparscr910";    break;  //  Shapechange
                case 42: sItem = "nw_it_sparscr912";    break;  //  Greater Spell Mantle
                case 43: sItem = "nw_it_sparscr901";    break;  //  Mordenkainen's Disjunction



            }
        }
        //:: End 21 HD - 25 HD Scrolls Table

        if (nTableE == 8)
        //:: Start 21 HD - 25 HD Mundane Miscellaneous Table
        {
            int nMundane = Random(34)+1;
            switch (nMundane)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "x2_it_acidbomb";       break;  //  Acid Bomb
                case 3: sItem = "x2_it_firebomb";       break;  //  Fire Bomb
                case 4: sItem = "kit_heal_3_001";       break;  //  Advanced Healing Kit
                case 5: sItem = "magicbag_002";         break;  //  Lesser Bag of Reduction
                case 6: sItem = "kit_heal_4_001";       break;  //  Expert Healing Kit
                case 7: sItem = "crft_mandrake";        break;  //  Mandrake
                case 8: sItem = "nw_it_picks003";       break;  //  Thieves' Tools +6
                case 9: sItem = "nw_it_trap003";        break;  //  Strong Spike Trap Kit
                case 10: sItem = "nw_it_trap043";       break;  //  Strong Negative Trap Kit
                case 11: sItem = "nw_it_trap011";       break;  //  Strong Tangle Trap Kit
                case 12: sItem = "nw_it_trap023";       break;  //  Strong Electrical Trap Kit
                case 13: sItem = "nw_it_trap027";       break;  //  Strong Gas Trap Kit
                case 14: sItem = "ar_itbk_alchem05";    break;  //  Azzer Lirin's Alchemy Advanced Vol. V

                case 15: sItem = "ar_it_contain001";    break;  //  Least Bag of Reduction
                case 17: sItem = "nw_it_picks004";      break;  //  Thieves' Tools +10
                case 18: sItem = "prc_it_shedden4";     break;  //  Shedden +4

                case 19: sItem = "x2_it_trap001";       break;  //  Epic Electrical Trap Kit
                case 20: sItem = "x2_it_trap002";       break;  //  Epic Fire Trap Kit
                case 21: sItem = "x2_it_trap003";       break;  //  Epic Frost Trap Kit
                case 22: sItem = "x2_it_trap004";       break;  //  Epic Sonic Trap Kit
                case 23: sItem = "nw_it_trap036";       break;  //  Deadly Acid Splash Trap Kit
                case 24: sItem = "nw_it_trap032";       break;  //  Deadly Frost Trap Kit
                case 25: sItem = "nw_it_trap040";       break;  //  Deadly Sonic Trap Kit
                case 26: sItem = "nw_it_trap008";       break;  //  Deadly Holy Trap Kit
                case 27: sItem = "nw_it_trap044";       break;  //  Deadly Negative Trap Kit
                case 28: sItem = "nw_it_trap012";       break;  //  Deadly Tangle Trap Kit
                case 29: sItem = "nw_it_trap016";       break;  //  Deadly Blob of Acid Trap Kit
                case 30: sItem = "nw_it_trap020";       break;  //  Deadly Fire Trap Kit
                case 31: sItem = "nw_it_trap004";       break;  //  Deadly Spike Trap Kit
                case 32: sItem = "nw_it_trap024";       break;  //  Deadly Electrical Trap Kit
                case 33: sItem = "nw_it_trap028";       break;  //  Deadly Gas Trap Kit
                case 34: sItem = "prc_it_shedden5";     break;  //  Shedden +5
            }
        }
        //:: End 21 HD - 25 HD Mundane Miscellaneous Table

        if (nTableE == 9)
        //:: Start 21 HD - 25 HD Magical Miscellaneous Table
        {
            int nMagic = Random(22)+1;
            switch (nMagic)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "ar_wmgrd_elem02";      break;  //  Rod of Elements
                case 3: sItem = "nw_wmgst004";          break;  //  Staff of Defense
                case 4: sItem = "nw_wmgst005";          break;  //  Staff of Power
                case 5: sItem = "ar_wmgst_radian";      break;  //  Staff of Radiance
                case 6: sItem = "ar_wmgst_decepti";     break;  //  Staff of Deception
                case 7: sItem = "ar_wpsst_avi";         break;  //  Staff of the Aviarag
                case 8: sItem = "ar_wpsst_belgoi";      break;  //  Staff of the Belgoi
                case 9: sItem = "ar_wpsst_feylaar";     break;  //  Staff of the Feylaar

                case 10: sItem = "ar_itmbk_strengt";    break;  //  Book of Strength
                case 11: sItem = "ar_it_zephyr";        break;  //  Lute of Zephyr
                case 12: sItem = "ar_wmgrd_elem03";     break;  //  Greater Rod of Elements
                case 13: sItem = "ar_wmgst_gflame";     break;  //  Groveflame
                case 14: sItem = "ar_wmgst_boon";       break;  //  Minstrel's Boon
                case 15: sItem = "ar_wmgst_frdrake";    break;  //  Staff of the Fire Drake
                case 16: sItem = "ar_wmgst_prize";      break;  //  Prize of the Dead Lands
                case 17: sItem = "ar_itm_ashelgora";    break;  //  Heart of Ash'el'gorath

                case 18: sItem = "ar_it_discord";       break;  //  Pipes of Discord
                case 19: sItem = "ar_wpsst_gaj";        break;  //  Staff of the Gaj
                case 20: sItem = "ar_wmgst_hope";       break;  //  Preserver's Hope
                case 21: sItem = "ar_wmgst_black";      break;  //  Staff of the Black
                case 22: sItem = "ar_wmgst_grystem";    break;  //  Greystem
            }
        }
        //:: End 21 HD - 25 HD Magical Miscellaneous Table

        if (nTableE == 10)
        //:: Start 21 HD - 25 HD Epic Spells & Spell Seeds Table
        {
            int nESS = Random(90)+1;
            switch (nESS)
            {
                case 1: sItem = "crpi_broken";          break;  //  Broken Item
                case 2: sItem = "epic_sd_afflict";      break;  //  Epic Spell Seed Afflict
                case 3: sItem = "epic_sd_animate";      break;  //  Epic Spell Seed Animate
                case 4: sItem = "epic_sd_animdead";     break;  //  Epic Spell Seed Animate Dead
                case 5: sItem = "epic_sd_armor";        break;  //  Epic Spell Seed Armor
                case 6: sItem = "epic_sd_banish";       break;  //  Epic Spell Seed Banish
                case 7: sItem = "epic_sd_compel";       break;  //  Epic Spell Seed Compel
                case 8: sItem = "epic_sd_conceal";      break;  //  Epic Spell Seed Conceal
                case 9: sItem = "epic_sd_conjure";      break;  //  Epic Spell Seed Conjure
                case 10: sItem = "epic_sd_contact";     break;  //  Epic Spell Seed Contact
                case 11: sItem = "epic_sd_delude";      break;  //  Epic Spell Seed Delude
                case 12: sItem = "epic_sd_destroy";     break;  //  Epic Spell Seed Destroy
                case 13: sItem = "epic_sd_dispel";      break;  //  Epic Spell Seed Dispel
                case 14: sItem = "epic_sd_energy";      break;  //  Epic Spell Seed Energy
                case 15: sItem = "epic_sd_foresee";     break;  //  Epic Spell Seed Foresee
                case 16: sItem = "epic_sd_fortify";     break;  //  Epic Spell Seed Forify
                case 17: sItem = "epic_sd_heal";        break;  //  Epic Spell Seed Heal
                case 18: sItem = "epic_sd_life";        break;  //  Epic Spell Seed Life
                case 19: sItem = "epic_sd_light";       break;  //  Epic Spell Seed Light
                case 20: sItem = "epic_sd_oppos";       break;  //  Epic Spell Seed Opposition
                case 21: sItem = "epic_sd_reflect";     break;  //  Epic Spell Seed Reflect
                case 22: sItem = "epic_sd_reveal";      break;  //  Epic Spell Seed Reveal
                case 23: sItem = "epic_sd_shadow";      break;  //  Epic Spell Seed Shadow
                case 24: sItem = "epic_sd_slay";        break;  //  Epic Spell Seed Slay
                case 25: sItem = "epic_sd_summon";      break;  //  Epic Spell Seed Summon
                case 26: sItem = "epic_sd_time";        break;  //  Epic Spell Seed Time
                case 27: sItem = "epic_sd_transfrm";    break;  //  Epic Spell Seed Transform
                case 28: sItem = "epic_sd_transprt";    break;  //  Epic Spell Seed Transport
                case 29: sItem = "epic_sd_ward";        break;  //  Epic Spell Seed Ward

                case 30: sItem = "epic_sp_audstone";    break;  //  Epic Spell Audience of Stone
                case 31: sItem = "epic_sp_achilles";    break;  //  Epic Spell Achilles Heel
                case 32: sItem = "epic_sp_allmart";     break;  //  Epic Spell Allied Martyr
                case 33: sItem = "epic_sp_allhope";     break;  //  Epic Spell All Hope Lost
                case 34: sItem = "epic_sp_anarchy";     break;  //  Epic Spell Anarchy's Call
                case 35: sItem = "epic_sp_animblas";    break;  //  Epic Spell Animus Blast
                case 36: sItem = "epic_sp_animbliz";    break;  //  Epic Spell Animus Blizzard
                case 37: sItem = "epic_sp_armyunfa";    break;  //  Epic Spell Army Unfallen
                case 38: sItem = "epic_sp_batbound";    break;  //  Epic Spell Battle Bounding
                case 39: sItem = "epic_sp_champval";    break;  //  Epic Spell Champion's Valor
                case 40: sItem = "epic_sp_contresu";    break;  //  Epic Spell Contingent Resurrection
                case 41: sItem = "epic_sp_contreun";    break;  //  Epic Spell Contingent Reunion
                case 42: sItem = "epic_sp_deadeyes";    break;  //  Epic Spell Deadeye Sense
                case 43: sItem = "epic_sp_dreamscp";    break;  //  Epic Spell Dreamscape
                case 44: sItem = "epic_sp_deathmrk";    break;  //  Epic Spell Deathmark
                case 45: sItem = "epic_sp_dullblad";    break;  //  Epic Spell Dullblades
                case 46: sItem = "epic_sp_dweomert";    break;  //  Epic Spell Dweomer Thief
                case 47: sItem = "epic_sp_enslave";     break;  //  Epic Spell Enslave
                case 48: sItem = "epic_sp_epmagarm";    break;  //  Epic Spell Epic Mage Armor
                case 49: sItem = "epic_sp_eprepuls";    break;  //  Epic Spell Epic Repulsion
                case 50: sItem = "epic_sp_epspellr";    break;  //  Epic Spell Epic Spell Reflection
                case 51: sItem = "epic_sp_epwardin";    break;  //  Epic Spell Epic Warding
                case 52: sItem = "epic_sp_eterfree";    break;  //  Epic Spell Eternal Freedom
                case 53: sItem = "epic_sp_fleetnes";    break;  //  Epic Spell Fleetness of Foot
                case 54: sItem = "epic_sp_greatrui";    break;  //  Epic Spell Greater Ruin
                case 55: sItem = "epic_sp_grspellr";    break;  //  Epic Spell Greater Spell Resistance
                case 56: sItem = "epic_sp_grtimest";    break;  //  Epic Spell Greater Timestop
                case 57: sItem = "epic_sp_hellball";    break;  //  Epic Spell Hellball
                case 58: sItem = "epic_sp_hellsend";    break;  //  Epic Spell Hell Send
                case 59: sItem = "epic_sp_hercalli";    break;  //  Epic Spell Herculean Alliance
                case 60: sItem = "epic_sp_hercempo";    break;  //  Epic Spell Herculean Empowerment
                case 61: sItem = "epic_sp_impenetr";    break;  //  Epic Spell Impenetrability
                case 62: sItem = "epic_sp_leechfie";    break;  //  Epic Spell Leech Field
                case 63: sItem = "epic_sp_legendar";    break;  //  Epic Spell Legendary Artisan
                case 64: sItem = "epic_sp_lifeforc";    break;  //  Epic Spell Life Force Transfer
                case 65: sItem = "epic_sp_magmabur";    break;  //  Epic Spell Magma Burst
                case 66: sItem = "epic_sp_momentom";    break;  //  Epic Spell Momento Mori
                case 67: sItem = "epic_sp_mummdust";    break;  //  Epic Spell Mummy Dust
                case 68: sItem = "epic_sp_nailedsk";    break;  //  Epic Spell Nailed to the Sky
                case 69: sItem = "epic_sp_nightsun";    break;  //  Epic Spell Night's Undoing
                case 70: sItem = "epic_sp_orderres";    break;  //  Epic Spell Order Restored
                case 71: sItem = "epic_sp_pathsbec";    break;  //  Epic Spell Paths Become Known
                case 72: sItem = "epic_sp_peerless";    break;  //  Epic Spell Peerless Penitence
                case 73: sItem = "epic_sp_pestilen";    break;  //  Epic Spell Pestilence
                case 74: sItem = "epic_sp_planarce";    break;  //  Epic Spell Planar Cell
                case 75: sItem = "epic_sp_psionics";    break;  //  Epic Spell Psionic Salvo
                case 76: sItem = "epic_sp_risenreu";    break;  //  Epic Spell Risen Reunited
                case 77: sItem = "epic_sp_ruin";        break;  //  Epic Spell Ruin
                case 78: sItem = "epic_sp_singsund";    break;  //  Epic Spell Singular Sunder
                case 79: sItem = "epic_sp_spelworm";    break;  //  Epic Spell Spell Worm
                case 80: sItem = "epic_sp_stormman";    break;  //  Epic Spell Storm Mantle
                case 81: sItem = "epic_sp_summaber";    break;  //  Epic Spell Summon Aberration
                case 82: sItem = "epic_sp_superbdi";    break;  //  Epic Spell Superb Dispelling
                case 83: sItem = "epic_sp_symrusta";    break;  //  Epic Spell Symrustar's Spellbinding
                case 84: sItem = "epic_sp_thewithe";    break;  //  Epic Spell The Withering
                case 85: sItem = "epic_sp_tolodine";    break;  //  Epic Spell Tolodine's Killing Wind
                case 86: sItem = "epic_sp_transvit";    break;  //  Epic Spell Transcendent Vitality
                case 87: sItem = "epic_sp_twinfien";    break;  //  Epic Spell Twinfiend
                case 88: sItem = "epic_sp_unholydi";    break;  //  Epic Spell Unholy Disciple
                case 89: sItem = "epic_sp_unimping";    break;  //  Epic Spell Unimpinged
                case 90: sItem = "epic_sp_unseenwa";    break;  //  Epic Spell Unseen Wanderer
            }
        }
        //:: End 21 HD - 25 HD Epic Spells & Spell Seeds Table
    }
    //:: End [Table E] 21 HD - 25 HD Loot Tables

