//#include "nui_i_main" #include "inc_perchest" #include "inc_transform" void main() { // Get the last player to use targeting mode object oPC = GetLastPlayerToSelectTarget(); object oTarget = GetTargetingModeSelectedObject(); vector vPosition = GetTargetingModeSelectedPosition(); PC_HandleDepositEvent(oPC, oTarget, vPosition); VT_HandleTargetEvent(oPC, oTarget, vPosition); //NUI_HandleEvents(oPC); }