diff --git a/.gitignore b/.gitignore index d9f529d5..38a1ab62 100644 --- a/.gitignore +++ b/.gitignore @@ -1,14 +1,7 @@ - *.md5 -_content/ratdot_creatures/animals1.png *.hak -_content/output/ra_tdog.tlk +*.tlk +*.bak +*.log _module/ra_tdog.mod *.mod -*.bak -_notes/Maps/Rappan Athuk - Daarog's Lair.dwg -_notes/Maps/plot.log -*.mod -/_content/_output -*.mod -*.mod diff --git a/_content/_tlk/ra_tdog.tlk b/_content/_tlk/ra_tdog.tlk index d5a94e4a..7864432c 100644 Binary files a/_content/_tlk/ra_tdog.tlk and b/_content/_tlk/ra_tdog.tlk differ diff --git a/_content/_tlk/ra_tdog.tlk.xml b/_content/_tlk/ra_tdog.tlk.xml index 56555244..ffd4f015 100644 --- a/_content/_tlk/ra_tdog.tlk.xml +++ b/_content/_tlk/ra_tdog.tlk.xml @@ -1169,7 +1169,7 @@ These packages do not give any special abilities to your character, they simply The idea is sound. This will end in disaster, I'm certain. Do you really want to see what I can do to you? - PRC Version Counter: 05 + PRC8 Version Counter: 07 Ocular Adept Ocular Adepts ocular adepts @@ -1180,7 +1180,7 @@ These so-called Ocular Adepts, outcasts to their own societies, have pledged the - Hit Die: d6. - Proficiencies: An Ocular Adept does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -1189,7 +1189,7 @@ Skills: Concentration 8 ranks Feats: Endurance Base Save Bonus: Fort +4 -ABILITIES: +CLASS FEATURES: Level 1: Charm Person Ray - 2/day (spell-like ability). @@ -1332,7 +1332,7 @@ Most Battleragers live short, glorious lives. - Hit Die: d12. - Proficiencies: A Battlerager does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -1343,7 +1343,7 @@ Feats: Cleave, Toughness, Power Attack Base Attack Bonus: +5 Skills: Intimidate (8 ranks), Lore (2 ranks) -ABILITIES: +CLASS FEATURES: Level 1: Battle Rage - 1/day (as per Barbarian Rage). @@ -1374,7 +1374,7 @@ A disgraced or masterless Samurai cut loose from this all-pervading value system - Proficiencies: All simple and martial weapons, plus katana. Medium and light armor. - Skill Points: 4 + Int Modifier. -ABILITIES: +CLASS FEATURES: Ancestral Daisho All Samurai carry two masterwork weapons - a katana and a wakizashi. These weapons have been handed down over generations from the Samurai's ancestors, and protecting them is an important point of honor for the Samurai. Starting at level 4, he can awaken the supernatural abilities latent in the weapons by sacrificing items to enhance them. @@ -1390,7 +1390,7 @@ Clerics make natural warpriests. Other classes must have at least one Cleric le - Hit Die: d8. - Proficiencies: All simple and martial weapons. All types of armor and shields. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -1400,7 +1400,7 @@ Feats: Combat Casting. Class: Cleric. Domains: At least one of the following: Destruction, Protection, Strength, War. -ABILITIES: +CLASS FEATURES: Level 1: Rally - Allies within 60 feet who are suffering from any fear effect are allowed an immediate Will saving throw at the DC of the fear effect, with a +1 morale bonus per Warpriest level. @@ -1513,7 +1513,7 @@ Shrouded in secrecy, the Ninja Spy is sworn to keep his or her profession a secr - Hit Die: d8. - Proficiencies: A Ninja Spy gains proficiency with shurikens -- Skill Points: 6 + Int Modifier. +- Skill Points: 6+ Int modifier. REQUIREMENTS: @@ -1521,7 +1521,7 @@ Alignment Restrictions: Any non-chaotic, non-good. Skills: Bluff (10 ranks), Hide (10 ranks), Tumble (10 ranks). Feats: Dodge, Evasion. -ABILITIES: +CLASS FEATURES: Level 1: Use Poison - The Ninja Spy can apply poison to weapons. @@ -1590,7 +1590,7 @@ Mystic theurges are often obsessed with magical lore, and will travel to the end - Hit Die: d4. - Proficiencies: A Mystic Theurge does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -1748,7 +1748,7 @@ Morninglords are, in many ways, the epitome of the class cleric archetype--they - Hit Die: d8. - Proficiencies: A Morninglord of Lathander does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -1758,7 +1758,7 @@ Feats: Extra Turning. Spellcasting: Able to cast 3rd level divine spells. Special: Must worship Lathander. (Clerics must have two of Good, Nobility, Protection, Renewal, Sun or Strength domains) -ABILITIES: +CLASS FEATURES: Level 1: Bane of the Restless - the character's Morninglord of Lathander levels stack with her cleric and paladin levels for the purposes of turning undead. @@ -1858,7 +1858,7 @@ Most of the tales about secret Netherese cults depict their members as power-mad - Hit Die: d6 - Proficiencies: A Cultist of the Shattered Peaks is proficient with all simple and martial weapons, as well as with light armor. -- Skill Points: 6 + Int Modifier. +- Skill Points: 6+ Int modifier. REQUIREMENTS: @@ -1868,7 +1868,7 @@ Race: Human Special: Sneak attack +1d6 Special: You may not have any levels in an arcane spellcasting class -ABILITIES: +CLASS FEATURES: Level 1: Spellcasting - Cast a small number of spells from the abjuration and enchantment schools @@ -1996,7 +1996,7 @@ Alienists deal with powers and entities from terrifyingly remote reaches of spac - Hit Die: d4. - Proficiencies: An Alienist does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -2005,7 +2005,7 @@ Feats: Alertness. Spellcasting: Able to cast 3rd level arcane spells. Special: Prior contact with an alienist or a pseudonatural creature. -ABILITIES: +CLASS FEATURES: Level 1: Summon Alien - when casting any summon monster spell, Alienist summons "pseudonatural" version of a creature. @@ -2288,7 +2288,7 @@ Rage mages are usually found working with barbarians. They tend to shy away from - Hit Die: d8. - Proficiencies: Rage mages gain no proficiency with any weapon or armor. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: To qualify to become a rage mage, a character must fulfill all the following criteria. @@ -2299,7 +2299,7 @@ Feat: Combat Casting. Spells: Able to cast 2nd-level arcane spells. Special: Rage or frenzy ability. -ABILITIES: +CLASS FEATURES: Level 1: Spell Rage 1/day - When casting a spell from abjuration, conjuration, evocation, necromancy or transmutation school while in a rage, the rage mage uses her character level as her caster level. Temporarily takes -2 penalty to Armor Class. At the end of the rage, the character is fatigued. @@ -2527,7 +2527,7 @@ The archivist is a more academic profession than the cleric or paladin but hardi - Proficiencies: Archivists are proficient with all simple weapons and with light and medium armor, but not with shields. - Skill Points: 4 + Int Modifier -ABILITIES: +CLASS FEATURES: Level 1: Dark knowledge (tactics) 3/day, Scribe Scroll @@ -2595,7 +2595,7 @@ If you delight in manipulating others, either to their disadvantage or for their - Proficiencies: Beguilers are proficient with all simple weapons plus the rapier, shortbow, and short sword. Beguilers are proficient with light armor, but not with shields. - Skill Points: 6 + Int Modifier -ABILITIES: +CLASS FEATURES: Level 1: Armored mage, trapfinding @@ -3160,7 +3160,7 @@ An unwilling creature can't be teleported by word of recall. Likewise, a creatur Knowledge is power and the quest for knowledge never ends. There is an ever lasting supply of divine lore for you, the epic archivist, to discover. Hit Die: d6 -Skill Points at Each Level: 4 + Int modifier. +Skill Points: 4 + Int modifier. Dark Knowledge (Ex): At 21st level and every 3 levels thereafter, the epic archivist gains an additional use of Dark Knowledge. Lore Mastery (Ex): The archivist adds an additional +1 bonus on all Lore skill checks at level 23 and every 5 levels thereafter. Bonus Feats: The epic archivist gains a bonus feat (selected from the list of epic class bonus feats) every three levels higher than 20th. @@ -3195,7 +3195,7 @@ Entry Requirements Skills: Intimidate 6 ranks, Lore 12 ranks, Spellcraft 6 ranks. Warlock Invocation: Must know brimstone blast or hellrime blast. -Class Features: +CLASS FEATURES: Class Skills (2 + Int modifier per level): Bluff, Concentration, Craft, Intimidate, Lore, Spellcraft, Use Magic Device. The hellfire warlock class offers great power at the expense of versatility. This prestige class presents a focused approach to tap the power of the Nine Hells, though often at a grave price. As they advance, these warlocks can access greater uses of hellfire, including the ability to infuse magic items with the power of hellfire and lash out with the fires of Hell against any foe that strikes them. @@ -3203,8 +3203,8 @@ BAB: 3/4 Invoking: At each level, you gain new invocations known, increased damage with eldritch blast, and an increase in invoker level as if you had also gained a level in the warlock class. You do not, however, gain any other benefit a character of that class would have gained. 1. Hellfire Blast -2.Resistance to Fire 10, Hellfire Infusion -3.Hellfire Shield +2. Resistance to Fire 10, Hellfire Infusion +3. Hellfire Shield Hellfire Blast Whenever you use your eldritch blast ability, you can change your eldritch blast into a hellfire blast. A hellfire blast deals your normal eldritch blast damage plus an extra 2d6 points of damage per class level. If your blast hits multiple targets (for example, the eldritch chain or eldritch cone blast shape invocations), each target takes the extra damage. This damage is not fire damage. Hellfire burns hotter than any normal fire. @@ -3257,7 +3257,7 @@ Spells: Ability to cast 2nd-level divine spells. Invocations: Ability to use least invocations. Special: Ability to turn or rebuke undead, must worship a chaotic or evil deity. -ABILITIES: +CLASS FEATURES: Level 1: Gift of the Divine Patron (Su) @@ -3294,7 +3294,7 @@ Spells: Ability to cast 2nd-level arcane spells. Invocations: Ability to use least invocations. Special: Eldritch blast +2d6. -ABILITIES: +CLASS FEATURES: Level 1: Damage Reduction (Su) (1/cold iron) @@ -3754,7 +3754,7 @@ The Age of Mortals brought with it a new kind of magic, the ambient magic thread - Proficiencies: A Nightstalker gains proficiencies with Simple Weapons, rapier, shortbow and short sword. He is also proficient with light armor and shields. - Skill Points: 4 + Int Modifier -ABILITIES: +CLASS FEATURES: Level 1: Death Sight, Trapfinding, Spiritual Resilience +1 @@ -4333,15 +4333,10 @@ Duration: 1 round/level (D) Saving Throw: No Spell Resistance: None -By casting aura of the sun, you fill the area around you with warm, glowing light that eliminates natural -shadows and hampers magical darkness.Any creature attempting to cast a spell from the shadow subschool or -a spell with the darkness descriptor within an aura of the sun must succeed on a caster level check (DC 11 + -your caster level), or the spell fails. Areas of magical darkness originating from 3rd-level or lower spells -and effects are temporarily suppressed when overlapping with an aura of the sun. Creatures that take penalties -in bright light also take them while within an aura of the sun, and an undead creature takes 1d6 points of positive -energy damage at the end of its turn every round that it spends within the spell's area.Furthermore, any creature -attempting to hide within the aura takes a -4 penalty on Hide checks. +By casting aura of the sun, you fill the area around you with warm, glowing light that eliminates natural shadows and hampers magical darkness. Any creature attempting to cast a spell from the shadow subschool or a spell with the darkness descriptor within an aura of the sun must succeed on a caster level check (DC 11 + your caster level), or the spell fails. Areas of magical darkness originating from 3rd-level or lower spells and effects are temporarily suppressed when overlapping with an aura of the sun. Creatures that take penalties in bright light also take them while within an aura of the sun, and an undead creature takes 1d6 points of positive energy damage at the end of its turn every round that it spends within the spell's area.Furthermore, any creature attempting to hide within the aura takes a -4 penalty on Hide checks. + This effect is centered on you and moves with you. + Anyone who enters the aura immediately becomes subject to its effect, but creatures that leave are no longer affected. Righteous Aura @@ -4755,7 +4750,7 @@ Text - Hit Die: d4. - Proficiencies: An Ultimate Magus does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -4898,7 +4893,7 @@ REQUIREMENTS: Alignment: Any evil. Skills: Hide 8 ranks, Move Silently 8 ranks. -ABILITIES: +CLASS FEATURES: Level 1: Death Attack +1d6 - Special sneak attack that has a chance of paralyzing opponent. @@ -4950,7 +4945,7 @@ A Blackguard epitomizes evil. They are nothing short of a mortal fiend, a black - Hit Die: d10. - Proficiencies: All simple and martial weapons, all types of armor, and shields. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -4959,7 +4954,7 @@ Base Attack Bonus: +6 Skills: Hide 5 ranks. Feats: Cleave. -ABILITIES: +CLASS FEATURES: Level 1: Use Poison - Automatic success when coating a weapon with poison. @@ -5058,7 +5053,7 @@ Holy Power (Su): The save DCs of any and all of the saint's special attacks, inc Holy Touch (Su): A saint's entire being is suffused with holy power, which likewise flows into any weapon the saint wields. A saint's melee attacks with any weapon (or unarmed) deal an additional 1d6 points of holy damage against evil creatures, and 1d8 points against evil undead and evil outsiders. Any evil creature that strikes a saint with a natural weapon takes holy damage as if hit by the saint's attack. -Spell-Like Abilities: At will - guidance, resistance, virtue, and bless. A saint's caster level is equal to its Hit Die total. The save DCs are Charisma-based. +Spell-like Abilities: At will - guidance, resistance, virtue, and bless. A saint's caster level is equal to its Hit Die total. The save DCs are Charisma-based. Special Qualities: A saint retains all the character's special qualities and gains those listed below, as well as the outsider type. @@ -5895,194 +5890,291 @@ effects, you gain a +10 resistance bonus on saving throws (or Charisma checks, in the case of effects such as charm person) to resist commands that would cause you to leave your current position. - Force Missiles - Evocation [Force] -Level: Sorcerer 4, Wizard 4, -Components: V, S, -Casting Time: 1 Standard Action -Range: Medium (100 ft. + 10 ft./level) -Target: Up to four creatures, no two of which are more than 30 ft. apart -Duration: Instantaneous -Saving Throw: None -Spell Resistance: Yes + Brb + Brd + Clr + Dru + Fgt + Mnk + Pal + Rgr + Rog + Sor + Wiz + Rab + RAn + RCn + RHu + RMo + REl + RFe + RDr + RUn + Com + RBe + RGi + RMB + ROu + RSh + RVe + Shd + Har + AA + Ass + Blk + DCh + WM + PM + Sh + DwD + DD + ROo + RPl + PDK + UrP + Bnd + AnM + KSS + ScD + TnA + RM + SG + SP + OcA + Brg + MT + NjS + Sam + WaP + SpC + Vrt + Mar + Swa + Hex + Dsk + Sct + Hlr + MgK + HaM + SpS + AoS + UnS + EK + ES + Fac + Cel + Cul + Fsk + Inc + Sb + Tot + Beg + Dul + Hie + RA + KtC + Hat + IsF + Sld + HW + FoR + VoB + Lic + Psh + CoC + SC + Art + ADu + FMM + wlM + ShS + AbC + ArM + Ooz + PsR + SDn + KoW + DrJ + SbI + SbS + WyG + Umb + Ali + BBC + Wlk + DsL + Spn + NtS + ShA + SoL + Sph + TSl + BS + IoD + BgT + Bld + SuM + SF + LD + DoB + MCK + Iji + DoD + CWS + Rav + RB + Tal + Shc + CoN + Msh + Noc + TRg + Nja + Sbl + Dsh + DfA + Psi + PsW + Sk + Wld + ThK + RW + TN + AT + Dbl + FoH + Ich + JWW + Ego + PA + Las + OBI + HfW + ToO + Shu + BFZ + SBH + KMC + Mae + CMd + Oll + WsS + SS + WW + Hos + MoS + MHa + FB + Tem + Foe + EoG + Orc + ToG + Nnt + ED + ET + GFK + DN + FrM + Arc + DsS + JPM + BcM + RKV + Mo9 + EB + SSN + WbB + Bae + DoM + SE + HsM + DrM + EF + MLL + InB + Shm + Pyr + Smi + PsT + Cer + Thr + FoZ + HM + Cpl + RuC + Wch + Wmi + IrM + SM + SoD + DoA + Dir + Sue + FS + WWC + ScH + Tru + MAl + Brf + BsS + Soh + Cru + Ssg + Wb + WMg + Kni + FDQ + HWM + Tia + DDv + FM + WfJ + Bsm + Nen + Bli + RgM + DhM + SW + Dia + Fro + CSM + ShT + Hobgoblin Warsoul + Hobgoblin Warsoul + Hobgoblin Warsouls + Occasionally, a warcaster displays an incredible talent for spellcasting, quickly racing ahead of her peers and mastering potent spells. As she endures more rituals and delves deeper into her studies, the warcaster grows in power until her flesh becomes little more than a withered vessel for her soul. She even learns to consume the essence of her “lessers” to augment her spells. Invariably, she comes to either lead a tribe or die at the hands of a rival. -Sparking bolts of blue magic, like giant magic missiles, streak from your -outstretched hand to strike your foes and explode in sparkling bursts. +Hobgoblin Warsoul Ability Adjustments: -2 Str, +6 Dex, +8 Con, +4 Int, +4 Wis, +10 Cha +Favored Class (Sorcerer): A multiclass Hobgoblin Warsoul's sorcerer class does not count when determining whether he suffers an XP penalty for multiclassing. -You create powerful missiles of magical force, each of which darts from your -fingertips and unerringly strikes its target, dealing 2d6 points of damage. -The missile then explodes in a burst of force that deals half this amount of -damage to any creatures adjacent to the primary target. +Special Abilities: -The missile strikes unerringly, even if the target is in melee or has anything -less than total cover or concealment. A caster cannot single out specific parts -of a creature. +- Darkvision +- Base movement of 30 +- Natural Armor Bonus: Racial natural armor bonus of 4 +- Damage Reduction 10/+1 +- Spell Resistance of 8 + hit dice +- Iron Will as a bonus feat +- Spell Eater (Su): If a warsoul succeeds on her save against a spell, she gains 5 temporary hit points and a +2 bonus on attack rolls. The attack bonus lasts for 1 round. The temporary hit points last for 1 minute. +- Soul Tyrant (Su): As a swift action, a warsoul can draw arcane power from a willing hobgoblin within 30 feet who has 10 or fewer hit points. That hobgoblin is immediately slain, leaving behind a desiccated corpse. The warsoul heals 1 hit point per Hit Die she has, and she receives a +2 bonus to the save DC of the next spell she casts. She also gains a +2 bonus on any attack roll required by the next spell she casts. If that spell deals damage, the warsoul receives a bonus on the damage roll equal to her Hit Dice. +- Cult of Power (Ex): A warsoul is accompanied by 2d4 1st level hobgoblin warriors who have sworn their lives to her. These thralls willingly sacrifice themselves for their master’s soul tyrant ability. +- Monstrous Humanoid: Hobgoblin Warsoul are considered Monstrous Humanoids for the purpose of spells +- Sorcerer Casting: Hobgoblin Warsoul cast spells as a Sorcerer of their racial hit dice -You gain one missile for every four caster levels. Extra missiles distribute -themsleves amongst your enemies evenly. - Force Missiles (8) - Force Missiles (12) - Chasing Perfection - Transmutation -Level: Cleric 6, Druid 6, Sorcerer 6, Wizard 6, -Components: V, S, M, -Casting Time: 1 standard action -Range: Touch -Target: Creature touched -Duration: 1 minute/level -Saving Throw: Will negates (harmless) -Spell Resistance: Yes (harmless) - -Energy courses through the creature touched. -Its muscles grow and become more defined, it starts to move with greater alacrity and grace, and its bearing increases. -The subject improves in all ways. -It gains a +4 enhancement bonus to each of its ability scores. - -Material Component: A statuette of a celestial or fiend worth 50 gp. - Chasing Perfection (12) - Chasing Perfection (16) - Regenerate Light Wounds - Conjuration (Healing) -Level: Cleric 1, Druid 1, -Components: V, S, -Casting Time: 1 action -Range: Touch -Target: Living creature touched -Duration: 10 rounds + 1 round/level -Saving Throw: Will negates (harmless) -Spell Resistance: Yes (harmless) - -With a touch of your hand, you boost the subject's life energy, granting him or her the fast healing ability for the duration of the spell. This healing applies only to damage sustained during the spell's duration, not to that from previous injuries. The subject heals 1 hit point per round of such damage until the spell ends and is automatically stabilized if he or she begins dying from hit point loss during that time. - -Regenerate light wounds does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow or attach lost body parts. The effects of multiple regenerate spells do not stack, only the highest-level effect applies. Applying a second regenerate spell of equal level extends the -first spell's duration by the full duration of the second spell. - Regenerate Light Wounds (3) - Regenerate Light Wounds (6) - Regenerate Light Wounds (9) - Regenerate Moderate Wounds - Conjuration (Healing) -Level: Cleric 2, Druid 2, -Components: V, S, -Casting Time: 1 action -Range: Touch -Target: Living creature touched -Duration: 10 rounds + 1 round/level -Saving Throw: Will negates (harmless) -Spell Resistance: Yes (harmless) - -With a touch of your hand, you boost the subject's life energy, granting him or her the fast healing ability for the duration of the spell. This healing applies only to damage sustained during the spell's duration, not to that from previous injuries. The subject heals 2 hit points per round of such damage until the spell ends and is automatically stabilized if he or she begins dying from hit point loss during that time. - -Regenerate moderate wounds does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow or attach lost body parts. The effects of multiple regenerate spells do not stack, only the highest-level effect applies. Applying a second regenerate spell of equal level extends the -first spell's duration by the full duration of the second spell. - Regenerate Moderate Wounds (3) - Regenerate Moderate Wounds (6) - Regenerate Moderate Wounds (9) - Regenerate Serious Wounds - Conjuration (Healing) -Level: Cleric 3, Druid 3, -Components: V, S, -Casting Time: 1 action -Range: Touch -Target: Living creature touched -Duration: 10 rounds + 1 round/level -Saving Throw: Will negates (harmless) -Spell Resistance: Yes (harmless) - -With a touch of your hand, you boost the subject's life energy, granting him or her the fast healing ability for the duration of the spell. This healing applies only to damage sustained during the spell's duration, not to that from previous injuries. The subject heals 3 hit points per round of such damage until the spell ends and is automatically stabilized if he or she begins dying from hit point loss during that time. - -Regenerate serious wounds does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow or attach lost body parts. The effects of multiple regenerate spells do not stack, only the highest-level effect applies. Applying a second regenerate spell of equal level extends the -first spell's duration by the full duration of the second spell. - Regenerate Serious Wounds (5) - Regenerate Serious Wounds (10) - Regenerate Serious Wounds (15) - Regenerate Critical Wounds - Conjuration (Healing) -Level: Cleric 4, Druid 4, -Components: V, S, -Casting Time: 1 action -Range: Touch -Target: Living creature touched -Duration: 10 rounds + 1 round/level -Saving Throw: Will negates (harmless) -Spell Resistance: Yes (harmless) - -With a touch of your hand, you boost the subject's life energy, granting him or her the fast healing ability for the duration of the spell. This healing applies only to damage sustained during the spell's duration, not to that from previous injuries. The subject heals 4 hit point per round of such damage until the spell ends and is automatically stabilized if he or she begins dying from hit point loss during that time. - -Regenerate critical wounds does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow or attach lost body parts. The effects of multiple regenerate spells do not stack, only the highest-level effect applies. Applying a second regenerate spell of equal level extends the -first spell's duration by the full duration of the second spell. - Regenerate Critical Wounds (7) - Regenerate Critical Wounds (12) - Regenerate Critical Wounds (15) - Speed of the Wind - Transmutation -Level: Druid 2, -Components: V, S, -Casting Time: 1 action -Range: Touch -Target: Living creature touched -Duration: 10 minutes/level -Saving Throw: Will negates -Spell Resistance: Yes - -With this spell, you can grant the ephemeral quickness of a sudden breeze. The subject gains a +4 enhancement bonus to Dexterity and a -2 enhancement penalty to Constitution. - Speed of the Wind (7) - Speed of the Wind (12) - Speed of the Wind (15) - Spirit Worm - Necromancy -Level: Sorcerer 1, Wizard 1, -Components: V, S, M, -Casting Time: 1 standard action -Range: Touch -Target: Living creature touched -Duration: 1 round/level, up to 5 rounds; see text -Saving Throw: Fortitude negates; see text -Spell Resistance: Yes - -You press the bit of blackened bone against your foe and intone the spell. The bone vanishes, leaving a mottled bruise where it touched. You create a lingering decay in the spirit and body of the target. If the target fails its saving throw, it takes 1 point of Constitution damage each round while the spell lasts (maximum 5 points). The victim can attempt a Fortitude saving throw each round, and success negates the Constitution damage for that round and ends the spell. - -Material Component: A piece of fire-blackened ivory or bone carved in the shape of a segmented worm. - Spirit Worm (5) - Spiritual Weapon - Evocation [Force] -Level: Cleric 2, Knight of the Chalice 2, War 2 -Components: V, S, DF, -Casting Time: 1 standard action -Range: Medium (100 ft. + 10 ft./level) -Effect: Magic weapon of force -Duration: 1 round/level (D) -Saving Throw: None -Spell Resistance: Yes - -A weapon made of pure force springs into existence and attacks opponents at a distance, as you direct it, dealing 1d8 force damage per hit, +1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn. It uses your base attack bonus (possibly allowing it multiple attacks per round in subsequent rounds) plus your Wisdom modifier as its attack bonus. It strikes as a spell, not as a weapon, so, for example, it can damage creatures that have damage reduction. As a force effect, it can strike incorporeal creatures without the normal miss chance associated with incorporeality. The weapon always strikes from your direction. It does not get a flanking bonus or help a combatant get one. Your feats (such as Weapon Focus) or combat actions (such as charge) do not affect the weapon. If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers. - -Each round after the first, you can use a move action to redirect the weapon to a new target. If you do not, the weapon continues to attack the previous round's target. On any round that the weapon switches targets, it gets one attack. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it to. Even if the spiritual weapon is a ranged weapon, use the spell's range, not the weapon's normal range increment, and switching targets still is a move action. - -A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. A spiritual weapon's AC against touch attacks is 12 (10 + size bonus for Tiny object). - -If an attacked creature has spell resistance, you make a caster level check (1d20 + caster level) against that spell resistance the first time the spiritual weapon strikes it. If the weapon is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature for the duration of the spell. - Spiritual Weapon (5) - Spiritual Weapon (10) - Spiritual Weapon (15) - Tortoise Shell - Transmutation -Level: Druid 6, -Components: V, S, DF, -Casting Time: 1 standard action -Range: Touch -Target: Living creature touched -Duration: 10 minutes/level -Saving Throw: None -Spell Resistance: Yes (harmless) - -In the blink of an eye, the creature you touched grows the armor plating of a tortoise across its torso and a tough, leathery skin elsewhere. Tortoise shell grants a +6 enhancement bonus to the subject's existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels beyond 11th, to a maximum of +9 at 20th level. - -The enhancement bonus provided by tortoise shell stacks with the target's natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor of +0, much as a character wearing only normal clothing has an armor bonus of +0. - -Tortoise shell slows a creature's movement as if it were wearing heavy armor. An elf subject to tortoise shell, for example, would have a speed of 20 feet and could run only 60 feet per round. The spell affects only a creature's speed; tortoise shell doesn't carry an armor check penalty or an arcane spell failure chance. - Tortoise Shell (12) - Tortoise Shell (15) - Tortoise Shell (18) +(The following may or may not be in use, depending on the module switch settings) +Level Adjustment: +4 +Racial Hit Dice/Class: 10 of Monstrous Humanoid + Cult of Power + Type of Feat: Racial +Prerequisite: Hobgoblin Warsoul +Specifics: A warsoul is accompanied by 2d4 1st level hobgoblin warriors who have sworn their lives to her. These thralls willingly sacrifice themselves for their master’s soul tyrant ability. +Use: Selected. + Soul Tyrant + Type of Feat: Racial +Prerequisite: Hobgoblin Warsoul +Specifics: As a swift action, a warsoul can draw arcane power from a willing hobgoblin within 30 feet who has 10 or fewer hit points. That hobgoblin is immediately slain, leaving behind a desiccated corpse. The warsoul heals 1 hit point per Hit Die she has, and she receives a +2 bonus to the save DC of the next spell she casts. She also gains a +2 bonus on any attack roll required by the next spell she casts. If that spell deals damage, the warsoul receives a bonus on the damage roll equal to her Hit Dice. +Use: Selected. 62 63 64 @@ -6115,12 +6207,32 @@ Tortoise shell slows a creature's movement as if it were wearing heavy armor. An 91 92 93 - 94 - 95 - 96 - 97 - 98 - 99 + Grey Elf + Grey Elf + grey elf + grey elves + Gray elves are the most noble and regal of all elves. Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They certainly are more reclusive than high elves, living in isolated mountain citadels and allowing entry only to a select few outsiders. They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple. + + +2 Dexterity, +2 Intelligence, –2 Strength, –2 Constitution. + + Medium: As Medium creatures, gray elves have no special bonuses or penalties due to their size. + + Gray elf base land speed is 30 feet. + + Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects. + + Low-Light Vision: A gray elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions. + + Weapon Proficiency: Gray elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats. + + +2 racial bonus on Listen, Search, and Spot checks. A gray elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it. + + Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan. + + Favored Class: Wizard. A multiclass gray elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing. + + Level Adjustment: +0 + Grey Elf Biography. Tomb-Tainted Soul Type of Feat: General Prerequisite: Nongood alignment. @@ -6241,7 +6353,7 @@ Special Abilities: Azurin Ability Adjustments: None Favored Class: Soulborn. A multiclass Azurin's Soulborn class does not count when determining whether he suffers an XP penalty for multiclassing. -Special abilities: +Special Abilities: - Base movement of 30' - Essentia Pool: An azurin's essentia pool is permanently increased by 1. If he doesn't have an essentia pool, this trait grants him one with a single point of essentia. @@ -6265,17 +6377,22 @@ Feats Required: Exotic Overwhelming Critical (eagle claw) Devastating Critical (eagle claw) Weapon of Choice (eagle claw) + Weapon Proficiency: Light Crossbow + Weapon Proficiency: Heavy Crossbow + Weapon Proficiency: Quarterstaff + Weapon Proficiency: Dagger + Weapon Proficiency: Club Forest Master Forest Masters forest master (PRESTIGE CLASS) -Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature dear—wind and weather, animal and plant, meadows and mountains— the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path. +Guardians of the pristine wilderness and defenders of the ancient trees, forest masters are the living embodiments of sentient nature. They walk the shadows under the woods and destroy those who would lay waste to the wild lands. Where druids hold all aspects of nature; wind and weather, animal and plant, meadows and mountains— the forest masters consider the forests more ancient than the coming of animals or humans the most sacred spots of the world. Druids most often become forest masters, but it is not unheard of for rangers or clerics of nature deities to leave their kinships behind and follow this path. A few multiclassed barbarians become forest masters, although they rarely have the dedication to the plant aspect of nature to embrace this worldview. Forest masters often work alone, but are more than capable of working as part of a group. Many times adventurers have spoken with what they thought was a young, small treant, when they were actually speaking with a very powerful forest master. There are no rivalries between groups of forest masters, although individuals may disagree on methods of enacting the will of the Treefather. - Hit Die: d8. - Proficiencies: A forest master does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. - Spells per Day: At each forest master level the character gains new spells per day as if he had also gained a level in a divine spellcasting class to which he belonged before adding the prestige class level. He does not, however, gain any other benefit a character of that class would have gained (such as an improved chance of turning or rebuking undead). REQUIREMENTS: @@ -6284,7 +6401,7 @@ Skills: Animal Empathy 8 ranks, Concentration 4 ranks, Lore 13 ranks. Feats: Alertness, Endurance, Power Attack, Skill Focus (Lore), Weapon Proficiency (martial) or Weapon Proficiency (maul). Spells: Ability to cast entangle, plant growth*, and command plants*. -ABILITIES: +CLASS FEATURES: Level 1: Tree Brother (Sp): The forest master may assume tree shape once per day. Nature Sense* (Ex): The forest master can identify plants and animals with perfect accuracy. He can determine whether water is safe to drink or dangerous. @@ -6455,11 +6572,11 @@ Feats Required: Martial Flowers - Crystal Bouquets* Sap The sap is a simple weapon, typically consisting of a small bag filled with sand or lead shot. - Base Damage: 1d4 + Base Damage: 1d6 Base Critical Threat: x2 Base Damage Type: Bludgeoning Weapon Size: Small -Feats Required: Simple +Feats Required: Martial Assassin Dagger* The assassin dagger is a normal dagger wielded in a palm-down mode, making it effective for backstabbing and other unexpected attacks. shortsword 2* @@ -15418,7 +15535,7 @@ A Mage Killer will fraternize with all sorts of people to help them locate and g - Hit Die: d4. - Proficiencies: A Mage Killer does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -15426,7 +15543,7 @@ Spells: Able to cast 4th-level arcane spells. Feats: Great Fortitude, Lightning Reflexes, Combat Casting, Any Martial Weapon Proficiency. Skills: Spellcraft (10 ranks). -ABILITIES: +CLASS FEATURES: Level 1: Improved Saves - The Mage Killer can choose to gain a +1 bonus to either Reflex or Fortitude saves. @@ -15464,7 +15581,7 @@ Alignment: Any non-evil. Skills: Concentration (4 ranks), Spellcraft (8 ranks), Lore (8 ranks), Persuade (2 ranks). Spells: Able to cast 3rd level arcane spells. -ABILITIES: +CLASS FEATURES: Level 1: Feat - Skill Focus: Lore - Provides a +3 bonus to all Lore skill checks. @@ -15488,7 +15605,7 @@ Feared by other mages for their ability to cast spells while in armor and treate - Hit Die: d8. - Proficiencies: A Spellsword does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -15497,7 +15614,7 @@ Feats: Weapon Proficiency: All Simple and Martial Weapon Proficiencies, Armor Pr Skills: Lore (6 ranks). Base attack bonus: +4. -ABILITIES: +CLASS FEATURES: Level 1: Ignore Arcane Spell Failure (10%). @@ -15552,7 +15669,7 @@ Through this diabolic act of symbiosis, the Acolyte hopes to gain infernal power - Hit Die: d4. - Proficiencies: An Acolyte of the Skin does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -15560,7 +15677,7 @@ Arcane Spellcasting: Able to cast 3rd-level arcane spells. Skills: Lore (8 ranks). Alignment: Any non-good. -ABILITIES: +CLASS FEATURES: Level 1: Wear Fiend - Grants +1 Natural Armor, +2 Dexterity and Dark Vision. @@ -15735,13 +15852,13 @@ Mysterious and elusive, the unseen seer trades in secrets. Subterfuge is her bus - Hit Die: d4. - Proficiencies: Unseen Seer grants no additional weapon proficiencies. -- Skill Points: 6 + Int Modifier. +- Skill Points: 6+ Int modifier. REQUIREMENTS: Skills: Hide 8 ranks, Search 8 ranks, Sense Motive 4 ranks, Spellcraft 4 ranks, Spot 8 ranks Spellcasting: Ability to cast 1st-level arcane spells -ABILITIES: +CLASS FEATURES: Level 1: Sneak Attack +1d6 2: Silent Spell as a bonus feat @@ -15773,14 +15890,14 @@ Studying the martial and arcane arts to equal degree, the Eldritch Knight is a v - Hit Die: d6 - Proficiencies: None -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Feats: All Martial Weapon Proficiencies Arcane Spellcasting: Able to cast 3rd-level spells. -ABILITIES: +CLASS FEATURES: Eldritch Knights receive a bonus feat at first level. The feats to pick from are all fighter bonus feats (except Weapon Specialization). @@ -15795,14 +15912,14 @@ Elemental Savants study the basic building blocks of existence - air, earth, fir - Hit Die: d4. - Proficiencies: An Elemental Savant does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Spellcasting: Able to cast 3rd-level arcane spells Skills: Lore 8 ranks. -ABILITIES: +CLASS FEATURES: Level 1: Elemental Transition 1 - Grants Immunity to Sleep. @@ -15876,7 +15993,7 @@ The Master of Shrouds is an evil spellcaster who magically seizes incorporeal un - Hit Dice: d8. - Proficiencies: Masters of Shrouds are proficient with all simple weapons, with all types of armor, and with shields. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -15885,7 +16002,7 @@ Alignment: Evil Skills: Concentration 10 ranks, Spellcraft 10 ranks. Spells: Ability to cast divine spells, and access to at least one of these domains: Death, Evil, Protection -ABILITIES: +CLASS FEATURES: Level 1: Turn Undead - As a cleric of the same class level as the Master of Shrouds. This stacks with any levels of Cleric and/or Paladin. @@ -16097,7 +16214,7 @@ The Red Wizards are the masters of Thay, the conquerors of that land's native Ra - Hit Dice: d4. - Proficiencies: Red Wizards gain no weapon, armor or shield proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -16107,7 +16224,7 @@ Skills: Spellcraft 8 ranks Feats: Tattoo Focus and a total of 3 metamagic or item creation feats. Spells: Must be able to cast at least 3rd level Arcane spells. -ABILITIES: +CLASS FEATURES: Level 1: Enhanced Specialization - Taking this feat determines which spell school has the Spell Power and Specialists defense bonus applied to it. @@ -16135,7 +16252,7 @@ Power corrupts. Power over life and death corrupts absolutely. The power to rais - Hit Dice: d4. - Proficiencies: True Necromancers gain no weapon, armor or shield proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -16144,7 +16261,7 @@ Skills: Lore 8 ranks Feats: Death Domain Spells: Must be able to cast at least 3rd level Arcane spells, and 3rd level Divine spells. -ABILITIES: +CLASS FEATURES: Level 1: Rebuke - True Necromancer levels stack with cleric levels for turning and rebuking undead. @@ -16175,7 +16292,7 @@ Skills: Lore 4 ranks, Disable Trap 7, Pick Lock 7. Sneak Attack: 2d6 Spells: Must be able to cast at least 3rd level Arcane spells. -ABILITIES: +CLASS FEATURES: Level 1: Ranged Legerdemain - Trap & Pick Lock at 30' range, once per day. @@ -16200,7 +16317,7 @@ Fade to red, then nothing. What happened? Where are you? No sound, no light, no - Hit Dice: d6. - Proficiencies: A Blood Magus gain no weapon, armor or shield proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -16209,7 +16326,7 @@ Skills: Concentration 4 Ranks. Feats: Toughness, Great Fortitude. Spells: Must be able to cast at least 3rd level Arcane spells. -ABILITIES: +CLASS FEATURES: Level 1: Blood Component - The Blood Magus can take 1 point of damage to give a 1 DC boost to a spell. @@ -16234,7 +16351,7 @@ The Diabolist is one who has thrown his lot in with the forces of Hell. Unlike t - Hit Dice: d4. - Proficiencies: Diabolists gain no weapon, armor or shield proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -16243,7 +16360,7 @@ Skills: Bluff 3 ranks, Intimidate 3 ranks, Lore 8 ranks Feats: Evil Brand Spells: Must be able to cast at least 3rd level Arcane spells. -ABILITIES: +CLASS FEATURES: Level 1: Diabolism 1d6 - Adds 1d6 Corrupt (Divine) damage to a spell @@ -16263,7 +16380,7 @@ While many view the Fists of Hextor simply as effective if brutal mercenaries, t - Hit Dice: d10. - Proficiencies: Fists of Hextor are proficient with simple and martial weapons, all types of armor, and shields. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -16272,7 +16389,7 @@ Skills: Spot 4 ranks, Intimidate 4 ranks, Lore 4 ranks Feats: Power Attack, Cleave, Any Martial Weapon Proficiency Base Attack Bonus: +5 -ABILITIES: +CLASS FEATURES: Level 1: Brutal Strike +1 - +1 to either attack or damage rolls. Permanent bonus. @@ -16454,7 +16571,7 @@ Alignment: Any Good. Base Attack Bonus: +6. Skills: Persuade 4 ranks, Bluff 4 ranks. -ABILITIES: +CLASS FEATURES: Level 1: Blindfight @@ -16547,7 +16664,7 @@ The famous Purple Dragons of Cormyr are regarded across Faerun as exemplars of d - Hit Die: d10. - Proficiencies: A purple dragon knight gains no additional proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -16556,7 +16673,7 @@ Base Attack Bonus: +4 Skills: Spot 2 ranks, Intimidate 1 rank, Listen 2 ranks, Persuade 1 rank, Ride 2. Feat: Mounted Combat, Leadership (6th level minimum). -ABILITIES: +CLASS FEATURES: Level 1: Rallying Cry - +1 Attack Bonus to all allies within 60 feet, can be used three times a day. @@ -16605,7 +16722,7 @@ Any force on the move, whether it's an army or an adventuring group, needs infor - Proficiencies: A Scout is proficient with simple and rogue weapons, as well as light armor, but no shields. - Skill Points: 8 + Int Modifier -ABILITIES: +CLASS FEATURES: Level 1: Skirmish (+1d6) @@ -16665,7 +16782,7 @@ Many armies boast units of soldiers who use a bow as their primary weapon, but m - Hit Die: d10. - Proficiencies: A Peerless Archer does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -16673,7 +16790,7 @@ Base Attack Bonus: +7 Feats: Weapon Focus: Longbow or Weapon Focus: Shortbow, Point Blank Shot, Rapid Shot. Skills: Craft Weapon 10 ranks. -ABILITIES: +CLASS FEATURES: Level 1: Expert Bowyer - +3 to Craft Weapon checks. @@ -16777,7 +16894,7 @@ Skills: Concentration 8 ranks. Manifesting: Must be able to manifest 1st level powers. Base Attack Bonus: +3. -ABILITIES: +CLASS FEATURES: Level 1: Armoured Mind 1/day - Expend Psionic focus to add a bonus to a single saving throw. @@ -16843,7 +16960,7 @@ Skills: Lore 4 ranks. Base Attack Bonus: +4. Special: Must possess a power point reserve of at least 1 power point. -ABILITIES: +CLASS FEATURES: Level 1: Partition Mind - You gain immunity to mind spells for a short time per day. @@ -16904,7 +17021,7 @@ Feats: Requiem (Perform 8, Bardic Music class feature) Skills: Lore 4 ranks, Perform 8. Special: Must possess the Bardic Music class feature. -ABILITIES: +CLASS FEATURES: Level 1: Song of Sorrow - All creatures take a -2 penalty to Will saves, attack and damage. @@ -16958,7 +17075,7 @@ Base Attack Bonus: +6. Feats: Any 4 Martial or Exotic Weapon Proficiencies, Combat Casting, Iron Will Skills: Concentration 4 ranks, Jump 4 ranks, Spellcraft 5 ranks, Tumble 4 ranks. -ABILITIES: +CLASS FEATURES: Level 1: Ignore Spell Failure 5%, Tenacious Spells - Add 6 to the DC to dispel a Suel Archanamach spell. @@ -17029,7 +17146,7 @@ The Favoured Soul follows the path of the cleric but is able to channel divine p - Proficiencies: A Favoured Soul gains proficiencies with Simple Weapons, Light and Medium Armour, and Shields. - Skill Points: 2 + Int Modifier -ABILITIES: +CLASS FEATURES: Level 1: @@ -17145,7 +17262,7 @@ Alignment: Lawful Evil or Neutral Evil. Feats: Evil Brand, Disciple of Darkness, Leadership Skills: Bluff 4 ranks, Persuade 5 ranks. -ABILITIES: +CLASS FEATURES: Level 1: Charm - As the spell @@ -17220,7 +17337,7 @@ Feats: Any Martial Weapon Proficiency, Empower Spell, Maximize Spell. Skills: Spellcraft 10 ranks. Arcane Spellcasting: Able to cast 4th-level spells. -ABILITIES: +CLASS FEATURES: Level 1: Weapon Focus - Choose a bonus Martial Weapon Focus @@ -17262,7 +17379,7 @@ A Healer who grossly violates her ethos (such as by refusing to heal an ally or - Proficiencies: A Healer gains proficiency with Simple Weapons and Light Armor. Wearing heavier armor and shields violates her oaths and suppresses her healer powers. - Skill Points: 4 + Int Modifier -ABILITIES: +CLASS FEATURES: Level 1: Healing Hands @@ -17457,7 +17574,7 @@ Base Attack Bonus: +6 Feats: Dodge, Weapon Finesse, Mobility. Skills: Tumble 5 ranks. Perform 3 ranks. -ABILITIES: +CLASS FEATURES: Level 1: Canny Defense - Dodge bonus to AC based on intelligence bonus, limited by class level. @@ -17548,7 +17665,7 @@ A divine spellcaster who rises high in the service of his deity gains access to - Hit Die: d8 - Proficiencies: A Hierophant does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -17556,7 +17673,7 @@ Divine Spellcasting: Able to cast 7th-level spells. Feats: Any Metamagic feat Skills: Lore 15 ranks. -ABILITIES: +CLASS FEATURES: May select one of the following abilities every level. *Blast Infidel - Negative is maximized against opposed alignments @@ -17629,7 +17746,7 @@ Base Attack Bonus: +5 Feats: Improved Unarmed Strike, Stunning Fist. Skills: Listen 8 or more ranks, Tumble: 8 or more ranks. -ABILITIES: +CLASS FEATURES: Level 1: Stunning Shout - Stun enemies by releasing ki in a shout once a day. All enemies within the cone of effect are stunned for two full rounds unless they make a successful Fortitude save (DC 15 + Wisdom Modifier). @@ -17702,7 +17819,7 @@ A Knight of the Chalice is a member of an elite knightly organization devoted to - Hit Die: d10 - Proficiencies: The Knight of the Chalice is proficient will all simple and martial weapons, armor and shields. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -17712,7 +17829,7 @@ Skills: Lore 10 or more ranks Divine Spellcasting: Level 1 or higher. Spells: Ability to cast Protection from Evil -ABILITIES: +CLASS FEATURES: Level 1: Demonslaying +1/1d6 (Physical) - Gain combat bonuses against demons. @@ -17765,7 +17882,7 @@ The Hunter of the Dead is the hated enemy of all undead. She spends each restles - Hit Die: d10 - Proficiencies: The Hunter of the Dead is proficient will all simple and martial weapons, armor and shields. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -17774,7 +17891,7 @@ Base Attack Bonus: +5 Skills: Lore 5 ranks Special: Turn Undead Ability -ABILITIES: +CLASS FEATURES: Level 1: Detect Undead - May sense undead at will @@ -17852,7 +17969,7 @@ The Holy Liberator is a holy warrior, a distant cousin of the paladin, who is de - Hit Die: d10 - Proficiencies: The Holy Liberator is proficient will all simple and martial weapons, all armor and shields. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -17862,7 +17979,7 @@ Skills: Persuade 5 or more ranks Feats: Iron Will Class: Paladin (Must be in first class slot) -ABILITIES: +CLASS FEATURES: Level 1: Detect Evil - May sense evil at will. @@ -18030,7 +18147,7 @@ Feats: Mobility, Lolth's Meat Skills: Intimidate 4, Lore 4 Spellcasting: Able to cast 1st-level arcane or divine spells. -ABILITIES: +CLASS FEATURES: Level 1: War Strike 1/day - 2d6 Constitution damage to victim. @@ -18152,7 +18269,7 @@ Sune Firehair encourages beauty, passion, and love wherever they may be found. H - Hit Die: d4. - Proficiencies: The Heartwarder gains no weapon or armor proficiency. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -18162,7 +18279,7 @@ Skills: Bluff 3, Persuade 6. Divine Spellcasting: Ability to cast spells of Level 3. Special: Must worship Sune Firehair. (Clerics must have two of Charm, Good and Protection domains.) -ABILITIES: +CLASS FEATURES: Level 1: Charisma Increase - Bonus +1 to Charisma. @@ -18237,7 +18354,7 @@ Battleguards of Tempus are the soldier-priests of Tempus who specialize in milit - Hit Die: d10. - Proficiencies: The Battleguard of Tempus gains proficiency in simple and martial weapons, all armor and shields. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -18248,7 +18365,7 @@ Base Attack Bonus: 4 Divine Spellcasting: Level 2 Special: Must worship Tempus. (Clerics must have the War domain, as well as one of Strength or Protection) -ABILITIES: +CLASS FEATURES: Level 1: Army Power - Able to inspire allies within 30 feet, giving them +2 on saving throws, attacks rolls, ability checks (turning), skill checks and damages rolls. Allies must be able to hear you. @@ -18371,7 +18488,7 @@ Special: Must have at least ONE of the following: 2) The ability to cast Level 4 Arcane Spells 3) Shadowdancer Level 1 -ABILITIES: +CLASS FEATURES: Level 1: Shadow Sight - Gains Darkvision and Ultravision in darkness. @@ -18508,7 +18625,7 @@ The Bonded Summoner knows elementals. He instinctively knows elementals' strengt - Hit Die: d4. - Proficiencies: None. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -18524,7 +18641,7 @@ Earth----Acid Fire------Fire Water--Cold -ABILITIES: +CLASS FEATURES: Level 1: Elemental Companion (Medium) - Replaces your familiar with a Medium Elemental. @@ -18581,7 +18698,7 @@ Alignment: Any evil. Base Attack Bonus: +6 Feats: Disciple of Darkness -ABILITIES: +CLASS FEATURES: Level 1: Hellfire Grasp - Can make a touch attack at will, dealing 1d6 fire damage, also character gains a +1d6 damage bonus to all unarmed strikes (while wearing gloves). @@ -18686,7 +18803,7 @@ CLASS SKILLS Craft, Discipline, Heal, Intimidate, Jump, Lore, Perform, Spot, Tumble -CLASS FEATURES +CLASS FEATURES: Base Attack: +1 per level Saving Throws: Fortitude - strong, Will - weak, Reflex - weak @@ -18785,7 +18902,7 @@ REQUIREMENTS - Ability to Rage - Chaotic Evil, Chaotic Neutral, or Neutral Evil -CLASS FEATURES +CLASS FEATURES: Feral Rage (Ex): Black Blood cultist class levels stack with barbarian levels for purposes of determining your rage ability. Thus, an 8th-level barbarian/4th-level Black Blood cultist can use greater rage four times per day, just as a 12th-level barbarian could. Black Blood cultists strengthen their fingers and toughen their nails with special training. As a result, when raging, you gain two claw attacks dealing 1d6 points of damage plus your Strength modifier. @@ -18823,7 +18940,7 @@ CLASS SKILLS Balance, Hide, Intimidate, Lore, Listen, Move Silently, Ride, Search, Spot -CLASS FEATURES +CLASS FEATURES: 1st - Shadow Ride (Su) - Dimension Door once per day per class level 2nd - Sneak Attack 1d6 3rd - Shadow Walk (Su) - Teleport once per day, Martial Bonus Feat @@ -18857,7 +18974,7 @@ Feats: Persuasive CLASS SKILLS Appraise, Bluff, Climb, Craft, Persuade, Disable Device, Intimidate, Jump, Lore, Listen, Move Silently, Open Lock, Pick Pocket, Search, Sense Motive, Spot -CLASS FEATURES +CLASS FEATURES: 1st - Sneak Attack 1d6, Doublespeak - +2 to Bluff and Persuade 2nd - Bonus Feat, Uncanny Dodge 3rd - Sneak Attack 2d6, Leadership Score +1 @@ -18874,7 +18991,7 @@ CLASS FEATURES - Proficiencies: A Factotum gains proficiencies with Martial and Simple Weapons, Light Armour, and Shields. - Skill Points: 6 + Int Modifier -ABILITIES: +CLASS FEATURES: Level 1: Inspiration - At the beginning of each fight, gain a pool of inspiration @@ -18956,7 +19073,7 @@ Special: You must be able to assume an alternate form. See the following list: Invocations: Mask of Flesh, Humanoid Shape, Spider Shape, Hellspawned Grace. Races: Pixie, Rakshasa, Fey'ri, Hound Archon, Yuan-ti Pureblood, Irda, Zakya Rakshasa, Changeling, Shifter, Naztharune Rakshasa -ABILITIES: +CLASS FEATURES: Level 1: Greater Wildshape - Can change into almost any small or medium humanoid once per day. @@ -19082,7 +19199,7 @@ Must be humanoid To gain lich powers: Creation of first stage of phylactery. (First level up in the Lich class, then create your phylactery using the Craft Lich Items feat to gain your Lich powers. Each level, this phylactery must be upgraded. Costs 40,000 gold and 1,600 XP.) -ABILITIES: +CLASS FEATURES: Level 1: Lich Properties +2 - Gain bonuses to Hide, Listen, Move Silently, Search, Persuade, and Spot. @@ -19179,7 +19296,7 @@ Base Attack Bonus: +5. Skills: Lore 3, Spellcraft 1. Feats: Iron Will. -ABILITIES: +CLASS FEATURES: Level 1: Black Magic Oil - @@ -19308,7 +19425,7 @@ Most of Bahamut's emissaries and champions are dutiful and mighty metallic drago - Hit Die: d10. - Proficiencies: A Vassal of Bahamut is proficient in all simple and martial weapons, all types of armor and shields. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -19317,7 +19434,7 @@ Base Attack Bonus: +7 Feats: Sacred Vow, Vow of Obedience Skills: Craft armor 5 ranks, Persuade 5 ranks -ABILITIES: +CLASS FEATURES: Level 1: Imperious Aura - Gains a bonus equal to his class level on all Appraise, Persuade, Intimidate, Taunt and Perform checks vs. a creature of any dragon type. @@ -19512,7 +19629,7 @@ Stormlords are the agents of Talos, inflicting destructive rampages wherever the - Hit Die: d8. - Proficiencies: A Stormlord does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -19521,7 +19638,7 @@ Feats: Great Fortitude, Weapon Focus (Spear) Divine Spellcasting: Can cast 3rd level spells. Special: Must worship Talos. (Clerics taking this class must have two of the following domains: Destruction, Fire, Evil, Storm.) -ABILITIES: +CLASS FEATURES: Level 1: Electrical Resistance 10 - Stormlord gains 10 points of Electrical resistance. @@ -19544,7 +19661,7 @@ The Fist of Raziel represents a knightly order dedicated to the celestial patron - Hit Die: d10. - Proficiencies: The Fist of Raziel gains proficiency in simple and martial weapons, all armor and shields(except tower shield). -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -19555,7 +19672,7 @@ Divine Spellcasting: Can cast 1st level spells. Base Attack Bonus: 6 Spell: Able to cast Divine Favor -ABILITIES: +CLASS FEATURES: Level 1: Magic Circle Against Evil - Constant magic circle, as the spell. @@ -19587,7 +19704,7 @@ Use: Automatic. Prerequisite: Healer level 21 An epic healer seems to exude an aura of serenity and peace, since she has finally reached a level of power where suffering and death no longer seem like insurmountable foes. -Abilities: +CLASS FEATURES: 21: Epic cleansing +1 22: - 23: Bonus feat @@ -19616,7 +19733,7 @@ The Thrall of Orcus has devoted himself to the demon prince of undeath. In his s - Hit Die: d8. - Proficiencies: A Thrall of Orcus gains proficiencies in simple and martial weapons, all types of armor, and shields. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Base Attack Bonus: +4. @@ -19624,7 +19741,7 @@ Divine Spellcasting: Able to cast 1st-level spells. Feats: Lich Loved, Thrall to Demon Skills: Lore 4 ranks. -ABILITIES: +CLASS FEATURES: Level 1: Carrion Stench - Fort Save or suffer -2 penalty to all scores. @@ -19708,7 +19825,7 @@ Shou Disciples are martial artists who have studied or observed the monks of Kar - Hit Die: d10. - Proficiencies: A Shou Disciple gains martial weapons and light armor. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Base Attack Bonus: +3. @@ -19717,7 +19834,7 @@ Skills: Tumble 4 ranks, Jump 8 ranks. Note: None of the Shou Disciple's abilities work if you are wearing medium or heavy armor or have a shield equipped. -ABILITIES: +CLASS FEATURES: Level 1: Unarmed Strike (Table Below), Dodge Bonus (Table Below) @@ -19787,7 +19904,7 @@ Sneak Attack: 1d6. Divine Spellcasting: Must be able to cast level 2 spells. Special: Must worship Kossuth. (Clerics taking this class must two of Fire, Destruction and Renewal domains.) -ABILITIES: +CLASS FEATURES: Level 1: Death Attack - After studying your target for 3 rounds, you have 3 rounds to slay them vs. DC 10 + Black Flame level + Assassin level + Int Mod. @@ -19860,7 +19977,7 @@ It is the duty of knights Hospitaler to protect people traveling on religious pi - Hit Die: d8 - Proficiencies: Hospitalers are proficient in all simple and martial weapons, all armor and shields. -- Skill Points at Each Level: 2+ Int modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS @@ -19869,7 +19986,7 @@ Base Attack Bonus: +4 Skills: Ride 5 ranks, Heal 5 ranks. Feats: Mounted Combat, Mounted Archery -ABILITIES: +CLASS FEATURES: Level 1: Lay on Hands - If Hospitaler has positive Charisma modifier, then she can cure a number of hit points equal to her Charisma modifier x Hospitaler level. @@ -19951,7 +20068,7 @@ Heironeous's teachings focus on promoting good through the use of armed force. T - Hit Die: d10 - Proficiencies: Shining Blades are proficient in all simple and martial weapons, all armor and shields. -- Skill Points at Each Level: 2+ Int modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS Alignment: Lawful Good. @@ -19960,7 +20077,7 @@ Skills: Lore 7 ranks. Spells: Able to cast 1st level divine spells. Special: Clerics must have Good and War domains. -ABILITIES: +CLASS FEATURES: All abilities only work with a Longsword (Deity Weapon). @@ -19981,7 +20098,7 @@ Epic Shining Blade Epic Shining Blades are the leaders of Heironeous's armies when they march against evil. They have attained the long sought after goal of becoming but a blade in Heironeous's hand, and are able to slay any evil that dares to stand against the righteous wrath they inflict. Having long since given up earthly pleasures, an Epic Shining Blade is pure martial might and religious fury. - Hit Die: d10. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. Level 11: Brilliant Blade 7/day - Adds 1d6 Electrical damage, 2d6 divine damage against evil, and +20 to attack to your weapon. Duration is a number of rounds equal to your class level + charisma modifier. For each two levels above 11th, gain an extra use a day. @@ -20023,7 +20140,7 @@ Combining the dynamic powers of martial prowess and arcane might, the Hexblade p - Proficiencies: A Hexblade gains proficiency with Simple and Martial Weapons, Light and Medium Armour and with Shields. - Skill Points: 2 + Int Modifier -ABILITIES: +CLASS FEATURES: Level 1: Hexblade's Curse 1/day @@ -20195,7 +20312,7 @@ While the Red Wizards of Thay are not opposed to blasting their opponents with d - Hit Die: d10 - Proficiencies: Thayan Knights gain no proficiencies. -- Skill Points at Each Level: 2+ Int modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS Race: Human. @@ -20204,7 +20321,7 @@ Base Attack Bonus: +5 Skills: Lore 4 ranks, Intimidate 2 ranks. Feats: Iron Will, Weapon Focus: Longsword -ABILITIES: +CLASS FEATURES: Level 1: Horror of Thay - +2 saves against Fear, +1 against Mind Affecting. @@ -20248,7 +20365,7 @@ The arcane duelist is a tricky, evasive opponent who relies on her foe's percept - Hit Die: d8 - Proficiencies: Arcane Duelists gain no proficiencies. -- Skill Points at Each Level: 4+ Int modifier. +- Skill Points: 4+ Int modifier. REQUIREMENTS Base Attack Bonus: +6 @@ -20256,7 +20373,7 @@ Skills: Perform 5 ranks, Tumble 5 ranks. Feats: Martial Weapon Proficiency(Rapier or Shortsword), Dodge, Mobility Spellcasting: Level 1 Arcane spells. -ABILITIES: +CLASS FEATURES: Level 1: Chosen Weapon: Since much of the arcane duelist's apparent ability is tied to magic, the arcane duelist can imbue a specific melee weapon with powers to make herself appear more skilled. The arcane duelist must choose a specific melee weapon to be her chosen weapon. @@ -20368,9 +20485,9 @@ The striking fist or flashing sword pales beside a psion's focused stare. Psioni - Hit Die: d4 - Proficiencies: Psions gain wizard weapon proficiency. -- Skill Points at Each Level: 2+ Int modifier. +- Skill Points: 2+ Int modifier. -ABILITIES: +CLASS FEATURES: Base Attack Bonus: +1/2 Strong Saves: Will @@ -20407,9 +20524,9 @@ One who turns the mind's potential to the warrior's art is known as a psychic wa - Hit Die: d8 - Proficiencies: Psychic Warriors gain Martial and Simple Weapon Proficiency, and all Armour and Shield proficiencies. -- Skill Points at Each Level: 2+ Int modifier. +- Skill Points: 2+ Int modifier. -ABILITIES: +CLASS FEATURES: Base Attack Bonus: +3/4 Strong Saves: Fortitude @@ -20446,7 +20563,7 @@ A soulknife recognizes his own mind as the most beautiful - and the most deadly - Hit Die: d10 - Proficiencies: Soulknives gain Proficiency with Simple weapons and their mindblades, and Light Armour and Shield proficiencies -- Skill points at Each Level: 4 + Int modifier +- Skill Points: 4+ Int modifier. CLASS SKILLS @@ -20454,32 +20571,32 @@ CLASS SKILLS Concentration, Craft Armor, Craft Trap, Craft Weapon, Discipline, Hide, Jump, Lore, Move Silently, Parry, Spot, Tumble -CLASS FEATURES +CLASS FEATURES: Base Attack Bonus: +3/4 Strong Saves: Reflex and Will - -Level 1: Mind blade, Weapon Focus(mind blade), Wild Talent -Level 2: Throw mind blade -Level 3: Psychic strike +1d8 -Level 4: +1 mind blade -Level 5: Free draw, shape mind blade -Level 6: Mind blade enhancement +1, Speed of Thought -Level 7: Psychic strike +2d8 -Level 8: +2 mind blade -Level 9: Bladewind, Greater Weapon Focus(mind blade) -Level 10: Mind blade enhancement +2 -Level 11: Psychic strike +3d8 -Level 12: +3 mind blade -Level 13: Knife to the soul -Level 14: Mind blade enhancement +3 -Level 15: Psychic strike +4d8 -Level 16: +4 mind blade -Level 17: Multiple throw -Level 18: Mind blade enhancement +4 -Level 19: Psychic strike +5d8 -Level 20: +5 mind blade +Level: + 1: Mind blade, Weapon Focus(mind blade), Wild Talent + 2: Throw mind blade + 3: Psychic strike +1d8 + 4: +1 mind blade + 5: Free draw, shape mind blade + 6: Mind blade enhancement +1, Speed of Thought + 7: Psychic strike +2d8 + 8: +2 mind blade + 9: Bladewind, Greater Weapon Focus(mind blade) + 10: Mind blade enhancement +2 + 11: Psychic strike +3d8 + 12: +3 mind blade + 13: Knife to the soul + 14: Mind blade enhancement +3 + 15: Psychic strike +4d8 + 16: +4 mind blade + 17: Multiple throw + 18: Mind blade enhancement +4 + 19: Psychic strike +5d8 + 20: +5 mind blade Mind blade (Su): A soulknife can create a semisolid blade composed of psychic energy distilled from his own mind. The blade is identical in all ways to a short sword. A mind blade is considered a magic weapon (+1) for the purpose of overcoming damage reduction. @@ -20542,7 +20659,7 @@ Proficiencies: Wilders are proficient with all simple weapons, with light armor, CLASS SKILLS Bluff, Concentration, Craft Armor, Craft Trap, Craft Weapon, Intimidate, Jump, Listen, Lore, Spellcraft, Spot, Tumble -CLASS FEATURES +CLASS FEATURES: Level: 1: Wild Surge +1, Psychic Enervation @@ -22922,7 +23039,7 @@ Skills: Persuade 4 ranks, Lore 8 ranks. Manifesting: Must be able to manifest 3rd level powers. Special: Must be a Telepath Discipline Psion and able to manifest a Telepath Discipline Power. -ABILITIES: +CLASS FEATURES: Level 1: Thrallherd - Gain a thrall whose level is based upon Thrallherd's leadership score. @@ -23021,7 +23138,7 @@ Skills: Concentration 9 ranks. Base Attack Bonus: +4. Special: Must have the Still Mind class ability (Monk level 3). -ABILITIES: +CLASS FEATURES: Level 1: Monk Abilities - A Fist of Zuoken stacks his Fist levels with those of monk for the purposes of unarmed damage. @@ -24099,7 +24216,7 @@ A student of arcane spellcasting techniques, the Duskblade combines arcane spell - Proficiencies: A Duskblade is proficient with Simple and Martial Weapons, all Armor and Shields. - Skill Points: 2 + Int Modifier -ABILITIES: +CLASS FEATURES: Level 1: Armored Mage (light) @@ -24181,7 +24298,7 @@ Level: 0 1 2 3 4 5 Prerequisite: Duskblade level 21 The Epic Duskblade is a Juggernaut on the battlefield, wasting his foes with steel and spell. -ABILITIES: +CLASS FEATURES: Level 21: Spell Power +6 @@ -24263,7 +24380,7 @@ The random madness of the thunderstorm and the unpredictability of the slaadi co - Hit Die: d12. - Proficiencies: Frenzied Berserkers gain no weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -24271,7 +24388,7 @@ Alignment: Non-lawful Base Attack Bonus: +6. Feats: Cleave, Intimidating Rage, Power Attack. -ABILITIES: +CLASS FEATURES: Levels 1: Frenzy - Increases strength +6 (+10 at 8), reduces AC -4, takes 2 damage per round and attacks nearest target (friends included), useable once per day. @@ -24356,14 +24473,14 @@ The Tempest is the point of calm within a whirling barrier of deadly blades. Poe - Hit Die: d10. - Proficiencies: Tempests gain no weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Base Attack Bonus: +9. -Feats: Ambidexterity, Dodge, Mobility, Spring Attack, Two-Weapon Fighting, and Weapon Finesse (any) or Weapon Focus (any). Rangers are considered to have Ambidexterity and Two-Weapon-Fighting at Level 1. +Feats: Dodge, Mobility, Spring Attack, Two-Weapon Fighting, and Weapon Finesse (any) or Weapon Focus (any). Rangers are considered to have Two-Weapon-Fighting at Level 1. -ABILITIES: +CLASS FEATURES: Levels 1: Improved Two-Weapon Fighting - Character is able to get a second off hand attack at a -5 penalty to attack roll. @@ -24415,14 +24532,14 @@ The Foe Hunter has but one purpose in life: to kill creatures of the type she ha - Hit Die: d10. - Proficiencies: Foe Hunters gain no weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Base Attack Bonus: +7. Feats: Favored Enemy, Trackless Step, Weapon Focus (any). -ABILITIES: +CLASS FEATURES: Levels 1: Hated Enemy - The Foe Hunter gains all bonuses against their hated enemy. @@ -24504,7 +24621,7 @@ In an epic battle at the dawn of time, the elven deity Corellon Larethian stabbe - Hit Die: d12. - Proficiencies: Eye of Gruumsh's gain no weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -24514,7 +24631,7 @@ Base Attack Bonus: +6. Feats: Weapon Proficiency (Double-Axe), Weapon Focus (Orc Double-Axe). Special: Follower of Gruumsh that has put his own right eye out during a ritual. (Clerics taking this class must have two of the following domains: War, Strength, Evil.) -ABILITIES: +CLASS FEATURES: Levels: 1: Blind-Fight, Command the Horde, Rage @@ -24570,7 +24687,7 @@ The Orcish Warlord is a savage general of an unruly army, the leader of one of t - Hit Die: d12. - Proficiencies: Orc Warlords gain no weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Race: any Orcish race @@ -24580,7 +24697,7 @@ Feats: Blood of the Warlord, Leadership Skills: 8 Intimidate, 5 Ride Special: Ability to Rage -ABILITIES: +CLASS FEATURES: Levels: 1: Gather Horde I, Release Horde 2: Inspire Courage @@ -24749,7 +24866,7 @@ Special: You must be able to assume an alternate form. See the following list: Yuan-ti Pureblood Zakya Rakshasa -ABILITIES: +CLASS FEATURES: Level: 1: Greater Wild Shape - Can change into small, medium and humanoid once per day. Creature Weapon Proficiency - Can use creature weapons. @@ -25021,7 +25138,7 @@ Skills: Lore 5, Bluff 2, Persuade 2. Feats: Thrall to Demon. Spellcasting: Must be able to cast 3rd level arcane spells. -ABILITIES: +CLASS FEATURES: Levels: 1: Charm @@ -25151,7 +25268,7 @@ Feats: Any two item creation Skills: Use Magic Device 4 ranks, any Craft 8 ranks. Race: Gnome -ABILITIES: +CLASS FEATURES: Level 1: Bonus Feat - The Maester receives a bonus item creation feat. @@ -25305,7 +25422,7 @@ The lasher prestige class uses the whip as an extension of herself. A whip in th - Hit Die: d10. - Proficiencies: A lasher does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -25313,7 +25430,7 @@ Base Attack Bonus: +5 Feats: Weapon Proficiency (Exotic), Weapon Focus (Whip). Skills: Craft Weapon 2 ranks. -ABILITIES: +CLASS FEATURES: Level 1: Whip Sneak Attack +1d6 @@ -25433,7 +25550,7 @@ Armor Skin, Damage Reduction, Devastating Critical (whip), Epic Toughness, Epic - Hit Die: d4. - Proficiencies: Spellfire channelers are proficient with all simple weapons. - - Skill Points: 2 + Int Modifier. + - Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -25442,7 +25559,7 @@ Armor Skin, Damage Reduction, Devastating Critical (whip), Epic Toughness, Epic Use: Selected. - ABILITIES: + CLASS FEATURES: Level 1: Drain charged item, increased storage 2 @@ -25641,7 +25758,7 @@ In general leveling in the wolf class will improve your stats in your wolf and w - Hit Die: d8. - Proficiencies: A Werewolf does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -25649,7 +25766,7 @@ Feats: True Lycanthrope or Iron Will Alignment: Any non-lawful and non-good Other: If not a true lycanthrope, you must be infected by someone who is. -WEREWOLF CLASS +WEREWOLF CLASS FEATURES: Level 1: Lycanthropy, Alternate Form (Wolf), Low-light Vision, Shapechanger subtype, Werewolf Feat(Spot) @@ -25658,7 +25775,7 @@ Level Note: Only true lycanthropes can advance to level 3 in the werewolf class. -WOLF CLASS +WOLF CLASS FEATURES: Level 1: Str + 2, Con + 2, Natural Armor + 2, Creature attacks @@ -26008,7 +26125,7 @@ Alignment: Any Good. Skills: Lore 8 ranks. Special: Able to turn undead, Sneak attack +2d6. -ABILITIES: +CLASS FEATURES: Level 1: @@ -26169,7 +26286,7 @@ Corrupt priests who revel in decay, the blightlords of Talona are feared and rev - Hit Die: d8. - Proficiencies: A talontar blight does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -26178,7 +26295,7 @@ Divine Spellcasting: Able to cast 4th-level spells. Feats: Great Fortitude, Martial Weapon Proficiency(Halberd). Special: Must worship Talona. A cleric who takes this class must have the Destruction and Evil domains. -ABILITIES: +CLASS FEATURES: Level 1: Blightbringer Prestige Domain, Blightblood - Immune to Disease @@ -26251,7 +26368,7 @@ The church of Kord insists that the liberation of the spirit comes through the p - Hit Die: d10. - Proficiencies: A Mighty Contender of Kord does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -26261,7 +26378,7 @@ Skills: Lore 9 ranks. Alignment: Chaotic Good Special: Must Worship Kord (Clerics need Strength and Good domains) -ABILITIES: +CLASS FEATURES: Level 1: Feat of Strength: Add your cleric and Mighty Contender levels to determine the boost from the Strength Domain power. @@ -26340,7 +26457,7 @@ In Dwarven, the word "ollam" means teacher. The education of the dwarf people is - Hit Die: d8. - Proficiencies: An Ollam does not gain any additional weapon or armor proficiencies. -- Skill Points: 6 + Int Modifier. +- Skill Points: 6+ Int modifier. REQUIREMENTS: @@ -26348,7 +26465,7 @@ Alignment: Lawful Good Skills: Perform 5 ranks, Lore 10 ranks Race: Dwarf -ABILITIES: +CLASS FEATURES: Level 1: Lore - The Ollam adds his class bonus to Lore checks. @@ -26398,7 +26515,7 @@ The highest art is magic, often referred to as *the* Art. Its most advanced prac - Hit Die: d4. - Proficiencies: An Archmage does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -26406,7 +26523,7 @@ Arcane Spellcasting: Able to cast 7th-level spells Feats: Skill Focus (Spellcraft), Spell Focus (Any School) Skills: Spellcraft 15 ranks, Lore 15 ranks -ABILITIES: +CLASS FEATURES: Level 1: High Arcana*, Mastery of Elements (Normal) @@ -26540,7 +26657,7 @@ Spellcasting: Able to cast 3rd-level arcane or divine spells. Skills: Lore 7 ranks. Feats: Great Fortitude. -ABILITIES: +CLASS FEATURES: Levels 1: Minor Oozy Touch - Can secrete a specific minor ooze for a touch attack often as desired. @@ -26690,7 +26807,7 @@ Base Attack Bonus: +7 Skills: Lore 13 Ranks Feats: Purity of Body -ABILITIES: +CLASS FEATURES: Level 1: Riddle of Awareness - The Henshin Mystic can use scrying as a spell-like ability once per day. This grants the Henshin Mystic a +4 insight bonus on all Listen, Search and Spot checks for 1 minute per level. Scrying isn't in Neverwinter Nights but the bonuses are translated. @@ -26704,9 +26821,9 @@ Level 9: Walk Through the Mountains - The character can assume an ethereal state for 2 rounds per level per day, as per the spell etherealness. 