    if (nMobHD > 25 && nMobHD < 40)
    //:: Start [Table F] 26 HD - 39 HD Loot Tables
    {
        int nTableF = Random(10) + 1;

        if (nTableF == 10)
        //:: Start 26 HD - 39 HD Ammo & Thrown Weapons
        {
            int nAmmo = Random(18) + 1;
            int nStack = 10+d20(2);
            switch (nAmmo)
            {
                case 1: sItem = "ar_wamar_hrtskr";      break;  // Heartseeker Arrow
                case 2: sItem = "nw_wammar008";         break;  // Poison Arrow
                case 3: sItem = "ar_wammbo_scream";     break;  // Screaming Bolts
                case 4: sItem = "ar_wampbo_acid02";     break;  // Imbued Caustic Bolt
                case 5: sItem = "ar_wampbu_elec01";     break;  // Charged Bullets
                case 6: sItem = "ar_wambu_zombie";      break;  // Zombie Bullets
                case 7: sItem = "ar_wthdt_iron01";      break;  // Iron Throwing Daggers
                case 8: sItem = "ar_wthsh_iron01";      break;  // Iron Chatchka
                case 9: sItem = "ar_wthmsh_glitte";     break;  // Glittering Chatcka
                case 10: sItem = "ar_wthax_iron01";     break;  // Iron Throwing Axes
                case 11: sItem = "ar_wthch_iron01";     break;  // Iron Chakram

                case 12: sItem = "ar_wamar_hamstr";     break;  // Hamstring Arrow
                case 13: sItem = "ar_wammar_mystic";    break;  // Mystic Arrow
                case 14: sItem = "ar_wammbo_mystic";    break;  // Mystic Bolt
                case 15: sItem = "ar_wambu_fire02";     break;  // Phosphorus Bullets
                case 16: sItem = "ar_wammbu_kapow";     break;  // Ka-Pow!
                case 17: sItem = "ar_wammbu_giant";     break;  // Giant Slayer Stones
                case 18: sItem = "ar_wthmax_nikhi";     break;  // Nikhi's Rainbow
            }
        }
        //:: End 26 HD - 39 HD Ammo & Thrown Weapons Table

        if (nTableF == 2)
        //:: Start 26 HD - 39 HD Helmets, Armor & Shields
        {
            int nArmor = Random(39)+1;
            switch (nArmor)
            {
                case 1: sItem = "ar_amclrb_advent";     break;  // High Adventurer's Robe
                case 2: sItem = "ar_amclcl_dunern";     break;  // Dunerunner Chain
                case 3: sItem = "ar_ammdcm_hereda";     break;  // Heredat's Chain of Fire
                case 4: sItem = "ar_ahvfp_bsthide";     break;  // Beasthide Plate
                case 5: sItem = "ar_amclrb_underw";     break;  // Robes of the Underworld
                case 6: sItem = "ar_amhvfp_drake";      break;  // Drake Forged Plate
                case 7: sItem = "ar_amclgb_blkslt";     break;  // Black Silt
                case 8: sItem = "ar_amhvfp_divine";     break;  // Divine Shell
                case 9: sItem = "ar_ammdbp_umber";      break;  // Umber Hulk Shell
                case 10: sItem = "ar_apclrb_essenc";    break;  // Essence Robe
                case 11: sItem = "ar_amltsl_mrange";    break;  // Master Ranger's Armor
                case 12: sItem = "ar_amclcl_rouge";     break;  // Rogue's Wrap
                case 13: sItem = "ar_amdbp_lfshape";    break;  // Life Shaped Body Armor
                case 14: sItem = "ar_apclgb_villic";    break;  // Villichi Garb
                case 15: sItem = "ar_amltlt_bless";     break;  // The Blessing of Tyr
                case 16: sItem = "ar_amhvfp_underw";    break;  // Forged Plate of the Underworld
                case 17: sItem = "ar_helm_divcasq";     break;  // Divine Casque
                case 18: sItem = "ar_helm_husil";       break;  // Black Helm of Husil
                case 19: sItem = "ar_helm_obsflame";    break;  // Obsidian Helm of Flames
                case 20: sItem = "ar_ashmlw_grafna";    break;  // Grafna's Pride
                case 21: sItem = "ar_ashpto_imbued";    break;  // Imbued Shield
                case 22: sItem = "ar_ashmto_mirror";    break;  // Mirror Shield
                case 23: sItem = "ar_ashmto_giant";     break;  // The Giantguard

                case 24: sItem = "ar_amclcl_storyt";    break;  // The Storyteller
                case 25: sItem = "ar_amltsl_rpride";    break;  // Ranger's Pride
                case 26: sItem = "ar_ammdsc_siege";     break;  // Siege Armor
                case 27: sItem = "ar_amltsl_bmastr";    break;  // Beastmaster Armor
                case 28: sItem = "ar_amltlt_land";      break;  // Armor of the Land
                case 29: sItem = "ar_ammdbp_battle";    break;  // Battlerage Armor
                case 30: sItem = "ar_amclgb_master";    break;  // Villichi Master Garb
                case 31: sItem = "ar_helm_defguise";    break;  // Defiler's Guise
                case 32: sItem = "ar_helm_fortific";    break;  // Helm of Fortification
                case 33: sItem = "ar_helm_nevas";       break;  // Neva's Glare
                case 34: sItem = "ar_helm_blkcrwn";     break;  // Black Spired Crown
                case 35: sItem = "ar_helm_maskpain";    break;  // Mask of Pain
                case 36: sItem = "ar_ashlw_lifesha";    break;  // Lifeshaped Shield
                case 37: sItem = "ar_ashplw_imbaga";    break;  // Imbued Agafari Shield
                case 38: sItem = "ar_ashsw_lifesh";     break;  // Life Shaped Small Shield
                case 39: sItem = "ar_ashmsw_imbaga";    break;  // Imbued Agafari Buckler



            }
        }
        //:: End 26 HD - 39 HD Helmets, Armor & Shields

        if (nTableF == 3)
        //:: Start 26 HD - 39 HD Weapons Table
        {
            int nWeapon = Random(71)+1;
            switch (nWeapon)
            {
                case 1: sItem = "ar_wswmbs_heart";      break;  // Heart of Darkness
                case 2: sItem = "ar_waxmbt_hades";      break;  // Hades Edge
                case 3: sItem = "ar_waxmbt_defile";     break;  // Defiled Battleaxe
                case 4: sItem = "ar_waxmbt_baals";      break;  // Ba'al's Hand
                case 5: sItem = "ar_wswmdg_nightm";     break;  // Nightmare Fang
                case 6: sItem = "ar_wswpbf_koshi";      break;  // Koshi's Friend
                case 7: sItem = "ar_wswmdg_ginos";      break;  // Gino's Backstabber
                case 8: sItem = "ar_wdbmma_chaos";      break;  // Dire Mace of Chaos
                case 9: sItem = "ar_wdbmax_garrao";     break;  // Garraouk's Edge
                case 10: sItem = "ar_wdbmax_dfence";    break;  // Lotilus of Defense
                case 11: sItem = "ar_wdbmax_nightf";    break;  // Nightfall
                case 12: sItem = "ar_waxmwr_kled";      break;  // Wrath of Kled
                case 13: sItem = "ar_waxmwr_frozen";    break;  // Frozen Waraxe
                case 14: sItem = "ar_waxmwr_sunslh";    break;  // Sunslasher
                case 15: sItem = "ar_waxmwr_helmg";     break;  // Waraxe of Helmgrond
                case 16: sItem = "ar_waxmgr_banshe";    break;  // Banshee's Sorrow
                case 17: sItem = "ar_waxmgr_toothf";    break;  // Tooth of the Fire Drake
                case 18: sItem = "ar_waxmgr_winpre";    break;  // Winter's Prelude
                case 19: sItem = "ar_waxmgr_toothw";    break;  // Tooth of the Water Drake
                case 20: sItem = "ar_waxmgr_ekairs";    break;  // Ekair's Father
                case 21: sItem = "ar_waxmgr_tootha";    break;  // Tooth of the Air Drake
                case 22: sItem = "ar_waxmgr_toothe";    break;  // Tooth of the Earth Drake
                case 23: sItem = "ar_wswmgs_severa";    break;  // Severance
                case 24: sItem = "ar_wplmhb_sever";     break;  // Severer
                case 25: sItem = "ds_wblpmh_cautrz";    break;  // Cauterizer
                case 26: sItem = "ar_wblmfh_sngift";    break;  // The Sun's Gift
                case 27: sItem = "ds_wspmka_nightf";    break;  // Nightfall
                case 28: sItem = "ds_wspmka_virana";    break;  // Virrana's Blade
                case 29: sItem = "ds_wspmka_daybrk";    break;  // Daybreaker
                case 30: sItem = "ar_wspmku_silent";    break;  // Silent Scream
                case 31: sItem = "ar_wspmku_unreqi";    break;  // Unrequited
                case 32: sItem = "ar_wblphl_hirduk";    break;  // Hirduk's Hammer
                case 33: sItem = "ar_wblmml_dytest";    break;  // Dytest's Fist
                case 34: sItem = "ar_wblmml_ianos";     break;  // Mace of Ianos
                case 35: sItem = "ar_wswpls_astral";    break;  // Astral Blade
                case 36: sItem = "ar_wswpls_dimens";    break;  // Dimensional Blade
                case 37: sItem = "r_wswmls_star";       break;  // Star's Gift
                case 38: sItem = "ar_wswmls_dksoul";    break;  // The Dark Soul
                case 39: sItem = "ar_wswmls_bcbone";    break;  // Blessed Crimson Bone
                case 40: sItem = "ar_wblmms_bodach";    break;  // Star of Bodach
                case 41: sItem = "ar_wblmms_mornin";    break;  // Star of Mourning
                case 42: sItem = "ar_wblmms_deadma";    break;  // Dead Man Walking
                case 43: sItem = "ar_wdbmqs_virran";    break;  // Virrana's Long Arm
                case 44: sItem = "ar_wdbmqs_woodmn";    break;  // Woodsman's Staff
                case 45: sItem = "ar_wdbmqs_souls";     break;  // Staff of Souls
                case 46: sItem = "ar_wswmrp_elves";     break;  // The Blade of the Elves
                case 47: sItem = "ar_wswmsc_shadow";    break;  // Shadow's Edge
                case 48: sItem = "ar_wswmsc_frost";     break;  // Frostbite
                case 49: sItem = "ar_wswpsc_shaks";     break;  // Sha'k's Leech
                case 50: sItem = "ar_wswpsc_chaka";     break;  // Chaka'zerka
                case 51: sItem = "ar_wplmsc_bastio";    break;  // Bastion's Blade
                case 52: sItem = "ar_wplmsc_raaig";     break;  // Scythe of the Raaig
                case 53: sItem = "ar_wbwpsh_phrins";    break;  // Phrin's Bow
                case 54: sItem = "ar_wbwmsh_guard";     break;  // Bow of the Guarded Lands
                case 55: sItem = "ar_wbwmsh_lifest";    break;  // Lifestalker
                case 56: sItem = "ar_wplss_lngfang";    break;  // Longfang
                case 57: sItem = "ar_wplmss_ghulk";     break;  // Ghulk's Harverster
                case 58: sItem = "ar_wplpss_drake";     break;  // Drake Bane Gythka
                case 59: sItem = "ar_wswmss_barbed";    break;  // Barbed Bone Blade
                case 60: sItem = "ar_wswmss_cerule";    break;  // Cerulean Slasher
                case 61: sItem = "ar_wspmsc_cinder";    break;  // Cinder
                case 62: sItem = "ar_wspmsc_harves";    break;  // Harvester
                case 63: sItem = "ar_wbwpsl_whoop";     break;  // War Whoop
                case 64: sItem = "ar_wdbmsw_helves";    break;  // The Heart of Elves
                case 65: sItem = "ar_wdbmsw_dichot";    break;  // Dichotomy
                case 66: sItem = "ar_wdbmsw_viper";     break;  // Viperstrike
                case 67: sItem = "ar_wblmhw_bane";      break;  // Bane of Elements
                case 68: sItem = "ar_wbmhw_corros";     break;  // Corrosion
                case 69: sItem = "ar_wspmwp_sachem";    break;  // Hair of the Sachem
                case 70: sItem = "ar_wspmwp_bklash";    break;  // Backlash
                case 71: sItem = "ar_wspmwp_black";     break;  // The Black Tongue


