Separated static spawns in "Forest of Hope: Central". Fixed faction issues with Corrak's Crew. Added "Faction Zoo" area for future faction work. Tweaked factions. Made sure creatures with CODI AI were granting XP. Tweaked Masterwork weapons. Fixed Warforged appearance not showing up properly in toolset.
Added helms and dynamic goblins. Added onEnter spawner scripts to all dungeon areas. Fixed the Dishonest Patrol to be dynamic & more like PnP. Full compile.
Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
Added Revirax model and updated TLK for PRC 4.19a
Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
Co-Authored-By: acidchalk <47293129+acidchalk@users.noreply.github.com>
Dragonmarsh Lowlands cleanup, this area now spawns per PnP. Made new, dire wolf, monstrous spider, troll, patrol sheriff, patrol footman, patrol knight, displacer beast, dire boat, dire rat & outlaw creatures. Added several new ProjectQ & CEP models for the above creatures. Initial pass on Level 9: Displacer Beast Lair. Added missing portraits to portraits.2da.
Harpy lair now works per pnp. Created pnp harpy & dire lion. Added many skinmesh creature models by Ancarion. Added ProjectQ harpy model. Added reduced sized spells.2da to override default PRC.