Added BESIE, MS Moneclature
Added BESIE, Markshire's Nomeclature & started initial setup for commoners in Baleas.
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78
_module/nss/ab_desctrig_fnf.nss
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78
_module/nss/ab_desctrig_fnf.nss
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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/////////////// Created By ///////////////
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/////////////// Abaddon, Angel of the Abyss ///////////////
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/////////////// Contactabe via Bioware<72> ///////////////
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/////////////// Forums and Private Message ///////////////
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/////////////// Utilities: ///////////////
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/////////////// __Abaddon__ ///////////////
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/////////////// ///////////////
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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/////////////// All Scripts and Hakpak's are ///////////////
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/////////////// distibuted as is, with no ///////////////
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/////////////// warranty or responsibility ///////////////
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/////////////// undertaken by the author. ///////////////
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/////////////// Caveat Emptor! ///////////////
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/////////////// This is freeware, You may ///////////////
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/////////////// distribute it in its ORIGINAL ///////////////
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/////////////// form at will, if this script ///////////////
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/////////////// is used in any large projects such ///////////////
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/////////////// as a PW or story module, the author ///////////////
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/////////////// would like to be informed, merly as ///////////////
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/////////////// a curtosey and indicator of both ///////////////
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/////////////// applicability and success :) ///////////////
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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////////////// Script Name: ab_DescTrig ///////////////
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////////////// File Name: Descriptive Triggers ///////////////
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////////////// Author(s): Abaddon ///////////////
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////////////// Galap ///////////////
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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// Commentary/Introduction: //
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// ----------------------- //
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// Fire and forget trigger. Grabs the name of the trigger
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// its attatched to and displays it as floaty text on a PC
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// only one time.
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// Modified as per Nathraiben's suggestion so that individual tags are no longer
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// required on the trigers.
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///////////////////////////////////////////////////////////////////
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///////////////////////////////////////////////////////////////////
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////////////// Function Headers ///////////////
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///////////////////////////////////////////////////////////////////
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//Fires The name of the trigger at the entering PC*
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// uses an int to make only fire once.
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// Int is established on the PC
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// String Variance == GetTag(of the trigger) + Has Fired
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// *There is a GetIsPC check in this function.
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void ab_Trig_Description_FireOnceOnly();
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void ab_Trig_Description_FireOnceOnly()
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{
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object oPC = GetEnteringObject();
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string sDesc = GetName(OBJECT_SELF);
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//Determine that the trigger hasnt fired for this PC before
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if (GetLocalInt(OBJECT_SELF, GetName(oPC) + "Has Fired") < 1)
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{
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//Determine that the PC is a valid object
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if (GetIsObjectValid(oPC))
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{
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//If conditional just to verify that it is a PC not a wandering NPC or something of that nature
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if (GetIsPC(oPC))
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{
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// I like floaty text :) soo much nicer and more in mood for a player
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FloatingTextStringOnCreature(sDesc, oPC, FALSE);
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//Set the Int so that it will no longer fire for the PC
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SetLocalInt(OBJECT_SELF, GetName(oPC) + "Has Fired", 1);
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}
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}
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}
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}
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void main()
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{
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ab_Trig_Description_FireOnceOnly();
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}
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