            }
        }
        //:: End 26 HD - 39 HD Weapons Table

        if (nTableF == 4)
        //:: Start 26 HD - 39 HD Clothing & Jewelry Table
        {
            int nGear = Random(71)+1;
            switch (nGear)
            {
                case 1: sItem = "ar_itprng_adre02";     break;  //  Greater Ring of Adrenalin
                case 2: sItem = "ar_itmnck_cha03";      break;  //  Master's Amulet of Charisma
                case 3: sItem = "ar_itmnck_con03";      break;  //  Master's Amulet of Constitution
                case 4: sItem = "ar_itmnck_dex03";      break;  //  Master's Amulet of Dexterity
                case 5: sItem = "ar_itmnck_int03";      break;  //  Master's Amulet of Intelligence
                case 6: sItem = "ar_itmnck_str03";      break;  //  Master's Amulet of Strength
                case 7: sItem = "ar_itmnck_wis03";      break;  //  Master's Amulet of Wisdom
                case 8: sItem = "ar_itmnck_galian";     break;  //  Galian's Chain
                case 9: sItem = "ar_itmnck_earthd";     break;  //  Earth Drake Heart
                case 10: sItem = "ar_itmnck_airdh";     break;  //  Air Drake Heart
                case 11: sItem = "ar_itmnck_fired";     break;  //  Fire Drake Heart
                case 12: sItem = "ar_itmnck_waterd";    break;  //  Water Drake Heart
                case 13: sItem = "ar_itmnck_drkvis";    break;  //  Amulet of Dark Visions
                case 14: sItem = "ar_itmblt_champ";     break;  //  Champion's Buckle
                case 15: sItem = "ar_itmbts_speed";     break;  //  Sandals of Speed
                case 16: sItem = "ar_itmbts_ifrit";     break;  //  Ifrit Boots
                case 17: sItem = "ar_itmbts_drake";     break;  //  Drake Forged Boots
                case 18: sItem = "ar_itpbcr_battle";    break;  //  Battle Bracers
                case 19: sItem = "ar_itmclk_travis";    break;  //  Travis's Cloak
                case 20: sItem = "ar_itglv_iron02";     break;  //  Iron Fighting Gauntlets
                case 21: sItem = "ar_itmglv_wizard";    break;  //  Preserver's Gloves
                case 22: sItem = "ar_itmglv_faith";     break;  //  Gauntlets of Faith
                case 23: sItem = "ar_itmglv_zephry";    break;  //  Zephryn's Gloves
                case 24: sItem = "ar_itmglv_defile";    break;  //  Defiler's Gauntlets
                case 25: sItem = "ar_itmglv_bard";      break;  //  Bard Gloves
                case 26: sItem = "ar_itpglv_virann";    break;  //  Viranna's Grasp
                case 27: sItem = "ar_itpglv_master";    break;  //  Villichi Master Gauntlets
                case 28: sItem = "ar_itmrng_cha03";     break;  //  Master's Ring of Charisma
                case 29: sItem = "ar_itmrng_con03";     break;  //  Master's Ring of Constitution
                case 30: sItem = "ar_itmrng_dex03";     break;  //  Master's Ring of Dexterity
                case 31: sItem = "ar_itmrng_int03";     break;  //  Master's Ring of Intelligence
                case 32: sItem = "ar_itmrng_str03";     break;  //  Master's Ring of Strength
                case 33: sItem = "ar_itmrng_wis03";     break;  //  Master's Ring of Wisdom
                case 34: sItem = "ar_itprng_rage";      break;  //  Ring of Rage
                case 35: sItem = "ar_itmrng_sr01";      break;  //  Ring of Spell Resistance
                case 36: sItem = "ar_itmrng_age01";     break;  //  Ring of Age
                case 37: sItem = "ar_itmrng_nature";    break;  //  Nature's Gift
                case 38: sItem = "ar_itprng_sense";     break;  //  Sensory Ring
                case 39: sItem = "ar_itmrng_hate";      break;  //  Ring of Hate
                case 40: sItem = "ar_itmrng_sunrun";    break;  //  Sunrunner Ring
                case 41: sItem = "ar_itmrng_sage";      break;  //  Sage's Ring

                case 42: sItem = "ar_itmrng_thrax";     break;  //  Lich's Greed Ring
                case 43: sItem = "ar_itmnck_cha04";     break;  //  Iconic Amulet of Charisma
                case 44: sItem = "ar_itmnck_con04";     break;  //  Iconic Amulet of Constitution
                case 45: sItem = "ar_itmnck_dex04";     break;  //  Iconic Amulet of Dexterity
                case 46: sItem = "ar_itmnck_int04";     break;  //  Iconic Amulet of Intelligence
                case 47: sItem = "ar_itmnck_str04";     break;  //  Iconic Amulet of Strength
                case 48: sItem = "ar_itmnck_wis04";     break;  //  Iconic Amulet of Wisdom
                case 49: sItem = "ar_itpnck_hocean";    break;  //  Heart of the Ocean
                case 50: sItem = "ar_itmblt_undyin";    break;  //  Belt of the Undying
                case 51: sItem = "ar_itblt_power";      break;  //  Girdle of Power
                case 52: sItem = "ar_itblt_resili";     break;  //  Girdle of Resilience
                case 53: sItem = "ar_itmbts_arena";     break;  //  Gladiator Boots
                case 54: sItem = "ar_itmbts_draqo";     break;  //  Boots of the Draqoman
                case 55: sItem = "ar_itmbcr_wardng";    break;  //  Bracers of Warding
                case 56: sItem = "at_itmclk_spectr";    break;  //  Spectral Cloak
                case 57: sItem = "at_itmclk_necro";     break;  //  Necromant's Cloak
                case 58: sItem = "ar_itmclk_torak";     break;  //  Torak's Wrap
                case 59: sItem = "at_itmclk_kaisha";    break;  //  Kaisharga's Cape
                case 60: sItem = "ar_itmglv_bledge";    break;  //  Blinding Edge Gauntlets
                case 61: sItem = "ar_itmglv_gtouch";    break;  //  Gentle Touch
                case 62: sItem = "ar_itpglv_obs03";     break;  //  Imbued Obsidian Wrist Razors
                case 63: sItem = "ar_itmglv_sister";    break;  //  Wrath of the Sisterhood
                case 64: sItem = "ar_itpglv_repell";    break;  //  Repellant Gloves
                case 65: sItem = "ar_itmrng_cha04";     break;  //  Iconic Ring of Charisma
                case 66: sItem = "ar_itmrng_con04";     break;  //  Iconic Ring of Consitution
                case 67: sItem = "ar_itmrng_dex04";     break;  //  Iconic Ring of Dexterity
                case 68: sItem = "ar_itmrng_int04";     break;  //  Iconic Ring of Intelligence
                case 69: sItem = "ar_itmrng_str04";     break;  //  Iconic Ring of Strength
                case 70: sItem = "ar_itmrng_wis04";     break;  //  Iconic Ring of Wisdom
                case 71: sItem = "ar_itmrng_life";      break;  //  Ring of Life

            }
        }
        //:: End 26 HD - 39 HD Clothing & Jewelry Table

        if (nTableF == 5)
        //:: Start 26 HD - 39 HD Clothing & Jewelry Table
        {
            int nGems = Random(22)+1;
            switch (nGems)
            {
                case 1: sItem = "crpi_o_agate";         break;  //  Agate
                case 2: sItem = "crpi_f_amber";         break;  //  Amber
                case 3: sItem = "crpi_f_amethyst";      break;  //  Amethyst
                case 4: sItem = "crpi_p_aquamarin";     break;  //  Aquamarine
                case 5: sItem = "crpi_f_chrysober";     break;  //  Chrysoberyl
                case 6: sItem = "crpi_f_coral";         break;  //  Coral
                case 7: sItem = "crpi_p_garnet";        break;  //  Garnet
                case 8: sItem = "crpi_f_jade";          break;  //  Jade
                case 9: sItem = "crpi_f_jet";           break;  //  Jet
                case 10: sItem = "crpi_p_peridot";      break;  //  Peridot
                case 11: sItem = "crpi_p_spinel";       break;  //  Spinel
                case 12: sItem = "crpi_p_topaz";        break;  //  Topaz
                case 13: sItem = "crpi_f_tourmalin";    break;  //  Tourmaline

                case 14: sItem = "crpi_g_starsapph";    break;  //  Star Sapphire
                case 15: sItem = "crpi_g_blackopal";    break;  //  Black Opal
                case 16: sItem = "crpi_g_blacksaph";    break;  //  Black Sapphire
                case 17: sItem = "crpi_g_diamond";      break;  //  Diamond
                case 18: sItem = "crpi_g_emerald";      break;  //  Emerald
                case 19: sItem = "crpi_g_fireopal";     break;  //  Fire Opal
                case 20: sItem = "crpi_g_opal";         break;  //  Opal
                case 21: sItem = "crpi_g_ruby";         break;  //  Ruby
                case 22: sItem = "crpi_g_sapphire";     break;  //  Sapphire

            }
        }
        //:: End 26 HD - 39 HD Clothing & Jewelry Table

        if (nTableF == 6)
        //:: Start 26 HD - 39 HD Potions & Alchemy Items Table
        {
            int nPotion = Random(14)+1;
            switch (nPotion)
            {
                case 1: sItem = "pot_deccan";       break;  //  Deccan Spiritberry
                case 2: sItem = "pot_lime";         break;  //  Magical Lime
                case 3: sItem = "pot_zzgresh";      break;  //  Magical Zz'gresh Berry
                case 4: sItem = "pot_holynectar";   break;  //  Holy Nectar
                case 5: sItem = "pot_plum";         break;  //  Magical Plum
                case 6: sItem = "pot_fenberry";     break;  //  Magical Fenberry
                case 7: sItem = "pot_dranja";       break;  //  Magical Dranja Berry
                case 8: sItem = "pot_grapes";       break;  //  Magical Grapes
                case 9: sItem = "pot_raspberry";    break;  //  Magical Raspberry

                case 10: sItem = "pot_cherry";      break;  //  Magical Cherry
                case 11: sItem = "pot_lemon";       break;  //  Magical Lemon
                case 12: sItem = "prc_it_shedden4"; break;  //  Shedden +4
                case 13: sItem = "pot_magdef";      break;  //  Potion of Magic Defense
                case 14: sItem = "prc_it_shedden5"; break;  //  Shedden +5
            }
        }
        //:: End 26 HD - 39 HD Potions & Alchemy Items Table