10: Riddle of Invulnerability - Mystic gains damage reduction 20/+1. -MONK ABILITIES: +CLASS FEATURES: -The Henshin mystic continues to gain levels as a monk with regard to unarmed damage.R +The Henshin mystic continues to gain levels as a monk with regard to unarmed damage. Riddle of Awareness Type of Feat: Class Specific Prerequisite: Henshin Mystic Level 1 @@ -26752,7 +26869,7 @@ Martial arts students face a bewildering array of martial arts schools, each wit - Hit Die: d8 - Proficiencies: The Drunken Master gains no proficiencies in weapons or armor. -- Skill Points at Each Level: 4 + Int modifier. +- Skill Points: 4 + Int modifier. REQUIREMENTS: @@ -26761,6 +26878,8 @@ Class: Evasion class ability Feats: Great Fortitude, Dodge. Tumble: 6 ranks. +CLASS FEATURES: + 1: Drink Like a Demon - Your body handles alcohol differently from other people. Every bottle or tankard of alcohol you consume reduces your Dexterity, Wisdom, and Intelligence by 1 point each, but increases your Strength and Constitution by 1 point. However, your Reflex save bonus, Dexterity bonus to Tumble, and AC bonus remain at their original levels regardless of your new Dexterity modifier. Bottle Proficiency - You can use bottles as weapons using your unarmed base attack bonus. 2: Stagger - By tripping, stumbling, and staggering, you can make a charge attack that surprises your opponents. @@ -26860,7 +26979,7 @@ Hathran, also known as the Witches of Rashemen, comprise an elite sisterhood of - Hit Die: d4. - Proficiencies: Exotic weapons. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -26871,7 +26990,7 @@ Spellcasting: Able to cast 2nd-level arcane spells and 2nd-level divine spells. Feats: Ethran. -ABILITIES: +CLASS FEATURES: Level 1: Cohort - Once per day the Hathran can call for a Rashemen Barbarian to serve as her cohort. @@ -26900,7 +27019,7 @@ Base Attack Bonus: +5 Feats: Endurance, Track Skills: Lore 4 ranks, Listen 5 ranks, Persuade 5 ranks. -ABILITIES: +CLASS FEATURES: Level 1: Sprint - Can move for a brief period of time as Hasted, three times per day. @@ -26935,7 +27054,7 @@ Special: Bardic knowledge and evasion abilities. - Proficiencies: Fochlucan lyrists gain no proficiency with any weapon or armor. - Skill Points: 6 + Int Modifier -ABILITIES: +CLASS FEATURES: Spells per Day/Spells Known: At each level, a Fochlucan lyrist gains new spells per day (and spells known, if applicable) as if she had also gained a level in any one arcane spellcasting class and any one divine spellcasting class to which she belonged before adding the prestige class level. She does not, however, gain any other benefit a character of that class would have gained. If she had more than one arcane spellcasting class or divine spellcasting class before becoming a Fochlucan lyrist, she must decide to which class to add each Fochlucan lyrist level for the purpose of determining spells per day, spells known, and overall caster level. @@ -26975,7 +27094,7 @@ Use: Selected. Prerequisite: Shugenja level 21 The Epic Shugenja has mastered the focus of his chosen element and uses it however he pleases. He will often be found in a leading position of his order. -ABILITIES: +CLASS FEATURES: Level @@ -27120,7 +27239,7 @@ Spells: Able to cast 2nd-level spells of the appropriate type. Skills: Bluff 8 ranks, Persuade 8 ranks, Lore 12 ranks, Perform 12 ranks, Spellcraft 8 ranks. Feats: Alertness, Iron Will. -ABILITIES: +CLASS FEATURES: Level 1: Harper Knowledge- Bonus for item identification @@ -27879,7 +27998,7 @@ Note: Sacred AC and Sacred Speed don't work if you wearing a medium or heavy arm Code of Conduct: Wearing any weapon the Sacred Fist lost all his class benefits until full rest. -ABILITIES: +CLASS FEATURES: Level 1: Unarmed Damage - Sacred Fist's levels stack with his monk level @@ -27984,7 +28103,7 @@ Some spellcasters who discover the existence of the Shadow Weave are cautious, a - Hit Die: d4. - Proficiencies: None. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -27993,7 +28112,7 @@ Skills: Lore 8, Spellcraft 8. Feats: Shadow Weave Magic, any one metamagic feat. Spellcasting : Able to cast level 3 Arcane Spells -ABILITIES: +CLASS FEATURES: Level 1: Shadow Feat @@ -28030,7 +28149,7 @@ Nightshades are a group of skilled infiltrators who can operate in the bright su - Hit Die: d8. - Proficiencies: Simple, Elf and Light Armor. -- Skill Points: 6 + Int Modifier. +- Skill Points: 6+ Int modifier. REQUIREMENTS: @@ -28040,7 +28159,7 @@ Skills: Move Silently 7. Feat: Point Blank Shot. Arcane Spellcasting : Able to cast spell level 1. -ABILITIES: +CLASS FEATURES: Level 1: Light Adjusted - don't suffer from light blindness as other drow. @@ -28116,7 +28235,7 @@ Rangers are skilled stalkers and hunters who make their home in the woods. Their - Proficiencies: Simple, Martial, Shield and Light Armor. - Skill Points: 4 + Int Modifier. -ABILITIES: +CLASS FEATURES: Level 1: Bonus Feat @@ -28220,7 +28339,7 @@ Alignment: Non-Evil. Skills: Concentration 5, Lore 5, Persuade 5, Perform 10. Feats: Dragonsong. -ABILITIES: +CLASS FEATURES: Level 1: Greater Dragonsong: (song of strength) +4 Str @@ -28418,9 +28537,9 @@ Fear him. Loathe him. Beware him. This is a true champion of evil! - Alignment Restrictions: Chaotic Evil only. - Hit Die: d10. - Proficiencies: Simple, Martial, Shield and Light, Medium and Heavy Armor. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. -ABILITIES: +CLASS FEATURES: Level 1: Smite Good 1/day @@ -28456,9 +28575,9 @@ The Corrupter's primary focus is to corrupt the faith of others, his favored tar - Alignment Restrictions: Neutral Evil only. - Hit Die: d10. - Proficiencies: Simple, Martial, Shield and Light, Medium and Heavy Armor. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. -ABILITIES: +CLASS FEATURES: Level 1: Smite Heathen 1/day - smite divine caster (including paladin or ranger who have yet to progress to cast a divine spell). @@ -28527,7 +28646,7 @@ Obsessed with destroying wizards, they harness the power of a sphere of annihila - Hit Die: d8. - Proficiencies: None. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -28536,7 +28655,7 @@ Skills: Concentration 5, Lore 5. Feats: Great Fortitude, Magical Aptitude. Divine Spellcasting : Able to cast spell level 4 -ABILITIES: +CLASS FEATURES: Level 1: Shard of Entropomancy - Twice a day, Entropomancer create a shard, that deals 3d6 pts of damage (Fort 1/2 DC: 12+Wis mod) @@ -28638,7 +28757,7 @@ Skills: Disable Trap 5, Lore 1, Open Lock 4, Search 8. Base Attack Bonus: +5 Special: must worship Olidammara -ABILITIES: +CLASS FEATURES: Level 1: Trap Finding - allow to disable traps with DC 20+. @@ -28675,7 +28794,7 @@ Feats: Expertise, Improved Initiative. Base Attack Bonus: +4 Special: A legal authority must pronounce a writ of outlawry upon the character -ABILITIES: +CLASS FEATURES: Level 1: Ambush +1d6 - as Sneak Attack. @@ -28747,7 +28866,7 @@ On the front lines of battle, injury is inevitable. Where the carnage is at its - Hit Die: d6. - Proficiencies: None. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -28756,7 +28875,7 @@ Skills: Concentration 4 (ranks), Heal 8 (ranks). Feats: Combat Casting, Dodge. Spells: Ability to cast Cure Light Wounds. -ABILITIES: +CLASS FEATURES: Level 1: Healing Kicker (Sanctuary) @@ -28798,7 +28917,7 @@ The warsling sniper is an expert in the use of the weapon commonly associated wi - Hit Die: d6. - Proficiencies: None. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -28808,7 +28927,7 @@ Base Attack Bonus: +5 Race: Halfling Special: Must be able to wield a sling -ABILITIES: +CLASS FEATURES: Level 1: 1d6 Sling Sneak Attack - Only works when wielding a sling @@ -28994,12 +29113,12 @@ A Warchief leads a primitive, aggressive tribe of humanoids, especially when the - Hit Die: d10. - Proficiencies: A Warchief gains no additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Base Attack Bonus: +3. -ABILITIES: +CLASS FEATURES: Level 1: Tribal Frenzy +2 - The Warchief inspires a frenzy in his followers, granting them a bonus to Strength. 2: Ability Boost +2 - The Warchief gains +2 to his Charisma score. @@ -29043,7 +29162,7 @@ Skills: Lore 8 ranks. Base Attack Bonus: +3. Alignment: Non-Chaotic. -ABILITIES: +CLASS FEATURES: Level 1: Chain of Personal Superiority - +2 Str and Con for 1 minute. 3 times per day. @@ -29172,7 +29291,7 @@ At 2nd level a Hexblade gains a bonus equal to his Charisma bonus (minimum +1) o Prerequisite: Hexblade level 21 The Epic Hexblade is a true bane for his enemies. The daily uses of his abilities continue to increase, while his curse and Dark Companion become even more potent as he progresses. -ABILITIES: +CLASS FEATURES: Level 21: Epic Dark Companion, Hexblade's Curse 6/day @@ -29391,14 +29510,14 @@ While a fighter concentrates on mastering one or two weapons, a Man at Arms pref - Hit Die: d10. - Proficiencies: Proficient with all types of weapon, armor and all shields. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Base Attack Bonus: 8 Feats: Power Attack, Weapon Focus (any four weapons). -ABILITIES: +CLASS FEATURES: Level 1: General Specialization: Gains a +1 to attack and damage with any weapon. @@ -29528,7 +29647,7 @@ Like the paladin, the Soldier of Light is devoted to the destruction of all evil - Hit Die: d10. - Proficiencies: All simple and martial weapons, all armor and shields. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -29537,7 +29656,7 @@ Alignment: Neutral Good Skills: Lore 4 ranks. Special: Must worship Elishar. (Clerics taking this class must have two of the following domains: Good, Healing, Knowledge, Luck, Protection, Sun.) -ABILITIES: +CLASS FEATURES: Level 1: Turn Undead - As a cleric of the same class level as the Soldier of Light. This stacks with any levels of Cleric and/or Paladin. @@ -29727,7 +29846,7 @@ Class: Druid or Ranger. Skills: Animal Empathy 10. Feats: Skill Focus(Animal Empathy), Animal Companion. -ABILITIES: +CLASS FEATURES: Level 1: Animal Empathy - Tamer may have up to 5 animals. @@ -29881,7 +30000,7 @@ Special: Ability to bind soulmelds to totem chakra, rage class feature. - Proficiencies: You gain no new proficiencies with weapons, armor, or shields. - Skill Points: 4 + Int Modifier. -ABILITIES: +CLASS FEATURES: Level 1: Totem rage, wild empathy @@ -29916,7 +30035,7 @@ Bladesingers are elves who have blended art, swordplay, and arcane magic into a - Hit Die: d8. - Proficiencies: Gains Light Armor Proficiency. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -29926,7 +30045,7 @@ Skills: Concentration 4, Tumble 2, Perform 3. Feats: Combat Casting, Dodge, Weapon Focus (Longsword or Rapier), Still Spell. Arcane Spellcasting : Able to cast spell level 1 -ABILITIES: +CLASS FEATURES: Level 1: Bladesong Style - gains a AC bonus equal to his class level (max bonus Int) @@ -30126,7 +30245,7 @@ REQUIREMENTS: Skills: Concentration 6, Lore 6, Tumble 4, Jump 8. Feats: Alertness, Improved Unarmed Strike, Power Attack. -ABILITIES: +CLASS FEATURES: Level 1: Evasion - Upon successful Reflex saving throws, the character takes no damage. @@ -30216,7 +30335,7 @@ The Legendary Dreadnought is the ultimate foot soldier, an absolute force of des - Hit Die: d12. - Proficiencies: All simple and martial weapons, all armor and shields. -- Skill Points at Each Level: 2+ Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS @@ -30224,7 +30343,7 @@ Base Attack Bonus: +23 Skills: Intimidate 15 ranks. Feats: Lightning Reflexes, Great Cleave, Improved Bullrush, Improved Critical. -ABILITIES: +CLASS FEATURES: Level 1: Unstoppable - Once per day, gains a 20+ bonus to attack rolls for 1 round. @@ -30262,7 +30381,7 @@ The Disciple of Baalzebul, is a liar, a cheat, and a thief. She is more likely t - Hit Die: d6. - Proficiencies: All simple and martial weapons, and light armor. -- Skill Points at Each Level: 6+ Int Modifier. +- Skill Points: 6+ Int modifier. REQUIREMENTS @@ -30270,7 +30389,7 @@ Alignment: Any evil. Skills: Bluff 10 ranks, Diplomacy, Persuade 8 ranks. Feats: Disciple of Darkness. -ABILITIES: +CLASS FEATURES: Level 1: Tongue of the Devil - Add Intelligence modifier as well as Charisma to Bluff checks. @@ -30333,7 +30452,7 @@ Iaijutsu is the martial art of drawing a weapon, almost always a katana and atta - Hit Die: d10 - Proficiencies: Iaijutsu Masters are proficient in all simple and martial weapons, gain no proficiencies in armor or shields. -- Skill Points at Each Level: 4+ Int Modifier. +- Skill Points: 4+ Int modifier. REQUIREMENTS: @@ -30342,7 +30461,7 @@ Base Attack Bonus: +6 Skills: Iaijutsu Focus 9 Ranks Feats: Improved Initiative, Weapon Focus: Katana -ABILITIES: +CLASS FEATURES: Level 1: Katana Finesse - Character can use their Dexterity modifier instead of Strength for attack bonuses while using a katana. @@ -30408,7 +30527,7 @@ The Disciple of Dispater is a war-like general of evil. He is defensively minded - Hit Die: d10 - Proficiencies: Disciple of Dispater is proficient in all simple and martial weapons, all armor and shields. -- Skill Points at Each Level: 4 + Int Mod. +- Skill Points: 4+ Int modifier. REQUIREMENTS: @@ -30416,7 +30535,7 @@ Alignment: Any Evil Base Attack Bonus: +6 Feats: Disciple of Darkness, Expertise, Power Attack. -ABILITIES: +CLASS FEATURES: Level 1: Device Lore - A +2 Bonus to Disable Device checks. @@ -30475,7 +30594,7 @@ Feared by many, understood by few, the infamous Ravager is an individual who has - Hit Die: d10 - Proficiencies: The ravager is proficient in all simple and martial weapons, all armor and shields. -- Skill Points at Each Level: 2 + Int Mod. +- Skill Points: 2+ Int modifier. REQUIREMENTS @@ -30528,7 +30647,7 @@ Known for their matchless bravery and strict code of honor, the samurai were the - Alignment: Any Lawful. - Hit Die: d10 - Proficiencies: All simple and martial weapons, with medium and light armor. -- Skill Points at Each Level: 2 + Int Mod. +- Skill Points: 2+ Int modifier. CLASS SKILLS: Concentration, Craft, Persuade, Intimidate, Lore @@ -30605,7 +30724,7 @@ Deadly barbarians who bear magical runes carved into their flesh, Runescarred Be - Hit Die: d10 - Proficiencies: No weapon or armor proficiencies gained. -- Skill Points at Each Level: 4 + Int Modifier +- Skill Points: 4+ Int modifier. REQUIREMENTS: Base Attack Bonus: +7 @@ -30944,7 +31063,7 @@ Sharess is a paradoxical deity. Originally, she was a war goddess of the Mulhora - Hit Die: d6 - Proficiencies: Celebrants of Sharess gain no proficiencies -- Skill Points: 6 + Int Modifier. +- Skill Points: 6+ Int modifier. REQUIREMENTS: @@ -30952,7 +31071,7 @@ Alignment: Chaotic good Skills: Diplomacy 7 ranks , Perform 7 ranks Feats: Sacred Vow, Vow of Purity -ABILITIES: +CLASS FEATURES: Level 1: Cat Familiar - Gain a cat as a familiar @@ -31091,7 +31210,7 @@ When asked, "What is Truth?", an initiate of the Order of the Bow picks up his b - Hit Die: d8. - Proficiencies: An Order of the Bow Initiate does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -31099,7 +31218,7 @@ Base Attack Bonus: +5 Feats: Weapon Focus: Longbow or Weapon Focus: Shortbow, Point Blank Shot, Rapid Shot. Skills: Craft Weapon 5 ranks, Lore 2 ranks. -ABILITIES: +CLASS FEATURES: Level 1: Ranged Precision 1d8 - An Order of the Bow Initiate can make a single attack a round with a damage bonus @@ -31818,7 +31937,7 @@ Combat magic is usually reserved for spellcasters in the second rank who are con - Hit Die: d8. - Proficiencies: A havoc mage does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -31826,7 +31945,7 @@ Arcane Spellcasting: Able to cast 2nd-level spells. Base Attack Bonus: +4 Skills: Lore 5 ranks. -ABILITIES: +CLASS FEATURES: Level 1: Battlecast 2nd level - A havoc mage gains the ability to cast 2nd level or lower spells while making a single weapon attack. Casting a spell in this manner does not provoke an attack of opportunity. @@ -31867,7 +31986,7 @@ Special Abilities: - Darkvision: Drow can see in the dark. - Spell Resistance: Innate spell resistance of 11 plus 1 per level. - Light Blindness: Abrupt exposure to light blinds a drow for 1 round. In addition drow suffer -1 circumstance penalty to attack rolls, saves and checks while operating in bright light. -- Spell-Like Abilities: 1/day - Darkness, Faerie Fire. Caster level 3rd. +- Spell-like Abilities: 1/day - Darkness, Faerie Fire. Caster level 3rd. - Elven: Drow are considered Elven for the purpose of spells. (The following may or may not be in use, depending on the module switch settings) @@ -31945,7 +32064,7 @@ Favored Class (Fighter): A multiclass duergar's fighter class does not count whe - Partial Skill Affinity (Spot): +1 racial bonus to Spot checks. - Immunity to Phantasms: Duergar are immune to phantasms such as Weird and Phantasmal Killer - Light Sensitivity: Duergar suffer -2 penalty to attack rolls, saves and checks while operating in bright light. -- Spell-Like Abilities: 1/day - Invisibility. Caster level 3rd. +- Spell-like Abilities: 1/day - Invisibility. Caster level 3rd. - Naturally Psionic: Duergar gain 3 bonus power points at 1st level. - Dwarven: Duergar count as Dwarves for the purpose of spells. - Level adjustment +1 @@ -32136,7 +32255,7 @@ Special Abilities: - Spell Focus (Illusion): Svirfneblin add +2 DC to any Illusion spells they cast. This is identical to the feat. - Very Heroic: +2 racial bonus to all saving throws. - Spell Resistance: Spell Resistance of 11, plus 1 per level. -- Spell-Like Abilities: 1/day - Blindness and Deafness (DC 16), Blur, Disguise Self. Caster level is equal to the svirfneblin's character level, DC is Charisma-based with +4 racial bonus. +- Spell-like Abilities: 1/day - Blindness and Deafness (DC 16), Blur, Disguise Self. Caster level is equal to the svirfneblin's character level, DC is Charisma-based with +4 racial bonus. - Gnomish: Svirfneblin count as Gnomes for the purpose of spells. (The following may or may not be in use, depending on the module switch settings) @@ -32361,7 +32480,7 @@ Favored Class (Paladin): A multiclass aasimars paladin class does not count when - Resist Cold: Innate cold resistance of 5. - Resist Acid: Innate acid resistance of 5. - Resist Electrical: Innate electrical resistance of 5. -- Spell-Like Abilities: 1/day - Light. Caster level 3rd. +- Spell-like Abilities: 1/day - Light. Caster level 3rd. - Outsider: Aasimar are considered Outsiders for the purpose of spells. - Human: Aasimar are considered Human for the purpose of spells. @@ -32428,7 +32547,7 @@ Special Abilities: - Damage Reduction: Innate damage reduction of 10/+1. - Epic Fire Resistance: Innate fire resistance of 10. - Low-Light Vision: Allows them to see better than normal in the dark. -- Spell-Like Abilities: 1/day - Alter Self, Charm Person, Clairaudience, Darkness, Enervation. +- Spell-like Abilities: 1/day - Alter Self, Charm Person, Clairaudience, Darkness, Enervation. Fey'ri spell-like abilities have caster level equal to the fey'ri's character level. The DC is Charisma-based. - Outsider: Fey'ri are considered Outsiders for the purpose of spells. - Elven: Fey'ri are considered Elven for the purpose of spells. @@ -32489,7 +32608,7 @@ Favored Class (Rogue): A multiclass tieflings rogue class does not count when de - Resist Cold: Innate cold resistance of 5. - Resist Fire: Innate fire resistance of 5. - Resist Electrical: Innate electrical resistance of 5. -- Spell-Like Abilities: 1/day - Darkness. Caster level 3rd. +- Spell-like Abilities: 1/day - Darkness. Caster level 3rd. - Outsider: Tieflings are considered Outsiders for the purpose of spells. - Human: Tieflings are considered Human for the purpose of spells. @@ -32678,7 +32797,7 @@ Special Abilities: - Shield: All yuan-ti are proficient with shields. - Spell Resistance: Innate spell resistance of 14, plus 1 per character level. - Natural Armor Bonus: Racial natural armor bonus of 1. -- Spell-Like Abilities: 1/day - Charm Person, Darkness, Entangle, Fear. Caster level 3rd. The DC is Charisma-based. +- Spell-like Abilities: 1/day - Charm Person, Darkness, Entangle, Fear. Caster level 3rd. The DC is Charisma-based. - Monstrous: Yuan-ti Purebloods count as Monstrous Humanoids for the purpose of spells. (The following may or may not be in use, depending on the module switch settings) @@ -32711,7 +32830,7 @@ Special Abilities: - Darkvision: Githyanki are able to see in the dark. - Spell Resistance: Innate spell resistance of 5, plus 1 per character level. -- Spell-Like Abilities: 3/day - Blur, Daze. Caster level 3rd. The DC is Charisma-based. +- Spell-like Abilities: 3/day - Blur, Daze. Caster level 3rd. The DC is Charisma-based. - Outsider: Githyanki are considered Outsiders for the purpose of spells. - Human: Githyanki are considered Human for the purpose of spells. @@ -32729,7 +32848,7 @@ Special Abilities: - Darkvision: Githzerai are able to see in the dark. - Spell Resistance: Innate spell resistance of 5, plus 1 per character level. -- Spell-Like Abilities: 3/day - Daze. Caster level 3rd. The DC is Charisma-based. +- Spell-like Abilities: 3/day - Daze. Caster level 3rd. The DC is Charisma-based. - Outsider: Githzerai are considered Outsiders for the purpose of spells. - Human: Githzerai are considered Human for the purpose of spells. @@ -32753,7 +32872,7 @@ Special Abilities: - Spell Resistance: Innate spell resistance of 27, plus 1 per character level. - Natural Armor Bonus: Racial natural armor bonus of 9. - Damage Reduction: Innate damage reduction of 15/+1 -- Spell-Like Abilities: At will - Disguise. +- Spell-like Abilities: At will - Disguise. - Outsider: Rakshasa are considered Outsiders for the purpose of spells. - Sorcerer Casting: Rakshasa cast spells as a Sorcerer of their hit dice (7th level) @@ -32773,7 +32892,7 @@ Special Abilities: - Spell Resistance: Innate spell resistance of 25, plus 1 per character level. - Natural Armor Bonus: Racial natural armor bonus of 3. - Weapon Proficiency (Creature): Illithid can make an unarmed attack with their tentacles. -- Spell-Like Abilities: At will - Mind blast, Caster level 4th; 5/day - Charm Monster, Caster level 8th. The DC is Charisma-based. +- Spell-like Abilities: At will - Mind blast, Caster level 4th; 5/day - Charm Monster, Caster level 8th. The DC is Charisma-based. - Extract: Illithid have a chance to extract the brain of a victim on a successful hit. - Aberration: Illithid are considered Aberrations for the purpose of spells. @@ -32801,7 +32920,7 @@ Special Abilities: - Skill Affinity (Search): +2 racial bonus to Search checks. - Skill Affinity (Listen): +2 racial bonus to Listen checks. - Damage Reduction: Innate damage reduction of 10/+1. -- Spell-Like Abilities: At Will - Invisibility; 1/day - Confusion, Entangle, Lesser Dispel, Polymorph Self. Caster level 8th, except Confusion, which is caster level 4th. The DC is Charisma-based. +- Spell-like Abilities: At Will - Invisibility; 1/day - Confusion, Entangle, Lesser Dispel, Polymorph Self. Caster level 8th, except Confusion, which is caster level 4th. The DC is Charisma-based. - Fey: Pixies count as Fey for the purpose of spells. (The following may or may not be in use, depending on the module switch settings) @@ -33149,7 +33268,7 @@ Special Abilities: - Uncanny Dodge: Brownies retains his Dex bonus to AC, even if caught flat-footed or attacked by a hidden or invisible creature. - Evasion: Whenever a Reflex save is allowed for half damage, Brownies instead takes no damage if they succeed at the save. - Hide in Plain Sight: Brownies are able to use the Hide skill even while being observed. -- Spell-Like Abilities: 1/day - Confusion. Caster level 7th plus character level. The DC is Charisma-based. +- Spell-like Abilities: 1/day - Confusion. Caster level 7th plus character level. The DC is Charisma-based. - Fey: Brownies are considered Fey for the purpose of spells. (The following may or may not be in use, depending on the module switch settings) @@ -33500,14 +33619,14 @@ The Inspired are the lords of Riedra and the physical presence of the Dreaming D - Hit Die: d10. - Proficiencies: A Fist of Dal Quor gains no additional proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Base Attack Bonus: +4. Feats: Any Exotic or Martial Weapon Proficiency, any one psionic feat. Skills: Lore 4 ranks. -ABILITIES: +CLASS FEATURES: Level 1: Stunning Strike - A stunning blow with a weapon. One use per level. @@ -33541,14 +33660,14 @@ Pyrokineticists like fire. A lot. Any character with some psionic ability is a p - Hit Die: d8. - Proficiencies: A Pyrokineticist gains no additional proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Alignment: Any Chaotic Skills: Concentration 8 ranks, Lore 2 ranks. Psionics: Must have a power point reserve of at least 1 power point. -ABILITIES: +CLASS FEATURES: Level 1: Chosen Element - Element to be used with class abilities @@ -33686,7 +33805,7 @@ Usage: Automatic. - Proficiencies: All simple Weapons, Light and Medium Armour, Shield Proficiency. - Skill Points: 4 + Int Modifier. -ABILITIES: +CLASS FEATURES: Level 1: Artisan Bonus - +2 to Use Magic Device checks when using items @@ -33883,7 +34002,7 @@ Skills: Jump 9 ranks. Feats: Two-Weapon Fighting. Maneuvers: Must know at least three Tiger Claw maneuvers. -ABILITIES: +CLASS FEATURES: Level 1: Shifting 1/day - Gains some aspects of the tiger. @@ -33959,7 +34078,7 @@ Skills: Hide 4 ranks, Intimidate 4 ranks, Lore 8 ranks. Maneuvers: Must know at least one Devoted Spirit maneuver, and one Devoted Spirit stance. Special: Must be able to turn undead, and must worship Wee Jas. Clerics must have the Death and Magic domains. -ABILITIES: +CLASS FEATURES: Level 1: @@ -34041,7 +34160,7 @@ Skills: Concentration 9 ranks, Lore 2 ranks. Maneuvers: Must know at least two martial maneuvers, including one strike. Spells: Ability to cast 2nd-level arcane spells. -ABILITIES: +CLASS FEATURES: Level 1: Arcane Wrath - Expend spell use to get damage boost and +4 attack bonus to next attack. @@ -34057,7 +34176,7 @@ Level 9: 10: Emerald Immolation - You explode dealing 20d6 damage. - Maneuvers Stances + Maneuvers Stances Level Known Readied Known 1 1 0 0 2 0 0 0 @@ -34436,7 +34555,7 @@ Prerequisite: Race-Specific. Specifics: The creature receives +4 racial bonus to Spot checks. Use: Automatic. Special Abilities - Aasimar - Spell-Like Abilities: 1/day - Light. Caster level 3rd. + Spell-like Abilities: 1/day - Light. Caster level 3rd. Cold Resistance 10 Type of Feat: Racial Prerequisite: Race-Specific. @@ -34458,7 +34577,7 @@ Prerequisite: Race-Specific. Specifics: Kenders are experts at taunting, and gain a +4 to bluff and taunt checks. Use: Automatic. Special Abilities - Fey'ri - Spell-Like Abilities: 1/day - Alter Self, Charm Person, Clairaudience, Darkness, Enervation. + Spell-like Abilities: 1/day - Alter Self, Charm Person, Clairaudience, Darkness, Enervation. Fey'ri spell-like abilities have caster level equal to the fey'ri's character level. The DC is Charisma-based. Adamantine Body Type of Feat: Warforged @@ -34468,12 +34587,12 @@ This Warforged was built using Adamantium for their armor plating. This grants Note: This uses the "armor" slot, and so you cannot wear other armor. Use: Automatic. Special Abilities - Githzerai - Spell-Like Abilities: 3/day - Daze. Caster level 3rd. + Spell-like Abilities: 3/day - Daze. Caster level 3rd. Special Abilities - Illithid - Spell-Like Abilities: At will - Mind blast, Caster level 4th; 5/day - Charm Monster, Caster level 8th. The DC is Charisma-based. + Spell-like Abilities: At will - Mind blast, Caster level 4th; 5/day - Charm Monster, Caster level 8th. The DC is Charisma-based. Extract/Suck Brain: Illithid have a chance to extract the brain of a victim on a successful hit. Special Abilities - Pixie - Spell-Like Abilities: At Will - Invisibility; 1/day - Confusion, Entangle, Lesser Dispel, Polymorph Self. Caster level 8th, except Confusion, which is caster level 4th. The DC is Charisma-based. + Spell-like Abilities: At Will - Invisibility; 1/day - Confusion, Entangle, Lesser Dispel, Polymorph Self. Caster level 8th, except Confusion, which is caster level 4th. The DC is Charisma-based. Immunity to Disease Type of Feat: Racial Prerequisite: Race-Specific. @@ -34582,7 +34701,7 @@ Sohei are warrior monks, religious soldiers who protect large monasteries. Unlik - Proficiencies: A Sohei gains proficiencies with Simple and Martial Weapons, and Light. Medium and Heavy Armour. - Skill Points: 2 + Int Modifier -ABILITIES: +CLASS FEATURES: Level 1: Ki Frenzy 1/Day - +2 Str, Dex, Extra Attack @@ -34658,7 +34777,7 @@ Use: Automatic. Epic Sohei The Epic Sohei is a warrior without equal, able to enter into a frenzy at will and to withstand even the harshest of blows. -ABILITIES: +CLASS FEATURES: Level 21: - @@ -34893,7 +35012,7 @@ REQUIREMENTS: Alignment: Any neutral Skills: Truespeak 13 ranks. -ABILITIES: +CLASS FEATURES: Level 1: Syllable of Detachment - -2 Penalty on checks @@ -34949,7 +35068,7 @@ Skills: Truespeak 10 ranks. Spellcasting: Must be able to cast 4th level divine spells. Special: Clerics must have Fire or Good domains. -ABILITIES: +CLASS FEATURES: Level 1: Tongue of Fire 3d6 - A line of fire dealing damage @@ -34997,7 +35116,7 @@ Skills: Hide 8 ranks, Move Silently 8 ranks. Feats: Sanctify Martial Strike, Servant of the Heavens Special: Sneak attack +3d6, Evasion -ABILITIES: +CLASS FEATURES: Level 1: Death Touch 1/day - Roll 1d6 per Slayer level. Slay target if the number is greater than current hitpoints. @@ -35158,7 +35277,7 @@ Some spellcasters care for only one thing: war. They dream of steel and mighty b - Proficiencies: A Warmage gains proficiencies with Simple Weapons, Light Armour, and Shields. - Skill Points: 2 + Int Modifier -ABILITIES: +CLASS FEATURES: Level 1: Armoured Mage - No Arcane Spell Failure in light armour @@ -35287,7 +35406,7 @@ A knight is a proud, skilled melee combatant who fights in the name of honour an - Proficiencies: A Knight gains proficiencies with Martial and Simple Weapons, Light, Medium and Heavy Armour, and Shields. - Skill Points: 2 + Int Modifier -ABILITIES: +CLASS FEATURES: Level 1: Fighting Challenge - Challenge a foe to gain a bonus to attack and damage. @@ -35345,7 +35464,7 @@ Special Abilities: - Damage Reduction: Innate damage reduction of 10/+1 - Immunities: Immune to Electricity and Petrification - Hardiness vs Poison: +4 racial bonus to save vs poison -- Spell-Like Abilities: At will - Aid, Detect Evil, Teleport. +- Spell-like Abilities: At will - Aid, Detect Evil, Teleport. - Change Shape: Hound Archons can assume other mundane canine shapes at will. - Auras: Hound Archons can activate a constant Magic Circle vs Evil, as the spell, and a aura to frighten(Will, DC:16+Cha) their enemies. - Outsider: Hound Archons are considered Outsiders for the purpose of spells. @@ -35396,7 +35515,7 @@ If a cleric's basic creed is that the handiwork of the deities is everywhere, a - Proficiencies: A Shaman gains proficiencies with simple weapons and light armour. - Skill Points: 4 + Int Modifier -ABILITIES: +CLASS FEATURES: Level 1: Unarmed Strike @@ -36130,9 +36249,10 @@ Warlocks are born, not made. Their ancestors traded portions of their soul for - Hit Die: d6 - Proficiencies: Warlocks are proficient with simple weapons and light armor. -- Skill Points: 2 + Int Modifier(x4 at 1st level) +- Skill Points: 2 + Int Modifier + +CLASS FEATURES: -Abilities: Alignment: Chaotic or Evil only. Base Attack Bonus: +3/4 Strong Saves: Will @@ -36498,7 +36618,7 @@ Special Abilities: - Natural Armor Bonus: Racial natural armor bonus of 5. - Damage Reduction: Innate damage reduction of 15/+1 - Improved Skill Affinity (Bluff): +4 racial bonus to bluff checks. -- Spell-Like Abilities: At will - Disguise. +- Spell-like Abilities: At will - Disguise. - Rogue-like Abilities: Evasion, Improved Evasion, Uncanny Dodge, +6d6 Sneak Attack - Shadow Manipulation: Hide in Plain Sight, Shadow Jump(acts like Dimension Door, 20' range) - Outsider: Naztharune Rakshasa are considered Outsiders for the purpose of spells. @@ -37004,7 +37124,7 @@ Special Abilities: - Spell Resistance: Innate spell resistance of 22, plus 1 per character level. - Natural Armor Bonus: Racial natural armor bonus of 9. - Damage Reduction: Innate damage reduction of 15/+1 -- Spell-Like Abilities: At will - Disguise. 3/day - Chill Touch, True Strike, Vampiric Touch. +- Spell-like Abilities: At will - Disguise. 3/day - Chill Touch, True Strike, Vampiric Touch. - Bonus Feat: 1 bonus feat of your choice. - Outsider: Zakya Rakshasa are considered Outsiders for the purpose of spells. @@ -37076,7 +37196,7 @@ The Swashbuckler embodies the concepts of daring and panache. Favoring agility - Proficiencies: Swashbucklers are proficient with simple and martial weapons, and light armor. - Skill Points: 4 + Int Modifier (x 4 at 1st level). -ABILITIES: +CLASS FEATURES: Level 1: Weapon Finesse @@ -37191,7 +37311,7 @@ Marshals inspire trust in those they lead. They earn that trust by slogging thro - Proficiencies: Marshals are proficient with simple and martial weapons, all types of armor, and shields. - Skill Points: 4 + Int Modifier (x 4 at 1st level). -ABILITIES: +CLASS FEATURES: A marshal gains Auras they may activate to boost themselves and all allies in a wide radius. You can activate your auras as many times per day as you wish, and they will last until you choose to deactivate them (there is no time limit or limit on uses per day). You may have 1 minor and 1 major aura active at any given time, but you must deactivate an aura before activating another of the same type (you may have to deactivate it twice). Auras apply much further than the visual effect appears. @@ -37554,7 +37674,7 @@ Few Champions of Corellon Larethian ever turn to evil, but it occasionally happe - Hit Die: d10. - Proficiencies: The Champion of Corellon gains no weapon or armor proficiency. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -37565,7 +37685,7 @@ Skills: Lore 2, Persuade 4. Base Attack Bonus: +7. Special: Must worship Corellon Larethian. (Clerics taking this class must have two of the following domains: Chaos, Good, Magic, Protection, War) -ABILITIES: +CLASS FEATURES: Level 1: Corellon's blessing, Bonus Feat @@ -37607,7 +37727,7 @@ At 8th level, you gain the ability to briefly channel the divine power of Corell Requirements: Champion of Corellon level 11 Masters of the blade and fearing no enemy, Epic Champions of Corellon Larethian are the absolute elite. They lead the elven warbands, maybe even command entire armies. Still they also fight in the front ranks, taking on the toughest foes. -ABILITIES: +CLASS FEATURES: Level 11: - @@ -37703,7 +37823,7 @@ REQUIREMENTS: Skills: Perform 10 ranks, Intimidate or Persuade 6 ranks. Spells: Able to cast 0-level arcane spells (cantrips). -ABILITIES: +CLASS FEATURES: Level 1: Bardic Music (see below), Virtuoso performance (sustaining song) @@ -37826,11 +37946,11 @@ You can select - Hit Die: d6 - Proficiencies: Truenamers gain Weapon Proficiency: Simple and Light Armour Proficiency. - - Skill Points at Each Level: 4 + Int modifier. + - Skill Points: 4 + Int modifier. - Base Attack Bonus: +3/4. - Strong Saves: Will -ABILITIES: +CLASS FEATURES: Level 1: @@ -42736,7 +42856,7 @@ Baelnorns are elves who have sought undeath to serve their families, communities - Hit Die: d4. - Proficiencies: The Baelnorn gains no additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -42746,7 +42866,7 @@ Class : 11 levels in Sorcerer, Wizard, or Cleric Alignment: Any Good Must not have any levels in Lich. -ABILITIES: +CLASS FEATURES: Level 1: Baelnorn Properties I: +2 bonus to Hide, Listen, Move Silently, Search, Persuade, and Spot. Baelnorn Touch: Touch attack causes 1d6 + 5 damage and paralyzation for 1d4 rounds. @@ -43237,7 +43357,7 @@ Manifesting: Must be able to manifest 2nd level powers. Base Attack Bonus: +3. Special: Must be able to manifest Concealing Amorpha -ABILITIES: +CLASS FEATURES: Level 1: Distract - Gain knowledge of the power, manifest at a reduced cost @@ -43335,7 +43455,7 @@ Not all monks pursue metaphysical perfection to the exclusion of all other study REQUIREMENTS: -Spells or Spell-Like Abilities: Arcane caster level 3rd. +Spells or Spell-like Abilities: Arcane caster level 3rd. Feats: Combat Casting, Improved Unarmed Strike, Stunning Fist. Skills: Concentration 8 ranks, Lore 5 ranks, Spellcraft 5 ranks. @@ -43343,7 +43463,7 @@ BONUS SPELLS Every level in Enlightened Fist, the character gains new spells per day as if he had also gained a level in his highest arcane caster class. -ABILITIES: +CLASS FEATURES: Level 1: Unarmed Damage - Enlightened Fist's levels stack with his monk level. @@ -43440,7 +43560,7 @@ Spellcasting: Able to cast 3rd level Arcane spells Feats: Bardic Music Skills: Lore 13, Listen 13, Perform 10, Concentration 6, Spellcraft 6 -ABILITIES: +CLASS FEATURES: Level 1: Bardic Lore, Bardic Music @@ -43672,11 +43792,9 @@ Duration: One year Saving Throw: None Spell Resistance: No -The caster calls 3d4 lemures from the Nine Hells to where he is, offering them the soul that he has prepared. In exchange, they will serve the caster for one year as guards, slaves, or whatever else he needs them for. They are non­-intelligent, -so the caster cannot give them more complicated tasks than can be described in about five words. +The caster calls 3d4 lemures from the Nine Hells to where he is, offering them the soul that he has prepared. In exchange, they will serve the caster for one year as guards, slaves, or whatever else he needs them for. They are non-intelligent, so the caster cannot give them more complicated tasks than can be described in about five words. -No matter how many times the caster casts this spell, he can control no more than 2 HD worth of fiends per caster level. If he exceeds this number, all the newly called creatures fall under the caster's control, and any excess from previous -castings become uncontrolled. The caster chooses which creatures to release. +No matter how many times the caster casts this spell, he can control no more than 2 HD worth of fiends per caster level. If he exceeds this number, all the newly called creatures fall under the caster's control, and any excess from previous castings become uncontrolled. The caster chooses which creatures to release. Claws of the Bebilith Claws of the Bebilith @@ -45467,7 +45585,7 @@ Devoted knight, divine agent, instrument of vengeance, peerless fighting machine - Skill Points: 4 + Int Modifier - Alignment: A Crusader cannot be neutral. -ABILITIES: +CLASS FEATURES: Level 1: Furious Counterstrike - Bonus to attack when wounded. @@ -45523,7 +45641,7 @@ Level Maneuvers Known Maneuvers Readied Stances Known - Proficiencies: A Swordsage gains proficiencies with Martial and Simple Weapons, and Light armour. - Skill Points: 6 + Int Modifier - ABILITIES: + CLASS FEATURES: Level 1: Discipline Focus (Weapon Focus) - You gain weapon focus for weapons in the chosen discipline @@ -45578,7 +45696,7 @@ Level Maneuvers Known Maneuvers Readied Stances Known - Proficiencies: A Warblade gains proficiencies with Martial and Simple Weapons, Shields, Medium and Light armour. - Skill Points: 4 + INT Modifier - ABILITIES: + CLASS FEATURES: Level 1: Battle Clarity - INT to Reflex saves @@ -45758,7 +45876,7 @@ Skills: Balance 13 ranks. Feats: Power Attack or Stone Power. Maneuvers: Must know at least two Stone Dragon maneuvers and one Stone Dragon stance. -ABILITIES: +CLASS FEATURES: Level 1: Mountain Fortress Stance - Create a small fortress of stone @@ -51159,7 +51277,7 @@ A skill originally developed by the Dwarves and the giants, the ability to creat - Hit Die: d8. - Proficiencies: A Runecaster does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -51167,7 +51285,7 @@ Divine Spellcasting: Able to cast 3rd-level spells. Skills: Spellcraft 8 ranks, Craft Armour 8 ranks. Feats: Inscribe Rune (This requires 13 Int and 2nd-level divine spells) -ABILITIES: +CLASS FEATURES: Level 1: Rune Craft +1 - The Runecaster gets a +1 bonus on checks to craft runes. @@ -51498,14 +51616,14 @@ For any servant of a deity, no joy is greater than at those rare moments when th - Hit Die: d6. - Proficiencies: A Contemplative does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Spellcasting: Able to cast 1st-level divine spells. Skills: Lore 13 ranks. -ABILITIES: +CLASS FEATURES: Level 1: Bonus Domain - The contemplative gains access to an additional domain. @@ -51893,7 +52011,7 @@ Base Attack Bonus: +5. Skills: Lore 2 ranks. Feats: Alertness, Weapon Focus(creature or unarmed strike) -ABILITIES: +CLASS FEATURES: Level 1: Energy Drain 1 @@ -51950,7 +52068,7 @@ It is rumored that the magical powers of sorcerers and bards is somehow connecte - Hit Die: Special (see below) - Proficiencies: A dragon disciple does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -51959,7 +52077,7 @@ Spellcasting: Ability to cast arcane spells without preparation Skills: 8 Ranks in Lore Special: The player chooses a dragon variety when taking the first level in this prestige class -ABILITIES: +CLASS FEATURES: Level 1: Draconic Armor - The character's skin develops nearly invisible scales that increase his/her natural armor class by +1. @@ -52899,7 +53017,7 @@ Special Abilities: - Skill Affinity (Move Silently): +4 racial bonus to Move Silently checks. - Skill Affinity (Listen): +2 racial bonus to Listen checks. - Skill Affinity (Spot): +2 racial bonus to Spot checks. -- Spell-Like Abilities: 1/day - Silence, Mage Hand. +- Spell-like Abilities: 1/day - Silence, Mage Hand. - Gnomish: Whisper Gnomes count as Gnomes for the purpose of spells. You grew up in a hidden community with others of your kind. However, no one knows what threats may lay over the horizon, and so you left home, determined to make sure that you would be strong enough to protect it if that threat ever materialized. Catfolk @@ -52929,31 +53047,31 @@ Ninjas move through the shadows, striking down the unwary and vanishing again wi - Hit Die: d6. - Proficiencies: Ninjas are proficient with all simple weapons, plus the kama, kukri, shortbow, short sword, and shuriken. Ninjas are not proficient with any type of armor or shield. -- Skill Points: 6 + Int Modifier. - +- Skill Points: 6+ Int modifier. CLASS SKILLS: Bluff, Concentration, Craft Weapon, Craft Armor, Craft Trap, Disable Trap, Hide, Jump, Listen, Move Silently, Open Lock, Search, Spot, Tumble CLASS FEATURES: -Level 1: Ki Power, Sneak Attack +1d6 -Level 2: Ghost Step -Level 3: Sneak Attack +2d6, Use Poison -Level 4: Great Leap -Level 5: Sneak Attack +3d6 -Level 6: Acrobatics +2, ki Dodge -Level 7: Sneak Attack +4d6 -Level 8: Ghost Strike -Level 9: Sneak Attack +5d6 -Level 10: Ghost Step (ethereal) -Level 11: Sneak Attack +6d6 -Level 12: Acrobatics +4, Evasion -Level 13: Sneak Attack +7d6 -Level 15: Sneak Attack +8d6 -Level 16: Ghost Sight -Level 17: Sneak Attack +9d6 -Level 18: Acrobatics +6, Greater Ki Dodge -Level 19: Sneak Attack +10d6 -Level 20: Ghost Walk +Level: +1: Ki Power, Sneak Attack +1d6 +2: Ghost Step +3: Sneak Attack +2d6, Use Poison +4: Great Leap +5: Sneak Attack +3d6 +6: Acrobatics +2, ki Dodge +7: Sneak Attack +4d6 +8: Ghost Strike +9: Sneak Attack +5d6 +10: Ghost Step (ethereal) +11: Sneak Attack +6d6 +12: Acrobatics +4, Evasion +13: Sneak Attack +7d6 +15: Sneak Attack +8d6 +16: Ghost Sight +17: Sneak Attack +9d6 +18: Acrobatics +6, Greater Ki Dodge +19: Sneak Attack +10d6 +20: Ghost Walk Ki Power Type of Feat: Class Specific @@ -53060,7 +53178,7 @@ Hide: 6 ranks Move Silently: 6 ranks Feats: Power Attack, Improved Initiative -Abilities: +CLASS FEATURES: 1: Ghost step 1/day 2: Sudden Strike (Sneak Attack) +1d6 @@ -53426,7 +53544,7 @@ Manifesting: Must be able to manifest 3rd level powers. Base Attack Bonus: +3. Alignment: Any Neutral. -Abilities: +CLASS FEATURES: Level 1: Dragon Augmentation - The Diamond Dragon can choose to gain a +1 in either Strength, Dexterity, or Constitution as they work to become more dragonlike. @@ -53603,7 +53721,7 @@ Spellcasting: Must be able to cast 3rd level divine spells. Base Attack Bonus: +3. Special: Ability to turn undead. -Abilities: +CLASS FEATURES: Level 1: Dragon Affinity - Your concept of yourself as part of a holy dragon that serves your church draws upon a mystic link to a particular kind of dragon you consider affiliated with your deity. At first level you must select a dragon type within 1 step of your alignment. @@ -53634,7 +53752,7 @@ Spellcasting: Must be able to spontaneously cast arcane spells. Skills: Lore 8. Feats: Draconic Heritage. -Abilities: +CLASS FEATURES: Draconic Breath - You receive a variant of the Draconic Breath feat. When you reach 6th level, the damage goes to 2d8 per spell level, and at level 10 it goes to 3d6 per spell level. @@ -53775,7 +53893,6 @@ Your draconic blood lets you access ancient draconic knowledge. You gain a bonu Dragontouched Type of Feat: General Prerequisite: Cha 11 - Benefit: You have a trace of draconic power, a result of draconic ancestors or a spiritual connection between you and the forces of dragonkind. You gain the dragonblood subtype, a +1 bonus on Listen, Search, and Spot checks, and a +1 bonus on saving throws against paralysis and sleep. In addition, you can select draconic feats as a sorcerer of your charaacter level. Use: Automatic Draconic Vigor @@ -53980,7 +54097,7 @@ Base Attack Bonus: +4. Skills: Bluff 4 ranks, Intimidate 4 ranks, Lore 4 ranks. Feats: Dragonthrall -Abilities: +CLASS FEATURES: 1: Breath Weapon - You can breathe a cone of cold that does 3d6 cold damage, with a Reflex save of DC 10 + class level + Con modifier for half damage. You can only use this breath weapon once every 1d4 rounds. 2: Voice of the Dragon +2 - You gain a +2 bonus on Intimidate and Bluff checks. 3: Breath Weapon - 8d4 line of acid @@ -54008,7 +54125,7 @@ Base Attack Bonus: +5. Skills: Lore 1 rank. Race: Nondragon -Abilities: +CLASS FEATURES: 1: Ability Increase - +2 to Charisma. Natural Armor - You gain a +1 natural armor bonus. 2: Combat Technique - You can choose a bonus feat from the fighter bonus feat list, or add 1d6 of Sneak Attack. @@ -54182,7 +54299,7 @@ Skills: Bluff 4 ranks, Hide 4 ranks, Move Silently 4 ranks, Lore 4 ranks, Sense Feats: Dragontouched. Special: Sneak Attack or Skirmish +2d6 -Abilities: +CLASS FEATURES: 1: Draconic Senses - You gain Draconic Senses as a bonus feat. 2: Special Attack +1d6 - You can gain +1d6 to your Sneak Attack damage or to your Skirmish damage, chosen at every increase. 3: Dragonfire Strike - You gain Dragonfire Strike as a bonus feat. @@ -54219,11 +54336,11 @@ Dragon shamans respect true dragons as power incarnate. Some worship dragons, b - Hit Die: d10 - Proficiencies: Dragon shamans are proficient with simple weapons, with light and medium armor, and with shields. -- Skill Points: 2 + Int Modifier(x4 at 1st level) +- Skill Points: 2 + Int Modifier CLASS SKILLS: Appraise, Bluff, Craft, Heal, Hide, Intimidate, Jump, Lore, Move Silently, Persuade, Search, Sense Motive, Spellcraft -Abilities: +CLASS FEATURES: Base Attack Bonus: +3/4 Strong Saves: Fortitude, Will @@ -54689,9 +54806,10 @@ Able to call upon a dragon's fiery breath and augment themselves with spell-like - Proficiencies: Dragonfire adepts are proficient with simple weapons only. - Skill Points: 4 + Int Modifier(x4 at 1st level) -CLASS SKILLS: +CLASS SKILLS: Appraise, Bluff, Climb, Concentration, Craft(General), Craft(Poisonmaking), Craft Armor, Craft Trap, Craft Weapon, Intimidate, Jump, Listen, Lore, Persuade, Search, Sense Motive, Spellcraft, Spot, Truespeak, Use Magic Device -Abilities: + +CLASS FEATURES: Base Attack Bonus: +1/2 Strong Saves: Fortitude, Will @@ -55003,7 +55121,7 @@ Special Abilities: - Resist Fire: Innate fire resistance of 5. - Resist Sonic: Innate sonic resistance of 5. - Resist Electrical: Innate electrical resistance of 5. -- Spell-Like Abilities: 1/day - True Strike. +- Spell-like Abilities: 1/day - True Strike. - Outsider: Zenythri count as Outsiders for the purpose of spells. (The following may or may not be in use, depending on the module switch settings) @@ -55032,7 +55150,7 @@ Special Abilities: - Resist Acid: Innate acid resistance of 5. - Resist Sonic: Innate sonic resistance of 5. - Resist Electrical: Innate electrical resistance of 5. -- Spell-Like Abilities: 1/day - Magic Circle vs Alignment. +- Spell-like Abilities: 1/day - Magic Circle vs Alignment. - Outsider: Tuladhara count as Outsiders for the purpose of spells. (The following may or may not be in use, depending on the module switch settings) @@ -55055,7 +55173,7 @@ Special Abilities: - 20' base speed - Darkvision: Nathri are able to see in the dark. - Spell Resistance: Innate spell resistance of 5 + 1 per character level. -- Spell-Like Abilities: 3/day - Expeditious Retreat. +- Spell-like Abilities: 3/day - Expeditious Retreat. - Outsider: Nathri count as Outsiders for the purpose of spells. (The following may or may not be in use, depending on the module switch settings) @@ -55155,7 +55273,7 @@ Special Abilities: - Skill Affinity (Hide): +4 Racial bonus to Hide checks - Skill Affinity (Move Silently): +4 Racial bonus to Move Silently checks - Poison bite: Fortitude save (DC 18), initial and secondary damage 1d6 temporary strength -- Spell-like abilities: darkness, detect good, detect law, faerie fire - 1/day, Caster level 6th +- Spell-like Abilities: darkness, detect good, detect law, faerie fire - 1/day, Caster level 6th - Aberration: Driders count as Aberrations for the purposes of spells and effects. - Sorcerer Casting: Driders cast spells as a Sorcerer of their hit dice (6th level) @@ -55202,8 +55320,7 @@ Racial Hit Dice/Class: NA Hagspawns Sons of malicious, predatory mothers, hagspawn are not a complete race, as there are no females of their kind. Hags continue their awful lineage by taking human males for mates, usually murdering and devouring the hapless captive later. The female children of a hag quickly grow into hags like their mothers, but the male children are hagspawn, half-human outcasts. Feared and hated by normal humans, hagspawn must make their way in the world by dint of their strength, hardiness, and sheer determination. -Hagspawn Ability Adjustments: +2 Strength, +2 Constitution, -2 Charisma: Hagspawn are strong and hardy, but are sullen and ill-tempered. - +Hagspawn Ability Adjustments: +2 Strength, +2 Constitution, -2 Charisma: Hagspawn are strong and hardy, but are sullen and ill-tempered. Favored Class (Barbarian): A multiclass hagspawn's barbarian class does not count when determining whether he suffers an XP penalty for multiclassing. - Medium size @@ -56712,7 +56829,7 @@ In most city-states, templars are the ultimate authority judge, jury, and execut - Proficiencies: Templars are proficient in all simple weapons. Since templar training involves some education in warfare, templars receive two martial weapons proficiencies. Templars are proficient in light and medium armor and shields (except tower shields). - Skill Points: 4 + Int Modifier -ABILITIES: +CLASS FEATURES: Level 1: Secular Aptitude, Assume Domain @@ -57272,7 +57389,7 @@ REQUIREMENTS: Skill: Truespeak 9 -ABILITIES: +CLASS FEATURES: Level 1: @@ -57350,7 +57467,7 @@ Necromancy is usually a poor choice for arcane spellcasters. Those who really wa - Hit Die: d6. - Proficiencies: A pale master does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -57359,7 +57476,7 @@ Alignment: Any non good Skill: Lore 8 Feat: Skill Focus (Lore) -ABILITIES: +CLASS FEATURES: Level 1: Bone Skin I - Add +2 to AC. This increases by another +2 for every four levels of Pale Master. @@ -57387,7 +57504,7 @@ All frostragers are barbarians to some degree, although many are multiclass barb - Hit Die: d12 - Proficiencies: A frostrager does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -57396,7 +57513,7 @@ Skills: Intimidate 4 ranks, Lore 4 ranks Feats: Frozen Berserker, Improved Unarmed Strike, Power Attack Special: Rage as a class ability -ABILITIES: +CLASS FEATURES: Level 1: Frostrage - Add +4 to AC, 1d4 cold damage on unarmed attacks @@ -57445,7 +57562,7 @@ Most sacred purifiers are clerics (often of Pelor), but paladins have also been - Hit Die: d8 - Proficiencies: A sacred purifier does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -57456,7 +57573,7 @@ Base Will Save Bonus: +5. Spells: Able to cast 2nd-level divine spells. Special: Able to turn undead. -ABILITIES: +CLASS FEATURES: Level 1: Greater Turning, Turn Undead @@ -57491,14 +57608,14 @@ If you have a disciplined worldview and a certain level of combat prowess, and y - Hit Die: d8 - Proficiencies: A serene guardian does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Alignment: Any lawful Base Attack Bonus: +6 -ABILITIES: +CLASS FEATURES: Level 1: Resonance - Build up resonance in targets you hit @@ -57936,7 +58053,7 @@ Base Attack Bonus: +10 Feats: Weapon Focus (any) Martial Maneuvers: Any two Devoted Spirit or Diamond Mind maneuvers. -ABILITIES: +CLASS FEATURES: Level 1: Blade Guide - @@ -57952,7 +58069,7 @@ Level 9: Eternal Training 5/Day 10: Island in Time - - Maneuvers Stances + Maneuvers Stances Level Known Readied Known 1 1 0 0 2 0 0 0 @@ -58039,7 +58156,7 @@ Skills: Hide 8 ranks Feats: Improved Unarmed Strike Martial Maneuvers: Must know one 2nd-level Setting Sun or Shadow Hand maneuver, one Setting Sun maneuver of any level, and one Shadow Hand maneuver of any level. -ABILITIES: +CLASS FEATURES: Level 1: Monk abilities - You add your class levels to determine your unarmed damage and number of Stunning Fist attempts. You gain the AC bonus of a monk. @@ -58294,7 +58411,7 @@ Base Attack Bonus: +5 Skills: Tumble 5 ranks Feats: Improved Unarmed Strike -ABILITIES: +CLASS FEATURES: Level 1: Improved Grapple (Ex): When wearing light armor or no armor, a reaping mauler gains the benefit of the Improved Grapple feat, even if he does not meet the prerequisites. @@ -58551,7 +58668,7 @@ Alignment: Nongood Special: Wild Shape as a class ability Special: Must have been a druid -ABILITIES: +CLASS FEATURES: Level 1: @@ -58649,7 +58766,7 @@ Alignment: Nonevil Feats: Alertness, Combat Casting, Track Skills: Spot 8, Search 4 -ABILITIES: +CLASS FEATURES: Level 1: Woodland Stride @@ -58689,7 +58806,7 @@ Fighters and paladins are well served by becoming battlesmiths. Spellcasters are - Hit Die: d10 - Proficiencies: A battlesmith gains no additional proficiencies -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -58698,7 +58815,7 @@ Feats: Armor Proficiency (Heavy), Endurance, Weapon Focus (Warhammer) Skills: Craft (Weapons) 10 Base Attack Bonus: +5 -ABILITIES: +CLASS FEATURES: Level 1: One With the Hammer - Wisdom to damage for Warhammers @@ -58740,7 +58857,7 @@ Some believe that the ultimate expression of the warforged experiment is the jug - Hit Die: d12 - Proficiencies: A Warforged Juggernaut gains no additional proficiencies -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -58748,7 +58865,7 @@ Race: Warforged Feats: Adamantine Body, Improved Bull Rush, Power Attack Base Attack Bonus: +5 -ABILITIES: +CLASS FEATURES: Level 1: Armor Spikes 1d6, Expert Bull Rush, Powerful Charge, Reserved @@ -58806,7 +58923,7 @@ As members of this prestige class must have the ability to cast arcane spells, f - Hit Die: d4 - Proficiencies: A Frost Mage gains no additional proficiencies -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -58814,7 +58931,7 @@ Spells: 1st level arcane spells Feats: Frozen Magic Skills: Lore 8 -ABILITIES: +CLASS FEATURES: Level 1: Natural Armor +1 @@ -58854,14 +58971,14 @@ Most wayfarer guides are wizards or sorcerers, though a few clerics with access - Hit Die: d6 - Proficiencies: A Wayfarer Guide gains no additional proficiencies -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Spells: Must be able to cast teleport Skills: Lore 10 -ABILITIES: +CLASS FEATURES: Level 1: Enhanced Capacity - Take one more character per class level when group teleporting @@ -58898,7 +59015,7 @@ REQUIREMENTS: Special: Turn undead class feature. Special: Sneak attack class feature. -ABILITIES: +CLASS FEATURES: Level 1: Pierce Shadows - Create an area of light @@ -58922,7 +59039,7 @@ Those they name as heretics or servants of evil call them zealots. Those they pr - Hit Die: d8 - Proficiencies: Shadowbane Stalkers gain no proficiencies. -- Skill Points: 6 + Int Modifier. +- Skill Points: 6+ Int modifier. REQUIREMENTS: @@ -58931,7 +59048,7 @@ REQUIREMENTS: Special: Detect evil class feature or ability to cast detect evil as a divine spell. Special: Sneak attack class feature. -ABILITIES: +CLASS FEATURES: Level 1: Detect Evil at will @@ -59008,7 +59125,7 @@ Over a dozen deities have worshipers who are paladins, promoting law and good ac - Hit Die: d8 - Proficiencies: Knights of the Weave gain no proficiencies -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -59017,7 +59134,7 @@ Base Attack Bonus: +5 or ability to spontaneously cast 3rd-level arcane spells. Skills: Lore 1 rank, Spellcraft 1 rank. Special: Cannot be a Shadow Weave user. -ABILITIES: +CLASS FEATURES: Level 1: Read Magic at will, Spellcasting @@ -59048,7 +59165,7 @@ Spelldancers are an energetic sort of spellcaster who draw on the quasi-primal e - Hit Die: d6 - Proficiencies: Spelldancers gain no proficiencies -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -59056,7 +59173,7 @@ Skills: Concentration 4 ranks, Perform 6 ranks, Tumble 4 ranks. Feats: Combat Casting, Dodge, Endurance, Mobility. Spellcasting: Able to cast 3rd level arcane spells. -ABILITIES: +CLASS FEATURES: Level 1: Spelldance - Apply metamagic feats for free @@ -59114,26 +59231,40 @@ While skilled in stealthy movement and other arts requiring subtlety, the psychi - Hit Die: d6 - Proficiencies: Psychic rogues are proficient with all simple weapons, plus the rapier, shortbow, and short sword. Psychic rogues are proficient with light armor, but not with shields. -- Skill Points at Each Level: 6 + Int modifier. +- Skill Points: 6+ Int modifier. +Psionics: Intelligence is the key stat of a Psychic Rogue. -ABILITIES: +Special Abilities (gained at 11th, 14th, 17th, 20th): + + Blind Spot (Ps): Cloud Mind, once per day + Enhanced Sneak Attack (Su): When the psychic rogue has psionic focus, he increases his sneak attack damage by +1d6. This ability may be selected up to three times. + Improved Evasion (Ex): As rogue + Mind Cripple (Su): An opponent struck by one of his sneak attacks takes 2 points of Intelligence damage. + Shadow Jump (Ps): Dimension Door, Self, once per day. The psychic rogue can select this ability up to three times. + Skill Mastery: As rogue + Slippery Mind (Ex): As rogue + Feat: A psychic rogue can gain a bonus feat in place of a special ability. + +CLASS FEATURES: Base Attack Bonus: +3/4 Strong Saves: Reflex -Psionics: Intelligence is the key stat of a Psychic Rogue. -Sneak Attack: +1d6 at first level and every three levels thereafter -Evasion at second level -Danger Sense: Gain the benefits of the danger sense power when psionic focused at 5th level. Gain uncanny dodge at 7th level, and improved uncanny dodge at 9th. -Special Abilities (gained at 11th, 14th, 17th, 20th): -Blind Spot (Ps): Cloud Mind, once per day -Enhanced Sneak Attack (Su): When the psychic rogue has psionic focus, he increases his sneak attack damage by +1d6. This ability may be selected up to three times. -Improved Evasion (Ex): As rogue -Mind Cripple (Su): An opponent struck by one of his sneak attacks takes 2 points of Intelligence damage. -Shadow Jump (Ps): Dimension Door, Self, once per day. The psychic rogue can select this ability up to three times. -Skill Mastery: As rogue -Slippery Mind (Ex): As rogue -Feat: A psychic rogue can gain a bonus feat in place of a special ability. +Level: + 1: +1d6 Sneak Attack + 2: Evasion + 4: +2d6 Sneak Attack + 5: Danger Sense + 7: +3d6 Sneak attack , Danger Sense (Uncanny Dodge) + 9: Danger Sense (Improved Uncanny Dodge) +10: +4d6 Sneak Attack +11: Special Ability +13: +5d6 Sneak Attack +14: Special Ability +16: +6d6 Sneak Attack +17: Special Ability +19: +7d6 Sneak Attack +20: Special Ability Level Power Points Powers Known Power Level Known 1 0 1 1 @@ -59257,12 +59388,12 @@ Use: Selected - Hit Die: d8 - Proficiencies: You are proficient with all simple weapons and light armor - - Skill Points at Each Level: 2+ Int Modifier. + - Skill Points: 2+ Int modifier. - Alignment: Any - ABILITIES: + CLASS FEATURES: - Level + Level: 1: Soul Binding - 1 Vestige 2: Pact Augmentation - Gain minor benefit, reselect every time a vestige is bound 3: @@ -59357,7 +59488,6 @@ Use: Automatic Type of Feat: Binding Prerequisite: Bind Vestige Benefit: When you bind a vestige using the Bind Vestige feat, you gain a second power, as described in the Bind Vestige feat. - Use: Automatic Binding Feats Feats associated with the Binding alternate magic system from Tome of Magic @@ -59404,7 +59534,6 @@ Use: Selected Type of Feat: Binding Prerequisite: Able to bind a vestige, Expel Vestige, Intimidate 8 ranks Benefit: Once per day, you can bind a vestige as a full-round action. - Use: Selected Favored Vestige Amon Favored Vestige Aym @@ -59545,7 +59674,6 @@ Use: Automatic Type of Feat: Binding Prerequisite: Ability to bind vestiges Benefit: You can ignore the special requirements of vestiges with which you make pacts. - Use: Automatic Leraje, the Green Herald Leraje, the Green Herald @@ -59919,7 +60047,7 @@ Poison Blood: While you are bound to Eurynome, your blood becomes poisonous. Any Anima mages give binders a bad name. Greedy and ambitious, they exploit the powers of the vestiges to which they bind to advance their own abilities. Anima mages see such displaced entities as mere tools, no different from spell component pouches or a wand of fireball. With the power of a vestige, an anima mage can tap a resource all but unknown to his rivals to gain an edge against other spellcasters. The anima mage is a loner, an outsider, and a potential enemy to both binders and witch slayers. But the way others classify him matters little to him, for power is at hand. - Hit Die: d4 -- Skill Points at Each Level: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Alignment: Any nongood @@ -59928,7 +60056,7 @@ Feat: Any metamagic feat Spellcasting: Ability to cast 2nd-level arcane spells Special: Ability to bind a 2nd-level vestige, soul binding class feature -ABILITIES: +CLASS FEATURES: Level 1: 2: Exploit Vestige - Forgo a vestige ability to cast one spell of your highest level @@ -59992,7 +60120,7 @@ Vessel of Emptiness: You can use the flicker shadow magic mystery once per day. No other vestige is quite like Tenebrous. The remnant of the divinity once possessed by Orcus, Tenebrous is perhaps the only vestige still worshiped in some places as a god, and so tightly bound to a living-if not mortal-being. This unique status grants Tenebrous the ability to manipulate the world in ways that other vestiges cannot. Some Tenebrous apostates revere Orcus, seeing Tenebrous as part of their sundered god and the seed from which he will one day sprout anew. Others see the corpulent fiend as the embodiment of Tenebrous's downfall. These followers believe that Tenebrous is a separate deity who attempted to manifest through Orcus, only to be laid low when the demon proved unworthy. - Hit Die: d8 -- Skill Points at Each Level: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Alignment: Any nongood @@ -60001,7 +60129,7 @@ Special: Ability to bind Tenebrous Special: Able to turn or rebuke undead Special: Must worship Tenebrous as a god (clerics can only have Chaos, Death, Evil, and Trickery domains) -ABILITIES: +CLASS FEATURES: Level 1: Eternal Bondage - You are always bound to Tenebrous Tenebrous's Rebuke - Damage or heal undead by spending a turn undead use @@ -60047,9 +60175,9 @@ Special: Soul binding class feature - Hit Die: d10. - Proficiencies: You gain proficiency with all simple and martial weapons, and with all armor and shields. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. -ABILITIES: +CLASS FEATURES: Level 1: Aligned Strike, patron vestige, soul binding +1 @@ -60207,14 +60335,14 @@ Thought Travel: As a standard action, you can instantly transport yourself to an Scions of Dantalion trace their lineage to an ancient, long-forgotten human empire-a civilization in which justice, love, and art reigned supreme. They maintain that the rulers of this realm led their people to such a height of beauty and righteousness that they rivaled the stars of the heavens in the awe they could inspire. The gods saw their accomplishments and grew envious. In their jealous rage, they destroyed the empire and cursed its nobility, decreeing that no one from that line could ever join them in the afterlife. Scions of Dantalion believe themselves to be part of this line, cursed by the gods but blessed by association with Dantalion, the vestige that is the conglomeration of all their ancestors' souls. The scions believe that their destiny is to one day take up the crown, bear the scepter of rulership, and rebuild the empire that could rival the stars. - Hit Die: d8 -- Skill Points at Each Level: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Race: Human, Half-elf, or Half-orc Skills: Lore 2 ranks Special: Ability to bind Dantalion -ABILITIES: +CLASS FEATURES: Level 1: Favored of Dantalion - Always make a good pact with Dantalion Scholarship of Dantalion - Once per day, double the Lore bonus Dantalion grants for one round @@ -60771,7 +60899,7 @@ Ur-priests despise gods. However, a small number of them have learned to tap int - Hit Die: d8 - Proficiencies: An ur-priest does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -60781,7 +60909,7 @@ Skills: Bluff 6 ranks, Intimidate 5 ranks, Concentration 5 ranks, Lore 8 ranks, Feats: Iron Will, Spell Focus (evil). Special: The character must have no ability to cast divine spells. If such spellcasting ability was previously possessed (as with an ex-cleric), that ability is forever forsaken. -ABILITIES: +CLASS FEATURES: Level 1: @@ -60850,8 +60978,7 @@ Specifics: You have learned to fight with your weapons in different ways. A char Combat Style: Arcane Let your mind do the fighting with this telekinesis based combat style. Combat Style: Demon Blade - You fight like a man possessed. - + You fight like you're possessed. Combat Style: Warrior This sword & shield combat style is heavy on blocking & counters. Combat Style: Tiger Fang @@ -60864,7 +60991,7 @@ Specifics: You have learned to fight with your weapons in different ways. A char Adopt the Bear's Claw martial arts combat style. Combat Style: Default Revert to the default combat style. - <CUSTOM0> changes his stance. + <CUSTOM0> changes their stance. Spiretop Dragon Spiretop Dragon spiretop dragon @@ -61007,7 +61134,7 @@ Level Adjustment: +1 Araneas Often confused for werespiders, araneas are intelligent, shapechanging spiders with sorcerous powers. In its natural form, an aranea resembles a big spider, with a humpbacked body a little bigger than a human torso. It has fanged mandibles like a normal spider. Two small arms, each about 2 feet long, lie below the mandibles. Each arm has a hand with four many-jointed fingers and a double-jointed thumb. -Despite their terrifying appearance, the aranea are a peaceful race of beings. They feed on animals and do not prey upon sapient creatures to live. They tend to live beings lived far from civilized society, as they are often hunted by those who do not understand them. +Despite their terrifying appearance, the aranea are a peaceful race of beings. They feed on animals and do not prey upon sapient creatures to live. They tend to live far from civilized society, as they are often hunted by those who do not understand them. Aranea Ability Adjustments: +4 Dex, +4 Con, +4 Int, +2 Wis, +4 Cha @@ -61026,6 +61153,7 @@ Racial Traits: - Web: Aranea can spin & throw a sticky net-like webbing. - Bonus Feats: Aranea gain Alertness, Improved Initiative & Weapon Finesse as bonus feats. - Skills: Araneas have a +2 racial bonus on Jump, Listen, and Spot checks. They have a +8 racial bonus on Climb checks. +- Shapechanger: Aranea are shapechangers. Level Adjustment: +4 Alternate Form @@ -61086,7 +61214,7 @@ Prerequisite: Killoren Benefit: When you are manifesting the aspect of the hunter, you can take a free action to detect all living creatures within 30 feet, even if you cannot see the creature in question. Any opponent that you cannot see still has total concealment. Use: Selected Type of Feat: Racial -Prerequisite: Kalashtar +Prerequisite: Kalashtar or Empty Vessel Specifics: You gain one extra power point per character level. Use: Automatic. Tome of Battle Feats @@ -62233,7 +62361,7 @@ and her companions. The wild mage accepts this as the price of her convictions. - Hit Die: d4 - Proficiencies: A Wild Mage gains no additional proficiencies -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -62241,7 +62369,7 @@ Alignment: any chaotic Skills: Lore 4 ranks, Spellcraft 8 ranks, Use Magic Device 4 ranks Feats: Magical Aptitude, Any metamagic feat -ABILITIES: +CLASS FEATURES: Level 1: Wild Magic - Reduce caster level by 3, add 1d6 to caster level @@ -62279,14 +62407,14 @@ Other spellcasters don't understand the force missile mages' dedication to only - Hit Die: d4 - Proficiencies: A Force Missile gains no additional proficiencies -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Skills: Concentration 9 ranks, Spellcraft 9 ranks Feats: Combat Casting -ABILITIES: +CLASS FEATURES: Level 1: Bonus Missile - Magic Missile has an extra missile @@ -63686,10 +63814,10 @@ Incarnum is a tool you can use to manipulate the physical manifestations of mora - Hit Die: d6 - Proficiencies: You are proficient with all simple weapons, light armor, medium armor, and shields -- Skill Points at Each Level: 2+ Int Modifier. +- Skill Points: 2+ Int modifier. - Alignment: Alignment must be Lawful Neutral, Chaotic Neutral, Neutral Evil, or Neutral Good. Incarnates who have a different alignment will lose all class features. -ABILITIES: +CLASS FEATURES: Level 1: Detect Opposition - Detect X at will @@ -63809,10 +63937,10 @@ As a soulborn, you use incarnum to enhance your natural combat ability. You can - Hit Die: d10 - Proficiencies: Soulborns are proficient with all simple and martial weapons, with light, medium, and heavy armor, and with shields. -- Skill Points at Each Level: 2+ Int Modifier. +- Skill Points: 2+ Int modifier. - Alignment: Soulborns are polarized in their alignments, hewing to strong convictions of morality and ethics. As such, they can only be lawful good, chaotic good, lawful evil, or chaotic evil. -ABILITIES: +CLASS FEATURES: Level 1: Smite Opposition 1/day - Smite target of opposed alignment @@ -63871,9 +63999,9 @@ A mask representing a basilisk, a mantle of the displacer beast, boots of the la - Hit Die: d8 - Proficiencies: You are proficient with all simple weapons, light armor, and shields -- Skill Points at Each Level: 4+ Int Modifier. +- Skill Points: 4+ Int modifier. -ABILITIES: +CLASS FEATURES: Level 1: @@ -65898,7 +66026,7 @@ Even without proper training, a skarn can strike wicked blows with the pointed s - Hit Die: d10 - Proficiencies: Spinemeld Warriors gain no new proficiencies -- Skill Points at Each Level: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Race: Skarn @@ -65906,7 +66034,7 @@ Alignment: Any lawful Base Attack Bonus: +5 Essentia Pool: 1 -ABILITIES: +CLASS FEATURES: Level 1: Twin Spine Fighting - Your racial ability now produces two spines instead of one @@ -65951,7 +66079,7 @@ The ancient temple that houses the Sapphire Eidolon is also home to an order of - Hit Die: d6 - Proficiencies: A Sapphire Hierarch does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -65961,7 +66089,7 @@ Spellcasting: Ability to cast 2nd-level divine spells Skills: Lore 4 ranks, Spellcraft 4 ranks Essentia Pool: 3 -ABILITIES: +CLASS FEATURES: Level 1: Smite Chaos - As per Paladin, except Chaos instead of Evil @@ -66007,7 +66135,7 @@ This class combines the Soulcaster and Soulmanifester prestige classes into a si - Hit Die: d4 - Proficiencies: A Soulcaster does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -66016,7 +66144,7 @@ Meldshaping: Ability to shape three soulmelds; ability to bind a soulmeld to a c Soulcaster: Incarnum Spellshaping and 2nd level arcane spells Soulmanifester: Azure Talent and 2nd level powers -ABILITIES: +CLASS FEATURES: Level 1: Arcane or Psionic Investment 1 @@ -66769,7 +66897,7 @@ Special: -ABILITIES: +CLASS FEATURES: Level 1: Favored Enemy (Ex): Upon entering the Slayer class, a slayer selects one favored enemy. She gains a +2 bonus on Bluff, Listen, Sense Motive, Spot, and Survival checks when using these skills against her favored enemy. Likewise, she gets a +2 bonus on weapon damage rolls against creatures of this kind. At 4th level the bonuses increase to +4, at 7th level to +6, and at 10th level to +8. @@ -66874,7 +67002,7 @@ All ironsoul forgemasters are dwarven mastersmiths who possess skill at crafting - Hit Die: d8 - Proficiencies: An Ironsoul Forgemaster does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -66883,7 +67011,7 @@ Alignment: Any nonevil. Skills: Craft (armorsmithing) 8 ranks, Lore 2 ranks. Meldshaping: Ability to shape soulmelds -ABILITIES: +CLASS FEATURES: Level 1: Shield Bond - Invest essentia into shield for elemental resistance @@ -66930,14 +67058,14 @@ Much like the monk, the umbral disciple seeks to explore his own nature and perf - Hit Die: d6 - Proficiencies: An Umbral Disciple does not gain any additional weapon or armor proficiencies. -- Skill Points: 6 + Int Modifier. +- Skill Points: 6+ Int modifier. REQUIREMENTS: Skills: Concentration 4 ranks, Hide 8 ranks, Lore 2 ranks, Listen 8 ranks. Essentia Pool: 1. -ABILITIES: +CLASS FEATURES: Level 1: Step of the Bodiless - Bonus to Balance, Climb, Jump, Tumble @@ -67378,7 +67506,7 @@ Low-Light Vision: Extaminaar can see in the dark out to 60 feet. +2 racial bonus on Fortitude saves versus poison: Extaminaars do not easily succumb to venom of any kind. +4 racial bonus on Climb checks: Extaminaar's light frames make it easier for them to ascend obstacles. +2 racial bonus on Tumble checks: Extaminaars can wriggle their way out of sticky situations. -Spell-Like Abilities: 3/day-charm animal. Extaminaar often fill their lairs with poisonous snakes to dissuade interlopers. +Spell-like Abilities: 3/day-charm animal. Extaminaar often fill their lairs with poisonous snakes to dissuade interlopers. Favored Class: Rogue. A multiclass extaminaar's rogue class does not count when determining whether he takes an experience point penalty. Level Adjustment +0. Skulk @@ -67443,7 +67571,7 @@ Though incarnum is a potent tool, it is still a physical medium-an abstraction t - Hit Die: d10 - Proficiencies: Incandescent Champions gain no new proficiencies -- Skill Points at Each Level: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Alignment: Any good @@ -67451,7 +67579,7 @@ Base Attack Bonus: +6 Essentia Pool: 1 Skills: Concentration 4 ranks -ABILITIES: +CLASS FEATURES: Level 1: Incandescent Strike - Invest essentia to increase damage @@ -68512,7 +68640,7 @@ Necrocarnum is a dark reflection of incarnum, whose use gives even the most evil - Hit Die: d6 - Proficiencies: A Necrocarnate does not gain any additional weapon or armor proficiencies. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -68521,7 +68649,7 @@ Skills: Lore 5 ranks, Concentration 5 ranks, Spellcraft 10 ranks. Feat: Necrocarnum Acolyte. Meldshaping: Ability to shape soulmelds, ability to bind soulmelds to the crown, feet, and hands chakras. -ABILITIES: +CLASS FEATURES: Level 1: Harvest Soul (1 minute) - Harvest essentia from recently dead corpses @@ -68675,14 +68803,14 @@ this blademeld grants him amazing combat prowess. When bound to his chakras, it - Hit Die: d10 - Proficiencies: Incarnum Blades gain no new proficiencies -- Skill Points at Each Level: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Alignment: Any except neutral Base Attack Bonus: +5 Skills: Concentration 2 ranks -ABILITIES: +CLASS FEATURES: Level 1: Blademeld (crown, feet, hands) - Attach meld to special chakras for benefit @@ -68707,14 +68835,11 @@ Use: Selected Witchborn Binders witchborn binder (PRESTIGE CLASS) -Few creatures pose as much threat to human society as arcane spellcasters do. A single wizard can easily destroy an entire town, subvert a kingdom, or twist the very laws of nature with a few well-placed spells. Against this -obvious threat stands a fellowship of royal agents known as the Vigilant Servants, whose members make it their business to frustrate the plans of the witchborn-namely sorcerers, wizards, and other users of arcane magic. The -organization's elite agents are the witchborn binders - incarnum-wielding mage-hunters who can use the power of soul energy to create shields, traps, and shackles that can smother the magical powers of the witchborn and render -them helpless. +Few creatures pose as much threat to human society as arcane spellcasters do. A single wizard can easily destroy an entire town, subvert a kingdom, or twist the very laws of nature with a few well-placed spells. Against this obvious threat stands a fellowship of royal agents known as the Vigilant Servants, whose members make it their business to frustrate the plans of the witchborn-namely sorcerers, wizards, and other users of arcane magic. The organization's elite agents are the witchborn binders - incarnum-wielding mage-hunters who can use the power of soul energy to create shields, traps, and shackles that can smother the magical powers of the witchborn and render them helpless. - Hit Die: d6 - Proficiencies: Witchborn Binders gain no new proficiencies -- Skill Points at Each Level: 4 + Int Modifier. +- Skill Points: 4+ Int modifier. REQUIREMENTS: Meldshaping: Meldshaper level 6th. @@ -68722,7 +68847,7 @@ Feats: Alertness, Track. Skills: Lore 4 ranks, Search 4 ranks, Sense Motive 2 ranks, Spot 2 ranks. Special: May not possess any arcane spellcasting class levels. -ABILITIES: +CLASS FEATURES: Level 1: Detect Magic at will @@ -77759,7 +77884,7 @@ Half-celestials can use a daylight effect (as the spell) at will. Smite Evil (Su) Once per day a half-celestial can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against an evil foe. -Spell-Like Abilities +Spell-like Abilities A half-celestial with an Intelligence or Wisdom score of 8 or higher has two or more spell-like abilities, depending on its Hit Dice, as indicated on the table below. The abilities are cumulative. Unless otherwise noted, an ability is usable once per day. Caster level equals the creature's HD, and the save DC is Charisma-based. 1+ HD, Protection from evil 3/day, bless @@ -77798,7 +77923,7 @@ Class : 11 levels in Sorcerer, Wizard, or Cleric Alignment: Any Good Must not have any levels in Lich. -ABILITIES: +CLASS FEATURES: Baelnorn Properties: +8 bonus to Hide, Listen, Move Silently, Search, Persuade, and Spot. Baelnorn Touch: Touch attack causes 1d8 + 5 damage and permanent paralyzation. Baelnorn Defense: Damage Reduction 15/+2, Natural Armor + 5, immunity to cold and electricity, Turning Resistance +4. @@ -77868,7 +77993,7 @@ Spellcasting: Ability to cast 4th level arcane spells. Hit die: d4 Skill points at each level: 2 + Int modifier. -Class Features +CLASS FEATURES: Spells per Day: A master alchemist's training focuses on magic. Thus, when a character gains a new level of master alchemist, she gains new spells per day as if she had also gained a level in whatever arcane spellcasting class she belonged to before she added the prestige class. 1st: Brew 2/day: The master alchemist has perfected the art of brewing potions. As such, she can brew two potions in one day(an 8-hour period) instead of one. @@ -77957,7 +78082,7 @@ Base Attack Bonus: +6 Skills: Craft Weapon 8, Hide 8, Lore 4, Move Silently 8 Feats: Point Blank Shot, Weapon Focus (Longbow) -Class Features: +CLASS FEATURES: Hit die: d8 Spellcasting: You gain spells per day as per the following tables. You do not gain spells per day in any existing spellcasting class. You can only choose spells from the justice spell list. @@ -78167,7 +78292,7 @@ Use: Automatic. Reckless Rage Type of Feat: General Prerequisite: Ability to Rage, Con 13 -Specifics: You gain an additional +2 bonus to Strength and Rage, and a further -2 penalty to AC. +Specifics: Whenever you activate your rage ability, you take an additional -2 penalty to your Armor Class, but you gain an additional +2 bonus to Strength and Constitution. These bonuses and penalties stack with the effects of rage, greater rage, and mighty rage. Use: Automatic. Heavy Lithoderms Type of Feat: General @@ -78311,9 +78436,9 @@ The shadowcaster understands the true, primal power of darkness, attunes herself - Hit Die: d6 - Proficiencies: You are proficient with all simple weapons. You are not proficient with any type of armor or shield. Armor of any type interferes with your gestures, which can cause your mysteries to fail when they function as spells. -- Skill Points at Each Level: 2+ Int Modifier. +- Skill Points: 2+ Int modifier. -ABILITIES: +CLASS FEATURES: Level 1: Fundamentals of Shadow - You start with access to 3 fundamentals, which function as supernatural abilities and can be used 3 times/day. @@ -78347,13 +78472,13 @@ Bonus Feats - You gain a bonus feat equal to the total number of Paths you compl They prefer to call themselves "black transmogrifists", but most know them as children of night. They are more than spellcasters, more than scholars, and - they claim - more than mortal. For those who have the will and the depth of knowledge to join their ranks, ascension beyond the earthly form awaits, for the children of night become the stuff of shadow itself. - Hit Die: d6 -- Skill Points at Each Level: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Skills: Lore 8 ranks Shadowcasting/Spellcasting: Ability to cast mysteries -ABILITIES: +CLASS FEATURES: Level 1: Cloak of Shadows (Su) - Your flesh takes on a hazy, almost translucent hue, granting a bonus equal to your child of night level on Hide checks. @@ -78377,13 +78502,13 @@ Mysteries: At each level beyond 1st, you gain new mysteries and an increase in c Some driven or domineering souls seek nothing less than mastery of darkness itself - the ability to turn the very shadows into their agents and allies. These are the masters of shadow, commanders of soldiers as dark and insubstantial as night itself. For those with the force of will to enter their ranks, the very shadows serve at their beck and call. - Hit Die: d8 -- Skill Points at Each Level: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Skills: Lore 8 ranks Feat: Shadow Familiar -ABILITIES: +CLASS FEATURES: Level 1: Shadow Servant - You replace your familiar with a Shadow Elemental, which grows in power with you. Master's Bidding (standard action) - You can focus your affinity with shadow to enhance your shadow servant with one special ability for 1 round. @@ -78402,14 +78527,14 @@ Mysteries: At each level beyond 1st, you gain new mysteries and an increase in c Noctumancers bridge the gap between shadow and arcane magic. Those who succeed in becoming one of these elite not only gain a boost to their mystery user and arcane caster abilities, but are able to manipulate the mysteries and spells of others as no others can. - Hit Die: d4 -- Skill Points at Each Level: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Skills: Lore rank 6, Spellcraft rank 6 Shadowcasting: Able to cast level 2 mysteries Spellcasting: Able to cast level 2 arcane spells -ABILITIES: +CLASS FEATURES: Level 1: Capture Magic's Shadow (Su) - At 1st level, when you successfully dispel a mystery or spell you can absorb its energy. You add one-half the level of the mystery or spell you dispelled to the caster level of any mystery or spell you cast in the next round. @@ -78429,14 +78554,14 @@ Mysteries/Spellcasting: At each level, you gain new mysteries and spells per day few equals. Their ability to manipulate darkness and shadow enhances their martial skills, allowing them to target weak points, land blows that should not strike true, and even attack foes who are paces away. - Hit Die: d8 -- Skill Points at Each Level: 2+ Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Base Attack Bonus: +5 Skills: Bluff 5 ranks, Hide 5 ranks, Move Silently 5 ranks Feats: Blind-Fight -ABILITIES: +CLASS FEATURES: Level 1: Unseen Weapon (Unerring Strike) - Once per day per shadowblade level, you can activate one of the powers of your unseen weapon. Your next melee attack ignores any miss chance because of concealment. 2: Shadow and Stealth - You gain a bonus equal to half your class level (round down) on Hide and Move Silently checks. @@ -78459,13 +78584,13 @@ Level Shadowcasters draw power from darkness, and masters of shadow command it, but no one truly manipulates the darkness as does the shadowsmith. Combining martial and mystical skills, and possessed of a driving will, the shadowsmith forms his tools and weapons from shadowstuff itself, drawing forth matter from empty night. - Hit Die: d8 -- Skill Points at Each Level: 6 + Int Modifier. +- Skill Points: 6+ Int modifier. PREREQUISITES: Base Attack Bonus: +5 Skills: Craft (armor) 5 ranks, Craft (weapon) 5 ranks, Lore 3 ranks -ABILITIES: +CLASS FEATURES: Level 1: Touch of Shadow - For 1 minute per level you gain a bonus on Climb checks equal to your class level. 2: Shroud of Shadow - You gain a bonus on Hide checks and Move Silently checks equal to your class level. Shroud of shadow lasts for 1 minute per class. @@ -78923,7 +79048,7 @@ Skills: 10 ranks in 4 skills from Tumble, Intimidate, Concentration, Balance, Se Feats: Adaptive Style, Dodge, Blind-Fight, Improved Initiative, Improved Unarmed Strike. Maneuvers: Must know at least one maneuver from six disciplines. -ABILITIES: +CLASS FEATURES: Level 1: @@ -79083,7 +79208,7 @@ A specialist wizard who calls himself a necromancer or a cleric with the Death d - Proficiencies: A Dread Necromancer gains proficiencies with Simple Weapons, and Light Armour. - Skill Points: 2 + Int Modifier -ABILITIES: +CLASS FEATURES: Level 1: Charnel Touch - Negative energy touch @@ -79199,13 +79324,13 @@ Magic is evil. Magic tempts. Magic perverts. Magic corrupts. Anyone who cannot e - Hit Die: d12 - Proficiencies: Forsakers gain no proficiencies -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: Feats: Great Fortitude, Iron Will, Lightning Reflexes -ABILITIES: +CLASS FEATURES: Level 1: Ability Bonus - +1 to any ability at each class level @@ -79241,7 +79366,7 @@ Use: Selected - Proficiencies: A Noble gains proficiencies with Simple Weapons, Martial Weapons, Shields, and Light Armour. - Skill Points: 4 + Int Modifier - ABILITIES: + CLASS FEATURES: Level 1: Favor +1 @@ -79443,7 +79568,7 @@ A half-fiend retains all the special attacks of the base creature and gains the Smite Good (Su) Once per day the creature can make a normal melee attack to deal extra damage equal to its HD (maximum of +20) against a good foe. -Spell-Like Abilities +Spell-like Abilities A half-fiend with an Intelligence or Wisdom score of 8 or higher has spell-like abilities depending on its Hit Dice, as indicated on the table. The abilities are cumulative. Unless otherwise noted, an ability is usable once per day. Caster level equals the creature's HD, and the save DC is Charisma-based. HD Abilities @@ -79642,7 +79767,7 @@ Perfect Automatic Still Spell The demilich can cast all the spells it knows without gestures. -Spell-Like Abilities +Spell-like Abilities At will:alter self, astral projection, create greater undead, create undead, death knell, enervation, greater dispel magic, harm (usually used to heal itself), summon monster I-IX, telekinesis, and weird; 2/day: greater planar ally. Demiliches use these abilities as casters of a level equal to their spellcaster level, but the save DCs are equal to 10 + the demilich's HD + the demilich's Charisma modifier. @@ -79738,7 +79863,7 @@ The abjurant champion focuses his arcane abilities both to augment his personal - Hit Die: d10. - Proficiencies: An Abjurant Champion gains no armor or weapon proficiency. -- Skill Points: 2 + Int Modifier. +- Skill Points: 2+ Int modifier. REQUIREMENTS: @@ -79747,7 +79872,9 @@ Feats: Combat Casting. Spellcasting: Must be able to cast 1st-level arcane spells. Special: Must be proficient with at least one martial weapon. -ABILITIES: +CLASS FEATURES: + +Spellcasting: At each level, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in an arcane spellcasting class to which you belonged before adding the prestige class level. You do not, however, gain any other benefit a character of that class would have gained. If you had more than one arcane spellcasting class before becoming an abjurant champion, you must decide to which class to add each level for the purpose of determining spells per day, caster level, and spells known. Level 1: Feat - Abjurant Armor - Any time you cast an abjuration spell that grants you an armor bonus or shield bonus to AC, you can increase the value of the bonus by your abjurant champion class level. @@ -79755,7 +79882,7 @@ Level 2: Feat - Swift Abjuration - You cast Abjuration spells as a swift action (NOT IMPLEMENTED). 3: 4: Feat - Arcane Boost - Expend a spell to improve some abilities. -5: Feat - Martial Arcanist - Use your attack bonus as your caster level if it is the higher of the two. +5: Feat - Martial Arcanist - Use your base attack bonus as your caster level if it is the higher of the two. Abjurant Armor Type of Feat: Class Prerequisite: Abjurant Champion 1 @@ -81434,220 +81561,44 @@ Use: Activated Face-Changer Quickselect 1 Face-Changer Quickselect 2 Face-Changer Quickselect 3 - ##START NWN .35 CLASS ABBREVIATIONS ## - UrP - Bnd - AnM - KoS - SoD - TnA - RpM - SrG - ScP - OcA - Btr - MsT - NjS - Smr - Wpr - SfC - Vts - Msh - Shb - Hxb - Dsb - Sct - Hlr - MgK - HrM - SpS - AcS - UnS - ElK - ElS - Fct - ClS - CSP - Fsk - Inc - Slb - Ttm - Bgl - Dul - Hip - RdA - KoC - Hth - ISF - Stl - HtW - FRz - VoB - Lch - Shf - CoC - SbC - Art - AcD - FMM - WdM - Sws - AbC - Acm - Ozm - PsR - Spd - KoW - DrJ - ShI - ShS - WfG - UmD - Ali - BBC - Wrl - AnP - DsL - SmW - Nsh - ShA - SoL - SpH - TfS - BnS - IDM - BgT - Bsi - Soc - SaF - LeD - DiB - MCK - Iai - DiD - CWS - Rav - RuB - TBl - Shc - CoN - MoS - Noc - TtR - NCA - SwB - DrS - DfA - Psi - PsW - Sok - Wil - Thk - RdW - TrN - Ack - BMa - Dia - FHx - IdC - JWW - AoE - PlA - Lsh - Bln - HfW - ToO - ShD - BFZ - SnB - KMC - Mae - CbM - Olm - WSn - Ssh - Wwf - HoS - MaS - MaH - FrB - Tmp - Foe - EoG - OrW - ThG - Nec - ElD - EiT - GFK - DrN - UlM - FrM - Arc - DsS - JPM - BcM - RKV - MoN - EtB - SSN - WbB - Bln - DoM - SoE - HnM - DrM - EnF - Mrl - InB - OAS - Pkt - Shm - PsT - Crm - Thr - FoZ - HvM - CmP - Ruc - Wcf - Wrm - IrM - ScM - SlD - DoA - Dsg - SuA - FaS - WWC - ScH - Tun - MaA - Brf - BsS - FcL - Soh - Crs - Swr - Wrb - Wmg - Kng - FDQ - HWM - ToT - DrD - FMa - WfJ - Bsm - NyH - Blt - RaM - DhM - SwW - DDr - Fra - CSM - Sht + Empty Vessel + empty vessel + Empty Vessels + Unpossessed quori hosts, known as empty vessels, train hard for the day they receive their quori spirits. An empty vessel is taller than the average human, but lightly built, with large, almond-shaped eyes that vary in color. Common colors are black, viridian, or violet, although the eyes change color with the mood of the individual. All empty vessels have pale skin and straight hair that ranges in color from jet black to deep blue or green. By human standards, most empty vessels are strikingly handsome or beautiful, and they possess an unnatural charm and a commanding aura that helps them influence others. Most wear their hair long, and they favor ornate clothing and decorations. Humans born and raised on Sarlona to become vessels receive special training and education, and they are remarkable individuals in their own right. + +Empty Vessel Ability Adjustments: None. +Favored Class (Psion): A multiclass empty vessel's psion class does not count when determining whether he suffers an XP penalty for multiclassing. + +Special Abilities: + +- Base movement of 30. +- Naturally Psionic (Ex): Empty vessels gain 1 extra power point per character level, regardless of whether they choose a psionic class. +- Skills: An empty vessel receives 4 extra skill points at 1st level and 1 extra skill point at each additional level. +- +2 racial bonus on Bluff, Diplomacy, and Intimidate checks. Empty vessels are masters of social interaction, influencing others through their commanding presence and subtle psychic powers. +- Bonus Feat: Empty vessels gain 1 extra feat at 1st level. +- Human: Kalashtar are considered Human for the purpose of spells. +- Level Adjustment: +1 + Jaebrin + jaebrin + Jaebrins + Jaebrins are fey whose fearsome teeth belie an impish nature. Their powers of enchantment, and their immunity to those same effects, make them tricky opponents and untrustworthy allies. Jaebrins are outcast drifters that enjoy tricking and entertaining mortals. Jaebrins were formerly the jesters of fey courts. Fey nobles delighted in enchanting jaebrins to perform silly or weird acts. For their part, the jaebrins reveled in their role, seeing entertainment as a great service. Eventually they built up a strong tolerance to enchantment. For a number of centuries, they hid this fact from their masters and learned to fake being under the sway of enchantment. In time, fey noble after fey noble discovered the ruse and lost interest in the jaebrins. The forsaken fey were shamed into self-imposed exile. Jaebrins now make their way as merchants, charlatans, and swindlers. Others bring merriment as bards, and a few exploit their talents by becoming sorcerers. Such jaebrins might even seek the excitement of adventuring. + +Jaebrin Ability Adjustments: -2 Strength, +2 Charisma. +Favored Class (Beguiler): A multiclass jaebrin's Beguiler class does not count when determining whether he suffers an XP penalty for multiclassing. + +Special Abilities: + +- Fey. Jaebrins are not subject to spells or effects that affect only humanoids. +- Base movement of 30. +- Low-light vision. +- Jaebrins have a +1 bonus to AC. +- Immunity to enchantment spells and effects. +- Natural Attack: Bite (1d3). +- +1 racial bonus on saving throw DCs for enchantment spells the jaebrin casts. +- +2 racial bonus on Appraise, Bluff, Perform, and Persuade checks. +- +4 racial bonus on Spellcraft checks. +- Will Sapper (Ex): Any creature damaged by a jaebrin trickster's bite must succeed on a Will save or take a -4 penalty on Will saves for 1 minute. The effect of multiple bites doesn't stack. The save DC is Constitution-based. +- Level Adjustment: +1 Plt ### BEGIN INVOKER MARKER FEATS# Abjurant Champion Invoking (Warlock) @@ -82642,8 +82593,8 @@ Use: Activated Dragonsong Lyrist Spellcasting (Wizard) Eldritch Knight Spellcasting (Wizard) Enlightened Fist Spellcasting (Wizard) - Eldritch Theurge Spellcasting (Wizard) - Elemental Savant Spellcasting (Wizard) + Elemental Savant Spellcasting (Wizard) + Eldritch Theurge Spellcasting (Wizard) Force Missile Mage Spellcasting (Wizard) Fochlucan Lyrist Spellcasting (Wizard) Frost Mage Spellcasting (Wizard) @@ -83278,6 +83229,17 @@ Use: Activated Spellcasting isn't required to take the Talon of Tiamat prestige class. If you currently have an arcane spellcasting, shadowcasting or invoking class, do not pick this marker feat. Spellcasting isn't required to take the Dragonsong Lyrist prestige class. If you currently have an arcane spellcasting or shadowcasting class, do not pick this marker feat. Spellcasting isn't required to take the Ollam prestige class. If you currently have an arcane spellcasting or shadowcasting class, do not pick this marker feat. + Archivist Spellcasting (Master of Shrouds) + Blackguard Spellcasting (Master of Shrouds) + Druid Spellcasting (Master of Shrouds) + Favoured Soul Spellcasting (Master of Shrouds) + Justice of Weald and Woe Spellcasting (Master of Shrouds) + Ranger Spellcasting (Master of Shrouds) + Sohei Spellcasting (Master of Shrouds) + Ur-Priest Spellcasting (Master of Shrouds) + Sorcerous Spellcasting (Hobgoblin Warsoul) + Sorcerous Casting: Hobgoblin Warsoul's cast spells as a Sorcerer of their hit dice (10th level). + ***** Custom Weapon VFX ***** ... Darkness / Shadow ... Psionic / Mind @@ -85177,4 +85139,294 @@ Feats Required: Simple, or Druid [CEP] Door 1498 [CEP] Door 1499 [CEP] Door 1500 - + #PRC8 RESERVED# + #START PRC8 MATERIAL RESERVE# + Paper + Glass + Ice + Hemp rope + Stone + Deep Coral + Living Wood + Obdurium + Bronze Wood + Byeshk + Calomel + Riedran Crysteel + Densewood + Dragonshard + Flametouched Iron + Livewood + Purple Mournlode + Soarwood + Targath + Astral Driftmetal + Atandur + Blended Quartz + Chitin + Elven Darkleaf + Dlarun + Dustwood + Elukian Clay + Entropium + Baatorian Greensteel + Hizagkuur + Fever Iron + Gehennan Morghuth Iron + Leafweave + Living Metal + Urdrukar Mindsteel + Solanian Truesteel + Agafari Wood + Dasl + Drake Ivory + Giant Hair Rope + Obsidian + Bamboo + Pottery + #END PRC8 MATERIAL RESERVE# + #START PRC8 WOL RESERVE# + Giant Bearing + Type of Feat: Legacy +Prerequisite: Lesser Legacy Ritual +Benefit: Beginning at 13th level, you can multiply your weight by 8, gaining a +2 size bonus to Strength, a —2 size penalty to Dexterity (to a minimum of 1), a —1 penalty on attack rolls, and a +4 bonus on grapple checks. You can grapple Huge creatures. You do not physically become larger and do not gain a longer reach, nor do you take size penalties on attacks, AC, and Hide checks. This ability can be used at will and lasts 10 minutes each time it is activated. + +Use: Selected + Vow of Poverty + You have taken a sacred vow to forswear material possessions. + +You gain bonuses to your Armor Class, ability scores, and saving throws, as well as bonus exalted feats, all depending on your character level. + +To fulfill your vow, you must not own or use any material possessions, with the following exceptions: You may carry and use ordinary (neither magic nor masterwork) simple weapons, usually just a quarterstaff that serves as a walking stick. You may wear simple clothes (usually just a homespun robe, possibly also including a hat and sandals) with no magical properties. You may carry and use a spell component pouch. You may not use any magic item of any sort, though you can benefit from magic items used on your behalf-you can drink a potion of cure serious wounds a friend gives you, receive a spell cast from a wand, scroll, or staff, or ride on your companion's ebony fly. You may not, however, "borrow" a cloak of resistance or any other magic item from a companion for even a single round, nor may you yourself cast a spell from a scroll, wand, or staff. + +FEAT FEATURES: + +Level +1: AC Armor +4 +3: AC Armor +5 +4: Weapon enhancement +1 +6: AC Armor +6 + AC Deflection +1 +7: All saving throws +1 + Ability score enhancement +2 +8: AC Natural +1 +9: AC Armor +7 +10: Weapon enhancement +2 + DR 5/- +11: Ability score enhancement +4/+2 +12: AC Armor +8 + AC Deflection +2 +13: All saving throws +2 + Energy (fire/cold/electric/sonic/acid) resistance 5 +14: Weapon enhancement +3 + Freedom of Movement +15: AC Armor +9 + Ability score enhancement +6/+4/+2 +16: AC Natural +2 +17: Weapon enhancement +4 + All saving throws +3 + Regeneration 1 +18: AC Armor +10 + AC Deflection +3 + True Seeing +19: Ability score enhancement +8/+6/+4/+2 + DR 10/- +20: Weapon enhancement +5 + Energy resistance 15 + +*This is based on Vow of Poverty 3.0, with the following variations: +- Can only be selected at Level 1 +- No Bonus exalted feat every 2 levels (we just have other 2, wouldn't make sense) +- No Endure elements, Sustenance, Mind shielding (would have little impact on NWN gameplay) +- No Sacred Vow as requirement (so a Level 1 from any race can get it and to partially offset the lack of Bonus exalted feat) +- The level progression continues the same during the Epic Levels + + Force Missiles + Evocation [Force] +Level: Sorcerer 4, Wizard 4, +Components: V, S, +Casting Time: 1 Standard Action +Range: Medium (100 ft. + 10 ft./level) +Target: Up to four creatures, no two of which are more than 30 ft. apart +Duration: Instantaneous +Saving Throw: None +Spell Resistance: Yes + +Sparking bolts of blue magic, like giant magic missiles, streak from your +outstretched hand to strike your foes and explode in sparkling bursts. + +You create powerful missiles of magical force, each of which darts from your +fingertips and unerringly strikes its target, dealing 2d6 points of damage. +The missile then explodes in a burst of force that deals half this amount of +damage to any creatures adjacent to the primary target. + +The missile strikes unerringly, even if the target is in melee or has anything +less than total cover or concealment. A caster cannot single out specific parts +of a creature. + +You gain one missile for every four caster levels. Extra missiles distribute +themsleves amongst your enemies evenly. + Force Missiles (8) + Force Missiles (12) + Chasing Perfection + Transmutation +Level: Cleric 6, Druid 6, Sorcerer 6, Wizard 6, +Components: V, S, M, +Casting Time: 1 standard action +Range: Touch +Target: Creature touched +Duration: 1 minute/level +Saving Throw: Will negates (harmless) +Spell Resistance: Yes (harmless) + +Energy courses through the creature touched. +Its muscles grow and become more defined, it starts to move with greater alacrity and grace, and its bearing increases. +The subject improves in all ways. +It gains a +4 enhancement bonus to each of its ability scores. + +Material Component: A statuette of a celestial or fiend worth 50 gp. + Chasing Perfection (12) + Chasing Perfection (16) + Regenerate Light Wounds + Conjuration (Healing) +Level: Cleric 1, Druid 1, +Components: V, S, +Casting Time: 1 action +Range: Touch +Target: Living creature touched +Duration: 10 rounds + 1 round/level +Saving Throw: Will negates (harmless) +Spell Resistance: Yes (harmless) + +With a touch of your hand, you boost the subject's life energy, granting him or her the fast healing ability for the duration of the spell. This healing applies only to damage sustained during the spell's duration, not to that from previous injuries. The subject heals 1 hit point per round of such damage until the spell ends and is automatically stabilized if he or she begins dying from hit point loss during that time. + +Regenerate light wounds does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow or attach lost body parts. The effects of multiple regenerate spells do not stack, only the highest-level effect applies. Applying a second regenerate spell of equal level extends the +first spell's duration by the full duration of the second spell. + Regenerate Light Wounds (3) + Regenerate Light Wounds (6) + Regenerate Light Wounds (9) + Regenerate Moderate Wounds + Conjuration (Healing) +Level: Cleric 2, Druid 2, +Components: V, S, +Casting Time: 1 action +Range: Touch +Target: Living creature touched +Duration: 10 rounds + 1 round/level +Saving Throw: Will negates (harmless) +Spell Resistance: Yes (harmless) + +With a touch of your hand, you boost the subject's life energy, granting him or her the fast healing ability for the duration of the spell. This healing applies only to damage sustained during the spell's duration, not to that from previous injuries. The subject heals 2 hit points per round of such damage until the spell ends and is automatically stabilized if he or she begins dying from hit point loss during that time. + +Regenerate moderate wounds does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow or attach lost body parts. The effects of multiple regenerate spells do not stack, only the highest-level effect applies. Applying a second regenerate spell of equal level extends the +first spell's duration by the full duration of the second spell. + Regenerate Moderate Wounds (3) + Regenerate Moderate Wounds (6) + Regenerate Moderate Wounds (9) + Regenerate Serious Wounds + Conjuration (Healing) +Level: Cleric 3, Druid 3, +Components: V, S, +Casting Time: 1 action +Range: Touch +Target: Living creature touched +Duration: 10 rounds + 1 round/level +Saving Throw: Will negates (harmless) +Spell Resistance: Yes (harmless) + +With a touch of your hand, you boost the subject's life energy, granting him or her the fast healing ability for the duration of the spell. This healing applies only to damage sustained during the spell's duration, not to that from previous injuries. The subject heals 3 hit points per round of such damage until the spell ends and is automatically stabilized if he or she begins dying from hit point loss during that time. + +Regenerate serious wounds does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow or attach lost body parts. The effects of multiple regenerate spells do not stack, only the highest-level effect applies. Applying a second regenerate spell of equal level extends the +first spell's duration by the full duration of the second spell. + Regenerate Serious Wounds (5) + Regenerate Serious Wounds (10) + Regenerate Serious Wounds (15) + Regenerate Critical Wounds + Conjuration (Healing) +Level: Cleric 4, Druid 4, +Components: V, S, +Casting Time: 1 action +Range: Touch +Target: Living creature touched +Duration: 10 rounds + 1 round/level +Saving Throw: Will negates (harmless) +Spell Resistance: Yes (harmless) + +With a touch of your hand, you boost the subject's life energy, granting him or her the fast healing ability for the duration of the spell. This healing applies only to damage sustained during the spell's duration, not to that from previous injuries. The subject heals 4 hit point per round of such damage until the spell ends and is automatically stabilized if he or she begins dying from hit point loss during that time. + +Regenerate critical wounds does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow or attach lost body parts. The effects of multiple regenerate spells do not stack, only the highest-level effect applies. Applying a second regenerate spell of equal level extends the +first spell's duration by the full duration of the second spell. + Regenerate Critical Wounds (7) + Regenerate Critical Wounds (12) + Regenerate Critical Wounds (15) + Speed of the Wind + Transmutation +Level: Druid 2, +Components: V, S, +Casting Time: 1 action +Range: Touch +Target: Living creature touched +Duration: 10 minutes/level +Saving Throw: Will negates +Spell Resistance: Yes + +With this spell, you can grant the ephemeral quickness of a sudden breeze. The subject gains a +4 enhancement bonus to Dexterity and a -2 enhancement penalty to Constitution. + Speed of the Wind (7) + Speed of the Wind (12) + Speed of the Wind (15) + Spirit Worm + Necromancy +Level: Sorcerer 1, Wizard 1, +Components: V, S, M, +Casting Time: 1 standard action +Range: Touch +Target: Living creature touched +Duration: 1 round/level, up to 5 rounds; see text +Saving Throw: Fortitude negates; see text +Spell Resistance: Yes + +You press the bit of blackened bone against your foe and intone the spell. The bone vanishes, leaving a mottled bruise where it touched. You create a lingering decay in the spirit and body of the target. If the target fails its saving throw, it takes 1 point of Constitution damage each round while the spell lasts (maximum 5 points). The victim can attempt a Fortitude saving throw each round, and success negates the Constitution damage for that round and ends the spell. + +Material Component: A piece of fire-blackened ivory or bone carved in the shape of a segmented worm. + Spirit Worm (5) + Spiritual Weapon + Evocation [Force] +Level: Cleric 2, Knight of the Chalice 2, War 2 +Components: V, S, DF, +Casting Time: 1 standard action +Range: Medium (100 ft. + 10 ft./level) +Effect: Magic weapon of force +Duration: 1 round/level (D) +Saving Throw: None +Spell Resistance: Yes + +A weapon made of pure force springs into existence and attacks opponents at a distance, as you direct it, dealing 1d8 force damage per hit, +1 point per three caster levels (maximum +5 at 15th level). The weapon takes the shape of a weapon favored by your deity or a weapon with some spiritual significance or symbolism to you (see below) and has the same threat range and critical multipliers as a real weapon of its form. It strikes the opponent you designate, starting with one attack in the round the spell is cast and continuing each round thereafter on your turn. It uses your base attack bonus (possibly allowing it multiple attacks per round in subsequent rounds) plus your Wisdom modifier as its attack bonus. It strikes as a spell, not as a weapon, so, for example, it can damage creatures that have damage reduction. As a force effect, it can strike incorporeal creatures without the normal miss chance associated with incorporeality. The weapon always strikes from your direction. It does not get a flanking bonus or help a combatant get one. Your feats (such as Weapon Focus) or combat actions (such as charge) do not affect the weapon. If the weapon goes beyond the spell range, if it goes out of your sight, or if you are not directing it, the weapon returns to you and hovers. + +Each round after the first, you can use a move action to redirect the weapon to a new target. If you do not, the weapon continues to attack the previous round's target. On any round that the weapon switches targets, it gets one attack. Subsequent rounds of attacking that target allow the weapon to make multiple attacks if your base attack bonus would allow it to. Even if the spiritual weapon is a ranged weapon, use the spell's range, not the weapon's normal range increment, and switching targets still is a move action. + +A spiritual weapon cannot be attacked or harmed by physical attacks, but dispel magic, disintegrate, a sphere of annihilation, or a rod of cancellation affects it. A spiritual weapon's AC against touch attacks is 12 (10 + size bonus for Tiny object). + +If an attacked creature has spell resistance, you make a caster level check (1d20 + caster level) against that spell resistance the first time the spiritual weapon strikes it. If the weapon is successfully resisted, the spell is dispelled. If not, the weapon has its normal full effect on that creature for the duration of the spell. + Spiritual Weapon (5) + Spiritual Weapon (10) + Spiritual Weapon (15) + Tortoise Shell + Transmutation +Level: Druid 6, +Components: V, S, DF, +Casting Time: 1 standard action +Range: Touch +Target: Living creature touched +Duration: 10 minutes/level +Saving Throw: None +Spell Resistance: Yes (harmless) + +In the blink of an eye, the creature you touched grows the armor plating of a tortoise across its torso and a tough, leathery skin elsewhere. Tortoise shell grants a +6 enhancement bonus to the subject's existing natural armor bonus. This enhancement bonus increases by 1 for every three caster levels beyond 11th, to a maximum of +9 at 20th level. + +The enhancement bonus provided by tortoise shell stacks with the target's natural armor bonus, but not with other enhancement bonuses to natural armor. A creature without natural armor has an effective natural armor of +0, much as a character wearing only normal clothing has an armor bonus of +0. + +Tortoise shell slows a creature's movement as if it were wearing heavy armor. An elf subject to tortoise shell, for example, would have a speed of 20 feet and could run only 60 feet per round. The spell affects only a creature's speed; tortoise shell doesn't carry an armor check penalty or an arcane spell failure chance. + Tortoise Shell (12) + Tortoise Shell (15) + Tortoise Shell (18) + \ No newline at end of file diff --git a/_content/ratdog_top/classes.2da b/_content/ratdog_top/classes.2da index 3f6ddbcf..41c6038f 100644 --- a/_content/ratdog_top/classes.2da +++ b/_content/ratdog_top/classes.2da @@ -19,26 +19,26 @@ 15 Monstrous 112202 536 536 4905 8154 IR_WIZARD 8 CLS_ATK_1 CLS_FEAT_MONHUM CLS_SAVTHR_BARD CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 1 0 19 10 15 10 7 8 STR 0X00 0X0 0 CLASS_TYPE_MONSTEROUS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MON 0 0 0 0 -1 77 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 16 Elemental 112203 539 539 4906 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_FIGHT CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 1 0 17 8 13 11 4 11 STR 0X00 0X0 0 CLASS_TYPE_ELEMENTAL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ELE 0 0 0 0 -1 78 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 17 Fey 112204 540 540 4907 8154 IR_WIZARD 6 CLS_ATK_3 CLS_FEAT_FEY CLS_SAVTHR_BARD CLS_SKILL_FEY CLS_BFEAT_BARB 6 **** **** 1 0 10 15 11 15 14 18 DEX 0X00 0X0 0 CLASS_TYPE_FEY 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FEY 0 0 0 0 -1 79 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -18 Dragon 112205 529 529 4908 8154 IR_WIZARD 12 CLS_ATK_1 CLS_FEAT_DRAG CLS_SAVTHR_MONK CLS_SKILL_CREA CLS_BFEAT_BARB 6 **** **** 1 0 13 10 13 10 11 10 STR 0X00 0X0 0 CLASS_TYPE_DRAGON 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DRAG 0 0 0 0 -1 80 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +18 Dragon 112205 529 529 4908 8154 IR_DRGNFIREADPT 12 CLS_ATK_1 CLS_FEAT_DRAG CLS_SAVTHR_MONK CLS_SKILL_DRAGON CLS_BFEAT_BARB 6 **** **** 1 0 13 10 13 10 11 10 STR 0X00 0X0 0 CLASS_TYPE_DRAGON 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DRAG 0 0 0 0 -1 80 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 19 Undead 112206 547 547 4909 8154 IR_WIZARD 12 CLS_ATK_3 CLS_FEAT_CREA CLS_SAVTHR_WIZ CLS_SKILL_CREA CLS_BFEAT_BARB 4 **** **** 1 0 10 12 10 10 10 11 STR 0X00 0X0 0 CLASS_TYPE_UNDEAD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_UNDEAD 0 0 0 0 -1 81 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 20 Commoner 112207 2291 2292 4910 8155 IR_WIZARD 4 CLS_ATK_3 CLS_FEAT_COMM CLS_SAVTHR_CONS CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 1 0 10 10 12 10 10 10 STR 0X00 0X0 0 CLASS_TYPE_COMMONER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 **** 0 0 0 0 -1 82 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 21 Beast 112208 527 527 4911 8154 IR_WIZARD 10 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_WILD CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 1 0 16 13 16 3 12 8 STR 0X00 0X0 0 CLASS_TYPE_BEAST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BEAST 0 0 0 0 -1 83 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 22 Giant 112209 541 541 4912 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_GIAN CLS_SAVTHR_FIGHT CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 1 0 25 8 19 10 6 17 STR 0X00 0X0 0 CLASS_TYPE_GIANT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_GIANT 0 0 0 0 -1 84 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 23 MagicBeast 112210 542 542 4913 8154 IR_WIZARD 10 CLS_ATK_1 CLS_FEAT_CREA CLS_SAVTHR_WILD CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 1 0 15 8 15 12 2 10 STR 0X00 0X0 0 CLASS_TYPE_MAGICAL_BEAST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MAGBST 0 0 0 0 -1 85 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -24 Outsider 112211 4812 4812 4914 8154 IR_WIZARD 8 CLS_ATK_1 CLS_FEAT_OUTS CLS_SAVTHR_MONK CLS_SKILL_OUTS CLS_BFEAT_BARB 8 **** **** 1 0 15 10 13 13 10 12 STR 0X00 0X0 0 CLASS_TYPE_OUTSIDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OUT 0 0 0 0 -1 86 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +24 Outsider 112211 4812 4812 4914 8154 IR_WIZARD 8 CLS_ATK_1 CLS_FEAT_OUTS CLS_SAVTHR_MONK CLS_SKILL_OUTS CLS_BFEAT_BARB 8 **** **** 1 0 15 10 13 13 10 12 STR 0X00 0X0 0 CLASS_TYPE_OUTSIDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OUTS 0 0 0 0 -1 86 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 25 Shapechanger 112212 546 546 4915 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_SHCHNG CLS_SAVTHR_MONK CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 1 0 15 11 17 10 10 10 STR 0X00 0X0 0 CLASS_TYPE_SHAPECHANGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHAPE 0 0 0 0 -1 87 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 26 Vermin 112213 548 548 4916 8154 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_FIGHT CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 1 0 11 17 12 10 10 3 STR 0X00 0X0 0 CLASS_TYPE_VERMIN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_VERMIN 0 0 0 0 -1 88 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -27 Shadowdancer 112214 2944 2945 2946 2947 IR_X1_SHADOW 8 CLS_ATK_2 CLS_FEAT_SHADOW CLS_SAVTHR_ROG CLS_SKILL_SHADOW CLS_BFEAT_SHADOW 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_SHADOWDANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHADOW 40 0 0 0 10 63 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -28 Harper 112215 2956 2957 2958 2959 IR_X1_HARPER 6 CLS_ATK_2 CLS_FEAT_HARPER CLS_SAVTHR_BARD CLS_SKILL_HARPER CLS_BFEAT_HARPER 4 CLS_SPGN_HARPER CLS_SPKN_HARPER 1 1 12 16 14 8 14 12 DEX 0X10 0X2 0 CLASS_TYPE_HARPER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HARPER 5 0 0 0 5 64 130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -29 Arcane_Archer 112216 9003 9004 9005 9006 IR_ARCHER 8 CLS_ATK_1 CLS_FEAT_ARCHER CLS_SAVTHR_WILD CLS_SKILL_ARCHER CLS_BFEAT_ARCHER 4 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_ARCANE_ARCHER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCHER 40 0 0 0 10 65 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -30 Assassin 112217 9007 9008 9009 16790386 IR_ASASIN 6 CLS_ATK_2 CLS_FEAT_ASASIN CLS_SAVTHR_ROG CLS_SKILL_ASASIN CLS_BFEAT_ASASIN 4 CLS_SPGN_ASASIN CLS_SPKN_ASASIN 1 1 12 16 14 8 14 12 DEX 0X09 0X2 0 CLASS_TYPE_ASSASSIN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ASASIN 40 0 0 0 10 66 131 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -31 Blackguard 112218 9011 9012 9013 16790387 IR_BLKGRD 10 CLS_ATK_1 CLS_FEAT_BLKGRD CLS_SAVTHR_FIGHT CLS_SKILL_BLKGRD CLS_BFEAT_BLKGRD 2 CLS_SPGN_BLKGRD **** 1 1 12 16 14 8 14 12 CON 0X09 0X2 0 CLASS_TYPE_BLACKGUARD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLKGRD 40 0 0 0 10 67 0 **** 1 0 0 0 0 0 0 WIS Blackguard 1 1 255 0 0 -32 Champion_Torm 112219 9015 9016 9017 9018 IR_DIVCHA 10 CLS_ATK_1 CLS_FEAT_DIVCHA CLS_SAVTHR_WILD CLS_SKILL_DIVCHA CLS_BFEAT_DIVCHA 2 **** **** 1 0 12 16 14 8 14 12 CHA 0X10 0X2 0 CLASS_TYPE_DIVINE_CHAMPION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DIVCHA 40 0 0 0 10 109 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -33 WeaponMaster 112220 9019 9019 9021 9022 IR_WM 10 CLS_ATK_1 CLS_FEAT_WM CLS_SAVTHR_ROG CLS_SKILL_WM CLS_BFEAT_WM 2 **** **** 1 0 12 16 14 8 14 12 STR 0X00 0X0 0 CLASS_TYPE_WEAPON_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WM 40 0 0 0 10 112 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -34 Pale_Master 112221 9020 9023 9024 16834511 IR_PALEMA 6 CLS_ATK_3 CLS_FEAT_PALEMA CLS_SAVTHR_DRU CLS_SKILL_PALEMA CLS_BFEAT_PALEMA 2 **** **** 1 0 12 16 14 8 14 12 INT 0X08 0X2 0 CLASS_TYPE_PALE_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PALEMA 40 0 2 0 10 110 0 cls_stat_palema **** **** **** **** **** **** **** **** **** **** **** **** **** **** -35 Shifter 112222 9026 9027 9028 9029 IR_SHIFTR 8 CLS_ATK_2 CLS_FEAT_SHIFTR CLS_SAVTHR_WILD CLS_SKILL_SHIFTR CLS_BFEAT_SHIFTR 4 **** **** 1 0 12 16 14 8 14 12 WIS 0X00 0X0 0 CLASS_TYPE_SHIFTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHIFTR 40 0 0 0 10 108 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -36 Dwarven_Defender 112223 76418 76419 76420 76422 IR_DWDEF 12 CLS_ATK_1 CLS_FEAT_DWDEF CLS_SAVTHR_CLER CLS_SKILL_DWDEF CLS_BFEAT_DWDEF 2 **** **** 1 0 16 8 15 14 10 12 STR 0X05 0X1 0 CLASS_TYPE_DWARVEN_DEFENDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DWDEF 40 0 0 0 10 89 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -37 Dragon_Disciple 112224 16832127 16832128 16832129 16832130 IR_DRAGOND 6 CLS_ATK_2 CLS_FEAT_DRADIS CLS_SAVTHR_CLER CLS_SKILL_DRADIS CLS_BFEAT_DRADIS 2 **** **** 1 0 14 8 14 16 10 14 STR 0X00 0X0 0 CLASS_TYPE_DRAGON_DISCIPLE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DRADIS 40 0 0 0 10 111 0 cls_stat_dradis **** **** **** **** **** **** **** **** **** **** **** **** **** **** +27 Shadowdancer 112214 2944 2945 2946 2947 IR_X1_SHADOW 8 CLS_ATK_2 CLS_FEAT_SHADOW CLS_SAVTHR_ROG CLS_SKILL_SHADOW CLS_BFEAT_SHADOW 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_SHADOWDANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHADOW 30 0 0 0 10 63 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +28 Harper 112215 2956 2957 2958 2959 IR_X1_HARPER 6 CLS_ATK_2 CLS_FEAT_HARPER CLS_SAVTHR_BARD CLS_SKILL_HARPER CLS_BFEAT_HARPER 4 CLS_SPGN_HARPER CLS_SPKN_HARPER 1 1 12 16 14 8 14 12 DEX 0X10 0X2 0 CLASS_TYPE_HARPER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HARPER 5 0 0 0 5 64 130 **** **** **** **** **** **** **** **** **** Harper **** **** **** **** **** +29 Arcane_Archer 112216 9003 9004 9005 9006 IR_ARCHER 8 CLS_ATK_1 CLS_FEAT_ARCHER CLS_SAVTHR_WILD CLS_SKILL_ARCHER CLS_BFEAT_ARCHER 4 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_ARCANE_ARCHER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCHER 30 0 0 0 10 65 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +30 Assassin 112217 9007 9008 9009 16790386 IR_ASASIN 6 CLS_ATK_2 CLS_FEAT_ASASIN CLS_SAVTHR_ROG CLS_SKILL_ASASIN CLS_BFEAT_ASASIN 4 CLS_SPGN_ASASIN CLS_SPKN_ASASIN 1 1 12 16 14 8 14 12 DEX 0X09 0X2 0 CLASS_TYPE_ASSASSIN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ASASIN 30 0 0 0 10 66 131 **** **** **** **** **** **** **** **** **** Assassin **** **** **** **** **** +31 Blackguard 112218 9011 9012 9013 16790387 IR_BLKGRD 10 CLS_ATK_1 CLS_FEAT_BLKGRD CLS_SAVTHR_FIGHT CLS_SKILL_BLKGRD CLS_BFEAT_BLKGRD 2 CLS_SPGN_BLKGRD **** 1 1 12 16 14 8 14 12 CON 0X09 0X2 0 CLASS_TYPE_BLACKGUARD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLKGRD 30 0 0 0 10 67 0 **** 1 0 0 0 0 0 0 WIS Blackguard 1 1 255 0 0 +32 Champion_Torm 112219 9015 9016 9017 9018 IR_DIVCHA 10 CLS_ATK_1 CLS_FEAT_DIVCHA CLS_SAVTHR_WILD CLS_SKILL_DIVCHA CLS_BFEAT_DIVCHA 2 **** **** 1 0 12 16 14 8 14 12 CHA 0X10 0X2 0 CLASS_TYPE_DIVINE_CHAMPION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DIVCHA 30 0 0 0 10 109 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +33 WeaponMaster 112220 9019 9019 9021 9022 IR_WM 10 CLS_ATK_1 CLS_FEAT_WM CLS_SAVTHR_ROG CLS_SKILL_WM CLS_BFEAT_WM 2 **** **** 1 0 12 16 14 8 14 12 STR 0X00 0X0 0 CLASS_TYPE_WEAPON_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WM 30 0 0 0 10 112 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +34 Pale_Master 112221 9020 9023 9024 16834511 IR_PALEMA 6 CLS_ATK_3 CLS_FEAT_PALEMA CLS_SAVTHR_DRU CLS_SKILL_PALEMA CLS_BFEAT_PALEMA 2 **** **** 1 0 12 16 14 8 14 12 INT 0X08 0X2 0 CLASS_TYPE_PALE_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PALEMA 30 0 2 0 10 110 0 cls_stat_palema **** **** **** **** **** **** **** **** **** **** **** **** **** **** +35 Shifter 112222 9026 9027 9028 9029 IR_SHIFTR 8 CLS_ATK_2 CLS_FEAT_SHIFTR CLS_SAVTHR_WILD CLS_SKILL_SHIFTR CLS_BFEAT_SHIFTR 4 **** **** 1 0 12 16 14 8 14 12 WIS 0X00 0X0 0 CLASS_TYPE_SHIFTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHIFTR 30 0 0 0 10 108 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +36 Dwarven_Defender 112223 76418 76419 76420 76422 IR_DWDEF 12 CLS_ATK_1 CLS_FEAT_DWDEF CLS_SAVTHR_CLER CLS_SKILL_DWDEF CLS_BFEAT_DWDEF 2 **** **** 1 0 16 8 15 14 10 12 STR 0X05 0X1 0 CLASS_TYPE_DWARVEN_DEFENDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DWDEF 30 0 0 0 10 89 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +37 Dragon_Disciple 112224 16832127 16832128 16832129 16832130 IR_DRAGOND 6 CLS_ATK_2 CLS_FEAT_DRADIS CLS_SAVTHR_CLER CLS_SKILL_DRADIS CLS_BFEAT_DRADIS 2 **** **** 1 0 14 8 14 16 10 14 STR 0X00 0X0 0 CLASS_TYPE_DRAGON_DISCIPLE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DRADIS 30 0 0 0 10 111 0 cls_stat_dradis **** **** **** **** **** **** **** **** **** **** **** **** **** **** 38 Ooze 112225 84438 84438 84437 8154 IR_CLERIC 10 CLS_ATK_2 CLS_FEAT_CLER CLS_SAVTHR_CLER CLS_SKILL_CLER CLS_BFEAT_CLER 0 **** **** 0 0 14 8 14 16 10 14 STR 0X00 0X0 0 CLASS_TYPE_OOZE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OOZE 0 0 0 0 -1 165 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 39 Eye_of_Gruumsh 16852424 16824294 16824295 16824296 16824297 IR_GRUUMSH 12 CLS_ATK_1 CLS_FEAT_EOG CLS_SAVTHR_BARB CLS_SKILL_EOG CLS_BFEAT_EOG 2 **** **** 1 0 16 14 14 14 10 8 STR 0X0A 0X3 0 CLASS_TYPE_PRC_EYE_OF_GRUUMSH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_EOG 10 0 0 0 10 17 0 cls_stat_eog **** **** **** **** **** **** **** **** **** **** **** **** **** **** 40 Shou_Disciple 16852408 16823346 16823347 16823348 16823349 IR_SHOUDISC 10 CLS_ATK_1 CLS_FEAT_SHOU CLS_SAVTHR_WILD CLS_SKILL_SHOU CLS_BFEAT_SHOU 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_SHOU 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHOU 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -52,49 +52,49 @@ 48 ReapingMauler 16852292 16834902 16834903 16834904 16834905 IR_MONK 10 CLS_ATK_1 CLS_FEAT_RPMLR CLS_SAVTHR_RANG CLS_SKILL_RPMLR CLS_BFEAT_RPMLR 2 **** **** 1 0 16 15 14 10 10 10 STR 0X00 0X0 0 CLASS_TYPE_REAPING_MAULER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RPMLR 5 0 0 0 5 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 49 SereneGuardian 16852293 16834537 16834538 16834539 16834540 IR_REDAVNG 8 CLS_ATK_1 CLS_FEAT_SERGRD CLS_SAVTHR_RANG CLS_SKILL_SERGRD CLS_BFEAT_SERGRD 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X02 0X1 1 CLASS_TYPE_SERENE_GUARDIAN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SERGRD 10 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 50 SacredPurifer 16852294 16834528 16834529 16834530 16834531 IR_MAA 8 CLS_ATK_2 CLS_FEAT_SACPUR CLS_SAVTHR_CLER CLS_SKILL_SACPUR CLS_BFEAT_SACPUR 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X08 0X2 1 CLASS_TYPE_SACPUR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SACPUR 5 0 0 1 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -51 Ocular_Adept 16852295 16789504 16789505 16789506 16789507 IR_OCULAR 6 CLS_ATK_2 CLS_FEAT_OCU CLS_SAVTHR_CLER CLS_SKILL_OCULAR CLS_BFEAT_OCU 2 CLS_SPGN_OCU **** 1 1 14 8 14 16 10 14 WIS 0X09 0X2 0 CLASS_TYPE_OCULAR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OCULAR 40 0 0 0 10 2 0 **** 1 0 1 0 0 0 0 WIS Cleric 1 1 255 0 0 +51 Ocular_Adept 16852295 16789504 16789505 16789506 16789507 IR_OCULAR 6 CLS_ATK_2 CLS_FEAT_OCU CLS_SAVTHR_CLER CLS_SKILL_OCULAR CLS_BFEAT_OCU 2 CLS_SPGN_OCU **** 1 1 14 8 14 16 10 14 WIS 0X09 0X2 0 CLASS_TYPE_OCULAR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OCULAR 30 0 0 0 10 2 0 **** 1 0 1 0 0 0 0 WIS Cleric 1 1 255 0 0 52 Battlerager 16852296 16789530 16789531 16789532 16789533 IR_BTLRAGE 12 CLS_ATK_1 CLS_FEAT_BRAGE CLS_SAVTHR_FIGHT CLS_SKILL_BRAGE CLS_BFEAT_BRAGE 2 **** **** 1 0 16 15 14 10 10 10 STR 0X02 0X1 0 CLASS_TYPE_BATTLERAGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BRAGE 5 0 0 0 5 0 0 cls_stat_brage **** **** **** **** **** **** **** **** **** **** **** **** **** **** -53 Mystic_Theurge 16852297 16789584 16789585 16789586 16789587 IR_MYSTIC 4 CLS_ATK_3 CLS_FEAT_MYSTIC CLS_SAVTHR_WIZ CLS_SKILL_MYSTIC CLS_BFEAT_MYSTIC 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_MYSTIC_THEURGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MYSTIC 40 0 1 1 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -54 Ninja_Spy 16852298 16789568 16789569 16789570 16789571 IR_ASASIN 8 CLS_ATK_2 CLS_FEAT_NINJA CLS_SAVTHR_MONK CLS_SKILL_NINJA CLS_BFEAT_ASASIN 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X0C 0X3 0 CLASS_TYPE_NINJA_SPY 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_NINJA 40 0 0 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +53 Mystic_Theurge 16852297 16789584 16789585 16789586 16789587 IR_MYSTIC 4 CLS_ATK_3 CLS_FEAT_MYSTIC CLS_SAVTHR_WIZ CLS_SKILL_MYSTIC CLS_BFEAT_MYSTIC 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_MYSTIC_THEURGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MYSTIC 30 0 1 1 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +54 Ninja_Spy 16852298 16789568 16789569 16789570 16789571 IR_ASASIN 8 CLS_ATK_2 CLS_FEAT_NINJA CLS_SAVTHR_MONK CLS_SKILL_NINJA CLS_BFEAT_ASASIN 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X0C 0X3 0 CLASS_TYPE_NINJA_SPY 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_NINJA 30 0 0 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 55 Samurai 16852299 16789537 16789538 16789539 16789540 IR_SAMURAI 10 CLS_ATK_1 CLS_FEAT_SAMUR CLS_SAVTHR_CLER CLS_SKILL_SAMUR CLS_BFEAT_SAMUR 4 **** **** 1 0 16 13 16 10 10 9 STR 0X05 0X1 0 CLASS_TYPE_SAMURAI 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SAMUR 0 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -56 Warpriest 16852300 16789541 16789542 16789543 16789544 IR_CLERIC 8 CLS_ATK_1 CLS_FEAT_WARPR CLS_SAVTHR_CLER CLS_SKILL_WARPR CLS_BFEAT_CLER 2 **** **** 1 0 10 14 14 12 16 10 WIS 0X00 0X0 0 CLASS_TYPE_WARPRIEST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARPR 40 0 0 2 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +56 Warpriest 16852300 16789541 16789542 16789543 16789544 IR_CLERIC 8 CLS_ATK_1 CLS_FEAT_WARPR CLS_SAVTHR_CLER CLS_SKILL_WARPR CLS_BFEAT_WARPR 2 **** **** 1 0 10 14 14 12 16 10 WIS 0X00 0X0 0 CLASS_TYPE_WARPRIEST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARPR 30 0 0 2 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 57 Spellfire_Channeler 16852301 16824664 16824665 16824666 16824667 IR_SPELLFIRE 4 CLS_ATK_3 CLS_FEAT_SPELLF CLS_SAVTHR_CLER CLS_SKILL_SPELLF CLS_BFEAT_SPELLF 2 **** **** 1 0 16 13 16 10 10 9 CON 0X00 0X0 0 CLASS_TYPE_SPELLFIRE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SPELLF 10 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 58 Virtuoso 16852302 16828436 16828437 16828438 16828439 IR_BARD 6 CLS_ATK_3 CLS_FEAT_VIRT CLS_SAVTHR_WIZ CLS_SKILL_VIRT CLS_BFEAT_VIRT 4 **** **** 1 0 12 14 14 10 12 15 CHA 0X00 0X0 0 CLASS_TYPE_VIRTUOSO 1 2 3 4 5 6 7 8 9 10 11 12 12 14 15 16 17 18 19 20 CLS_PRES_VIRT 10 0 1 0 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 59 Marshal 16852303 16828255 16828256 16828257 16828258 IR_MARSH 8 CLS_ATK_2 CLS_FEAT_MARSH CLS_SAVTHR_DRU CLS_SKILL_MARSH CLS_BFEAT_MARSH 4 **** **** 1 0 