Added helms and dynamic goblins
Added helms and dynamic goblins. Added onEnter spawner scripts to all dungeon areas. Fixed the Dishonest Patrol to be dynamic & more like PnP. Full compile. Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
This commit is contained in:
112
_content/ratdog_anatomy/pml0_neck096.mdl
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112
_content/ratdog_anatomy/pml0_neck096.mdl
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# Rewritten by CleanModels 3 Version 3.7.0 [990e9a0] Tue Nov 22 12:30:04 2022
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#MAXMODEL ASCII
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newmodel pml0_neck096
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classification CHARACTER
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setsupermodel pml0_neck096 NULL
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setanimationscale 1
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#MAXGEOM ASCII
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beginmodelgeom pml0_neck096
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node dummy pml0_neck096
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parent NULL
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#part-number 0
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endnode
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node trimesh sarebok_neck
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parent pml0_neck096
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#part-number 1
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diffuse 1 1 1
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ambient 1 1 1
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specular 0 0 0
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shininess 10
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shadow 1
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beaming 0
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render 1
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transparencyhint 0
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bitmap sarevok_neck
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texture0 sarevok_neck
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lightmapped 137
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rotatetexture 0
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position -0.0022603 0.0000000 0.0000000
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orientation 0 0 0 0
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verts 20
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0.0465007 0.0139096 0.0502996
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faces 16
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3 9 0 1 3 9 0 2
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5 4 10 1 5 4 10 2
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2 1 12 1 2 1 12 2
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2 13 3 1 2 13 3 2
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6 5 14 1 6 5 14 2
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1 15 12 1 1 15 12 2
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12 15 16 1 12 15 16 2
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17 9 3 1 17 9 3 2
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10 18 5 1 10 18 5 2
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11 8 19 1 11 8 19 2
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tverts 20
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0.5 0.208738 0
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0.5 0.0145631 0
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0.0145631 0.791262 0
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0.5 0.208738 0
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0.5 0.791262 0
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0.5 0.791262 0
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normals 20
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-0.944658 -0.174361 -0.277885
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0 0.91169 -0.410879
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0 0.0150706 -0.999886
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0.849234 0.280638 0.447263
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endnode
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endmodelgeom pml0_neck096
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donemodel pml0_neck096
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