        if (nTableF == 7)
        //:: Start 26 HD - 39 HD Scrolls Table
        {
            int nScroll = Random(42)+1;
            switch (nScroll)
            {
                case 1: sItem = "nw_it_sparscr901";     break;  //  Mordenkainen's Disjunction
                case 2: sItem = "x2_it_spdvscr903";     break;  //  Storm of Vengeance
                case 3: sItem = "x1_it_sparscr701";     break;  //  Bigby's Grasping Hand
                case 4: sItem = "nw_it_sparscr704";     break;  //  Delayed Blast Fireball
                case 5: sItem = "nw_it_sparscr708";     break;  //  Finger of Death
                case 6: sItem = "x2_it_spdvscr606";     break;  //  Greater Sanctuary
                case 7: sItem = "nw_it_sparscr705";     break;  //  Mordenkainen's Sword
                case 8: sItem = "nw_it_sparscr702";     break;  //  Power Word, Stun
                case 9: sItem = "nw_it_sparscr706";     break;  //  Prismatic Spray
                case 10: sItem = "nw_it_sparscr802";    break;  //  Protection from Spells
                case 11: sItem = "x2_it_sparscr703";    break;  //  Shadow Shield
                case 12: sItem = "nw_it_sparscr701";    break;  //  Spell Mantle
                case 13: sItem = "nw_it_sparscr703";    break;  //  Summon Creature VII
                case 14: sItem = "x1_it_sparscr801";    break;  //  Bigby's Clenched Fist
                case 15: sItem = "nw_it_sparscr803";    break;  //  Greater Planar Binding
                case 16: sItem = "nw_it_sparscr809";    break;  //  Horrid Wilting
                case 17: sItem = "nw_it_sparscr804";    break;  //  Incendiary Cloud
                case 18: sItem = "nw_it_sparscr807";    break;  //  Mass Blindness / Deafness
                case 19: sItem = "nw_it_sparscr806";    break;  //  Mass Charm
                case 20: sItem = "nw_it_sparscr801";    break;  //  Mind Blank
                case 21: sItem = "nw_it_sparscr808";    break;  //  Premonition
                case 22: sItem = "nw_it_sparscr805";    break;  //  Summon Creature VIII
                case 23: sItem = "x1_it_spdvscr802";    break;  //  Sunburst
                case 24: sItem = "x1_it_sparscr901";    break;  //  Bigby's Crushing Hand
                case 25: sItem = "x2_it_sparscr901";    break;  //  Black Blade of Disaster
                case 26: sItem = "nw_it_sparscr905";    break;  //  Dominate Monster
                case 27: sItem = "nw_it_sparscr908";    break;  //  Energy Drain
                case 28: sItem = "nw_it_sparscr902";    break;  //  Gate
                case 29: sItem = "x2_it_spdvscr902";    break;  //  Implosion
                case 30: sItem = "nw_it_sparscr906";    break;  //  Meteor Swarm
                case 31: sItem = "nw_it_sparscr903";    break;  //  Power Word, Kill
                case 32: sItem = "x2_it_sparscr902";    break;  //  Tide of Battle
                case 33: sItem = "x1_it_spdvscr901";    break;  //  Undeath's Eternal Foe
                case 34: sItem = "nw_it_sparscr909";    break;  //  Wail of the Banshee
                case 35: sItem = "nw_it_sparscr907";    break;  //  Weird
                case 36: sItem = "x2_it_sparscr701";    break;  //  Great Thunderclap
                case 37: sItem = "nw_it_spdvscr702";    break;  //  Resurrection
                case 38: sItem = "nw_it_sparscr904";    break;  //  Summon Creature IX
                case 39: sItem = "x2_it_sparscr801";    break;  //  Blackstaff
                case 40: sItem = "nw_it_sparscr614";    break;  //  Tenser's Transformation
                case 41: sItem = "nw_it_sparscr910";    break;  //  Shapechange
                case 42: sItem = "nw_it_sparscr912";    break;  //  Greater Spell Mantle
            }
        }
        //:: End 26 HD - 39 HD Scrolls Table

        if (nTableF == 8)
        //:: Start 26 HD - 39 HD Mundane Miscellaneous Table
        {
            int nMundane = Random(19)+1;
            switch (nMundane)
            {
                case 1: sItem = "ar_it_contain001";     break;  //  Least Bag of Reduction
                case 2: sItem = "nw_it_picks004";       break;  //  Thieves' Tools +10
                case 3: sItem = "prc_it_shedden4";      break;  //  Shedden +4

                case 4: sItem = "x2_it_trap001";        break;  //  Epic Electrical Trap Kit
                case 5: sItem = "x2_it_trap002";        break;  //  Epic Fire Trap Kit
                case 6: sItem = "x2_it_trap003";        break;  //  Epic Frost Trap Kit
                case 7: sItem = "x2_it_trap004";        break;  //  Epic Sonic Trap Kit
                case 8: sItem = "nw_it_trap036";        break;  //  Deadly Acid Splash Trap Kit
                case 9: sItem = "nw_it_trap032";        break;  //  Deadly Frost Trap Kit
                case 10: sItem = "nw_it_trap040";       break;  //  Deadly Sonic Trap Kit
                case 11: sItem = "nw_it_trap008";       break;  //  Deadly Holy Trap Kit
                case 12: sItem = "nw_it_trap044";       break;  //  Deadly Negative Trap Kit
                case 13: sItem = "nw_it_trap012";       break;  //  Deadly Tangle Trap Kit
                case 14: sItem = "nw_it_trap016";       break;  //  Deadly Blob of Acid Trap Kit
                case 15: sItem = "nw_it_trap020";       break;  //  Deadly Fire Trap Kit
                case 16: sItem = "nw_it_trap004";       break;  //  Deadly Spike Trap Kit
                case 17: sItem = "nw_it_trap024";       break;  //  Deadly Electrical Trap Kit
                case 18: sItem = "nw_it_trap028";       break;  //  Deadly Gas Trap Kit
                case 19: sItem = "prc_it_shedden5";     break;  //  Shedden +5
            }
        }
        //:: End 26 HD - 39 HD Mundane Miscellaneous Table

        if (nTableF == 9)
        //:: Start 26 HD - 39 HD Magical Miscellaneous Table
        {
            int nMagic = Random(13)+1;
            switch (nMagic)
            {
                case 1: sItem = "ar_itmbk_strengt";     break;  //  Book of Strength
                case 2: sItem = "ar_it_zephyr";         break;  //  Lute of Zephyr
                case 3: sItem = "ar_wmgrd_elem03";      break;  //  Greater Rod of Elements
                case 4: sItem = "ar_wmgst_gflame";      break;  //  Groveflame
                case 5: sItem = "ar_wmgst_boon";        break;  //  Minstrel's Boon
                case 6: sItem = "ar_wmgst_frdrake";     break;  //  Staff of the Fire Drake
                case 7: sItem = "ar_wmgst_prize";       break;  //  Prize of the Dead Lands
                case 8: sItem = "ar_itm_ashelgora";     break;  //  Heart of Ash'el'gorath

                case 9: sItem = "ar_it_discord";        break;  //  Pipes of Discord
                case 10: sItem = "ar_wpsst_gaj";        break;  //  Staff of the Gaj
                case 11: sItem = "ar_wmgst_hope";       break;  //  Preserver's Hope
                case 12: sItem = "ar_wmgst_black";      break;  //  Staff of the Black
                case 13: sItem = "ar_wmgst_grystem";    break;  //  Greystem
            }
        }
        //:: End 26 HD - 39 HD Magical Miscellaneous Table

        if (nTableF == 1)
        //:: Start End 26 HD - 39 HD Epic Spells & Spell Seeds Table
        {
            int nESS = Random(89)+1;
            switch (nESS)
            {
                case 1: sItem = "epic_sd_ward";         break;  //  Epic Spell Seed Ward
                case 2: sItem = "epic_sd_afflict";      break;  //  Epic Spell Seed Afflict
                case 3: sItem = "epic_sd_animate";      break;  //  Epic Spell Seed Animate
                case 4: sItem = "epic_sd_animdead";     break;  //  Epic Spell Seed Animate Dead
                case 5: sItem = "epic_sd_armor";        break;  //  Epic Spell Seed Armor
                case 6: sItem = "epic_sd_banish";       break;  //  Epic Spell Seed Banish
                case 7: sItem = "epic_sd_compel";       break;  //  Epic Spell Seed Compel
                case 8: sItem = "epic_sd_conceal";      break;  //  Epic Spell Seed Conceal
                case 9: sItem = "epic_sd_conjure";      break;  //  Epic Spell Seed Conjure
                case 10: sItem = "epic_sd_contact";     break;  //  Epic Spell Seed Contact
                case 11: sItem = "epic_sd_delude";      break;  //  Epic Spell Seed Delude
                case 12: sItem = "epic_sd_destroy";     break;  //  Epic Spell Seed Destroy
                case 13: sItem = "epic_sd_dispel";      break;  //  Epic Spell Seed Dispel
                case 14: sItem = "epic_sd_energy";      break;  //  Epic Spell Seed Energy
                case 15: sItem = "epic_sd_foresee";     break;  //  Epic Spell Seed Foresee
                case 16: sItem = "epic_sd_fortify";     break;  //  Epic Spell Seed Forify
                case 17: sItem = "epic_sd_heal";        break;  //  Epic Spell Seed Heal
                case 18: sItem = "epic_sd_life";        break;  //  Epic Spell Seed Life
                case 19: sItem = "epic_sd_light";       break;  //  Epic Spell Seed Light
                case 20: sItem = "epic_sd_oppos";       break;  //  Epic Spell Seed Opposition
                case 21: sItem = "epic_sd_reflect";     break;  //  Epic Spell Seed Reflect
                case 22: sItem = "epic_sd_reveal";      break;  //  Epic Spell Seed Reveal
                case 23: sItem = "epic_sd_shadow";      break;  //  Epic Spell Seed Shadow
                case 24: sItem = "epic_sd_slay";        break;  //  Epic Spell Seed Slay
                case 25: sItem = "epic_sd_summon";      break;  //  Epic Spell Seed Summon
                case 26: sItem = "epic_sd_time";        break;  //  Epic Spell Seed Time
                case 27: sItem = "epic_sd_transfrm";    break;  //  Epic Spell Seed Transform
                case 28: sItem = "epic_sd_transprt";    break;  //  Epic Spell Seed Transport

                case 29: sItem = "epic_sp_unseenwa";    break;  //  Epic Spell Unseen Wanderer
                case 30: sItem = "epic_sp_audstone";    break;  //  Epic Spell Audience of Stone
                case 31: sItem = "epic_sp_achilles";    break;  //  Epic Spell Achilles Heel
                case 32: sItem = "epic_sp_allmart";     break;  //  Epic Spell Allied Martyr
                case 33: sItem = "epic_sp_allhope";     break;  //  Epic Spell All Hope Lost
                case 34: sItem = "epic_sp_anarchy";     break;  //  Epic Spell Anarchy's Call
                case 35: sItem = "epic_sp_animblas";    break;  //  Epic Spell Animus Blast
                case 36: sItem = "epic_sp_animbliz";    break;  //  Epic Spell Animus Blizzard
                case 37: sItem = "epic_sp_armyunfa";    break;  //  Epic Spell Army Unfallen
                case 38: sItem = "epic_sp_batbound";    break;  //  Epic Spell Battle Bounding
                case 39: sItem = "epic_sp_champval";    break;  //  Epic Spell Champion's Valor
                case 40: sItem = "epic_sp_contresu";    break;  //  Epic Spell Contingent Resurrection
                case 41: sItem = "epic_sp_contreun";    break;  //  Epic Spell Contingent Reunion
                case 42: sItem = "epic_sp_deadeyes";    break;  //  Epic Spell Deadeye Sense
                case 43: sItem = "epic_sp_dreamscp";    break;  //  Epic Spell Dreamscape
                case 44: sItem = "epic_sp_deathmrk";    break;  //  Epic Spell Deathmark
                case 45: sItem = "epic_sp_dullblad";    break;  //  Epic Spell Dullblades
                case 46: sItem = "epic_sp_dweomert";    break;  //  Epic Spell Dweomer Thief
                case 47: sItem = "epic_sp_enslave";     break;  //  Epic Spell Enslave
                case 48: sItem = "epic_sp_epmagarm";    break;  //  Epic Spell Epic Mage Armor
                case 49: sItem = "epic_sp_eprepuls";    break;  //  Epic Spell Epic Repulsion
                case 50: sItem = "epic_sp_epspellr";    break;  //  Epic Spell Epic Spell Reflection
                case 51: sItem = "epic_sp_epwardin";    break;  //  Epic Spell Epic Warding
                case 52: sItem = "epic_sp_eterfree";    break;  //  Epic Spell Eternal Freedom
                case 53: sItem = "epic_sp_fleetnes";    break;  //  Epic Spell Fleetness of Foot
                case 54: sItem = "epic_sp_greatrui";    break;  //  Epic Spell Greater Ruin
                case 55: sItem = "epic_sp_grspellr";    break;  //  Epic Spell Greater Spell Resistance
                case 56: sItem = "epic_sp_grtimest";    break;  //  Epic Spell Greater Timestop
                case 57: sItem = "epic_sp_hellball";    break;  //  Epic Spell Hellball
                case 58: sItem = "epic_sp_hellsend";    break;  //  Epic Spell Hell Send
                case 59: sItem = "epic_sp_hercalli";    break;  //  Epic Spell Herculean Alliance
                case 60: sItem = "epic_sp_hercempo";    break;  //  Epic Spell Herculean Empowerment
                case 61: sItem = "epic_sp_impenetr";    break;  //  Epic Spell Impenetrability
                case 62: sItem = "epic_sp_leechfie";    break;  //  Epic Spell Leech Field
                case 63: sItem = "epic_sp_legendar";    break;  //  Epic Spell Legendary Artisan
                case 64: sItem = "epic_sp_lifeforc";    break;  //  Epic Spell Life Force Transfer
                case 65: sItem = "epic_sp_magmabur";    break;  //  Epic Spell Magma Burst
                case 66: sItem = "epic_sp_momentom";    break;  //  Epic Spell Momento Mori
                case 67: sItem = "epic_sp_mummdust";    break;  //  Epic Spell Mummy Dust
                case 68: sItem = "epic_sp_nailedsk";    break;  //  Epic Spell Nailed to the Sky
                case 69: sItem = "epic_sp_nightsun";    break;  //  Epic Spell Night's Undoing
                case 70: sItem = "epic_sp_orderres";    break;  //  Epic Spell Order Restored
                case 71: sItem = "epic_sp_pathsbec";    break;  //  Epic Spell Paths Become Known
                case 72: sItem = "epic_sp_peerless";    break;  //  Epic Spell Peerless Penitence
                case 73: sItem = "epic_sp_pestilen";    break;  //  Epic Spell Pestilence
                case 74: sItem = "epic_sp_planarce";    break;  //  Epic Spell Planar Cell
                case 75: sItem = "epic_sp_psionics";    break;  //  Epic Spell Psionic Salvo
                case 76: sItem = "epic_sp_risenreu";    break;  //  Epic Spell Risen Reunited
                case 77: sItem = "epic_sp_ruin";        break;  //  Epic Spell Ruin
                case 78: sItem = "epic_sp_singsund";    break;  //  Epic Spell Singular Sunder
                case 79: sItem = "epic_sp_spelworm";    break;  //  Epic Spell Spell Worm
                case 80: sItem = "epic_sp_stormman";    break;  //  Epic Spell Storm Mantle
                case 81: sItem = "epic_sp_summaber";    break;  //  Epic Spell Summon Aberration
                case 82: sItem = "epic_sp_superbdi";    break;  //  Epic Spell Superb Dispelling
                case 83: sItem = "epic_sp_symrusta";    break;  //  Epic Spell Symrustar's Spellbinding
                case 84: sItem = "epic_sp_thewithe";    break;  //  Epic Spell The Withering
                case 85: sItem = "epic_sp_tolodine";    break;  //  Epic Spell Tolodine's Killing Wind
                case 86: sItem = "epic_sp_transvit";    break;  //  Epic Spell Transcendent Vitality
                case 87: sItem = "epic_sp_twinfien";    break;  //  Epic Spell Twinfiend
                case 88: sItem = "epic_sp_unholydi";    break;  //  Epic Spell Unholy Disciple
                case 89: sItem = "epic_sp_unimping";    break;  //  Epic Spell Unimpinged