14 12 12 8 14 16 CHA 0X00 0X0 0 CLASS_TYPE_MARSHAL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MARSH 0 1 0 0 -1 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 60 Swashbuckler 16852304 16828217 16828218 16828219 16828220 IR_SWASH 10 CLS_ATK_1 CLS_FEAT_SWASH CLS_SAVTHR_FIGHT CLS_SKILL_SWASH CLS_BFEAT_SWASH 4 **** **** 1 0 12 14 12 8 16 14 DEX 0X00 0X0 0 CLASS_TYPE_SWASHBUCKLER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SWASH 0 1 0 0 -1 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -61 Hexblade 16852305 16823462 16823463 16823464 16823465 IR_ELDKNI 10 CLS_ATK_1 CLS_FEAT_HEXBL CLS_SAVTHR_CLER CLS_SKILL_HEXBL CLS_BFEAT_HEXBL 2 CLS_SPGN_HEXBL CLS_SPKN_HEXBL 1 1 14 14 14 10 12 14 CHA 0X08 0X2 0 CLASS_TYPE_HEXBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HEXBL 0 1 0 0 -1 5 131 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -62 Duskblade 16852306 16824168 16824169 16824170 16824171 IR_HAVOCMAGE 8 CLS_ATK_1 CLS_FEAT_DUSKBL CLS_SAVTHR_CLER CLS_SKILL_DUSKBL CLS_BFEAT_DUSKBL 2 CLS_SPGN_DUSKBL CLS_SPKN_DUSKBL 1 1 15 12 14 10 15 10 STR 0X00 0X0 0 CLASS_TYPE_DUSKBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DUSKBL 0 1 0 0 -1 5 131 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +61 Hexblade 16852305 16823462 16823463 16823464 16823465 IR_ELDKNI 10 CLS_ATK_1 CLS_FEAT_HEXBL CLS_SAVTHR_CLER CLS_SKILL_HEXBL CLS_BFEAT_HEXBL 2 CLS_SPGN_HEXBL CLS_SPKN_HEXBL 1 1 14 14 14 10 12 14 CHA 0X08 0X2 0 CLASS_TYPE_HEXBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HEXBL 0 1 0 0 -1 5 131 **** **** **** **** **** **** **** **** **** Hexblade **** **** **** **** **** +62 Duskblade 16852306 16824168 16824169 16824170 16824171 IR_HAVOCMAGE 8 CLS_ATK_1 CLS_FEAT_DUSKBL CLS_SAVTHR_CLER CLS_SKILL_DUSKBL CLS_BFEAT_DUSKBL 2 CLS_SPGN_DUSKBL CLS_SPKN_DUSKBL 1 1 15 12 14 10 15 10 STR 0X00 0X0 0 CLASS_TYPE_DUSKBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DUSKBL 0 1 0 0 -1 5 131 **** **** **** **** **** **** **** **** **** Duskblade **** **** **** **** **** 63 Scout 16852307 16822486 16822513 16822514 16822515 IR_ARCHER 8 CLS_ATK_2 CLS_FEAT_SCOUT CLS_SAVTHR_ROG CLS_SKILL_SCOUT CLS_BFEAT_SCOUT 8 **** **** 1 0 12 16 12 14 12 10 DEX 0X00 0X0 0 CLASS_TYPE_SCOUT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SCOUT 0 1 0 0 -1 7 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 64 Healer 16852308 16822656 16822657 16822658 16822659 IR_CBTMEDIC 8 CLS_ATK_3 CLS_FEAT_HEALER CLS_SAVTHR_CLER CLS_SKILL_HEALER CLS_BFEAT_HEALER 4 CLS_SPGN_HEALER **** 1 1 10 12 12 15 10 16 WIS 0X11 0X2 0 CLASS_TYPE_HEALER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HEALER 0 1 0 0 -1 2 0 **** 1 0 0 0 0 0 0 WIS Healer 1 1 255 0 0 -65 Mage_Killer 16852309 16822219 16822220 16822221 16822222 IR_MAGEKILL 4 CLS_ATK_3 CLS_FEAT_MAGEK CLS_SAVTHR_WIZ CLS_SKILL_MAGEK CLS_BFEAT_MAGEK 2 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_MAGEKILLER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MAGEK 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +65 Mage_Killer 16852309 16822219 16822220 16822221 16822222 IR_MAGEKILL 4 CLS_ATK_3 CLS_FEAT_MAGEK CLS_SAVTHR_WIZ CLS_SKILL_MAGEK CLS_BFEAT_MAGEK 2 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_MAGEKILLER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MAGEK 30 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 66 Harper_Mage 16852310 16822223 16822224 16822225 16822226 IEF_HARPWIZ 4 CLS_ATK_3 CLS_FEAT_HMAGE CLS_SAVTHR_WIZ CLS_SKILL_HMAGE CLS_BFEAT_HMAGE 4 **** **** 1 0 12 16 14 8 14 12 INT 0X10 0X2 0 CLASS_TYPE_HARPERMAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HMAGE 5 0 1 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -67 Spell_Sword 16852311 16822227 16822228 16822229 16822230 IR_SPELLS 8 CLS_ATK_1 CLS_FEAT_SPELLS CLS_SAVTHR_CLER CLS_SKILL_SPELLS CLS_BFEAT_SPELLS 2 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_SPELLSWORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SPELLS 40 0 2 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -68 Acolyte_Skin 16852312 16822237 16822238 16822239 16822240 IR_ACOLYTE 4 CLS_ATK_3 CLS_FEAT_AOTS CLS_SAVTHR_CLER CLS_SKILL_AOTS CLS_BFEAT_AOTS 2 **** **** 1 0 12 16 14 8 14 12 INT 0X08 0X2 0 CLASS_TYPE_ACOLYTE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_AOTS 40 0 2 0 10 10 0 cls_stat_aots **** **** **** **** **** **** **** **** **** **** **** **** **** **** -69 UnseenSeer 16852313 16822302 16822303 16822304 16822305 IR_BEGUIL 4 CLS_ATK_2 CLS_FEAT_UNSEER CLS_SAVTHR_WIZ CLS_SKILL_UNSEER CLS_BFEAT_UNSEER 6 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_UNSEER_SEER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_UNSEER 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -70 Eldritch_Knight 16852314 16822308 16822309 16822310 16822311 IR_ELDKNI 6 CLS_ATK_1 CLS_FEAT_ELDKNI CLS_SAVTHR_FIGHT CLS_SKILL_ELDKNI CLS_BFEAT_ELDKNI 2 **** **** 1 0 14 13 14 10 14 13 INT 0X00 0X0 0 CLASS_TYPE_ELDRITCH_KNIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ELDKNI 40 0 1 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -71 Elemental_Savant 16852315 16822312 16822313 16822314 16822315 IR_ELEMFIRE 4 CLS_ATK_3 CLS_FEAT_SAVANT CLS_SAVTHR_WIZ CLS_SKILL_SAVANT CLS_BFEAT_SAVANT 2 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_ELEMENTAL_SAVANT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SAVANT 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +67 Spell_Sword 16852311 16822227 16822228 16822229 16822230 IR_SPELLS 8 CLS_ATK_1 CLS_FEAT_SPELLS CLS_SAVTHR_CLER CLS_SKILL_SPELLS CLS_BFEAT_SPELLS 2 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_SPELLSWORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SPELLS 30 0 2 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +68 Acolyte_Skin 16852312 16822237 16822238 16822239 16822240 IR_ACOLYTE 4 CLS_ATK_3 CLS_FEAT_AOTS CLS_SAVTHR_CLER CLS_SKILL_AOTS CLS_BFEAT_AOTS 2 **** **** 1 0 12 16 14 8 14 12 INT 0X08 0X2 0 CLASS_TYPE_ACOLYTE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_AOTS 30 0 2 0 10 10 0 cls_stat_aots **** **** **** **** **** **** **** **** **** **** **** **** **** **** +69 UnseenSeer 16852313 16822302 16822303 16822304 16822305 IR_BEGUIL 4 CLS_ATK_2 CLS_FEAT_UNSEER CLS_SAVTHR_WIZ CLS_SKILL_UNSEER CLS_BFEAT_UNSEER 6 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_UNSEER_SEER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_UNSEER 30 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +70 Eldritch_Knight 16852314 16822308 16822309 16822310 16822311 IR_ELDKNI 6 CLS_ATK_1 CLS_FEAT_ELDKNI CLS_SAVTHR_FIGHT CLS_SKILL_ELDKNI CLS_BFEAT_ELDKNI 2 **** **** 1 0 14 13 14 10 14 13 INT 0X00 0X0 0 CLASS_TYPE_ELDRITCH_KNIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ELDKNI 30 0 1 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +71 Elemental_Savant 16852315 16822312 16822313 16822314 16822315 IR_ELEMFIRE 4 CLS_ATK_3 CLS_FEAT_SAVANT CLS_SAVTHR_WIZ CLS_SKILL_SAVANT CLS_BFEAT_SAVANT 2 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_ELEMENTAL_SAVANT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SAVANT 30 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 72 Factotum 16852316 16823092 16823093 16823094 16823095 IR_BEGUIL 8 CLS_ATK_2 CLS_FEAT_FACTUM CLS_SAVTHR_ROG CLS_SKILL_FACTUM CLS_BFEAT_FACTUM 6 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_FACTOTUM 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FACTUM 20 1 0 0 -1 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -73 CelebrantSharess 16852317 16826321 16826322 16826323 16826324 IR_HEARTW 6 CLS_ATK_3 CLS_FEAT_SHARSS CLS_SAVTHR_WIZ CLS_SKILL_SHARSS CLS_BFEAT_SHARSS 6 CLS_SPGN_SHARSS CLS_SPKN_SHARSS 1 1 12 16 14 8 14 12 CHA 0X13 0X3 0 CLASS_TYPE_CELEBRANT_SHARESS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHARSS 10 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +73 CelebrantSharess 16852317 16826321 16826322 16826323 16826324 IR_HEARTW 6 CLS_ATK_3 CLS_FEAT_SHARSS CLS_SAVTHR_WIZ CLS_SKILL_SHARSS CLS_BFEAT_SHARSS 6 CLS_SPGN_SHARSS CLS_SPKN_SHARSS 1 1 12 16 14 8 14 12 CHA 0X13 0X3 0 CLASS_TYPE_CELEBRANT_SHARESS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHARSS 10 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** Celebrant **** **** **** **** **** 74 CultistShatteredPeak 16852318 16789654 16789655 16789656 16789657 IR_SPARCDLST 6 CLS_ATK_2 CLS_FEAT_CULTST CLS_SAVTHR_RANG CLS_SKILL_CULTST CLS_BFEAT_CULTST 6 CLS_SPGN_CULTST **** 1 1 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_CULTIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CULTST 5 0 0 0 5 64 130 **** 1 1 0 0 1 1 1 INT Cultist 1 1 255 0 0 -75 Forsaker 16852319 16847610 16847611 16847612 16847613 IC_LEGDREAD 12 CLS_ATK_1 CLS_FEAT_FORSAK CLS_SAVTHR_CLER CLS_SKILL_FORSAK CLS_BFEAT_FORSAK 2 **** **** 1 0 16 13 16 10 10 9 STR 0X00 0X0 0 CLASS_TYPE_FORSAKER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FORSAK 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +75 Forsaker 16852319 16847610 16847611 16847612 16847613 IC_LEGDREAD 12 CLS_ATK_1 CLS_FEAT_FORSAK CLS_SAVTHR_CLER CLS_SKILL_FORSAK CLS_BFEAT_FORSAK 2 **** **** 1 0 16 13 16 10 10 9 STR 0X00 0X0 0 CLASS_TYPE_FORSAKER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FORSAK 30 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 76 Incarnate 16852320 16836706 16836707 16836708 16836709 IR_PSION 6 CLS_ATK_3 CLS_FEAT_INCARN CLS_SAVTHR_CLER CLS_SKILL_INCARN CLS_BFEAT_INCARN 2 **** **** 1 0 10 14 14 12 16 10 INT 0X01 0X3 1 CLASS_TYPE_INCARNATE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_INCARN 0 1 0 0 -1 8 130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 77 Soulborn 16852321 16836718 16836719 16836720 16836721 IR_SOULKNIFE 10 CLS_ATK_1 CLS_FEAT_SOULBN CLS_SAVTHR_FIGHT CLS_SKILL_SOULBN CLS_BFEAT_SOULBN 2 **** **** 1 0 16 13 16 10 10 9 STR 0X01 0X3 0 CLASS_TYPE_SOULBORN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOULBN 0 1 0 0 -1 8 130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 78 Totemist 16852322 16836722 16836723 16836724 16836725 IR_PSYWARRIOR 8 CLS_ATK_2 CLS_FEAT_TOTEM CLS_SAVTHR_RANG CLS_SKILL_TOTEM CLS_BFEAT_TOTEM 4 **** **** 1 0 16 13 16 10 10 9 STR 0X00 0X0 0 CLASS_TYPE_TOTEMIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TOTEM 0 1 0 0 -1 8 130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -79 Beguiler 16852323 16789870 16789871 16789872 16789873 IR_BEGUIL 6 CLS_ATK_3 CLS_FEAT_BEGUIL CLS_SAVTHR_WIZ CLS_SKILL_BEGUIL CLS_BFEAT_BEGUIL 6 CLS_SPGN_BEGUIL CLS_SPKN_BEGUIL 1 1 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_BEGUILER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BEGUIL 20 1 0 0 -1 8 130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -80 Duelist 16852324 16822716 16822717 16822718 16822719 IR_DUEL 10 CLS_ATK_1 CLS_FEAT_DUEL CLS_SAVTHR_ROG CLS_SKILL_DUEL CLS_BFEAT_DUEL 4 **** **** 1 0 14 16 14 8 14 10 DEX 0X00 0X0 0 CLASS_TYPE_DUELIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DUEL 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +79 Beguiler 16852323 16789870 16789871 16789872 16789873 IR_BEGUIL 6 CLS_ATK_3 CLS_FEAT_BEGUIL CLS_SAVTHR_WIZ CLS_SKILL_BEGUIL CLS_BFEAT_BEGUIL 6 CLS_SPGN_BEGUIL CLS_SPKN_BEGUIL 1 1 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_BEGUILER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BEGUIL 20 1 0 0 -1 8 130 **** **** **** **** **** **** **** **** **** Beguiler **** **** **** **** **** +80 Duelist 16852324 16822716 16822717 16822718 16822719 IR_DUEL 10 CLS_ATK_1 CLS_FEAT_DUEL CLS_SAVTHR_ROG CLS_SKILL_DUEL CLS_BFEAT_DUEL 4 **** **** 1 0 14 16 14 8 14 10 DEX 0X00 0X0 0 CLASS_TYPE_DUELIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DUEL 30 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 81 Hierophant 16852325 16822744 16822745 16822746 16822747 IR_HIERO 8 CLS_ATK_2 CLS_FEAT_HIERO CLS_SAVTHR_CLER CLS_SKILL_HIERO CLS_BFEAT_HIERO 2 **** **** 1 0 14 8 14 16 10 14 WIS 0X00 0X0 0 CLASS_TYPE_HIEROPHANT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HIERO 5 0 0 0 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -82 RedAvenger 16852326 16822765 16822766 16822767 16822768 IR_REDAVNG 8 CLS_ATK_2 CLS_FEAT_REDAV CLS_SAVTHR_MONK CLS_SKILL_REDAV CLS_BFEAT_REDAV 4 **** **** 1 0 14 14 14 15 10 10 DEX 0X00 0X0 0 CLASS_TYPE_RED_AVENGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_REDAV 40 0 0 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +82 RedAvenger 16852326 16822765 16822766 16822767 16822768 IR_REDAVNG 8 CLS_ATK_2 CLS_FEAT_REDAV CLS_SAVTHR_MONK CLS_SKILL_REDAV CLS_BFEAT_REDAV 4 **** **** 1 0 14 14 14 15 10 10 DEX 0X00 0X0 0 CLASS_TYPE_RED_AVENGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_REDAV 30 0 0 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 83 KnightOfTheChalice 16852327 16822787 16822788 16822789 16822790 IR_CHALICE 12 CLS_ATK_1 CLS_FEAT_KCHAL CLS_SAVTHR_FIGHT CLS_SKILL_KCHAL CLS_BFEAT_KCHAL 2 CLS_SPGN_KCHAL **** 1 1 15 9 14 13 10 15 WIS 0X15 0X3 0 CLASS_TYPE_KNIGHT_CHALICE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KCHAL 10 0 0 0 10 6 0 **** 1 0 0 0 0 0 0 WIS Chalice 1 1 255 0 0 -84 Hathran 16852328 16825132 16825133 16825134 16825135 IR_CLERIC 4 CLS_ATK_3 CLS_FEAT_HATH CLS_SAVTHR_CLER CLS_SKILL_HATH CLS_BFEAT_HATH 2 **** **** 1 0 8 14 12 16 14 12 WIS 0X14 0X3 0 CLASS_TYPE_HATHRAN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HATH 40 0 2 2 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +84 Hathran 16852328 16825132 16825133 16825134 16825135 IR_CLERIC 4 CLS_ATK_3 CLS_FEAT_HATH CLS_SAVTHR_CLER CLS_SKILL_HATH CLS_BFEAT_HATH 2 **** **** 1 0 8 14 12 16 14 12 WIS 0X14 0X3 0 CLASS_TYPE_HATHRAN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HATH 30 0 2 2 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 85 IronsoulForgemaster 16852329 16837815 16837816 16837817 16837818 IR_DWDEF 8 CLS_ATK_2 CLS_FEAT_IRNFRG CLS_SAVTHR_CLER CLS_SKILL_IRNFRG CLS_BFEAT_IRNFRG 4 **** **** 1 0 16 12 12 14 12 10 STR 0X10 0X2 0 CLASS_TYPE_IRONSOUL_FORGEMASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_IRNFRG 10 0 0 0 10 7 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -86 Stormlord 16852330 16823307 16823308 16823309 16823310 IR_STORMLORD 8 CLS_ATK_2 CLS_FEAT_STORML CLS_SAVTHR_CLER CLS_SKILL_STORML CLS_BFEAT_STORML 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X0A 0X3 0 CLASS_TYPE_STORMLORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_STORML 40 0 0 1 10 108 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -87 HeartWarder 16852331 16822916 16822917 16822918 16822919 IR_HEARTW 4 CLS_ATK_2 CLS_FEAT_HEARTW CLS_SAVTHR_CLER CLS_SKILL_HEARTW CLS_BFEAT_HEARTW 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X13 0X3 0 CLASS_TYPE_HEARTWARDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HEARTW 40 0 0 1 10 108 0 cls_stat_heartw **** **** **** **** **** **** **** **** **** **** **** **** **** **** -88 FistRaziel 16852332 16823311 16823312 16823313 16823314 IR_PALADIN 10 CLS_ATK_1 CLS_FEAT_FISTRA CLS_SAVTHR_PAL CLS_SKILL_FISTRA CLS_BFEAT_FISTRA 2 **** **** 1 0 16 10 14 12 10 14 CHA 0X15 0X3 0 CLASS_TYPE_FISTRAZIEL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FISTRA 40 0 0 1 10 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +86 Stormlord 16852330 16823307 16823308 16823309 16823310 IR_STORMLORD 8 CLS_ATK_2 CLS_FEAT_STORML CLS_SAVTHR_CLER CLS_SKILL_STORML CLS_BFEAT_STORML 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X0A 0X3 0 CLASS_TYPE_STORMLORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_STORML 30 0 0 1 10 108 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +87 HeartWarder 16852331 16822916 16822917 16822918 16822919 IR_HEARTW 4 CLS_ATK_2 CLS_FEAT_HEARTW CLS_SAVTHR_CLER CLS_SKILL_HEARTW CLS_BFEAT_HEARTW 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X13 0X3 0 CLASS_TYPE_HEARTWARDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HEARTW 30 0 0 1 10 108 0 cls_stat_heartw **** **** **** **** **** **** **** **** **** **** **** **** **** **** +88 FistRaziel 16852332 16823311 16823312 16823313 16823314 IR_PALADIN 10 CLS_ATK_1 CLS_FEAT_FISTRA CLS_SAVTHR_PAL CLS_SKILL_FISTRA CLS_BFEAT_FISTRA 2 **** **** 1 0 16 10 14 12 10 14 CHA 0X15 0X3 0 CLASS_TYPE_FISTRAZIEL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FISTRA 30 0 0 1 10 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 89 VassalOfBahamut 16852333 16823216 16823217 16823218 16823219 IR_VASSAL 10 CLS_ATK_1 CLS_FEAT_VASSAL CLS_SAVTHR_PAL CLS_SKILL_VASSAL CLS_BFEAT_VASSAL 2 CLS_SPGN_VASSAL **** 1 1 15 9 14 13 10 15 WIS 0X15 0X3 0 CLASS_TYPE_VASSAL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_VASSAL 10 0 0 0 10 6 0 **** 1 0 0 0 0 0 0 WIS Bahamut 1 1 255 0 0 90 Lich 16852334 16823128 16823128 16823129 16823127 IR_PALEMA 4 CLS_ATK_4 CLS_FEAT_LICH CLS_SAVTHR_LICH CLS_SKILL_WIZ CLS_BFEAT_LICH 0 **** **** 1 0 13 13 13 13 13 13 INT 0X08 0X2 0 CLASS_TYPE_LICH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_LICH 10 0 0 0 4 10 0 cls_stat_lich **** **** **** **** **** **** **** **** **** **** **** **** **** **** -91 PnPShifter 16852335 16824335 9027 9028 16824370 IR_SHIFTR 8 CLS_ATK_2 CLS_FEAT_PNPSFR CLS_SAVTHR_WILD CLS_SKILL_SHIFTR CLS_BFEAT_SHIFTR 4 **** **** 1 0 12 16 14 8 14 12 WIS 0X00 0X0 0 CLASS_TYPE_PNP_SHIFTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PNPSFR 40 0 0 0 10 108 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +91 PnPShifter 16852335 16824335 9027 9028 16824370 IR_SHIFTR 8 CLS_ATK_2 CLS_FEAT_PNPSFR CLS_SAVTHR_WILD CLS_SKILL_SHIFTR CLS_BFEAT_SHIFTR 4 **** **** 1 0 12 16 14 8 14 12 WIS 0X00 0X0 0 CLASS_TYPE_PNP_SHIFTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PNPSFR 30 0 0 0 10 108 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 92 ChampionCorellon 16852336 16828364 16828365 16828387 16828388 IR_COC 10 CLS_ATK_1 CLS_FEAT_COC CLS_SAVTHR_CLER CLS_SKILL_COC CLS_BFEAT_COC 2 **** **** 1 0 14 16 14 10 10 12 DEX 0X10 0X2 0 CLASS_TYPE_COC 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_COC 10 0 0 0 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -93 SublimeChord 16852337 16829452 16829453 16829454 16829455 IR_X1_HARPER 6 CLS_ATK_3 CLS_FEAT_SCHORD CLS_SAVTHR_WIZ CLS_SKILL_SCHORD CLS_BFEAT_SCHORD 4 CLS_SPGN_SCHORD CLS_SPKN_SCHORD 1 1 10 14 12 10 14 16 CHA 0X00 0X0 0 CLASS_TYPE_SUBLIME_CHORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SCHORD 10 0 0 0 10 46 131 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +93 SublimeChord 16852337 16829452 16829453 16829454 16829455 IR_X1_HARPER 6 CLS_ATK_3 CLS_FEAT_SCHORD CLS_SAVTHR_WIZ CLS_SKILL_SCHORD CLS_BFEAT_SCHORD 4 CLS_SPGN_SCHORD CLS_SPKN_SCHORD 1 1 10 14 12 10 14 16 CHA 0X00 0X0 0 CLASS_TYPE_SUBLIME_CHORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SCHORD 10 0 0 0 10 46 131 **** **** **** **** **** **** **** **** **** SublimeCh **** **** **** **** **** 94 Artificer 16852338 16827101 16827102 16827103 16827104 **** 6 CLS_ATK_2 CLS_FEAT_ARTI CLS_SAVTHR_WIZ CLS_SKILL_ARTI CLS_BFEAT_ARTI 4 **** **** 0 0 10 14 12 10 16 14 CHA 0X00 0X0 0 CLASS_TYPE_ARTIFICER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARTI 0 1 0 0 -1 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 95 Arcane_Duelist 16852339 16823520 16823521 16823522 16823523 IR_SPARCDLST 8 CLS_ATK_3 CLS_FEAT_ADST CLS_SAVTHR_BARD CLS_SKILL_ADST CLS_BFEAT_ADST 4 **** **** 1 0 12 16 14 8 14 12 CHA 0X00 0X0 0 CLASS_TYPE_ARCANE_DUELIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ADST 10 0 0 0 10 **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 96 ForceMissileMage 16852340 16836426 16836427 16836428 16836429 IR_HAVOCMAGE 4 CLS_ATK_3 CLS_FEAT_FMM CLS_SAVTHR_ROG CLS_SKILL_FMM CLS_BFEAT_FMM 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X00 0X0 0 CLASS_TYPE_FMM 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FMM 5 0 1 0 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -105,7 +105,7 @@ 101 Oozemaster 16852345 16825036 16825037 16825038 16825039 IR_GENSUMMON 8 CLS_ATK_2 CLS_FEAT_OOZE CLS_SAVTHR_FIGHT CLS_SKILL_OOZE CLS_BFEAT_OOZE 4 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_OOZEMASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OOZE 10 0 2 2 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 102 Psychic_Rogue 16852346 16835172 16835173 16835174 16835175 IR_PSYWARRIOR 6 CLS_ATK_2 CLS_FEAT_PSYROG CLS_SAVTHR_ROG CLS_SKILL_PSYROG CLS_BFEAT_PSYROG 6 **** **** 1 0 14 12 14 16 10 10 WIS 0X00 0X0 0 CLASS_TYPE_PSYROG 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PSYROG 20 1 0 0 -1 7 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 103 Spelldancer 16852347 16835157 16835158 16835159 16835160 IR_HAVOCMAGE 6 CLS_ATK_3 CLS_FEAT_SPLDNC CLS_SAVTHR_BARD CLS_SKILL_SPLDNC CLS_BFEAT_SPLDNC 4 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_SPELLDANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SPLDNC 5 0 1 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -104 KnightoftheWeave 16852348 16835149 16835150 16835151 16835152 IR_MAGEKILL 8 CLS_ATK_2 CLS_FEAT_KNGTWV CLS_SAVTHR_DRU CLS_SKILL_KNGTWV CLS_BFEAT_KNGTWV 2 CLS_SPGN_KNGTWV CLS_SPKN_KNGTWV 1 1 12 16 14 8 14 12 INT 0X10 0X2 0 CLASS_TYPE_KNIGHT_WEAVE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KNGTWV 10 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +104 KnightoftheWeave 16852348 16835149 16835150 16835151 16835152 IR_MAGEKILL 8 CLS_ATK_2 CLS_FEAT_KNGTWV CLS_SAVTHR_DRU CLS_SKILL_KNGTWV CLS_BFEAT_KNGTWV 2 CLS_SPGN_KNGTWV CLS_SPKN_KNGTWV 1 1 12 16 14 8 14 12 INT 0X10 0X2 0 CLASS_TYPE_KNIGHT_WEAVE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KNGTWV 10 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** KnightWeave **** **** **** **** **** 105 Drow_Judicator 16852349 16822863 16822864 16822865 16822866 IR_JUDICATOR 8 CLS_ATK_1 CLS_FEAT_DROWJ CLS_SAVTHR_FIGHT CLS_SKILL_DROWJ CLS_BFEAT_DROWJ 2 **** **** 1 0 16 12 16 10 10 10 STR 0X09 0X2 0 CLASS_TYPE_JUDICATOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DROWJ 10 0 3 3 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 106 ShadowbaneInquisitor 16852350 16835121 16835122 16835123 16835124 IR_MAA 10 CLS_ATK_1 CLS_FEAT_SDHINQ CLS_SAVTHR_BARD CLS_SKILL_SDHINQ CLS_BFEAT_BLANK 4 **** **** 1 0 12 12 12 15 10 15 WIS 0X15 0X3 0 CLASS_TYPE_ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SDHINQ 10 0 0 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 107 ShadowbaneStalker 16852351 16835125 16835126 16835127 16835128 IR_TFSHAD 8 CLS_ATK_2 CLS_FEAT_SDHSTK CLS_SAVTHR_BARD CLS_SKILL_SDHSTK CLS_BFEAT_BLANK 6 **** **** 1 0 12 12 12 15 10 15 WIS 0X15 0X3 0 CLASS_TYPE_ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SDHSTK 10 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -114,145 +114,145 @@ 110 Alienist 16852354 16789710 16789711 16789712 16789713 IR_ALIEN 4 CLS_ATK_3 CLS_FEAT_ALIEN CLS_SAVTHR_WIZ CLS_SKILL_ALIEN CLS_BFEAT_ALIEN 2 **** **** 1 0 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_ALIENIST 1 1 1 2 2 4 6 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ALIEN 10 0 1 0 10 10 0 cls_stat_alien **** **** **** **** **** **** **** **** **** **** **** **** **** **** 111 BlackBloodCultist 16852355 16823068 16823077 16823078 16823079 IR_WILDWOLF 12 CLS_ATK_2 CLS_FEAT_BBC CLS_SAVTHR_BARB CLS_SKILL_BBC CLS_BFEAT_BBC 4 **** **** 1 0 16 14 14 14 10 8 STR 0X0A 0X3 0 CLASS_TYPE_BLACK_BLOOD_CULTIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BBC 10 0 0 0 10 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 112 Warlock 16852356 16827934 16827935 16827936 16827937 IR_WARLOCK 6 CLS_ATK_2 CLS_FEAT_WARLOK CLS_SAVTHR_WIZ CLS_SKILL_WARLOK CLS_BFEAT_WARLOK 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X14 0X3 1 CLASS_TYPE_WARLOCK 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARLOK 0 1 0 0 -1 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -113 Anti_Paladin 16852357 16825544 16825545 16825546 16825547 IR_BLKGRD 10 CLS_ATK_1 CLS_FEAT_ANTIPL CLS_SAVTHR_PAL CLS_SKILL_ANTIPL CLS_BFEAT_PAL 2 CLS_SPGN_ANTIPL **** 0 1 12 16 14 8 14 12 CON 0X0B 0X3 0 CLASS_TYPE_ANTI_PALADIN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ANTIPL 0 1 0 0 -1 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -114 Dragonsong_Lyrist 16852358 16825459 16825460 16825461 16825462 IR_DRSLYR 6 CLS_ATK_2 CLS_FEAT_DRSLYR CLS_SAVTHR_BARD CLS_SKILL_DRSLYR CLS_BFEAT_DRSLYR 4 **** **** 1 0 12 14 14 10 12 15 CHA 0X10 0X2 0 CLASS_TYPE_DRAGONSONG_LYRIST 1 2 3 4 5 6 7 8 9 10 11 12 12 14 15 16 17 18 19 20 CLS_PRES_DSLYR 5 0 2 0 5 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -115 SpinemeldWarrior 16852359 16836998 16836999 16837000 16837001 IR_TEMPEST 10 CLS_ATK_1 CLS_FEAT_SPNMLD CLS_SAVTHR_FIGHT CLS_SKILL_SPNMLD CLS_BFEAT_SPNMLD 4 **** **** 1 0 16 14 14 14 10 8 STR 0X02 0X1 1 CLASS_TYPE_SPINEMELD_WARRIOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SPNMLD 10 0 0 0 10 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -116 Nightshade 16852360 16825413 16825414 16825415 16825416 IR_ASASIN 8 CLS_ATK_2 CLS_FEAT_NIGHTS CLS_SAVTHR_ROG CLS_SKILL_NIGHTS CLS_BFEAT_ASASIN 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X09 0X2 0 CLASS_TYPE_NIGHTSHADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_NIGHTS 10 0 0 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -117 ShadowAdept 16852361 16825409 16825410 16825411 16825412 IR_SHADADEPT 4 CLS_ATK_3 CLS_FEAT_SHADEP CLS_SAVTHR_WIZ CLS_SKILL_SHADEP CLS_BFEAT_SHADEP 2 **** **** 1 0 14 16 14 8 14 10 DEX 0X08 0X2 0 CLASS_TYPE_SHADOW_ADEPT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHADEP 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -118 Soldier_of_Light 16852362 16825874 16825875 16825876 16825877 IR_PALADIN 10 CLS_ATK_1 CLS_FEAT_SOL CLS_SAVTHR_PAL CLS_SKILL_SOL CLS_BFEAT_SOL 2 CLS_SPGN_SOL **** 1 1 15 9 14 13 10 15 WIS 0X16 0X3 0 CLASS_TYPE_SOLDIER_OF_LIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOL 40 0 0 0 10 6 0 **** 1 0 0 0 0 0 0 WIS SoLight 1 1 255 0 0 -119 SapphireHierarch 16852363 16837004 16837005 16837006 16837007 IC_HOSPITALER 6 CLS_ATK_3 CLS_FEAT_SAPPHR CLS_SAVTHR_WIZ CLS_SKILL_SAPPHR CLS_BFEAT_SAPPHR 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X02 0X1 1 CLASS_TYPE_SAPPHIRE_HIERARCH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SAPPHR 40 0 0 1 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -120 Telflammar_Shadowlord 16852364 16822992 16822993 16822994 16822995 IR_TFSHAD 6 CLS_ATK_2 CLS_FEAT_TFSHAD CLS_SAVTHR_ROG CLS_SKILL_TFSHAD CLS_BFEAT_TFSHAD 4 CLS_SPGN_TFSHAD **** 1 1 12 16 14 10 14 10 DEX 0X00 0X0 0 CLASS_TYPE_SHADOWLORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TFSHAD 6 0 0 0 6 8 128 **** 1 1 0 0 1 1 1 INT Telflammar 1 1 255 0 0 -121 BondedSummoner 16852365 16823012 16823013 16823014 16823015 IR_WIZARD 4 CLS_ATK_3 CLS_FEAT_BONDED CLS_SAVTHR_WIZ CLS_SKILL_BONDED CLS_BFEAT_BONDED 2 **** **** 1 0 12 14 12 12 16 10 DEX 0X00 0X0 0 CLASS_TYPE_BONDED_SUMMONNER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BONDED 10 0 2 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -122 Initiate_Draconic 16852366 16826056 16826057 16826058 16826059 IR_IODM 8 CLS_ATK_2 CLS_FEAT_INIDRA CLS_SAVTHR_MONK CLS_SKILL_INIDRA CLS_BFEAT_MONK 4 **** **** 1 0 14 14 14 15 10 10 DEX 0X00 0X0 0 CLASS_TYPE_INITIATE_DRACONIC 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_INIDRA 40 0 0 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -123 Battleguard_Tempus 16852367 16822940 16822941 16822942 16822943 IR_TEMPUS 10 CLS_ATK_1 CLS_FEAT_TEMPUS CLS_SAVTHR_PAL CLS_SKILL_TEMPUS CLS_BFEAT_TEMPUS 2 **** **** 1 0 14 12 12 14 12 14 WIS 0X02 0X1 0 CLASS_TYPE_TEMPUS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TEMPUS 10 0 0 2 10 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -124 Bladesinger 16852368 16825986 16825987 16825988 16825989 IR_SPELLS 8 CLS_ATK_1 CLS_FEAT_BLADES CLS_SAVTHR_BARD CLS_SKILL_BLADES CLS_BFEAT_BLADES 2 **** **** 1 0 14 16 14 8 14 10 DEX 0X00 0X0 0 CLASS_TYPE_BLADESINGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLADES 40 0 2 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -125 Soulcaster 16852369 16837012 16837013 16837014 16837015 IR_MYSTIC 4 CLS_ATK_3 CLS_FEAT_SOULC CLS_SAVTHR_WIZ CLS_SKILL_SOULC CLS_BFEAT_SOULC 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_SOULCASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOULC 10 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -126 Sacred_Fist 16852370 16825367 16825368 16825369 16825370 IR_SACREDFIST 8 CLS_ATK_1 CLS_FEAT_SACFIS CLS_SAVTHR_WILD CLS_SKILL_SACFIS CLS_BFEAT_SACFIS 4 **** **** 1 0 14 14 12 16 10 10 WIS 0X00 0X0 0 CLASS_TYPE_SACREDFIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SACFIS 40 0 0 1 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -127 Legendary_Dreadnought 16852371 16826086 16826087 16826088 16826089 IC_LEGDREAD 12 CLS_ATK_1 CLS_FEAT_LGDR CLS_SAVTHR_FIGHT CLS_SKILL_LGDR CLS_BFEAT_LGDR 2 **** **** 1 0 16 13 16 10 10 9 STR 0X00 0X0 0 CLASS_TYPE_LEGENDARY_DREADNOUGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_LGDR 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -128 Disciple_of_Baalzebul 16852372 16826094 16826095 16826096 16826097 IC_BAALZEBUL 6 CLS_ATK_2 CLS_FEAT_BAAL CLS_SAVTHR_BARD CLS_SKILL_BAAL CLS_BFEAT_BAAL 6 **** **** 1 0 12 14 14 10 12 15 CHA 0X09 0X2 0 CLASS_TYPE_DISC_BAALZEBUL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BAAL 10 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -129 Mighty_Contender_of_Kord 16852373 16824935 16824936 16824937 16824938 IC_LEGDREAD 10 CLS_ATK_2 CLS_FEAT_KORD CLS_SAVTHR_CLER CLS_SKILL_KORD CLS_BFEAT_KORD 2 **** **** 1 0 14 8 14 16 10 14 WIS 0X00 0X0 0 CLASS_TYPE_MIGHTY_CONTENDER_KORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KORD 10 0 0 1 10 4 0 cls_stat_kord **** **** **** **** **** **** **** **** **** **** **** **** **** **** -130 Iaijutsu_Master 16852374 16826114 16826115 16826116 16826117 IC_IAIJUTSU 10 CLS_ATK_1 CLS_FEAT_IAIJ CLS_SAVTHR_ROG CLS_SKILL_IAIJ CLS_BFEAT_IAIJ 4 **** **** 1 0 16 13 16 10 10 9 CHA 0X05 0X1 0 CLASS_TYPE_IAIJUTSU_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_IAIJ 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -131 Disciple_of_Dispater 16852375 16826136 16826137 16826138 16826139 IR_BLKGRD 10 CLS_ATK_1 CLS_FEAT_DISP CLS_SAVTHR_MONK CLS_SKILL_DISP CLS_BFEAT_DISP 4 **** **** 1 0 16 13 16 10 10 9 CON 0X09 0X2 0 CLASS_TYPE_DISPATER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DISP 10 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -132 CW_Samurai 16852376 16826168 16826169 16826170 16826171 IR_SAMURAI 10 CLS_ATK_1 CLS_FEAT_CWSM CLS_SAVTHR_FIGHT CLS_SKILL_SAMUR CLS_BFEAT_CWSM 2 **** **** 1 0 16 13 16 10 10 9 STR 0X05 0X1 0 CLASS_TYPE_CW_SAMURAI 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CWSM 20 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -133 Ravager 16852377 16826156 16826157 16826158 16826159 IC_RAVA 10 CLS_ATK_1 CLS_FEAT_RAVA CLS_SAVTHR_FIGHT CLS_SKILL_RAVA CLS_BFEAT_RAVA 2 **** **** 1 0 16 13 16 10 10 9 STR 0X0A 0X3 0 CLASS_TYPE_RAVAGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RAVA 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -134 Runescarred_Berserker 16852378 16826187 16826188 16826189 16826190 IC_RUNE 10 CLS_ATK_1 CLS_FEAT_RUNE CLS_SAVTHR_FIGHT CLS_SKILL_RUNE CLS_BFEAT_RUNE 4 **** **** 1 0 16 13 16 10 10 9 STR 0X02 0X1 0 CLASS_TYPE_RUNESCARRED 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RUNE 10 0 0 0 10 4 0 cls_stat_rune **** **** **** **** **** **** **** **** **** **** **** **** **** **** -135 Talontar_Blightlord 16852379 16824917 16824918 16824919 16824920 IR_CLERIC 8 CLS_ATK_2 CLS_FEAT_BLTL CLS_SAVTHR_CLER CLS_SKILL_BLTL CLS_BFEAT_BLTL 2 **** **** 1 0 16 13 16 10 10 9 WIS 0X09 0X2 0 CLASS_TYPE_BLIGHTLORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLTL 10 0 0 1 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -136 Shadowcaster 16852380 16847394 16847395 16847396 16847397 IR_SHADADEPT 6 CLS_ATK_3 CLS_FEAT_SHDCST CLS_SAVTHR_CLER CLS_SKILL_SHDCST CLS_BFEAT_SHDCST 2 **** **** 1 0 10 10 14 12 16 14 CHA 0x00 0x0 0 CLASS_TYPE_SHADOWCASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHDCST 20 1 0 0 -1 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -137 ChildOfNight 16852381 16847398 16847399 16847400 16847401 IR_X1_SHADOW 6 CLS_ATK_3 CLS_FEAT_CHLDNT CLS_SAVTHR_WIZ CLS_SKILL_CHLDNT CLS_BFEAT_CHLDNT 2 **** **** 1 0 10 10 14 12 16 14 CHA 0x00 0x0 0 CLASS_TYPE_CHILD_OF_NIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CHLDNT 10 0 0 0 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -138 MasterofShadow 16852382 16847402 16847403 16847404 16847405 IR_MYSTIC 8 CLS_ATK_3 CLS_FEAT_MSTRSH CLS_SAVTHR_CLER CLS_SKILL_MSTRSH CLS_BFEAT_MSTRSH 2 **** **** 1 0 12 14 14 10 12 15 CHA 0x00 0x0 0 CLASS_TYPE_MASTER_OF_SHADOW 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MSTRSH 10 0 0 0 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -139 Noctumancer 16852383 16847406 16847407 16847408 16847409 IR_NOCTM 4 CLS_ATK_3 CLS_FEAT_NOCTM CLS_SAVTHR_CLER CLS_SKILL_NOCTM CLS_BFEAT_NOCTM 2 **** **** 1 0 12 14 14 10 12 15 CHA 0x00 0x0 **** CLASS_TYPE_NOCTUMANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_NOCTM 10 0 1 0 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -140 Totem_Rager 16852384 16825977 16825978 16825979 16825980 IR_PSYWARRIOR 10 CLS_ATK_2 CLS_FEAT_TOTRAG CLS_SAVTHR_RANG CLS_SKILL_TOTRAG CLS_BFEAT_TOTRAG 4 **** **** 1 0 16 15 14 10 10 10 CON 0X00 0X0 0 CLASS_TYPE_TOTEM_RAGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TOTRAG 10 0 0 0 10 142 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -141 Ninja_CA 16852385 16832316 16832317 16832318 16832319 IR_NINJCA 6 CLS_ATK_2 CLS_FEAT_NINJCA CLS_SAVTHR_ROG CLS_SKILL_NINJCA CLS_BFEAT_NINJCA 6 **** **** 1 0 12 16 12 14 14 8 DEX 0X00 0X0 0 CLASS_TYPE_NINJA 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_NINJCA 40 1 0 0 -1 7 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -142 Shadowblade 16852386 16847410 16847411 16847412 16847413 IR_SHADOWBLADE 8 CLS_ATK_2 CLS_FEAT_SHDBLD CLS_SAVTHR_FIGHT CLS_SKILL_SHDBLD CLS_BFEAT_SHDBLD 2 **** **** 1 0 14 15 14 12 12 10 DEX 0X00 0X0 0 CLASS_TYPE_SHADOWBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHDBLD 10 0 0 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -143 DragonShaman 16852387 16832703 16832704 16832705 16832706 IR_DRAGSHMN 10 CLS_ATK_2 CLS_FEAT_DRGSHM CLS_SAVTHR_CLER CLS_SKILL_DRGSHM CLS_BFEAT_DRGSHM 2 **** **** 1 0 12 14 16 10 14 10 CON 0X00 0X0 0 CLASS_TYPE_DRAGON_SHAMAN 1 1 3 4 5 6 7 8 9 10 11 12 12 14 15 16 17 18 19 20 CLS_PRES_DRGSHM 40 1 0 0 -1 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -144 Dragonfire_Adept 16852388 16832914 16832915 16832916 16832917 IR_DRGNFIREADPT 8 CLS_ATK_3 CLS_FEAT_DFA CLS_SAVTHR_CLER CLS_SKILL_DFA CLS_BFEAT_DFA 4 **** **** 1 0 10 14 16 12 10 14 CON 0X00 0X0 0 CLASS_TYPE_DRAGONFIRE_ADEPT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DFA 40 1 0 0 -1 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -145 Psion 16852389 16823566 16823567 16823568 16823569 IR_PSION 4 CLS_ATK_3 CLS_FEAT_PSION CLS_SAVTHR_WIZ CLS_SKILL_PSION CLS_BFEAT_PSION 2 **** **** 1 0 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_PSION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PSION 0 1 0 0 -1 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -146 Psychic_Warrior 16852390 16823570 16823571 16823572 16823573 IR_PSYWARRIOR 8 CLS_ATK_2 CLS_FEAT_PSYWAR CLS_SAVTHR_FIGHT CLS_SKILL_PSYWAR CLS_BFEAT_PSYWAR 2 **** **** 1 0 14 12 14 16 10 10 WIS 0X00 0X0 0 CLASS_TYPE_PSYWAR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PSYWAR 0 1 0 0 -1 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -147 Soulknife 16852391 16823574 16823575 16823576 16823577 IR_SOULKNIFE 10 CLS_ATK_2 CLS_FEAT_SOULKN CLS_SAVTHR_BARD CLS_SKILL_SOULKN CLS_BFEAT_SOULKN 4 **** **** 1 0 16 15 14 10 10 10 STR 0X00 0X0 0 CLASS_TYPE_SOULKNIFE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOULKN 0 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -148 Wilder 16852392 16823578 16823579 16823580 16823581 IR_WILDER 6 CLS_ATK_2 CLS_FEAT_WILDER CLS_SAVTHR_WIZ CLS_SKILL_WILDER CLS_BFEAT_WILDER 4 **** **** 1 0 15 9 14 13 10 15 CHA 0X00 0X0 0 CLASS_TYPE_WILDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WILDER 0 1 0 0 -1 9 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -149 Thayan_Knight 16852393 16823506 16823507 16823508 16823509 IR_TKNIGHT 10 CLS_ATK_1 CLS_FEAT_THAYKT CLS_SAVTHR_FIGHT CLS_SKILL_THAYKT CLS_BFEAT_THAYKT 2 **** **** 1 0 12 16 14 8 14 12 STR 0X08 0X2 0 CLASS_TYPE_THAYAN_KNIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_THAYKT 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -150 Red_Wizard 16852394 16822370 16822371 16822372 16822373 RED_WIZARD_PRC 4 CLS_ATK_3 CLS_FEAT_REDWIZ CLS_SAVTHR_WIZ CLS_SKILL_REDWIZ CLS_BFEAT_REDWIZ 2 **** **** 1 0 12 16 14 8 14 12 INT 0X08 0X2 0 CLASS_TYPE_RED_WIZARD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_REDWIZ 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -151 True_Necro 16852395 16822374 16822375 16822376 16822377 ir_truenecro 4 CLS_ATK_3 CLS_FEAT_TNECRO CLS_SAVTHR_WIZ CLS_SKILL_TNECRO CLS_BFEAT_TNECRO 2 **** **** 1 0 12 16 14 8 14 12 INT 0x08 0x3 0 CLASS_TYPE_TNECRO 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TNECRO 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -152 Arcane_Trickster 16852396 16822378 16822379 16822380 16822381 IR_MAGEKILL 4 CLS_ATK_3 CLS_FEAT_ARCTRK CLS_SAVTHR_BARD CLS_SKILL_ARCTRK CLS_BFEAT_ARCTRK 4 **** **** 1 0 12 16 14 8 14 12 INT 0X02 0X1 0 CLASS_TYPE_ARCTRICK 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCTRK 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -153 Blood_Magus 16852397 16822382 16822383 16822384 16822385 IR_BLMAGUS 6 CLS_ATK_3 CLS_FEAT_BLMAGUS CLS_SAVTHR_FIGHT CLS_SKILL_BLMAGU CLS_BFEAT_BLMAGU 2 **** **** 0 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_BLOOD_MAGUS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLMAGUS 10 0 2 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -154 Diabolist 16852398 16822386 16822387 16822388 16822389 IR_ACOLYTE 4 CLS_ATK_3 CLS_FEAT_DIABOL CLS_SAVTHR_WIZ CLS_SKILL_DIABOL CLS_BFEAT_DIABOL 2 **** **** 1 0 12 16 14 8 14 12 INT 0X0D 0X3 0 CLASS_TYPE_DIABOLIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DIABOL 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -155 Fist_Hextor 16852399 16822390 16822391 16822392 16822393 IR_HEXTOR 10 CLS_ATK_1 CLS_FEAT_HEXTOR CLS_SAVTHR_FIGHT CLS_SKILL_HEXTOR CLS_BFEAT_HEXTOR 2 **** **** 1 0 12 16 14 8 14 12 STR 0X0C 0X3 0 CLASS_TYPE_HEXTOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HEXTOR 40 0 0 0 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -156 IncandescentChampion 16852400 16837917 16837918 16837919 16837920 IR_TEMPEST 10 CLS_ATK_2 CLS_FEAT_INCAND CLS_SAVTHR_WIZ CLS_SKILL_INCAND CLS_BFEAT_INCAND 2 **** **** 1 0 16 14 14 14 10 8 STR 0X08 0X2 1 CLASS_TYPE_INCANDESCENT_CHAMPION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_INCAND 10 0 0 0 10 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -157 JusticeOfWealdAndWoe 16852401 16847276 16847277 16847278 16847279 IR_JUSTWW 8 CLS_ATK_1 CLS_FEAT_JUSTWW CLS_SAVTHR_WILD CLS_SKILL_JUSTWW CLS_BFEAT_JUSTWW 4 CLS_SPGN_JUSTWW CLS_SPKN_JUSTWW 1 1 12 16 14 8 14 12 DEX 0x00 0x0 0 CLASS_TYPE_JUSTICEWW 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_JUSTWW 10 0 0 0 10 4 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -158 AcolyteOfTheEgo 16852402 16834483 16834484 16834484 16834486 ir_acolyteego 8 CLS_ATK_1 CLS_FEAT_ACEGO CLS_SAVTHR_FIGHT CLS_SKILL_ACEGO CLS_BFEAT_ACEGO 4 **** **** 1 0 15 9 14 13 10 15 WIS 0X00 0X0 0 CLASS_TYPE_ACOLYTE_EGO 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ACEGO 10 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -159 Peerless_Archer 16852403 16822520 16822521 16822522 16822523 IR_ARCHER 10 CLS_ATK_1 CLS_FEAT_PARCH CLS_SAVTHR_FIGHT CLS_SKILL_PARCH CLS_BFEAT_PARCH 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_PEERLESS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PARCH 10 0 0 0 10 55 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -160 Lasher 16852404 16824616 16824617 16824618 16824619 IR_LASHER 10 CLS_ATK_1 CLS_FEAT_LASHER CLS_SAVTHR_ROG CLS_SKILL_LASHER CLS_BFEAT_LASHER 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_LASHER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_LASHER 40 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -161 Bow_Initiate 16852405 16826374 16826375 16826376 16826377 IR_OOTBI 8 CLS_ATK_1 CLS_FEAT_OOTBI CLS_SAVTHR_BARD CLS_SKILL_OOTBI CLS_BFEAT_OOTBI 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_ORDER_BOW_INITIATE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OOTBI 40 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -162 Hellfire_Warlock 16852406 16789986 16789987 16789988 16789989 IR_HFWRLK 6 CLS_ATK_2 CLS_FEAT_HFWRLK CLS_SAVTHR_WIZ CLS_SKILL_HFWRLK CLS_BFEAT_HFWRLK 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X00 0X0 0 CLASS_TYPE_HELLFIRE_WARLOCK 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HFWRLK 3 0 0 0 3 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -163 Thrall_of_Orcus 16852407 16823320 16823321 16823322 16823323 IR_ORCUS 8 CLS_ATK_1 CLS_FEAT_ORCUS CLS_SAVTHR_CLER CLS_SKILL_ORCUS CLS_BFEAT_ORCUS 2 **** **** 1 0 12 16 14 8 14 12 INT 0X09 0X2 0 CLASS_TYPE_ORCUS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ORCUS 10 0 0 2 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +113 Fochlucan_Lyrist 16852476 16825142 16825143 16825144 16825145 IR_DRUID 6 CLS_ATK_1 CLS_FEAT_FOCLYR CLS_SAVTHR_BARD CLS_SKILL_FOCLYR CLS_BFEAT_FOCLYR 6 **** **** 1 0 10 12 12 14 12 16 CHA 0X02 0X0 0 CLASS_TYPE_FOCHLUCAN_LYRIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FOCLYR 30 0 1 1 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +114 Dragonsong_Lyrist 16790600 16825459 16825460 16825461 16825462 IR_DRSLYR 6 CLS_ATK_2 CLS_FEAT_DRSLYR CLS_SAVTHR_BARD CLS_SKILL_DRSLYR CLS_BFEAT_DRSLYR 4 **** **** 1 0 12 14 14 10 12 15 CHA 0X10 0X2 0 CLASS_TYPE_DRAGONSONG_LYRIST 1 2 3 4 5 6 7 8 9 10 11 12 12 14 15 16 17 18 19 20 CLS_PRES_DSLYR 5 0 2 0 5 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +115 SpinemeldWarrior 16790601 16836998 16836999 16837000 16837001 IR_TEMPEST 10 CLS_ATK_1 CLS_FEAT_SPNMLD CLS_SAVTHR_FIGHT CLS_SKILL_SPNMLD CLS_BFEAT_SPNMLD 4 **** **** 1 0 16 14 14 14 10 8 STR 0X02 0X1 1 CLASS_TYPE_SPINEMELD_WARRIOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SPNMLD 10 0 0 0 10 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +116 Nightshade 16790602 16825413 16825414 16825415 16825416 IR_ASASIN 8 CLS_ATK_2 CLS_FEAT_NIGHTS CLS_SAVTHR_ROG CLS_SKILL_NIGHTS CLS_BFEAT_ASASIN 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X09 0X2 0 CLASS_TYPE_NIGHTSHADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_NIGHTS 10 0 0 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +117 ShadowAdept 16790603 16825409 16825410 16825411 16825412 IR_SHADADEPT 4 CLS_ATK_3 CLS_FEAT_SHADEP CLS_SAVTHR_WIZ CLS_SKILL_SHADEP CLS_BFEAT_SHADEP 2 **** **** 1 0 14 16 14 8 14 10 DEX 0X08 0X2 0 CLASS_TYPE_SHADOW_ADEPT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHADEP 30 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +118 Soldier_of_Light 16790604 16825874 16825875 16825876 16825877 IR_PALADIN 10 CLS_ATK_1 CLS_FEAT_SOL CLS_SAVTHR_PAL CLS_SKILL_SOL CLS_BFEAT_SOL 2 CLS_SPGN_SOL **** 1 1 15 9 14 13 10 15 WIS 0X16 0X3 0 CLASS_TYPE_SOLDIER_OF_LIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOL 30 0 0 0 10 6 0 **** 1 0 0 0 0 0 0 WIS SoLight 1 1 255 0 0 +119 SapphireHierarch 16790605 16837004 16837005 16837006 16837007 IC_HOSPITALER 6 CLS_ATK_3 CLS_FEAT_SAPPHR CLS_SAVTHR_WIZ CLS_SKILL_SAPPHR CLS_BFEAT_SAPPHR 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X02 0X1 1 CLASS_TYPE_SAPPHIRE_HIERARCH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SAPPHR 30 0 0 1 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +120 Telflammar_Shadowlord 16790606 16822992 16822993 16822994 16822995 IR_TFSHAD 6 CLS_ATK_2 CLS_FEAT_TFSHAD CLS_SAVTHR_ROG CLS_SKILL_TFSHAD CLS_BFEAT_TFSHAD 4 CLS_SPGN_TFSHAD **** 1 1 12 16 14 10 14 10 DEX 0X00 0X0 0 CLASS_TYPE_SHADOWLORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TFSHAD 6 0 0 0 6 8 128 **** 1 1 0 0 1 1 1 INT Telflammar 1 1 255 0 0 +121 BondedSummoner 16790607 16823012 16823013 16823014 16823015 IR_WIZARD 4 CLS_ATK_3 CLS_FEAT_BONDED CLS_SAVTHR_WIZ CLS_SKILL_BONDED CLS_BFEAT_BONDED 2 **** **** 1 0 12 14 12 12 16 10 DEX 0X00 0X0 0 CLASS_TYPE_BONDED_SUMMONNER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BONDED 10 0 2 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +122 Initiate_Draconic 16790608 16826056 16826057 16826058 16826059 IR_IODM 8 CLS_ATK_2 CLS_FEAT_INIDRA CLS_SAVTHR_MONK CLS_SKILL_INIDRA CLS_BFEAT_MONK 4 **** **** 1 0 14 14 14 15 10 10 DEX 0X00 0X0 0 CLASS_TYPE_INITIATE_DRACONIC 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_INIDRA 30 0 0 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +123 Battleguard_Tempus 16790609 16822940 16822941 16822942 16822943 IR_TEMPUS 10 CLS_ATK_1 CLS_FEAT_TEMPUS CLS_SAVTHR_PAL CLS_SKILL_TEMPUS CLS_BFEAT_TEMPUS 2 **** **** 1 0 14 12 12 14 12 14 WIS 0X02 0X1 0 CLASS_TYPE_TEMPUS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TEMPUS 10 0 0 2 10 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +124 Bladesinger 16790610 16825986 16825987 16825988 16825989 IR_SPELLS 8 CLS_ATK_1 CLS_FEAT_BLADES CLS_SAVTHR_BARD CLS_SKILL_BLADES CLS_BFEAT_BLADES 2 **** **** 1 0 14 16 14 8 14 10 DEX 0X00 0X0 0 CLASS_TYPE_BLADESINGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLADES 30 0 2 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +125 Soulcaster 16790611 16837012 16837013 16837014 16837015 IR_MYSTIC 4 CLS_ATK_3 CLS_FEAT_SOULC CLS_SAVTHR_WIZ CLS_SKILL_SOULC CLS_BFEAT_SOULC 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_SOULCASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOULC 10 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +126 Sacred_Fist 16790612 16825367 16825368 16825369 16825370 IR_SACREDFIST 8 CLS_ATK_1 CLS_FEAT_SACFIS CLS_SAVTHR_WILD CLS_SKILL_SACFIS CLS_BFEAT_SACFIS 4 **** **** 1 0 14 14 12 16 10 10 WIS 0X00 0X0 0 CLASS_TYPE_SACREDFIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SACFIS 30 0 0 1 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +127 Legendary_Dreadnought 16790613 16826086 16826087 16826088 16826089 IC_LEGDREAD 12 CLS_ATK_1 CLS_FEAT_LGDR CLS_SAVTHR_FIGHT CLS_SKILL_LGDR CLS_BFEAT_LGDR 2 **** **** 1 0 16 13 16 10 10 9 STR 0X00 0X0 0 CLASS_TYPE_LEGENDARY_DREADNOUGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_LGDR 30 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +128 Disciple_of_Baalzebul 16790614 16826094 16826095 16826096 16826097 IC_BAALZEBUL 6 CLS_ATK_2 CLS_FEAT_BAAL CLS_SAVTHR_BARD CLS_SKILL_BAAL CLS_BFEAT_BAAL 6 **** **** 1 0 12 14 14 10 12 15 CHA 0X09 0X2 0 CLASS_TYPE_DISC_BAALZEBUL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BAAL 10 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +129 Mighty_Contender_of_Kord 16790615 16824935 16824936 16824937 16824938 IC_LEGDREAD 10 CLS_ATK_2 CLS_FEAT_KORD CLS_SAVTHR_CLER CLS_SKILL_KORD CLS_BFEAT_KORD 2 **** **** 1 0 14 8 14 16 10 14 WIS 0X00 0X0 0 CLASS_TYPE_MIGHTY_CONTENDER_KORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KORD 10 0 0 1 10 4 0 cls_stat_kord **** **** **** **** **** **** **** **** **** **** **** **** **** **** +130 Iaijutsu_Master 16790616 16826114 16826115 16826116 16826117 IC_IAIJUTSU 10 CLS_ATK_1 CLS_FEAT_IAIJ CLS_SAVTHR_ROG CLS_SKILL_IAIJ CLS_BFEAT_IAIJ 4 **** **** 1 0 16 13 16 10 10 9 CHA 0X05 0X1 0 CLASS_TYPE_IAIJUTSU_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_IAIJ 30 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +131 Disciple_of_Dispater 16790617 16826136 16826137 16826138 16826139 IR_BLKGRD 10 CLS_ATK_1 CLS_FEAT_DISP CLS_SAVTHR_MONK CLS_SKILL_DISP CLS_BFEAT_DISP 4 **** **** 1 0 16 13 16 10 10 9 CON 0X09 0X2 0 CLASS_TYPE_DISPATER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DISP 10 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +132 CW_Samurai 16790618 16826168 16826169 16826170 16826171 IR_SAMURAI 10 CLS_ATK_1 CLS_FEAT_CWSM CLS_SAVTHR_FIGHT CLS_SKILL_SAMUR CLS_BFEAT_CWSM 2 **** **** 1 0 16 13 16 10 10 9 STR 0X05 0X1 0 CLASS_TYPE_CW_SAMURAI 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CWSM 20 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +133 Ravager 16790619 16826156 16826157 16826158 16826159 IC_RAVA 10 CLS_ATK_1 CLS_FEAT_RAVA CLS_SAVTHR_FIGHT CLS_SKILL_RAVA CLS_BFEAT_RAVA 2 **** **** 1 0 16 13 16 10 10 9 STR 0X0A 0X3 0 CLASS_TYPE_RAVAGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RAVA 30 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +134 Runescarred_Berserker 16790620 16826187 16826188 16826189 16826190 IC_RUNE 10 CLS_ATK_1 CLS_FEAT_RUNE CLS_SAVTHR_FIGHT CLS_SKILL_RUNE CLS_BFEAT_RUNE 4 **** **** 1 0 16 13 16 10 10 9 STR 0X02 0X1 0 CLASS_TYPE_RUNESCARRED 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RUNE 10 0 0 0 10 4 0 cls_stat_rune **** **** **** **** **** **** **** **** **** **** **** **** **** **** +135 Talontar_Blightlord 16790621 16824917 16824918 16824919 16824920 IR_CLERIC 8 CLS_ATK_2 CLS_FEAT_BLTL CLS_SAVTHR_CLER CLS_SKILL_BLTL CLS_BFEAT_BLTL 2 **** **** 1 0 16 13 16 10 10 9 WIS 0X09 0X2 0 CLASS_TYPE_BLIGHTLORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLTL 10 0 0 1 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +136 Shadowcaster 16790622 16847394 16847395 16847396 16847397 IR_SHADADEPT 6 CLS_ATK_3 CLS_FEAT_SHDCST CLS_SAVTHR_CLER CLS_SKILL_SHDCST CLS_BFEAT_SHDCST 2 **** **** 1 0 10 10 14 12 16 14 CHA 0x00 0x0 0 CLASS_TYPE_SHADOWCASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHDCST 20 1 0 0 -1 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +137 ChildOfNight 16790623 16847398 16847399 16847400 16847401 IR_X1_SHADOW 6 CLS_ATK_3 CLS_FEAT_CHLDNT CLS_SAVTHR_WIZ CLS_SKILL_CHLDNT CLS_BFEAT_CHLDNT 2 **** **** 1 0 10 10 14 12 16 14 CHA 0x00 0x0 0 CLASS_TYPE_CHILD_OF_NIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CHLDNT 10 0 0 0 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +138 MasterofShadow 16790624 16847402 16847403 16847404 16847405 IR_MYSTIC 8 CLS_ATK_3 CLS_FEAT_MSTRSH CLS_SAVTHR_CLER CLS_SKILL_MSTRSH CLS_BFEAT_MSTRSH 2 **** **** 1 0 12 14 14 10 12 15 CHA 0x00 0x0 0 CLASS_TYPE_MASTER_OF_SHADOW 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MSTRSH 10 0 0 0 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +139 Noctumancer 16790625 16847406 16847407 16847408 16847409 IR_NOCTM 4 CLS_ATK_3 CLS_FEAT_NOCTM CLS_SAVTHR_CLER CLS_SKILL_NOCTM CLS_BFEAT_NOCTM 2 **** **** 1 0 12 14 14 10 12 15 CHA 0x00 0x0 **** CLASS_TYPE_NOCTUMANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_NOCTM 10 0 1 0 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +140 Totem_Rager 16790626 16825977 16825978 16825979 16825980 IR_PSYWARRIOR 10 CLS_ATK_2 CLS_FEAT_TOTRAG CLS_SAVTHR_RANG CLS_SKILL_TOTRAG CLS_BFEAT_TOTRAG 4 **** **** 1 0 16 15 14 10 10 10 CON 0X00 0X0 0 CLASS_TYPE_TOTEM_RAGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TOTRAG 10 0 0 0 10 142 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +141 Ninja_CA 16790627 16832316 16832317 16832318 16832319 IR_NINJCA 6 CLS_ATK_2 CLS_FEAT_NINJCA CLS_SAVTHR_ROG CLS_SKILL_NINJCA CLS_BFEAT_NINJCA 6 **** **** 1 0 12 16 12 14 14 8 DEX 0X00 0X0 0 CLASS_TYPE_NINJA 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_NINJCA 30 1 0 0 -1 7 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +142 Shadowblade 16790628 16847410 16847411 16847412 16847413 IR_SHADOWBLADE 8 CLS_ATK_2 CLS_FEAT_SHDBLD CLS_SAVTHR_FIGHT CLS_SKILL_SHDBLD CLS_BFEAT_SHDBLD 2 **** **** 1 0 14 15 14 12 12 10 DEX 0X00 0X0 0 CLASS_TYPE_SHADOWBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHDBLD 10 0 0 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +143 DragonShaman 16790629 16832703 16832704 16832705 16832706 IR_DRAGSHMN 10 CLS_ATK_2 CLS_FEAT_DRGSHM CLS_SAVTHR_CLER CLS_SKILL_DRGSHM CLS_BFEAT_DRGSHM 2 **** **** 1 0 12 14 16 10 14 10 CON 0X00 0X0 0 CLASS_TYPE_DRAGON_SHAMAN 1 1 3 4 5 6 7 8 9 10 11 12 12 14 15 16 17 18 19 20 CLS_PRES_DRGSHM 30 1 0 0 -1 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +144 Dragonfire_Adept 16790630 16832914 16832915 16832916 16832917 IR_DRGNFIREADPT 8 CLS_ATK_3 CLS_FEAT_DFA CLS_SAVTHR_CLER CLS_SKILL_DFA CLS_BFEAT_DFA 4 **** **** 1 0 10 14 16 12 10 14 CON 0X00 0X0 0 CLASS_TYPE_DRAGONFIRE_ADEPT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DFA 30 1 0 0 -1 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +145 Psion 16790631 16823566 16823567 16823568 16823569 IR_PSION 4 CLS_ATK_3 CLS_FEAT_PSION CLS_SAVTHR_WIZ CLS_SKILL_PSION CLS_BFEAT_PSION 2 **** **** 1 0 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_PSION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PSION 0 1 0 0 -1 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +146 Psychic_Warrior 16790632 16823570 16823571 16823572 16823573 IR_PSYWARRIOR 8 CLS_ATK_2 CLS_FEAT_PSYWAR CLS_SAVTHR_FIGHT CLS_SKILL_PSYWAR CLS_BFEAT_PSYWAR 2 **** **** 1 0 14 12 14 16 10 10 WIS 0X00 0X0 0 CLASS_TYPE_PSYWAR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PSYWAR 0 1 0 0 -1 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +147 Soulknife 16790633 16823574 16823575 16823576 16823577 IR_SOULKNIFE 10 CLS_ATK_2 CLS_FEAT_SOULKN CLS_SAVTHR_BARD CLS_SKILL_SOULKN CLS_BFEAT_SOULKN 4 **** **** 1 0 16 15 14 10 10 10 STR 0X00 0X0 0 CLASS_TYPE_SOULKNIFE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOULKN 0 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +148 Wilder 16790634 16823578 16823579 16823580 16823581 IR_WILDER 6 CLS_ATK_2 CLS_FEAT_WILDER CLS_SAVTHR_WIZ CLS_SKILL_WILDER CLS_BFEAT_WILDER 4 **** **** 1 0 15 9 14 13 10 15 CHA 0X00 0X0 0 CLASS_TYPE_WILDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WILDER 0 1 0 0 -1 9 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +149 Thayan_Knight 16790635 16823506 16823507 16823508 16823509 IR_TKNIGHT 10 CLS_ATK_1 CLS_FEAT_THAYKT CLS_SAVTHR_FIGHT CLS_SKILL_THAYKT CLS_BFEAT_THAYKT 2 **** **** 1 0 12 16 14 8 14 12 STR 0X08 0X2 0 CLASS_TYPE_THAYAN_KNIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_THAYKT 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +150 Red_Wizard 16790636 16822370 16822371 16822372 16822373 RED_WIZARD_PRC 4 CLS_ATK_3 CLS_FEAT_REDWIZ CLS_SAVTHR_WIZ CLS_SKILL_REDWIZ CLS_BFEAT_REDWIZ 2 **** **** 1 0 12 16 14 8 14 12 INT 0X08 0X2 0 CLASS_TYPE_RED_WIZARD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_REDWIZ 30 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +151 True_Necro 16790637 16822374 16822375 16822376 16822377 ir_truenecro 4 CLS_ATK_3 CLS_FEAT_TNECRO CLS_SAVTHR_WIZ CLS_SKILL_TNECRO CLS_BFEAT_TNECRO 2 **** **** 1 0 12 16 14 8 14 12 INT 0x08 0x3 0 CLASS_TYPE_TNECRO 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TNECRO 30 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +152 Arcane_Trickster 16790638 16822378 16822379 16822380 16822381 IR_MAGEKILL 4 CLS_ATK_3 CLS_FEAT_ARCTRK CLS_SAVTHR_BARD CLS_SKILL_ARCTRK CLS_BFEAT_ARCTRK 4 **** **** 1 0 12 16 14 8 14 12 INT 0X02 0X1 0 CLASS_TYPE_ARCTRICK 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCTRK 30 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +153 Blood_Magus 16777216 16822382 16822383 16822384 16822385 IR_BLMAGUS 6 CLS_ATK_3 CLS_FEAT_BLMAGUS CLS_SAVTHR_FIGHT CLS_SKILL_BLMAGU CLS_BFEAT_BLMAGU 2 **** **** 0 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_BLOOD_MAGUS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLMAGUS 10 0 2 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +154 Diabolist 16790639 16822386 16822387 16822388 16822389 IR_ACOLYTE 4 CLS_ATK_3 CLS_FEAT_DIABOL CLS_SAVTHR_WIZ CLS_SKILL_DIABOL CLS_BFEAT_DIABOL 2 **** **** 1 0 12 16 14 8 14 12 INT 0X0D 0X3 0 CLASS_TYPE_DIABOLIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DIABOL 30 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +155 Fist_Hextor 16790640 16822390 16822391 16822392 16822393 IR_HEXTOR 10 CLS_ATK_1 CLS_FEAT_HEXTOR CLS_SAVTHR_FIGHT CLS_SKILL_HEXTOR CLS_BFEAT_HEXTOR 2 **** **** 1 0 12 16 14 8 14 12 STR 0X0C 0X3 0 CLASS_TYPE_HEXTOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HEXTOR 30 0 0 0 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +156 IncandescentChampion 16790641 16837917 16837918 16837919 16837920 IR_TEMPEST 10 CLS_ATK_2 CLS_FEAT_INCAND CLS_SAVTHR_WIZ CLS_SKILL_INCAND CLS_BFEAT_INCAND 2 **** **** 1 0 16 14 14 14 10 8 STR 0X08 0X2 1 CLASS_TYPE_INCANDESCENT_CHAMPION 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_INCAND 10 0 0 0 10 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +157 JusticeOfWealdAndWoe 16790642 16847276 16847277 16847278 16847279 IR_JUSTWW 8 CLS_ATK_1 CLS_FEAT_JUSTWW CLS_SAVTHR_WILD CLS_SKILL_JUSTWW CLS_BFEAT_JUSTWW 4 CLS_SPGN_JUSTWW CLS_SPKN_JUSTWW 1 1 12 16 14 8 14 12 DEX 0x00 0x0 0 CLASS_TYPE_JUSTICEWW 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_JUSTWW 10 0 0 0 10 4 3 **** **** **** **** **** **** **** **** **** Justiceww **** **** **** **** **** +158 AcolyteOfTheEgo 16790643 16834483 16834484 16834484 16834486 ir_acolyteego 8 CLS_ATK_1 CLS_FEAT_ACEGO CLS_SAVTHR_FIGHT CLS_SKILL_ACEGO CLS_BFEAT_ACEGO 4 **** **** 1 0 15 9 14 13 10 15 WIS 0X00 0X0 0 CLASS_TYPE_ACOLYTE_EGO 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ACEGO 10 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +159 Peerless_Archer 16790644 16822520 16822521 16822522 16822523 IR_ARCHER 10 CLS_ATK_1 CLS_FEAT_PARCH CLS_SAVTHR_FIGHT CLS_SKILL_PARCH CLS_BFEAT_PARCH 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_PEERLESS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PARCH 10 0 0 0 10 55 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +160 Lasher 16790645 16824616 16824617 16824618 16824619 IR_LASHER 10 CLS_ATK_1 CLS_FEAT_LASHER CLS_SAVTHR_ROG CLS_SKILL_LASHER CLS_BFEAT_LASHER 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_LASHER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_LASHER 30 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +161 Bow_Initiate 16790646 16826374 16826375 16826376 16826377 IR_OOTBI 8 CLS_ATK_1 CLS_FEAT_OOTBI CLS_SAVTHR_BARD CLS_SKILL_OOTBI CLS_BFEAT_OOTBI 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_ORDER_BOW_INITIATE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OOTBI 30 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +162 Hellfire_Warlock 16790647 16789986 16789987 16789988 16789989 IR_HFWRLK 6 CLS_ATK_2 CLS_FEAT_HFWRLK CLS_SAVTHR_WIZ CLS_SKILL_HFWRLK CLS_BFEAT_HFWRLK 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X00 0X0 0 CLASS_TYPE_HELLFIRE_WARLOCK 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HFWRLK 3 0 0 0 3 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +163 Thrall_of_Orcus 16790648 16823320 16823321 16823322 16823323 IR_ORCUS 8 CLS_ATK_1 CLS_FEAT_ORCUS CLS_SAVTHR_CLER CLS_SKILL_ORCUS CLS_BFEAT_ORCUS 2 **** **** 1 0 12 16 14 8 14 12 INT 0X09 0X2 0 CLASS_TYPE_ORCUS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ORCUS 10 0 0 2 10 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 164 Plant 16852499 16833077 16833078 16833079 16833080 IR_WIZARD 8 CLS_ATK_2 CLS_FEAT_CREA CLS_SAVTHR_FIGHT CLS_SKILL_CREA CLS_BFEAT_BARB 2 **** **** 1 0 10 15 11 15 14 18 STR 0X00 0X0 0 CLASS_TYPE_PLANT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PLANT 0 0 0 0 -1 164 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -165 BlackFlame_Zealot 16852409 16823356 16823357 16823358 16823359 IR_BFZ 6 CLS_ATK_2 CLS_FEAT_BFZ CLS_SAVTHR_BARD CLS_SKILL_BFZ CLS_BFEAT_BFZ 4 **** **** 1 0 12 16 14 8 14 12 WIS 0X08 0X2 0 CLASS_TYPE_BFZ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BFZ 10 0 0 2 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -166 ShiningBlade 16852410 16823444 16823445 16823446 16823447 IR_HEIRONEOUS 10 CLS_ATK_1 CLS_FEAT_SBHEIR CLS_SAVTHR_CLER CLS_SKILL_SBHEIR CLS_BFEAT_SBHEIR 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X15 0X3 0 CLASS_TYPE_SHINING_BLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SBHEIR 40 0 0 2 10 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -167 KnightMiddleCircle 16852411 16822468 16822469 16822470 16822471 IR_KOTMC 10 CLS_ATK_1 CLS_FEAT_KOTMC CLS_SAVTHR_WIZ CLS_SKILL_KOTMC CLS_BFEAT_KOTMC 4 CLS_SPGN_KOTMC **** 1 1 15 9 14 13 10 15 WIS 0X11 0X2 0 CLASS_TYPE_KNIGHT_MIDDLECIRCLE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KOTMC 40 0 0 0 10 6 0 **** 1 0 0 0 0 0 0 WIS MiddleCircle 1 1 255 0 0 -168 Maester 16852412 16824556 16824557 16824558 16824559 IR_MAESTER 4 CLS_ATK_3 CLS_FEAT_MAESTR CLS_SAVTHR_WIZ CLS_SKILL_MAESTR CLS_BFEAT_MAESTR 4 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_MAESTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MAESTR 5 0 1 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -169 Combat_Medic 16852413 16825644 16825645 16825646 16825647 IR_CBTMEDIC 6 CLS_ATK_3 CLS_FEAT_CBTMED CLS_SAVTHR_ROG CLS_SKILL_CBTMED CLS_BFEAT_CBTMED 2 **** **** 1 0 14 8 14 16 10 14 WIS 0X10 0X2 0 CLASS_TYPE_COMBAT_MEDIC 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CBTMED 5 0 0 1 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -170 Ollam 16852414 16824982 16824983 16824984 16824985 IR_OLLAM 8 CLS_ATK_3 CLS_FEAT_OLLAM CLS_SAVTHR_WIZ CLS_SKILL_OLLAM CLS_BFEAT_OLLAM 6 **** **** 1 0 12 16 14 8 14 12 WIS 0X15 0X3 0 CLASS_TYPE_OLLAM 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OLLAM 5 0 0 2 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -171 WarslingSniper 16852415 16825661 16825662 16825663 16825664 IR_WARSLING 6 CLS_ATK_1 CLS_FEAT_WRSLNG CLS_SAVTHR_ROG CLS_SKILL_WRSLNG CLS_BFEAT_WRSLNG 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_HALFLING_WARSLINGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WRSLNG 6 0 0 0 6 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -172 **SpiritShaman** 16852416 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -173 Werewolf 16852417 16824716 16824717 16824718 16824719 IR_WILDWOLF 8 CLS_ATK_1 CLS_FEAT_WWOLF CLS_SAVTHR_ROG CLS_SKILL_WWOLF CLS_BFEAT_WWOLF 2 **** **** 1 0 14 14 14 15 10 10 DEX 0X02 0X1 0 CLASS_TYPE_WEREWOLF 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WWOLF 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -174 Hospitaler 16852418 16823380 16823381 16823382 16823383 IC_HOSPITALER 8 CLS_ATK_1 CLS_FEAT_HOSP CLS_SAVTHR_FIGHT CLS_SKILL_HOSP CLS_BFEAT_HOSP 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X04 0X1 0 CLASS_TYPE_HOSPITALER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HOSP 40 0 0 1 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -175 MasterOfShrouds 16852419 16822343 16822344 16822345 16822346 IR_X1_SHADOW 8 CLS_ATK_1 CLS_FEAT_MOS CLS_SAVTHR_SORC CLS_SKILL_MOS CLS_BFEAT_MOS 2 **** **** 1 0 14 8 14 16 10 14 WIS 0X09 0X2 0 CLASS_TYPE_MASTER_OF_SHROUDS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MOS 40 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -176 MASTER_HARPER 16852420 16825217 16825218 16825219 16825220 IR_MH_MASTERH 6 CLS_ATK_2 CLS_FEAT_MHARP CLS_SAVTHR_BARD CLS_SKILL_MHARP CLS_BFEAT_MHARP 4 **** **** 1 0 12 14 14 10 12 15 CHA 0X10 0X2 0 CLASS_TYPE_MASTER_HARPER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MHARP 10 0 1 0 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -177 Frenzied_Berserker 16852421 16824216 16824217 16824218 16824219 IR_FREBZK 12 CLS_ATK_1 CLS_FEAT_FREBZK CLS_SAVTHR_BARB CLS_SKILL_FREBZK CLS_BFEAT_FREBZK 2 **** **** 1 0 16 14 14 14 10 8 STR 0X02 0X1 0 CLASS_TYPE_FRE_BERSERKER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FREBZK 10 0 0 0 10 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -178 Tempest 16852422 16824242 16824243 16824244 16824245 IR_TEMPEST 10 CLS_ATK_1 CLS_FEAT_TEMPST CLS_SAVTHR_BARB CLS_SKILL_TEMPST CLS_BFEAT_TEMPST 2 **** **** 1 0 10 16 12 10 16 10 DEX 0X00 0X0 0 CLASS_TYPE_TEMPEST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TEMPST 10 0 0 0 10 7 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -179 Foe_Hunter 16852423 16824256 16824257 16824258 16824259 IR_FH 10 CLS_ATK_1 CLS_FEAT_FH CLS_SAVTHR_WILD CLS_SKILL_FH CLS_BFEAT_FH 2 **** **** 1 0 10 16 12 10 16 10 DEX 0X00 0X0 0 CLASS_TYPE_FOE_HUNTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FH 10 0 0 0 10 58 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -180 ***Eye_of_Gruumsh*** 16852424 16824294 16824295 16824296 16824297 IR_GRUUMSH 12 CLS_ATK_1 CLS_FEAT_EOG CLS_SAVTHR_BARB CLS_SKILL_EOG CLS_BFEAT_EOG 2 **** **** 0 0 16 14 14 14 10 8 STR 0X0A 0X3 0 CLASS_TYPE_PRC_EYE_OF_GRUUMSH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_EOG 10 0 0 0 10 17 0 cls_stat_eog **** **** **** **** **** **** **** **** **** **** **** **** **** **** -181 Orc_Warlord 16852425 16824312 16824313 16824314 16824315 IR_ORCWAR 12 CLS_ATK_1 CLS_FEAT_ORCWAR CLS_SAVTHR_MONK CLS_SKILL_ORCWAR CLS_BFEAT_ORCWAR 2 **** **** 1 0 16 14 14 14 10 8 STR 0X08 0X2 0 CLASS_TYPE_ORC_WARLORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ORCWAR 5 0 0 0 5 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -182 Thrall_of_Grazzt 16852426 16824516 16824517 16824518 16824519 IR_TOG 6 CLS_ATK_3 CLS_FEAT_TOG CLS_SAVTHR_WIZ CLS_SKILL_TOG CLS_BFEAT_TOG 4 **** **** 1 0 12 16 14 8 14 12 INT 0X09 0X2 0 CLASS_TYPE_THRALL_OF_GRAZZT_A 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TOG_A 40 0 2 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -183 Necrocarnate 16852427 16838080 16838081 16838082 16838083 ir_truenecro 6 CLS_ATK_3 CLS_FEAT_NECRNM CLS_SAVTHR_WIZ CLS_SKILL_NECRNM CLS_BFEAT_BLANK 2 **** **** 1 0 12 16 14 8 14 12 INT 0X09 0X2 0 CLASS_TYPE_NECROCARNATE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_NECRNM 13 0 0 0 13 13 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -184 Eldritch_Disciple 16852428 16790013 16790014 16790015 16790016 IR_EDISC 8 CLS_ATK_2 CLS_FEAT_EDISC CLS_SAVTHR_CLER CLS_SKILL_EDISC CLS_BFEAT_EDISC 2 **** **** 1 0 14 8 14 16 10 14 WIS 0X00 0X0 0 CLASS_TYPE_ELDRITCH_DISCIPLE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_EDISC 10 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -185 Eldritch_Theurge 16852429 16790017 16790018 16790019 16790020 IR_ETHEUR 4 CLS_ATK_2 CLS_FEAT_ETHEUR CLS_SAVTHR_WIZ CLS_SKILL_ETHEUR CLS_BFEAT_ETHEUR 2 **** **** 1 0 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_ELDRITCH_THEURGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ETHEUR 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -186 Ghost_Faced_Killer 16852430 16832352 16832353 16832354 16832355 IR_GFKILL_PRC 8 CLS_ATK_1 CLS_FEAT_GFKILL CLS_SAVTHR_FIGHT CLS_SKILL_GFKILL CLS_BFEAT_GFKILL 4 **** **** 1 0 16 13 16 10 10 9 STR 0X09 0X2 0 CLASS_TYPE_GHOST_FACED_KILLER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_GFKILL 40 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -187 DreadNecromancer 16852431 16847586 16847587 16847588 16847589 IR_PALEMA 6 CLS_ATK_3 CLS_FEAT_DNECRO CLS_SAVTHR_WIZ CLS_SKILL_DNECRO CLS_BFEAT_DNECRO 2 CLS_SPGN_DNECRO CLS_SPKN_DNECRO 1 1 10 14 12 10 14 16 CHA 0X08 0X2 0 CLASS_TYPE_DREAD_NECROMANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DNECRO 40 1 0 0 -1 10 130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -188 UltimateMagus 16852432 16790350 16790351 16790352 16790353 IR_EPICSPELL 4 CLS_ATK_3 CLS_FEAT_UM CLS_SAVTHR_WIZ CLS_SKILL_UM CLS_BFEAT_UM 2 **** **** 0 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_MYSTIC_THEURGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_UM 10 0 2 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -189 ForestMaster 16852433 16793736 16793737 16793738 16793739 IR_DRUID 8 CLS_ATK_2 CLS_FEAT_FORMAS CLS_SAVTHR_DRU CLS_SKILL_FORMAS CLS_BFEAT_FORMAS 2 **** **** 1 0 14 13 13 16 10 10 WIS 0X00 0X0 0 CLASS_TYPE_FORESTMASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FORMAS 