Added (2) Castle Interior overrides
Added (2) Castle Interior overrides, continued making static NPCs & stores dynamic. added more DMFI language tokens, started working on mod onEnter scripting, got NPCs to fire emotes while walking around.
This commit is contained in:
@@ -23,7 +23,7 @@
|
||||
"LocName": {
|
||||
"type": "cexolocstring",
|
||||
"value": {
|
||||
"0": "General Store"
|
||||
"0": "Blank General Store"
|
||||
}
|
||||
},
|
||||
"MarkDown": {
|
||||
|
1748
_module/utm/store_general.utm.json
Normal file
1748
_module/utm/store_general.utm.json
Normal file
File diff suppressed because it is too large
Load Diff
3583
_module/utm/store_special.utm.json
Normal file
3583
_module/utm/store_special.utm.json
Normal file
File diff suppressed because it is too large
Load Diff
2015
_module/utm/store_temple.utm.json
Normal file
2015
_module/utm/store_temple.utm.json
Normal file
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user