//:://///////////////////////////////////////////// //:: End of Combat Round //:: //::////////////////////////////////////////////// /* Calls the end of combat script every round */ //::////////////////////////////////////////////// #include "no_lib_data" #include "no_inc" void main() { //SetReadyStatus(); //DoCombat(); InitCombat(); //signal combat to userdef SignalEvent( OBJECT_SELF, EventUserDefined( 1003 ) ); }