10 0 0 1 10 3 0 cls_stat_formas **** **** **** **** **** **** **** **** **** **** **** **** **** **** -190 Archivist 16852434 16789866 16789867 16789868 16789869 IR_ARCHIVIST 6 CLS_ATK_3 CLS_FEAT_ARCHV CLS_SAVTHR_CLER CLS_SKILL_ARCHV CLS_BFEAT_ARCHV 4 CLS_SPGN_ARCHV **** 1 1 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_ARCHIVIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCHV 0 1 0 0 -1 10 65 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -191 DeepstoneSentinel 16852435 16829771 16829772 16829773 16829774 IR_DWDEF 10 CLS_ATK_2 CLS_FEAT_DEEPST CLS_SAVTHR_FIGHT CLS_SKILL_DEEPST CLS_BFEAT_DEEPST 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_DEEPSTONE_SENTINEL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DEEPST 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -192 JadePhoenixMage 16852436 16827181 16827182 16827183 16827184 IR_JPM 6 CLS_ATK_1 CLS_FEAT_JPM CLS_SAVTHR_FIGHT CLS_SKILL_JPM CLS_BFEAT_JPM 2 **** **** 1 0 14 14 14 10 16 8 INT 0X10 0X2 0 CLASS_TYPE_JADE_PHOENIX_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_JPM 10 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -193 BloodclawMaster 16852437 16827149 16827150 16827151 16827152 IR_BLOODCLAW 12 CLS_ATK_2 CLS_FEAT_BLDCLW CLS_SAVTHR_WILD CLS_SKILL_BLDCLW CLS_BFEAT_BLDCLW 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_BLOODCLAW_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLDCLW 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -194 RubyKnightVindicator 16852438 16827167 16827168 16827169 16827170 IR_HEIRONEOUS 8 CLS_ATK_1 CLS_FEAT_RBYKNT CLS_SAVTHR_WIZ CLS_SKILL_RBYKNT CLS_BFEAT_RBYKNT 4 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_RUBY_VINDICATOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RBYKNT 10 0 0 1 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -195 MasterOfNine 16852439 16847557 16847558 16847559 16847560 IR_PSYWARRIOR 8 CLS_ATK_2 CLS_FEAT_MONINE CLS_SAVTHR_WIZ CLS_SKILL_MONINE CLS_BFEAT_MONINE 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_MASTER_OF_NINE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MONINE 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -196 EternalBlade 16852440 16834750 16834751 16834752 16834753 IR_FH 10 CLS_ATK_1 CLS_FEAT_ETBL CLS_SAVTHR_FIGHT CLS_SKILL_ETBL CLS_BFEAT_ETBL 2 **** **** 1 0 16 13 16 10 10 9 STR 0X00 0X0 0 CLASS_TYPE_ETERNAL_BLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ETBL 10 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -197 ShadowSunNinja 16852441 16834778 16834779 16834780 16834781 IR_SHADADEPT 8 CLS_ATK_2 CLS_FEAT_SSN CLS_SAVTHR_MONK CLS_SKILL_SSN CLS_BFEAT_SSN 4 **** **** 1 0 16 13 16 10 10 9 STR 0X11 0X2 0 CLASS_TYPE_SHADOW_SUN_NINJA 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SSN 10 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -198 WitchbornBinder 16852442 16838144 16838145 16838146 16838147 IR_WITCH 6 CLS_ATK_2 CLS_FEAT_WCHBRN CLS_SAVTHR_WIZ CLS_SKILL_WCHBRN CLS_BFEAT_BLANK 4 **** **** 1 0 10 14 14 10 12 16 CHA 0X00 0X0 0 CLASS_TYPE_WITCHBORN_BINDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WCHBRN 10 0 0 0 10 6 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -199 Baelnorn 16852443 16829216 16829217 16829218 16829219 IR_BAELNORN 4 CLS_ATK_4 CLS_FEAT_BAELN CLS_SAVTHR_LICH CLS_SKILL_WIZ CLS_BFEAT_LICH 2 **** **** 1 0 13 13 13 13 13 13 CHA 0X11 0X2 0 CLASS_TYPE_BAELNORN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BAELN 4 0 0 0 4 10 0 cls_stat_baeln **** **** **** **** **** **** **** **** **** **** **** **** **** **** -200 Disciple_of_Meph 16852444 16823016 16823017 16823018 16823019 IR_DISCMEPH 8 CLS_ATK_1 CLS_FEAT_MEPH CLS_SAVTHR_MONK CLS_SKILL_MEPH CLS_BFEAT_MEPH 4 **** **** 1 0 12 16 14 8 14 12 CHA 0X09 0X2 0 CLASS_TYPE_DISCIPLE_OF_MEPH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MEPH 10 0 0 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -201 Soul_Eater 16852445 16832116 16832117 16832118 16832119 IR_SOULEATER 8 CLS_ATK_1 CLS_FEAT_SLEAT CLS_SAVTHR_MONK CLS_SKILL_SLEAT CLS_BFEAT_SLEAT 4 **** **** 1 0 14 16 10 12 14 10 INT 0X09 0X2 0 CLASS_TYPE_SOUL_EATER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SLEAT 10 0 0 0 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -202 Henshin_Mystic 16852446 16825076 16825078 16825079 16825080 IR_HNSHN 8 CLS_ATK_2 CLS_FEAT_HNSHN CLS_SAVTHR_MONK CLS_SKILL_HNSHN CLS_BFEAT_HNSHN 4 **** **** 1 0 14 14 14 15 10 10 WIS 0X05 0X1 0 CLASS_TYPE_HENSHIN_MYSTIC 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HNSHN 10 0 0 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -203 Drunken_Master 16852447 16825095 16825097 16825098 16825099 IR_DRNKN 8 CLS_ATK_2 CLS_FEAT_DRNKN CLS_SAVTHR_RANG CLS_SKILL_DRNKN CLS_BFEAT_DRNKN 4 **** **** 1 0 14 14 14 15 10 10 WIS 0X00 0X0 0 CLASS_TYPE_DRUNKEN_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DRNKN 10 0 0 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -204 Enlightened_Fist 16852448 16829416 16829417 16829418 16829419 IR_SACREDFIST 8 CLS_ATK_2 CLS_FEAT_ENLFIS CLS_SAVTHR_BARD CLS_SKILL_ENLFIS CLS_BFEAT_ENLFIS 4 **** **** 1 0 10 14 12 14 16 10 DEX 0X00 0X0 0 CLASS_TYPE_ENLIGHTENEDFIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ENLFIS 10 0 1 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -205 Morninglord 16852449 16789624 16789625 16789626 16789627 IR_MORNING 8 CLS_ATK_2 CLS_FEAT_ML CLS_SAVTHR_CLER CLS_SKILL_ML CLS_BFEAT_ML 2 **** **** 1 0 14 8 14 16 10 14 CHA 0X11 0X2 0 CLASS_TYPE_MORNINGLORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ML 40 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -206 IncarnumBlade 16852450 16838136 16838137 16838138 16838139 IR_CRUSADER 10 CLS_ATK_1 CLS_FEAT_IBLADE CLS_SAVTHR_FIGHT CLS_SKILL_IBLADE CLS_BFEAT_BLANK 2 **** **** 1 0 16 14 14 14 10 8 STR 0X01 0X3 0 CLASS_TYPE_INCARNUM_BLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_IBLADE 5 0 0 0 5 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -207 OAShaman 16852451 16827659 16827660 16827661 16827662 IR_CLERIC 6 CLS_ATK_2 CLS_FEAT_SHAMAN CLS_SAVTHR_WIZ CLS_SKILL_SHAMAN CLS_BFEAT_SHAMAN 4 CLS_SPGN_SHAMAN **** 1 1 10 13 12 16 13 12 WIS 0X00 0X0 0 CLASS_TYPE_SHAMAN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHAMAN 0 1 0 0 -1 2 0 **** 1 0 1 0 0 0 0 WIS Shaman 1 1 1 0 0 -208 Pyrokineticist 16852452 16827043 16827044 16827045 16827046 IR_BFZ 8 CLS_ATK_2 CLS_FEAT_PYRO CLS_SAVTHR_WILD CLS_SKILL_PYRO CLS_BFEAT_ELDKNI 2 **** **** 1 0 10 14 14 10 12 16 CHA 0X03 0X1 0 CLASS_TYPE_PYROKINETICIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PYRO 10 0 0 0 10 9 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -209 Shadowmind 16852453 16829364 16829365 16829366 16829367 IR_TFSHAD 6 CLS_ATK_2 CLS_FEAT_SDMIND CLS_SAVTHR_BARD CLS_SKILL_SDMIND CLS_BFEAT_SDMIND 4 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_SHADOWMIND 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SDMIND 10 0 0 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -210 Psychic_Thurge 16852454 16823908 16823909 16823910 16823911 IR_PSYCHIC 4 CLS_ATK_3 CLS_FEAT_PSYCH CLS_SAVTHR_WIZ CLS_SKILL_PSYCH CLS_BFEAT_PSYCH 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_PSYCHIC_THEURGE 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PSYCH 40 0 0 1 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -211 Cerebremancer 16852455 16823912 16823913 16823914 16823915 IR_CEREBRE 4 CLS_ATK_3 CLS_FEAT_CEREB CLS_SAVTHR_WIZ CLS_SKILL_CEREB CLS_BFEAT_CEREB 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_CEREBREMANCER 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CEREB 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -212 Thrallherd 16852456 16823940 16823941 16823942 16823943 IR_THRALLHERD 4 CLS_ATK_3 CLS_FEAT_THRALL CLS_SAVTHR_WIZ CLS_SKILL_THRALL CLS_BFEAT_THRALL 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_THRALLHERD 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_THRALL 10 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -213 FistOfZouken 16852457 16823964 16823965 16823966 16823967 IR_ZUOKEN 6 CLS_ATK_2 CLS_FEAT_FOZ CLS_SAVTHR_BARD CLS_SKILL_FOZ CLS_BFEAT_FOZ 4 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_FIST_OF_ZUOKEN 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FOZ 10 0 0 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -214 HavocMage 16852458 16826709 16826710 16826711 16826712 IR_HAVOCMAGE 8 CLS_ATK_2 CLS_FEAT_HAVOCM CLS_SAVTHR_CLER CLS_SKILL_HAVOCM CLS_BFEAT_HAVOCM 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_HAVOC_MAGE 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HAVOCM 5 0 2 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -215 Contemplative 16852459 16832016 16832017 16832018 16832019 IR_CONTEMPLATIVE 6 CLS_ATK_3 CLS_FEAT_CNTMP CLS_SAVTHR_WIZ CLS_SKILL_CNTMP CLS_BFEAT_CNTMP 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X00 0X0 0 CLASS_TYPE_CONTEMPLATIVE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CNTMP 10 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -216 Runecaster 16852460 16831969 16831970 16831971 16831972 IC_RUNECASTER 8 CLS_ATK_2 CLS_FEAT_RUNEC CLS_SAVTHR_CLER CLS_SKILL_RUNEC CLS_BFEAT_RUNEC 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X00 0X0 0 CLASS_TYPE_RUNECASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RUNEC 40 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -217 Warchief 16852461 16825714 16825715 16825716 16825717 IR_WARCHIEF 10 CLS_ATK_2 CLS_FEAT_WARCHF CLS_SAVTHR_CLER CLS_SKILL_WARCHF CLS_BFEAT_WARCHF 2 **** **** 1 0 14 16 10 12 14 10 INT 0X00 0X0 0 CLASS_TYPE_WARCHIEF 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARCHF 40 0 0 0 10 0 0 cls_stat_warchf **** **** **** **** **** **** **** **** **** **** **** **** **** **** -218 Warmind 16852462 16825724 16825725 16825726 16825727 IR_ELDKNI 10 CLS_ATK_1 CLS_FEAT_WARMND CLS_SAVTHR_WILD CLS_SKILL_WARMND CLS_BFEAT_WARMND 2 **** **** 1 0 14 12 14 16 10 10 WIS 0X04 0X1 0 CLASS_TYPE_WARMIND 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARMND 10 0 0 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -219 IronMind 16852463 16822552 16822553 16822554 16822555 IC_IRONMIND 10 CLS_ATK_2 CLS_FEAT_IRNMND CLS_SAVTHR_WIZ CLS_SKILL_IRNMND CLS_BFEAT_IRNMND 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X00 0X0 0 CLASS_TYPE_IRONMIND 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_IRNMND 10 0 0 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -220 SanctifiedMind 16852464 16822568 16822569 16822570 16822571 IR_THRALLHERD 8 CLS_ATK_1 CLS_FEAT_SNCMND CLS_SAVTHR_CLER CLS_SKILL_SNCMND CLS_BFEAT_SNCMND 4 **** **** 1 0 15 9 14 13 10 15 WIS 0X10 0X2 0 CLASS_TYPE_SANCTIFIED_MIND 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SNCMND 6 0 0 1 6 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -221 SlayerOfDomiel 16852465 16827566 16827567 16827568 16827569 IR_HEIRONEOUS 6 CLS_ATK_2 CLS_FEAT_SOD CLS_SAVTHR_ROG CLS_SKILL_SOD CLS_BFEAT_SOD 4 CLS_SPGN_SOD **** 1 1 15 9 14 13 10 15 WIS 0X15 0X3 0 CLASS_TYPE_SLAYER_OF_DOMIEL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOD 10 0 0 0 10 2 0 **** 1 0 0 0 0 0 0 WIS Domiel 1 1 255 0 0 -222 DiscipleOfAsmodeus 16852466 16822624 16822625 16822626 16822627 IR_SOULEATER 6 CLS_ATK_2 CLS_FEAT_DOA CLS_SAVTHR_WIZ CLS_SKILL_DOA CLS_BFEAT_DOA 4 **** **** 1 0 15 9 14 13 10 15 WIS 0X09 0X2 0 CLASS_TYPE_DISCIPLE_OF_ASMODEUS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DOA 10 0 2 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -223 Dirgesinger 16852467 16822584 16822585 16822586 16822587 IR_PALEMA 6 CLS_ATK_2 CLS_FEAT_DIRGE CLS_SAVTHR_WIZ CLS_SKILL_DIRGE CLS_BFEAT_DIRGE 4 **** **** 1 0 15 9 14 13 10 15 WIS 0X08 0X2 0 CLASS_TYPE_DIRGESINGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DIRGE 5 0 0 0 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -224 Suel_Archanamach 16852468 16822598 16822599 16822600 16822601 IR_HAVOCMAGE 8 CLS_ATK_2 CLS_FEAT_SUEL CLS_SAVTHR_BARD CLS_SKILL_SUEL CLS_BFEAT_SUEL 4 CLS_SPGN_SUEL CLS_SPKN_SUEL 1 1 14 14 14 15 10 10 WIS 0X00 0X0 0 CLASS_TYPE_SUEL_ARCHANAMACH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SUEL 10 0 0 0 10 10 131 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -225 Favoured_Soul 16852469 16822610 16822611 16822612 16822613 IR_SPELLFIRE 8 CLS_ATK_2 CLS_FEAT_FAVSOL CLS_SAVTHR_MONK CLS_SKILL_FAVSOL CLS_BFEAT_FAVSOL 2 CLS_SPGN_FAVSOL CLS_SPKN_FAVSOL 1 1 10 14 12 14 10 16 CHA 0X00 0X0 0 CLASS_TYPE_FAVOURED_SOUL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FAVSOL 20 1 0 0 -1 2 3 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -226 WarWizardOfCormyr 16852470 16822644 16822645 16822646 16822647 IC_RUNE 4 CLS_ATK_3 CLS_FEAT_WWOC CLS_SAVTHR_CLER CLS_SKILL_WWOC CLS_BFEAT_WWOC 2 **** **** 1 0 12 16 14 8 14 12 INT 0X14 0X3 0 CLASS_TYPE_WAR_WIZARD_OF_CORMYR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WWOC 5 0 1 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -227 SkullclanHunter 16852471 16824867 16824868 16824869 16824870 IR_SKULLCLAN 6 CLS_ATK_2 CLS_FEAT_SKLCLN CLS_SAVTHR_BARD CLS_SKILL_SKLCLN CLS_BFEAT_SKLCLN 6 **** **** 1 0 14 14 14 15 10 10 WIS 0X11 0X2 0 CLASS_TYPE_SKULLCLAN_HUNTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SKLCLN 10 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -228 Truenamer 16852472 16828481 16828482 16828483 16828484 IR_TRUENAME 6 CLS_ATK_2 CLS_FEAT_TRUE CLS_SAVTHR_BARD CLS_SKILL_TRUE CLS_BFEAT_TRUE 4 **** **** 1 0 10 12 14 10 16 14 INT 0X00 0X0 0 CLASS_TYPE_TRUENAMER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TRUE 20 1 0 0 -1 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -229 MasterAlchemist 16852473 16847239 16847240 16847241 16847242 IR_MSTALC 4 CLS_ATK_3 CLS_FEAT_MSTALC CLS_SAVTHR_WIZ CLS_SKILL_MSTALC CLS_BFEAT_MSTALC 2 **** **** 1 0 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_MASTER_ALCHEMIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MSTALC 10 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -230 Bereft 16852474 16827537 16827538 16827539 16827540 IR_MAESTER 6 CLS_ATK_2 CLS_FEAT_BEREFT CLS_SAVTHR_WIZ CLS_SKILL_BEREFT CLS_BFEAT_BEREFT 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X01 0X3 1 CLASS_TYPE_BEREFT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BEREFT 5 0 0 0 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -231 BrimstoneSpeaker 16852475 16827554 16827555 16827556 16827557 IR_BRIMSTONE 8 CLS_ATK_2 CLS_FEAT_BRIMST CLS_SAVTHR_CLER CLS_SKILL_BRIMST CLS_BFEAT_BRIMST 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X11 0X2 0 CLASS_TYPE_BRIMSTONE_SPEAKER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BRIMST 10 0 0 2 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -232 Fochlucan_Lyrist 16852476 16825142 16825143 16825144 16825145 IR_DRUID 6 CLS_ATK_1 CLS_FEAT_FOCLYR CLS_SAVTHR_BARD CLS_SKILL_FOCLYR CLS_BFEAT_FOCLYR 6 **** **** 1 0 10 12 12 14 12 16 CHA 0X02 0X0 0 CLASS_TYPE_FOCHLUCAN_LYRIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FOCLYR 40 0 1 1 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -233 Sohei 16852477 16827429 16827430 16827431 16827432 IR_FIGHTER 10 CLS_ATK_2 CLS_FEAT_SOHEI CLS_SAVTHR_CLER CLS_SKILL_SOHEI CLS_BFEAT_SOHEI 2 CLS_SPGN_SOHEI **** 1 1 16 10 13 14 13 10 STR 0X05 0X1 0 CLASS_TYPE_SOHEI 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOHEI 0 1 0 0 -1 6 0 **** 1 0 0 0 0 0 0 WIS Sohei 1 4 255 0 0 -234 Crusader 16852478 16829702 16829703 16829704 16829705 IR_CRUSADER 10 CLS_ATK_1 CLS_FEAT_CRUSDR CLS_SAVTHR_FIGHT CLS_SKILL_CRUSDR CLS_BFEAT_CRUSDR 4 **** **** 1 0 16 14 14 10 12 10 STR 0X1E 0X3 1 CLASS_TYPE_CRUSADER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CRUSDR 20 1 0 0 -1 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -235 Swordsage 16852479 16829706 16829707 16829708 16829709 IR_MONK 8 CLS_ATK_2 CLS_FEAT_SWDSGE CLS_SAVTHR_BARD CLS_SKILL_SWDSGE CLS_BFEAT_SWDSGE 6 **** **** 1 0 16 14 14 10 12 10 STR 0X00 0X0 0 CLASS_TYPE_SWORDSAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SWDSGE 20 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -236 Warblade 16852480 16829710 16829711 16829712 16829713 IR_FIGHTER 12 CLS_ATK_1 CLS_FEAT_WARBLD CLS_SAVTHR_FIGHT CLS_SKILL_WARBLD CLS_BFEAT_WARBLD 4 **** **** 1 0 16 14 14 10 12 10 STR 0X00 0X0 0 CLASS_TYPE_WARBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARBLD 20 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -237 Warmage 16852481 16827604 16827605 16827606 16827607 IR_HAVOCMAGE 6 CLS_ATK_3 CLS_FEAT_WRMAGE CLS_SAVTHR_WIZ CLS_SKILL_WRMAGE CLS_BFEAT_WRMAGE 2 CLS_SPGN_WRMAGE CLS_SPKN_WRMAGE 1 1 10 14 12 10 14 16 INT 0X00 0X0 0 CLASS_TYPE_WARMAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WRMAGE 0 1 0 0 -1 10 130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -238 Knight 16852482 16827632 16827633 16827634 16827635 IR_PALADIN 12 CLS_ATK_1 CLS_FEAT_KNIGHT CLS_SAVTHR_WIZ CLS_SKILL_KNIGHT CLS_BFEAT_KNIGHT 2 **** **** 1 0 16 10 16 10 10 12 STR 0X05 0X1 0 CLASS_TYPE_KNIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KNIGHT 20 1 0 0 -1 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -239 FistOfDalQuor 16852483 16827033 16827034 16827035 16827036 IR_SHOUDISC 10 CLS_ATK_2 CLS_FEAT_DALQUR CLS_SAVTHR_CLER CLS_SKILL_DALQUR CLS_BFEAT_DALQUR 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_FIST_DAL_QUOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DALQUR 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -240 HandOfTheWingedMasters 16852484 16832694 16832695 16832696 16832697 IR_HOTWM 8 CLS_ATK_2 CLS_FEAT_HOTWM CLS_SAVTHR_BARD CLS_SKILL_HOTWM CLS_BFEAT_HOTWM 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_HANDOTWM 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HOTWM 10 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -241 Talon_of_Tiamat 16852485 16832629 16832630 16832631 16832632 IR_TALON_TIAMAT 8 CLS_ATK_2 CLS_FEAT_TALTIA CLS_SAVTHR_FIGHT CLS_SKILL_TALTIA CLS_BFEAT_TALTIA 2 **** **** 1 0 15 9 14 13 10 15 STR 0X09 0X2 0 CLASS_TYPE_TALON_OF_TIAMAT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TALTIA 10 0 2 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -242 Dragon_Devotee 16852486 16832633 16832634 16832635 16832636 IR_DRAGON_DEVO 6 CLS_ATK_2 CLS_FEAT_DRADEV CLS_SAVTHR_FIGHT CLS_SKILL_DRADEV CLS_BFEAT_DRADEV 4 **** **** 1 0 16 13 16 10 10 9 STR 0X00 0X0 0 CLASS_TYPE_DRAGON_DEVOTEE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DRADEV 5 0 0 0 5 10 0 cls_stat_dradev **** **** **** **** **** **** **** **** **** **** **** **** **** **** -243 FrostMage 16852487 16835103 16835104 16835105 16835106 IR_ELEMCOLD 4 CLS_ATK_3 CLS_FEAT_FROSTM CLS_SAVTHR_WIZ CLS_SKILL_FROSTM CLS_BFEAT_FROSTM 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X00 0X0 0 CLASS_TYPE_FROST_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FROSTM 10 0 1 0 10 1 0 cls_stat_frostm **** **** **** **** **** **** **** **** **** **** **** **** **** **** -244 WarforgedJuggernaut 16852488 16835083 16835084 16835085 16835086 IR_SHOUDISC 12 CLS_ATK_1 CLS_FEAT_JUGGR CLS_SAVTHR_FIGHT CLS_SKILL_JUGGR CLS_BFEAT_JUGGR 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_WARFORGED_JUGGERNAUT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_JUGGR 5 0 0 0 5 64 130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -245 Battlesmith 16852489 16835069 16835070 16835071 16835072 IC_LEGDREAD 10 CLS_ATK_1 CLS_FEAT_BSMITH CLS_SAVTHR_FIGHT CLS_SKILL_BSMITH CLS_BFEAT_BSMITH 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_BATTLESMITH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BSMITH 5 0 0 0 5 64 130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -246 NentyarHunter 16852490 16835057 16835058 16835059 16835060 IR_RANGER 6 CLS_ATK_2 CLS_FEAT_HUNTER CLS_SAVTHR_RANG CLS_SKILL_HUNTER CLS_BFEAT_HUNTER 4 CLS_SPGN_HUNTER **** 1 1 12 16 14 8 14 12 DEX 0X10 0X2 0 CLASS_TYPE_NENTYAR_HUNTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HUNTER 5 0 0 0 5 64 130 **** 1 0 0 0 0 0 0 WIS Nentyar 1 1 255 0 0 -247 Blighter 16852491 16835035 16835036 16835037 16835038 IR_JUSTWW 8 CLS_ATK_2 CLS_FEAT_BLIGHT CLS_SAVTHR_DRU CLS_SKILL_BLIGHT CLS_BFEAT_BLIGHT 4 CLS_SPGN_BLIGHT **** 1 1 12 16 14 8 14 12 INT 0X08 0X2 0 CLASS_TYPE_BLIGHTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLIGHT 10 0 **** 0 10 10 0 **** 1 0 0 0 0 0 0 WIS Blighter 1 1 255 0 0 -248 Rage_Mage 16852492 16789817 16789818 16789819 16789820 IR_RAGEMAGE 8 CLS_ATK_2 CLS_FEAT_RAGEM CLS_SAVTHR_BARB CLS_SKILL_RAGEM CLS_BFEAT_RAGEM 2 **** **** 1 0 12 16 14 10 14 10 INT 0X02 0X1 0 CLASS_TYPE_RAGE_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RAGEM 10 0 2 0 10 15 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -249 Dragonheart_Mage 16852493 16832498 16832499 16832500 16832501 IR_DRGNHTMAGE 6 CLS_ATK_3 CLS_FEAT_DRGNHT CLS_SAVTHR_CLER CLS_SKILL_DRGNHT CLS_BFEAT_DRGNHT 2 **** **** 1 0 10 14 14 10 12 16 CHA 0X00 0X0 0 CLASS_TYPE_DRAGONHEART_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DRGNHT 40 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -250 Swift_Wing 16852494 16832494 16832495 16832496 16832497 DRADIS_RADIANT 8 CLS_ATK_2 CLS_FEAT_SWFTWG CLS_SAVTHR_WILD CLS_SKILL_SWFTWG CLS_BFEAT_SWFTWG 4 **** **** 1 0 14 8 14 16 10 14 WIS 0X00 0X0 0 CLASS_TYPE_SWIFT_WING 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SWFTWG 10 0 0 1 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -251 Diamond_Dragon 16852495 16832440 16832441 16832442 16832443 DRADIS_CRYSTAL 8 CLS_ATK_2 CLS_FEAT_DIADRA CLS_SAVTHR_BARD CLS_SKILL_DIADRA CLS_BFEAT_DIADRA 2 **** **** 1 0 14 14 12 10 16 10 STR 0X01 0X3 1 CLASS_TYPE_DIAMOND_DRAGON 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DIADRA 10 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -252 Frostrager 16852496 16834512 16834513 16834514 16834515 IR_FREBZK 12 CLS_ATK_1 CLS_FEAT_FRTRGR CLS_SAVTHR_BARB CLS_SKILL_FRTRGR CLS_BFEAT_FRTRGR 2 **** **** 1 0 16 14 14 14 10 8 STR 0X00 0X0 0 CLASS_TYPE_FROSTRAGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FRTRGR 5 0 0 0 5 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -253 CrintiShadowMarauder 16852497 16823080 16823081 16823082 16823083 IR_TFSHAD 8 CLS_ATK_2 CLS_FEAT_CRINTI CLS_SAVTHR_ROG CLS_SKILL_CRINTI CLS_BFEAT_CRINTI 4 **** **** 1 0 12 14 14 10 12 15 CHA 0X08 0X2 0 CLASS_TYPE_CRINTI_SHADOW_MARAUDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CRINTI 5 0 0 0 5 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -254 ShadowThief 16852498 16823088 16823089 16823090 16823091 IR_X1_SHADOW 6 CLS_ATK_2 CLS_FEAT_AMN CLS_SAVTHR_ROG CLS_SKILL_AMN CLS_BFEAT_AMN 6 **** **** 1 0 16 15 14 10 10 10 STR 0X00 0X0 0 CLASS_TYPE_SHADOW_THIEF_OF_AMN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_AMN 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +165 BlackFlame_Zealot 16790650 16823356 16823357 16823358 16823359 IR_BFZ 6 CLS_ATK_2 CLS_FEAT_BFZ CLS_SAVTHR_BARD CLS_SKILL_BFZ CLS_BFEAT_BFZ 4 **** **** 1 0 12 16 14 8 14 12 WIS 0X08 0X2 0 CLASS_TYPE_BFZ 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BFZ 10 0 0 2 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +166 ShiningBlade 16790651 16823444 16823445 16823446 16823447 IR_HEIRONEOUS 10 CLS_ATK_1 CLS_FEAT_SBHEIR CLS_SAVTHR_CLER CLS_SKILL_SBHEIR CLS_BFEAT_SBHEIR 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X15 0X3 0 CLASS_TYPE_SHINING_BLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SBHEIR 30 0 0 2 10 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +167 KnightMiddleCircle 16790652 16822468 16822469 16822470 16822471 IR_KOTMC 10 CLS_ATK_1 CLS_FEAT_KOTMC CLS_SAVTHR_WIZ CLS_SKILL_KOTMC CLS_BFEAT_KOTMC 4 CLS_SPGN_KOTMC **** 1 1 15 9 14 13 10 15 WIS 0X11 0X2 0 CLASS_TYPE_KNIGHT_MIDDLECIRCLE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KOTMC 30 0 0 0 10 6 0 **** 1 0 0 0 0 0 0 WIS MiddleCircle 1 1 255 0 0 +168 Maester 16790653 16824556 16824557 16824558 16824559 IR_MAESTER 4 CLS_ATK_3 CLS_FEAT_MAESTR CLS_SAVTHR_WIZ CLS_SKILL_MAESTR CLS_BFEAT_MAESTR 4 **** **** 1 0 12 16 14 8 14 12 INT 0X00 0X0 0 CLASS_TYPE_MAESTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MAESTR 5 0 1 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +169 Combat_Medic 16790654 16825644 16825645 16825646 16825647 IR_CBTMEDIC 6 CLS_ATK_3 CLS_FEAT_CBTMED CLS_SAVTHR_ROG CLS_SKILL_CBTMED CLS_BFEAT_CBTMED 2 **** **** 1 0 14 8 14 16 10 14 WIS 0X10 0X2 0 CLASS_TYPE_COMBAT_MEDIC 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CBTMED 5 0 0 1 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +170 Ollam 16790655 16824982 16824983 16824984 16824985 IR_OLLAM 8 CLS_ATK_3 CLS_FEAT_OLLAM CLS_SAVTHR_WIZ CLS_SKILL_OLLAM CLS_BFEAT_OLLAM 6 **** **** 1 0 12 16 14 8 14 12 WIS 0X15 0X3 0 CLASS_TYPE_OLLAM 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_OLLAM 5 0 0 2 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +171 WarslingSniper 16790656 16825661 16825662 16825663 16825664 IR_WARSLING 6 CLS_ATK_1 CLS_FEAT_WRSLNG CLS_SAVTHR_ROG CLS_SKILL_WRSLNG CLS_BFEAT_WRSLNG 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_HALFLING_WARSLINGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WRSLNG 6 0 0 0 6 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +172 **SpiritShaman** 16790657 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +173 Werewolf 16790658 16824716 16824717 16824718 16824719 IR_WILDWOLF 8 CLS_ATK_1 CLS_FEAT_WWOLF CLS_SAVTHR_ROG CLS_SKILL_WWOLF CLS_BFEAT_WWOLF 2 **** **** 1 0 14 14 14 15 10 10 DEX 0X02 0X1 0 CLASS_TYPE_WEREWOLF 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WWOLF 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +174 Hospitaler 16790659 16823380 16823381 16823382 16823383 IC_HOSPITALER 8 CLS_ATK_1 CLS_FEAT_HOSP CLS_SAVTHR_FIGHT CLS_SKILL_HOSP CLS_BFEAT_HOSP 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X04 0X1 0 CLASS_TYPE_HOSPITALER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HOSP 30 0 0 1 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +175 MasterOfShrouds 16790660 16822343 16822344 16822345 16822346 IR_X1_SHADOW 8 CLS_ATK_1 CLS_FEAT_MOS CLS_SAVTHR_SORC CLS_SKILL_MOS CLS_BFEAT_MOS 2 **** **** 1 0 14 8 14 16 10 14 WIS 0X09 0X2 0 CLASS_TYPE_MASTER_OF_SHROUDS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MOS 30 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +176 MASTER_HARPER 16790661 16825217 16825218 16825219 16825220 IR_MH_MASTERH 6 CLS_ATK_2 CLS_FEAT_MHARP CLS_SAVTHR_BARD CLS_SKILL_MHARP CLS_BFEAT_MHARP 4 **** **** 1 0 12 14 14 10 12 15 CHA 0X10 0X2 0 CLASS_TYPE_MASTER_HARPER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MHARP 10 0 1 0 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +177 Frenzied_Berserker 16790662 16824216 16824217 16824218 16824219 IR_FREBZK 12 CLS_ATK_1 CLS_FEAT_FREBZK CLS_SAVTHR_BARB CLS_SKILL_FREBZK CLS_BFEAT_FREBZK 2 **** **** 1 0 16 14 14 14 10 8 STR 0X02 0X1 0 CLASS_TYPE_FRE_BERSERKER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FREBZK 30 0 0 0 10 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +178 Tempest 16790663 16824242 16824243 16824244 16824245 IR_TEMPEST 10 CLS_ATK_1 CLS_FEAT_TEMPST CLS_SAVTHR_BARB CLS_SKILL_TEMPST CLS_BFEAT_TEMPST 2 **** **** 1 0 10 16 12 10 16 10 DEX 0X00 0X0 0 CLASS_TYPE_TEMPEST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TEMPST 30 0 0 0 10 7 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +179 Foe_Hunter 16790664 16824256 16824257 16824258 16824259 IR_FH 10 CLS_ATK_1 CLS_FEAT_FH CLS_SAVTHR_WILD CLS_SKILL_FH CLS_BFEAT_FH 2 **** **** 1 0 10 16 12 10 16 10 DEX 0X00 0X0 0 CLASS_TYPE_FOE_HUNTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FH 10 0 0 0 10 58 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +180 ***Eye_of_Gruumsh*** 16790665 16824294 16824295 16824296 16824297 IR_GRUUMSH 12 CLS_ATK_1 CLS_FEAT_EOG CLS_SAVTHR_BARB CLS_SKILL_EOG CLS_BFEAT_EOG 2 **** **** 0 0 16 14 14 14 10 8 STR 0X0A 0X3 0 CLASS_TYPE_PRC_EYE_OF_GRUUMSH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_EOG 10 0 0 0 10 17 0 cls_stat_eog **** **** **** **** **** **** **** **** **** **** **** **** **** **** +181 Orc_Warlord 16790666 16824312 16824313 16824314 16824315 IR_ORCWAR 12 CLS_ATK_1 CLS_FEAT_ORCWAR CLS_SAVTHR_MONK CLS_SKILL_ORCWAR CLS_BFEAT_ORCWAR 2 **** **** 1 0 16 14 14 14 10 8 STR 0X08 0X2 0 CLASS_TYPE_ORC_WARLORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ORCWAR 5 0 0 0 5 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +182 Thrall_of_Grazzt 16790667 16824516 16824517 16824518 16824519 IR_TOG 6 CLS_ATK_3 CLS_FEAT_TOG CLS_SAVTHR_WIZ CLS_SKILL_TOG CLS_BFEAT_TOG 4 **** **** 1 0 12 16 14 8 14 12 INT 0X09 0X2 0 CLASS_TYPE_THRALL_OF_GRAZZT_A 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TOG_A 30 0 2 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +183 Necrocarnate 16790668 16838080 16838081 16838082 16838083 ir_truenecro 6 CLS_ATK_3 CLS_FEAT_NECRNM CLS_SAVTHR_WIZ CLS_SKILL_NECRNM CLS_BFEAT_BLANK 2 **** **** 1 0 12 16 14 8 14 12 INT 0X09 0X2 0 CLASS_TYPE_NECROCARNATE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_NECRNM 13 0 0 0 13 13 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +184 Eldritch_Disciple 16790669 16790013 16790014 16790015 16790016 IR_EDISC 8 CLS_ATK_2 CLS_FEAT_EDISC CLS_SAVTHR_CLER CLS_SKILL_EDISC CLS_BFEAT_EDISC 2 **** **** 1 0 14 8 14 16 10 14 WIS 0X00 0X0 0 CLASS_TYPE_ELDRITCH_DISCIPLE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_EDISC 10 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +185 Eldritch_Theurge 16790670 16790017 16790018 16790019 16790020 IR_ETHEUR 4 CLS_ATK_2 CLS_FEAT_ETHEUR CLS_SAVTHR_WIZ CLS_SKILL_ETHEUR CLS_BFEAT_ETHEUR 2 **** **** 1 0 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_ELDRITCH_THEURGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ETHEUR 30 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +186 Ghost_Faced_Killer 16790671 16832352 16832353 16832354 16832355 IR_GFKILL_PRC 8 CLS_ATK_1 CLS_FEAT_GFKILL CLS_SAVTHR_FIGHT CLS_SKILL_GFKILL CLS_BFEAT_GFKILL 4 **** **** 1 0 16 13 16 10 10 9 STR 0X09 0X2 0 CLASS_TYPE_GHOST_FACED_KILLER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_GFKILL 30 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +187 DreadNecromancer 16790672 16847586 16847587 16847588 16847589 IR_PALEMA 6 CLS_ATK_3 CLS_FEAT_DNECRO CLS_SAVTHR_WIZ CLS_SKILL_DNECRO CLS_BFEAT_DNECRO 2 CLS_SPGN_DNECRO CLS_SPKN_DNECRO 1 1 10 14 12 10 14 16 CHA 0X08 0X2 0 CLASS_TYPE_DREAD_NECROMANCER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DNECRO 30 1 0 0 -1 10 130 **** **** **** **** **** **** **** **** **** DreadNecro **** **** **** **** **** +188 UltimateMagus **** 16790350 16790351 16790352 16790353 IR_EPICSPELL 4 CLS_ATK_3 CLS_FEAT_UM CLS_SAVTHR_WIZ CLS_SKILL_UM CLS_BFEAT_UM 2 **** **** 0 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_MYSTIC_THEURGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_UM 10 0 2 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +189 ForestMaster 16790673 16793736 16793737 16793738 16793739 IR_DRUID 8 CLS_ATK_2 CLS_FEAT_FORMAS CLS_SAVTHR_DRU CLS_SKILL_FORMAS CLS_BFEAT_FORMAS 2 **** **** 1 0 14 13 13 16 10 10 WIS 0X00 0X0 0 CLASS_TYPE_FORESTMASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FORMAS 10 0 0 1 10 3 0 cls_stat_formas **** **** **** **** **** **** **** **** **** **** **** **** **** **** +190 Archivist 16790674 16789866 16789867 16789868 16789869 IR_ARCHIVIST 6 CLS_ATK_3 CLS_FEAT_ARCHV CLS_SAVTHR_CLER CLS_SKILL_ARCHV CLS_BFEAT_ARCHV 4 CLS_SPGN_ARCHV **** 1 1 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_ARCHIVIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ARCHV 0 1 0 0 -1 10 65 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +191 DeepstoneSentinel 16790675 16829771 16829772 16829773 16829774 IR_DWDEF 10 CLS_ATK_2 CLS_FEAT_DEEPST CLS_SAVTHR_FIGHT CLS_SKILL_DEEPST CLS_BFEAT_DEEPST 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_DEEPSTONE_SENTINEL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DEEPST 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +192 JadePhoenixMage 16790676 16827181 16827182 16827183 16827184 IR_JPM 6 CLS_ATK_1 CLS_FEAT_JPM CLS_SAVTHR_FIGHT CLS_SKILL_JPM CLS_BFEAT_JPM 2 **** **** 1 0 14 14 14 10 16 8 INT 0X10 0X2 0 CLASS_TYPE_JADE_PHOENIX_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_JPM 10 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +193 BloodclawMaster 16790677 16827149 16827150 16827151 16827152 IR_BLOODCLAW 12 CLS_ATK_2 CLS_FEAT_BLDCLW CLS_SAVTHR_WILD CLS_SKILL_BLDCLW CLS_BFEAT_BLDCLW 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_BLOODCLAW_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLDCLW 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +194 RubyKnightVindicator 16790678 16827167 16827168 16827169 16827170 IR_HEIRONEOUS 8 CLS_ATK_1 CLS_FEAT_RBYKNT CLS_SAVTHR_WIZ CLS_SKILL_RBYKNT CLS_BFEAT_RBYKNT 4 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_RUBY_VINDICATOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RBYKNT 10 0 0 1 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +195 MasterOfNine 16790679 16847557 16847558 16847559 16847560 IR_PSYWARRIOR 8 CLS_ATK_2 CLS_FEAT_MONINE CLS_SAVTHR_WIZ CLS_SKILL_MONINE CLS_BFEAT_MONINE 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_MASTER_OF_NINE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MONINE 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +196 EternalBlade 16790680 16834750 16834751 16834752 16834753 IR_FH 10 CLS_ATK_1 CLS_FEAT_ETBL CLS_SAVTHR_FIGHT CLS_SKILL_ETBL CLS_BFEAT_ETBL 2 **** **** 1 0 16 13 16 10 10 9 STR 0X00 0X0 0 CLASS_TYPE_ETERNAL_BLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ETBL 10 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +197 ShadowSunNinja 16790681 16834778 16834779 16834780 16834781 IR_SHADADEPT 8 CLS_ATK_2 CLS_FEAT_SSN CLS_SAVTHR_MONK CLS_SKILL_SSN CLS_BFEAT_SSN 4 **** **** 1 0 16 13 16 10 10 9 STR 0X11 0X2 0 CLASS_TYPE_SHADOW_SUN_NINJA 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SSN 10 0 0 0 10 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +198 WitchbornBinder 16790682 16838144 16838145 16838146 16838147 IR_WITCH 6 CLS_ATK_2 CLS_FEAT_WCHBRN CLS_SAVTHR_WIZ CLS_SKILL_WCHBRN CLS_BFEAT_BLANK 4 **** **** 1 0 10 14 14 10 12 16 CHA 0X00 0X0 0 CLASS_TYPE_WITCHBORN_BINDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WCHBRN 10 0 0 0 10 6 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +199 Baelnorn 16790683 16829216 16829217 16829218 16829219 IR_BAELNORN 4 CLS_ATK_4 CLS_FEAT_BAELN CLS_SAVTHR_LICH CLS_SKILL_WIZ CLS_BFEAT_LICH 2 **** **** 1 0 13 13 13 13 13 13 CHA 0X11 0X2 0 CLASS_TYPE_BAELNORN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BAELN 4 0 0 0 4 10 0 cls_stat_baeln **** **** **** **** **** **** **** **** **** **** **** **** **** **** +200 Disciple_of_Meph 16790684 16823016 16823017 16823018 16823019 IR_DISCMEPH 8 CLS_ATK_1 CLS_FEAT_MEPH CLS_SAVTHR_MONK CLS_SKILL_MEPH CLS_BFEAT_MEPH 4 **** **** 1 0 12 16 14 8 14 12 CHA 0X09 0X2 0 CLASS_TYPE_DISCIPLE_OF_MEPH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MEPH 10 0 0 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +201 Soul_Eater 16790685 16832116 16832117 16832118 16832119 IR_SOULEATER 8 CLS_ATK_1 CLS_FEAT_SLEAT CLS_SAVTHR_MONK CLS_SKILL_SLEAT CLS_BFEAT_SLEAT 4 **** **** 1 0 14 16 10 12 14 10 INT 0X09 0X2 0 CLASS_TYPE_SOUL_EATER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SLEAT 10 0 0 0 10 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +202 Henshin_Mystic 16790686 16825076 16825078 16825079 16825080 IR_HNSHN 8 CLS_ATK_2 CLS_FEAT_HNSHN CLS_SAVTHR_MONK CLS_SKILL_HNSHN CLS_BFEAT_HNSHN 4 **** **** 1 0 14 14 14 15 10 10 WIS 0X05 0X1 0 CLASS_TYPE_HENSHIN_MYSTIC 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HNSHN 10 0 0 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +203 Drunken_Master 16790687 16825095 16825097 16825098 16825099 IR_DRNKN 8 CLS_ATK_2 CLS_FEAT_DRNKN CLS_SAVTHR_RANG CLS_SKILL_DRNKN CLS_BFEAT_DRNKN 4 **** **** 1 0 14 14 14 15 10 10 WIS 0X00 0X0 0 CLASS_TYPE_DRUNKEN_MASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DRNKN 10 0 0 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +204 Enlightened_Fist 16790688 16829416 16829417 16829418 16829419 IR_SACREDFIST 8 CLS_ATK_2 CLS_FEAT_ENLFIS CLS_SAVTHR_BARD CLS_SKILL_ENLFIS CLS_BFEAT_ENLFIS 4 **** **** 1 0 10 14 12 14 16 10 DEX 0X00 0X0 0 CLASS_TYPE_ENLIGHTENEDFIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ENLFIS 10 0 1 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +205 Morninglord 16790689 16789624 16789625 16789626 16789627 IR_MORNING 8 CLS_ATK_2 CLS_FEAT_ML CLS_SAVTHR_CLER CLS_SKILL_ML CLS_BFEAT_ML 2 **** **** 1 0 14 8 14 16 10 14 CHA 0X11 0X2 0 CLASS_TYPE_MORNINGLORD 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_ML 30 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +206 IncarnumBlade 16790690 16838136 16838137 16838138 16838139 IR_CRUSADER 10 CLS_ATK_1 CLS_FEAT_IBLADE CLS_SAVTHR_FIGHT CLS_SKILL_IBLADE CLS_BFEAT_BLANK 2 **** **** 1 0 16 14 14 14 10 8 STR 0X01 0X3 0 CLASS_TYPE_INCARNUM_BLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_IBLADE 5 0 0 0 5 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +207 OAShaman 16790691 16827659 16827660 16827661 16827662 IR_CLERIC 6 CLS_ATK_2 CLS_FEAT_SHAMAN CLS_SAVTHR_WIZ CLS_SKILL_SHAMAN CLS_BFEAT_SHAMAN 4 CLS_SPGN_SHAMAN **** 1 1 10 13 12 16 13 12 WIS 0X00 0X0 0 CLASS_TYPE_SHAMAN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHAMAN 0 1 0 0 -1 2 0 **** 1 0 1 0 0 0 0 WIS Shaman 1 1 1 0 0 +208 Pyrokineticist 16790692 16827043 16827044 16827045 16827046 IR_BFZ 8 CLS_ATK_2 CLS_FEAT_PYRO CLS_SAVTHR_WILD CLS_SKILL_PYRO CLS_BFEAT_ELDKNI 2 **** **** 1 0 10 14 14 10 12 16 CHA 0X03 0X1 0 CLASS_TYPE_PYROKINETICIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PYRO 10 0 0 0 10 9 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +209 Shadowmind 16790693 16829364 16829365 16829366 16829367 IR_TFSHAD 6 CLS_ATK_2 CLS_FEAT_SDMIND CLS_SAVTHR_BARD CLS_SKILL_SDMIND CLS_BFEAT_SDMIND 4 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_SHADOWMIND 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SDMIND 10 0 0 0 10 8 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +210 Psychic_Thurge 16790694 16823908 16823909 16823910 16823911 IR_PSYCHIC 4 CLS_ATK_3 CLS_FEAT_PSYCH CLS_SAVTHR_WIZ CLS_SKILL_PSYCH CLS_BFEAT_PSYCH 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_PSYCHIC_THEURGE 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_PSYCH 30 0 0 1 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +211 Cerebremancer 16790695 16823912 16823913 16823914 16823915 IR_CEREBRE 4 CLS_ATK_3 CLS_FEAT_CEREB CLS_SAVTHR_WIZ CLS_SKILL_CEREB CLS_BFEAT_CEREB 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_CEREBREMANCER 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CEREB 30 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +212 Thrallherd 16790696 16823940 16823941 16823942 16823943 IR_THRALLHERD 4 CLS_ATK_3 CLS_FEAT_THRALL CLS_SAVTHR_WIZ CLS_SKILL_THRALL CLS_BFEAT_THRALL 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_THRALLHERD 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_THRALL 10 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +213 FistOfZouken 16790697 16823964 16823965 16823966 16823967 IR_ZUOKEN 6 CLS_ATK_2 CLS_FEAT_FOZ CLS_SAVTHR_BARD CLS_SKILL_FOZ CLS_BFEAT_FOZ 4 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_FIST_OF_ZUOKEN 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FOZ 10 0 0 0 10 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +214 HavocMage 16790698 16826709 16826710 16826711 16826712 IR_HAVOCMAGE 8 CLS_ATK_2 CLS_FEAT_HAVOCM CLS_SAVTHR_CLER CLS_SKILL_HAVOCM CLS_BFEAT_HAVOCM 2 **** **** 1 0 10 11 11 16 16 10 INT 0X00 0X0 0 CLASS_TYPE_HAVOC_MAGE 1 1 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HAVOCM 5 0 2 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +215 Contemplative 16790699 16832016 16832017 16832018 16832019 IR_CONTEMPLATIVE 6 CLS_ATK_3 CLS_FEAT_CNTMP CLS_SAVTHR_WIZ CLS_SKILL_CNTMP CLS_BFEAT_CNTMP 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X00 0X0 0 CLASS_TYPE_CONTEMPLATIVE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CNTMP 10 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +216 Runecaster 16790700 16831969 16831970 16831971 16831972 IC_RUNECASTER 8 CLS_ATK_2 CLS_FEAT_RUNEC CLS_SAVTHR_CLER CLS_SKILL_RUNEC CLS_BFEAT_RUNEC 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X00 0X0 0 CLASS_TYPE_RUNECASTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RUNEC 30 0 0 1 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +217 Warchief 16790701 16825714 16825715 16825716 16825717 IR_WARCHIEF 10 CLS_ATK_2 CLS_FEAT_WARCHF CLS_SAVTHR_CLER CLS_SKILL_WARCHF CLS_BFEAT_WARCHF 2 **** **** 1 0 14 16 10 12 14 10 INT 0X00 0X0 0 CLASS_TYPE_WARCHIEF 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARCHF 30 0 0 0 10 0 0 cls_stat_warchf **** **** **** **** **** **** **** **** **** **** **** **** **** **** +218 Warmind 16790702 16825724 16825725 16825726 16825727 IR_ELDKNI 10 CLS_ATK_1 CLS_FEAT_WARMND CLS_SAVTHR_WILD CLS_SKILL_WARMND CLS_BFEAT_WARMND 2 **** **** 1 0 14 12 14 16 10 10 WIS 0X04 0X1 0 CLASS_TYPE_WARMIND 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARMND 10 0 0 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +219 IronMind 16790703 16822552 16822553 16822554 16822555 IC_IRONMIND 10 CLS_ATK_2 CLS_FEAT_IRNMND CLS_SAVTHR_WIZ CLS_SKILL_IRNMND CLS_BFEAT_IRNMND 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X00 0X0 0 CLASS_TYPE_IRONMIND 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_IRNMND 10 0 0 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +220 SanctifiedMind 16790704 16822568 16822569 16822570 16822571 IR_THRALLHERD 8 CLS_ATK_1 CLS_FEAT_SNCMND CLS_SAVTHR_CLER CLS_SKILL_SNCMND CLS_BFEAT_SNCMND 4 **** **** 1 0 15 9 14 13 10 15 WIS 0X10 0X2 0 CLASS_TYPE_SANCTIFIED_MIND 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SNCMND 6 0 0 1 6 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +221 SlayerOfDomiel 16790705 16827566 16827567 16827568 16827569 IR_HEIRONEOUS 6 CLS_ATK_2 CLS_FEAT_SOD CLS_SAVTHR_ROG CLS_SKILL_SOD CLS_BFEAT_SOD 4 CLS_SPGN_SOD **** 1 1 15 9 14 13 10 15 WIS 0X15 0X3 0 CLASS_TYPE_SLAYER_OF_DOMIEL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOD 10 0 0 0 10 2 0 **** 1 0 0 0 0 0 0 WIS Domiel 1 1 255 0 0 +222 DiscipleOfAsmodeus 16790706 16822624 16822625 16822626 16822627 IR_SOULEATER 6 CLS_ATK_2 CLS_FEAT_DOA CLS_SAVTHR_WIZ CLS_SKILL_DOA CLS_BFEAT_DOA 4 **** **** 1 0 15 9 14 13 10 15 WIS 0X09 0X2 0 CLASS_TYPE_DISCIPLE_OF_ASMODEUS 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DOA 10 0 2 0 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +223 Dirgesinger 16790707 16822584 16822585 16822586 16822587 IR_PALEMA 6 CLS_ATK_2 CLS_FEAT_DIRGE CLS_SAVTHR_WIZ CLS_SKILL_DIRGE CLS_BFEAT_DIRGE 4 **** **** 1 0 15 9 14 13 10 15 WIS 0X08 0X2 0 CLASS_TYPE_DIRGESINGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DIRGE 5 0 0 0 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +224 Suel_Archanamach 16790708 16822598 16822599 16822600 16822601 IR_HAVOCMAGE 8 CLS_ATK_2 CLS_FEAT_SUEL CLS_SAVTHR_BARD CLS_SKILL_SUEL CLS_BFEAT_SUEL 4 CLS_SPGN_SUEL CLS_SPKN_SUEL 1 1 14 14 14 15 10 10 WIS 0X00 0X0 0 CLASS_TYPE_SUEL_ARCHANAMACH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SUEL 10 0 0 0 10 10 131 **** **** **** **** **** **** **** **** **** Suel **** **** **** **** **** +225 Favoured_Soul 16790709 16822610 16822611 16822612 16822613 IR_SPELLFIRE 8 CLS_ATK_2 CLS_FEAT_FAVSOL CLS_SAVTHR_MONK CLS_SKILL_FAVSOL CLS_BFEAT_FAVSOL 2 CLS_SPGN_FAVSOL CLS_SPKN_FAVSOL 1 1 10 14 12 14 10 16 CHA 0X00 0X0 0 CLASS_TYPE_FAVOURED_SOUL 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FAVSOL 20 1 0 0 -1 2 3 **** **** **** **** **** **** **** **** **** FavoredSoul **** **** **** **** **** +226 WarWizardOfCormyr 16790710 16822644 16822645 16822646 16822647 IC_RUNE 4 CLS_ATK_3 CLS_FEAT_WWOC CLS_SAVTHR_CLER CLS_SKILL_WWOC CLS_BFEAT_WWOC 2 **** **** 1 0 12 16 14 8 14 12 INT 0X14 0X3 0 CLASS_TYPE_WAR_WIZARD_OF_CORMYR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WWOC 5 0 1 0 5 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +227 SkullclanHunter 16790711 16824867 16824868 16824869 16824870 IR_SKULLCLAN 6 CLS_ATK_2 CLS_FEAT_SKLCLN CLS_SAVTHR_BARD CLS_SKILL_SKLCLN CLS_BFEAT_SKLCLN 6 **** **** 1 0 14 14 14 15 10 10 WIS 0X11 0X2 0 CLASS_TYPE_SKULLCLAN_HUNTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SKLCLN 10 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +228 Truenamer 16790712 16828481 16828482 16828483 16828484 IR_TRUENAME 6 CLS_ATK_2 CLS_FEAT_TRUE CLS_SAVTHR_BARD CLS_SKILL_TRUE CLS_BFEAT_TRUE 4 **** **** 1 0 10 12 14 10 16 14 INT 0X00 0X0 0 CLASS_TYPE_TRUENAMER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TRUE 20 1 0 0 -1 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +229 MasterAlchemist 16790713 16847239 16847240 16847241 16847242 IR_MSTALC 4 CLS_ATK_3 CLS_FEAT_MSTALC CLS_SAVTHR_WIZ CLS_SKILL_MSTALC CLS_BFEAT_MSTALC 2 **** **** 1 0 10 14 14 12 16 10 INT 0X00 0X0 0 CLASS_TYPE_MASTER_ALCHEMIST 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_MSTALC 10 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +230 Bereft 16790714 16827537 16827538 16827539 16827540 IR_MAESTER 6 CLS_ATK_2 CLS_FEAT_BEREFT CLS_SAVTHR_WIZ CLS_SKILL_BEREFT CLS_BFEAT_BEREFT 2 **** **** 1 0 15 9 14 13 10 15 WIS 0X01 0X3 1 CLASS_TYPE_BEREFT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BEREFT 5 0 0 0 5 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +231 BrimstoneSpeaker 16790715 16827554 16827555 16827556 16827557 IR_BRIMSTONE 8 CLS_ATK_2 CLS_FEAT_BRIMST CLS_SAVTHR_CLER CLS_SKILL_BRIMST CLS_BFEAT_BRIMST 2 **** **** 1 0 12 16 14 8 14 12 WIS 0X11 0X2 0 CLASS_TYPE_BRIMSTONE_SPEAKER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BRIMST 10 0 0 2 10 2 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +232 Shugenja **** 16825142 16825143 16825144 16825145 IR_HNSHN 6 CLS_ATK_3 CLS_FEAT_SHUGEN CLS_SAVTHR_WIZ CLS_SKILL_SHUGEN CLS_BFEAT_SHUGEN 4 **** **** 0 0 10 14 14 10 12 16 CHA 0X00 0X0 0 CLASS_TYPE_SHUGENJA 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SHUGEN 0 1 0 0 -1 0 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +233 Sohei 16790716 16827429 16827430 16827431 16827432 IR_FIGHTER 10 CLS_ATK_2 CLS_FEAT_SOHEI CLS_SAVTHR_CLER CLS_SKILL_SOHEI CLS_BFEAT_SOHEI 2 CLS_SPGN_SOHEI **** 1 1 16 10 13 14 13 10 STR 0X05 0X1 0 CLASS_TYPE_SOHEI 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SOHEI 0 1 0 0 -1 6 0 **** 1 0 0 0 0 0 0 WIS Sohei 1 4 255 0 0 +234 Crusader 16790717 16829702 16829703 16829704 16829705 IR_CRUSADER 10 CLS_ATK_1 CLS_FEAT_CRUSDR CLS_SAVTHR_FIGHT CLS_SKILL_CRUSDR CLS_BFEAT_CRUSDR 4 **** **** 1 0 16 14 14 10 12 10 STR 0X1E 0X3 1 CLASS_TYPE_CRUSADER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CRUSDR 20 1 0 0 -1 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +235 Swordsage 16790718 16829706 16829707 16829708 16829709 IR_MONK 8 CLS_ATK_2 CLS_FEAT_SWDSGE CLS_SAVTHR_BARD CLS_SKILL_SWDSGE CLS_BFEAT_SWDSGE 6 **** **** 1 0 16 14 14 10 12 10 STR 0X00 0X0 0 CLASS_TYPE_SWORDSAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SWDSGE 20 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +236 Warblade 16790719 16829710 16829711 16829712 16829713 IR_FIGHTER 12 CLS_ATK_1 CLS_FEAT_WARBLD CLS_SAVTHR_FIGHT CLS_SKILL_WARBLD CLS_BFEAT_WARBLD 4 **** **** 1 0 16 14 14 10 12 10 STR 0X00 0X0 0 CLASS_TYPE_WARBLADE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WARBLD 20 1 0 0 -1 5 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +237 Warmage 16790720 16827604 16827605 16827606 16827607 IR_HAVOCMAGE 6 CLS_ATK_3 CLS_FEAT_WRMAGE CLS_SAVTHR_WIZ CLS_SKILL_WRMAGE CLS_BFEAT_WRMAGE 2 CLS_SPGN_WRMAGE CLS_SPKN_WRMAGE 1 1 10 14 12 10 14 16 INT 0X00 0X0 0 CLASS_TYPE_WARMAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_WRMAGE 0 1 0 0 -1 10 130 **** **** **** **** **** **** **** **** **** Warmage **** **** **** **** **** +238 Knight 16790721 16827632 16827633 16827634 16827635 IR_PALADIN 12 CLS_ATK_1 CLS_FEAT_KNIGHT CLS_SAVTHR_WIZ CLS_SKILL_KNIGHT CLS_BFEAT_KNIGHT 2 **** **** 1 0 16 10 16 10 10 12 STR 0X05 0X1 0 CLASS_TYPE_KNIGHT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_KNIGHT 20 1 0 0 -1 6 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +239 FistOfDalQuor 16790722 16827033 16827034 16827035 16827036 IR_SHOUDISC 10 CLS_ATK_2 CLS_FEAT_DALQUR CLS_SAVTHR_CLER CLS_SKILL_DALQUR CLS_BFEAT_DALQUR 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_FIST_DAL_QUOR 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DALQUR 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +240 HandOfTheWingedMasters 16790723 16832694 16832695 16832696 16832697 IR_HOTWM 8 CLS_ATK_2 CLS_FEAT_HOTWM CLS_SAVTHR_BARD CLS_SKILL_HOTWM CLS_BFEAT_HOTWM 6 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_HANDOTWM 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HOTWM 10 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +241 Talon_of_Tiamat 16790724 16832629 16832630 16832631 16832632 IR_TALON_TIAMAT 8 CLS_ATK_2 CLS_FEAT_TALTIA CLS_SAVTHR_FIGHT CLS_SKILL_TALTIA CLS_BFEAT_TALTIA 2 **** **** 1 0 15 9 14 13 10 15 STR 0X09 0X2 0 CLASS_TYPE_TALON_OF_TIAMAT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_TALTIA 10 0 2 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +242 Dragon_Devotee 16790725 16832633 16832634 16832635 16832636 IR_DRAGON_DEVO 6 CLS_ATK_2 CLS_FEAT_DRADEV CLS_SAVTHR_FIGHT CLS_SKILL_DRADEV CLS_BFEAT_DRADEV 4 **** **** 1 0 16 13 16 10 10 9 STR 0X00 0X0 0 CLASS_TYPE_DRAGON_DEVOTEE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DRADEV 5 0 0 0 5 10 0 cls_stat_dradev **** **** **** **** **** **** **** **** **** **** **** **** **** **** +243 FrostMage 16790726 16835103 16835104 16835105 16835106 IR_ELEMCOLD 4 CLS_ATK_3 CLS_FEAT_FROSTM CLS_SAVTHR_WIZ CLS_SKILL_FROSTM CLS_BFEAT_FROSTM 2 **** **** 1 0 12 14 14 10 12 15 CHA 0X00 0X0 0 CLASS_TYPE_FROST_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FROSTM 10 0 1 0 10 1 0 cls_stat_frostm **** **** **** **** **** **** **** **** **** **** **** **** **** **** +244 WarforgedJuggernaut 16790727 16835083 16835084 16835085 16835086 IR_SHOUDISC 12 CLS_ATK_1 CLS_FEAT_JUGGR CLS_SAVTHR_FIGHT CLS_SKILL_JUGGR CLS_BFEAT_JUGGR 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_WARFORGED_JUGGERNAUT 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_JUGGR 5 0 0 0 5 64 130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +245 Battlesmith 16790728 16835069 16835070 16835071 16835072 IC_LEGDREAD 10 CLS_ATK_1 CLS_FEAT_BSMITH CLS_SAVTHR_FIGHT CLS_SKILL_BSMITH CLS_BFEAT_BSMITH 2 **** **** 1 0 12 16 14 8 14 12 DEX 0X00 0X0 0 CLASS_TYPE_BATTLESMITH 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BSMITH 5 0 0 0 5 64 130 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +246 NentyarHunter 16790729 16835057 16835058 16835059 16835060 IR_RANGER 6 CLS_ATK_2 CLS_FEAT_HUNTER CLS_SAVTHR_RANG CLS_SKILL_HUNTER CLS_BFEAT_HUNTER 4 CLS_SPGN_HUNTER **** 1 1 12 16 14 8 14 12 DEX 0X10 0X2 0 CLASS_TYPE_NENTYAR_HUNTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_HUNTER 5 0 0 0 5 64 130 **** 1 0 0 0 0 0 0 WIS Nentyar 1 1 255 0 0 +247 Blighter 16790730 16835035 16835036 16835037 16835038 IR_JUSTWW 8 CLS_ATK_2 CLS_FEAT_BLIGHT CLS_SAVTHR_DRU CLS_SKILL_BLIGHT CLS_BFEAT_BLIGHT 4 CLS_SPGN_BLIGHT **** 1 1 12 16 14 8 14 12 INT 0X08 0X2 0 CLASS_TYPE_BLIGHTER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_BLIGHT 10 0 **** 0 10 10 0 **** 1 0 0 0 0 0 0 WIS Blighter 1 1 255 0 0 +248 Rage_Mage 16790731 16789817 16789818 16789819 16789820 IR_RAGEMAGE 8 CLS_ATK_2 CLS_FEAT_RAGEM CLS_SAVTHR_BARB CLS_SKILL_RAGEM CLS_BFEAT_RAGEM 2 **** **** 1 0 12 16 14 10 14 10 INT 0X02 0X1 0 CLASS_TYPE_RAGE_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_RAGEM 10 0 2 0 10 15 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +249 Dragonheart_Mage 16790732 16832498 16832499 16832500 16832501 IR_DRGNHTMAGE 6 CLS_ATK_3 CLS_FEAT_DRGNHT CLS_SAVTHR_CLER CLS_SKILL_DRGNHT CLS_BFEAT_DRGNHT 2 **** **** 1 0 10 14 14 10 12 16 CHA 0X00 0X0 0 CLASS_TYPE_DRAGONHEART_MAGE 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DRGNHT 30 0 1 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +250 Swift_Wing 16790733 16832494 16832495 16832496 16832497 DRADIS_RADIANT 8 CLS_ATK_2 CLS_FEAT_SWFTWG CLS_SAVTHR_WILD CLS_SKILL_SWFTWG CLS_BFEAT_SWFTWG 4 **** **** 1 0 14 8 14 16 10 14 WIS 0X00 0X0 0 CLASS_TYPE_SWIFT_WING 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_SWFTWG 10 0 0 1 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +251 Diamond_Dragon 16790734 16832440 16832441 16832442 16832443 DRADIS_CRYSTAL 8 CLS_ATK_2 CLS_FEAT_DIADRA CLS_SAVTHR_BARD CLS_SKILL_DIADRA CLS_BFEAT_DIADRA 2 **** **** 1 0 14 14 12 10 16 10 STR 0X01 0X3 1 CLASS_TYPE_DIAMOND_DRAGON 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_DIADRA 10 0 0 0 10 10 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +252 Frostrager 16790735 16834512 16834513 16834514 16834515 IR_FREBZK 12 CLS_ATK_1 CLS_FEAT_FRTRGR CLS_SAVTHR_BARB CLS_SKILL_FRTRGR CLS_BFEAT_FRTRGR 2 **** **** 1 0 16 14 14 14 10 8 STR 0X00 0X0 0 CLASS_TYPE_FROSTRAGER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_FRTRGR 5 0 0 0 5 17 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +253 CrintiShadowMarauder 16790736 16823080 16823081 16823082 16823083 IR_TFSHAD 8 CLS_ATK_2 CLS_FEAT_CRINTI CLS_SAVTHR_ROG CLS_SKILL_CRINTI CLS_BFEAT_CRINTI 4 **** **** 1 0 12 14 14 10 12 15 CHA 0X08 0X2 0 CLASS_TYPE_CRINTI_SHADOW_MARAUDER 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_CRINTI 5 0 0 0 5 1 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +254 ShadowThief 16790737 16823088 16823089 16823090 16823091 IR_X1_SHADOW 6 CLS_ATK_2 CLS_FEAT_AMN CLS_SAVTHR_ROG CLS_SKILL_AMN CLS_BFEAT_AMN 6 **** **** 1 0 16 15 14 10 10 10 STR 0X00 0X0 0 CLASS_TYPE_SHADOW_THIEF_OF_AMN 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 CLS_PRES_AMN 5 0 0 0 5 4 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** diff --git a/_content/ratdog_top/iprp_feats.2da b/_content/ratdog_top/iprp_feats.2da index ff007551..6ffb139b 100644 --- a/_content/ratdog_top/iprp_feats.2da +++ b/_content/ratdog_top/iprp_feats.2da @@ -99,7 +99,7 @@ 95 42 WeapFinesse 0.01 42 96 16822975 Diehard 0.01 3297 97 8497 FEAT_EPIC_IMPROVED_COMBAT_CASTING 10 696 -98 16835929 ACP_QUICK_FEAT 0 3479 +98 16835929 ACP_QUICK_FEAT 0.01 3479 99 1905 SpellFocusTrans 0.75 172 100 435 WeapFocClub 1 43 101 1823 WeapFocDagger 1 90 @@ -583,8 +583,8 @@ 579 16823144 FEAT_PRESTIGE_ASSN_DEATH_ATTACK 0.01 2930 580 16829740 CrusaderSmite 0.01 2863 581 16828014 DaylightAdaptation 0.01 4592 -582 16835930 ACP_HEAVY_FEAT 0 3480 -583 16835931 ACP_UNARMED_FEAT 0 3481 +582 16835930 ACP_HEAVY_FEAT 0.01 3480 +583 16835931 ACP_UNARMED_FEAT 0.01 3481 584 **** ReservedForISCAndESS **** **** 585 **** ReservedForISCAndESS **** **** 586 **** ReservedForISCAndESS **** **** @@ -24828,3 +24828,2176 @@ 24824 16829289 FEAT_END_PROJECTION 0 3575 24825 8743 FEAT_ANIMATE_DEAD 0 3574 24826 428 FEAT_TEMPLATE_ARCHLICH_TURN_UNDEAD 0 22700 +24827 **** **** **** **** +24828 **** **** **** **** +24829 **** **** **** **** +24830 **** **** **** **** +24831 **** **** **** **** +24832 **** **** **** **** +24833 **** **** **** **** +24834 **** **** **** **** +24835 **** **** **** **** +24836 **** **** **** **** +24837 **** **** **** **** +24838 **** **** **** **** +24839 **** **** **** **** +24840 **** **** **** **** +24841 **** **** **** **** +24842 **** **** **** **** +24843 **** **** **** **** +24844 **** **** **** **** +24845 **** **** **** **** +24846 **** **** **** **** +24847 **** **** **** **** +24848 **** **** **** **** +24849 **** **** **** **** +24850 **** **** **** **** +24851 **** **** **** **** +24852 **** **** **** **** +24853 **** **** **** **** +24854 **** **** **** **** +24855 **** **** **** **** +24856 **** **** **** **** +24857 **** **** **** **** +24858 **** **** **** **** +24859 **** **** **** **** +24860 **** **** **** **** +24861 **** **** **** **** +24862 **** **** **** **** +24863 **** **** **** **** +24864 **** **** **** **** +24865 **** **** **** **** +24866 **** **** **** **** +24867 **** **** **** **** +24868 **** **** **** **** +24869 **** **** **** **** +24870 **** **** **** **** +24871 **** **** **** **** +24872 **** **** **** **** +24873 **** **** **** **** +24874 **** **** **** **** +24875 **** **** **** **** +24876 **** **** **** **** +24877 **** **** **** **** +24878 **** **** **** **** +24879 **** **** **** **** +24880 **** **** **** **** +24881 **** **** **** **** +24882 **** **** **** **** +24883 **** **** **** **** +24884 **** **** **** **** +24885 **** **** **** **** +24886 **** **** **** **** +24887 **** **** **** **** +24888 **** **** **** **** +24889 **** **** **** **** +24890 **** **** **** **** +24891 **** **** **** **** +24892 **** **** **** **** +24893 **** **** **** **** +24894 **** **** **** **** +24895 **** **** **** **** +24896 **** **** **** **** +24897 **** **** **** **** +24898 **** **** **** **** +24899 **** **** **** **** +24900 **** **** **** **** +24901 **** **** **** **** +24902 **** **** **** **** +24903 **** **** **** **** +24904 **** **** **** **** +24905 **** **** **** **** +24906 **** **** **** **** +24907 **** **** **** **** +24908 **** **** **** **** +24909 **** **** **** **** +24910 **** **** **** **** +24911 **** **** **** **** +24912 **** **** **** **** +24913 **** **** **** **** +24914 **** **** **** **** +24915 **** **** **** **** +24916 **** **** **** **** +24917 **** **** **** **** +24918 **** **** **** **** +24919 **** **** **** **** +24920 **** **** **** **** +24921 **** **** **** **** +24922 **** **** **** **** +24923 **** **** **** **** +24924 **** **** **** **** +24925 **** **** **** **** +24926 **** **** **** **** +24927 **** **** **** **** +24928 **** **** **** **** +24929 **** **** **** **** +24930 **** **** **** **** +24931 **** **** **** **** +24932 **** **** **** **** +24933 **** **** **** **** +24934 **** **** **** **** +24935 **** **** **** **** +24936 **** **** **** **** +24937 **** **** **** **** +24938 **** **** **** **** +24939 **** **** **** **** +24940 **** **** **** **** +24941 **** **** **** **** +24942 **** **** **** **** +24943 **** **** **** **** +24944 **** **** **** **** +24945 **** **** **** **** +24946 **** **** **** **** +24947 **** **** **** **** +24948 **** **** **** **** +24949 **** **** **** **** +24950 **** **** **** **** +24951 **** **** **** **** +24952 **** **** **** **** +24953 **** **** **** **** +24954 **** **** **** **** +24955 **** **** **** **** +24956 **** **** **** **** +24957 **** **** **** **** +24958 **** **** **** **** +24959 **** **** **** **** +24960 **** **** **** **** +24961 **** 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files a/_content/ratdog_top/nw_s1_aurafirec.ncs and b/_content/ratdog_top/nw_s1_aurafirec.ncs differ diff --git a/_content/ratdog_top/nw_s1_auramenca.ncs b/_content/ratdog_top/nw_s1_auramenca.ncs index 864f53e0..5666a4b4 100644 Binary files a/_content/ratdog_top/nw_s1_auramenca.ncs and b/_content/ratdog_top/nw_s1_auramenca.ncs differ diff --git a/_content/ratdog_top/nw_s1_aurastuna.ncs b/_content/ratdog_top/nw_s1_aurastuna.ncs index 93234a42..e6d108a6 100644 Binary files a/_content/ratdog_top/nw_s1_aurastuna.ncs and b/_content/ratdog_top/nw_s1_aurastuna.ncs differ diff --git a/_content/ratdog_top/nw_s1_aurauneaa.ncs b/_content/ratdog_top/nw_s1_aurauneaa.ncs index fc49bf0b..74ec39ec 100644 Binary files a/_content/ratdog_top/nw_s1_aurauneaa.ncs and b/_content/ratdog_top/nw_s1_aurauneaa.ncs differ diff --git a/_content/ratdog_top/nw_s1_bltacid.ncs b/_content/ratdog_top/nw_s1_bltacid.ncs index fcf323ee..a3910f6d 100644 Binary files a/_content/ratdog_top/nw_s1_bltacid.ncs and b/_content/ratdog_top/nw_s1_bltacid.ncs differ diff --git a/_content/ratdog_top/nw_s1_bltcharm.ncs b/_content/ratdog_top/nw_s1_bltcharm.ncs index fa6e617e..dae96c66 100644 Binary files a/_content/ratdog_top/nw_s1_bltcharm.ncs and b/_content/ratdog_top/nw_s1_bltcharm.ncs differ diff --git a/_content/ratdog_top/nw_s1_bltchrdr.ncs b/_content/ratdog_top/nw_s1_bltchrdr.ncs index 8f99f487..1cc3afb0 100644 Binary files a/_content/ratdog_top/nw_s1_bltchrdr.ncs and b/_content/ratdog_top/nw_s1_bltchrdr.ncs differ diff --git a/_content/ratdog_top/nw_s1_bltcold.ncs b/_content/ratdog_top/nw_s1_bltcold.ncs index 09b19ff3..ac80c16e 100644 Binary files a/_content/ratdog_top/nw_s1_bltcold.ncs and b/_content/ratdog_top/nw_s1_bltcold.ncs differ diff --git a/_content/ratdog_top/nw_s1_bltcondr.ncs b/_content/ratdog_top/nw_s1_bltcondr.ncs index 5320de0b..25bfb93e 100644 Binary files a/_content/ratdog_top/nw_s1_bltcondr.ncs and b/_content/ratdog_top/nw_s1_bltcondr.ncs differ diff --git 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b/_content/ratdog_top/nw_s2_divprot.ncs differ diff --git a/_content/ratdog_top/nw_s3_balordeth.ncs b/_content/ratdog_top/nw_s3_balordeth.ncs index 65837869..66e91185 100644 Binary files a/_content/ratdog_top/nw_s3_balordeth.ncs and b/_content/ratdog_top/nw_s3_balordeth.ncs differ diff --git a/_content/ratdog_top/racialappear.2da b/_content/ratdog_top/racialappear.2da index c322d92b..3144ee64 100644 --- a/_content/ratdog_top/racialappear.2da +++ b/_content/ratdog_top/racialappear.2da @@ -79,7 +79,7 @@ 75 Aranea 158 159 160 161 162 158 159 160 161 162 **** **** **** **** **** **** 76 Chitine 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 77 SpiretopDragon 3580 3631 3712 **** **** 3580 3631 3712 **** **** **** **** **** **** **** **** -78 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +78 Jaebrin 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 79 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 80 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 81 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -155,7 +155,7 @@ 151 Arctic_Dwarf 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 152 Gold_Dwarf 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 153 Gray_Dwarf 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -154 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +154 EmptyVessel 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 155 Urdunnir 0 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 156 Wild_Dwarf 2 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 157 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -170,7 +170,7 @@ 166 Sun_Elf 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 167 Wild_Elf 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 168 Wood_Elf 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -169 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +169 Grey_Elf 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 170 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 171 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 172 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** @@ -234,7 +234,7 @@ 230 Deep_Imaskari 6 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 231 Troll 167 164 1058 1254 2500 165 2501 2502 2503 2504 **** **** **** **** **** **** 232 Varag 390 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** -233 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** +233 HobgoblinWarsoul 391 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 234 Troglodyte 452 451 453 869 870 451 452 453 869 870 **** **** **** **** **** **** 235 Neraphim 155 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 236 Shadowswyft 1 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** diff --git a/_content/ratdog_top/racialtypes.2da b/_content/ratdog_top/racialtypes.2da index 57fc5b24..f65ba8c7 100644 --- a/_content/ratdog_top/racialtypes.2da +++ b/_content/ratdog_top/racialtypes.2da @@ -1,258 +1,258 @@ 2DA V2.0 - Label Abrev Name ConverName ConverNameLower NamePlural Description Appearance StrAdjust DexAdjust IntAdjust ChaAdjust WisAdjust ConAdjust Endurance Favored FeatsTable Biography PlayerRace Constant AGE ToolsetDefaultClass CRModifier NameGenTableA NameGenTableB ExtraFeatsAtFirstLevel ExtraSkillPointsPerLevel FirstLevelSkillPointsMultiplier AbilitiesPointBuyNumber NormalFeatEveryNthLevel NumberNormalFeatsEveryNthLevel SkillPointModifierAbility -0 Dwarf Dw 22 5583 5588 23 16826954 0 0 0 0 -2 0 2 20 4 RACE_FEAT_DWARF 8157 1 RACIAL_TYPE_DWARF 50 4 1 dwarf **** **** **** 4 30 3 1 INT -1 Elf El 24 5584 5589 25 252 1 0 2 0 0 0 -2 30 10 RACE_FEAT_ELF 8158 1 RACIAL_TYPE_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT -2 Gnome Gn 26 26 4919 27 253 2 -2 0 0 0 0 2 20 10 RACE_FEAT_GNOME 8159 1 RACIAL_TYPE_GNOME 45 10 1 gnome **** **** **** 4 30 3 1 INT -3 Halfling Hl 28 28 4920 29 16826955 3 -2 2 0 0 0 0 20 8 RACE_FEAT_HALF 8160 1 RACIAL_TYPE_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT -4 HalfElf He 30 5586 5590 31 255 4 0 0 0 0 0 0 30 **** RACE_FEAT_HFELF 8161 1 RACIAL_TYPE_HALFELF 21 4 1 elf human **** **** 4 30 3 1 INT -5 HalfOrc Ho 32 32 4922 33 256 5 2 0 -2 -2 0 0 30 0 RACE_FEAT_HFORC 8162 1 RACIAL_TYPE_HALFORC 18 0 1 halforc **** **** **** 4 30 3 1 INT -6 Human Hu 34 34 4923 35 257 6 0 0 0 0 0 0 30 **** RACE_FEAT_HUMAN 8163 1 RACIAL_TYPE_HUMAN 18 4 1 human **** 1 1 4 30 3 1 INT -7 Aberration Ab 525 525 5001 63235 525 102 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ABERRATION 25 11 1.3 aberration **** **** **** 4 30 3 1 INT -8 Animal Am 526 526 5002 63236 526 93 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ANIMAL 20 12 0.95 **** **** **** **** 4 30 3 1 INT -9 Beast Be 527 527 5003 63237 527 174 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_BEAST 20 21 **** **** **** **** **** 4 30 3 1 INT -10 Construct Ct 528 528 5004 63238 528 92 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_CONSTRUCT 1000 13 1.3 **** **** **** **** 4 30 3 1 INT -11 Dragon Dg 529 529 5005 63239 529 41 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_DRAGON 500 18 0.825 dragon **** **** **** 4 30 3 1 INT -12 Humanoid_Goblinoid Gb 533 533 5006 63240 533 86 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_GOBLINOID 8 14 **** goblin **** **** **** 4 30 3 1 INT -13 Humanoid_Monstrous Mn 536 536 100972 536 536 120 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_MONSTROUS 18 15 1 **** **** **** **** 4 30 3 1 INT -14 Humanoid_Orc Or 537 537 5008 63241 537 140 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_ORC 14 14 **** orc **** **** **** 4 30 3 1 INT -15 Humanoid_Reptilian Rp 538 538 100973 63242 538 134 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_REPTILIAN 20 14 1 **** **** **** **** 4 30 3 1 INT -16 Elemental Em 539 539 5010 63243 539 60 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ELEMENTAL 100 16 1.1 **** **** **** **** 4 30 3 1 INT -17 Fey Fe 540 540 5011 540 540 51 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_FEY 100 17 1 fey **** **** **** 4 30 3 1 INT -18 Giant Gi 541 541 5012 63245 541 78 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_GIANT 18 22 1 giant **** **** **** 4 30 3 1 INT -19 Magical_Beast Mb 542 542 100970 63246 542 73 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_MAGICAL_BEAST 20 23 1 **** **** **** **** 4 30 3 1 INT -20 Outsider Oe 543 543 5014 63247 543 38 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_OUTSIDER 300 24 1.1 **** **** **** **** 4 30 3 1 INT -21 DELETED Og **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** INT -22 DELETED On **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** INT -23 Shapechanger Sc 546 546 5017 63248 546 171 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_SHAPECHANGER 18 25 **** **** **** **** **** 4 30 3 1 INT -24 Undead Un 547 547 5018 547 547 186 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_UNDEAD 20 19 1.3 **** **** **** **** 4 30 3 1 INT -25 Vermin Vr 548 548 5019 548 548 159 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_VERMIN 