void main() { // Get the PC who is in this conversation. object oPC = GetPCSpeaker(); object oSelf = OBJECT_SELF; string sPlacableTag = GetTag(OBJECT_SELF); // Give 20 gold to the PC. GiveGoldToCreature(oPC, 20); // And some fake coins. CreateItemOnObject("itm_fakecoins001", oPC); SetLocalInt(oPC, "PlayerLooted_" + sPlacableTag, 1); SetLocalInt(oSelf, "BeenLooted1_" + sPlacableTag, 1); }