            }
        }
        //:: End End 26 HD - 39 HD Epic Spells & Spell Seeds Table
    }
    //:: End [Table F] 26 HD - 39 HD Loot Tables

    if (nMobHD > 39 && nMobHD < 60)
    //:: Start [Table G] 40 HD - 59 HD Loot Tables
    {
        int nUber = d6(1);
        if (nUber > 4) { UberLoot(); }

        int nTableG = Random(10) + 1;

        if (nTableG == 1)
        //:: Start 40 HD - 59 HD Ammo & Thrown Weapons
        {
            int nAmmo = Random(18) + 1;
            int nStack = 10+d20(2);
            switch (nAmmo)
            {
                case 1: sItem = "ar_wamar_hrtskr";      break;  // Heartseeker Arrow
                case 2: sItem = "nw_wammar008";         break;  // Poison Arrow
                case 3: sItem = "ar_wammbo_scream";     break;  // Screaming Bolts
                case 4: sItem = "ar_wampbo_acid02";     break;  // Imbued Caustic Bolt
                case 5: sItem = "ar_wampbu_elec01";     break;  // Charged Bullets
                case 6: sItem = "ar_wambu_zombie";      break;  // Zombie Bullets
                case 7: sItem = "ar_wthdt_iron01";      break;  // Iron Throwing Daggers
                case 8: sItem = "ar_wthsh_iron01";      break;  // Iron Chatchka
                case 9: sItem = "ar_wthmsh_glitte";     break;  // Glittering Chatcka
                case 10: sItem = "ar_wthax_iron01";     break;  // Iron Throwing Axes
                case 11: sItem = "ar_wthch_iron01";     break;  // Iron Chakram

                case 12: sItem = "ar_wamar_hamstr";     break;  // Hamstring Arrow
                case 13: sItem = "ar_wammar_mystic";    break;  // Mystic Arrow
                case 14: sItem = "ar_wammbo_mystic";    break;  // Mystic Bolt
                case 15: sItem = "ar_wambu_fire02";     break;  // Phosphorus Bullets
                case 16: sItem = "ar_wammbu_kapow";     break;  // Ka-Pow!
                case 17: sItem = "ar_wammbu_giant";     break;  // Giant Slayer Stones
                case 18: sItem = "ar_wthmax_nikhi";     break;  // Nikhi's Rainbow
            }
        }
        //:: End 40 HD - 59 HD Ammo & Thrown Weapons Table

        if (nTableG == 2)
        //:: Start 40 HD - 59 HD Helmets, Armor & Shields
        {
            int nArmor = Random(39)+1;
            switch (nArmor)
            {
                case 1: sItem = "ar_amclrb_advent";     break;  // High Adventurer's Robe
                case 2: sItem = "ar_amclcl_dunern";     break;  // Dunerunner Chain
                case 3: sItem = "ar_ammdcm_hereda";     break;  // Heredat's Chain of Fire
                case 4: sItem = "ar_ahvfp_bsthide";     break;  // Beasthide Plate
                case 5: sItem = "ar_amclrb_underw";     break;  // Robes of the Underworld
                case 6: sItem = "ar_amhvfp_drake";      break;  // Drake Forged Plate
                case 7: sItem = "ar_amclgb_blkslt";     break;  // Black Silt
                case 8: sItem = "ar_amhvfp_divine";     break;  // Divine Shell
                case 9: sItem = "ar_ammdbp_umber";      break;  // Umber Hulk Shell
                case 10: sItem = "ar_apclrb_essenc";    break;  // Essence Robe
                case 11: sItem = "ar_amltsl_mrange";    break;  // Master Ranger's Armor
                case 12: sItem = "ar_amclcl_rouge";     break;  // Rogue's Wrap
                case 13: sItem = "ar_amdbp_lfshape";    break;  // Life Shaped Body Armor
                case 14: sItem = "ar_apclgb_villic";    break;  // Villichi Garb
                case 15: sItem = "ar_amltlt_bless";     break;  // The Blessing of Tyr
                case 16: sItem = "ar_amhvfp_underw";    break;  // Forged Plate of the Underworld
                case 17: sItem = "ar_helm_divcasq";     break;  // Divine Casque
                case 18: sItem = "ar_helm_husil";       break;  // Black Helm of Husil
                case 19: sItem = "ar_helm_obsflame";    break;  // Obsidian Helm of Flames
                case 20: sItem = "ar_ashmlw_grafna";    break;  // Grafna's Pride
                case 21: sItem = "ar_ashpto_imbued";    break;  // Imbued Shield
                case 22: sItem = "ar_ashmto_mirror";    break;  // Mirror Shield
                case 23: sItem = "ar_ashmto_giant";     break;  // The Giantguard

                case 24: sItem = "ar_amclcl_storyt";    break;  // The Storyteller
                case 25: sItem = "ar_amltsl_rpride";    break;  // Ranger's Pride
                case 26: sItem = "ar_ammdsc_siege";     break;  // Siege Armor
                case 27: sItem = "ar_amltsl_bmastr";    break;  // Beastmaster Armor
                case 28: sItem = "ar_amltlt_land";      break;  // Armor of the Land
                case 29: sItem = "ar_ammdbp_battle";    break;  // Battlerage Armor
                case 30: sItem = "ar_amclgb_master";    break;  // Villichi Master Garb
                case 31: sItem = "ar_helm_defguise";    break;  // Defiler's Guise
                case 32: sItem = "ar_helm_fortific";    break;  // Helm of Fortification
                case 33: sItem = "ar_helm_nevas";       break;  // Neva's Glare
                case 34: sItem = "ar_helm_blkcrwn";     break;  // Black Spired Crown
                case 35: sItem = "ar_helm_maskpain";    break;  // Mask of Pain
                case 36: sItem = "ar_ashlw_lifesha";    break;  // Lifeshaped Shield
                case 37: sItem = "ar_ashplw_imbaga";    break;  // Imbued Agafari Shield
                case 38: sItem = "ar_ashsw_lifesh";     break;  // Life Shaped Small Shield
                case 39: sItem = "ar_ashmsw_imbaga";    break;  // Imbued Agafari Buckler



            }
        }
        //:: End 40 HD - 59 HD Helmets, Armor & Shields

        if (nTableG == 3)
        //:: Start 40 HD - 59 HD Weapons Table
        {
            int nWeapon = Random(71)+1;
            switch (nWeapon)
            {
                case 1: sItem = "ar_wswmbs_heart";      break;  // Heart of Darkness
                case 2: sItem = "ar_waxmbt_hades";      break;  // Hades Edge
                case 3: sItem = "ar_waxmbt_defile";     break;  // Defiled Battleaxe
                case 4: sItem = "ar_waxmbt_baals";      break;  // Ba'al's Hand
                case 5: sItem = "ar_wswmdg_nightm";     break;  // Nightmare Fang
                case 6: sItem = "ar_wswpbf_koshi";      break;  // Koshi's Friend
                case 7: sItem = "ar_wswmdg_ginos";      break;  // Gino's Backstabber
                case 8: sItem = "ar_wdbmma_chaos";      break;  // Dire Mace of Chaos
                case 9: sItem = "ar_wdbmax_garrao";     break;  // Garraouk's Edge
                case 10: sItem = "ar_wdbmax_dfence";    break;  // Lotilus of Defense
                case 11: sItem = "ar_wdbmax_nightf";    break;  // Nightfall
                case 12: sItem = "ar_waxmwr_kled";      break;  // Wrath of Kled
                case 13: sItem = "ar_waxmwr_frozen";    break;  // Frozen Waraxe
                case 14: sItem = "ar_waxmwr_sunslh";    break;  // Sunslasher
                case 15: sItem = "ar_waxmwr_helmg";     break;  // Waraxe of Helmgrond
                case 16: sItem = "ar_waxmgr_banshe";    break;  // Banshee's Sorrow
                case 17: sItem = "ar_waxmgr_toothf";    break;  // Tooth of the Fire Drake
                case 18: sItem = "ar_waxmgr_winpre";    break;  // Winter's Prelude
                case 19: sItem = "ar_waxmgr_toothw";    break;  // Tooth of the Water Drake
                case 20: sItem = "ar_waxmgr_ekairs";    break;  // Ekair's Father
                case 21: sItem = "ar_waxmgr_tootha";    break;  // Tooth of the Air Drake
                case 22: sItem = "ar_waxmgr_toothe";    break;  // Tooth of the Earth Drake
                case 23: sItem = "ar_wswmgs_severa";    break;  // Severance
                case 24: sItem = "ar_wplmhb_sever";     break;  // Severer
                case 25: sItem = "ds_wblpmh_cautrz";    break;  // Cauterizer
                case 26: sItem = "ar_wblmfh_sngift";    break;  // The Sun's Gift
                case 27: sItem = "ds_wspmka_nightf";    break;  // Nightfall
                case 28: sItem = "ds_wspmka_virana";    break;  // Virrana's Blade
                case 29: sItem = "ds_wspmka_daybrk";    break;  // Daybreaker
                case 30: sItem = "ar_wspmku_silent";    break;  // Silent Scream
                case 31: sItem = "ar_wspmku_unreqi";    break;  // Unrequited
                case 32: sItem = "ar_wblphl_hirduk";    break;  // Hirduk's Hammer
                case 33: sItem = "ar_wblmml_dytest";    break;  // Dytest's Fist
                case 34: sItem = "ar_wblmml_ianos";     break;  // Mace of Ianos
                case 35: sItem = "ar_wswpls_astral";    break;  // Astral Blade
                case 36: sItem = "ar_wswpls_dimens";    break;  // Dimensional Blade
                case 37: sItem = "r_wswmls_star";       break;  // Star's Gift
                case 38: sItem = "ar_wswmls_dksoul";    break;  // The Dark Soul
                case 39: sItem = "ar_wswmls_bcbone";    break;  // Blessed Crimson Bone
                case 40: sItem = "ar_wblmms_bodach";    break;  // Star of Bodach
                case 41: sItem = "ar_wblmms_mornin";    break;  // Star of Mourning
                case 42: sItem = "ar_wblmms_deadma";    break;  // Dead Man Walking
                case 43: sItem = "ar_wdbmqs_virran";    break;  // Virrana's Long Arm
                case 44: sItem = "ar_wdbmqs_woodmn";    break;  // Woodsman's Staff
                case 45: sItem = "ar_wdbmqs_souls";     break;  // Staff of Souls
                case 46: sItem = "ar_wswmrp_elves";     break;  // The Blade of the Elves
                case 47: sItem = "ar_wswmsc_shadow";    break;  // Shadow's Edge
                case 48: sItem = "ar_wswmsc_frost";     break;  // Frostbite
                case 49: sItem = "ar_wswpsc_shaks";     break;  // Sha'k's Leech
                case 50: sItem = "ar_wswpsc_chaka";     break;  // Chaka'zerka
                case 51: sItem = "ar_wplmsc_bastio";    break;  // Bastion's Blade
                case 52: sItem = "ar_wplmsc_raaig";     break;  // Scythe of the Raaig
                case 53: sItem = "ar_wbwpsh_phrins";    break;  // Phrin's Bow
                case 54: sItem = "ar_wbwmsh_guard";     break;  // Bow of the Guarded Lands
                case 55: sItem = "ar_wbwmsh_lifest";    break;  // Lifestalker
                case 56: sItem = "ar_wplss_lngfang";    break;  // Longfang
                case 57: sItem = "ar_wplmss_ghulk";     break;  // Ghulk's Harverster
                case 58: sItem = "ar_wplpss_drake";     break;  // Drake Bane Gythka
                case 59: sItem = "ar_wswmss_barbed";    break;  // Barbed Bone Blade
                case 60: sItem = "ar_wswmss_cerule";    break;  // Cerulean Slasher
                case 61: sItem = "ar_wspmsc_cinder";    break;  // Cinder
                case 62: sItem = "ar_wspmsc_harves";    break;  // Harvester
                case 63: sItem = "ar_wbwpsl_whoop";     break;  // War Whoop
                case 64: sItem = "ar_wdbmsw_helves";    break;  // The Heart of Elves
                case 65: sItem = "ar_wdbmsw_dichot";    break;  // Dichotomy
                case 66: sItem = "ar_wdbmsw_viper";     break;  // Viperstrike
                case 67: sItem = "ar_wblmhw_bane";      break;  // Bane of Elements
                case 68: sItem = "ar_wbmhw_corros";     break;  // Corrosion
                case 69: sItem = "ar_wspmwp_sachem";    break;  // Hair of the Sachem
                case 70: sItem = "ar_wspmwp_bklash";    break;  // Backlash
                case 71: sItem = "ar_wspmwp_black";     break;  // The Black Tongue


