Quest persistence work
Quest persistence work.
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36
_module/nss/qst_ch_door01.nss
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36
_module/nss/qst_ch_door01.nss
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//::///////////////////////////////////////////////
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//:: qst_ch_door01.nss
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//:: Copyright (c) 2022 Project RATDOG
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//:://////////////////////////////////////////////
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/*
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Checks for the "Master of the Door" quest
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having been started.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tolen
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//:: Created On: ???
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//:://////////////////////////////////////////////
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#include "pqj_inc"
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int StartingConditional()
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{
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//:: Declare major variables
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object oPC = GetPCSpeaker();
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int nInt;
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int nGP = GetGold(oPC);
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//:: Check to see if the PC has 1000 gp.
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if ( GetGold(oPC) < 1000 )
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return FALSE;
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//:: Inspect local variables
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nInt = RetrieveQuestState("door", oPC);
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//nInt=GetLocalInt(oPC, "NW_JOURNAL_ENTRYdoor");
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if (!nInt == 1)
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return FALSE;
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return TRUE;
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}
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