Quest persistence work
Quest persistence work. Added new salamander model.
This commit is contained in:
26
_module/nss/cv_chk_1000gp.nss
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26
_module/nss/cv_chk_1000gp.nss
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//::///////////////////////////////////////////////
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//:: cv_chk_1000gp.nss
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//:: Copyright (c) 2022 Project RATDOG
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//:://////////////////////////////////////////////
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/*
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Checks to see if the PC has 1000gp.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tolen
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//:: Created On: 8/21/2005 4:12:07 PM
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//:://////////////////////////////////////////////
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int StartingConditional()
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{
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//:: Declare major variables
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object oPC = GetPCSpeaker();
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int nGP = GetGold(oPC);
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//:: Check to see if the PC has 1000 gp.
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if ( GetGold(oPC) < 1000 )
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return FALSE;
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return TRUE;
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}
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25
_module/nss/cv_chk_lvl10plus.nss
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25
_module/nss/cv_chk_lvl10plus.nss
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@@ -0,0 +1,25 @@
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//::///////////////////////////////////////////////
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//:: cv_chk_lvl10plus.nss
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//:: Copyright (c) 2022 Project RATDOG
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//:://////////////////////////////////////////////
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/*
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Checks to see if the PC is 10th level.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 20220703
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//:://////////////////////////////////////////////
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int StartingConditional()
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{
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//:: Declare major variables
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object oPC = GetPCSpeaker();
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//:: The PC's total level must be at least 10.
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if ( GetHitDice(oPC) < 10 )
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return FALSE;
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return TRUE;
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}
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25
_module/nss/cv_chk_lvl15plus.nss
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25
_module/nss/cv_chk_lvl15plus.nss
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@@ -0,0 +1,25 @@
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//::///////////////////////////////////////////////
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//:: cv_chk_lvl15plus.nss
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//:: Copyright (c) 2022 Project RATDOG
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//:://////////////////////////////////////////////
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/*
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Checks to see if the PC is 15th lvl.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 20220703
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//:://////////////////////////////////////////////
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int StartingConditional()
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{
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//:: Declare major variables
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object oPC = GetPCSpeaker();
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//:: The PC's total level must be at least 10.
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if ( GetHitDice(oPC) < 15 )
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return FALSE;
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return TRUE;
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}
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22
_module/nss/cv_doppleshift.nss
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22
_module/nss/cv_doppleshift.nss
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@@ -0,0 +1,22 @@
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//:://////////////////////////////////////////////
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//:: cv_doppleshift.nss
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//:: Copyright (c) 2022 Project RATDOG
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//:://////////////////////////////////////////////
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/*
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Changes the NPC's appearance into a
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doppleganger in conversaion.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 20220703
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//:://////////////////////////////////////////////
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void main()
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{
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//:: Declare major variables
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object oPC = GetPCSpeaker();
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object oTarget = OBJECT_SELF;
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//:: Set Appearance to Doppleganger
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SetCreatureAppearanceType(oTarget, 1215);
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}
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23
_module/nss/cv_party_5k_xp.nss
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23
_module/nss/cv_party_5k_xp.nss
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//::///////////////////////////////////////////////
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//:: cv_party_5k_xp.nss
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//:: Copyright (c) 2022 Project RATDOG
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//:://////////////////////////////////////////////
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/*
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Rewards the PC's party with 5000 XP.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tolen
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//:: Created On: 7/30/2005 4:22:02 PM
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//:://////////////////////////////////////////////
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#include "nw_i0_tool"
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void main()
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{
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//:: Declare major variables
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object oPC = GetPCSpeaker();
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//:: Give the PC's party XP.
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RewardPartyXP(5000, oPC);
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}
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22
_module/nss/cv_take_1000gp.nss
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22
_module/nss/cv_take_1000gp.nss
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//::///////////////////////////////////////////////
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//:: cv_take_1000gp.nss
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//:: Copyright (c) 2022 Project RATDOG
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//:://////////////////////////////////////////////
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/*
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Takes 1000 GP from the PC.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tolen
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//:: Created On: 8/28/2005 10:06:04 PM
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//:://////////////////////////////////////////////
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void main()
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{
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//:: Declare major variables
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object oPC = GetPCSpeaker();
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//:: Remove 1000 gold from the PC
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TakeGoldFromCreature(1000, oPC, FALSE);
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}
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20
_module/nss/cv_take_10k_gp.nss
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20
_module/nss/cv_take_10k_gp.nss
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@@ -0,0 +1,20 @@
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//::///////////////////////////////////////////////
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//:: cv_take_10k_gp.nss
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//:: Copyright (c) 2022 Project RATDOG
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//:://////////////////////////////////////////////
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/*
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Takes 10000 GP from the PC.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tolen
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//:: Created On: 8/18/2005 10:10:27 PM
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//:://////////////////////////////////////////////
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void main()
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{
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//:: Declare major variables
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object oPC = GetPCSpeaker();
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//:: Remove 1000 gold from the PC
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TakeGoldFromCreature(10000, oPC, FALSE);
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}
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78
_module/nss/lycan_userdef.nss
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78
_module/nss/lycan_userdef.nss
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@@ -0,0 +1,78 @@
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//::///////////////////////////////////////////////
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//:: lycan_userdef.nss
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//:: Copyright (c) 2022 Project RATDOG
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//:://////////////////////////////////////////////
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/*
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OnUserDefined scrip for Wererats.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 20220730
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//:://////////////////////////////////////////////
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const int EVENT_USER_DEFINED_PRESPAWN = 1510;
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const int EVENT_USER_DEFINED_POSTSPAWN = 1511;
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void main()
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{
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// Make sure the were creature has a custom on spawn in with the line Custom User On Attacked being
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// commented in. This becomes the Userdefined script.