            }
        }
        //:: End 40 HD - 59 HD Weapons Table

        if (nTableG == 4)
        //:: Start 40 HD - 59 HD Clothing & Jewelry Table
        {
            int nGear = Random(71)+1;
            switch (nGear)
            {
                case 1: sItem = "ar_itprng_adre02";     break;  //  Greater Ring of Adrenalin
                case 2: sItem = "ar_itmnck_cha03";      break;  //  Master's Amulet of Charisma
                case 3: sItem = "ar_itmnck_con03";      break;  //  Master's Amulet of Constitution
                case 4: sItem = "ar_itmnck_dex03";      break;  //  Master's Amulet of Dexterity
                case 5: sItem = "ar_itmnck_int03";      break;  //  Master's Amulet of Intelligence
                case 6: sItem = "ar_itmnck_str03";      break;  //  Master's Amulet of Strength
                case 7: sItem = "ar_itmnck_wis03";      break;  //  Master's Amulet of Wisdom
                case 8: sItem = "ar_itmnck_galian";     break;  //  Galian's Chain
                case 9: sItem = "ar_itmnck_earthd";     break;  //  Earth Drake Heart
                case 10: sItem = "ar_itmnck_airdh";     break;  //  Air Drake Heart
                case 11: sItem = "ar_itmnck_fired";     break;  //  Fire Drake Heart
                case 12: sItem = "ar_itmnck_waterd";    break;  //  Water Drake Heart
                case 13: sItem = "ar_itmnck_drkvis";    break;  //  Amulet of Dark Visions
                case 14: sItem = "ar_itmblt_champ";     break;  //  Champion's Buckle
                case 15: sItem = "ar_itmbts_speed";     break;  //  Sandals of Speed
                case 16: sItem = "ar_itmbts_ifrit";     break;  //  Ifrit Boots
                case 17: sItem = "ar_itmbts_drake";     break;  //  Drake Forged Boots
                case 18: sItem = "ar_itpbcr_battle";    break;  //  Battle Bracers
                case 19: sItem = "ar_itmclk_travis";    break;  //  Travis's Cloak
                case 20: sItem = "ar_itglv_iron02";     break;  //  Iron Fighting Gauntlets
                case 21: sItem = "ar_itmglv_wizard";    break;  //  Preserver's Gloves
                case 22: sItem = "ar_itmglv_faith";     break;  //  Gauntlets of Faith
                case 23: sItem = "ar_itmglv_zephry";    break;  //  Zephryn's Gloves
                case 24: sItem = "ar_itmglv_defile";    break;  //  Defiler's Gauntlets
                case 25: sItem = "ar_itmglv_bard";      break;  //  Bard Gloves
                case 26: sItem = "ar_itpglv_virann";    break;  //  Viranna's Grasp
                case 27: sItem = "ar_itpglv_master";    break;  //  Villichi Master Gauntlets
                case 28: sItem = "ar_itmrng_cha03";     break;  //  Master's Ring of Charisma
                case 29: sItem = "ar_itmrng_con03";     break;  //  Master's Ring of Constitution
                case 30: sItem = "ar_itmrng_dex03";     break;  //  Master's Ring of Dexterity
                case 31: sItem = "ar_itmrng_int03";     break;  //  Master's Ring of Intelligence
                case 32: sItem = "ar_itmrng_str03";     break;  //  Master's Ring of Strength
                case 33: sItem = "ar_itmrng_wis03";     break;  //  Master's Ring of Wisdom
                case 34: sItem = "ar_itprng_rage";      break;  //  Ring of Rage
                case 35: sItem = "ar_itmrng_sr01";      break;  //  Ring of Spell Resistance
                case 36: sItem = "ar_itmrng_age01";     break;  //  Ring of Age
                case 37: sItem = "ar_itmrng_nature";    break;  //  Nature's Gift
                case 38: sItem = "ar_itprng_sense";     break;  //  Sensory Ring
                case 39: sItem = "ar_itmrng_hate";      break;  //  Ring of Hate
                case 40: sItem = "ar_itmrng_sunrun";    break;  //  Sunrunner Ring
                case 41: sItem = "ar_itmrng_sage";      break;  //  Sage's Ring

                case 42: sItem = "ar_itmrng_thrax";     break;  //  Lich's Greed Ring
                case 43: sItem = "ar_itmnck_cha04";     break;  //  Iconic Amulet of Charisma
                case 44: sItem = "ar_itmnck_con04";     break;  //  Iconic Amulet of Constitution
                case 45: sItem = "ar_itmnck_dex04";     break;  //  Iconic Amulet of Dexterity
                case 46: sItem = "ar_itmnck_int04";     break;  //  Iconic Amulet of Intelligence
                case 47: sItem = "ar_itmnck_str04";     break;  //  Iconic Amulet of Strength
                case 48: sItem = "ar_itmnck_wis04";     break;  //  Iconic Amulet of Wisdom
                case 49: sItem = "ar_itpnck_hocean";    break;  //  Heart of the Ocean
                case 50: sItem = "ar_itmblt_undyin";    break;  //  Belt of the Undying
                case 51: sItem = "ar_itblt_power";      break;  //  Girdle of Power
                case 52: sItem = "ar_itblt_resili";     break;  //  Girdle of Resilience
                case 53: sItem = "ar_itmbts_arena";     break;  //  Gladiator Boots
                case 54: sItem = "ar_itmbts_draqo";     break;  //  Boots of the Draqoman
                case 55: sItem = "ar_itmbcr_wardng";    break;  //  Bracers of Warding
                case 56: sItem = "at_itmclk_spectr";    break;  //  Spectral Cloak
                case 57: sItem = "at_itmclk_necro";     break;  //  Necromant's Cloak
                case 58: sItem = "ar_itmclk_torak";     break;  //  Torak's Wrap
                case 59: sItem = "at_itmclk_kaisha";    break;  //  Kaisharga's Cape
                case 60: sItem = "ar_itmglv_bledge";    break;  //  Blinding Edge Gauntlets
                case 61: sItem = "ar_itmglv_gtouch";    break;  //  Gentle Touch
                case 62: sItem = "ar_itpglv_obs03";     break;  //  Imbued Obsidian Wrist Razors
                case 63: sItem = "ar_itmglv_sister";    break;  //  Wrath of the Sisterhood
                case 64: sItem = "ar_itpglv_repell";    break;  //  Repellant Gloves
                case 65: sItem = "ar_itmrng_cha04";     break;  //  Iconic Ring of Charisma
                case 66: sItem = "ar_itmrng_con04";     break;  //  Iconic Ring of Consitution
                case 67: sItem = "ar_itmrng_dex04";     break;  //  Iconic Ring of Dexterity
                case 68: sItem = "ar_itmrng_int04";     break;  //  Iconic Ring of Intelligence
                case 69: sItem = "ar_itmrng_str04";     break;  //  Iconic Ring of Strength
                case 70: sItem = "ar_itmrng_wis04";     break;  //  Iconic Ring of Wisdom
                case 71: sItem = "ar_itmrng_life";      break;  //  Ring of Life

            }
        }
        //:: End 40 HD - 59 HD Clothing & Jewelry Table

        if (nTableG == 5)
        //:: Start 40 HD - 59 HD Clothing & Jewelry Table
        {
            int nGems = Random(22)+1;
            switch (nGems)
            {
                case 1: sItem = "crpi_o_agate";         break;  //  Agate
                case 2: sItem = "crpi_f_amber";         break;  //  Amber
                case 3: sItem = "crpi_f_amethyst";      break;  //  Amethyst
                case 4: sItem = "crpi_p_aquamarin";     break;  //  Aquamarine
                case 5: sItem = "crpi_f_chrysober";     break;  //  Chrysoberyl
                case 6: sItem = "crpi_f_coral";         break;  //  Coral
                case 7: sItem = "crpi_p_garnet";        break;  //  Garnet
                case 8: sItem = "crpi_f_jade";          break;  //  Jade
                case 9: sItem = "crpi_f_jet";           break;  //  Jet
                case 10: sItem = "crpi_p_peridot";      break;  //  Peridot
                case 11: sItem = "crpi_p_spinel";       break;  //  Spinel
                case 12: sItem = "crpi_p_topaz";        break;  //  Topaz
                case 13: sItem = "crpi_f_tourmalin";    break;  //  Tourmaline

                case 14: sItem = "crpi_g_starsapph";    break;  //  Star Sapphire
                case 15: sItem = "crpi_g_blackopal";    break;  //  Black Opal
                case 16: sItem = "crpi_g_blacksaph";    break;  //  Black Sapphire
                case 17: sItem = "crpi_g_diamond";      break;  //  Diamond
                case 18: sItem = "crpi_g_emerald";      break;  //  Emerald
                case 19: sItem = "crpi_g_fireopal";     break;  //  Fire Opal
                case 20: sItem = "crpi_g_opal";         break;  //  Opal
                case 21: sItem = "crpi_g_ruby";         break;  //  Ruby
                case 22: sItem = "crpi_g_sapphire";     break;  //  Sapphire

            }
        }
        //:: End 40 HD - 59 HD Clothing & Jewelry Table

        if (nTableG == 6)
        //:: Start 40 HD - 59 HD Potions & Alchemy Items Table
        {
            int nPotion = Random(14)+1;
            switch (nPotion)
            {
                case 1: sItem = "pot_deccan";       break;  //  Deccan Spiritberry
                case 2: sItem = "pot_lime";         break;  //  Magical Lime
                case 3: sItem = "pot_zzgresh";      break;  //  Magical Zz'gresh Berry
                case 4: sItem = "pot_holynectar";   break;  //  Holy Nectar
                case 5: sItem = "pot_plum";         break;  //  Magical Plum
                case 6: sItem = "pot_fenberry";     break;  //  Magical Fenberry
                case 7: sItem = "pot_dranja";       break;  //  Magical Dranja Berry
                case 8: sItem = "pot_grapes";       break;  //  Magical Grapes
                case 9: sItem = "pot_raspberry";    break;  //  Magical Raspberry

                case 10: sItem = "pot_cherry";      break;  //  Magical Cherry
                case 11: sItem = "pot_lemon";       break;  //  Magical Lemon
                case 12: sItem = "prc_it_shedden4"; break;  //  Shedden +4
                case 13: sItem = "pot_magdef";      break;  //  Potion of Magic Defense
                case 14: sItem = "prc_it_shedden5"; break;  //  Shedden +5
            }
        }
        //:: End 40 HD - 59 HD Potions & Alchemy Items Table