4 26 1.1 **** **** **** **** 4 30 3 1 INT -26 DELETED Oc **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** INT -27 DELETED Ol **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** INT -28 INVALID_RACE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** INT -29 Ooze Oo 84437 84437 84438 84437 84437 470 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_OOZE 100 38 1.1 **** **** **** **** 4 30 3 1 INT -30 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -31 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -32 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -33 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -34 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -35 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -36 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -37 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -38 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -39 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -40 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -41 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -42 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -43 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -44 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -45 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -46 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -47 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -48 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -49 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -50 Drider Dr 3063 3063 16833081 108146 16833083 406 4 4 4 6 6 6 30 9 RACE_FEAT_DRIDER 16833082 1 RACIAL_TYPE_DRIDER 110 9 1 drow **** **** **** 4 30 3 1 INT -51 Wemic Wm 16826957 16826958 16826958 16826959 16826960 1000 8 2 0 -2 0 2 40 0 RACE_FEAT_WEMIC 16826961 1 RACIAL_TYPE_WEMIC 6 0 1 wemic **** **** **** 4 30 3 1 INT -52 Plant Pl 16833077 16833077 16833078 16833079 16833080 51 0 -2 0 0 0 2 0 **** **** 0 0 RACIAL_TYPE_PLANT 4 15 0.95 plant **** **** **** 4 30 3 1 INT -53 Brownie Bw 16826962 16826962 16826963 16826964 16826965 1002 -6 10 2 2 2 2 30 8 RACE_FEAT_BROWNI 8160 1 RACIAL_TYPE_BROWNIE 20 8 1 brownie **** **** **** 4 30 3 1 INT -54 Krinth Kr 16833149 16833149 16833150 16833149 16833151 5 0 0 0 -2 0 2 30 4 RACE_FEAT_KRINTH 16833149 1 RACIAL_TYPE_KRINTH 20 4 1 krinth **** **** **** 4 30 3 1 INT -55 Goliath Go 16833166 16833166 16833167 16833170 16833171 5 4 -2 0 0 0 2 30 0 RACE_FEAT_GOL 16833166 1 RACIAL_TYPE_GOLIATH 20 0 1 goliath **** **** **** 4 30 3 1 INT -56 FeralGargun Fg 16833144 16833144 16833145 16833146 16833147 5 4 2 -2 -2 0 4 30 0 RACE_FEAT_GARGUN 16833144 1 RACIAL_TYPE_FERAL_GARGUN 20 0 1 goliath giant **** **** 4 30 3 1 INT -57 StoneChild St 16833111 16833111 16833112 16833113 16833114 5 8 0 2 -2 0 8 30 4 RACE_FEAT_STNCHD 16833111 1 RACIAL_TYPE_STONECHILD 20 4 1 stonechild **** **** **** 4 30 3 1 INT -58 Hagspawn Hp 16833096 16833096 16833097 16833098 16833099 5 2 0 0 -2 0 2 30 0 RACE_FEAT_HAGSP 16833096 1 RACIAL_TYPE_HAGSPAWN 15 0 1 human **** **** **** 4 30 3 1 INT -59 Taer Te 16833101 16833101 16833102 16833103 16833104 5 4 0 -4 -2 0 2 30 0 RACE_FEAT_TAER 16833101 1 RACIAL_TYPE_TAER 10 0 1 taer **** **** **** 4 30 3 1 INT -60 Star_Elf St **** **** **** **** **** 1 0 0 0 2 0 -2 30 1 RACE_FEAT_STELF **** **** RACIAL_TYPE_STAR_ELF 110 1 1 elf **** **** **** 4 30 3 1 INT -61 Neanderthal Qh 16790161 16790161 16790162 16790161 16790163 6 2 -2 -2 0 0 2 30 0 RACE_FEAT_NEANDR 8163 1 RACIAL_TYPE_NEANDERTHAL 18 0 1 neanderthal **** **** **** 4 30 3 1 INT -62 FrostFolk Qh 16790164 16790164 16790165 16790164 16790166 6 4 2 0 -2 0 2 30 0 RACE_FEAT_FROST 8163 1 RACIAL_TYPE_FROST_FOLK 18 0 1 frostfolk **** **** **** 4 30 3 1 INT -63 Uldra Hs 16790171 16790171 16790172 16790171 16790173 3 -2 0 0 0 2 2 20 3 RACE_FEAT_ULDRA 8160 1 RACIAL_TYPE_ULDRA 20 3 1 uldra **** **** **** 4 30 3 1 INT -64 Extaminaar Ex 16837901 16837901 16837902 16837903 16837904 6 -2 2 0 0 0 0 30 8 RACE_FEAT_EXTAM 8163 1 RACIAL_TYPE_EXTAMINAAR 20 8 1 human yuanti **** **** 4 30 3 1 INT -65 Karsite Ka 16835602 16835602 16835603 16835604 16835605 6 0 0 0 2 0 2 30 43 RACE_FEAT_KARSIT 8163 1 RACIAL_TYPE_KARSITE 18 43 1 human **** 1 1 4 30 3 1 INT -66 Hybsil Hy 16790194 16790194 16790195 16790196 16790197 3 -2 6 2 0 0 2 50 3 RACE_FEAT_HYBSIL 16832294 1 RACIAL_TYPE_HYBSIL 15 3 1 hybsil **** **** **** 4 30 3 1 INT -67 RethDekala Rt 16790285 16790285 16790286 16790287 16790288 100 8 4 0 4 4 6 30 9 RACE_FEAT_RETH 8163 1 RACIAL_TYPE_RETH_DEKALA 15 236 1 devil **** **** **** 4 30 3 1 INT -68 Arkamoi Ar 16790312 16790312 16790313 16790314 16790315 5 0 4 4 4 2 4 30 9 RACE_FEAT_ARKAM 8163 1 RACIAL_TYPE_ARKAMOI 15 9 1 ushemoi **** **** **** 4 30 3 1 INT -69 Lashemoi La 16790317 16790317 16790318 16790319 16790320 6 2 0 -6 -2 0 6 30 0 RACE_FEAT_LASHEM 8163 1 RACIAL_TYPE_LASHEMOI 15 0 1 ushemoi **** **** **** 4 30 3 1 INT -70 Turlemoi Tu 16790325 16790325 16790326 16790327 16790328 127 6 4 -4 -4 4 8 40 0 RACE_FEAT_TURLEM 8163 1 RACIAL_TYPE_TURLEMOI 15 0 1 ushemoi **** **** **** 4 30 3 1 INT -71 Hadrimoi Ha 16790329 16790329 16790330 16790331 16790332 1 2 8 2 0 2 4 30 8 RACE_FEAT_HADRIM 8163 1 RACIAL_TYPE_HADRIMOI 15 8 1 ushemoi **** **** **** 4 30 3 1 INT -72 RedspawnArcaniss Ra 16790334 16790334 16790335 16790336 16790337 353 0 2 0 6 0 4 40 9 RACE_FEAT_REDARC 8163 1 RACIAL_TYPE_REDSPAWN_ARCANISS 15 9 1 redspawn **** **** **** 4 30 3 1 INT -73 Gloura Gl 16790346 16790346 16790347 16790348 16790349 6 0 10 0 6 2 4 30 1 RACE_FEAT_GLOURA 8163 1 RACIAL_TYPE_GLOURA 15 1 1 gloura **** **** **** 4 30 3 1 INT -74 Muckdweller Mr 16836018 16836018 16836019 16836020 16836021 3031 -2 6 0 -2 -2 0 20 8 RACE_FEAT_MUCKD 8163 1 RACIAL_TYPE_MUCKDWELLER 15 8 1 muckdweller **** **** **** 4 30 3 1 INT -75 Aranea Ae 16836006 16836006 16836007 16836008 16836009 158 0 4 4 4 2 4 50 9 RACE_FEAT_ARANEA 8163 1 RACIAL_TYPE_ARANEA 15 9 1 aranea **** **** **** 4 30 3 1 INT -76 Chitine Ch 16832294 16832294 16832295 16832296 16832297 2 **** 2 2 -4 **** 2 30 8 RACE_FEAT_CHIT 16832294 1 RACIAL_TYPE_CHITINE 15 8 1 chitine **** **** **** 4 30 3 1 INT -77 SpiretopDragon Sd 16835965 16835966 16835967 16835968 16835969 3580 -4 8 -4 -2 0 2 60 8 RACE_FEAT_SPDRAG 16835970 1 RACIAL_TYPE_SPIRETOPDRAGON 25 8 1 dragon **** **** **** 4 30 3 1 INT -78 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -79 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -80 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -81 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -82 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -83 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -84 Hound_Archon Hr 16827640 16827640 16827641 16827642 16827643 295 4 0 0 2 2 2 40 7 RACE_FEAT_ARCH 16826909 1 RACIAL_TYPE_HOUND_ARCHON 100 7 1 hndarch **** **** **** 4 30 3 1 INT -85 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -86 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -87 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -88 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -89 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -90 Mephling_Air La 16835973 16835974 16835975 16835976 16835977 3 0 2 -2 2 0 0 30 1 RACE_FEAT_LINGA 16835978 1 RACIAL_TYPE_MEPHLING_AIR 50 1 1 airmeph **** **** **** 4 30 3 1 INT -91 Mephling_Earth Le 16835979 16835980 16835981 16835982 16835983 2 2 -2 -2 2 0 0 30 3 RACE_FEAT_LINGE 16835984 1 RACIAL_TYPE_MEPHLING_EARTH 50 3 1 earthmeph **** **** **** 4 30 3 1 INT -92 Mephling_Fire Lr 16835985 16835986 16835987 16835988 16835989 3 0 2 -2 2 0 0 30 9 RACE_FEAT_LINGF 16835990 1 RACIAL_TYPE_MEPHLING_FIRE 50 9 1 firemeph **** **** **** 4 30 3 1 INT -93 Mephling_Water Lw 16835991 16835992 16835993 16835994 16835995 2 0 0 -2 2 0 2 30 5 RACE_FEAT_LINGW 16835996 1 RACIAL_TYPE_MEPHLING_WATER 50 5 1 watermeph **** **** **** 4 30 3 1 INT -94 Khaasta Ka 16832285 16832286 16832287 16832288 16832289 134 8 2 2 0 0 4 30 4 RACE_FEAT_KHAAS 16826909 1 RACIAL_TYPE_KHAASTA 4 4 1 khaasta **** **** **** 4 30 3 1 INT -95 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -96 Rakshasa_Naztharune Rn 16828027 16828028 16828029 16828028 16828030 293 4 10 4 4 0 8 40 8 RACE_FEAT_NAZTHA 16826909 1 RACIAL_TYPE_NAZTHARUNE_RAKSHASA 150 8 1 rakshasa **** **** **** 4 30 3 1 INT -97 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -98 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -99 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -100 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -101 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -102 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -103 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -104 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -105 Stonehunter_Gnomes Sz 16834723 16834724 16834725 16834726 16834727 2 -2 0 0 0 0 2 20 7 RACE_FEAT_STNGNM 8159 1 RACIAL_TYPE_STONEHUNTER_GNOME 45 7 1 gnome **** **** **** 4 30 3 1 INT -106 Fireblood_Dwarves Fv 16834728 16834729 16834730 16834731 16834732 0 0 0 0 -2 0 2 20 4 RACE_FEAT_FIREDW 8157 1 RACIAL_TYPE_FIREBLOOD_DWARF 50 4 1 dwarf **** **** **** 4 30 3 1 INT -107 Forestlord_Elf Ff 16834737 16834738 16834739 16834740 16834741 1 0 2 0 0 0 -2 30 9 RACE_FEAT_FORELF 8158 1 RACIAL_TYPE_FORESTLORD_ELF 120 9 1 elf **** **** **** 4 30 3 1 INT -108 Frostblood_Orc Fo 16827952 16827953 16827954 16827955 16827956 5 4 0 -2 -2 -2 0 30 0 RACE_FEAT_FRSTBD 16826907 1 RACIAL_TYPE_FROSTBLOOD_ORC 14 0 1 orc **** **** **** 4 30 3 1 INT -109 Glimmerskin_Halfling Hs 16834733 16834733 16834734 16834735 16834736 3 -2 2 0 0 0 0 20 8 RACE_FEAT_GLTTER 8160 1 RACIAL_TYPE_GLIMMERSKIN_HALFING 20 8 1 halfling **** **** **** 4 30 3 1 INT -110 Silverbrow_Human Qh 16834719 16834719 16834720 16834721 16834722 6 0 0 0 0 0 0 30 **** RACE_FEAT_SLVRBW 8163 1 RACIAL_TYPE_SILVERBROW_HUMAN 18 4 1 human **** 1 **** 4 30 3 1 INT -111 Sunscorch_Hobgoblin Sg 16827957 16827957 16827958 16827959 16827960 390 0 0 0 0 2 2 30 4 RACE_FEAT_SUNSCO 16826907 1 RACIAL_TYPE_SUNSCORCH_HOBGOBLIN 18 4 1 hobgoblin **** **** **** 4 30 3 1 INT -112 Viletooth_Lizardfolk Vl 16834716 16834716 16834717 16834716 16834718 130 0 0 0 0 0 2 30 3 RACE_FEAT_VTOOTH 16826908 1 RACIAL_TYPE_VILETOOTH_LIZARDFOLK 20 3 1 lizardfolk **** **** **** 4 30 3 1 INT -113 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -114 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -115 Asherati Ah 16835199 16835199 16835200 16835201 16835202 4 0 0 0 0 0 0 30 8 RACE_FEAT_ASHRAT 8163 1 RACIAL_TYPE_ASHERATI 24 8 1 human **** **** **** 4 30 3 1 INT -116 Bhuka Bh 16833155 16833155 16833156 16833155 16833157 391 -2 2 0 0 0 0 30 3 RACE_FEAT_BHUKA 16833157 1 RACIAL_TYPE_BHUKA 18 3 1 goblin **** **** **** 4 30 3 1 INT -117 Marrulurk Hs 16790174 16790174 16790175 16790174 16790176 3 2 6 0 4 6 4 20 8 RACE_FEAT_MARRUL 8160 1 RACIAL_TYPE_MARRULURK 20 8 1 marruspawn **** **** **** 4 30 3 1 INT -118 Crucian Cr 16790179 16790179 16790180 16790181 16790182 5 4 -2 0 -2 0 6 20 3 RACE_FEAT_CRUCIA 16826907 1 RACIAL_TYPE_CRUCIAN 18 3 1 crucian **** **** **** 4 30 3 1 INT -119 Marrusault Hs 16790189 16790189 16790190 16790189 16790191 127 10 2 -4 4 0 6 30 4 RACE_FEAT_MARRUS 8160 1 RACIAL_TYPE_MARRUSAULT 20 4 1 marruspawn **** **** **** 4 30 3 1 INT -120 Marrutact Hs 16790388 16790388 16790389 16790388 16790390 353 0 2 8 6 8 2 30 9 RACE_FEAT_MARRUT 8160 1 RACIAL_TYPE_MARRUTACT 20 9 1 marruspawn **** **** **** 4 30 3 1 INT -121 Mongrelfolk Mf 16837913 16837913 16837914 16837915 16837916 5 0 0 -2 -4 0 4 30 8 RACE_FEAT_MONGRL 8163 1 RACIAL_TYPE_MONGRELFOLK 18 8 1 human **** **** **** 4 30 3 1 INT -122 Sharakim Qs 16837893 16837893 16837894 16837895 16837896 5 2 -2 2 -2 0 0 30 10 RACE_FEAT_SHARA 8163 1 RACIAL_TYPE_SHARAKIM 20 10 1 human **** **** **** 4 30 3 1 INT -123 Underfolk Uf 16837897 16837897 16837898 16837899 16837900 1 0 0 0 0 0 0 30 8 RACE_FEAT_UNDERF 8163 1 RACIAL_TYPE_UNDERFOLK 18 8 1 human **** **** 1 4 30 3 1 INT -124 Skulk Sk 16837905 16837905 16837906 16837907 16837908 6 0 4 0 -4 -2 0 30 8 RACE_FEAT_SKULK 8163 1 RACIAL_TYPE_SKULK 18 8 1 human **** **** **** 4 30 3 1 INT -125 Doppelganger Dp 16837909 16837909 16837910 16837911 16837912 5 2 2 2 2 4 2 30 8 RACE_FEAT_DOPPEL 8163 1 RACIAL_TYPE_DOPPELGANGER 18 8 1 human **** **** **** 4 30 3 1 INT -126 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -127 Skarn Sk 16833160 16833160 16833161 16833162 16833163 6 2 -2 0 0 0 0 30 76 RACE_FEAT_SKARN 16833163 1 RACIAL_TYPE_SKARN 20 6 1 human **** **** **** 4 30 3 1 INT -128 Rilkan Rl 16793700 16793701 16793702 16793703 16793704 1 -2 2 0 0 0 0 30 76 RACE_FEAT_RILKAN 16793705 1 RACIAL_TYPE_RILKAN 14 76 1 human **** **** **** 4 30 3 1 INT -129 Duskling Dl 16793706 16793707 16793708 16793709 16793710 5 **** **** -2 **** **** 2 30 78 RACE_FEAT_DUSKLG 16793711 1 RACIAL_TYPE_DUSKLING 20 78 1 duskling **** **** **** 4 30 3 1 INT -130 Azurin An 16793712 16793713 16793714 16793715 16793716 6 0 0 0 0 0 0 30 77 RACE_FEAT_AZURIN 16793717 1 RACIAL_TYPE_AZURIN 14 77 1 human **** 1 **** 4 30 3 1 INT -131 Volodni Vd 16833090 16833090 16833091 16833090 16833092 6 0 0 -2 -2 2 2 30 3 RACE_FEAT_VOLOD 16826909 1 RACIAL_TYPE_VOLODNI 20 3 1 human plant **** **** 4 30 3 1 INT -132 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -133 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -134 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -135 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -136 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -137 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -138 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -139 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -140 Tasloi Ts 16832279 16832279 16832280 16832279 16832281 87 -2 2 0 -2 0 0 20 8 RACE_FEAT_TASLOI 16826907 1 RACIAL_TYPE_TASLOI 18 8 1 tasloi **** **** **** 4 30 3 1 INT -141 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -142 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -143 Blue_Goblin Bg 16836395 16836395 16836396 16836397 16836398 886 -2 0 2 -2 0 0 30 145 RACE_FEAT_BGOBL 16836398 1 RACIAL_TYPE_BLUE_GOBLIN 18 145 1 goblin **** **** **** 4 30 3 1 INT -144 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -145 WarforgedCharger Wf 16790158 16790158 16790159 16790158 16790160 90 10 0 -6 -8 -4 10 30 4 RACE_FEAT_WARCHR 16828204 1 RACIAL_TYPE_WARFORGED_CHARGER 5 4 1 warforged **** **** **** 4 30 3 1 INT -146 Shifter Er 16828128 16828128 16828129 16828130 16828131 6 0 2 -2 -2 0 0 30 7 RACE_FEAT_SHIFTR 16828190 1 RACIAL_TYPE_SHIFTER 18 7 1 shifter **** **** **** 4 30 3 1 INT -147 Changeling Cn 16828186 16828186 16828187 16828188 16828189 6 0 0 0 0 0 0 30 8 RACE_FEAT_CHNGLG 16828190 1 RACIAL_TYPE_CHANGELING 18 8 1 changeling **** **** **** 4 30 3 1 INT -148 Kalashtar Ks 16828183 16828183 16828184 16828183 16828185 6 0 0 0 0 0 0 30 145 RACE_FEAT_KALASH 16828190 1 RACIAL_TYPE_KALASHTAR 40 145 1 kalashtar **** **** **** 4 30 3 1 INT -149 Warforged Wf 16828201 16828201 16828202 16828201 16828203 885 0 0 0 -2 -2 2 30 4 RACE_FEAT_WARF 16828204 1 RACIAL_TYPE_WARFORGED 5 4 1 warforged **** **** **** 4 30 3 1 INT -150 Rakshasa_Zakya Rz 16828195 16828196 16828197 16828196 16828198 293 10 4 2 0 2 10 50 4 RACE_FEAT_ZAKYA 16826909 1 RACIAL_TYPE_ZAKYA_RAKSHASA 150 4 1 rakshasa **** 1 **** 4 30 3 1 INT -151 Arctic_Dwarf Ad 16826721 16826722 16826723 16826724 16826725 2 4 -2 0 -2 0 2 20 7 RACE_FEAT_ARCDW 8157 1 RACIAL_TYPE_ARC_DWARF 50 7 1 dwarf **** **** **** 4 30 3 1 INT -152 Gold_Dwarf Gd 16826726 16826727 16826728 16826729 16826730 0 0 -2 0 0 0 2 20 4 RACE_FEAT_GDWA 8157 1 RACIAL_TYPE_GOLD_DWARF 50 4 1 dwarf **** **** **** 4 30 3 1 INT -153 Gray_Dwarf Du 16826731 16826731 16826732 16826731 16826734 0 0 0 0 -4 0 2 20 4 RACE_FEAT_DUERG 16826910 1 RACIAL_TYPE_DUERGAR 40 4 1 duergar **** **** **** 4 30 3 1 INT -154 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -155 Urdunnir Ud 16826740 16826740 16826741 16826742 16826743 0 0 0 0 -2 0 2 20 4 RACE_FEAT_URDIN 16826911 1 RACIAL_TYPE_URDINNIR 50 4 1 dwarf **** **** **** 4 30 3 1 INT -156 Wild_Dwarf Wd 16826744 16826745 16826746 16826747 16826748 2 0 0 0 -2 0 2 20 0 RACE_FEAT_WDWARF 16826911 1 RACIAL_TYPE_WILD_DWARF 50 0 1 dwarf **** **** **** 4 30 3 1 INT -157 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -158 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -159 Bralani Bl 16827982 16827983 16827984 16827983 16827985 6 8 8 2 4 4 6 40 4 RACE_FEAT_BRAL 16826909 1 RACIAL_TYPE_BRALANI 200 4 1 bralani **** **** **** 4 30 3 1 INT -160 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -161 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -162 Avariel Av 16826912 16826912 16826913 16826912 16826914 1 0 4 2 0 2 -2 30 2 RACE_FEAT_AVAR 8158 1 RACIAL_TYPE_AVARIEL 120 2 1 elf **** **** **** 4 30 3 1 INT -163 Drow_Female Df 16826716 16826718 16826719 16826718 16826720 1 0 2 2 2 0 -2 30 2 RACE_FEAT_DROW 16826910 1 RACIAL_TYPE_DROW_FEMALE 120 2 1 drow elf **** **** 4 30 3 1 INT -164 Drow_Male Dm 16826717 16826718 16826719 16826718 16826720 1 0 2 2 2 0 -2 30 10 RACE_FEAT_DROW 16826910 1 RACIAL_TYPE_DROW_MALE 120 10 1 drow elf **** **** 4 30 3 1 INT -165 Snow_Elf Es 16826754 16826755 16826756 16826757 16826758 1 0 2 0 -2 0 0 30 10 RACE_FEAT_SNELF 16826800 1 RACIAL_TYPE_SNOW_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT -166 Sun_Elf Se 16826759 16826760 16826761 16826762 16826763 1 0 0 2 0 0 -2 30 10 RACE_FEAT_GOELF 8158 1 RACIAL_TYPE_SUN_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT -167 Wild_Elf We 16826764 16826765 16826766 16826767 16826768 1 0 2 -2 0 0 0 30 9 RACE_FEAT_WIELF 16826911 1 RACIAL_TYPE_WILD_ELF 120 9 1 elf **** **** **** 4 30 3 1 INT -168 Wood_Elf Wo 16826769 16826770 16826771 16826772 16826773 1 2 2 -2 -2 0 -2 30 7 RACE_FEAT_WOELF 16826911 1 RACIAL_TYPE_WOOD_ELF 120 7 1 elf **** **** **** 4 30 3 1 INT -169 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -170 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -171 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -172 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -173 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -174 Deep_Gnome_Svirfneblin Sv 16826779 16826779 16826780 16826779 16826781 2 -2 2 0 -4 2 0 20 10 RACE_FEAT_SVIRF 16826910 1 RACIAL_TYPE_DEEP_GNOME 45 10 1 svirf **** **** **** 4 30 3 1 INT -175 Forest_Gnome Fg 16826782 16826783 16826784 16826785 16826786 2 -2 0 0 0 0 2 20 10 RACE_FEAT_FGNOME 16826911 1 RACIAL_TYPE_FOR_GNOME 45 10 1 gnome **** **** **** 4 30 3 1 INT -176 Rock_Gnome Rg 16826787 16826788 16826789 16826790 16826791 2 -2 0 0 0 0 2 20 1 RACE_FEAT_RGNOME 8159 1 RACIAL_TYPE_ROCK_GNOME 45 1 1 gnome **** **** **** 4 30 3 1 INT -177 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -178 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -179 Whisper_Gnome Wn 16832306 16832307 16832308 16832309 16832310 2 -2 2 0 -2 0 2 30 8 RACE_FEAT_WGNOME 16832311 1 RACIAL_TYPE_WHISPER_GNOME 45 8 1 gnome **** **** **** 4 30 3 1 INT -180 Hadozee Hz 16833152 16833152 16833153 16833152 16833154 5 0 2 0 -2 0 0 30 8 RACE_FEAT_HADZEE 16833154 1 RACIAL_TYPE_HADOZEE 16 8 1 hadozee **** **** **** 4 30 3 1 INT -181 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -182 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -183 Half_Drow Hd 16826802 16826802 16826803 16826802 16826804 4 0 0 0 0 0 0 30 **** RACE_FEAT_HDRO 8161 1 RACIAL_TYPE_HALFDROW 21 4 1 drow human **** **** 4 30 3 1 INT -184 Gray_Orc Gc 16826805 16826806 16826807 16826808 16826809 5 2 0 -2 -2 2 0 40 2 RACE_FEAT_GORC 8162 1 RACIAL_TYPE_GRAYORC 14 2 1 orc **** **** **** 4 30 3 1 INT -185 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -186 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -187 Orog Ox 16826810 16826810 16826811 16826812 16826813 5 6 -2 0 2 -2 0 30 4 RACE_FEAT_OROG 8162 1 RACIAL_TYPE_OROG 14 4 1 orc ogre **** **** 4 30 3 1 INT -188 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -189 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -190 Ghostwise_Halfling Gh 16826814 16826814 16826815 16826816 16826817 3 -2 2 0 0 0 0 20 0 RACE_FEAT_GHALF 8160 0 RACIAL_TYPE_GHOSTWISE_HALFLING 20 0 1 halfling **** **** **** 4 30 3 1 INT -191 Tundra_Halfling Hx 16826818 16826818 16826819 16826820 16826821 3 -2 2 0 0 0 0 20 7 RACE_FEAT_TNHALF 16826800 1 RACIAL_TYPE_TUNDRA_HALFLING 20 7 1 halfling **** **** **** 4 30 3 1 INT -192 Strongheart_Halfling Sl 16826822 16826822 16826823 16826824 16826825 3 -2 2 0 0 0 0 20 8 RACE_FEAT_SHALF 8160 1 RACIAL_TYPE_STRONGHEART_HALFLING 20 8 1 halfling **** 1 **** 4 30 3 1 INT -193 Tallfellow_Halfling Th 16826926 16826926 16826927 16826928 16826929 3 -2 2 0 0 0 0 20 8 RACE_FEAT_THALF 8160 1 RACIAL_TYPE_TALLFELLOW_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT -194 Deep_Halfling Dh 16826930 16826930 16826931 16826932 16826933 3 -2 2 0 0 0 0 20 8 RACE_FEAT_DHALF 8160 1 RACIAL_TYPE_DEEP_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT -195 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -196 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -197 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -198 Aasimar As 16826826 16826826 16826827 16826826 16826828 6 0 0 0 2 2 0 30 6 RACE_FEAT_AAS 16826909 1 RACIAL_TYPE_AASIMAR 15 6 1 aasimar human **** **** 4 30 3 1 INT -199 Air_Genasi Ag 16826829 16826829 16826830 16826829 16826831 6 0 2 2 -2 -2 0 30 4 RACE_FEAT_AGEN 16826909 1 RACIAL_TYPE_AIR_GEN 150 4 1 airmeph human **** **** 4 30 3 1 INT -200 Earth_Genasi Eg 16826832 16826832 16826833 16826832 16826834 6 2 0 0 -2 -2 2 30 4 RACE_FEAT_EGEN 16826909 1 RACIAL_TYPE_EARTH_GEN 150 4 1 stonechild human **** **** 4 30 3 1 INT -201 Feyri Fy 16826835 16826835 16826836 16826835 16826837 1 0 2 2 0 0 -2 30 9 RACE_FEAT_FEYRI 16826909 1 RACIAL_TYPE_FEYRI 120 9 1 devil elf **** **** 4 30 3 1 INT -202 Fire_Genasi Fi 16826838 16826838 16826839 16826838 16826840 6 0 0 2 -2 0 0 30 4 RACE_FEAT_FGEN 16826909 1 RACIAL_TYPE_FIRE_GEN 150 4 1 firemeph human **** **** 4 30 3 1 INT -203 Tanarukk Ta 16826841 16826841 16826842 16826841 16826843 5 4 2 0 -4 -2 0 20 0 RACE_FEAT_TANAR 16826909 1 RACIAL_TYPE_TANARUKK 14 0 1 devil orc **** **** 4 30 3 1 INT -204 Tiefling Tf 12784 12784 16826845 16826844 16826846 6 0 2 2 -2 0 0 30 8 RACE_FEAT_TIEF 16826909 1 RACIAL_TYPE_TIEFLING 15 8 1 devil human **** **** 4 30 3 1 INT -205 Water_Genasi Wg 16826847 16826847 16826848 16826847 16826849 6 0 0 0 -2 0 2 30 4 RACE_FEAT_WGEN 16826909 1 RACIAL_TYPE_WATER_GEN 150 4 1 watermeph human **** **** 4 30 3 1 INT -206 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -207 Bariaur Br 16790201 16790201 16790202 16790203 16790204 6 2 0 0 -2 0 0 40 7 RACE_FEAT_BARI 16833042 1 RACIAL_TYPE_BARIAUR 20 7 1 bariaur **** **** **** 4 30 3 1 INT -208 Centaur Ce 16826918 16826918 16826919 16826920 16826921 3329 8 4 -2 0 2 4 50 7 RACE_FEAT_CENT 16826911 1 RACIAL_TYPE_CENTAUR 20 7 1 centaur **** **** **** 4 30 3 1 INT -209 Catfolk Ca 16832312 16832312 16832313 16832312 16832314 293 0 4 0 2 0 0 40 7 RACE_FEAT_CATFK 16832315 1 RACIAL_TYPE_CATFOLK 18 7 1 catfolk **** **** **** 4 30 3 1 INT -210 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -211 FlindGnoll Fl 16832290 16832290 16832291 16832292 16832293 389 6 2 0 0 0 4 30 7 RACE_FEAT_FLIND 16826909 1 RACIAL_TYPE_FLIND 18 7 1 gnoll **** **** **** 4 30 3 1 INT -212 Ogre Gr 12664 12664 16826850 6729 16826851 127 10 -2 -4 -4 0 4 30 0 RACE_FEAT_OGRE 16826907 1 RACIAL_TYPE_OGRE 18 0 1 ogre **** **** **** 4 30 3 1 INT -213 Goblin Go 6708 6708 16826852 16826853 16826854 886 -2 2 0 -2 0 0 30 8 RACE_FEAT_GOBL 16826907 1 RACIAL_TYPE_GOBLIN 18 8 1 goblin **** **** **** 4 30 3 1 INT -214 Orc Ok 537 16826855 16826856 63241 16826857 5 4 0 -2 -2 -2 0 30 0 RACE_FEAT_ORC 16826907 1 RACIAL_TYPE_ORC 14 0 1 orc **** **** **** 4 30 3 1 INT -215 Kobold Kb 2924 2924 16826858 16826859 16826860 887 -4 2 0 0 0 -2 30 9 RACE_FEAT_KOBO 16826908 1 RACIAL_TYPE_KOBOLD 20 9 1 kobold **** **** **** 4 30 3 1 INT -216 Gnoll Gl 3097 3097 16826864 16826865 16826866 389 4 0 -2 -2 0 2 30 7 RACE_FEAT_GNOLL 16826907 1 RACIAL_TYPE_GNOLL 18 7 1 gnoll **** **** **** 4 30 3 1 INT -217 Bugbear Bb 12411 12411 16826861 16826862 16826863 30 4 2 0 -2 0 2 30 8 RACE_FEAT_BUGB 16826907 1 RACIAL_TYPE_BUGBEAR 18 8 1 bugbear **** **** **** 4 30 3 1 INT -218 Minotaur Mt 2096 2096 16826867 16826868 16826869 120 8 0 -4 -2 0 4 30 0 RACE_FEAT_MINOT 16826907 1 RACIAL_TYPE_MINOTAUR 18 0 1 minotaur **** **** **** 4 30 3 1 INT -219 Lizardfolk Lz 6709 6709 16826870 6709 16826871 134 2 0 -2 0 0 2 30 3 RACE_FEAT_LIZAR 16826908 1 RACIAL_TYPE_LIZARDFOLK 20 3 1 lizardfolk **** **** **** 4 30 3 1 INT -220 YuanTi_Pure Yt 16826956 16826956 16826872 16826956 16826873 6 0 2 2 2 0 0 30 7 RACE_FEAT_PYUAN 16826908 1 RACIAL_TYPE_PURE_YUAN 20 2 1 yuanti **** **** **** 4 30 3 1 INT -221 Hobgoblin Hg 3055 3055 16826874 16826875 16826876 390 0 2 0 0 0 2 30 4 RACE_FEAT_HOBGO 16826907 1 RACIAL_TYPE_HOBGOBLIN 18 4 1 hobgoblin **** **** **** 4 30 3 1 INT -222 Githyanki Gy 16826877 16826877 16826878 16826877 16826879 4 0 2 0 0 -2 2 30 4 RACE_FEAT_GYANK 16826909 1 RACIAL_TYPE_GITHYANKI 15 4 1 githyanki **** **** **** 4 30 3 1 INT -223 Githzerai Gz 16826880 16826880 16826881 16826880 16826882 6 0 6 -2 0 2 0 30 5 RACE_FEAT_GZER 16826909 1 RACIAL_TYPE_GITHZERAI 15 5 1 githzeri **** **** **** 4 30 3 1 INT -224 Rakshasa Rk 40707 40707 16826883 40707 16826884 293 2 4 2 6 2 6 40 9 RACE_FEAT_RAKS 16826909 1 RACIAL_TYPE_RAKSHASA 150 9 1 rakshasa **** **** **** 4 30 3 1 INT -225 Illithid It 16826885 16826885 16826886 16826885 16826887 413 2 4 8 6 6 2 30 10 RACE_FEAT_ILLITH 16826909 1 RACIAL_TYPE_ILLITHID 20 10 1 illithid aberration **** **** 4 30 3 1 INT -226 Pixie Px 6005 6005 16826888 16826889 16826890 55 -4 8 6 6 4 0 20 9 RACE_FEAT_PIXIE 16826911 1 RACIAL_TYPE_PIXIE 100 9 1 pixie **** **** **** 4 30 3 1 INT -227 Azer Az 12363 12363 16826891 12363 16826892 0 2 2 2 -2 2 2 20 4 RACE_FEAT_AZER 16826909 1 RACIAL_TYPE_AZER 50 4 1 dwarf firemeph **** **** 4 30 3 1 INT -228 YuanTi_Abom Ya 16826893 16826894 **** 16826895 **** **** 8 2 10 8 10 6 30 7 RACE_FEAT_AYUAN 16826908 **** RACIAL_TYPE_ABOM_YUAN 20 7 1 yuanti **** **** **** 4 30 3 1 INT -229 Half_Ogre Hr 16826896 16826896 16826897 16826898 16826899 127 6 -2 -2 -2 0 2 30 0 RACE_FEAT_HOGRE 16826907 1 RACIAL_TYPE_HALFOGRE 18 0 1 human ogre **** **** 4 30 3 1 INT -230 Deep_Imaskari Di 16826900 16826901 16826902 16826900 16826903 6 0 -2 2 0 0 0 30 10 RACE_FEAT_IMASK 16826909 1 RACIAL_TYPE_IMASKARI 20 10 1 human **** **** **** 4 30 3 1 INT -231 Troll Tr 2137 16826904 16826905 6730 16826906 167 12 4 -4 -4 -2 12 30 4 RACE_FEAT_TROLL 16826907 1 RACIAL_TYPE_TROLL 18 4 1 troll **** **** **** 4 30 3 1 INT -232 Varag Va 16838288 16838288 16838289 16838290 16838291 390 4 4 -4 0 0 2 60 63 RACE_FEAT_VARAG 16826907 1 RACIAL_TYPE_VARAG 18 63 1 goblin **** **** **** 4 30 3 1 INT -233 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -234 Troglodyte Td 110636 110636 16826942 16826943 16826944 452 0 -2 -2 0 0 4 30 2 RACE_FEAT_TROG 16826907 1 RACIAL_TYPE_TROGLODYTE 10 2 1 troglodyte **** **** **** 4 30 3 1 INT -235 Neraphim Nm 16826946 16826946 16826947 16826945 16826948 155 0 0 0 0 0 0 30 7 RACE_FEAT_NERAPH 16826909 1 RACIAL_TYPE_NERAPHIM 40 7 1 neraphim **** **** **** 4 30 3 1 INT -236 Shadowswyft Ss 16826949 16826945 16826950 16826951 16826952 1 0 2 0 0 0 -2 40 8 RACE_FEAT_SWYFT 16826909 1 RACIAL_TYPE_SHADOWSWYFT 12 8 1 shadowswyft **** **** **** 4 30 3 1 INT -237 Nathri Na 16833054 16833054 16833055 16833054 16833056 87 0 2 0 -2 0 2 20 0 RACE_FEAT_NATHRI 16833042 1 RACIAL_TYPE_NATHRI 20 0 1 goblin **** **** **** 4 30 3 1 INT -238 Buommans Bm 16832272 16832272 16832273 16832274 16832275 6 0 0 0 -2 2 0 30 5 RACE_FEAT_BUOM 16826909 1 RACIAL_TYPE_BUOMMANS 15 5 1 buomann **** **** **** 4 30 3 1 INT -239 Spiker Sp 16790183 16790183 16790184 16790185 16790186 6 0 0 0 0 0 0 30 4 RACE_FEAT_SPIKER 16826909 1 RACIAL_TYPE_SPIKER 35 4 1 spiker **** **** **** 4 30 3 1 INT -240 Wildren Dw 16790206 16790206 16790207 16790208 16790209 0 0 2 0 -2 0 4 20 4 RACE_FEAT_WILDRN 8157 1 RACIAL_TYPE_WILDREN 50 0 1 dwarf **** **** **** 4 30 3 1 INT -241 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -242 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -243 Spirit_Folk Sf 16828037 16828037 16828038 16828037 16828039 4 0 0 0 0 0 0 30 **** RACE_FEAT_SPIRIT 16826909 1 RACIAL_TYPE_SPIRIT_FOLK 110 **** 1 human **** **** **** 4 30 3 1 INT -244 Killoren Kn 16835207 16835207 16835208 16835209 16835210 4 0 0 0 0 0 0 30 3 RACE_FEAT_KILLOR 16826911 1 RACIAL_TYPE_KILLOREN 10 3 1 killoren **** **** **** 4 30 3 1 INT -245 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -246 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -247 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT -248 Poison_Dusk Pd 16832303 16832303 16832304 16832303 16832305 304 0 2 0 -2 0 2 30 7 RACE_FEAT_PDUSK 16826908 1 RACIAL_TYPE_POISON_DUSK 20 7 1 lizardfolk **** **** **** 4 30 3 1 INT -249 Dromite Dq 16827668 16827668 16827669 16827670 16827671 3 -2 0 0 2 -2 0 20 148 RACE_FEAT_DROM 16827688 1 RACIAL_TYPE_DROMITE 13 148 1 dromite **** **** **** 4 30 3 1 INT -250 Elans En 16827672 16827672 16827673 16827674 16827675 6 0 0 0 -2 0 0 30 145 RACE_FEAT_ELAN 16827688 1 RACIAL_TYPE_ELAN 20 145 1 human **** **** **** 4 30 3 1 INT -251 Half_Giant Ha 16827676 16827676 16827677 16827678 16827679 6 2 -2 0 0 0 2 30 146 RACE_FEAT_PHGIAN 16827688 1 RACIAL_TYPE_PH_HALFGIANT 30 146 1 human giant **** **** 4 30 3 1 INT -252 Maenad Md 16827680 16827680 16827681 16827682 16827683 1 0 0 0 0 0 0 30 148 RACE_FEAT_MAEN 16827688 1 RACIAL_TYPE_MAENADS 40 148 1 human **** **** **** 4 30 3 1 INT -253 Xeph Xp 16827684 16827684 16827685 16827686 16827687 4 -2 2 0 0 0 0 30 147 RACE_FEAT_XEPH 16827688 1 RACIAL_FEAT_XEPH 18 147 1 xeph **** **** **** 4 30 3 1 INT -254 254_LAST_LINE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT + Label Abrev Name ConverName ConverNameLower NamePlural Description Icon Appearance StrAdjust DexAdjust IntAdjust ChaAdjust WisAdjust ConAdjust Endurance Favored FeatsTable Biography PlayerRace Constant AGE ToolsetDefaultClass CRModifier NameGenTableA NameGenTableB ExtraFeatsAtFirstLevel ExtraSkillPointsPerLevel FirstLevelSkillPointsMultiplier AbilitiesPointBuyNumber NormalFeatEveryNthLevel NumberNormalFeatsEveryNthLevel SkillPointModifierAbility +0 Dwarf Dw 22 5583 5588 23 16826954 **** 0 0 0 0 -2 0 2 20 4 RACE_FEAT_DWARF 8157 1 RACIAL_TYPE_DWARF 50 4 1 dwarf **** **** **** 4 30 3 1 INT +1 Elf El 24 5584 5589 25 252 **** 1 0 2 0 0 0 -2 30 10 RACE_FEAT_ELF 8158 1 RACIAL_TYPE_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT +2 Gnome Gn 26 26 4919 27 253 **** 2 -2 0 0 0 0 2 20 10 RACE_FEAT_GNOME 8159 1 RACIAL_TYPE_GNOME 45 10 1 gnome **** **** **** 4 30 3 1 INT +3 Halfling Hl 28 28 4920 29 16826955 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_HALF 8160 1 RACIAL_TYPE_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT +4 HalfElf He 30 5586 5590 31 255 **** 4 0 0 0 0 0 0 30 **** RACE_FEAT_HFELF 8161 1 RACIAL_TYPE_HALFELF 21 4 1 elf human **** **** 4 30 3 1 INT +5 HalfOrc Ho 32 32 4922 33 256 **** 5 2 0 -2 -2 0 0 30 0 RACE_FEAT_HFORC 8162 1 RACIAL_TYPE_HALFORC 18 0 1 halforc **** **** **** 4 30 3 1 INT +6 Human Hu 34 34 4923 35 257 **** 6 0 0 0 0 0 0 30 **** RACE_FEAT_HUMAN 8163 1 RACIAL_TYPE_HUMAN 18 4 1 human **** 1 1 4 30 3 1 INT +7 Aberration Ab 525 525 5001 63235 525 **** 102 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ABERRATION 25 11 1.3 aberration **** **** **** 4 30 3 1 INT +8 Animal Am 526 526 5002 63236 526 **** 93 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ANIMAL 20 12 0.95 **** **** **** **** 4 30 3 1 INT +9 Beast Be 527 527 5003 63237 527 **** 174 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_BEAST 20 21 **** **** **** **** **** 4 30 3 1 INT +10 Construct Ct 528 528 5004 63238 528 **** 92 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_CONSTRUCT 1000 13 1.3 **** **** **** **** 4 30 3 1 INT +11 Dragon Dg 529 529 5005 63239 529 **** 41 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_DRAGON 500 18 0.825 dragon **** **** **** 4 30 3 1 INT +12 Humanoid_Goblinoid Gb 533 533 5006 63240 533 **** 86 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_GOBLINOID 8 14 **** goblin **** **** **** 4 30 3 1 INT +13 Humanoid_Monstrous Mn 536 536 100972 536 536 **** 120 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_MONSTROUS 18 15 1 **** **** **** **** 4 30 3 1 INT +14 Humanoid_Orc Or 537 537 5008 63241 537 **** 140 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_ORC 14 14 **** orc **** **** **** 4 30 3 1 INT +15 Humanoid_Reptilian Rp 538 538 100973 63242 538 **** 134 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_HUMANOID_REPTILIAN 20 14 1 **** **** **** **** 4 30 3 1 INT +16 Elemental Em 539 539 5010 63243 539 **** 60 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_ELEMENTAL 100 16 1.1 **** **** **** **** 4 30 3 1 INT +17 Fey Fe 540 540 5011 540 540 **** 51 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_FEY 100 17 1 fey **** **** **** 4 30 3 1 INT +18 Giant Gi 541 541 5012 63245 541 **** 78 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_GIANT 18 22 1 giant **** **** **** 4 30 3 1 INT +19 Magical_Beast Mb 542 542 100970 63246 542 **** 73 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_MAGICAL_BEAST 20 23 1 **** **** **** **** 4 30 3 1 INT +20 Outsider Oe 543 543 5014 63247 543 **** 38 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_OUTSIDER 300 24 1.1 **** **** **** **** 4 30 3 1 INT +21 DELETED Og **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** INT +22 DELETED On **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** INT +23 Shapechanger Sc 546 546 5017 63248 546 **** 171 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_SHAPECHANGER 18 25 **** **** **** **** **** 4 30 3 1 INT +24 Undead Un 547 547 5018 547 547 **** 186 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_UNDEAD 20 19 1.3 **** **** **** **** 4 30 3 1 INT +25 Vermin Vr 548 548 5019 548 548 **** 159 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_VERMIN 4 26 1.1 **** **** **** **** 4 30 3 1 INT +26 DELETED Oc **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** INT +27 DELETED Ol **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** INT +28 INVALID_RACE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** INT +29 Ooze Oo 84437 84437 84438 84437 84437 **** 470 0 0 0 0 0 0 0 **** **** 0 0 RACIAL_TYPE_OOZE 100 38 1.1 **** **** **** **** 4 30 3 1 INT +30 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +31 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +32 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +33 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +34 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +35 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +36 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +37 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +38 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +39 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +40 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +41 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +42 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +43 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +44 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +45 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +46 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +47 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +48 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +49 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +50 Drider Dr 3063 3063 16833081 108146 16833083 **** 406 4 4 4 6 6 6 30 9 RACE_FEAT_DRIDER 16833082 1 RACIAL_TYPE_DRIDER 110 9 1 drow **** **** **** 4 30 3 1 INT +51 Wemic Wm 16826957 16826958 16826958 16826959 16826960 **** 1000 8 2 0 -2 0 2 40 0 RACE_FEAT_WEMIC 16826961 1 RACIAL_TYPE_WEMIC 6 0 1 wemic **** **** **** 4 30 3 1 INT +52 Plant Pl 16833077 16833077 16833078 16833079 16833080 **** 51 0 -2 0 0 0 2 0 **** **** 0 0 RACIAL_TYPE_PLANT 4 15 0.95 plant **** **** **** 4 30 3 1 INT +53 Brownie Bw 16826962 16826962 16826963 16826964 16826965 **** 1002 -6 10 2 2 2 2 30 8 RACE_FEAT_BROWNI 8160 1 RACIAL_TYPE_BROWNIE 20 8 1 brownie **** **** **** 4 30 3 1 INT +54 Krinth Kr 16833149 16833149 16833150 16833149 16833151 **** 5 0 0 0 -2 0 2 30 4 RACE_FEAT_KRINTH 16833149 1 RACIAL_TYPE_KRINTH 20 4 1 krinth **** **** **** 4 30 3 1 INT +55 Goliath Go 16833166 16833166 16833167 16833170 16833171 **** 5 4 -2 0 0 0 2 30 0 RACE_FEAT_GOL 16833166 1 RACIAL_TYPE_GOLIATH 20 0 1 goliath **** **** **** 4 30 3 1 INT +56 FeralGargun Fg 16833144 16833144 16833145 16833146 16833147 **** 5 4 2 -2 -2 0 4 30 0 RACE_FEAT_GARGUN 16833144 1 RACIAL_TYPE_FERAL_GARGUN 20 0 1 goliath giant **** **** 4 30 3 1 INT +57 StoneChild St 16833111 16833111 16833112 16833113 16833114 **** 5 8 0 2 -2 0 8 30 4 RACE_FEAT_STNCHD 16833111 1 RACIAL_TYPE_STONECHILD 20 4 1 stonechild **** **** **** 4 30 3 1 INT +58 Hagspawn Hp 16833096 16833096 16833097 16833098 16833099 **** 5 2 0 0 -2 0 2 30 0 RACE_FEAT_HAGSP 16833096 1 RACIAL_TYPE_HAGSPAWN 15 0 1 human **** **** **** 4 30 3 1 INT +59 Taer Te 16833101 16833101 16833102 16833103 16833104 **** 5 4 0 -4 -2 0 2 30 0 RACE_FEAT_TAER 16833101 1 RACIAL_TYPE_TAER 10 0 1 taer **** **** **** 4 30 3 1 INT +60 Star_Elf St **** **** **** **** **** **** 1 0 0 0 2 0 -2 30 1 RACE_FEAT_STELF **** **** RACIAL_TYPE_STAR_ELF 110 1 1 elf **** **** **** 4 30 3 1 INT +61 Neanderthal Qh 16790161 16790161 16790162 16790161 16790163 **** 6 2 -2 -2 0 0 2 30 0 RACE_FEAT_NEANDR 8163 1 RACIAL_TYPE_NEANDERTHAL 18 0 1 neanderthal **** **** **** 4 30 3 1 INT +62 FrostFolk Qh 16790164 16790164 16790165 16790164 16790166 **** 6 4 2 0 -2 0 2 30 0 RACE_FEAT_FROST 8163 1 RACIAL_TYPE_FROST_FOLK 18 0 1 frostfolk **** **** **** 4 30 3 1 INT +63 Uldra Hs 16790171 16790171 16790172 16790171 16790173 **** 3 -2 0 0 0 2 2 20 3 RACE_FEAT_ULDRA 8160 1 RACIAL_TYPE_ULDRA 20 3 1 uldra **** **** **** 4 30 3 1 INT +64 Extaminaar Ex 16837901 16837901 16837902 16837903 16837904 **** 6 -2 2 0 0 0 0 30 8 RACE_FEAT_EXTAM 8163 1 RACIAL_TYPE_EXTAMINAAR 20 8 1 human yuanti **** **** 4 30 3 1 INT +65 Karsite Ka 16835602 16835602 16835603 16835604 16835605 **** 6 0 0 0 2 0 2 30 43 RACE_FEAT_KARSIT 8163 1 RACIAL_TYPE_KARSITE 18 43 1 human **** 1 1 4 30 3 1 INT +66 Hybsil Hy 16790194 16790194 16790195 16790196 16790197 **** 3 -2 6 2 0 0 2 50 3 RACE_FEAT_HYBSIL 16832294 1 RACIAL_TYPE_HYBSIL 15 3 1 hybsil **** **** **** 4 30 3 1 INT +67 RethDekala Rt 16790285 16790285 16790286 16790287 16790288 **** 100 8 4 0 4 4 6 30 9 RACE_FEAT_RETH 8163 1 RACIAL_TYPE_RETH_DEKALA 15 236 1 devil **** **** **** 4 30 3 1 INT +68 Arkamoi Ar 16790312 16790312 16790313 16790314 16790315 **** 5 0 4 4 4 2 4 30 9 RACE_FEAT_ARKAM 8163 1 RACIAL_TYPE_ARKAMOI 15 9 1 ushemoi **** **** **** 4 30 3 1 INT +69 Lashemoi La 16790317 16790317 16790318 16790319 16790320 **** 6 2 0 -6 -2 0 6 30 0 RACE_FEAT_LASHEM 8163 1 RACIAL_TYPE_LASHEMOI 15 0 1 ushemoi **** **** **** 4 30 3 1 INT +70 Turlemoi Tu 16790325 16790325 16790326 16790327 16790328 **** 127 6 4 -4 -4 4 8 40 0 RACE_FEAT_TURLEM 8163 1 RACIAL_TYPE_TURLEMOI 15 0 1 ushemoi **** **** **** 4 30 3 1 INT +71 Hadrimoi Ha 16790329 16790329 16790330 16790331 16790332 **** 1 2 8 2 0 2 4 30 8 RACE_FEAT_HADRIM 8163 1 RACIAL_TYPE_HADRIMOI 15 8 1 ushemoi **** **** **** 4 30 3 1 INT +72 RedspawnArcaniss Ra 16790334 16790334 16790335 16790336 16790337 **** 353 0 2 0 6 0 4 40 9 RACE_FEAT_REDARC 8163 1 RACIAL_TYPE_REDSPAWN_ARCANISS 15 9 1 redspawn **** **** **** 4 30 3 1 INT +73 Gloura Gl 16790346 16790346 16790347 16790348 16790349 **** 6 0 10 0 6 2 4 30 1 RACE_FEAT_GLOURA 8163 1 RACIAL_TYPE_GLOURA 15 1 1 gloura **** **** **** 4 30 3 1 INT +74 Muckdweller Mr 16836018 16836018 16836019 16836020 16836021 **** 3031 -2 6 0 -2 -2 0 20 8 RACE_FEAT_MUCKD 8163 1 RACIAL_TYPE_MUCKDWELLER 15 8 1 muckdweller **** **** **** 4 30 3 1 INT +75 Aranea Ae 16836006 16836006 16836007 16836008 16836009 **** 158 0 4 4 4 2 4 50 9 RACE_FEAT_ARANEA 8163 1 RACIAL_TYPE_ARANEA 15 9 1 aranea **** **** **** 4 30 3 1 INT +76 Chitine Ch 16832294 16832294 16832295 16832296 16832297 **** 2 **** 2 2 -4 **** 2 30 8 RACE_FEAT_CHIT 16832294 1 RACIAL_TYPE_CHITINE 15 8 1 chitine **** **** **** 4 30 3 1 INT +77 SpiretopDragon Sd 16835965 16835966 16835967 16835968 16835969 **** 3580 -4 8 -4 -2 0 2 60 8 RACE_FEAT_SPDRAG 16835970 1 RACIAL_TYPE_SPIRETOPDRAGON 25 8 1 dragon **** **** **** 4 30 3 1 INT +78 Jaebrin Ja 16852286 16852286 16852287 16852288 16852289 **** 6 -2 0 0 2 0 0 30 79 RACE_FEAT_JAEBRN 8163 1 RACIAL_TYPE_JAEBRIN 15 79 1 fey human **** **** 4 30 3 1 INT +79 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +80 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +81 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +82 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +83 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +84 Hound_Archon Hr 16827640 16827640 16827641 16827642 16827643 **** 295 4 0 0 2 2 2 40 7 RACE_FEAT_ARCH 16826909 1 RACIAL_TYPE_HOUND_ARCHON 100 7 1 hndarch **** **** **** 4 30 3 1 INT +85 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +86 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +87 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +88 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +89 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +90 Mephling_Air La 16835973 16835974 16835975 16835976 16835977 **** 3 0 2 -2 2 0 0 30 1 RACE_FEAT_LINGA 16835978 1 RACIAL_TYPE_MEPHLING_AIR 50 1 1 airmeph **** **** **** 4 30 3 1 INT +91 Mephling_Earth Le 16835979 16835980 16835981 16835982 16835983 **** 2 2 -2 -2 2 0 0 30 3 RACE_FEAT_LINGE 16835984 1 RACIAL_TYPE_MEPHLING_EARTH 50 3 1 earthmeph **** **** **** 4 30 3 1 INT +92 Mephling_Fire Lr 16835985 16835986 16835987 16835988 16835989 **** 3 0 2 -2 2 0 0 30 9 RACE_FEAT_LINGF 16835990 1 RACIAL_TYPE_MEPHLING_FIRE 50 9 1 firemeph **** **** **** 4 30 3 1 INT +93 Mephling_Water Lw 16835991 16835992 16835993 16835994 16835995 **** 2 0 0 -2 2 0 2 30 5 RACE_FEAT_LINGW 16835996 1 RACIAL_TYPE_MEPHLING_WATER 50 5 1 watermeph **** **** **** 4 30 3 1 INT +94 Khaasta Ka 16832285 16832286 16832287 16832288 16832289 **** 134 8 2 2 0 0 4 30 4 RACE_FEAT_KHAAS 16826909 1 RACIAL_TYPE_KHAASTA 4 4 1 khaasta **** **** **** 4 30 3 1 INT +95 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +96 Rakshasa_Naztharune Rn 16828027 16828028 16828029 16828028 16828030 **** 293 4 10 4 4 0 8 40 8 RACE_FEAT_NAZTHA 16826909 1 RACIAL_TYPE_NAZTHARUNE_RAKSHASA 150 8 1 rakshasa **** **** **** 4 30 3 1 INT +97 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +98 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +99 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +100 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +101 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +102 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +103 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +104 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +105 Stonehunter_Gnomes Sz 16834723 16834724 16834725 16834726 16834727 **** 2 -2 0 0 0 0 2 20 7 RACE_FEAT_STNGNM 8159 1 RACIAL_TYPE_STONEHUNTER_GNOME 45 7 1 gnome **** **** **** 4 30 3 1 INT +106 Fireblood_Dwarves Fv 16834728 16834729 16834730 16834731 16834732 **** 0 0 0 0 -2 0 2 20 4 RACE_FEAT_FIREDW 8157 1 RACIAL_TYPE_FIREBLOOD_DWARF 50 4 1 dwarf **** **** **** 4 30 3 1 INT +107 Forestlord_Elf Ff 16834737 16834738 16834739 16834740 16834741 **** 1 0 2 0 0 0 -2 30 9 RACE_FEAT_FORELF 8158 1 RACIAL_TYPE_FORESTLORD_ELF 120 9 1 elf **** **** **** 4 30 3 1 INT +108 Frostblood_Orc Fo 16827952 16827953 16827954 16827955 16827956 **** 5 4 0 -2 -2 -2 0 30 0 RACE_FEAT_FRSTBD 16826907 1 RACIAL_TYPE_FROSTBLOOD_ORC 14 0 1 orc **** **** **** 4 30 3 1 INT +109 Glimmerskin_Halfling Hs 16834733 16834733 16834734 16834735 16834736 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_GLTTER 8160 1 RACIAL_TYPE_GLIMMERSKIN_HALFING 20 8 1 halfling **** **** **** 4 30 3 1 INT +110 Silverbrow_Human Qh 16834719 16834719 16834720 16834721 16834722 **** 6 0 0 0 0 0 0 30 **** RACE_FEAT_SLVRBW 8163 1 RACIAL_TYPE_SILVERBROW_HUMAN 18 4 1 human **** 1 **** 4 30 3 1 INT +111 Sunscorch_Hobgoblin Sg 16827957 16827957 16827958 16827959 16827960 **** 390 0 0 0 0 2 2 30 4 RACE_FEAT_SUNSCO 16826907 1 RACIAL_TYPE_SUNSCORCH_HOBGOBLIN 18 4 1 hobgoblin **** **** **** 4 30 3 1 INT +112 Viletooth_Lizardfolk Vl 16834716 16834716 16834717 16834716 16834718 **** 130 0 0 0 0 0 2 30 3 RACE_FEAT_VTOOTH 16826908 1 RACIAL_TYPE_VILETOOTH_LIZARDFOLK 20 3 1 lizardfolk **** **** **** 4 30 3 1 INT +113 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +114 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +115 Asherati Ah 16835199 16835199 16835200 16835201 16835202 **** 4 0 0 0 0 0 0 30 8 RACE_FEAT_ASHRAT 8163 1 RACIAL_TYPE_ASHERATI 24 8 1 human **** **** **** 4 30 3 1 INT +116 Bhuka Bh 16833155 16833155 16833156 16833155 16833157 **** 391 -2 2 0 0 0 0 30 3 RACE_FEAT_BHUKA 16833157 1 RACIAL_TYPE_BHUKA 18 3 1 goblin **** **** **** 4 30 3 1 INT +117 Marrulurk Hs 16790174 16790174 16790175 16790174 16790176 **** 3 2 6 0 4 6 4 20 8 RACE_FEAT_MARRUL 8160 1 RACIAL_TYPE_MARRULURK 20 8 1 marruspawn **** **** **** 4 30 3 1 INT +118 Crucian Cr 16790179 16790179 16790180 16790181 16790182 **** 5 4 -2 0 -2 0 6 20 3 RACE_FEAT_CRUCIA 16826907 1 RACIAL_TYPE_CRUCIAN 18 3 1 crucian **** **** **** 4 30 3 1 INT +119 Marrusault Hs 16790189 16790189 16790190 16790189 16790191 **** 127 10 2 -4 4 0 6 30 4 RACE_FEAT_MARRUS 8160 1 RACIAL_TYPE_MARRUSAULT 20 4 1 marruspawn **** **** **** 4 30 3 1 INT +120 Marrutact Hs 16790388 16790388 16790389 16790388 16790390 **** 353 0 2 8 6 8 2 30 9 RACE_FEAT_MARRUT 8160 1 RACIAL_TYPE_MARRUTACT 20 9 1 marruspawn **** **** **** 4 30 3 1 INT +121 Mongrelfolk Mf 16837913 16837913 16837914 16837915 16837916 **** 5 0 0 -2 -4 0 4 30 8 RACE_FEAT_MONGRL 8163 1 RACIAL_TYPE_MONGRELFOLK 18 8 1 human **** **** **** 4 30 3 1 INT +122 Sharakim Qs 16837893 16837893 16837894 16837895 16837896 **** 5 2 -2 2 -2 0 0 30 10 RACE_FEAT_SHARA 8163 1 RACIAL_TYPE_SHARAKIM 20 10 1 human **** **** **** 4 30 3 1 INT +123 Underfolk Uf 16837897 16837897 16837898 16837899 16837900 **** 1 0 0 0 0 0 0 30 8 RACE_FEAT_UNDERF 8163 1 RACIAL_TYPE_UNDERFOLK 18 8 1 human **** **** 1 4 30 3 1 INT +124 Skulk Sk 16837905 16837905 16837906 16837907 16837908 **** 6 0 4 0 -4 -2 0 30 8 RACE_FEAT_SKULK 8163 1 RACIAL_TYPE_SKULK 18 8 1 human **** **** **** 4 30 3 1 INT +125 Doppelganger Dp 16837909 16837909 16837910 16837911 16837912 **** 5 2 2 2 2 4 2 30 8 RACE_FEAT_DOPPEL 8163 1 RACIAL_TYPE_DOPPELGANGER 18 8 1 human **** **** **** 4 30 3 1 INT +126 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +127 Skarn Sk 16833160 16833160 16833161 16833162 16833163 **** 6 2 -2 0 0 0 0 30 76 RACE_FEAT_SKARN 16833163 1 RACIAL_TYPE_SKARN 20 6 1 human **** **** **** 4 30 3 1 INT +128 Rilkan Rl 16793700 16793701 16793702 16793703 16793704 **** 1 -2 2 0 0 0 0 30 76 RACE_FEAT_RILKAN 16793705 1 RACIAL_TYPE_RILKAN 14 76 1 human **** **** **** 4 30 3 1 INT +129 Duskling Dl 16793706 16793707 16793708 16793709 16793710 **** 5 **** **** -2 **** **** 2 30 78 RACE_FEAT_DUSKLG 16793711 1 RACIAL_TYPE_DUSKLING 20 78 1 duskling **** **** **** 4 30 3 1 INT +130 Azurin An 16793712 16793713 16793714 16793715 16793716 **** 6 0 0 0 0 0 0 30 77 RACE_FEAT_AZURIN 16793717 1 RACIAL_TYPE_AZURIN 14 77 1 human **** 1 **** 4 30 3 1 INT +131 Volodni Vd 16833090 16833090 16833091 16833090 16833092 **** 6 0 0 -2 -2 2 2 30 3 RACE_FEAT_VOLOD 16826909 1 RACIAL_TYPE_VOLODNI 20 3 1 human plant **** **** 4 30 3 1 INT +132 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +133 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +134 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +135 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +136 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +137 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +138 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +139 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +140 Tasloi Ts 16832279 16832279 16832280 16832279 16832281 **** 87 -2 2 0 -2 0 0 20 8 RACE_FEAT_TASLOI 16826907 1 RACIAL_TYPE_TASLOI 18 8 1 tasloi **** **** **** 4 30 3 1 INT +141 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +142 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +143 Blue_Goblin Bg 16836395 16836395 16836396 16836397 16836398 **** 886 -2 0 2 -2 0 0 30 145 RACE_FEAT_BGOBL 16836398 1 RACIAL_TYPE_BLUE_GOBLIN 18 145 1 goblin **** **** **** 4 30 3 1 INT +144 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +145 WarforgedCharger Wf 16790158 16790158 16790159 16790158 16790160 **** 90 10 0 -6 -8 -4 10 30 4 RACE_FEAT_WARCHR 16828204 1 RACIAL_TYPE_WARFORGED_CHARGER 5 4 1 warforged **** **** **** 4 30 3 1 INT +146 Shifter Er 16828128 16828128 16828129 16828130 16828131 **** 6 0 2 -2 -2 0 0 30 7 RACE_FEAT_SHIFTR 16828190 1 RACIAL_TYPE_SHIFTER 18 7 1 shifter **** **** **** 4 30 3 1 INT +147 Changeling Cn 16828186 16828186 16828187 16828188 16828189 **** 6 0 0 0 0 0 0 30 8 RACE_FEAT_CHNGLG 16828190 1 RACIAL_TYPE_CHANGELING 18 8 1 changeling **** **** **** 4 30 3 1 INT +148 Kalashtar Ks 16828183 16828183 16828184 16828183 16828185 **** 6 0 0 0 0 0 0 30 145 RACE_FEAT_KALASH 16828190 1 RACIAL_TYPE_KALASHTAR 40 145 1 kalashtar **** **** **** 4 30 3 1 INT +149 Warforged Wf 16828201 16828201 16828202 16828201 16828203 **** 885 0 0 0 -2 -2 2 30 4 RACE_FEAT_WARF 16828204 1 RACIAL_TYPE_WARFORGED 5 4 1 warforged **** **** **** 4 30 3 1 INT +150 Rakshasa_Zakya Rz 16828195 16828196 16828197 16828196 16828198 **** 293 10 4 2 0 2 10 50 4 RACE_FEAT_ZAKYA 16826909 1 RACIAL_TYPE_ZAKYA_RAKSHASA 150 4 1 rakshasa **** 1 **** 4 30 3 1 INT +151 Arctic_Dwarf Ad 16826721 16826722 16826723 16826724 16826725 **** 2 4 -2 0 -2 0 2 20 7 RACE_FEAT_ARCDW 8157 1 RACIAL_TYPE_ARC_DWARF 50 7 1 dwarf **** **** **** 4 30 3 1 INT +152 Gold_Dwarf Gd 16826726 16826727 16826728 16826729 16826730 **** 0 0 -2 0 0 0 2 20 4 RACE_FEAT_GDWA 8157 1 RACIAL_TYPE_GOLD_DWARF 50 4 1 dwarf **** **** **** 4 30 3 1 INT +153 Gray_Dwarf Du 16826731 16826731 16826732 16826731 16826734 **** 0 0 0 0 -4 0 2 20 4 RACE_FEAT_DUERG 16826910 1 RACIAL_TYPE_DUERGAR 40 4 1 duergar **** **** **** 4 30 3 1 INT +154 EmptyVessel Ev 16852282 16852282 16852283 16852284 16852285 **** 6 0 0 0 0 0 0 30 145 RACE_FEAT_EMPTYV 8163 1 RACIAL_TYPE_EMPTY_VESSEL 40 145 1 human **** 1 1 4 30 3 1 INT +155 Urdunnir Ud 16826740 16826740 16826741 16826742 16826743 **** 0 0 0 0 -2 0 2 20 4 RACE_FEAT_URDIN 16826911 1 RACIAL_TYPE_URDINNIR 50 4 1 dwarf **** **** **** 4 30 3 1 INT +156 Wild_Dwarf Wd 16826744 16826745 16826746 16826747 16826748 **** 2 0 0 0 -2 0 2 20 0 RACE_FEAT_WDWARF 16826911 1 RACIAL_TYPE_WILD_DWARF 50 0 1 dwarf **** **** **** 4 30 3 1 INT +157 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +158 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +159 Bralani Bl 16827982 16827983 16827984 16827983 16827985 **** 6 8 8 2 4 4 6 40 4 RACE_FEAT_BRAL 16826909 1 RACIAL_TYPE_BRALANI 200 4 1 bralani **** **** **** 4 30 3 1 INT +160 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +161 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +162 Avariel Av 16826912 16826912 16826913 16826912 16826914 **** 1 0 4 2 0 2 -2 30 2 RACE_FEAT_AVAR 8158 1 RACIAL_TYPE_AVARIEL 120 2 1 elf **** **** **** 4 30 3 1 INT +163 Drow_Female Df 16826716 16826718 16826719 16826718 16826720 **** 1 0 2 2 2 0 -2 30 2 RACE_FEAT_DROW 16826910 1 RACIAL_TYPE_DROW_FEMALE 120 2 1 drow elf **** **** 4 30 3 1 INT +164 Drow_Male Dm 16826717 16826718 16826719 16826718 16826720 **** 1 0 2 2 2 0 -2 30 10 RACE_FEAT_DROW 16826910 1 RACIAL_TYPE_DROW_MALE 120 10 1 drow elf **** **** 4 30 3 1 INT +165 Snow_Elf Es 16826754 16826755 16826756 16826757 16826758 **** 1 0 2 0 -2 0 0 30 10 RACE_FEAT_SNELF 16826800 1 RACIAL_TYPE_SNOW_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT +166 Sun_Elf Se 16826759 16826760 16826761 16826762 16826763 **** 1 0 0 2 0 0 -2 30 10 RACE_FEAT_GOELF 8158 1 RACIAL_TYPE_SUN_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT +167 Wild_Elf We 16826764 16826765 16826766 16826767 16826768 **** 1 0 2 -2 0 0 0 30 9 RACE_FEAT_WIELF 16826911 1 RACIAL_TYPE_WILD_ELF 120 9 1 elf **** **** **** 4 30 3 1 INT +168 Wood_Elf Wo 16826769 16826770 16826771 16826772 16826773 **** 1 2 2 -2 -2 0 -2 30 7 RACE_FEAT_WOELF 16826911 1 RACIAL_TYPE_WOOD_ELF 120 7 1 elf **** **** **** 4 30 3 1 INT +169 Grey_Elf Ge 16793657 16793658 16793659 16793660 16793661 **** 1 -2 2 2 0 0 -2 30 10 RACE_FEAT_GRELF 16793662 1 RACIAL_TYPE_GREY_ELF 120 10 1 elf **** **** **** 4 30 3 1 INT +170 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +171 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +172 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +173 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +174 Deep_Gnome_Svirfneblin Sv 16826779 16826779 16826780 16826779 16826781 **** 2 -2 2 0 -4 2 0 20 10 RACE_FEAT_SVIRF 16826910 1 RACIAL_TYPE_DEEP_GNOME 45 10 1 svirf **** **** **** 4 30 3 1 INT +175 Forest_Gnome Fg 16826782 16826783 16826784 16826785 16826786 **** 2 -2 0 0 0 0 2 20 10 RACE_FEAT_FGNOME 16826911 1 RACIAL_TYPE_FOR_GNOME 45 10 1 gnome **** **** **** 4 30 3 1 INT +176 Rock_Gnome Rg 16826787 16826788 16826789 16826790 16826791 **** 2 -2 0 0 0 0 2 20 1 RACE_FEAT_RGNOME 8159 1 RACIAL_TYPE_ROCK_GNOME 45 1 1 gnome **** **** **** 4 30 3 1 INT +177 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +178 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +179 Whisper_Gnome Wn 16832306 16832307 16832308 16832309 16832310 **** 2 -2 2 0 -2 0 2 30 8 RACE_FEAT_WGNOME 16832311 1 RACIAL_TYPE_WHISPER_GNOME 45 8 1 gnome **** **** **** 4 30 3 1 INT +180 Hadozee Hz 16833152 16833152 16833153 16833152 16833154 **** 5 0 2 0 -2 0 0 30 8 RACE_FEAT_HADZEE 16833154 1 RACIAL_TYPE_HADOZEE 16 8 1 hadozee **** **** **** 4 30 3 1 INT +181 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +182 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +183 Half_Drow Hd 16826802 16826802 16826803 16826802 16826804 **** 4 0 0 0 0 0 0 30 **** RACE_FEAT_HDRO 8161 1 RACIAL_TYPE_HALFDROW 21 4 1 drow human **** **** 4 30 3 1 INT +184 Gray_Orc Gc 16826805 16826806 16826807 16826808 16826809 **** 5 2 0 -2 -2 2 0 40 2 RACE_FEAT_GORC 8162 1 RACIAL_TYPE_GRAYORC 14 2 1 orc **** **** **** 4 30 3 1 INT +185 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +186 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +187 Orog Ox 16826810 16826810 16826811 16826812 16826813 **** 5 6 -2 0 2 -2 0 30 4 RACE_FEAT_OROG 8162 1 RACIAL_TYPE_OROG 14 4 1 orc ogre **** **** 4 30 3 1 INT +188 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +189 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +190 Ghostwise_Halfling Gh 16826814 16826814 16826815 16826816 16826817 **** 3 -2 2 0 0 0 0 20 0 RACE_FEAT_GHALF 8160 0 RACIAL_TYPE_GHOSTWISE_HALFLING 20 0 1 halfling **** **** **** 4 30 3 1 INT +191 Tundra_Halfling Hx 16826818 16826818 16826819 16826820 16826821 **** 3 -2 2 0 0 0 0 20 7 RACE_FEAT_TNHALF 16826800 1 RACIAL_TYPE_TUNDRA_HALFLING 20 7 1 halfling **** **** **** 4 30 3 1 INT +192 Strongheart_Halfling Sl 16826822 16826822 16826823 16826824 16826825 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_SHALF 8160 1 RACIAL_TYPE_STRONGHEART_HALFLING 20 8 1 halfling **** 1 **** 4 30 3 1 INT +193 Tallfellow_Halfling Th 16826926 16826926 16826927 16826928 16826929 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_THALF 8160 1 RACIAL_TYPE_TALLFELLOW_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT +194 Deep_Halfling Dh 16826930 16826930 16826931 16826932 16826933 **** 3 -2 2 0 0 0 0 20 8 RACE_FEAT_DHALF 8160 1 RACIAL_TYPE_DEEP_HALFLING 20 8 1 halfling **** **** **** 4 30 3 1 INT +195 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +196 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +197 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +198 Aasimar As 16826826 16826826 16826827 16826826 16826828 **** 6 0 0 0 2 2 0 30 6 RACE_FEAT_AAS 16826909 1 RACIAL_TYPE_AASIMAR 15 6 1 aasimar human **** **** 4 30 3 1 INT +199 Air_Genasi Ag 16826829 16826829 16826830 16826829 16826831 **** 6 0 2 2 -2 -2 0 30 4 RACE_FEAT_AGEN 16826909 1 RACIAL_TYPE_AIR_GEN 150 4 1 airmeph human **** **** 4 30 3 1 INT +200 Earth_Genasi Eg 16826832 16826832 16826833 16826832 16826834 **** 6 2 0 0 -2 -2 2 30 4 RACE_FEAT_EGEN 16826909 1 RACIAL_TYPE_EARTH_GEN 150 4 1 stonechild human **** **** 4 30 3 1 INT +201 Feyri Fy 16826835 16826835 16826836 16826835 16826837 **** 1 0 2 2 0 0 -2 30 9 RACE_FEAT_FEYRI 16826909 1 RACIAL_TYPE_FEYRI 120 9 1 devil elf **** **** 4 30 3 1 INT +202 Fire_Genasi Fi 16826838 16826838 16826839 16826838 16826840 **** 6 0 0 2 -2 0 0 30 4 RACE_FEAT_FGEN 16826909 1 RACIAL_TYPE_FIRE_GEN 150 4 1 firemeph human **** **** 4 30 3 1 INT +203 Tanarukk Ta 16826841 16826841 16826842 16826841 16826843 **** 5 4 2 0 -4 -2 0 20 0 RACE_FEAT_TANAR 16826909 1 RACIAL_TYPE_TANARUKK 14 0 1 devil orc **** **** 4 30 3 1 INT +204 Tiefling Tf 12784 12784 16826845 16826844 16826846 **** 6 0 2 2 -2 0 0 30 8 RACE_FEAT_TIEF 16826909 1 RACIAL_TYPE_TIEFLING 15 8 1 devil human **** **** 4 30 3 1 INT +205 Water_Genasi Wg 16826847 16826847 16826848 16826847 16826849 **** 6 0 0 0 -2 0 2 30 4 RACE_FEAT_WGEN 16826909 1 RACIAL_TYPE_WATER_GEN 150 4 1 watermeph human **** **** 4 30 3 1 INT +206 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +207 Bariaur Br 16790201 16790201 16790202 16790203 16790204 **** 6 2 0 0 -2 0 0 40 7 RACE_FEAT_BARI 16833042 1 RACIAL_TYPE_BARIAUR 20 7 1 bariaur **** **** **** 4 30 3 1 INT +208 Centaur Ce 16826918 16826918 16826919 16826920 16826921 **** 3329 8 4 -2 0 2 4 50 7 RACE_FEAT_CENT 16826911 1 RACIAL_TYPE_CENTAUR 20 7 1 centaur **** **** **** 4 30 3 1 INT +209 Catfolk Ca 16832312 16832312 16832313 16832312 16832314 **** 293 0 4 0 2 0 0 40 7 RACE_FEAT_CATFK 16832315 1 RACIAL_TYPE_CATFOLK 18 7 1 catfolk **** **** **** 4 30 3 1 INT +210 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +211 FlindGnoll Fl 16832290 16832290 16832291 16832292 16832293 **** 389 6 2 0 0 0 4 30 7 RACE_FEAT_FLIND 16826909 1 RACIAL_TYPE_FLIND 18 7 1 gnoll **** **** **** 4 30 3 1 INT +212 Ogre Gr 12664 12664 16826850 6729 16826851 **** 127 10 -2 -4 -4 0 4 30 0 RACE_FEAT_OGRE 16826907 1 RACIAL_TYPE_OGRE 18 0 1 ogre **** **** **** 4 30 3 1 INT +213 Goblin Go 6708 6708 16826852 16826853 16826854 **** 886 -2 2 0 -2 0 0 30 8 RACE_FEAT_GOBL 16826907 1 RACIAL_TYPE_GOBLIN 18 8 1 goblin **** **** **** 4 30 3 1 INT +214 Orc Ok 537 16826855 16826856 63241 16826857 **** 5 4 0 -2 -2 -2 0 30 0 RACE_FEAT_ORC 16826907 1 RACIAL_TYPE_ORC 14 0 1 orc **** **** **** 4 30 3 1 INT +215 Kobold Kb 2924 2924 16826858 16826859 16826860 **** 887 -4 2 0 0 0 -2 30 9 RACE_FEAT_KOBO 16826908 1 RACIAL_TYPE_KOBOLD 20 9 1 kobold **** **** **** 4 30 3 1 INT +216 Gnoll Gl 3097 3097 16826864 16826865 16826866 **** 389 4 0 -2 -2 0 2 30 7 RACE_FEAT_GNOLL 16826907 1 RACIAL_TYPE_GNOLL 18 7 1 gnoll **** **** **** 4 30 3 1 INT +217 Bugbear Bb 12411 12411 16826861 16826862 16826863 **** 30 4 2 0 -2 0 2 30 8 RACE_FEAT_BUGB 16826907 1 RACIAL_TYPE_BUGBEAR 18 8 1 bugbear **** **** **** 4 30 3 1 INT +218 Minotaur Mt 2096 2096 16826867 16826868 16826869 **** 120 8 0 -4 -2 0 4 30 0 RACE_FEAT_MINOT 16826907 1 RACIAL_TYPE_MINOTAUR 18 0 1 minotaur **** **** **** 4 30 3 1 INT +219 Lizardfolk Lz 6709 6709 16826870 6709 16826871 **** 134 2 0 -2 0 0 2 30 3 RACE_FEAT_LIZAR 16826908 1 RACIAL_TYPE_LIZARDFOLK 20 3 1 lizardfolk **** **** **** 4 30 3 1 INT +220 YuanTi_Pure Yt 16826956 16826956 16826872 16826956 16826873 **** 6 0 2 2 2 0 0 30 7 RACE_FEAT_PYUAN 16826908 1 RACIAL_TYPE_PURE_YUAN 20 2 1 yuanti **** **** **** 4 30 3 1 INT +221 Hobgoblin Hg 3055 3055 16826874 16826875 16826876 **** 390 0 2 0 0 0 2 30 4 RACE_FEAT_HOBGO 16826907 1 RACIAL_TYPE_HOBGOBLIN 18 4 1 hobgoblin **** **** **** 4 30 3 1 INT +222 Githyanki Gy 16826877 16826877 16826878 16826877 16826879 **** 4 0 2 0 0 -2 2 30 4 RACE_FEAT_GYANK 16826909 1 RACIAL_TYPE_GITHYANKI 15 4 1 githyanki **** **** **** 4 30 3 1 INT +223 Githzerai Gz 16826880 16826880 16826881 16826880 16826882 **** 6 0 6 -2 0 2 0 30 5 RACE_FEAT_GZER 16826909 1 RACIAL_TYPE_GITHZERAI 15 5 1 githzeri **** **** **** 4 30 3 1 INT +224 Rakshasa Rk 40707 40707 16826883 40707 16826884 **** 293 2 4 2 6 2 6 40 9 RACE_FEAT_RAKS 16826909 1 RACIAL_TYPE_RAKSHASA 150 9 1 rakshasa **** **** **** 4 30 3 1 INT +225 Illithid It 16826885 16826885 16826886 16826885 16826887 **** 413 2 4 8 6 6 2 30 10 RACE_FEAT_ILLITH 16826909 1 RACIAL_TYPE_ILLITHID 20 10 1 illithid aberration **** **** 4 30 3 1 INT +226 Pixie Px 6005 6005 16826888 16826889 16826890 **** 55 -4 8 6 6 4 0 20 9 RACE_FEAT_PIXIE 16826911 1 RACIAL_TYPE_PIXIE 100 9 1 pixie **** **** **** 4 30 3 1 INT +227 Azer Az 12363 12363 16826891 12363 16826892 **** 0 2 2 2 -2 2 2 20 4 RACE_FEAT_AZER 16826909 1 RACIAL_TYPE_AZER 50 4 1 dwarf firemeph **** **** 4 30 3 1 INT +228 YuanTi_Abom Ya 16826893 16826894 **** 16826895 **** **** **** 8 2 10 8 10 6 30 7 RACE_FEAT_AYUAN 16826908 **** RACIAL_TYPE_ABOM_YUAN 20 7 1 yuanti **** **** **** 4 30 3 1 INT +229 Half_Ogre Hr 16826896 16826896 16826897 16826898 16826899 **** 127 6 -2 -2 -2 0 2 30 0 RACE_FEAT_HOGRE 16826907 1 RACIAL_TYPE_HALFOGRE 18 0 1 human ogre **** **** 4 30 3 1 INT +230 Deep_Imaskari Di 16826900 16826901 16826902 16826900 16826903 **** 6 0 -2 2 0 0 0 30 10 RACE_FEAT_IMASK 16826909 1 RACIAL_TYPE_IMASKARI 20 10 1 human **** **** **** 4 30 3 1 INT +231 Troll Tr 2137 16826904 16826905 6730 16826906 **** 167 12 4 -4 -4 -2 12 30 4 RACE_FEAT_TROLL 16826907 1 RACIAL_TYPE_TROLL 18 4 1 troll **** **** **** 4 30 3 1 INT +232 Varag Va 16838288 16838288 16838289 16838290 16838291 **** 390 4 4 -4 0 0 2 60 63 RACE_FEAT_VARAG 16826907 1 RACIAL_TYPE_VARAG 18 63 1 goblin **** **** **** 4 30 3 1 INT +233 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +234 Troglodyte Td 110636 110636 16826942 16826943 16826944 **** 452 0 -2 -2 0 0 4 30 2 RACE_FEAT_TROG 16826907 1 RACIAL_TYPE_TROGLODYTE 10 2 1 troglodyte **** **** **** 4 30 3 1 INT +235 Neraphim Nm 16826946 16826946 16826947 16826945 16826948 **** 155 0 0 0 0 0 0 30 7 RACE_FEAT_NERAPH 16826909 1 RACIAL_TYPE_NERAPHIM 40 7 1 neraphim **** **** **** 4 30 3 1 INT +236 Shadowswyft Ss 16826949 16826945 16826950 16826951 16826952 **** 1 0 2 0 0 0 -2 40 8 RACE_FEAT_SWYFT 16826909 1 RACIAL_TYPE_SHADOWSWYFT 12 8 1 shadowswyft **** **** **** 4 30 3 1 INT +237 Nathri Na 16833054 16833054 16833055 16833054 16833056 **** 87 0 2 0 -2 0 2 20 0 RACE_FEAT_NATHRI 16833042 1 RACIAL_TYPE_NATHRI 20 0 1 goblin **** **** **** 4 30 3 1 INT +238 Buommans Bm 16832272 16832272 16832273 16832274 16832275 **** 6 0 0 0 -2 2 0 30 5 RACE_FEAT_BUOM 16826909 1 RACIAL_TYPE_BUOMMANS 15 5 1 buomann **** **** **** 4 30 3 1 INT +239 Spiker Sp 16790183 16790183 16790184 16790185 16790186 **** 6 0 0 0 0 0 0 30 4 RACE_FEAT_SPIKER 16826909 1 RACIAL_TYPE_SPIKER 35 4 1 spiker **** **** **** 4 30 3 1 INT +240 Wildren Dw 16790206 16790206 16790207 16790208 16790209 **** 0 0 2 0 -2 0 4 20 4 RACE_FEAT_WILDRN 8157 1 RACIAL_TYPE_WILDREN 50 0 1 dwarf **** **** **** 4 30 3 1 INT +241 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +242 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +243 Spirit_Folk Sf 16828037 16828037 16828038 16828037 16828039 **** 4 0 0 0 0 0 0 30 **** RACE_FEAT_SPIRIT 16826909 1 RACIAL_TYPE_SPIRIT_FOLK 110 **** 1 human **** **** **** 4 30 3 1 INT +244 Killoren Kn 16835207 16835207 16835208 16835209 16835210 **** 4 0 0 0 0 0 0 30 3 RACE_FEAT_KILLOR 16826911 1 RACIAL_TYPE_KILLOREN 10 3 1 killoren **** **** **** 4 30 3 1 INT +245 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +246 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +247 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT +248 Poison_Dusk Pd 16832303 16832303 16832304 16832303 16832305 **** 304 0 2 0 -2 0 2 30 7 RACE_FEAT_PDUSK 16826908 1 RACIAL_TYPE_POISON_DUSK 20 7 1 lizardfolk **** **** **** 4 30 3 1 INT +249 Dromite Dq 16827668 16827668 16827669 16827670 16827671 **** 3 -2 0 0 2 -2 0 20 148 RACE_FEAT_DROM 16827688 1 RACIAL_TYPE_DROMITE 13 148 1 dromite **** **** **** 4 30 3 1 INT +250 Elans En 16827672 16827672 16827673 16827674 16827675 **** 6 0 0 0 -2 0 0 30 145 RACE_FEAT_ELAN 16827688 1 RACIAL_TYPE_ELAN 20 145 1 human **** **** **** 4 30 3 1 INT +251 Half_Giant Ha 16827676 16827676 16827677 16827678 16827679 **** 6 2 -2 0 0 0 2 30 146 RACE_FEAT_PHGIAN 16827688 1 RACIAL_TYPE_PH_HALFGIANT 30 146 1 human giant **** **** 4 30 3 1 INT +252 Maenad Md 16827680 16827680 16827681 16827682 16827683 **** 1 0 0 0 0 0 0 30 148 RACE_FEAT_MAEN 16827688 1 RACIAL_TYPE_MAENADS 40 148 1 human **** **** **** 4 30 3 1 INT +253 Xeph Xp 16827684 16827684 16827685 16827686 16827687 **** 4 -2 2 0 0 0 0 30 147 RACE_FEAT_XEPH 16827688 1 RACIAL_FEAT_XEPH 18 147 1 xeph **** **** **** 4 30 3 1 INT +254 254_LAST_LINE **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** 4 30 3 1 INT diff --git a/_module/are/innoftheflyingmo.are.json b/_module/are/innoftheflyingmo.are.json index 0d4daf1c..def86ca0 100644 --- a/_module/are/innoftheflyingmo.are.json +++ b/_module/are/innoftheflyingmo.are.json @@ -2917,7 +2917,7 @@ }, "Version": { "type": "dword", - "value": 18 + "value": 19 }, "Width": { "type": "int", diff --git a/_module/are/starting_area.are.json b/_module/are/starting_area.are.json index 2fa2f23a..c180aa7e 100644 --- a/_module/are/starting_area.are.json +++ b/_module/are/starting_area.are.json @@ -1713,7 +1713,7 @@ }, "Version": { "type": "dword", - "value": 88 + "value": 89 }, "Width": { "type": "int", diff --git a/_module/ifo/module.ifo.json b/_module/ifo/module.ifo.json index 1529528e..8bf4092f 100644 --- a/_module/ifo/module.ifo.json +++ b/_module/ifo/module.ifo.json @@ -1908,6 +1908,13 @@ "value": "prc8_2das" } }, + { + "__struct_id": 8, + "Mod_Hak": { + "type": "cexostring", + "value": "acp_v4.1" + } + }, { "__struct_id": 8, "Mod_Hak": { @@ -3625,6 +3632,81 @@ "type": "int", "value": 0 } + }, + { + "__struct_id": 0, + "Name": { + "type": "cexostring", + "value": "PRC_ACP_MANUAL" + }, + "Type": { + "type": "dword", + "value": 1 + }, + "Value": { + "type": "int", + "value": 1 + } + }, + { + "__struct_id": 0, + "Name": { + "type": "cexostring", + "value": "PRC_ACP_NPC_AUTOMATIC" + }, + "Type": { + "type": "dword", + "value": 1 + }, + "Value": { + "type": "int", + "value": 1 + } + }, + { + "__struct_id": 0, + "Name": { + "type": "cexostring", + "value": "PRC_XP_USE_SIMPLE_LA" + }, + "Type": { + "type": "dword", + "value": 1 + }, + "Value": { + "type": "int", + "value": 1 + } + }, + { + "__struct_id": 0, + "Name": { + "type": "cexostring", + "value": "PRC_XP_USE_SIMPLE_RACIAL_HD" + }, + "Type": { + "type": "dword", + "value": 1 + }, + "Value": { + "type": "int", + "value": 1 + } + }, + { + "__struct_id": 0, + "Name": { + "type": "cexostring", + "value": "PRC_XP_USE_SIMPLE_RACIAL_HD_NO_FREE_XP" + }, + "Type": { + "type": "dword", + "value": 1 + }, + "Value": { + "type": "int", + "value": 1 + } } ] } diff --git a/_module/itp/creaturepalcus.itp.json b/_module/itp/creaturepalcus.itp.json index 6a467d7e..9f1a4fda 100644 --- a/_module/itp/creaturepalcus.itp.json +++ b/_module/itp/creaturepalcus.itp.json @@ -8704,6 +8704,25 @@ "value": "hobgoblin007" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 0.3333333432674408 + }, + "FACTION": { + "type": "cexostring", + "value": "Hostile" + }, + "NAME": { + "type": "cexostring", + "value": "Hobgoblin Thrall" + }, + "RESREF": { + "type": "resref", + "value": "prc_wrsl_war" + } + }, { "__struct_id": 0, "CR": { @@ -16220,25 +16239,6 @@ "value": "ghast001" } }, - { - "__struct_id": 0, - "CR": { - "type": "float", - "value": 5.0 - }, - "FACTION": { - "type": "cexostring", - "value": "Hostile" - }, - "NAME": { - "type": "cexostring", - "value": "Ghast: 04 HD" - }, - "RESREF": { - "type": "resref", - "value": "nw_ghast" - } - }, { "__struct_id": 0, "CR": { @@ -16258,25 +16258,6 @@ "value": "ghoul001" } }, - { - "__struct_id": 0, - "CR": { - "type": "float", - "value": 3.0 - }, - "FACTION": { - "type": "cexostring", - "value": "bandit1" - }, - "NAME": { - "type": "cexostring", - "value": "Ghoul: 02 HD" - }, - "RESREF": { - "type": "resref", - "value": "nw_ghoul" - } - }, { "__struct_id": 0, "CR": { @@ -25895,6 +25876,25 @@ "value": "prc_pm_mage2" } }, + { + "__struct_id": 0, + "CR": { + "type": "float", + "value": 3.0 + }, + "FACTION": { + "type": "cexostring", + "value": "Defender" + }, + "NAME": { + "type": "cexostring", + "value": "Spiritual Weapon" + }, + "RESREF": { + "type": "resref", + "value": "prc_spirit_weapn" + } + }, { "__struct_id": 0, "CR": { diff --git a/_module/itp/doorpalcus.itp.json b/_module/itp/doorpalcus.itp.json index 18a7dbcc..c1271e41 100644 --- a/_module/itp/doorpalcus.itp.json +++ b/_module/itp/doorpalcus.itp.json @@ -17,17 +17,6 @@ "LIST": { "type": "list", "value": [ - { - "__struct_id": 0, - "NAME": { - "type": "cexostring", - "value": "\"Create Area\" Door" - }, - "RESREF": { - "type": "resref", - "value": "inn2pcrooms" - } - }, { "__struct_id": 0, "NAME": { @@ -49,6 +38,17 @@ "type": "resref", "value": "ra_cave_illusion" } + }, + { + "__struct_id": 0, + "NAME": { + "type": "cexostring", + "value": "Instanced Player Room Door" + }, + "RESREF": { + "type": "resref", + "value": "inn2pcrooms" + } } ] }, diff --git a/_module/ncs/69_client_exit.ncs b/_module/ncs/69_client_exit.ncs index 28e69858..29d4b2c5 100644 Binary files a/_module/ncs/69_client_exit.ncs and b/_module/ncs/69_client_exit.ncs differ diff --git a/_module/ncs/69_hen_spawnin.ncs b/_module/ncs/69_hen_spawnin.ncs index f781b263..579e9070 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Neutralize Poison - Remove Paralysis - Remove Curse - Remove Blindness / Deafness - - Lesser Restoration - Restoration - Greater Restoration - - Panacea - - By: Preston Watamaniuk - Created: Jan 8, 2002 - Modified: Jun 16, 2006 - - Flaming_Sword: Added Restoration spells, cleaned up - added panacea, attack roll before SR check -*/ -const int SAVING_THROW_NONE = 4; - -#include "inc_dispel" -#include "prc_sp_func" -#include "prc_inc_sp_tch" -#include "prc_add_spell_dc" - -int GetIsSupernaturalCurse(effect eEff) -{ - return GetTag(GetEffectCreator(eEff)) == "q6e_ShaorisFellTemple"; -} - -// * generic area of effect constructor -void PRCGenericAreaOfEffect( - object oCaster, location lTargetLoc, - int nShape, float fRadiusSize, int nSpellID, - effect eImpact, effect eLink, effect eVis, - int nDurationType=DURATION_TYPE_INSTANT, float fDuration = 0.0, - int nTargetType=SPELL_TARGET_ALLALLIES, int bHarmful = FALSE, - int nRemoveEffectSpell=FALSE, int nRemoveEffect1=0, int nRemoveEffect2=0, int nRemoveEffect3=0, - int bLineOfSight=FALSE, int nObjectFilter=OBJECT_TYPE_CREATURE, - int bPersistentObject=FALSE, int bResistCheck=FALSE, int nSavingThrowType=SAVING_THROW_NONE, - int nSavingThrowSubType=SAVING_THROW_TYPE_ALL - ) -{ - //Apply Impact - if (GetEffectType(eImpact) != 0) - { - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTargetLoc); - } - - object oTarget = OBJECT_INVALID; - float fDelay = 0.0; - - int nPenetr = PRCGetCasterLevel(oCaster); - - - //Get the first target in the radius around the caster - if (bPersistentObject == TRUE) - oTarget = GetFirstInPersistentObject(); - else - oTarget = GetFirstObjectInShape(nShape, fRadiusSize, lTargetLoc, bLineOfSight, nObjectFilter); - - while(GetIsObjectValid(oTarget)) - { - if (spellsIsTarget(oTarget, nTargetType, oCaster) == TRUE) - { - //Fire spell cast at event for target - SignalEvent(oTarget, EventSpellCastAt(oCaster, nSpellID, bHarmful)); - int nResistSpellSuccess = FALSE; - // * actually perform the resist check - if (bResistCheck == TRUE) - { - nResistSpellSuccess = PRCDoResistSpell(oCaster, oTarget,nPenetr); - } - if(!nResistSpellSuccess) - { - int nDC = PRCGetSaveDC(oTarget, oCaster); - int nSavingThrowSuccess = FALSE; - // * actually roll saving throw if told to - if (nSavingThrowType != SAVING_THROW_NONE) - { - nSavingThrowSuccess = PRCMySavingThrow(nSavingThrowType, oTarget, nDC, nSavingThrowSubType); - } - if (!nSavingThrowSuccess) - { - fDelay = PRCGetRandomDelay(0.4, 1.1); - - - - //Apply VFX impact - if (GetEffectType(eVis) != 0) - { - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - - // * Apply effects - // if (GetEffectType(eLink) != 0) - // * Had to remove this test because LINKED effects have no valid type. - { - - DelayCommand(fDelay, ApplyEffectToObject(nDurationType, eLink, oTarget, fDuration)); - } - - // * If this is a removal spell then perform the appropriate removals - if (nRemoveEffectSpell == TRUE) - { - //Remove effects - PRCRemoveSpecificEffect(nRemoveEffect1, oTarget); - if(nRemoveEffect2 != 0) - { - PRCRemoveSpecificEffect(nRemoveEffect2, oTarget); - } - if(nRemoveEffect3 != 0) - { - PRCRemoveSpecificEffect(nRemoveEffect3, oTarget); - } - - } - }// saving throw - } // resist spell check - } - //Get the next target in the specified area around the caster - if (bPersistentObject == TRUE) - oTarget = GetNextInPersistentObject(); - else - oTarget = GetNextObjectInShape(nShape, fRadiusSize, lTargetLoc, bLineOfSight, nObjectFilter); - - } -} - -//Implements the spell impact, put code here -// if called in many places, return TRUE if -// stored charges should be decreased -// eg. touch attack hits -// -// Variables passed may be changed if necessary -int DoSpell(object oCaster, object oTarget, int nCasterLevel, int nEvent) -{ - int nSpellID = PRCGetSpellId(); - SpellRemovalCheck(oCaster, oTarget); - int nVis; - int iAttackRoll = TRUE; - switch(nSpellID) - { //Setting visual effect - case SPELL_GREATER_RESTORATION: nVis = VFX_IMP_RESTORATION_GREATER; break; - case SPELL_RESTORATION: nVis = VFX_IMP_RESTORATION; break; - case SPELL_LESSER_RESTORATION: nVis = VFX_IMP_RESTORATION_LESSER; break; - default: nVis = VFX_IMP_REMOVE_CONDITION; break; - } - if(nSpellID == SPELL_REMOVE_BLINDNESS_AND_DEAFNESS) - { //Remove Blindness and Deafness aoe hack largely untouched - effect eLink; - PRCGenericAreaOfEffect(OBJECT_SELF, PRCGetSpellTargetLocation(), SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, - SPELL_REMOVE_BLINDNESS_AND_DEAFNESS, EffectVisualEffect(VFX_FNF_LOS_HOLY_30), eLink, EffectVisualEffect(nVis), - DURATION_TYPE_INSTANT, 0.0, - SPELL_TARGET_ALLALLIES, FALSE, TRUE, EFFECT_TYPE_BLINDNESS, EFFECT_TYPE_DEAF); - return TRUE; - } - effect eEffect = GetFirstEffect(oTarget); - if(!