/*/////////////////////// [Set Weapons] //////////////////////////////////////// Filename: J_AI_SetWeapons ///////////////////////// [Set Weapons] //////////////////////////////////////// Executed to re-set any weapons, or set them at spawn, using ExecuteScript. It isn't included in the generic AI or onspawn to try and speed it up a little ///////////////////////// [History] //////////////////////////////////////////// 1.3 - Added to a new file, removed from spawn include. 1.4 - Nothing changed here. Include file might have changed however. ///////////////////////// [Workings] /////////////////////////////////////////// It can be easily re-added to the spawn include, however, the generic AI calls it so little, that it may well be useful to keep a seperate file anyway. ///////////////////////// [Arguments] ////////////////////////////////////////// Arguments: RESET_HEALING_KITS ///////////////////////// [Set Weapons] //////////////////////////////////////*/ #include "J_INC_SETWEAPONS" void main() { if(GetAIInteger(RESET_HEALING_KITS)) { ResetHealingKits(OBJECT_SELF); DeleteAIInteger(RESET_HEALING_KITS); } else { // Set weapons if not SetWeapons(OBJECT_SELF); } }