Added helms and dynamic goblins
Added helms and dynamic goblins. Added onEnter spawner scripts to all dungeon areas. Fixed the Dishonest Patrol to be dynamic & more like PnP. Full compile. Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
This commit is contained in:
122
_content/ratdog_anatomy/pml0_bicepr001.mdl
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122
_content/ratdog_anatomy/pml0_bicepr001.mdl
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# Rewritten by CleanModels 3 Version 3.7.0 [990e9a0] Tue Nov 22 12:29:35 2022
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#MAXMODEL ASCII
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filedependency Unknown
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newmodel pml0_bicepr001
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classification CHARACTER
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setsupermodel pml0_bicepr001 NULL
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setanimationscale 1.25
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#MAXGEOM ASCII
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beginmodelgeom pml0_bicepr001
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node dummy pml0_bicepr001
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parent NULL
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endnode
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node trimesh pml0_bicepr001g
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parent pml0_bicepr001
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position 0.0078795 0.0000000 0.0127716
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orientation 1 0 0 0
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wirecolor 1 1 1
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tilefade 0
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scale 1
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render 1
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shadow 1
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beaming 0
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inheritcolor 0
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rotatetexture 0
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transparencyhint 0
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center -2.18362 -0.0144281 -8.28195
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ambient 1 1 1
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diffuse 0.980392 0.980392 0.980392
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specular 0 0 0
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shininess 11
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selfillumcolor 0 0 0
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alpha 1
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bitmap pml0_bicepr001
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verts 17
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faces 30
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14 7 16 2 30 18 34 6
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15 16 9 2 33 34 29 6
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16 8 9 2 35 9 10 2
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tverts 36
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endnode
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endmodelgeom pml0_bicepr001
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donemodel pml0_bicepr001
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