Spawner, Creature & Item work

Spawner work.  Creatures & placeables in Kobold cave now respawn.  Placeables in Forest of Hope: South now respawn.  Fixed up a few more items & creatures.
This commit is contained in:
Jaysyn904 2022-12-07 00:12:34 -05:00
parent 16a00a66f5
commit cc1ba32b9c
101 changed files with 9683 additions and 98621 deletions

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@ -14,7 +14,7 @@
},
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"value": "Level 12a: Grezneck - Hermit's Cave"
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@ -87,7 +87,7 @@
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@ -849,7 +849,7 @@
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@ -11169,7 +11169,7 @@
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@ -14,7 +14,7 @@
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"value": "Level 9a: Gargoyle Den"
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@ -87,7 +87,7 @@
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"0": "Gargoyle Den"
"0": "Level 9a: Gargoyle Den"
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@ -849,7 +849,7 @@
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@ -87,7 +87,7 @@
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@ -2913,7 +2913,7 @@
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@ -14,7 +14,7 @@
},
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"value": "Forest of Hope: Kobold Cave"
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@ -87,7 +87,7 @@
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@ -96,11 +96,11 @@
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"value": "sparky_enter"
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"value": "sparky_exit"
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@ -2913,7 +2913,7 @@
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@ -1709,7 +1709,7 @@
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@ -112,55 +112,6 @@
"value": "Sphinx Statue"
}
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"value": "Spiderweb Cocoon"
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@ -181,20 +132,6 @@
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"value": "Source: LOKPak v3 by Danmar\r Modified by SBird for CEP"
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"value": "Log -- sittable placeable by jin\r\n"
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@ -305,6 +242,104 @@
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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}
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@ -2,603 +2,7 @@
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{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
"value": []
},
"Door List": {
"type": "list",
@ -769,27 +173,6 @@
"type": "cexostring",
"value": "City Rubble 2"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Loot Bag - 2 (Medium treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Loot Bag - 2 (Medium treasure script)"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Loot Bag - 2 (Medium treasure script)"
}
}
]
},
@ -807,6 +190,42 @@
},
"WaypointList": {
"type": "list",
"value": []
"value": [
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
}
]
}
}

File diff suppressed because it is too large Load Diff

View File

@ -35,7 +35,7 @@
},
"MusicDelay": {
"type": "int",
"value": 90000
"value": 45000
},
"MusicNight": {
"type": "int",

File diff suppressed because it is too large Load Diff

View File

@ -31,15 +31,15 @@
},
"MusicDay": {
"type": "int",
"value": 73
"value": 125
},
"MusicDelay": {
"type": "int",
"value": 90000
"value": 45000
},
"MusicNight": {
"type": "int",
"value": 73
"value": 125
}
}
},

View File

@ -6808,7 +6808,7 @@
"__struct_id": 0,
"CR": {
"type": "float",
"value": 3.0
"value": 4.0
},
"FACTION": {
"type": "cexostring",
@ -6816,11 +6816,11 @@
},
"NAME": {
"type": "cexostring",
"value": "Vorlak"
"value": "Vorlak the Ogre"
},
"RESREF": {
"type": "resref",
"value": "ogre016"
"value": "ogre_vorlak"
}
}
]
@ -8521,13 +8521,32 @@
"type": "cexostring",
"value": "Hostile"
},
"NAME": {
"type": "cexostring",
"value": "Kobold"
},
"RESREF": {
"type": "resref",
"value": "kobold002"
}
},
{
"__struct_id": 0,
"CR": {
"type": "float",
"value": 1.0
},
"STRREF": {
"type": "dword",
"value": 2924
"FACTION": {
"type": "cexostring",
"value": "Hostile"
},
"NAME": {
"type": "cexostring",
"value": "Kobold, Warrior: 01 HD"
},
"RESREF": {
"type": "resref",
"value": "ra_koboldwar001"
}
},
{
@ -9873,17 +9892,6 @@
"value": 16816699
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Giant Wasp Queen"
},
"RESREF": {
"type": "resref",
"value": "zep_gwasp001"
}
},
{
"__struct_id": 0,
"CR": {
@ -17314,17 +17322,6 @@
"value": "npc_greeter"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Jestyn"
},
"RESREF": {
"type": "resref",
"value": "jestyn"
}
},
{
"__struct_id": 0,
"CR": {

