Spawner switchover.

Spawner switch over.  PnP Umberhulks & Stone Golems.  A real search check in Level 10a - Small Cave.  Respawning placeables in 10a - Umber Hulk Cave & 10a - Small Cave
This commit is contained in:
Jaysyn904 2021-09-30 23:55:31 -04:00
parent 1523331392
commit 8dbdd0bd23
47 changed files with 7754 additions and 27481 deletions

@ -14,7 +14,7 @@
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@ -96,21 +11,21 @@
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"value": "BESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
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}
},
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}
},
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"Comment": {
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"value": "BESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
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}
},
{
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"type": "cexostring",
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}
},
{
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"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
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}
},
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
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"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
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@ -2,15 +2,7 @@
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@ -19,7 +11,7 @@
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"value": "Sarcophagus - Good (Low treasure script)"
}
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@ -172,6 +150,34 @@
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{
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"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
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"Comment": {

@ -214,7 +214,7 @@
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"Comment": {
"type": "cexostring",
"value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use."
"value": "This door leads to the Empty Sea Cave.\r\n\r\nThis is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use.\r\n\r\n"
}
},
{

@ -11,7 +11,7 @@
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"Hardness": {
@ -367,6 +367,10 @@
"type": "cexolocstring",
"value": {}
},
"OnClick": {
"type": "resref",
"value": ""
},
"OnClosed": {
"type": "resref",
"value": ""
@ -588,6 +592,10 @@
"type": "cexolocstring",
"value": {}
},
"OnClick": {
"type": "resref",
"value": ""
},
"OnClosed": {
"type": "resref",
"value": ""
@ -809,6 +817,10 @@
"type": "cexolocstring",
"value": {}
},
"OnClick": {
"type": "resref",
"value": ""
},
"OnClosed": {
"type": "resref",
"value": ""
@ -1030,6 +1042,10 @@
"type": "cexolocstring",
"value": {}
},
"OnClick": {
"type": "resref",
"value": ""
},
"OnClosed": {
"type": "resref",
"value": ""
@ -1251,6 +1267,10 @@
"type": "cexolocstring",
"value": {}
},
"OnClick": {
"type": "resref",
"value": ""
},
"OnClosed": {
"type": "resref",
"value": ""
@ -1472,6 +1492,10 @@
"type": "cexolocstring",
"value": {}
},
"OnClick": {
"type": "resref",
"value": ""
},
"OnClosed": {
"type": "resref",
"value": ""
@ -1693,6 +1717,10 @@
"type": "cexolocstring",
"value": {}
},
"OnClick": {
"type": "resref",
"value": ""
},
"OnClosed": {
"type": "resref",
"value": ""
@ -1914,6 +1942,10 @@
"type": "cexolocstring",
"value": {}
},
"OnClick": {
"type": "resref",
"value": ""
},
"OnClosed": {
"type": "resref",
"value": ""
@ -2135,6 +2167,10 @@
"type": "cexolocstring",
"value": {}
},
"OnClick": {
"type": "resref",
"value": ""
},
"OnClosed": {
"type": "resref",
"value": ""
@ -2276,7 +2312,7 @@
},
"Appearance": {
"type": "dword",
"value": 201
"value": 2478
},
"AutoRemoveKey": {
"type": "byte",
@ -2357,6 +2393,10 @@
"0": "Door"
}
},
"OnClick": {
"type": "resref",
"value": ""
},
"OnClosed": {
"type": "resref",
"value": ""
@ -2423,7 +2463,7 @@
},
"PortraitId": {
"type": "word",
"value": 600
"value": 0
},
"Ref": {
"type": "byte",
@ -2479,15 +2519,15 @@
},
"X": {
"type": "float",
"value": 41.69895553588867
"value": 42.93000030517578
},
"Y": {
"type": "float",
"value": 45.55726623535156
"value": 46.31999969482422
},
"Z": {
"type": "float",
"value": 1.000005722045898
"value": 0.0
}
}
]
@ -2548,23 +2588,23 @@
},
"XOrientation": {
"type": "float",
"value": -0.2429823875427246
"value": -0.2436153292655945
},
"XPosition": {
"type": "float",
"value": 43.10919570922852
"value": 43.11000061035156
},
"YOrientation": {
"type": "float",
"value": -0.9700307250022888
"value": -0.9698719382286072
},
"YPosition": {
"type": "float",
"value": 42.76669311523438
"value": 45.0
},
"ZPosition": {
"type": "float",
"value": 1.000005722045898
"value": 1.0
}
}
]