        if (nTableG == 7)
        //:: Start 40 HD - 59 HD Scrolls Table
        {
            int nScroll = Random(42)+1;
            switch (nScroll)
            {
                case 1: sItem = "nw_it_sparscr901";     break;  //  Mordenkainen's Disjunction
                case 2: sItem = "x2_it_spdvscr903";     break;  //  Storm of Vengeance
                case 3: sItem = "x1_it_sparscr701";     break;  //  Bigby's Grasping Hand
                case 4: sItem = "nw_it_sparscr704";     break;  //  Delayed Blast Fireball
                case 5: sItem = "nw_it_sparscr708";     break;  //  Finger of Death
                case 6: sItem = "x2_it_spdvscr606";     break;  //  Greater Sanctuary
                case 7: sItem = "nw_it_sparscr705";     break;  //  Mordenkainen's Sword
                case 8: sItem = "nw_it_sparscr702";     break;  //  Power Word, Stun
                case 9: sItem = "nw_it_sparscr706";     break;  //  Prismatic Spray
                case 10: sItem = "nw_it_sparscr802";    break;  //  Protection from Spells
                case 11: sItem = "x2_it_sparscr703";    break;  //  Shadow Shield
                case 12: sItem = "nw_it_sparscr701";    break;  //  Spell Mantle
                case 13: sItem = "nw_it_sparscr703";    break;  //  Summon Creature VII
                case 14: sItem = "x1_it_sparscr801";    break;  //  Bigby's Clenched Fist
                case 15: sItem = "nw_it_sparscr803";    break;  //  Greater Planar Binding
                case 16: sItem = "nw_it_sparscr809";    break;  //  Horrid Wilting
                case 17: sItem = "nw_it_sparscr804";    break;  //  Incendiary Cloud
                case 18: sItem = "nw_it_sparscr807";    break;  //  Mass Blindness / Deafness
                case 19: sItem = "nw_it_sparscr806";    break;  //  Mass Charm
                case 20: sItem = "nw_it_sparscr801";    break;  //  Mind Blank
                case 21: sItem = "nw_it_sparscr808";    break;  //  Premonition
                case 22: sItem = "nw_it_sparscr805";    break;  //  Summon Creature VIII
                case 23: sItem = "x1_it_spdvscr802";    break;  //  Sunburst
                case 24: sItem = "x1_it_sparscr901";    break;  //  Bigby's Crushing Hand
                case 25: sItem = "x2_it_sparscr901";    break;  //  Black Blade of Disaster
                case 26: sItem = "nw_it_sparscr905";    break;  //  Dominate Monster
                case 27: sItem = "nw_it_sparscr908";    break;  //  Energy Drain
                case 28: sItem = "nw_it_sparscr902";    break;  //  Gate
                case 29: sItem = "x2_it_spdvscr902";    break;  //  Implosion
                case 30: sItem = "nw_it_sparscr906";    break;  //  Meteor Swarm
                case 31: sItem = "nw_it_sparscr903";    break;  //  Power Word, Kill
                case 32: sItem = "x2_it_sparscr902";    break;  //  Tide of Battle
                case 33: sItem = "x1_it_spdvscr901";    break;  //  Undeath's Eternal Foe
                case 34: sItem = "nw_it_sparscr909";    break;  //  Wail of the Banshee
                case 35: sItem = "nw_it_sparscr907";    break;  //  Weird
                case 36: sItem = "x2_it_sparscr701";    break;  //  Great Thunderclap
                case 37: sItem = "nw_it_spdvscr702";    break;  //  Resurrection
                case 38: sItem = "nw_it_sparscr904";    break;  //  Summon Creature IX
                case 39: sItem = "x2_it_sparscr801";    break;  //  Blackstaff
                case 40: sItem = "nw_it_sparscr614";    break;  //  Tenser's Transformation
                case 41: sItem = "nw_it_sparscr910";    break;  //  Shapechange
                case 42: sItem = "nw_it_sparscr912";    break;  //  Greater Spell Mantle
            }
        }
        //:: End 40 HD - 59 HD Scrolls Table

        if (nTableG == 8)
        //:: Start 40 HD - 59 HD Mundane Miscellaneous Table
        {
            int nMundane = Random(19)+1;
            switch (nMundane)
            {
                case 1: sItem = "ar_it_contain001";     break;  //  Least Bag of Reduction
                case 2: sItem = "nw_it_picks004";       break;  //  Thieves' Tools +10
                case 3: sItem = "prc_it_shedden4";      break;  //  Shedden +4

                case 4: sItem = "x2_it_trap001";        break;  //  Epic Electrical Trap Kit
                case 5: sItem = "x2_it_trap002";        break;  //  Epic Fire Trap Kit
                case 6: sItem = "x2_it_trap003";        break;  //  Epic Frost Trap Kit
                case 7: sItem = "x2_it_trap004";        break;  //  Epic Sonic Trap Kit
                case 8: sItem = "nw_it_trap036";        break;  //  Deadly Acid Splash Trap Kit
                case 9: sItem = "nw_it_trap032";        break;  //  Deadly Frost Trap Kit
                case 10: sItem = "nw_it_trap040";       break;  //  Deadly Sonic Trap Kit
                case 11: sItem = "nw_it_trap008";       break;  //  Deadly Holy Trap Kit
                case 12: sItem = "nw_it_trap044";       break;  //  Deadly Negative Trap Kit
                case 13: sItem = "nw_it_trap012";       break;  //  Deadly Tangle Trap Kit
                case 14: sItem = "nw_it_trap016";       break;  //  Deadly Blob of Acid Trap Kit
                case 15: sItem = "nw_it_trap020";       break;  //  Deadly Fire Trap Kit
                case 16: sItem = "nw_it_trap004";       break;  //  Deadly Spike Trap Kit
                case 17: sItem = "nw_it_trap024";       break;  //  Deadly Electrical Trap Kit
                case 18: sItem = "nw_it_trap028";       break;  //  Deadly Gas Trap Kit
                case 19: sItem = "prc_it_shedden5";     break;  //  Shedden +5
            }
        }
        //:: End 40 HD - 59 HD Mundane Miscellaneous Table

        if (nTableG == 9)
        //:: Start 40 HD - 59 HD Magical Miscellaneous Table
        {
            int nMagic = Random(13)+1;
            switch (nMagic)
            {
                case 1: sItem = "ar_itmbk_strengt";     break;  //  Book of Strength
                case 2: sItem = "ar_it_zephyr";         break;  //  Lute of Zephyr
                case 3: sItem = "ar_wmgrd_elem03";      break;  //  Greater Rod of Elements
                case 4: sItem = "ar_wmgst_gflame";      break;  //  Groveflame
                case 5: sItem = "ar_wmgst_boon";        break;  //  Minstrel's Boon
                case 6: sItem = "ar_wmgst_frdrake";     break;  //  Staff of the Fire Drake
                case 7: sItem = "ar_wmgst_prize";       break;  //  Prize of the Dead Lands
                case 8: sItem = "ar_itm_ashelgora";     break;  //  Heart of Ash'el'gorath

                case 9: sItem = "ar_it_discord";        break;  //  Pipes of Discord
                case 10: sItem = "ar_wpsst_gaj";        break;  //  Staff of the Gaj
                case 11: sItem = "ar_wmgst_hope";       break;  //  Preserver's Hope
                case 12: sItem = "ar_wmgst_black";      break;  //  Staff of the Black
                case 13: sItem = "ar_wmgst_grystem";    break;  //  Greystem
            }
        }
        //:: End 40 HD - 59 HD Magical Miscellaneous Table

        if (nTableG == 10)
        //:: Start End 40 HD - 59 HD Epic Spells & Spell Seeds Table
        {
            int nESS = Random(89)+1;
            switch (nESS)
            {
                case 1: sItem = "epic_sd_ward";         break;  //  Epic Spell Seed Ward
                case 2: sItem = "epic_sd_afflict";      break;  //  Epic Spell Seed Afflict
                case 3: sItem = "epic_sd_animate";      break;  //  Epic Spell Seed Animate
                case 4: sItem = "epic_sd_animdead";     break;  //  Epic Spell Seed Animate Dead
                case 5: sItem = "epic_sd_armor";        break;  //  Epic Spell Seed Armor
                case 6: sItem = "epic_sd_banish";       break;  //  Epic Spell Seed Banish
                case 7: sItem = "epic_sd_compel";       break;  //  Epic Spell Seed Compel
                case 8: sItem = "epic_sd_conceal";      break;  //  Epic Spell Seed Conceal
                case 9: sItem = "epic_sd_conjure";      break;  //  Epic Spell Seed Conjure
                case 10: sItem = "epic_sd_contact";     break;  //  Epic Spell Seed Contact
                case 11: sItem = "epic_sd_delude";      break;  //  Epic Spell Seed Delude
                case 12: sItem = "epic_sd_destroy";     break;  //  Epic Spell Seed Destroy
                case 13: sItem = "epic_sd_dispel";      break;  //  Epic Spell Seed Dispel
                case 14: sItem = "epic_sd_energy";      break;  //  Epic Spell Seed Energy
                case 15: sItem = "epic_sd_foresee";     break;  //  Epic Spell Seed Foresee
                case 16: sItem = "epic_sd_fortify";     break;  //  Epic Spell Seed Forify
                case 17: sItem = "epic_sd_heal";        break;  //  Epic Spell Seed Heal
                case 18: sItem = "epic_sd_life";        break;  //  Epic Spell Seed Life
                case 19: sItem = "epic_sd_light";       break;  //  Epic Spell Seed Light
                case 20: sItem = "epic_sd_oppos";       break;  //  Epic Spell Seed Opposition
                case 21: sItem = "epic_sd_reflect";     break;  //  Epic Spell Seed Reflect
                case 22: sItem = "epic_sd_reveal";      break;  //  Epic Spell Seed Reveal
                case 23: sItem = "epic_sd_shadow";      break;  //  Epic Spell Seed Shadow
                case 24: sItem = "epic_sd_slay";        break;  //  Epic Spell Seed Slay
                case 25: sItem = "epic_sd_summon";      break;  //  Epic Spell Seed Summon
                case 26: sItem = "epic_sd_time";        break;  //  Epic Spell Seed Time
                case 27: sItem = "epic_sd_transfrm";    break;  //  Epic Spell Seed Transform
                case 28: sItem = "epic_sd_transprt";    break;  //  Epic Spell Seed Transport

                case 29: sItem = "epic_sp_unseenwa";    break;  //  Epic Spell Unseen Wanderer
                case 30: sItem = "epic_sp_audstone";    break;  //  Epic Spell Audience of Stone
                case 31: sItem = "epic_sp_achilles";    break;  //  Epic Spell Achilles Heel
                case 32: sItem = "epic_sp_allmart";     break;  //  Epic Spell Allied Martyr
                case 33: sItem = "epic_sp_allhope";     break;  //  Epic Spell All Hope Lost
                case 34: sItem = "epic_sp_anarchy";     break;  //  Epic Spell Anarchy's Call
                case 35: sItem = "epic_sp_animblas";    break;  //  Epic Spell Animus Blast
                case 36: sItem = "epic_sp_animbliz";    break;  //  Epic Spell Animus Blizzard
                case 37: sItem = "epic_sp_armyunfa";    break;  //  Epic Spell Army Unfallen
                case 38: sItem = "epic_sp_batbound";    break;  //  Epic Spell Battle Bounding
                case 39: sItem = "epic_sp_champval";    break;  //  Epic Spell Champion's Valor
                case 40: sItem = "epic_sp_contresu";    break;  //  Epic Spell Contingent Resurrection
                case 41: sItem = "epic_sp_contreun";    break;  //  Epic Spell Contingent Reunion
                case 42: sItem = "epic_sp_deadeyes";    break;  //  Epic Spell Deadeye Sense
                case 43: sItem = "epic_sp_dreamscp";    break;  //  Epic Spell Dreamscape
                case 44: sItem = "epic_sp_deathmrk";    break;  //  Epic Spell Deathmark
                case 45: sItem = "epic_sp_dullblad";    break;  //  Epic Spell Dullblades
                case 46: sItem = "epic_sp_dweomert";    break;  //  Epic Spell Dweomer Thief
                case 47: sItem = "epic_sp_enslave";     break;  //  Epic Spell Enslave
                case 48: sItem = "epic_sp_epmagarm";    break;  //  Epic Spell Epic Mage Armor
                case 49: sItem = "epic_sp_eprepuls";    break;  //  Epic Spell Epic Repulsion
                case 50: sItem = "epic_sp_epspellr";    break;  //  Epic Spell Epic Spell Reflection
                case 51: sItem = "epic_sp_epwardin";    break;  //  Epic Spell Epic Warding
                case 52: sItem = "epic_sp_eterfree";    break;  //  Epic Spell Eternal Freedom
                case 53: sItem = "epic_sp_fleetnes";    break;  //  Epic Spell Fleetness of Foot
                case 54: sItem = "epic_sp_greatrui";    break;  //  Epic Spell Greater Ruin
                case 55: sItem = "epic_sp_grspellr";    break;  //  Epic Spell Greater Spell Resistance
                case 56: sItem = "epic_sp_grtimest";    break;  //  Epic Spell Greater Timestop
                case 57: sItem = "epic_sp_hellball";    break;  //  Epic Spell Hellball
                case 58: sItem = "epic_sp_hellsend";    break;  //  Epic Spell Hell Send
                case 59: sItem = "epic_sp_hercalli";    break;  //  Epic Spell Herculean Alliance
                case 60: sItem = "epic_sp_hercempo";    break;  //  Epic Spell Herculean Empowerment
                case 61: sItem = "epic_sp_impenetr";    break;  //  Epic Spell Impenetrability
                case 62: sItem = "epic_sp_leechfie";    break;  //  Epic Spell Leech Field
                case 63: sItem = "epic_sp_legendar";    break;  //  Epic Spell Legendary Artisan
                case 64: sItem = "epic_sp_lifeforc";    break;  //  Epic Spell Life Force Transfer
                case 65: sItem = "epic_sp_magmabur";    break;  //  Epic Spell Magma Burst
                case 66: sItem = "epic_sp_momentom";    break;  //  Epic Spell Momento Mori
                case 67: sItem = "epic_sp_mummdust";    break;  //  Epic Spell Mummy Dust
                case 68: sItem = "epic_sp_nailedsk";    break;  //  Epic Spell Nailed to the Sky
                case 69: sItem = "epic_sp_nightsun";    break;  //  Epic Spell Night's Undoing
                case 70: sItem = "epic_sp_orderres";    break;  //  Epic Spell Order Restored
                case 71: sItem = "epic_sp_pathsbec";    break;  //  Epic Spell Paths Become Known
                case 72: sItem = "epic_sp_peerless";    break;  //  Epic Spell Peerless Penitence
                case 73: sItem = "epic_sp_pestilen";    break;  //  Epic Spell Pestilence
                case 74: sItem = "epic_sp_planarce";    break;  //  Epic Spell Planar Cell
                case 75: sItem = "epic_sp_psionics";    break;  //  Epic Spell Psionic Salvo
                case 76: sItem = "epic_sp_risenreu";    break;  //  Epic Spell Risen Reunited
                case 77: sItem = "epic_sp_ruin";        break;  //  Epic Spell Ruin
                case 78: sItem = "epic_sp_singsund";    break;  //  Epic Spell Singular Sunder
                case 79: sItem = "epic_sp_spelworm";    break;  //  Epic Spell Spell Worm
                case 80: sItem = "epic_sp_stormman";    break;  //  Epic Spell Storm Mantle
                case 81: sItem = "epic_sp_summaber";    break;  //  Epic Spell Summon Aberration
                case 82: sItem = "epic_sp_superbdi";    break;  //  Epic Spell Superb Dispelling
                case 83: sItem = "epic_sp_symrusta";    break;  //  Epic Spell Symrustar's Spellbinding
                case 84: sItem = "epic_sp_thewithe";    break;  //  Epic Spell The Withering
                case 85: sItem = "epic_sp_tolodine";    break;  //  Epic Spell Tolodine's Killing Wind
                case 86: sItem = "epic_sp_transvit";    break;  //  Epic Spell Transcendent Vitality
                case 87: sItem = "epic_sp_twinfien";    break;  //  Epic Spell Twinfiend
                case 88: sItem = "epic_sp_unholydi";    break;  //  Epic Spell Unholy Disciple
                case 89: sItem = "epic_sp_unimping";    break;  //  Epic Spell Unimpinged

