Added Dynamic Kobolds
Added Dynamic Kobolds. Fixed ghoul / wight texture. Added Jann model. Made PnP Zombie, Ghoul, Ghast, Wight & Mohrg creatures. Full Compile
This commit is contained in:
122
_content/ratdog_anatomy/pmk0_bicepl007.mdl
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122
_content/ratdog_anatomy/pmk0_bicepl007.mdl
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#MAXMODEL ASCII
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# model: pmk0_bicepl007
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filedependancy pmh0_bicepl007.max
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newmodel pmk0_bicepl007
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setsupermodel pmk0_bicepl007 NULL
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classification character
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setanimationscale 1
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#MAXGEOM ASCII
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beginmodelgeom pmk0_bicepl007
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node dummy pmk0_bicepl007
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parent NULL
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#part-number 0
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endnode
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node trimesh pmk0_bicepl007g
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parent pmk0_bicepl007
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#part-number 1
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ambient 1 1 1
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diffuse 1 1 1
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specular 0 0 0
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shininess 1
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bitmap pmh0_bicepl006
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verts 21
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tverts 33
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faces 38
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position 0.0000000 0.0000000 0.0000000
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orientation 0 0 0 0
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endnode
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endmodelgeom pmk0_bicepl007
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donemodel pmk0_bicepl007
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