@ -83,7 +83,9 @@
"Description": {
"id": 9072,
"type": "cexolocstring",
"value": {}
"value": {
"0": ""
}
},
"DisarmDC": {
"type": "byte",
@ -97,9 +99,9 @@
"type": "byte",
"value": 25
},
"GenericType": {
"type": "byte",
"value": 2
"GenericType_New": {
"type": "dword",
"value": 18
},
"Hardness": {
"type": "byte",
@ -144,11 +146,13 @@
"LocName": {
"id": 5349,
"type": "cexolocstring",
"value": {}
"value": {
"0": "Exit"
}
},
"OnClick": {
"type": "resref",
"value": ""
"value": "door_area_trans"
},
"OnClosed": {
"type": "resref",
@ -160,7 +164,7 @@
},
"OnDeath": {
"type": "resref",
"value": "x2_door_death"
"value": "se_door_death"
},
"OnDisarm": {
"type": "resref",
@ -208,7 +212,7 @@
},
"Plot": {
"type": "byte",
"value": 0
"value": 1
},
"PortraitId": {
"type": "word",

@ -701,6 +701,25 @@
"value": "thedungmonster"
}
},
{
"__struct_id": 0,
"CR": {
"type": "float",
"value": 9.0
},
"FACTION": {
"type": "cexostring",
"value": "Hostile"
},
"NAME": {
"type": "cexostring",
"value": "Umber Hulk"
},
"RESREF": {
"type": "resref",
"value": "ra_umberhulk001"
}
},
{
"__struct_id": 0,
"CR": {
@ -3679,6 +3698,25 @@
"value": 16816685
}
},
{
"__struct_id": 0,
"CR": {
"type": "float",
"value": 15.0
},
"FACTION": {
"type": "cexostring",
"value": "Hostile"
},
"NAME": {
"type": "cexostring",
"value": "Golem: Stone"
},
"RESREF": {
"type": "resref",
"value": "ra_stonegolem001"
}
},
{
"__struct_id": 0,
"CR": {

@ -27,6 +27,17 @@
"type": "resref",
"value": "barred_door"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Illusion Shrouded Door"
},
"RESREF": {
"type": "resref",
"value": "ra_cave_illusion"
}
}
]
},

@ -9192,6 +9192,17 @@
"value": "sthide"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Stone Golem Hide"
},
"RESREF": {
"type": "resref",
"value": "cr_hide_stonegol"
}
},
{
"__struct_id": 0,
"NAME": {
@ -10913,6 +10924,17 @@
"value": 16807690
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Stone Golem Slam"
},
"RESREF": {
"type": "resref",
"value": "cr_slam_stonegol"
}
},
{
"__struct_id": 0,
"RESREF": {
@ -14038,6 +14060,17 @@
"value": "2000platinumcoin"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "2600 Gold Pieces"
},
"RESREF": {
"type": "resref",
"value": "ra_it_gold2600"
}
},
{
"__struct_id": 0,
"NAME": {

@ -8874,6 +8874,17 @@
"value": "npf_keep_chest"
}
},
{
"__struct_id": 0,
"RESREF": {
"type": "resref",
"value": "ra_plc_stnpile01"
},
"STRREF": {
"type": "dword",
"value": 14682
}
},
{
"__struct_id": 0,
"RESREF": {
@ -8896,6 +8907,50 @@
"value": 14710
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Sarcophagus"
},
"RESREF": {
"type": "resref",
"value": "ra_plc_sarcop001"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Sarcophagus"
},
"RESREF": {
"type": "resref",
"value": "ra_plc_sarcop002"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Sarcophagus"
},
"RESREF": {
"type": "resref",
"value": "ra_plc_sarc_pre"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Sarcophagus"
},
"RESREF": {
"type": "resref",
"value": "ra_plc_sarcop003"
}
},
{
"__struct_id": 0,
"NAME": {

@ -523,6 +523,17 @@
"LIST": {
"type": "list",
"value": [
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "25DC_SPOT_CHECK"
},
"RESREF": {
"type": "resref",
"value": "25dc_spot_check"
}
},
{
"__struct_id": 0,
"NAME": {

Binary file not shown.

Binary file not shown.

Binary file not shown.

Binary file not shown.

