//:://///////////////////////////////////////////// //:: Name ra_ai_userdef //:: Copyright (c) 2022 Project RATDOG //::////////////////////////////////////////////// /* NPC OnUserDefined event script caller to run CODI AI & PRC events. May need to actually disable most of this for the CODI AI. */ //::////////////////////////////////////////////// //:: Created By: Jaysyn //:: Created On: 20221201 //::////////////////////////////////////////////// const int EVENT_USER_DEFINED_PRESPAWN = 1510; const int EVENT_USER_DEFINED_POSTSPAWN = 1511; void main() { int nUser = GetUserDefinedEventNumber(); if(nUser == EVENT_HEARTBEAT ) //HEARTBEAT { } else if(nUser == EVENT_PERCEIVE) // PERCEIVE { } else if(nUser == EVENT_END_COMBAT_ROUND) // END OF COMBAT { } else if(nUser == EVENT_DIALOGUE) // ON DIALOGUE { } else if(nUser == EVENT_ATTACKED) // ATTACKED { } else if(nUser == EVENT_DAMAGED) // DAMAGED { } else if(nUser == 1007) // DEATH - do not use for critical code, does not fire reliably all the time { } else if(nUser == EVENT_DISTURBED) // DISTURBED { } else if (nUser == EVENT_USER_DEFINED_PRESPAWN) { } else if (nUser == EVENT_USER_DEFINED_POSTSPAWN) { } //:: Execute the PRC NPC OnUserDef script ExecuteScript("prc_npc_userdef", OBJECT_SELF); }