View File

@ -309,6 +309,17 @@
"type": "cexostring",
"value": "Robe of Powerfulness"
},
"RESREF": {
"type": "resref",
"value": "ra_amclrb_powerf"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Robe of Powerfulness {DELE}"
},
"RESREF": {
"type": "resref",
"value": "robeofpowerfulne"
@ -3126,6 +3137,17 @@
"value": "ra_amshsm_001"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Small Shield +1"
},
"RESREF": {
"type": "resref",
"value": "ra_amshsm_002"
}
},
{
"__struct_id": 0,
"NAME": {
@ -16142,7 +16164,7 @@
},
"RESREF": {
"type": "resref",
"value": "item056"
"value": "ra_itmnck_prcrit"
}
},
{
@ -16189,6 +16211,17 @@
"value": "goldandrubyneckl"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Gold and Ruby Necklace"
},
"RESREF": {
"type": "resref",
"value": "ra_itmnck_gldrub"
}
},
{
"__struct_id": 0,
"NAME": {
@ -19026,12 +19059,34 @@
"value": "ra_pot_ethereal"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Potion of Camouflage"
},
"RESREF": {
"type": "resref",
"value": "pot_camouflage"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Potion of Cure Disease"
},
"RESREF": {
"type": "resref",
"value": "pot_curedisease"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Potion of Cure Disease del"
},
"RESREF": {
"type": "resref",
"value": "potionofcuredise"
@ -19098,6 +19153,17 @@
"type": "cexostring",
"value": "Potion of Vision"
},
"RESREF": {
"type": "resref",
"value": "pot_seeinvis"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Potion of Vision {DEL}"
},
"RESREF": {
"type": "resref",
"value": "potionofvision"
@ -35621,6 +35687,17 @@
"value": "ra_wmblbs_keen01"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Masterwork Bastard Sword"
},
"RESREF": {
"type": "resref",
"value": "ra_wswbs_mstrwrk"
}
},
{
"__struct_id": 0,
"NAME": {
@ -35736,6 +35813,17 @@
"value": "katar"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Keen Silver Dagger +1"
},
"RESREF": {
"type": "resref",
"value": "ra_wmswdg_slkeen"
}
},
{
"__struct_id": 0,
"NAME": {
@ -38690,6 +38778,17 @@
"value": "wplmss013"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Glowing Spear +3"
},
"RESREF": {
"type": "resref",
"value": "ra_wmplss_glow3"
}
},
{
"__struct_id": 0,
"NAME": {

View File

@ -8709,6 +8709,138 @@
"value": 5348
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Cocoon"
},
"RESREF": {
"type": "resref",
"value": "pl_foh_cocoon01"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Cocoon"
},
"RESREF": {
"type": "resref",
"value": "pl_foh_cocoon02"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Cocoon"
},
"RESREF": {
"type": "resref",
"value": "pl_foh_cocoon03"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Cocoon"
},
"RESREF": {
"type": "resref",
"value": "pl_foh_cocoon04"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Cocoon"
},
"RESREF": {
"type": "resref",
"value": "pl_foh_cocoon05"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Cocoon"
},
"RESREF": {
"type": "resref",
"value": "pl_foh_cocoon06"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Cocoon"
},
"RESREF": {
"type": "resref",
"value": "pl_foh_cocoon07"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Cocoon"
},
"RESREF": {
"type": "resref",
"value": "pl_foh_cocoon08"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Cocoon"
},
"RESREF": {
"type": "resref",
"value": "pl_foh_cocoon09"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Cocoon"
},
"RESREF": {
"type": "resref",
"value": "pl_foh_cocoon10"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Cocoon"
},
"RESREF": {
"type": "resref",
"value": "pl_foh_cocoon11"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Cocoon"
},
"RESREF": {
"type": "resref",
"value": "pl_foh_cocoon12"
}
},
{
"__struct_id": 0,
"NAME": {
@ -8896,6 +9028,39 @@
"value": 16812142
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Loot Bag"
},
"RESREF": {
"type": "resref",
"value": "vorlaks_loot01"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Loot Bag"
},
"RESREF": {
"type": "resref",
"value": "vorlaks_loot02"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Loot Bag"
},
"RESREF": {
"type": "resref",
"value": "vorlaks_loot03"
}
},
{
"__struct_id": 0,
"NAME": {