((nSpellID == SPELL_PANACEA) && (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD))) - { - while(GetIsEffectValid(eEffect)) - { //Effect removal - see prc_sp_func for list of effects removed - if(CheckRemoveEffects(nSpellID, GetEffectType(eEffect)) && !GetIsSupernaturalCurse(eEffect) && (GetEffectSubType(eEffect) != SUBTYPE_EXTRAORDINARY) && !GetShouldNotBeRemoved(eEffect)) - RemoveEffect(oTarget, eEffect); - eEffect = GetNextEffect(oTarget); - } - } - if(nSpellID == SPELL_GREATER_RESTORATION && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD - && !(GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD)) - { //Greater Restoration healing - int nHeal = 10 * nCasterLevel; - if(nHeal > 250 && !GetPRCSwitch(PRC_BIOWARE_GRRESTORE)) - nHeal = 250; - SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectHeal(nHeal, oTarget), oTarget); - SetLocalInt(oTarget, "WasRestored", TRUE); - DelayCommand(HoursToSeconds(1), DeleteLocalInt(oTarget, "WasRestored")); - } - if(nSpellID == SPELL_PANACEA) - { - int nAdd = (nCasterLevel > 20) ? 20 : nCasterLevel; - if((MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD || (GetHasFeat(FEAT_TOMB_TAINTED_SOUL, oTarget) && GetAlignmentGoodEvil(oTarget) != ALIGNMENT_GOOD)) - && (spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, oCaster))) - { - PRCSignalSpellEvent(oTarget); - if (!PRCDoResistSpell(oCaster, oTarget, nCasterLevel + SPGetPenetr())) - { - iAttackRoll = PRCDoMeleeTouchAttack(oTarget); - if (iAttackRoll) - { - // Roll the damage (allowing for a critical) and let the target make a will save to - // halve the damage. - int nDamage = PRCGetMetaMagicDamage(DAMAGE_TYPE_POSITIVE, 1 == iAttackRoll ? 1 : 2, 8, 0, nAdd); - if (PRCMySavingThrow(SAVING_THROW_WILL, oTarget, PRCGetSaveDC(oTarget,OBJECT_SELF))) - { - nDamage /= 2; - if (GetHasMettle(oTarget, SAVING_THROW_WILL)) nDamage = 0; - } - // Apply damage and VFX. - SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectDamage(oTarget, nDamage, DAMAGE_TYPE_POSITIVE), oTarget); - SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_SUNSTRIKE), oTarget); - } - } - } - else - { - // Roll the healing 'damage'. - int nHeal = PRCGetMetaMagicDamage(DAMAGE_TYPE_POSITIVE, 1, 8, 0, nAdd); - // Apply the healing and VFX. - SPApplyEffectToObject(DURATION_TYPE_INSTANT, PRCEffectHeal(nHeal, oTarget), oTarget); - SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_HEALING_M), oTarget); - } - } - SignalEvent(oTarget, EventSpellCastAt(oCaster, nSpellID, FALSE)); - SPApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(nVis), oTarget); - - return iAttackRoll; //return TRUE if spell charges should be decremented -} - -void main() -{ - object oCaster = OBJECT_SELF; - int bValid = FALSE; - int nCasterLevel = PRCGetCasterLevel(oCaster); - PRCSetSchool(GetSpellSchool(PRCGetSpellId())); - if (!X2PreSpellCastCode()) return; - object oTarget = PRCGetSpellTargetObject(); - int nEvent = GetLocalInt(oCaster, PRC_SPELL_EVENT); //use bitwise & to extract flags - if(!nEvent) //normal cast - { - if(GetLocalInt(oCaster, PRC_SPELL_HOLD) && oCaster == oTarget) - { //holding the charge, casting spell on self - SetLocalSpellVariables(oCaster, 1); //change 1 to number of charges - return; - } - DoSpell(oCaster, oTarget, nCasterLevel, nEvent); - } - else - { - if(nEvent & PRC_SPELL_EVENT_ATTACK) - { - if(DoSpell(oCaster, oTarget, nCasterLevel, nEvent)) - DecrementSpellCharges(oCaster); - } - } - if ( GetLocalInt(oTarget,"hunefer_rot") ) - { - SendMessageToPC(oTarget,"Recovered from Hunefer Rot"); - SetLocalInt(oTarget,"hunefer_rot",0); - bValid = TRUE; - } - PRCSetSchool(); -} \ No newline at end of file diff --git a/_module/nss/nw_s1_aurablnda.nss b/_module/nss/nw_s1_aurablnda.nss deleted file mode 100644 index 0babfaa1..00000000 --- a/_module/nss/nw_s1_aurablnda.nss +++ /dev/null @@ -1,48 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Aura of Blinding On Enter -//:: NW_S1_AuraBlndA.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Upon entering the aura of the creature the player - must make a will save or be blinded because of the - sheer ugliness or beauty of the creature. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 25, 2001 -//::////////////////////////////////////////////// -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ -//:: Declare major variables - object oNPC = GetAreaOfEffectCreator(); - object oTarget = GetEnteringObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDuration = 1 + (nHD/3); - - effect eBlind = EffectBlindness(); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M); - effect eLink = EffectLinkEffects(eBlind, eDur); - - //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} - - //Entering object must make a will save or be blinded for the duration. - if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_BLINDING)); - if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC)) - { - //Apply the blind effect and the VFX impact - DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); - } - } -} \ No newline at end of file diff --git a/_module/nss/nw_s1_auracoldc.nss b/_module/nss/nw_s1_auracoldc.nss deleted file mode 100644 index 49cd95e0..00000000 --- a/_module/nss/nw_s1_auracoldc.nss +++ /dev/null @@ -1,62 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Aura of Frost on Heartbeat -//:: NW_S1_AuraColdC.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Prolonged exposure to the aura of the creature - causes frost damage to all within the aura. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 25, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "prc_inc_spells" -void main() -{ -//:: Declare major variables - object oNPC = GetAreaOfEffectCreator(); - object oTarget = GetEnteringObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nFrost = 1 + (nHD/3); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDamage; - - effect eDam; - effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); - - //Get the first target in the aura of cold - oTarget = GetFirstInPersistentObject(); - - while (GetIsObjectValid(oTarget)) - { -/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) - { - oTarget = GetNextInPersistentObject(OBJECT_SELF); - continue; - } */ - if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_COLD)); - //Roll damage based on the creatures HD - nDamage = d4(nFrost); - //Make a Fortitude save for half - if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_COLD)) - { - nDamage = nDamage / 2; - } - //Set the damage effect - eDam = EffectDamage(nDamage, DAMAGE_TYPE_COLD); - //Apply the VFX constant and damage effect - ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - //Get the next target in the aura of cold - oTarget = GetNextInPersistentObject(); - } -} diff --git a/_module/nss/nw_s1_auraelecc.nss b/_module/nss/nw_s1_auraelecc.nss deleted file mode 100644 index 06994f44..00000000 --- a/_module/nss/nw_s1_auraelecc.nss +++ /dev/null @@ -1,58 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Aura of Electricity on Heartbeat -//:: NW_S1_AuraElecC.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Prolonged exposure to the aura of the creature - causes electrical damage to all within the aura. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 25, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ -//:: Declare major variables - object oNPC = GetAreaOfEffectCreator(); - int nHD = GetHitDice(oNPC); - int nZap = 1 + (nHD / 3); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 + nCHAMod + (nHD/2); - int nDamage; - - effect eDam; - effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); - - //Get first target in spell area - object oTarget = GetFirstInPersistentObject(); - while (GetIsObjectValid(oTarget)) - { -/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) - { - oTarget = GetNextInPersistentObject(OBJECT_SELF); - continue; - } */ - if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) - { - nDamage = d4(nZap); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_AURA_ELECTRICITY)); - //Make a saving throw check - if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY)) - { - nDamage = nDamage / 2; - } - eDam = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); - //Apply the VFX impact and effects - DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); - DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - //Get next target in spell area - oTarget = GetNextInPersistentObject(); - } -} diff --git a/_module/nss/nw_s1_aurafirec.nss b/_module/nss/nw_s1_aurafirec.nss deleted file mode 100644 index a6b96381..00000000 --- a/_module/nss/nw_s1_aurafirec.nss +++ /dev/null @@ -1,59 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Aura of Fire on Heartbeat -//:: NW_S1_AuraFireC.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Prolonged exposure to the aura of the creature - causes fire damage to all within the aura. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 25, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "prc_inc_spells" -void main() -{ -//:: Declare major variables - object oNPC = GetAreaOfEffectCreator(); - object oTarget = GetFirstInPersistentObject(); //:: Get first target in spell area - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nBurn = 1 + (nHD/3); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDamage; - int nDamSave; - - effect eDam; - effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); - - while(GetIsObjectValid(oTarget)) - { -/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) - { - oTarget = GetNextInPersistentObject(OBJECT_SELF); - continue; - } */ - if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FIRE)); - //Roll damage - nDamage = d4(nBurn); - //Make a saving throw check - if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_FIRE)) - { - nDamage = nDamage / 2; - } - //Set the damage effect - eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); - } - //Get next target in spell area - oTarget = GetNextInPersistentObject(); - } -} diff --git a/_module/nss/nw_s1_auramenca.nss b/_module/nss/nw_s1_auramenca.nss deleted file mode 100644 index e786aaa2..00000000 --- a/_module/nss/nw_s1_auramenca.nss +++ /dev/null @@ -1,46 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Aura of Menace On Enter -//:: NW_S1_AuraMencA.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Upon entering the aura all those that fail - a will save are stricken with Doom. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 25, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ -//:: Declare major variables - object oNPC = GetAreaOfEffectCreator(); - object oTarget = GetEnteringObject(); - - //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} - - int nDuration = 1 + (GetHitDice(oNPC)/3); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (GetHitDice(oNPC)/2); - int nLevel = GetCasterLevel(OBJECT_SELF); - int nMetaMagic = PRCGetMetaMagicFeat(); - - effect eVis = EffectVisualEffect(VFX_IMP_DOOM); - effect eLink = CreateDoomEffectsLink(); - - if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_AURA_MENACE)); - //Spell Resistance and Saving throw - if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC)) - { - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink , oTarget, TurnsToSeconds(nDuration)); - } - } -} diff --git a/_module/nss/nw_s1_auraprota.nss b/_module/nss/nw_s1_auraprota.nss deleted file mode 100644 index 548f2840..00000000 --- a/_module/nss/nw_s1_auraprota.nss +++ /dev/null @@ -1,35 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Aura of Protection: On Enter -//:: NW_S1_AuraProtA.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Acts as a double strength Magic Circle against - evil and a Minor Globe for those friends in - the area. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On:Jan 8, 2002, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -//#include "wm_include" -void main() -{ - //Declare major variables - effect eProt = CreateProtectionFromAlignmentLink(ALIGNMENT_EVIL); - effect eGlobe = EffectSpellLevelAbsorption(3, 0); - effect eDur = EffectVisualEffect(VFX_DUR_GLOBE_MINOR); - - effect eLink = EffectLinkEffects(eProt, eGlobe); - eLink = EffectLinkEffects(eLink, eDur); - - object oTarget = GetEnteringObject(); - //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} - //Faction Check - if(GetIsFriend(oTarget, GetAreaOfEffectCreator())) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget); - } -} diff --git a/_module/nss/nw_s1_aurastuna.nss b/_module/nss/nw_s1_aurastuna.nss deleted file mode 100644 index 03d0aae0..00000000 --- a/_module/nss/nw_s1_aurastuna.nss +++ /dev/null @@ -1,48 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Aura Stunning On Enter -//:: NW_S1_AuraStunA.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Upon entering the aura of the creature the player - must make a will save or be stunned. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 25, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "prc_inc_spells" -void main() -{ -//:: Declare major variables - object oNPC = GetAreaOfEffectCreator(); - object oTarget = GetEnteringObject(); - - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDuration = GetHitDice(oNPC); - int nDC = 10 + nCHAMod + (nDuration/2); - - //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} - - effect eVis = EffectVisualEffect(VFX_IMP_STUN); - effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); - effect eDeath = EffectStunned(); - effect eLink = EffectLinkEffects(eVis2, eDeath); - - nDuration = GetScaledDuration(nDuration, oTarget); - - if(!GetIsFriend(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_STUN)); - //Make a saving throw check - if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - } -} \ No newline at end of file diff --git a/_module/nss/nw_s1_auraunata.nss b/_module/nss/nw_s1_auraunata.nss deleted file mode 100644 index a5970627..00000000 --- a/_module/nss/nw_s1_auraunata.nss +++ /dev/null @@ -1,48 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Aura of the Unnatural On Enter -//:: NW_S1_AuraMencA.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Upon entering the aura all animals are struck with - fear. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 25, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "prc_inc_spells" -void main() -{ -//:: Declare major variables - object oNPC = GetAreaOfEffectCreator(); - effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); - effect eFear = EffectFrightened(); - effect eLink = EffectLinkEffects(eVis, eFear); - object oTarget = GetEnteringObject(); - - //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} - - int nDuration = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nRacial = GetRacialType(oTarget); - int nDC = 10 + nCHAMod + (GetHitDice(oNPC)/2); - - if(GetIsEnemy(oTarget)) - { - nDuration = (nDuration / 3) + 1; - //Make a saving throw check - if(nRacial == RACIAL_TYPE_ANIMAL) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_UNNATURAL)); - //if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) //:: This ability only affects animals & they don't get a save. - //{ - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); - //} - } - } -} \ No newline at end of file diff --git a/_module/nss/nw_s1_aurauneaa.nss b/_module/nss/nw_s1_aurauneaa.nss deleted file mode 100644 index 6f4a75bc..00000000 --- a/_module/nss/nw_s1_aurauneaa.nss +++ /dev/null @@ -1,46 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Aura Unearthly Visage On Enter -//:: NW_S1_AuraUnEaA.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Upon entering the aura of the creature the player - must make a will save or be killed because of the - sheer ugliness or beauty of the creature. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 25, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ -//:: Declare major variables - object oNPC = GetAreaOfEffectCreator(); - object oTarget = GetEnteringObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - - //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} - - effect eDeath = EffectDeath(); - effect eVis = EffectVisualEffect(VFX_IMP_DEATH); - - if(GetIsEnemy(oTarget, oNPC)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_UNEARTHLY_VISAGE)); - //Make a saving throw check - if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget); - //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - } -} diff --git a/_module/nss/nw_s1_bltacid.nss b/_module/nss/nw_s1_bltacid.nss deleted file mode 100644 index ef53a16a..00000000 --- a/_module/nss/nw_s1_bltacid.nss +++ /dev/null @@ -1,66 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Acid -//:: NW_S1_BltAcid -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); - int nDC = 10 +nCONMod+ (nHD/2); - int nCount = nHD/2; - if (nCount == 0) { nCount = 1; } - int nDamage = d6(nCount); - - effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); - effect eBolt; - - //ankheg - if(GetAppearanceType(oNPC) == APPEARANCE_TYPE_BEETLE_SLICER) - { - nDamage = d4(4); - } - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ACID)); - - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_ACID); - - //Make a ranged touch attack - int nTouch = TouchAttackRanged(oTarget); - if(nTouch > 0) - { - if(nTouch == 2) - { - nDamage *= 2; - } - //Set damage effect - eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ACID); - if(nDamage > 0) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - } -} diff --git a/_module/nss/nw_s1_bltcharm.nss b/_module/nss/nw_s1_bltcharm.nss deleted file mode 100644 index df11d653..00000000 --- a/_module/nss/nw_s1_bltcharm.nss +++ /dev/null @@ -1,47 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Charm -//:: NW_S1_BltCharm -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -//#include "wm_include" -#include "NW_I0_SPELLS" -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = (nHD + 1) / 2; - nCount = GetScaledDuration(nCount, oTarget); - - effect eVis = EffectVisualEffect(VFX_IMP_CHARM); - effect eBolt = EffectCharmed(); - eBolt = GetScaledEffect(eBolt, oTarget); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eBolt, eDur); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_CHARM)); - //Make a saving throw check - if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} \ No newline at end of file diff --git a/_module/nss/nw_s1_bltchrdr.nss b/_module/nss/nw_s1_bltchrdr.nss deleted file mode 100644 index e7345802..00000000 --- a/_module/nss/nw_s1_bltchrdr.nss +++ /dev/null @@ -1,48 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Charisma Drain -//:: NW_S1_BltChrDr -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Fortitude save is - needed to avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = nHD / 3; - if (nCount == 0) { nCount = 1; } - int nDamage = d6(nCount); - - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eBolt; - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_CHARISMA)); - //Make a saving throw check - if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) - { - eBolt = EffectAbilityDecrease(ABILITY_CHARISMA, nCount); - eBolt = SupernaturalEffect(eBolt); - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_module/nss/nw_s1_bltcold.nss b/_module/nss/nw_s1_bltcold.nss deleted file mode 100644 index 657f0fe6..00000000 --- a/_module/nss/nw_s1_bltcold.nss +++ /dev/null @@ -1,60 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Cold -//:: NW_S1_BltCold -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = nHD/2; - if (nCount == 0) { nCount = 1; } - int nDamage = d6(nCount); - - effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); - effect eBolt; - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_COLD)); - - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_COLD); - - //Make a ranged touch attack - int nTouch = TouchAttackRanged(oTarget); - if(nTouch > 0) - { - if(nTouch == 2) - { - nDamage *= 2; - } - //Set damage effect - eBolt = EffectDamage(nDamage, DAMAGE_TYPE_COLD); - if(nDamage > 0) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - } -} diff --git a/_module/nss/nw_s1_bltcondr.nss b/_module/nss/nw_s1_bltcondr.nss deleted file mode 100644 index 9d85f042..00000000 --- a/_module/nss/nw_s1_bltcondr.nss +++ /dev/null @@ -1,48 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Constitution Drain -//:: NW_S1_BltConDr -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Fort save is - needed to avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = (nHD /3); - if (nCount == 0) { nCount = 1; } - int nDamage = d6(nCount); - - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eBolt; - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_CONSTITUTION)); - //Make a saving throw check - if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) - { - eBolt = EffectAbilityDecrease(ABILITY_CONSTITUTION, nCount); - eBolt = SupernaturalEffect(eBolt); - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_module/nss/nw_s1_bltconf.nss b/_module/nss/nw_s1_bltconf.nss deleted file mode 100644 index 5bed7dc0..00000000 --- a/_module/nss/nw_s1_bltconf.nss +++ /dev/null @@ -1,48 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Confuse -//:: NW_S1_BltConf -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -//#include "wm_include" -#include "NW_I0_SPELLS" -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = (nHD + 1) / 2; - nCount = GetScaledDuration(nCount, oTarget); - - effect eVis2 = EffectVisualEffect(VFX_IMP_CONFUSION_S); - effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); - effect eBolt = EffectConfused(); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eBolt, eDur); - eLink = EffectLinkEffects(eLink, eVis); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_CONFUSE)); - //Make a saving throw check - if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); - } -} \ No newline at end of file diff --git a/_module/nss/nw_s1_bltdaze.nss b/_module/nss/nw_s1_bltdaze.nss deleted file mode 100644 index 68d15c70..00000000 --- a/_module/nss/nw_s1_bltdaze.nss +++ /dev/null @@ -1,47 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Daze -//:: NW_S1_BltDaze -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -//#include "wm_include" -#include "NW_I0_SPELLS" -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = (nHD + 1) / 2; - nCount = GetScaledDuration(nCount, oTarget); - - effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); - effect eBolt = EffectDazed(); - eBolt = GetScaledEffect(eBolt, oTarget); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eBolt, eDur); - eLink = EffectLinkEffects(eLink, eVis); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DAZE)); - //Make a saving throw check - if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); - } -} diff --git a/_module/nss/nw_s1_bltdeath.nss b/_module/nss/nw_s1_bltdeath.nss deleted file mode 100644 index e2cbcd73..00000000 --- a/_module/nss/nw_s1_bltdeath.nss +++ /dev/null @@ -1,47 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Death -//:: NW_S1_BltDeath -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - - effect eVis = EffectVisualEffect(VFX_IMP_DEATH); - effect eBolt = EffectDeath(); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DEATH)); - //Make a saving throw check - if(TouchAttackRanged(oTarget)) - { - if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); - //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - } -} - diff --git a/_module/nss/nw_s1_bltdexdr.nss b/_module/nss/nw_s1_bltdexdr.nss deleted file mode 100644 index 4ef34d8b..00000000 --- a/_module/nss/nw_s1_bltdexdr.nss +++ /dev/null @@ -1,48 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Dexterity Drain -//:: NW_S1_BltDexDr -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Fort save is - needed to avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = (nHD + 1) / 2; - if (nCount == 0) { nCount = 1; } - int nDamage = d6(nCount); - - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eBolt; - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_DEXTERITY)); - //Make a saving throw check - if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) - { - eBolt = EffectAbilityDecrease(ABILITY_DEXTERITY, nCount); - eBolt = SupernaturalEffect(eBolt); - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_module/nss/nw_s1_bltdisese.nss b/_module/nss/nw_s1_bltdisese.nss deleted file mode 100644 index 6513a061..00000000 --- a/_module/nss/nw_s1_bltdisese.nss +++ /dev/null @@ -1,73 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Disease -//:: NW_S1_BltDisease -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to infect - the target with a disease. The disease used - is chosen based upon the racial type of the - caster. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nRacial = MyPRCGetRacialType(oNPC); - int nDisease; - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DISEASE)); - - //Here we use the racial type of the attacker to select an - //appropriate disease. - switch (nRacial) - { - case RACIAL_TYPE_VERMIN: - nDisease = DISEASE_VERMIN_MADNESS; - break; - case RACIAL_TYPE_UNDEAD: - nDisease = DISEASE_FILTH_FEVER; - break; - case RACIAL_TYPE_OUTSIDER: - if(GetTag(oNPC) == "NW_SLAADRED") - { - nDisease = DISEASE_RED_SLAAD_EGGS; - } - else - { - nDisease = DISEASE_DEMON_FEVER; - } - break; - case RACIAL_TYPE_MAGICAL_BEAST: - nDisease = DISEASE_SOLDIER_SHAKES; - break; - case RACIAL_TYPE_ABERRATION: - nDisease = DISEASE_BLINDING_SICKNESS; - break; - default: - nDisease = DISEASE_SOLDIER_SHAKES; - break; - } - //Assign effect and chosen disease - effect eBolt = EffectDisease(nDisease); - //Make the ranged touch attack. - if (TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget); - } -} diff --git a/_module/nss/nw_s1_bltdomn.nss b/_module/nss/nw_s1_bltdomn.nss deleted file mode 100644 index 5027b454..00000000 --- a/_module/nss/nw_s1_bltdomn.nss +++ /dev/null @@ -1,53 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Dominated -//:: NW_S1_BltDomn -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = (nHD + 1) / 2; - if (nCount == 0) { nCount = 1; } - nCount = GetScaledDuration(nCount, oTarget); - - effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S); - effect eBolt = EffectDominated(); - eBolt = GetScaledEffect(eBolt, oTarget); - effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED); - eBolt = GetScaledEffect(eBolt, oTarget); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eBolt, eDur); - eLink = EffectLinkEffects(eLink, eVis2); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DOMINATE)); - - //Make a saving throw check - if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_module/nss/nw_s1_bltfire.nss b/_module/nss/nw_s1_bltfire.nss deleted file mode 100644 index 4f7a4236..00000000 --- a/_module/nss/nw_s1_bltfire.nss +++ /dev/null @@ -1,58 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Fire -//:: NW_S1_BoltFire -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = nHD/2; - if (nCount == 0) { nCount = 1; } - int nDamage = d6(nCount); - - effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); - effect eBolt; - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_FIRE)); - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_FIRE); - //Make a ranged touch attack - int nTouch = TouchAttackRanged(oTarget); - if(nTouch > 0) - { - if(nTouch == 2) - { - nDamage *= 2; - } - //Set damage effect - eBolt = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); - if(nDamage > 0) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - } -} diff --git a/_module/nss/nw_s1_bltintdr.nss b/_module/nss/nw_s1_bltintdr.nss deleted file mode 100644 index f3ffbad8..00000000 --- a/_module/nss/nw_s1_bltintdr.nss +++ /dev/null @@ -1,48 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Intelligence Drain -//:: NW_S1_BltIntDr -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = (nHD + 1) / 2; - if (nCount == 0) { nCount = 1; } - int nDamage = d6(nCount); - - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eBolt; - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_INTELLIGENCE)); - //Make a saving throw check - if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) - { - eBolt = EffectAbilityDecrease(ABILITY_INTELLIGENCE, nCount); - eBolt = SupernaturalEffect(eBolt); - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_module/nss/nw_s1_bltknckd.nss b/_module/nss/nw_s1_bltknckd.nss deleted file mode 100644 index 68169647..00000000 --- a/_module/nss/nw_s1_bltknckd.nss +++ /dev/null @@ -1,48 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Knockdown -//:: NW_S1_BltKnckD -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = nHD/2; - if (nCount == 0) { nCount = 1; } - - effect eVis = EffectVisualEffect(VFX_IMP_SONIC); - effect eBolt = EffectKnockdown(); - effect eDam = EffectDamage(d6(), DAMAGE_TYPE_BLUDGEONING); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_KNOCKDOWN)); - - //Make a saving throw check - if (!/*Reflex Save*/ PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBolt, oTarget, RoundsToSeconds(3)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); - } -} diff --git a/_module/nss/nw_s1_bltlightn.nss b/_module/nss/nw_s1_bltlightn.nss deleted file mode 100644 index 024eafbe..00000000 --- a/_module/nss/nw_s1_bltlightn.nss +++ /dev/null @@ -1,59 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Lightning -//:: NW_S1_BltLightn -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Does 1d6 per level to a single target. Reflex - save for half -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Aug 10, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = nHD/2; - if (nCount == 0) { nCount = 1; } - int nDamage = d6(nCount); - - effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, OBJECT_SELF,BODY_NODE_HAND); - effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); - effect eBolt; - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_LIGHTNING)); - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_ELECTRICITY); - //Make a ranged touch attack - int nTouch = TouchAttackRanged(oTarget); - if(nTouch > 0) - { - if(nTouch == 2) - { - nDamage *= 2; - } - //Set damage effect - eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); - if(nDamage > 0) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLightning, oTarget, 1.7); - } - } -} diff --git a/_module/nss/nw_s1_bltlvldr.nss b/_module/nss/nw_s1_bltlvldr.nss deleted file mode 100644 index 29e018ec..00000000 --- a/_module/nss/nw_s1_bltlvldr.nss +++ /dev/null @@ -1,73 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Level Drain -//:: NW_S1_BltLvlDr -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//:: Updated On: July 15, 2003 Georg Zoeller - Removed saving throws -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eBolt = EffectNegativeLevel(1); - - int bSpecial = GetLocalInt(OBJECT_SELF,"SPECIAL_DRAIN_BOLT"); - if ( bSpecial ) - eBolt = EffectNegativeLevel(4); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = nHD/5; - if (nCount == 0) { nCount = 1; } - int nDamage = d6(nCount); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_LEVEL_DRAIN)); - //Make a saving throw check - - int nResult = TouchAttackRanged(oTarget); - if (nResult) - { - if ( bSpecial ) - { - int nHeal = 40; - if ( nResult == 2 && !GetIsImmune(oTarget,IMMUNITY_TYPE_CRITICAL_HIT) && bSpecial ) - { - eBolt = EffectNegativeLevel(8); - nHeal *= 2; - } - effect eHeal = EffectHeal(nHeal); - effect eHealVis = EffectVisualEffect(VFX_IMP_HEALING_L); - if ( !GetIsImmune(oTarget,IMMUNITY_TYPE_NEGATIVE_LEVEL) ) - { - ApplyEffectToObject(DURATION_TYPE_INSTANT,eHeal,OBJECT_SELF); - ApplyEffectToObject(DURATION_TYPE_INSTANT,eHealVis,OBJECT_SELF); - } - } - //Make a saving throw check - if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) - { - //eBolt = LEVEL DRAIN EFFECT - eBolt = SupernaturalEffect(eBolt); - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - } -} \ No newline at end of file diff --git a/_module/nss/nw_s1_bltparal.nss b/_module/nss/nw_s1_bltparal.nss deleted file mode 100644 index e4a6b59a..00000000 --- a/_module/nss/nw_s1_bltparal.nss +++ /dev/null @@ -1,48 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Paralyze -//:: NW_S1_BltParal -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = (nHD + 1) / 2; - if (nCount == 0) { nCount = 1; } - nCount = GetScaledDuration(nCount, oTarget); - - effect eVis = EffectVisualEffect(VFX_DUR_PARALYZED); - effect eBolt = EffectParalyze(); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eBolt, eDur); - eLink = EffectLinkEffects(eLink, eVis); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_PARALYZE)); - //Make a saving throw check - if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); - } -} diff --git a/_module/nss/nw_s1_bltpoison.nss b/_module/nss/nw_s1_bltpoison.nss deleted file mode 100644 index 8a34aca8..00000000 --- a/_module/nss/nw_s1_bltpoison.nss +++ /dev/null @@ -1,123 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Poison -//:: NW_S1_BltPoison.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Must make a ranged touch attack. If successful - the target is struck down with poison that - scales with level. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 22, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nRacial = MyPRCGetRacialType(OBJECT_SELF); - int nPoison; - - effect ePoison; - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_POISON)); - - //Determine the poison type based on the Racial Type and HD - switch (nRacial) - { - case RACIAL_TYPE_OUTSIDER: - if (nHD <= 9) - { - nPoison = POISON_QUASIT_VENOM; - } - else if (nHD > 9 && nHD < 13) - { - nPoison = POISON_BEBILITH_VENOM; - } - else if (nHD >= 13) - { - nPoison = POISON_PIT_FIEND_ICHOR; - } - break; - case RACIAL_TYPE_VERMIN: - if (nHD < 3) - { - nPoison = POISON_TINY_SPIDER_VENOM; - } - else if (nHD <= 3 && nHD < 6) - { - nPoison = POISON_SMALL_SPIDER_VENOM; - } - else if (nHD <= 6 && nHD < 9) - { - nPoison = POISON_MEDIUM_SPIDER_VENOM; - } - else if (nHD <= 9 && nHD < 12) - { - nPoison = POISON_LARGE_SPIDER_VENOM; - } - else if (nHD <= 12 && nHD < 15) - { - nPoison = POISON_HUGE_SPIDER_VENOM; - } - else if (nHD <= 15 && nHD < 18) - { - nPoison = POISON_GARGANTUAN_SPIDER_VENOM; - } - else if (nHD >= 18) - { - nPoison = POISON_COLOSSAL_SPIDER_VENOM; - } - break; - default: - if (nHD < 3) - { - nPoison = POISON_NIGHTSHADE; - } - else if (nHD <= 3 && nHD < 6) - { - nPoison = POISON_BLADE_BANE; - } - else if (nHD <= 6 && nHD < 9) - { - nPoison = POISON_BLOODROOT; - } - else if (nHD <= 9 && nHD < 12) - { - nPoison = POISON_LARGE_SPIDER_VENOM; - } - else if (nHD <= 12 && nHD < 15) - { - nPoison = POISON_LICH_DUST; - } - else if (nHD <= 15 && nHD < 18) - { - nPoison = POISON_DARK_REAVER_POWDER; - } - else if (nHD >= 18 ) - { - nPoison = POISON_BLACK_LOTUS_EXTRACT; - } - - break; - } - //Make a ranged touch attack - if (TouchAttackRanged (oTarget)) - { - ePoison = EffectPoison(nPoison); - //Apply effects - ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget); - } -} - diff --git a/_module/nss/nw_s1_bltshards.nss b/_module/nss/nw_s1_bltshards.nss deleted file mode 100644 index 1b96e2bc..00000000 --- a/_module/nss/nw_s1_bltshards.nss +++ /dev/null @@ -1,58 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Shards -//:: NW_S1_BltShard -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = (nHD + 1) / 2; - if (nCount == 0) { nCount = 1; } - int nDamage = d6(nCount); - - effect eBolt; - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_SHARDS)); - - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC); - - //Make a ranged touch attack - int nTouch = TouchAttackRanged(oTarget); - if(nTouch > 0) - { - if(nTouch == 2) - { - nDamage *= 2; - } - //Set damage effect - eBolt = EffectDamage(nDamage, DAMAGE_TYPE_PIERCING, DAMAGE_POWER_PLUS_ONE); - if(nDamage > 0) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); - } - } -} diff --git a/_module/nss/nw_s1_bltslow.nss b/_module/nss/nw_s1_bltslow.nss deleted file mode 100644 index bf4813a1..00000000 --- a/_module/nss/nw_s1_bltslow.nss +++ /dev/null @@ -1,47 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Slow -//:: NW_S1_BltSlow -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex save is - needed to or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: June 18 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = (nHD + 1) / 2; - if (nCount == 0) { nCount = 1; } - - effect eVis = EffectVisualEffect(VFX_IMP_SLOW); - effect eBolt = EffectSlow(); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eBolt, eDur); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_SLOW)); - //Make a saving throw check - if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_module/nss/nw_s1_bltstrdr.nss b/_module/nss/nw_s1_bltstrdr.nss deleted file mode 100644 index dd03161d..00000000 --- a/_module/nss/nw_s1_bltstrdr.nss +++ /dev/null @@ -1,48 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Strength Drain -//:: NW_S1_BltStrDr -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Fort save is - needed to avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = (nHD + 1) / 2; - if (nCount == 0) { nCount = 1; } - int nDamage = d6(nCount); - - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eBolt; - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_STRENGTH)); - //Make a saving throw check - if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) - { - eBolt = EffectAbilityDecrease(ABILITY_STRENGTH, nCount); - eBolt = SupernaturalEffect(eBolt); - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} \ No newline at end of file diff --git a/_module/nss/nw_s1_bltstun.nss b/_module/nss/nw_s1_bltstun.nss deleted file mode 100644 index 1d770089..00000000 --- a/_module/nss/nw_s1_bltstun.nss +++ /dev/null @@ -1,50 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Stun -//:: NW_S1_BltStun -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Reflex or Will save is - needed to halve damage or avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = (nHD + 1) / 2; - if (nCount == 0) { nCount = 1; } - nCount = GetScaledDuration(nCount, oTarget); - int nDamage = d6(nCount); - - effect eVis = EffectVisualEffect(VFX_IMP_STUN); - effect eBolt = EffectStunned(); - eBolt = GetScaledEffect(eBolt, oTarget); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eBolt, eDur); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_STUN)); - //Make a saving throw check - if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_module/nss/nw_s1_bltweb.nss b/_module/nss/nw_s1_bltweb.nss deleted file mode 100644 index 9ed210a0..00000000 --- a/_module/nss/nw_s1_bltweb.nss +++ /dev/null @@ -1,44 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Web -//:: NW_S1_BltWeb -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Glues a single target to the ground with - sticky strands of webbing. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Jan 28, 2002 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); - int nDC = 10 +nCONMod+ (nHD/2); - int nCount = 1 + (nHD /2); - if (nCount == 0) { nCount = 1; } - - effect eVis = EffectVisualEffect(VFX_DUR_WEB); - effect eStick = EffectEntangle(); - effect eLink = EffectLinkEffects(eVis, eStick); - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_WEB)); - //Make a saving throw check - if (!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC) && TouchAttackRanged(oTarget)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); - } -} diff --git a/_module/nss/nw_s1_bltwisdr.nss b/_module/nss/nw_s1_bltwisdr.nss deleted file mode 100644 index 49643c08..00000000 --- a/_module/nss/nw_s1_bltwisdr.nss +++ /dev/null @@ -1,48 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolt: Wisdom Drain -//:: NW_S1_BltWisDr -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature must make a ranged touch attack to hit - the intended target. Fort save is - needed to avoid effect. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nCount = (nHD /3); - if (nCount == 0) { nCount = 1; } - int nDamage = d6(nCount); - - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eBolt; - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_WISDOM)); - //Make a saving throw check - if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) - { - eBolt = EffectAbilityDecrease(ABILITY_WISDOM, nCount); - eBolt = SupernaturalEffect(eBolt); - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_module/nss/nw_s1_coneacid.nss b/_module/nss/nw_s1_coneacid.nss deleted file mode 100644 index 2ab7dcfc..00000000 --- a/_module/nss/nw_s1_coneacid.nss +++ /dev/null @@ -1,76 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Cone: Acid -//:: NW_S1_ConeAcid -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A cone of damage eminated from the monster. Does - a set amount of damage based upon the creatures HD - and can be halved with a Reflex Save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDamage; - int nLoop = nHD / 3; - - float fDelay; - - if(nLoop == 0) - { - nLoop = 1; - } - - //Calculate the damage - for (nLoop; nLoop > 0; nLoop--) - { - nDamage = nDamage + d6(2); - } - location lTargetLocation = GetSpellTargetLocation(); - - effect eCone; - effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); - - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - //Get first target in spell area - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_ACID)); - //Determine effect delay - fDelay = GetDistanceBetween(oNPC, oTarget)/20; - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ACID); - //Set damage effect - eCone = EffectDamage(nDamage, DAMAGE_TYPE_ACID); - if(nDamage > 0) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - } -} - - diff --git a/_module/nss/nw_s1_conecold.nss b/_module/nss/nw_s1_conecold.nss deleted file mode 100644 index 24cc011b..00000000 --- a/_module/nss/nw_s1_conecold.nss +++ /dev/null @@ -1,76 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Cone: Cold -//:: NW_S1_ConeCold -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A cone of damage eminated from the monster. Does - a set amount of damage based upon the creatures HD - and can be halved with a Reflex Save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDamage; - int nLoop = nHD / 3; - - float fDelay; - - if(nLoop == 0) - { - nLoop = 1; - } - - //Calculate the damage - for (nLoop; nLoop > 0; nLoop--) - { - nDamage = nDamage + d6(2); - } - location lTargetLocation = GetSpellTargetLocation(); - - effect eCone; - effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); - - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - //Get first target in spell area - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_COLD)); - //Determine effect delay - fDelay = GetDistanceBetween(oNPC, oTarget)/20; - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD); - //Set damage effect - eCone = EffectDamage(nDamage, DAMAGE_TYPE_COLD); - if(nDamage > 0) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); - } -} - - diff --git a/_module/nss/nw_s1_conedisea.nss b/_module/nss/nw_s1_conedisea.nss deleted file mode 100644 index 9abedbb0..00000000 --- a/_module/nss/nw_s1_conedisea.nss +++ /dev/null @@ -1,99 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Cone: Disease -//:: NW_S1_ConeDisea -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creature spits out a cone of disease that cannot - be avoided unless a Reflex save is made. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 22, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nRacial = MyPRCGetRacialType(oNPC); - int nDisease; - - location lTargetLocation = GetSpellTargetLocation(); - - float fDelay; - - effect eCone = EffectDisease(nDisease); - effect eVis = EffectVisualEffect(VFX_IMP_DISEASE_S); - - - //Determine the disease type based on the Racial Type and HD - switch (nRacial) - { - case RACIAL_TYPE_OUTSIDER: - nDisease = DISEASE_DEMON_FEVER; - break; - case RACIAL_TYPE_VERMIN: - nDisease = DISEASE_VERMIN_MADNESS; - break; - case RACIAL_TYPE_UNDEAD: - if(nHD <= 3) - { - nDisease = DISEASE_ZOMBIE_CREEP; - } - else if (nHD > 3 && nHD <= 10) - { - nDisease = DISEASE_GHOUL_ROT; - } - else if(nHD > 10) - { - nDisease = DISEASE_MUMMY_ROT; - } - default: - if(nHD <= 3) - { - nDisease = DISEASE_MINDFIRE; - } - else if (nHD > 3 && nHD <= 10) - { - nDisease = DISEASE_RED_ACHE; - } - else if(nHD > 10) - { - nDisease = DISEASE_SHAKES; - } - - - break; - } - - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - //Get first target in spell area - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_CONE_DISEASE)); - //Get the delay time - fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); - - } -} - - - diff --git a/_module/nss/nw_s1_coneelec.nss b/_module/nss/nw_s1_coneelec.nss deleted file mode 100644 index a4fa75ba..00000000 --- a/_module/nss/nw_s1_coneelec.nss +++ /dev/null @@ -1,78 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Cone: Lightning -//:: NW_S1_ConeElec -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A cone of damage eminates from the monster. Does - a set amount of damage based upon the creatures HD - and can be halved with a Reflex Save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDamage; - int nLoop = nHD / 3; - - float fDelay; - - if(nLoop == 0) - { - nLoop = 1; - } - - //Calculate the damage - for (nLoop; nLoop > 0; nLoop--) - { - nDamage = nDamage + d6(2); - } - location lTargetLocation = GetSpellTargetLocation(); - - effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, oNPC, BODY_NODE_HAND); - effect eCone; - effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); - - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - //Get first target in spell area - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_LIGHTNING)); - //Determine effect delay - fDelay = GetDistanceBetween(oNPC, oTarget)/20; - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY); - //Set damage effect - eCone = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); - if(nDamage > 0) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLightning,oTarget,0.5)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); - } -} - - diff --git a/_module/nss/nw_s1_conesonic.nss b/_module/nss/nw_s1_conesonic.nss deleted file mode 100644 index 79c1d466..00000000 --- a/_module/nss/nw_s1_conesonic.nss +++ /dev/null @@ -1,75 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Cone: Sonic -//:: NW_S1_ConeSonic -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A cone of damage eminated from the monster. Does - a set amount of damage based upon the creatures HD - and can be halved with a Reflex Save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11, 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -#include "NW_I0_SPELLS" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDamage; - int nLoop = nHD / 3; - - float fDelay; - - if(nLoop == 0) - { - nLoop = 1; - } - - //Calculate the damage - for (nLoop; nLoop > 0; nLoop--) - { - nDamage = nDamage + d6(2); - } - location lTargetLocation = GetSpellTargetLocation(); - - effect eCone; - effect eVis = EffectVisualEffect(VFX_IMP_SONIC); - - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - //Get first target in spell area - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_CONE_SONIC)); - //Determine effect delay - fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,DAMAGE_TYPE_SONIC); - //Set damage effect - eCone = EffectDamage(nDamage, DAMAGE_TYPE_SONIC); - if(nDamage > 0) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); - } -} - diff --git a/_module/nss/nw_s1_dragcold.nss b/_module/nss/nw_s1_dragcold.nss deleted file mode 100644 index 72e1c22c..00000000 --- a/_module/nss/nw_s1_dragcold.nss +++ /dev/null @@ -1,135 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Dragon Breath Cold -//:: NW_S1_DragCold -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Calculates the proper damage and DC Save for the - breath weapon based on the HD of the dragon. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 9, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" - -void main() -{ - //Declare major variables - int nAge = GetHitDice(OBJECT_SELF); - int nDamage, nDC, nDamStrike; - float fDelay; - object oTarget; - effect eVis, eBreath; - - //Use the HD of the creature to determine damage and save DC - if (nAge <= 6) //Wyrmling - { - nDamage = d6(1); - nDC = 12; - } - else if (nAge >= 7 && nAge <= 9) //Very Young - { - nDamage = d6(2); - nDC = 14; - } - else if (nAge >= 10 && nAge <= 12) //Young - { - nDamage = d6(3); - nDC = 16; - } - else if (nAge >= 13 && nAge <= 15) //Juvenile - { - nDamage = d6(4); - nDC = 18; - } - else if (nAge >= 16 && nAge <= 18) //Young Adult - { - nDamage = d6(5); - nDC = 20; - } - else if (nAge >= 19 && nAge <= 21) //Adult - { - nDamage = d6(6); - nDC = 23; - } - else if (nAge >= 22 && nAge <= 24) //Mature Adult - { - nDamage = d6(7); - nDC = 25; - } - else if (nAge >= 25 && nAge <= 27) //Old - { - nDamage = d6(8); - nDC = 27; - } - else if (nAge >= 28 && nAge <= 30) //Very Old - { - nDamage = d6(9); - nDC = 29; - } - else if (nAge >= 31 && nAge <= 33) //Ancient - { - nDamage = d6(10); - nDC = 31; - } - else if (nAge >= 34 && nAge <= 37) //Wyrm - { - nDamage = d6(11); - nDC = 33; - } - else if (nAge > 37) //Great Wyrm - { - nDamage = d6(12); - nDC = 36; - } - if ( GetLocalInt(OBJECT_SELF,"CUSTOM_COLD_BREATH") ) - { - nDamage = d6(12); - nDC = 10 + nAge / 2 + GetAbilityModifier(ABILITY_CONSTITUTION); - } - - PlayDragonBattleCry(); - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 14.0, PRCGetSpellTargetLocation(), TRUE); - while(GetIsObjectValid(oTarget)) - { - if(oTarget != OBJECT_SELF && !GetIsReactionTypeFriendly(oTarget)) - { - fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; - //Reset the damage to full - nDamStrike = nDamage; - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_DRAGON_BREATH_COLD)); - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - if(PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC, SAVING_THROW_TYPE_COLD, OBJECT_SELF, fDelay)) - { - nDamStrike = nDamStrike/2; - if(GetHasFeat(FEAT_EVASION, oTarget) || GetHasFeat(FEAT_IMPROVED_EVASION, oTarget)) - { - nDamStrike = 0; - } - } - else if(GetHasFeat(FEAT_IMPROVED_EVASION, oTarget)) - { - nDamStrike = nDamStrike/2; - } - if (nDamStrike > 0) - { - //Set Damage and VFX - eBreath = EffectDamage(nDamStrike, DAMAGE_TYPE_COLD); - eVis = EffectVisualEffect(VFX_IMP_FROST_S); - //Determine effect delay - - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eBreath, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 14.0, GetSpellTargetLocation(), TRUE); - } -} - - diff --git a/_module/nss/nw_s1_dragfear.nss b/_module/nss/nw_s1_dragfear.nss deleted file mode 100644 index f95e3975..00000000 --- a/_module/nss/nw_s1_dragfear.nss +++ /dev/null @@ -1,119 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Dragon Breath Fear -//:: NW_S1_DragFear -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Calculates the proper DC Save for the - breath weapon based on the HD of the dragon. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 9, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" -void main() -{ - //if (WildMagicOverride()) { return; } - //Declare major variables - int nAge = GetHitDice(OBJECT_SELF); - int nCount; - int nDC; - float fDelay; - object oTarget; - effect eBreath = EffectFrightened(); - effect eFear = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); - effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eBreath, eDur); - eLink = EffectLinkEffects(eLink, eFear); - - //Determine the duration and save DC - if (nAge <= 6) //Wyrmling - { - nDC = 13; - nCount = 1; - } - else if (nAge >= 7 && nAge <= 9) //Very Young - { - nDC = 15; - nCount = 2; - } - else if (nAge >= 10 && nAge <= 12) //Young - { - nDC = 17; - nCount = 3; - } - else if (nAge >= 13 && nAge <= 15) //Juvenile - { - nDC = 19; - nCount = 4; - } - else if (nAge >= 16 && nAge <= 18) //Young Adult - { - nDC = 21; - nCount = 5; - } - else if (nAge >= 19 && nAge <= 21) //Adult - { - nDC = 24; - nCount = 6; - } - else if (nAge >= 22 && nAge <= 24) //Mature Adult - { - nDC = 27; - nCount = 7; - } - else if (nAge >= 25 && nAge <= 27) //Old - { - nDC = 28; - nCount = 8; - } - else if (nAge >= 28 && nAge <= 30) //Very Old - { - nDC = 30; - nCount = 9; - } - else if (nAge >= 31 && nAge <= 33) //Ancient - { - nDC = 32; - nCount = 10; - } - else if (nAge >= 34 && nAge <= 37) //Wyrm - { - nDC = 34; - nCount = 11; - } - else if (nAge > 37) //Great Wyrm - { - nDC = 37; - nCount = 12; - } - PlayDragonBattleCry(); - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 14.0, GetSpellTargetLocation(), TRUE); - //Get first target in spell area - while(GetIsObjectValid(oTarget)) - { - if(oTarget != OBJECT_SELF && !GetIsReactionTypeFriendly(oTarget)) - { - nCount = GetScaledDuration(nCount, oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_DRAGON_BREATH_FEAR)); - //Determine the effect delay time - fDelay = GetDistanceBetween(oTarget, OBJECT_SELF)/20; - //Make a saving throw check - if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR, OBJECT_SELF, fDelay)) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount))); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 14.0, GetSpellTargetLocation(), TRUE); - } -} - - diff --git a/_module/nss/nw_s1_dragfeara.nss b/_module/nss/nw_s1_dragfeara.nss deleted file mode 100644 index 2bb50095..00000000 --- a/_module/nss/nw_s1_dragfeara.nss +++ /dev/null @@ -1,45 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Aura of Fear On Enter -//:: NW_S1_DragFearA.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Upon entering the aura of the creature the player - must make a will save or be struck with fear because - of the creatures presence. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 25, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "prc_inc_spells" -void main() -{ - //Declare major variables - object oTarget = GetEnteringObject(); - //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} - effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); - effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); - effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eFear = EffectFrightened(); - effect eLink = EffectLinkEffects(eFear, eDur); - eLink = EffectLinkEffects(eLink, eDur2); - - int nHD = GetHitDice(GetAreaOfEffectCreator()); - int nDC = 10 + GetHitDice(GetAreaOfEffectCreator())/3; - int nDuration = GetScaledDuration(nHD, oTarget); - if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FEAR)); - //Make a saving throw check - if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - } -} diff --git a/_module/nss/nw_s1_feroc3.nss b/_module/nss/nw_s1_feroc3.nss deleted file mode 100644 index 58a44cbb..00000000 --- a/_module/nss/nw_s1_feroc3.nss +++ /dev/null @@ -1,41 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Ferocity 3 -//:: NW_S1_Feroc3 -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - The Dex and Str of the target increases -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Aug 13, 2001 -//::////////////////////////////////////////////// - -void main() -{ -//:: Declare major variables - object oNPC = OBJECT_SELF; - - int nHD = GetHitDice(oNPC); - int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION); //:: Determine the duration by getting the con modifier - int nIncrease = 9; - int nDuration = 1 + nCONMod; - if(nDuration == 0) { nDuration = 1; } - - - effect eDex = EffectAbilityIncrease(ABILITY_DEXTERITY, nIncrease); - effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH, nIncrease); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - effect eLink = EffectLinkEffects(eStr, eDex); - eLink = EffectLinkEffects(eLink, eDur); - eLink = ExtraordinaryEffect(eLink); //:: Make effect extraordinary - - //effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE); - SignalEvent(oNPC, EventSpellCastAt(oNPC, SPELLABILITY_FEROCITY_3, FALSE)); - if (nCONMod > 0) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oNPC, RoundsToSeconds(nDuration)); - //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF) ; - } -} diff --git a/_module/nss/nw_s1_gazechaos.nss b/_module/nss/nw_s1_gazechaos.nss deleted file mode 100644 index 950ce623..00000000 --- a/_module/nss/nw_s1_gazechaos.nss +++ /dev/null @@ -1,69 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Gaze: Destroy Law -//:: NW_S1_GazeChaos -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Cone shape that affects all within the AoE if they - fail a Will Save and are of Lawful alignment. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 13, 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "x0_i0_match" - -void main() -{ -//-------------------------------------------------------------------------- -// Make sure we are not blind -//-------------------------------------------------------------------------- - if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) - { - FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); - return; - } - - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - - location lTargetLocation = GetSpellTargetLocation(); - - effect eGaze = EffectDeath(); - effect eVis = EffectVisualEffect(VFX_IMP_DEATH); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) - { - if(GetAlignmentLawChaos(oTarget) == ALIGNMENT_LAWFUL) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DESTROY_LAW)); - //Determine effect delay - float fDelay = GetDistanceBetween(oNPC, oTarget)/20; - if(!/*WillSave*/PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) - { - //Apply the VFX impact and effects - //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); - } - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - } -} - diff --git a/_module/nss/nw_s1_gazecharm.nss b/_module/nss/nw_s1_gazecharm.nss deleted file mode 100644 index e4a06224..00000000 --- a/_module/nss/nw_s1_gazecharm.nss +++ /dev/null @@ -1,76 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Gaze: Charm -//:: NW_S1_GazeCharm -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Cone shape that affects all within the AoE if they - fail a Will Save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 9, 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "x0_i0_match" - -void main() -{ -//-------------------------------------------------------------------------- -// Make sure we are not blind -//-------------------------------------------------------------------------- - if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) - { - FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); - return; - } - - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDuration = 1 + (nHD / 3); - if(nDuration == 0) { nDuration = 1; } - - location lTargetLocation = GetSpellTargetLocation(); - - effect eGaze = EffectCharmed(); - - effect eVis = EffectVisualEffect(VFX_IMP_CHARM); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE); - effect eLink = EffectLinkEffects(eDur, eVisDur); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) - { - nDuration = GetScaledDuration(nDuration, oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_CHARM)); - //Determine effect delay - float fDelay = GetDistanceBetween(oNPC, oTarget)/20; - if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) - { - eGaze = GetScaledEffect(eGaze, oTarget); - eLink = EffectLinkEffects(eLink, eGaze); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - } -} - - diff --git a/_module/nss/nw_s1_gazeconfu.nss b/_module/nss/nw_s1_gazeconfu.nss deleted file mode 100644 index 4add32ff..00000000 --- a/_module/nss/nw_s1_gazeconfu.nss +++ /dev/null @@ -1,77 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Gaze: Confusion -//:: NW_S1_GazeConfu -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Cone shape that affects all within the AoE if they - fail a Will Save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 9, 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "x0_i0_match" - -void main() -{ -//-------------------------------------------------------------------------- -// Make sure we are not blind -//-------------------------------------------------------------------------- - if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) - { - FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); - return; - } - - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDuration = 1 + (nHD / 3); - if(nDuration == 0) { nDuration = 1; } - - location lTargetLocation = GetSpellTargetLocation(); - - effect eGaze = EffectConfused(); - effect eVis = EffectVisualEffect(VFX_IMP_CONFUSION_S); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); - effect eLink = EffectLinkEffects(eDur, eVisDur); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) - { - if(oTarget != oNPC) - { - nDuration = GetScaledDuration(nDuration , oTarget); - //Determine effect delay - float fDelay = GetDistanceBetween(oNPC, oTarget)/20; - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_CONFUSION)); - if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) - { - eGaze = GetScaledEffect(eGaze, oTarget); - eLink = EffectLinkEffects(eLink, eGaze); - - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); - } - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - } -} \ No newline at end of file diff --git a/_module/nss/nw_s1_gazedaze.nss b/_module/nss/nw_s1_gazedaze.nss deleted file mode 100644 index f0a8c2dd..00000000 --- a/_module/nss/nw_s1_gazedaze.nss +++ /dev/null @@ -1,74 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Gaze: Daze -//:: NW_S1_GazeDaze -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Cone shape that affects all within the AoE if they - fail a Will Save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11, 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "x0_i0_match" - -void main() -{ -//-------------------------------------------------------------------------- -// Make sure we are not blind -//-------------------------------------------------------------------------- - if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) - { - FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); - return; - } - - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDuration = 1 + (nHD / 3); - if(nDuration == 0) { nDuration = 1; } - - location lTargetLocation = GetSpellTargetLocation(); - - effect eGaze = EffectDazed(); - effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); - effect eLink = EffectLinkEffects(eGaze, eVisDur); - eLink = EffectLinkEffects(eLink, eDur); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) - { - nDuration = GetScaledDuration(nDuration , oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DAZE)); - - //Determine effect delay - float fDelay = GetDistanceBetween(oNPC, oTarget)/20; - if(!