Added Mine & Caverns raise & lower functionality

Added Mine & Caverns raise & lower functionality.  Revamped Level 1 events to match PnP.  Updated Level 1: Core.  Added new Footcatcher trap type. Added Underwater heartbeat to Glop Lake Underwater.  Full compile.
This commit is contained in:
Jaysyn904 2023-09-16 09:04:37 -04:00
parent 6b9ab12c25
commit 84d583b489
183 changed files with 62513 additions and 10133 deletions

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997 **** **** BD_RESERVED **** **** **** **** **** **** **** **** **** 1
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1007 "Treasure Pile 7" **** goldpile7 **** **** **** **** 14 1 0 **** PLC_G_ENV 1
1008 "Treasure Pile 8" **** goldpile8 **** **** **** **** 14 1 0 **** PLC_G_ENV 1
1009 "Treasure Pile 9" **** goldpile9 **** **** **** **** 14 1 0 **** PLC_G_ENV 1
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1011 "[Dungeon]Fake wall 2" **** PLC_X13 **** **** **** **** 22 1 0 **** 1
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46 EpicFrost X2_T1_ColdEpicC 65 43 58 83331 X2_IT_TRAP003 iit_trap_011
47 EpicSonic X2_T1_SoncEpicC 65 43 58 83332 X2_IT_TRAP004 iit_trap_008
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# Rewritten by CleanModels 3 Version 3.5.1 Mon Apr 21 17:59:15 2014
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"0": "<StartCheck>Oooh, shiny! </Start>"
}
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"0": "<StartCheck>This looks interesting.</Start>"
}
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{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

View File

@ -32,7 +32,7 @@
"__struct_id": 8,
"Comment": {
"type": "cexostring",
"value": "Jeweled Door"
"value": "Sturdy Wooden Door"
}
}
]
@ -288,12 +288,38 @@
"type": "cexostring",
"value": "Fire's Trapporium by Firehazurd"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Splatter Pack v1.0 by Knat\r\n"
}
}
]
},
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"value": [
{
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"value": ""
},
"PlayInToolset": {
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"value": 1
}
}
]
},
"StoreList": {
"type": "list",
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"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "On the Advanced tab, replace <Place text here> with whatever information you wish to appear on the Map of an area."
}
}
]
}

View File

@ -0,0 +1,39 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
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"WaypointList": {
"type": "list",
"value": []
}
}

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@ -219,6 +219,10 @@
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"value": "nw_it_crewps014"
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"0": "In the courtyard is a life-sized statue of a dwarf on a 4 foot by 4 foot stone block. He looks to have been a great warrior, and dwarven runes adorn the front of the pedestal. This rather large tombstone, crested with thestatue of a dwarf, seems to have been visited frequently."
}
},
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},
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},
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View File

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{
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},
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},
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}

View File

@ -580,7 +580,7 @@
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},
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},
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"value": 20
},
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"type": "cexolocstring",
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"value": {
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}
},
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},
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"value": 13
},
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},
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},
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"value": "LVL01_MAUSOLEUM"
},
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"value": 1
},
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},
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"value": 1
},
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"id": 5349,
"type": "cexolocstring",
"value": {
"0": "Door to level 1"
"0": "Sturdy Wooden Door"
}
},
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},
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"value": "se_door_death"
},
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@ -828,7 +830,7 @@
},
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"value": "door_fail2open"
},
"OnHeartbeat": {
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@ -844,7 +846,7 @@
},
"OnOpen": {
"type": "resref",
"value": ""
"value": "ra_close_door"
},
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"type": "resref",
@ -864,7 +866,7 @@
},
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"value": 23
},
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},
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"value": 600
},
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},
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"value": -1.963495254516602
},
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@ -7907,7 +7909,7 @@
},
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"value": 2.356194257736206
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},
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},
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"value": -0.1963495314121246
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},
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"value": 0.7853981852531433
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},
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}
},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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},
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@ -10789,7 +11425,7 @@
},
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@ -10797,11 +11433,74 @@
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]

View File

@ -0,0 +1,82 @@
{
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}
}

View File

@ -1777,6 +1777,20 @@
"type": "resref",
"value": "cre_stomach001"
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@ -2048,6 +2062,13 @@
"value": "tin01_retex"
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{
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"Mod_Hak": {

View File

@ -208,6 +208,17 @@
"type": "resref",
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{
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}
]
},

View File

@ -38698,6 +38698,17 @@
"value": "ra_wmswss_flmspd"
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"NAME": {

View File

@ -10624,6 +10624,17 @@
"value": 16812340
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@ -10668,6 +10679,17 @@
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@ -19003,6 +19025,17 @@
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"RESREF": {

View File

@ -282,6 +282,17 @@
"value": "sp_waypoint"
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