/************************ [On Spawn: Low Intelligence] ************************* Filename: j_sp_lowintel ************************* [On Spawn: Low Intelligence] ************************* Low intelligence creatures, such as Goblins, might not have an advanced a way of picking who to best attack, nor as much AI intelligence. ************************* [On Spawn: Low Intelligence] ************************/ // This is required for all spawn in options! #include "j_inc_spawnin" void main() { // 1 or 2 intelligence. SetAIInteger(AI_INTELLIGENCE, d2()); SetAIInteger(AI_MORALE, 10); // Probably worse for the AI to have these set - acts less intelligently. SetSpawnInCondition(AI_FLAG_OTHER_LAG_EQUIP_MOST_DAMAGING, AI_OTHER_MASTER); SetSpawnInCondition(AI_FLAG_OTHER_LAG_TARGET_NEAREST_ENEMY, AI_OTHER_MASTER); // Lots of other stuff is affected by having 1 or 2 intelligence anyway. // Removed a few of the immunity-checking bits, to lower effectivness. SetSpawnInCondition(AI_FLAG_OTHER_DONT_RESPOND_TO_EMOTES, AI_OTHER_MASTER); // This will ignore ALL chat by PC's (Enemies) who speak actions in Stars - *Bow* AI_SetUpEndOfSpawn(); DelayCommand(2.0f, SpawnWalkWayPoints()); }