/*WillSave*/PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - } -} - diff --git a/_module/nss/nw_s1_gazedeath.nss b/_module/nss/nw_s1_gazedeath.nss deleted file mode 100644 index 635ee53b..00000000 --- a/_module/nss/nw_s1_gazedeath.nss +++ /dev/null @@ -1,66 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Gaze: Death -//:: NW_S1_GazeDeath -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Cone shape that affects all within the AoE if they - fail a Will Save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 9, 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "x0_i0_match" - -void main() -{ -//-------------------------------------------------------------------------- -// Make sure we are not blind -//-------------------------------------------------------------------------- - if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) - { - FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); - return; - } - - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - - location lTargetLocation = GetSpellTargetLocation(); - - effect eGaze = EffectDeath(); - effect eVis = EffectVisualEffect(VFX_IMP_DEATH); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) || oTarget != oNPC) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DEATH)); - //Determine effect delay - float fDelay = GetDistanceBetween(oNPC, oTarget)/20; - if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - } -} - diff --git a/_module/nss/nw_s1_gazedomn.nss b/_module/nss/nw_s1_gazedomn.nss deleted file mode 100644 index 56e56e0b..00000000 --- a/_module/nss/nw_s1_gazedomn.nss +++ /dev/null @@ -1,78 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Gaze: Dominate -//:: NW_S1_GazeDomn -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Cone shape that affects all within the AoE if they - fail a Will Save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 9, 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "x0_i0_match" - -void main() -{ -//-------------------------------------------------------------------------- -// Make sure we are not blind -//-------------------------------------------------------------------------- - if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) - { - FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); - return; - } - - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDuration = 1 + (nHD / 3); - if(nDuration == 0) { nDuration = 1; } - - location lTargetLocation = GetSpellTargetLocation(); - - effect eGaze = EffectDominated(); - effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED); - effect eLink = EffectLinkEffects(eDur, eVisDur); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) - { - nDuration = GetScaledDuration(nDuration , oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DOMINATE)); - //Determine effect delay - float fDelay = GetDistanceBetween(oNPC, oTarget)/20; - if(GetIsEnemy(oTarget)) - { - if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) - { - eGaze = GetScaledEffect(eGaze, oTarget); - eLink = EffectLinkEffects(eLink, eGaze); - - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); - } - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - } -} - diff --git a/_module/nss/nw_s1_gazedoom.nss b/_module/nss/nw_s1_gazedoom.nss deleted file mode 100644 index cb359b59..00000000 --- a/_module/nss/nw_s1_gazedoom.nss +++ /dev/null @@ -1,74 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Gaze of Doom -//:: NW_S1_GazeDoom.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - If the target fails a save they recieve a -2 - penalty to all saves, attack rolls, damage and - skill checks for the duration of the spell. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Oct 22, 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "x0_i0_match" - -void main() -{ -//-------------------------------------------------------------------------- -// Make sure we are not blind -//-------------------------------------------------------------------------- - if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) - { - FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); - return; - } - - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDuration = 1 + (nHD / 3); - if(nDuration == 0) { nDuration = 1; } - - location lTargetLocation = GetSpellTargetLocation(); - - effect eVis = EffectVisualEffect(VFX_IMP_DOOM); - effect eSaves = EffectSavingThrowDecrease(SAVING_THROW_ALL, 2); - effect eAttack = EffectAttackDecrease(2); - effect eDamage = EffectDamageDecrease(2); - effect eSkill = EffectSkillDecrease(SKILL_ALL_SKILLS, 2); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eAttack, eDamage); - eLink = EffectLinkEffects(eLink, eSaves); - eLink = EffectLinkEffects(eLink, eSkill); - eLink = EffectLinkEffects(eLink, eDur); - - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, GetSpellTargetLocation()); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) - { - if(oTarget != oNPC) - { - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DOOM)); - //Spell Resistance and Saving throw - if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC)) - { - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink , oTarget, RoundsToSeconds(nDuration)); - } - } - } - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, GetSpellTargetLocation()); - } -} diff --git a/_module/nss/nw_s1_gazeevil.nss b/_module/nss/nw_s1_gazeevil.nss deleted file mode 100644 index eb2a269c..00000000 --- a/_module/nss/nw_s1_gazeevil.nss +++ /dev/null @@ -1,70 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Gaze: Deatroy Good -//:: NW_S1_GazeEvil -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Cone shape that affects all within the AoE if they - fail a Will Save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 13, 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "x0_i0_match" - -void main() -{ -//-------------------------------------------------------------------------- -// Make sure we are not blind -//-------------------------------------------------------------------------- - if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) - { - FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); - return; - } - - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDuration = 1 + (nHD / 3); - - location lTargetLocation = GetSpellTargetLocation(); - - effect eGaze = EffectDeath(); - effect eVis = EffectVisualEffect(VFX_IMP_DEATH); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) - { - if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_GOOD) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DEATH)); - //Determine effect delay - float fDelay = GetDistanceBetween(oNPC, oTarget)/20; - if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) - { - //Apply the VFX impact and effects - //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); - } - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - } -} - diff --git a/_module/nss/nw_s1_gazefear.nss b/_module/nss/nw_s1_gazefear.nss deleted file mode 100644 index 333d85ce..00000000 --- a/_module/nss/nw_s1_gazefear.nss +++ /dev/null @@ -1,74 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Gaze: Fear -//:: NW_S1_GazeFear -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Cone shape that affects all within the AoE if they - fail a Will Save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 9, 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "x0_i0_match" - -void main() -{ -//-------------------------------------------------------------------------- -// Make sure we are not blind -//-------------------------------------------------------------------------- - if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) - { - FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); - return; - } - - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDuration = 1 + (nHD / 3); - if(nDuration == 0) { nDuration = 1; } - nDuration = GetScaledDuration(nDuration , oTarget); - - location lTargetLocation = GetSpellTargetLocation(); - - effect eGaze = EffectFrightened(); - effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); - effect eLink = EffectLinkEffects(eGaze, eVisDur); - eLink = EffectLinkEffects(eLink, eDur); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - while(GetIsObjectValid(oTarget)) - { - nDuration = GetScaledDuration(nDuration , oTarget); - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_FEAR)); - //Determine effect delay - float fDelay = GetDistanceBetween(oNPC, oTarget)/20; - if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR, oNPC, fDelay)) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - } -} - diff --git a/_module/nss/nw_s1_gazegood.nss b/_module/nss/nw_s1_gazegood.nss deleted file mode 100644 index 6ce014de..00000000 --- a/_module/nss/nw_s1_gazegood.nss +++ /dev/null @@ -1,70 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Gaze: Deatroy Evil -//:: NW_S1_GazeGood -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Cone shape that affects all within the AoE if they - fail a Will Save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 13, 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "x0_i0_match" - -void main() -{ -//-------------------------------------------------------------------------- -// Make sure we are not blind -//-------------------------------------------------------------------------- - if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) - { - FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); - return; - } - - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDuration = 1 + (nHD / 3); - - location lTargetLocation = GetSpellTargetLocation(); - - effect eGaze = EffectDeath(); - effect eVis = EffectVisualEffect(VFX_IMP_DEATH); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) - { - if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DEATH)); - //Determine effect delay - float fDelay = GetDistanceBetween(oNPC, oTarget)/20; - if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) - { - //Apply the VFX impact and effects - //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); - } - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - } -} - diff --git a/_module/nss/nw_s1_gazelaw.nss b/_module/nss/nw_s1_gazelaw.nss deleted file mode 100644 index 14a9401b..00000000 --- a/_module/nss/nw_s1_gazelaw.nss +++ /dev/null @@ -1,71 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Gaze: Deatroy Chaos -//:: NW_S1_GazeLaw -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Cone shape that affects all within the AoE if they - fail a Will Save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 13, 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "x0_i0_match" - -void main() -{ -//-------------------------------------------------------------------------- -// Make sure we are not blind -//-------------------------------------------------------------------------- - if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) - { - FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); - return; - } - - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDuration = 1 + (nHD / 3); - if(nDuration == 0) { nDuration = 1; } - - location lTargetLocation = GetSpellTargetLocation(); - - effect eGaze = EffectDeath(); - effect eVis = EffectVisualEffect(VFX_IMP_DEATH); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) - { - if(GetAlignmentLawChaos(oTarget) == ALIGNMENT_CHAOTIC) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DESTROY_LAW)); - //Determine effect delay - float fDelay = GetDistanceBetween(oNPC, oTarget)/20; - if(!/*WillSave*/PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) - { - //Apply the VFX impact and effects - //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); - } - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - } -} - diff --git a/_module/nss/nw_s1_gazestun.nss b/_module/nss/nw_s1_gazestun.nss deleted file mode 100644 index 8c443992..00000000 --- a/_module/nss/nw_s1_gazestun.nss +++ /dev/null @@ -1,73 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Gaze: Stun -//:: NW_S1_GazeStun -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Cone shape that affects all within the AoE if they - fail a Will Save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 9, 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "x0_i0_match" - -void main() -{ -//-------------------------------------------------------------------------- -// Make sure we are not blind -//-------------------------------------------------------------------------- - if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) - { - FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); - return; - } - - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDuration = 1 + (nHD / 3); - - location lTargetLocation = GetSpellTargetLocation(); - - effect eGaze = EffectStunned(); - effect eVis = EffectVisualEffect(VFX_IMP_STUN); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); - effect eLink = EffectLinkEffects(eDur, eVisDur); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) - { - nDuration = GetScaledDuration(nDuration , oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_STUNNED)); - //Determine effect delay - float fDelay = GetDistanceBetween(oNPC, oTarget)/20; - if(!/*WillSave*/PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) - { - eGaze = GetScaledEffect(eGaze, oTarget); - eLink = EffectLinkEffects(eLink, eGaze); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - } -} - diff --git a/_module/nss/nw_s1_golemgas.nss b/_module/nss/nw_s1_golemgas.nss deleted file mode 100644 index 6fb1495a..00000000 --- a/_module/nss/nw_s1_golemgas.nss +++ /dev/null @@ -1,41 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Golem Breath -//:: NW_S1_GolemGas -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Iron Golem spits out a cone of poison. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 22, 2001 -//::////////////////////////////////////////////// - -//#include "wm_include" -void main() -{ - //if (WildMagicOverride()) { return; } - //Declare major variables - location lTargetLocation = GetSpellTargetLocation(); - object oTarget; - effect eCone = EffectPoison(POISON_IRON_GOLEM); - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_GOLEM_BREATH_GAS)); - //Determine effect delay - float fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; - //Apply poison effect - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); - } -} - - - diff --git a/_module/nss/nw_s1_hndbreath.nss b/_module/nss/nw_s1_hndbreath.nss deleted file mode 100644 index e1427974..00000000 --- a/_module/nss/nw_s1_hndbreath.nss +++ /dev/null @@ -1,66 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Hell Hound Fire Breath -//:: NW_S1_HndBreath -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A cone of fire eminates from the hound. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); - int nDC = 10 +nCONMod+ (nHD/2); - int nDamage = d6(2); - - float fDelay; - - location lTargetLocation = GetSpellTargetLocation(); - - effect eCone; - effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HELL_HOUND_FIREBREATH)); - - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE); - - //Determine effect delay - fDelay = GetDistanceBetween(oNPC, oTarget)/20; - - //Set damage effect - eCone = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); - if(nDamage > 0) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); - } -} - - - diff --git a/_module/nss/nw_s1_howlconf.nss b/_module/nss/nw_s1_howlconf.nss deleted file mode 100644 index f9d770e4..00000000 --- a/_module/nss/nw_s1_howlconf.nss +++ /dev/null @@ -1,67 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Howl: Confuse -//:: NW_S1_HowlConf -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A howl emanates from the creature which affects - all within 20ft unless they make a save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/4); - int nDuration = 1 + (nHD/4); - if(nDuration == 0) { nDuration = 1; } - - float fDelay; - - effect eVis = EffectVisualEffect(VFX_IMP_CONFUSION_S); - effect eHowl = EffectConfused(); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); - effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); - effect eLink = EffectLinkEffects(eHowl, eDur); - eLink = EffectLinkEffects(eLink, eDur2); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) - { - nDuration = GetScaledDuration(nDuration , oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_CONFUSE)); - fDelay = GetDistanceToObject(oTarget)/10; - //Make a saving throw check - if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); - } -} - - diff --git a/_module/nss/nw_s1_howldaze.nss b/_module/nss/nw_s1_howldaze.nss deleted file mode 100644 index bd8e20c5..00000000 --- a/_module/nss/nw_s1_howldaze.nss +++ /dev/null @@ -1,65 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Howl: Daze -//:: NW_S1_HowlDaze -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A howl emanates from the creature which affects - all within 10ft unless they make a save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/4); - int nDuration = 1 + (nHD/4); - if(nDuration == 0) { nDuration = 1; } - - float fDelay; - - effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S); - effect eHowl = EffectDazed(); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); - effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); - effect eLink = EffectLinkEffects(eHowl, eDur); - eLink = EffectLinkEffects(eLink, eDur2); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) - { - nDuration = GetScaledDuration(nDuration , oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_DAZE)); - fDelay = GetDistanceToObject(oTarget)/10; - //Make a saving throw check - if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); - } -} \ No newline at end of file diff --git a/_module/nss/nw_s1_howldeath.nss b/_module/nss/nw_s1_howldeath.nss deleted file mode 100644 index 5730647b..00000000 --- a/_module/nss/nw_s1_howldeath.nss +++ /dev/null @@ -1,59 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Howl: Death -//:: NW_S1_HowlDeath -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A howl emanates from the creature which affects - all within 10ft unless they make a save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/4); - - float fDelay; - - effect eVis = EffectVisualEffect(VFX_IMP_DEATH); - effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_ODD); - effect eHowl = EffectDeath(); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_DEATH)); - fDelay = GetDistanceToObject(oTarget)/10; - //Make a saving throw check - if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); - //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); - } -} - diff --git a/_module/nss/nw_s1_howlfear.nss b/_module/nss/nw_s1_howlfear.nss deleted file mode 100644 index 13dcfaf0..00000000 --- a/_module/nss/nw_s1_howlfear.nss +++ /dev/null @@ -1,68 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Howl: Fear -//:: NW_S1_HowlFear -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A howl emanates from the creature which affects - all within 10ft unless they make a save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/4); - int nDuration = 1 + (nHD/4); - if(nDuration == 0) { nDuration = 1; } - - float fDelay; - - effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); - effect eHowl = EffectFrightened(); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); - effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); - effect eLink = EffectLinkEffects(eHowl, eDur); - eLink = EffectLinkEffects(eLink, eDur2); - - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) - { - fDelay = GetDistanceToObject(oTarget)/10; - nDuration = GetScaledDuration(nDuration , oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_FEAR)); - - //Make a saving throw check - if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); - } -} - diff --git a/_module/nss/nw_s1_howlparal.nss b/_module/nss/nw_s1_howlparal.nss deleted file mode 100644 index b0ecd43c..00000000 --- a/_module/nss/nw_s1_howlparal.nss +++ /dev/null @@ -1,65 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Howl: Paralysis -//:: NW_S1_HowlParal -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A howl emanates from the creature which affects - all within 10ft unless they make a save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/4); - int nDuration = 1 + (nHD/4); - if(nDuration == 0) { nDuration = 1; } - - float fDelay; - - effect eHowl = EffectParalyze(); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD); - effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_ODD); - effect eLink = EffectLinkEffects(eHowl, eDur); - eLink = EffectLinkEffects(eLink, eDur2); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) - { - fDelay = GetDistanceToObject(oTarget)/10; - nDuration = GetScaledDuration(nDuration , oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_PARALYSIS)); - - //Make a saving throw check - if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE, oNPC, fDelay)) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); - } -} - diff --git a/_module/nss/nw_s1_howlsonic.nss b/_module/nss/nw_s1_howlsonic.nss deleted file mode 100644 index 4de9768f..00000000 --- a/_module/nss/nw_s1_howlsonic.nss +++ /dev/null @@ -1,65 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Howl: Sonic -//:: NW_S1_HowlSonic -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A howl emanates from the creature which affects - all within 10ft unless they make a save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/4); - int nDamage; - int nSonic = nHD/4; - if(nSonic == 0) { nSonic = 1; } - - effect eVis = EffectVisualEffect(VFX_IMP_SONIC); - effect eHowl; - effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY); - - float fDelay; - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsFriend(oTarget) && oTarget != oNPC) - { - fDelay = GetDistanceToObject(oTarget)/20; - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_SONIC)); - nDamage = d6(nSonic); - //Make a saving throw check - if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SONIC, oNPC, fDelay)) - { - nDamage = nDamage / 2; - } - //Set damage effect - eHowl = EffectDamage(nDamage, DAMAGE_TYPE_SONIC); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); - } -} \ No newline at end of file diff --git a/_module/nss/nw_s1_howlstun.nss b/_module/nss/nw_s1_howlstun.nss deleted file mode 100644 index 80b67aea..00000000 --- a/_module/nss/nw_s1_howlstun.nss +++ /dev/null @@ -1,60 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Howl: Stun -//:: NW_S1_HowlStun -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A howl emanates from the creature which affects - all within 10ft unless they make a save. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -void main() -{ - //Declare major variables - effect eVis = EffectVisualEffect(VFX_IMP_STUN); - effect eHowl = EffectStunned(); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); - effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); - - effect eLink = EffectLinkEffects(eHowl, eDur); - eLink = EffectLinkEffects(eLink, eDur2); - int nHD = GetHitDice(OBJECT_SELF); - int nDC = 10 + (nHD/4); - int nDuration = 1 + (nHD/4); - if ( GetLocalInt(OBJECT_SELF,"SPECIAL_STUNNING_ROAR") ) - { - nDC = 10 + nHD / 2 + GetAbilityModifier(ABILITY_CONSTITUTION); - nDuration = d4(); - } - float fDelay; - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); - //Get first target in spell area - object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != OBJECT_SELF) - { - fDelay = GetDistanceToObject(oTarget)/10; - nDuration = GetScaledDuration(nDuration , oTarget); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_HOWL_STUN)); - - //Make a saving throw check - if(!/*Will Save*/ MySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(OBJECT_SELF)); - } -} - diff --git a/_module/nss/nw_s1_krenscare.nss b/_module/nss/nw_s1_krenscare.nss deleted file mode 100644 index 79099160..00000000 --- a/_module/nss/nw_s1_krenscare.nss +++ /dev/null @@ -1,61 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Krenshar Fear Stare -//:: NW_S1_KrenScare -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Causes those in the gaze to be struck with fear -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Jan 8, 2002 -//::////////////////////////////////////////////// -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nMetaMagic = PRCGetMetaMagicFeat(); - - float fDelay; - - effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); - effect eFear = EffectFrightened(); - effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - //Link the fear and mind effects - effect eLink = EffectLinkEffects(eFear, eMind); - eLink = EffectLinkEffects(eLink, eDur); - - - //Get first target in the spell cone - oTarget = GetFirstObjectInShape(SHAPE_CONE, 10.0, GetSpellTargetLocation(), TRUE); - while(GetIsObjectValid(oTarget)) - { - //Make faction check - if(GetIsEnemy(oTarget)) - { - fDelay = GetDistanceToObject(oTarget)/20; - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_KRENSHAR_SCARE)); - //Make a will save - if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) - { - //Apply the linked effects and the VFX impact - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3))); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - //Get next target in the spell cone - oTarget = GetNextObjectInShape(SHAPE_CONE, 10.0, GetSpellTargetLocation(), TRUE); - } -} diff --git a/_module/nss/nw_s1_mephsalt.nss b/_module/nss/nw_s1_mephsalt.nss deleted file mode 100644 index 03b0b97f..00000000 --- a/_module/nss/nw_s1_mephsalt.nss +++ /dev/null @@ -1,63 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Salt Mephit Breath -//:: NW_S1_MephSalt -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Salt Mephit shoots out a bolt of corrosive material - that causes 1d4 damage and reduces AC and Attack by 2 - - This should be a cone - Jaysyn -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11, 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); - int nDC = 10 +nCONMod+ (nHD/2); - int nDamage = d4(); - - effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); - effect eBolt, eAttack, eAC; - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ACID); - - //Make a ranged touch attack - int nTouch = TouchAttackRanged(oTarget); - if(nDamage == 0) {nTouch = 0;} - if(nTouch > 0) - { - if(nTouch == 2) - { - nDamage *= 2; - } - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_MEPHIT_SALT_BREATH)); - - //Set damage, AC mod and attack mod effects - eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ACID); - eAC = EffectACDecrease(2); - eAttack = EffectAttackDecrease(2); - effect eLink = EffectLinkEffects(eAttack, eAC); - eLink = EffectLinkEffects(eLink, eDur); - - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_module/nss/nw_s1_mephsteam.nss b/_module/nss/nw_s1_mephsteam.nss deleted file mode 100644 index 9b46d89b..00000000 --- a/_module/nss/nw_s1_mephsteam.nss +++ /dev/null @@ -1,67 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Steam Mephit Breath -//:: NW_S1_MephSteam -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Steam Mephit shoots out a bolt of steam - that causes 1d4 damage and reduces AC by 4 - and Attack by 2 - - This should be a cone - Jaysyn -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 11, 2001 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); - int nDC = 10 +nCONMod+ (nHD/2); - int nDamage = d4(); - - - effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); - effect eBolt, eAttack, eAC; - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - - - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE); - - //Make a ranged touch attack - int nTouch = TouchAttackRanged(oTarget); - if(nDamage == 0) {nTouch = 0;} - - if(nTouch > 0) - { - if(nTouch == 2) - { - nDamage *= 2; - } - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_MEPHIT_STEAM_BREATH)); - - //Set damage, AC mod and attack mod effects - eBolt = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); - eAC = EffectACDecrease(4); - eAttack = EffectAttackDecrease(2); - effect eLink = EffectLinkEffects(eAC, eAttack); - eLink = EffectLinkEffects(eLink, eDur); - - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3)); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); - } -} diff --git a/_module/nss/nw_s1_mumundead.nss b/_module/nss/nw_s1_mumundead.nss deleted file mode 100644 index f11db57b..00000000 --- a/_module/nss/nw_s1_mumundead.nss +++ /dev/null @@ -1,53 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Bolster Undead -//:: NW_S1_MumUndead -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - This spell increases the Turn Resistance of - all undead around the caster by an amount - scaled with HD. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 22, 2002 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nScaling = nHD / 4; - - if(nScaling == 0) {nScaling = 1;} - - float fDelay; - - effect eTurn = EffectTurnResistanceIncrease(nScaling); - effect eVis = EffectVisualEffect(VFX_IMP_HEAD_EVIL); - effect eImpact = EffectVisualEffect(VFX_FNF_LOS_EVIL_30); - - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetLocation(oNPC)); - - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(GetIsFriend(oTarget)) - { - fDelay = GetRandomDelay(); - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_MUMMY_BOLSTER_UNDEAD, FALSE)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eTurn, oTarget, RoundsToSeconds(10))); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); - } -} diff --git a/_module/nss/nw_s1_pulschrdr.nss b/_module/nss/nw_s1_pulschrdr.nss deleted file mode 100644 index b55902c4..00000000 --- a/_module/nss/nw_s1_pulschrdr.nss +++ /dev/null @@ -1,73 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Pulse: Charisma Drain -//:: NW_S1_PulsDeath -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A wave of energy emanates from the creature which affects - all within 10ft. Damage can be reduced by half for all - damaging variants. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - - int nDamage = nHD/5; - - if (nDamage == 0) {nDamage = 1;} - - float fDelay; - - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eHowl; - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(oTarget != oNPC) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_CHARISMA)); - //Determine effect delay - fDelay = GetDistanceBetween(oNPC, oTarget)/20; - //Make a saving throw check - if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) - { - //Set the Ability mod and change to supernatural effect - eHowl = EffectAbilityDecrease(ABILITY_CHARISMA, nDamage); - eHowl = SupernaturalEffect(eHowl); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - } - //Get first target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - } -} - - diff --git a/_module/nss/nw_s1_pulscold.nss b/_module/nss/nw_s1_pulscold.nss deleted file mode 100644 index c5ff7d28..00000000 --- a/_module/nss/nw_s1_pulscold.nss +++ /dev/null @@ -1,68 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Pulse: Cold -//:: NW_S1_PulsCold -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A wave of energy emanates from the creature which affects - all within 10ft. Damage can be reduced by half for all - damaging variants. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDamage = d6(nHD); - - float fDelay; - - effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); - effect eHowl; - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_COLD); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(oTarget != oNPC) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_COLD)); - - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD); - //Determine effect delay - fDelay = GetDistanceBetween(oNPC, oTarget)/20; - eHowl = EffectDamage(nDamage, DAMAGE_TYPE_COLD); - if(nDamage > 0) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - } -} - - diff --git a/_module/nss/nw_s1_pulscondr.nss b/_module/nss/nw_s1_pulscondr.nss deleted file mode 100644 index bfdbfcfe..00000000 --- a/_module/nss/nw_s1_pulscondr.nss +++ /dev/null @@ -1,71 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Pulse: Constitution Drain -//:: NW_S1_PulsDeath -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A wave of energy emanates from the creature which affects - all within 10ft. Damage can be reduced by half for all - damaging variants. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - - int nDamage = nHD/5; - - if (nDamage == 0) {nDamage = 1;} - - float fDelay; - - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eHowl; - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(oTarget != oNPC) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_CONSTITUTION)); - //Determine effect delay - fDelay = GetDistanceBetween(oNPC, oTarget)/20; - //Make a saving throw check - if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) - { - //Set the Ability mod and change to supernatural effect - eHowl = EffectAbilityDecrease(ABILITY_CONSTITUTION, nDamage); - eHowl = SupernaturalEffect(eHowl); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - } - //Get first target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - } -} - diff --git a/_module/nss/nw_s1_pulsdeath.nss b/_module/nss/nw_s1_pulsdeath.nss deleted file mode 100644 index 7c949d1c..00000000 --- a/_module/nss/nw_s1_pulsdeath.nss +++ /dev/null @@ -1,68 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Pulse: Death -//:: NW_S1_PulsDeath -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A wave of energy emanates from the creature which affects - all within 10ft. Damage can be reduced by half for all - damaging variants. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - - int nDamage = nHD/5; - - if (nDamage == 0) {nDamage = 1;} - - float fDelay; - - effect eVis = EffectVisualEffect(VFX_IMP_DEATH); - effect eHowl = EffectDeath(); - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - if(oTarget != OBJECT_SELF) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_DEATH)); - //Determine effect delay - fDelay = GetDistanceBetween(oNPC, oTarget)/20; - if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); - //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - } -} - - diff --git a/_module/nss/nw_s1_pulsdexdr.nss b/_module/nss/nw_s1_pulsdexdr.nss deleted file mode 100644 index d29872ad..00000000 --- a/_module/nss/nw_s1_pulsdexdr.nss +++ /dev/null @@ -1,70 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Pulse: Dexterity Drain -//:: NW_S1_PulsDeath -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A wave of energy emanates from the creature which affects - all within 10ft. Damage can be reduced by half for all - damaging variants. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - - int nDamage = nHD/5; - - if (nDamage == 0) {nDamage = 1;} - - float fDelay; - - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eHowl; - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(oTarget != oNPC) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_DEXTERITY)); - //Determine effect delay - fDelay = GetDistanceBetween(oNPC, oTarget)/20; - //Make a saving throw check - if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) - { - //Set the Ability mod and change to supernatural effect - eHowl = EffectAbilityDecrease(ABILITY_DEXTERITY, nDamage); - eHowl = SupernaturalEffect(eHowl); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - } - //Get first target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - } -} - diff --git a/_module/nss/nw_s1_pulsdis.nss b/_module/nss/nw_s1_pulsdis.nss deleted file mode 100644 index f81568cf..00000000 --- a/_module/nss/nw_s1_pulsdis.nss +++ /dev/null @@ -1,85 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Pulse: Disease -//:: NW_S1_PulsDis -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A wave of disease spreads out from the creature - and infects all those within 10ft -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Aug 14, 2000 -//::////////////////////////////////////////////// -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nRacial = MyPRCGetRacialType(oNPC); - int nHD = GetHitDice(oNPC); - int nDamage = d6(nHD); - int nDisease; - - float fDelay; - - effect eDisease; - effect ePulse = EffectVisualEffect(266); - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE); - - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, ePulse, GetLocation(oNPC)); - - //Determine the disease type based on the Racial Type - switch (nRacial) - { - case RACIAL_TYPE_VERMIN: - nDisease = DISEASE_VERMIN_MADNESS; - break; - case RACIAL_TYPE_UNDEAD: - nDisease = DISEASE_FILTH_FEVER; - break; - case RACIAL_TYPE_OUTSIDER: - nDisease = DISEASE_DEMON_FEVER; - break; - case RACIAL_TYPE_MAGICAL_BEAST: - nDisease = DISEASE_SOLDIER_SHAKES; - break; - case RACIAL_TYPE_ABERRATION: - nDisease = DISEASE_BLINDING_SICKNESS; - break; - default: - nDisease = DISEASE_MINDFIRE; - break; - } - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(oTarget != oNPC) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_DISEASE)); - //Determine effect delay - fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; - eDisease = EffectDisease(nDisease); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDisease, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - } -} - - diff --git a/_module/nss/nw_s1_pulselec.nss b/_module/nss/nw_s1_pulselec.nss deleted file mode 100644 index 2f856145..00000000 --- a/_module/nss/nw_s1_pulselec.nss +++ /dev/null @@ -1,68 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Pulse: Lightning -//:: NW_S0_CallLghtn.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - All creatures within 10ft of the creature take - 1d6 per HD up to 10d6 -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 22, 2001 -//::////////////////////////////////////////////// -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDamage; - - effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); - effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, oNPC, BODY_NODE_CHEST); - effect eHowl = EffectVisualEffect(VFX_IMP_PULSE_COLD); - - DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eHowl, GetLocation(oNPC))); - - float fDelay; - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(oTarget != oNPC) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_LIGHTNING)); - //Roll the damage - nDamage = d6(nHD); - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY); - //Determine effect delay - fDelay = GetDistanceBetween(oNPC, oTarget)/20; - eHowl = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); - if(nDamage > 0) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLightning,oTarget, 0.5)); - } - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - } -} - diff --git a/_module/nss/nw_s1_pulsfire.nss b/_module/nss/nw_s1_pulsfire.nss deleted file mode 100644 index 9270aa99..00000000 --- a/_module/nss/nw_s1_pulsfire.nss +++ /dev/null @@ -1,69 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Pulse: Fire -//:: NW_S1_PulsFire -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A wave of energy emanates from the creature which affects - all within 10ft. Damage can be reduced by half for all - damaging variants. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDamage; - - float fDelay; - - effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); - effect eHowl; - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_FIRE); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF)); - while(GetIsObjectValid(oTarget)) - { - if(oTarget != OBJECT_SELF) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_FIRE)); - //Roll the damage - nDamage = d6(nHD); - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE); - //Determine effect delay - fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; - eHowl = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); - if(nDamage > 0) - { - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF)); - } -} - - diff --git a/_module/nss/nw_s1_pulsholy.nss b/_module/nss/nw_s1_pulsholy.nss deleted file mode 100644 index 20ae4638..00000000 --- a/_module/nss/nw_s1_pulsholy.nss +++ /dev/null @@ -1,89 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Pulse: Holy -//:: NW_S1_PulsHoly -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A wave of energy emanates from the creature which affects - all within 10ft. Damage can be reduced by half for all - damaging variants. Undead are damaged, allies are healed. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDamage; - - float fDelay; - - effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M); - effect eVis2 = EffectVisualEffect(VFX_IMP_SUNSTRIKE); - effect eHowl; - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_HOLY); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - - //Determine effect delay - fDelay = GetDistanceBetween(oNPC, oTarget)/20; - //Roll the amount to heal or damage - nDamage = d4(nHD); - //If the target is not undead - if (MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD) - { - //Make a faction check - if(oTarget != oNPC) - { - if(GetIsFriend(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY, FALSE)); - //Set heal effect - eHowl = EffectHeal(nDamage); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - } - else - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_DIVINE); - //Set damage effect - eHowl = EffectDamage(nDamage, DAMAGE_TYPE_DIVINE) ; - if(nDamage > 0) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY)); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget)); - } - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - } -} - diff --git a/_module/nss/nw_s1_pulsintdr.nss b/_module/nss/nw_s1_pulsintdr.nss deleted file mode 100644 index 8558364b..00000000 --- a/_module/nss/nw_s1_pulsintdr.nss +++ /dev/null @@ -1,72 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Pulse: Intelligence Drain -//:: NW_S1_PulsDeath -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A wave of energy emanates from the creature which affects - all within 10ft. Damage can be reduced by half for all - damaging variants. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - - int nDamage = nHD/5; - - if (nDamage == 0) {nDamage = 1;} - - float fDelay; - - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eHowl; - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(oTarget != oNPC) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_INTELLIGENCE)); - //Determine effect delay - fDelay = GetDistanceBetween(oNPC, oTarget)/20; - //Make a saving throw check - if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) - { - //Set the Ability mod and change to supernatural effect - eHowl = EffectAbilityDecrease(ABILITY_INTELLIGENCE, nDamage); - eHowl = SupernaturalEffect(eHowl); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - } - //Get first target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF)); - } -} - diff --git a/_module/nss/nw_s1_pulslvldr.nss b/_module/nss/nw_s1_pulslvldr.nss deleted file mode 100644 index f65e073e..00000000 --- a/_module/nss/nw_s1_pulslvldr.nss +++ /dev/null @@ -1,62 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Pulse: Level Drain -//:: NW_S1_PulsLvlDr -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A wave of energy emanates from the creature which affects - all within 10ft. Damage can be reduced by half for all - damaging variants. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = GetAreaOfEffectCreator(); - object oTarget = GetEnteringObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - - float fDelay; - - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eHowl; - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); - - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetLocation(oNPC)); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - - while(GetIsObjectValid(oTarget)) - { - if(oTarget != oNPC) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - fDelay = GetSpellEffectDelay(GetLocation(oNPC), oTarget)/20; - //Make a saving throw check - if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) - { - //Apply the VFX impact and effects - eHowl = EffectNegativeLevel(1); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - } -} - diff --git a/_module/nss/nw_s1_pulsneg.nss b/_module/nss/nw_s1_pulsneg.nss deleted file mode 100644 index 9bfa749f..00000000 --- a/_module/nss/nw_s1_pulsneg.nss +++ /dev/null @@ -1,87 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Pulse: Negative -//:: NW_S1_PulsDeath -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A wave of energy emanates from the creature which affects - all within 10ft. Damage can be reduced by half for all - damaging variants. Undead are healed. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = GetAreaOfEffectCreator(); - object oTarget = GetEnteringObject(); - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - int nDamage; - - float fDelay; - - effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M); - effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eHowl; - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(oTarget != oNPC) - { - //Determine effect delay - fDelay = GetDistanceBetween(oNPC, oTarget)/20; - //Roll the amount to heal or damage - nDamage = d4(nHD); - //If the target is undead - if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD) - { - //Make a faction check - if(GetIsFriend(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY, FALSE)); - //Set heal effect - eHowl = EffectHeal(nDamage); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - else - { - if(!GetIsReactionTypeFriendly(oTarget) && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD) - { - //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE); - //Set damage effect - eHowl = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE); - if(nDamage > 0) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY)); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget)); - } - } - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - } -} diff --git a/_module/nss/nw_s1_pulspois.nss b/_module/nss/nw_s1_pulspois.nss deleted file mode 100644 index 252ae3a0..00000000 --- a/_module/nss/nw_s1_pulspois.nss +++ /dev/null @@ -1,138 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Pulse: Poison -//:: NW_S1_PulsPois -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A wave of energy emanates from the creature which affects - all within 10ft. All who make a reflex save are not - poisoned. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 23, 2000 -//::////////////////////////////////////////////// -#include "prc_inc_racial" -//#include "wm_include" - -void main() -{ -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); - int nDC = 10 +nCONMod+ (nHD/2); - int nRacial = MyPRCGetRacialType(oNPC); - int nPoison; - - float fDelay; - - effect ePoison; - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE); - - //Determine the poison type based on the Racial Type and HD - switch (nRacial) - { - case RACIAL_TYPE_OUTSIDER: - if (nHD <= 9) - { - nPoison = POISON_QUASIT_VENOM; - } - else if (nHD > 9 && nHD < 13) - { - nPoison = POISON_BEBILITH_VENOM; - } - else if (nHD >= 13) - { - nPoison = POISON_PIT_FIEND_ICHOR; - } - break; - case RACIAL_TYPE_VERMIN: - if (nHD < 3) - { - nPoison = POISON_TINY_SPIDER_VENOM; - } - else if (nHD <= 3 && nHD < 6) - { - nPoison = POISON_SMALL_SPIDER_VENOM; - } - else if (nHD <= 6 && nHD < 9) - { - nPoison = POISON_MEDIUM_SPIDER_VENOM; - } - else if (nHD <= 9 && nHD < 12) - { - nPoison = POISON_LARGE_SPIDER_VENOM; - } - else if (nHD <= 12 && nHD < 15) - { - nPoison = POISON_HUGE_SPIDER_VENOM; - } - else if (nHD <= 15 && nHD < 18) - { - nPoison = POISON_GARGANTUAN_SPIDER_VENOM; - } - else if (nHD >= 18) - { - nPoison = POISON_COLOSSAL_SPIDER_VENOM; - } - break; - default: - if (nHD < 3) - { - nPoison = POISON_NIGHTSHADE; - } - else if (nHD <= 3 && nHD < 6) - { - nPoison = POISON_BLADE_BANE; - } - else if (nHD <= 6 && nHD < 9) - { - nPoison = POISON_BLOODROOT; - } - else if (nHD <= 9 && nHD < 12) - { - nPoison = POISON_LARGE_SPIDER_VENOM; - } - else if (nHD <= 12 && nHD < 15) - { - nPoison = POISON_LICH_DUST; - } - else if (nHD <= 15 && nHD < 18) - { - nPoison = POISON_DARK_REAVER_POWDER; - } - else if (nHD >= 18 ) - { - nPoison = POISON_BLACK_LOTUS_EXTRACT; - } - break; - } - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(oTarget != oNPC) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_POISON)); - //Determine effect delay - fDelay = GetDistanceBetween(oNPC, oTarget)/20; - ePoison = EffectPoison(nPoison); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - } -} - - diff --git a/_module/nss/nw_s1_pulsspore.nss b/_module/nss/nw_s1_pulsspore.nss deleted file mode 100644 index 7e9e34d3..00000000 --- a/_module/nss/nw_s1_pulsspore.nss +++ /dev/null @@ -1,50 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Vrock Spores -//:: NW_S1_PulsSpore -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A wave of disease spreads out from the creature - and infects all those within 10ft -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Jan 8, 2002 -//::////////////////////////////////////////////// -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - float fDelay; - effect eDisease; - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(oTarget != oNPC) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_DISEASE)); - //Determine effect delay - fDelay = GetDistanceBetween(oNPC, oTarget)/20; - eDisease = EffectDisease(DISEASE_SOLDIER_SHAKES); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDisease, oTarget)); - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(oNPC)); - } -} diff --git a/_module/nss/nw_s1_pulsstrdr.nss b/_module/nss/nw_s1_pulsstrdr.nss deleted file mode 100644 index 5f88eabc..00000000 --- a/_module/nss/nw_s1_pulsstrdr.nss +++ /dev/null @@ -1,71 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Pulse: Strength Drain -//:: NW_S1_PulsDeath -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A wave of energy emanates from the creature which affects - all within 10ft. Damage can be reduced by half for all - damaging variants. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - - int nDamage = nHD/5; - - if (nDamage == 0) {nDamage = 1;} - - float fDelay; - - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eHowl; - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - while(GetIsObjectValid(oTarget)) - { - if(oTarget != oNPC) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_STRENGTH)); - //Determine effect delay - fDelay = GetDistanceBetween(oNPC, oTarget)/20; - //Make a saving throw check - if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) - { - //Set the Ability mod and change to supernatural effect - eHowl = EffectAbilityDecrease(ABILITY_STRENGTH, nDamage); - eHowl = SupernaturalEffect(eHowl); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - } - //Get next target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - } -} - diff --git a/_module/nss/nw_s1_pulswind.nss b/_module/nss/nw_s1_pulswind.nss deleted file mode 100644 index 05724072..00000000 --- a/_module/nss/nw_s1_pulswind.nss +++ /dev/null @@ -1,51 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Pulse Whirlwind -//:: NW_S1_PulsWind -//:: Copyright (c) 2001 Bioware Corp. -//:://///////////////////////////////////////////// -/* - All those that fail a save are knocked - down by the elemental whirlwind. -*/ -//:://///////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Jan 8, 2002 -//:://///////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nSTRMod = GetAbilityModifier(ABILITY_STRENGTH, oNPC); - int nDC = 10 +nSTRMod+ (nHD/2); - - effect eDown = EffectKnockdown(); - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_WIND); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) - { - //Make a saving throw check - if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDown, oTarget, 5.0); - } - //Get next target in spell area - } - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); - } -} diff --git a/_module/nss/nw_s1_pulswisdr.nss b/_module/nss/nw_s1_pulswisdr.nss deleted file mode 100644 index b1bf68c3..00000000 --- a/_module/nss/nw_s1_pulswisdr.nss +++ /dev/null @@ -1,68 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Pulse: Wisdom Drain -//:: NW_S1_PulsWisDr -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - A wave of energy emanates from the creature which affects - all within 10ft. Damage can be reduced by half for all - damaging variants. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 14, 2000 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget; - - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - - int nDamage = nHD/5; - - if (nDamage == 0) {nDamage = 1;} - - float fDelay; - - effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); - effect eHowl; - effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); - - ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); - - //Get first target in spell area - oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(OBJECT_SELF)); - while(GetIsObjectValid(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_WISDOM)); - //Determine effect delay - fDelay = GetDistanceBetween(oNPC, oTarget)/20; - //Make a saving throw check - if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) - { - //Set the Ability mod and change to supernatural effect - eHowl = EffectAbilityDecrease(ABILITY_WISDOM, nDamage); - eHowl = SupernaturalEffect(eHowl); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - //Get first target in spell area - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(OBJECT_SELF)); - } -} - diff --git a/_module/nss/nw_s1_smokeclaw.nss b/_module/nss/nw_s1_smokeclaw.nss deleted file mode 100644 index 6db3666f..00000000 --- a/_module/nss/nw_s1_smokeclaw.nss +++ /dev/null @@ -1,64 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Smoke Claws -//:: NW_S1_SmokeClaw -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - If a Belker succeeds at a touch attack the - target breaths in part of the Belker and suffers - 3d4 damage per round until a Fortitude save is - made. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 23 , 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//#include "wm_include" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - int nHD = GetHitDice(oNPC); - int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); - int nDC = 10 +nCONMod+ (nHD/2); - - int bSave = FALSE; - - effect eVis = EffectVisualEffect(VFX_COM_BLOOD_REG_RED); - effect eSmoke; - float fDelay = 0.0; - - //Make a touch attack - if(TouchAttackMelee(oTarget)) - { - if(!GetIsReactionTypeFriendly(oTarget)) - { - //Make a saving throw check - while (bSave == FALSE) - { - //Make a saving throw check - if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE, oNPC, fDelay)) - { - bSave = TRUE; - } - else - { - //Set damage - eSmoke = EffectDamage(d4(3)); - //Apply the VFX impact and effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eSmoke, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - //Increment the delay - fDelay = fDelay + 6.0; - } - } - } - } -} diff --git a/_module/nss/nw_s1_stink_a.nss b/_module/nss/nw_s1_stink_a.nss deleted file mode 100644 index 67652dde..00000000 --- a/_module/nss/nw_s1_stink_a.nss +++ /dev/null @@ -1,57 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Stinking Cloud On Enter -//:: NW_S1_Stink_A.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Those within the area of effect must make a - fortitude save or be dazed. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 17, 2001 -//::////////////////////////////////////////////// - -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ -//:: Declare major variables - object oNPC = GetAreaOfEffectCreator(); - object oTarget = GetEnteringObject(); //Get the first object in the persistant area - - int nHD = GetHitDice(oNPC); - int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); - int nDC = 10 +nCONMod+ (nHD/2); - - effect eStink = EffectDazed(); - effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eMind, eStink); - eLink = EffectLinkEffects(eLink, eDur); - - effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S); - - float fDelay; - - //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} - - if(MyPRCGetRacialType(oTarget) != RACIAL_TYPE_VERMIN) - { - if(GetIsEnemy(oTarget)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_STINKING_CLOUD)); - //Make a Fort Save - if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_POISON)) - { - fDelay = GetRandomDelay(0.25, 1.0); - //Apply the VFX impact and linked effects - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(2))); - } - } - } -} diff --git a/_module/nss/nw_s1_tyrantfga.nss b/_module/nss/nw_s1_tyrantfga.nss deleted file mode 100644 index a2752cbd..00000000 --- a/_module/nss/nw_s1_tyrantfga.nss +++ /dev/null @@ -1,56 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Tyrant Fog Zombie Mist Heartbeat -//:: NW_S1_TyrantFgA.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creatures entering the area around the zombie - must save or take 1 point of Constitution - damage. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 25, 2001 -//::////////////////////////////////////////////// -#include "NW_I0_SPELLS" -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = GetAreaOfEffectCreator(); - object oTarget = GetEnteringObject(); - //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} - - int bAbsent = TRUE; - int nHD = GetHitDice(oNPC); - int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); - int nDC = 10 +nCHAMod+ (nHD/2); - - effect eTest; - effect eCon = EffectAbilityDecrease(ABILITY_CONSTITUTION, 1); - eCon = ExtraordinaryEffect(eCon); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); - effect eLink = EffectLinkEffects(eCon, eDur); - - if(!GetHasSpellEffect(SPELLABILITY_TYRANT_FOG_MIST, oTarget)) - { - if(bAbsent == TRUE) - { - if(GetIsEnemy(oTarget, oNPC)) - { - //Fire cast spell at event for the specified target - SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_TYRANT_FOG_MIST)); - //Make a saving throw check - if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_POISON)) - { - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(5)); - } - } - } - } -} diff --git a/_module/nss/nw_s1_tyrantfog.nss b/_module/nss/nw_s1_tyrantfog.nss deleted file mode 100644 index e3ab9e63..00000000 --- a/_module/nss/nw_s1_tyrantfog.nss +++ /dev/null @@ -1,25 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Tyrant Fog Zombie Mist -//:: NW_S1_TyrantFog.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Creatures entering the area around the zombie - must save or take 1 point of Constitution - damage. -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: May 25, 2001 -//::////////////////////////////////////////////// -//#include "wm_include" -#include "prc_inc_spells" - -void main() -{ - //if (WildMagicOverride()) { return; } - - //Declare and apply the AOE - effect eAOE = EffectAreaOfEffect(AOE_MOB_TYRANT_FOG); - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100)); -} diff --git a/_module/nss/nw_s2_divprot.nss b/_module/nss/nw_s2_divprot.nss deleted file mode 100644 index fff40abc..00000000 --- a/_module/nss/nw_s2_divprot.nss +++ /dev/null @@ -1,45 +0,0 @@ -//:://///////////////////////////////////////////// -//:: Divine Protection -//:: NW_S2_DivProt.nss -//:: Copyright (c) 2001 Bioware Corp. -//::////////////////////////////////////////////// -/* - Makes the target creature invisible to hostile - creatures unless they make a Will Save to ignore - the Sanctuary Effect -*/ -//::////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Jan 8, 2002 -//::////////////////////////////////////////////// -#include "prc_inc_spells" -//#include "wm_include" -void main() -{ - //if (WildMagicOverride()) { return; } - -//:: Declare major variables - object oNPC = OBJECT_SELF; - object oTarget = PRCGetSpellTargetObject(); - - effect eVis = EffectVisualEffect(VFX_DUR_SANCTUARY); - effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); - int nDC = 10 + GetAbilityModifier(ABILITY_CHARISMA) + GetLevelByTypeDivine(oNPC); - effect eSanc = EffectSanctuary(nDC); - - effect eLink = EffectLinkEffects(eVis, eSanc); - eLink = EffectLinkEffects(eLink, eDur); - //Fire cast spell at event for the specified target - SignalEvent(OBJECT_SELF, EventSpellCastAt(oNPC, SPELLABILITY_DIVINE_PROTECTION, FALSE)); - - int nDuration = GetLevelByTypeDivine(oNPC); - //Enter Metamagic conditions - int nMetaMagic = PRCGetMetaMagicFeat(); - if (nMetaMagic == METAMAGIC_EXTEND) - { - nDuration = nDuration *2; //Duration is +100% - } - //Apply the VFX impact and effects - ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); -} - diff --git a/_module/nss/nw_s3_balordeth.nss b/_module/nss/nw_s3_balordeth.nss deleted file mode 100644 index 96d0afb2..00000000 --- a/_module/nss/nw_s3_balordeth.nss +++ /dev/null @@ -1,62 +0,0 @@ -// HCR v3.2.0 - Execute default death script after fireball effects is complete. -//:://////////////////////////////////////////////////////////////////////////// -//:: FileName: NW_S3_BALORDETH -//:://////////////////////////////////////////////////////////////////////////// -/* - Fireball explosion does 50 damage to all within 20ft. -*/ -//:://////////////////////////////////////////////////////////////////////////// -//:: Created By: Preston Watamaniuk -//:: Created On: Jan 9, 2002 -//:://////////////////////////////////////////////////////////////////////////// -#include "NW_I0_SPELLS" -#include "prc_inc_spells" -//:://////////////////////////////////////////////////////////////////////////// -void main() -{ - // Declare major variables. - int nMetaMagic = PRCGetMetaMagicFeat(); - int nDamage; - float fDelay; - effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M); - effect eDam; - - // Apply the fireball explosion. - effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL); - location lTarget = GetLocation(OBJECT_SELF); - ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget); - - // Cycle through the targets until an invalid object is captured. - object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR); - while (GetIsObjectValid(oTarget)) - { - // Fire cast spell at event for the specified target. - SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FIREBALL)); - - // Calculate delay based on distance between explosion and the target. - fDelay = (GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20); - if (!PRCDoResistSpell(OBJECT_SELF, oTarget, FloatToInt(fDelay))) - { - // Adjust damage based on Reflex Save, Evasion and Improved Evasion. - nDamage = PRCGetReflexAdjustedDamage(50, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE); - if (nDamage > 0) - { - // Apply effects to the currently selected target. - eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); - - // This visual effect is applied to the target object not the - // location as above. This visual effect represents the flame that - // erupts on the target not on the ground. - DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); - } - } - - // Select the next target. - oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR); - } - - // HCR 3.0 - Call default death script. - ExecuteScript("nw_c2_default7", OBJECT_SELF); -} -//:://////////////////////////////////////////////////////////////////////////// diff --git a/_module/nss/pwfxp.nss b/_module/nss/pwfxp.nss index c1776968..0e639ba2 100644 --- a/_module/nss/pwfxp.nss +++ b/_module/nss/pwfxp.nss @@ -240,7 +240,14 @@ int PWFXP_GetLevel(object oPC) if(PWFXP_USE_TOTAL_XP_TO_COMPUTE_PCLEVEL) // use total XP to compute PC level return FloatToInt(0.5 + sqrt(0.25 + ( IntToFloat(GetXP(oPC)) / 500 ))); else // use total class level to compute PC level - return GetLevelByPosition(1,oPC) + GetLevelByPosition(2,oPC) + GetLevelByPosition(3,oPC); + return GetLevelByPosition(1,oPC) + + GetLevelByPosition(2,oPC) + + GetLevelByPosition(3,oPC) + + GetLevelByPosition(4,oPC) + + GetLevelByPosition(5,oPC) + + GetLevelByPosition(6,oPC) + + GetLevelByPosition(7,oPC) + + GetLevelByPosition(8,oPC); } diff --git a/_module/nss/ra_mod_onenter.nss b/_module/nss/ra_mod_onenter.nss index 9754b04e..3571800c 100644 --- a/_module/nss/ra_mod_onenter.nss +++ b/_module/nss/ra_mod_onenter.nss @@ -129,7 +129,7 @@ void main() //:: Restore jounral entries RebuildJournalQuestEntries(oPC); -//:: Add system jounral entries +//:: Add system journal entries AddPersistentJournalQuestEntry("JRNL_XPCHART", 1, oPC); AddPersistentJournalQuestEntry("JRNL_LA_BUYOFF", 1, oPC); diff --git a/_module/nss/ra_onplaytarget.nss b/_module/nss/ra_onplaytarget.nss index e3a477c5..d548c8e1 100644 --- a/_module/nss/ra_onplaytarget.nss +++ b/_module/nss/ra_onplaytarget.nss @@ -3,5 +3,8 @@ void main() { -NUI_HandleEvents(GetLastPlayerToSelectTarget()); -} +// Get the last player to use targeting mode + object oPC = GetLastPlayerToSelectTarget(); + + NUI_HandleEvents(oPC); +} \ No newline at end of file diff --git a/_module/ra_tdog.mod b/_module/ra_tdog.mod index e76b634c..c5ded0d1 100644 Binary files a/_module/ra_tdog.mod and b/_module/ra_tdog.mod differ diff --git a/_module/utd/inn2pcrooms.utd.json b/_module/utd/inn2pcrooms.utd.json index 894e905a..6c9be10c 100644 --- a/_module/utd/inn2pcrooms.utd.json +++ b/_module/utd/inn2pcrooms.utd.json @@ -18,7 +18,7 @@ }, "Comment": { "type": "cexostring", - "value": "\"Create Area\" Door" + "value": "Instanced Player Room Door" }, "Conversation": { "type": "resref", @@ -94,7 +94,7 @@ "LocName": { "type": "cexolocstring", "value": { - "0": "\"Create Area\" Door", + "0": "Instanced Player Room Door", "id": 5349 } }, @@ -176,7 +176,7 @@ }, "Tag": { "type": "cexostring", - "value": "inn2pcrooms" + "value": "INN2PCROOMS" }, "TemplateResRef": { "type": "resref",