            }
        }
        //:: End End 40 HD - 59 HD Epic Spells & Spell Seeds Table
    }
    //:: End [Table G] 40 HD - 59 HD Loot Tables

    //::
    //:: Handles extra loot for very high (57+) HD mobs
    //::
    if (nMobHD > 56 && nMobHD < 61)
    {
        SetLocalInt(OBJECT_SELF, "MAX_LOOT", 1);
        Loot();
        UberLoot();
    }

    //::
    //:: Handles extra loot for very high (59+) HD mobs
    //::
    if (nMobHD > 58)
    {
        SetLocalInt(OBJECT_SELF, "MAX_LOOT", 1);
        Loot();

        int nTries = 0;
        int nDrops = d4();
        while (nTries < nDrops)
        {
            UberLoot();
            nTries++;
        }
    }
    if ((GetLocalInt(GetModule(), "LOOT_DEBUG") > 0 ))
        {
            SpeakString("RegularLoot()");
            SpeakString("Item rolled case "+IntToString(nRandom)+" sItem "+sItem+" Stack "+IntToString(nStack));
        }
    dsoCreateItemOnObject(sItem, OBJECT_SELF, nStack);

}
//:: End Loot()

void EpicSpellLoot()
//:: Start EpicSpellLoot()
{
    int nESS = Random(90)+1;
    switch (nESS)
    {
        case 1: sItem = "crpi_broken";          break;  //  Broken Item
        case 2: sItem = "epic_sd_afflict";      break;  //  Epic Spell Seed Afflict
        case 3: sItem = "epic_sd_animate";      break;  //  Epic Spell Seed Animate
        case 4: sItem = "epic_sd_animdead";     break;  //  Epic Spell Seed Animate Dead
        case 5: sItem = "epic_sd_armor";        break;  //  Epic Spell Seed Armor
        case 6: sItem = "epic_sd_banish";       break;  //  Epic Spell Seed Banish
        case 7: sItem = "epic_sd_compel";       break;  //  Epic Spell Seed Compel
        case 8: sItem = "epic_sd_conceal";      break;  //  Epic Spell Seed Conceal
        case 9: sItem = "epic_sd_conjure";      break;  //  Epic Spell Seed Conjure
        case 10: sItem = "epic_sd_contact";     break;  //  Epic Spell Seed Contact
        case 11: sItem = "epic_sd_delude";      break;  //  Epic Spell Seed Delude
        case 12: sItem = "epic_sd_destroy";     break;  //  Epic Spell Seed Destroy
        case 13: sItem = "epic_sd_dispel";      break;  //  Epic Spell Seed Dispel
        case 14: sItem = "epic_sd_energy";      break;  //  Epic Spell Seed Energy
        case 15: sItem = "epic_sd_foresee";     break;  //  Epic Spell Seed Foresee
        case 16: sItem = "epic_sd_fortify";     break;  //  Epic Spell Seed Forify
        case 17: sItem = "epic_sd_heal";        break;  //  Epic Spell Seed Heal
        case 18: sItem = "epic_sd_life";        break;  //  Epic Spell Seed Life
        case 19: sItem = "epic_sd_light";       break;  //  Epic Spell Seed Light
        case 20: sItem = "epic_sd_oppos";       break;  //  Epic Spell Seed Opposition
        case 21: sItem = "epic_sd_reflect";     break;  //  Epic Spell Seed Reflect
        case 22: sItem = "epic_sd_reveal";      break;  //  Epic Spell Seed Reveal
        case 23: sItem = "epic_sd_shadow";      break;  //  Epic Spell Seed Shadow
        case 24: sItem = "epic_sd_slay";        break;  //  Epic Spell Seed Slay
        case 25: sItem = "epic_sd_summon";      break;  //  Epic Spell Seed Summon
        case 26: sItem = "epic_sd_time";        break;  //  Epic Spell Seed Time
        case 27: sItem = "epic_sd_transfrm";    break;  //  Epic Spell Seed Transform
        case 28: sItem = "epic_sd_transprt";    break;  //  Epic Spell Seed Transport
        case 29: sItem = "epic_sd_ward";        break;  //  Epic Spell Seed Ward

        case 30: sItem = "epic_sp_audstone";    break;  //  Epic Spell Audience of Stone
        case 31: sItem = "epic_sp_achilles";    break;  //  Epic Spell Achilles Heel
        case 32: sItem = "epic_sp_allmart";     break;  //  Epic Spell Allied Martyr
        case 33: sItem = "epic_sp_allhope";     break;  //  Epic Spell All Hope Lost
        case 34: sItem = "epic_sp_anarchy";     break;  //  Epic Spell Anarchy's Call
        case 35: sItem = "epic_sp_animblas";    break;  //  Epic Spell Animus Blast
        case 36: sItem = "epic_sp_animbliz";    break;  //  Epic Spell Animus Blizzard
        case 37: sItem = "epic_sp_armyunfa";    break;  //  Epic Spell Army Unfallen
        case 38: sItem = "epic_sp_batbound";    break;  //  Epic Spell Battle Bounding
        case 39: sItem = "epic_sp_champval";    break;  //  Epic Spell Champion's Valor
        case 40: sItem = "epic_sp_contresu";    break;  //  Epic Spell Contingent Resurrection
        case 41: sItem = "epic_sp_contreun";    break;  //  Epic Spell Contingent Reunion
        case 42: sItem = "epic_sp_deadeyes";    break;  //  Epic Spell Deadeye Sense
        case 43: sItem = "epic_sp_dreamscp";    break;  //  Epic Spell Dreamscape
        case 44: sItem = "epic_sp_deathmrk";    break;  //  Epic Spell Deathmark
        case 45: sItem = "epic_sp_dullblad";    break;  //  Epic Spell Dullblades
        case 46: sItem = "epic_sp_dweomert";    break;  //  Epic Spell Dweomer Thief
        case 47: sItem = "epic_sp_enslave";     break;  //  Epic Spell Enslave
        case 48: sItem = "epic_sp_epmagarm";    break;  //  Epic Spell Epic Mage Armor
        case 49: sItem = "epic_sp_eprepuls";    break;  //  Epic Spell Epic Repulsion
        case 50: sItem = "epic_sp_epspellr";    break;  //  Epic Spell Epic Spell Reflection
        case 51: sItem = "epic_sp_epwardin";    break;  //  Epic Spell Epic Warding
        case 52: sItem = "epic_sp_eterfree";    break;  //  Epic Spell Eternal Freedom
        case 53: sItem = "epic_sp_fleetnes";    break;  //  Epic Spell Fleetness of Foot
        case 54: sItem = "epic_sp_greatrui";    break;  //  Epic Spell Greater Ruin
        case 55: sItem = "epic_sp_grspellr";    break;  //  Epic Spell Greater Spell Resistance
        case 56: sItem = "epic_sp_grtimest";    break;  //  Epic Spell Greater Timestop
        case 57: sItem = "epic_sp_hellball";    break;  //  Epic Spell Hellball
        case 58: sItem = "epic_sp_hellsend";    break;  //  Epic Spell Hell Send
        case 59: sItem = "epic_sp_hercalli";    break;  //  Epic Spell Herculean Alliance
        case 60: sItem = "epic_sp_hercempo";    break;  //  Epic Spell Herculean Empowerment
        case 61: sItem = "epic_sp_impenetr";    break;  //  Epic Spell Impenetrability
        case 62: sItem = "epic_sp_leechfie";    break;  //  Epic Spell Leech Field
        case 63: sItem = "epic_sp_legendar";    break;  //  Epic Spell Legendary Artisan
        case 64: sItem = "epic_sp_lifeforc";    break;  //  Epic Spell Life Force Transfer
        case 65: sItem = "epic_sp_magmabur";    break;  //  Epic Spell Magma Burst
        case 66: sItem = "epic_sp_momentom";    break;  //  Epic Spell Momento Mori
        case 67: sItem = "epic_sp_mummdust";    break;  //  Epic Spell Mummy Dust
        case 68: sItem = "epic_sp_nailedsk";    break;  //  Epic Spell Nailed to the Sky
        case 69: sItem = "epic_sp_nightsun";    break;  //  Epic Spell Night's Undoing
        case 70: sItem = "epic_sp_orderres";    break;  //  Epic Spell Order Restored
        case 71: sItem = "epic_sp_pathsbec";    break;  //  Epic Spell Paths Become Known
        case 72: sItem = "epic_sp_peerless";    break;  //  Epic Spell Peerless Penitence
        case 73: sItem = "epic_sp_pestilen";    break;  //  Epic Spell Pestilence
        case 74: sItem = "epic_sp_planarce";    break;  //  Epic Spell Planar Cell
        case 75: sItem = "epic_sp_psionics";    break;  //  Epic Spell Psionic Salvo
        case 76: sItem = "epic_sp_risenreu";    break;  //  Epic Spell Risen Reunited
        case 77: sItem = "epic_sp_ruin";        break;  //  Epic Spell Ruin
        case 78: sItem = "epic_sp_singsund";    break;  //  Epic Spell Singular Sunder
        case 79: sItem = "epic_sp_spelworm";    break;  //  Epic Spell Spell Worm
        case 80: sItem = "epic_sp_stormman";    break;  //  Epic Spell Storm Mantle
        case 81: sItem = "epic_sp_summaber";    break;  //  Epic Spell Summon Aberration
        case 82: sItem = "epic_sp_superbdi";    break;  //  Epic Spell Superb Dispelling
        case 83: sItem = "epic_sp_symrusta";    break;  //  Epic Spell Symrustar's Spellbinding
        case 84: sItem = "epic_sp_thewithe";    break;  //  Epic Spell The Withering
        case 85: sItem = "epic_sp_tolodine";    break;  //  Epic Spell Tolodine's Killing Wind
        case 86: sItem = "epic_sp_transvit";    break;  //  Epic Spell Transcendent Vitality
        case 87: sItem = "epic_sp_twinfien";    break;  //  Epic Spell Twinfiend
        case 88: sItem = "epic_sp_unholydi";    break;  //  Epic Spell Unholy Disciple
        case 89: sItem = "epic_sp_unimping";    break;  //  Epic Spell Unimpinged
        case 90: sItem = "epic_sp_unseenwa";    break;  //  Epic Spell Unseen Wanderer
    }

    if ((GetLocalInt(GetModule(), "LOOT_DEBUG") > 0 ))
        {
            SpeakString("EpicSpellLoot()");
            SpeakString("Item rolled case "+IntToString(nRandom)+" sItem "+sItem+" Stack "+IntToString(nStack));
        }
    dsoCreateItemOnObject(sItem, OBJECT_SELF, nStack);

}
//:: End EpicSpellLoot()