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@ -184,7 +184,7 @@ string SpawnGroup(object oSpawn, string sTemplate)
case 1:
sRetTemplate = "RA_BRIGAND001";
break;
case 2:
case 2:
sRetTemplate = "RA_BRIGAND001";
break;
case 3:
@ -360,7 +360,7 @@ string SpawnGroup(object oSpawn, string sTemplate)
}
}
//
//:: Kobolds
if (sTemplate == "kobolds")
{
@ -387,7 +387,7 @@ string SpawnGroup(object oSpawn, string sTemplate)
}
}
//:: Kobolds
// Giant Ants
if (sTemplate == "giantants")
{
@ -458,6 +458,50 @@ string SpawnGroup(object oSpawn, string sTemplate)
}
//
//:: Vorlak & his Kobolds
if (sTemplate == "vorlaks_kobolds")
{
int nIsBossSpawned = GetLocalInt(oSpawn, "IsBossSpawned");
Debug("NESS: nIsBossSpawned :: oSpawn -> " + GetName(oSpawn));
Debug("NESS: nIsBossSPawned :: Value -> " + IntToString(nIsBossSpawned));
if (nIsBossSpawned == TRUE)
{
// Find the Boss
object oBoss = GetChildByTag(oSpawn, "OGRE_VORLAK");
Debug("NESS: oBoss -> " + (GetIsObjectValid(oBoss) ? GetName(oBoss) : "OBJECT_INVALID"));
// Check if Boss is Alive
if (oBoss != OBJECT_INVALID && GetIsDead(oBoss) == FALSE)
{
Debug("NESS: oBoss is valid and alive, assigning templatle 'ra_koboldwar001'");
// He's alive, spawn a Peon to keep him Company
sRetTemplate = "ra_koboldwar001";
}
else
{
Debug("NESS: oBoss is either invalid or dead, deactivating camp");
// He's dead, Deactivate Camp!
SetLocalInt(oSpawn, "SpawnDeactivated", TRUE);
}
}
else
{
Debug("NESS: Boss does not exist, assiging template 'OGRE_VORLAK'");
// No Boss, so Let's Spawn Him
sRetTemplate = "OGRE_VORLAK";
SetLocalInt(oSpawn, "IsBossSpawned", TRUE);
}
}
//:: Vorlak & his Kobolds
// Goblins and Boss
if (sTemplate == "gobsnboss")
{

View File

@ -222,6 +222,29 @@ int SpawnCheckCustom(object oSpawn)
}
//:: Checks for stage 98 or lower (Drusilla's not dead) for the "Vengeful Druid quest" */
//:: Checks for non-completion of "The Outcasts" quest
if (nSpawnCheckCustom == 53)
{
//:: Initialize major variables
object oArea = GetArea(OBJECT_SELF);
object oPC = GetFirstObjectInArea(oArea);
//:: Cycle through PCs in Area
while (oPC != OBJECT_INVALID)
{
//:: Check quest stage
if ( RetrieveQuestState("outcasts", oPC) <= 3 )
{
nProcessSpawn = TRUE;
//SendMessageToPC(oPC, "Spawn Processed");
SetLocalInt(oSpawn, "SpawnProcessed", TRUE);
}
oPC = GetNextObjectInArea(oArea);
}
}
//:: Checks for non-completion of "The Outcasts" quest
// -------------------------------------------
// Only Make Modifications Between These Lines