@ -0,0 +1,14 @@
//Put this OnOpen
void main()
{
object oPC = GetLastOpenedBy();
if (!GetIsPC(oPC)) return;
AdjustAlignment(oPC, ALIGNMENT_EVIL, 3);
AdjustAlignment(oPC, ALIGNMENT_CHAOTIC, 3);
}

@ -0,0 +1,35 @@
//Put this script OnEnter
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
if (GetIsSkillSuccessful(oPC, SKILL_SEARCH, 25))
{
}
object oTarget = GetObjectByTag("RA_PLC_SARC_PRE");
if (!GetIsObjectValid(oTarget)) return;
DelayCommand(0.1f, DestroyObject(oTarget, 0.0));
object oSpawn;
location lTarget;
oTarget = GetWaypointByTag("RA_PLC_SARCOP003");
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "ra_plc_sarcop003", lTarget);
SendMessageToPC(oPC, "You have spotted a secret compartment on the sarcophagus.");
}

@ -0,0 +1,7 @@
// Sends a message to the nearest PC who is alive to us.
void main()
{
object oPC = GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, OBJECT_SELF, 1, CREATURE_TYPE_IS_ALIVE, TRUE);
SendMessageToPC(oPC, "The ceiling has collapsed");
}

@ -0,0 +1,27 @@
//Disarm Trap XP award for Thieves
//Operates on this math: (TrapDC * XPMultiplier) - (ThiefLevel x Skill) = XP Award
// Created by Todmaerin 6/22/02
// Modified 6/30/02
object oThief = GetLastDisarmed();
void main()
{
string sThiefLevel;
int nPosition;
int nRogueTrue;
for (nPosition= 1; nPosition <= 3; nPosition ++)
{
nRogueTrue = GetLocalInt(oThief, IntToString(GetClassByPosition (nPosition, oThief) ));
};
if (nRogueTrue = CLASS_TYPE_ROGUE)
{
sThiefLevel = IntToString(GetLevelByClass (CLASS_TYPE_ROGUE, oThief));
int nDisarmSkill = GetSkillRank(SKILL_DISABLE_TRAP, oThief);
int nTrapDC = GetTrapDisarmDC(OBJECT_SELF);
float fXPMod = 1.2;
//the math
int nXPAward = FloatToInt((nTrapDC * fXPMod) - (StringToInt(sThiefLevel) * nDisarmSkill));
GiveXPToCreature (oThief, nXPAward);
}
}

Binary file not shown.

