File management, mostly.
Moved some files around, added a few more overrides. Made DDS for all the non-icon TGAs.
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@@ -2,15 +2,7 @@
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"__data_type": "GIC ",
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"Creature List": {
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"type": "list",
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"value": [
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{
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"__struct_id": 4,
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"Comment": {
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"type": "cexostring",
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"value": "Basic innkeeper that activates the general store."
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}
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}
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]
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"value": []
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},
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"Door List": {
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"type": "list",
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@@ -580,13 +580,6 @@
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"type": "cexostring",
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"value": "BESIE Persistent World Respawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to Respawn\r\n(each hb after reset time) = Hit Points / 100\r\nLevel = Fortitude save\r\nReset Time (in minutes) = Reflex save\r\nSpawner Number = Will Save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
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}
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},
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{
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"__struct_id": 9,
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"Comment": {
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"type": "cexostring",
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"value": "Persistent World Random Encounter Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance of Encounter = Hit Points / 100\r\nEncounter Level = Fortitude save\r\nCheck Distance = Reflex save\r\nMaximum Encounter Distance = Will save\r\nEncounter Table = Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
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}
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}
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]
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},
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