View File

@ -4,7 +4,7 @@
// void main (){}
#include "pqj_inc"
int ParseFlagValue(string sName, string sFlag, int nDigits, int nDefault);
int ParseSubFlagValue(string sName, string sFlag, int nDigits, string sSubFlag, int nSubDigits, int nDefault);
@ -143,12 +143,26 @@ int SpawnCheckPCs(object oSpawn)
}
}
//
//:: Checks for non-completion of "The Outcasts" quest.
if (nCheckPCs == 5)
{
//:: Check Journal Quest Entry
int nQuest = RetrieveQuestState("outcasts", oPC);
if (nQuest <= 2)
{
//:: Quest Entry is less than 3, Spawn!
nProcessSpawn = TRUE;
}
}
//:: Checks for non-completion of "The Outcasts" quest.
//:: #52 - Spawn if Drusilla isn't dead
if (nCheckPCs == 52)
{
// Check Journal Quest Entry
int nQuest = GetLocalInt(oPC, "VengefulDruid");
int nQuest = RetrieveQuestState("VengefulDruid", oPC);
if (nQuest <= 89)
{
// Quest Entry is less to or equal to 89, Spawn!

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View File

@ -54,7 +54,7 @@
},
"DecayTime": {
"type": "dword",
"value": 0
"value": 5000
},
"Deity": {
"type": "cexostring",
@ -63,7 +63,9 @@
"Description": {
"id": 2927,
"type": "cexolocstring",
"value": {}
"value": {
"0": "Kobolds are small humanoids, dangerous only in great numbers."
}
},
"Dex": {
"type": "byte",
@ -146,7 +148,9 @@
"FirstName": {
"id": 2924,
"type": "cexolocstring",
"value": {}
"value": {
"0": "Kobold"
}
},
"fortbonus": {
"type": "short",
@ -580,7 +584,7 @@
},
"Subrace": {
"type": "cexostring",
"value": ""
"value": "Kobold"
},
"Tag": {
"type": "cexostring",

View File

@ -2,7 +2,7 @@
"__data_type": "UTC ",
"Appearance_Type": {
"type": "word",
"value": 127
"value": 207
},
"BodyBag": {
"type": "byte",
@ -10,11 +10,11 @@
},
"Cha": {
"type": "byte",
"value": 7
"value": 11
},
"ChallengeRating": {
"type": "float",
"value": 3.0
"value": 4.0
},
"ClassList": {
"type": "list",
@ -34,11 +34,11 @@
},
"Comment": {
"type": "cexostring",
"value": ""
"value": "Vorlak the Ogre\r\n\r\nRappan Athuk Reloaded, pg. 294"
},
"Con": {
"type": "byte",
"value": 15
"value": 11
},
"Conversation": {
"type": "resref",
@ -54,20 +54,21 @@
},
"DecayTime": {
"type": "dword",
"value": 0
"value": 10000
},
"Deity": {
"type": "cexostring",
"value": ""
},
"Description": {
"id": 12663,
"type": "cexolocstring",
"value": {}
"value": {
"0": "Ogres are ugly, greedy creatures who live by raiding and scavenging. They associate freely with Giants and Trolls, banding together to prey on the weak."
}
},
"Dex": {
"type": "byte",
"value": 8
"value": 10
},
"Disarmable": {
"type": "byte",
@ -87,7 +88,7 @@
"__struct_id": 16,
"EquippedRes": {
"type": "resref",
"value": "nw_it_crewcl001"
"value": "ra_wblcl_ogre01"
}
}
]
@ -113,6 +114,27 @@
"value": 4
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 3112
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 2898
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 5195
}
},
{
"__struct_id": 1,
"Feat": {
@ -120,6 +142,118 @@
"value": 228
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 22774
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 2468
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 2919
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 4717
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 4095
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 4092
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 2884
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 4760
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 354
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 1089
}
},
{
"__struct_id": 1,
"Feat": {
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File diff suppressed because it is too large Load Diff

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View File

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View File

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"TrapDetectable": {
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},
"TrapDetectDC": {
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},
"TrapDisarmable": {
"type": "byte",
"value": 1
},
"TrapFlag": {
"type": "byte",
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},
"TrapOneShot": {
"type": "byte",
"value": 1
},
"TrapType": {
"type": "byte",
"value": 0
},
"Type": {
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"value": 0
},
"Useable": {
"type": "byte",
"value": 1
},
"Will": {
"type": "byte",
"value": 0
}
}

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