Added helms and dynamic goblins
Added helms and dynamic goblins. Added onEnter spawner scripts to all dungeon areas. Fixed the Dishonest Patrol to be dynamic & more like PnP. Full compile. Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
This commit is contained in:
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_content/ratdog_anatomy/pml0_neck151.mdl
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157
_content/ratdog_anatomy/pml0_neck151.mdl
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# Rewritten by CleanModels 3 Version 3.7.0 [990e9a0] Tue Nov 22 12:30:04 2022
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#MAXMODEL ASCII
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newmodel pml0_neck151
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classification CHARACTER
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setsupermodel pml0_neck151 null
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setanimationscale 1
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#MAXGEOM ASCII
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beginmodelgeom pml0_neck151
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node dummy pml0_neck151
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parent NULL
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#part-number 0
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endnode
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node trimesh pml0_neck151g
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parent pml0_neck151
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#part-number 1
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diffuse 1 1 1
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ambient 1 1 1
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specular 0.05 0.05 0.05
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shininess 26
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shadow 1
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beaming 0
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render 1
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transparencyhint 0
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bitmap pml0_neck151
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texture0 pml0_neck151
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lightmapped 41
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colors 26
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normals 26
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endnode
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endmodelgeom pml0_neck151
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donemodel pml0_neck151
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