2025/07/20 Update

Added PEPS AI.
Updated class & racialtypes 2DAs for the Lost Lands.
Full compile.
This commit is contained in:
Jaysyn904
2025-07-20 20:28:49 -04:00
parent fdbffdd730
commit 51e1a2a2b3
1773 changed files with 147537 additions and 829 deletions

View File

@@ -0,0 +1,26 @@
/*//////////////////////////////////////////////////////////////////////////////
Script: 0c_if_has_spell
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Text Appears When script that checks to see if caster can cast the specified spell.
Param
nSpell# - the spell to look for nSpell1, sSpell2, nSpell3 for each spell to check.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_spells"
int StartingConditional()
{
object oCaster = OBJECT_SELF;
int nCnt = 1;
int nSpell;
string sSpell;
while(nCnt < 20)
{
sSpell = GetScriptParam("nSpell" + IntToString(nCnt));
if(sSpell == "") return FALSE;
nSpell = StringToInt(sSpell);
if(GetHasSpell(nSpell, oCaster)) return TRUE;
//else if(ai_GetKnownSpell(oCaster, nSpell)) return TRUE;
nCnt++;
}
return FALSE;
}