@ -0,0 +1,694 @@
{
"__data_type": "UTC ",
"Appearance_Type": {
"type": "word",
"value": 92
},
"BodyBag": {
"type": "byte",
"value": 0
},
"Cha": {
"type": "byte",
"value": 3
},
"ChallengeRating": {
"type": "float",
"value": 15.0
},
"ClassList": {
"type": "list",
"value": [
{
"__struct_id": 2,
"Class": {
"type": "int",
"value": 13
},
"ClassLevel": {
"type": "short",
"value": 14
}
}
]
},
"Comment": {
"type": "cexostring",
"value": "Golem: Stone\r\n\r\nMonster Manual I, pg. 136"
},
"Con": {
"type": "byte",
"value": 10
},
"Conversation": {
"type": "resref",
"value": ""
},
"CRAdjust": {
"type": "int",
"value": 0
},
"CurrentHitPoints": {
"type": "short",
"value": 140
},
"DecayTime": {
"type": "dword",
"value": 10000
},
"Deity": {
"type": "cexostring",
"value": ""
},
"Description": {
"id": 12577,
"type": "cexolocstring",
"value": {}
},
"Dex": {
"type": "byte",
"value": 9
},
"Disarmable": {
"type": "byte",
"value": 0
},
"Equip_ItemList": {
"type": "list",
"value": [
{
"__struct_id": 65536,
"EquippedRes": {
"type": "resref",
"value": "cr_slam_stonegol"
}
},
{
"__struct_id": 131072,
"EquippedRes": {
"type": "resref",
"value": "cr_hide_stonegol"
}
}
]
},
"FactionID": {
"type": "word",
"value": 1
},
"FeatList": {
"type": "list",
"value": [
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 228
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 354
}
},
{
"__struct_id": 1,
"Feat": {
"type": "word",
"value": 289
}
}
]
},
"FirstName": {
"id": 12578,
"type": "cexolocstring",
"value": {
"0": "Golem: Stone"
}
},
"fortbonus": {
"type": "short",
"value": 0
},
"Gender": {
"type": "byte",
"value": 4
},
"GoodEvil": {
"type": "byte",
"value": 50
},
"HitPoints": {
"type": "short",
"value": 140
},
"Int": {
"type": "byte",
"value": 3
},
"Interruptable": {
"type": "byte",
"value": 1
},
"IsImmortal": {
"type": "byte",
"value": 0
},
"IsPC": {
"type": "byte",
"value": 0
},
"LastName": {
"type": "cexolocstring",
"value": {}
},
"LawfulChaotic": {
"type": "byte",
"value": 50
},
"Lootable": {
"type": "byte",
"value": 0
},
"MaxHitPoints": {
"type": "short",
"value": 140
},
"NaturalAC": {
"type": "byte",
"value": 18
},
"NoPermDeath": {
"type": "byte",
"value": 0
},
"PaletteID": {
"type": "byte",
"value": 20
},
"PerceptionRange": {
"type": "byte",
"value": 11
},
"Phenotype": {
"type": "int",
"value": 0
},
"Plot": {
"type": "byte",
"value": 0
},
"PortraitId": {
"type": "word",
"value": 230
},
"Race": {
"type": "byte",
"value": 10
},
"refbonus": {
"type": "short",
"value": 0
},
"ScriptAttacked": {
"type": "resref",
"value": "x2_def_attacked"
},
"ScriptDamaged": {
"type": "resref",
"value": "x2_def_ondamage"
},
"ScriptDeath": {
"type": "resref",
"value": "x2_def_ondeath"
},
"ScriptDialogue": {
"type": "resref",
"value": "x2_def_onconv"
},
"ScriptDisturbed": {
"type": "resref",
"value": "x2_def_ondisturb"
},
"ScriptEndRound": {
"type": "resref",
"value": "x2_def_endcombat"
},
"ScriptHeartbeat": {
"type": "resref",
"value": "x2_def_heartbeat"
},
"ScriptOnBlocked": {
"type": "resref",
"value": "x2_def_onblocked"
},
"ScriptOnNotice": {
"type": "resref",
"value": "x2_def_percept"
},
"ScriptRested": {
"type": "resref",
"value": "x2_def_rested"
},
"ScriptSpawn": {
"type": "resref",
"value": "x2_def_spawn"
},
"ScriptSpellAt": {
"type": "resref",
"value": "x2_def_spellcast"
},
"ScriptUserDefine": {
"type": "resref",
"value": "x2_def_userdef"
},
"SkillList": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 0,
"Rank": {
"type": "byte",
"value": 0
}
}
]
},
"SoundSetFile": {
"type": "word",
"value": 50
},
"SpecAbilityList": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Spell": {
"type": "word",
"value": 226
},
"SpellCasterLevel": {
"type": "byte",
"value": 7
},
"SpellFlags": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 4,
"Spell": {
"type": "word",
"value": 226
},
"SpellCasterLevel": {
"type": "byte",
"value": 7
},
"SpellFlags": {
"type": "byte",
"value": 1
}
},
{
"__struct_id": 4,
"Spell": {
"type": "word",
"value": 226
},
"SpellCasterLevel": {
"type": "byte",
"value": 7
},
"SpellFlags": {
"type": "byte",
"value": 1
}
}
]
},
"StartingPackage": {
"type": "byte",
"value": 75
},
"Str": {
"type": "byte",
"value": 29
},
"Subrace": {
"type": "cexostring",
"value": "Construct"
},
"Tag": {
"type": "cexostring",
"value": "RA_STONEGOLEM001"
},
"Tail_New": {
"type": "dword",
"value": 0
},
"TemplateList": {
"type": "list",
"value": []
},
"TemplateResRef": {
"type": "resref",
"value": "ra_stonegolem001"
},
"VarTable": {
"type": "list",
"value": [
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "SPELL_RESISTANCE"
},
"Type": {
"type": "dword",
"value": 1
},
"Value": {
"type": "int",
"value": 100
}
},
{
"__struct_id": 0,
"Name": {
"type": "cexostring",
"value": "SET_NAME"
},
"Type": {
"type": "dword",
"value": 3
},
"Value": {
"type": "cexostring",
"value": "Stone Golem"
}
},
{
"__struct_id": 0,
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