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int nUser = GetUserDefinedEventNumber();
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int nChange = GetLocalInt(OBJECT_SELF,"NW_LYCANTHROPE");
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effect eShape = EffectPolymorph(POLYMORPH_TYPE_WERERAT); //Use one of the polymorph constants here (WERE_RAT, WERE_WOLF or WERE_CAT)
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effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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if(nUser == 1005 && nChange == 0)
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{
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DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eShape, OBJECT_SELF));
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DelayCommand(1.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(OBJECT_SELF)));
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SetLocalInt(OBJECT_SELF, "NW_LYCANTHROPE", 1);
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}
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if(nUser == EVENT_HEARTBEAT ) //HEARTBEAT
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{
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}
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else if(nUser == EVENT_PERCEIVE) // PERCEIVE
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{
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}
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else if(nUser == EVENT_END_COMBAT_ROUND) // END OF COMBAT
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{
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}
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else if(nUser == EVENT_DIALOGUE) // ON DIALOGUE
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{
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}
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else if(nUser == EVENT_ATTACKED) // ATTACKED
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{
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}
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else if(nUser == EVENT_DAMAGED) // DAMAGED
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{
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}
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else if(nUser == 1007) // DEATH - do not use for critical code, does not fire reliably all the time
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{
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}
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else if(nUser == EVENT_DISTURBED) // DISTURBED
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{
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}
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else if (nUser == EVENT_USER_DEFINED_PRESPAWN)
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{
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}
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else if (nUser == EVENT_USER_DEFINED_POSTSPAWN)
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{
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}
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//:: Execute the PRC NPC OnUserDef script
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ExecuteScript("prc_npc_userdef", OBJECT_SELF);
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}
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23
_module/nss/qst_seals_start.nss
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23
_module/nss/qst_seals_start.nss
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@@ -0,0 +1,23 @@
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//::///////////////////////////////////////////////
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//:: qst_seals_start.nss
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//:: Copyright (c) 2022 Project RATDOG
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//:://////////////////////////////////////////////
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/*
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Start & tracks the "Seven Seals" quest.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 20220703
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//:://////////////////////////////////////////////
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#include "pqj_inc"
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void main()
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{
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//:: Declare major variables
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object oPC = GetPCSpeaker();
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//:: Set quest stage & update DB.
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AddPersistentJournalQuestEntry("seals", 1, oPC);
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}
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30
_module/nss/qst_slayer_end.nss
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30
_module/nss/qst_slayer_end.nss
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@@ -0,0 +1,30 @@
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//::///////////////////////////////////////////////
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//:: qst_slayer_end.nss
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//:: Copyright (c) 2022 Project RATDOG
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//:://////////////////////////////////////////////
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/*
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Ends "The Orcus-Slayer" quest.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tolen
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//:: Created On: 9/2/2005 11:31:01 PM
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//:://////////////////////////////////////////////
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#include "pqj_inc"
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#include "nw_i0_tool"
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void main()
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{
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//:: Declare major variables
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object oPC = GetPCSpeaker();
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//:: Set quest stage & update DB.
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AddPersistentJournalQuestEntry("blood", 2, oPC);
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// Give the PC's party XP
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RewardPartyXP(2000, oPC);
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//:: Give the PC Deamonbane
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CreateItemOnObject("demonbane", oPC, 1);
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}
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24
_module/nss/qst_slayer_start.nss
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24
_module/nss/qst_slayer_start.nss
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//::///////////////////////////////////////////////
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//:: qst_slayer_st.nss
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//:: Copyright (c) 2022 Project RATDOG
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//:://////////////////////////////////////////////
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/*
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Starts & tracks "The Orcus-Slayer" quest.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 20220703
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//:://////////////////////////////////////////////
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#include "pqj_inc"
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void main()
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{
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//:: Declare major variables
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object oPC = GetPCSpeaker();
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//:: Set quest stage & update DB.
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AddPersistentJournalQuestEntry("slayer", 1, oPC);
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}
|
78
_module/nss/ra_lycan_userdef.nss
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78
_module/nss/ra_lycan_userdef.nss
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@@ -0,0 +1,78 @@
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//::///////////////////////////////////////////////
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//:: ra_lycan_userdef.nss
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//:: Copyright (c) 2022 Project RATDOG
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//:://////////////////////////////////////////////
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/*
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OnUserDefined scrip for Wererats.
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|
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Jaysyn
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//:: Created On: 20220730
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//:://////////////////////////////////////////////
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const int EVENT_USER_DEFINED_PRESPAWN = 1510;
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const int EVENT_USER_DEFINED_POSTSPAWN = 1511;
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void main()
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{
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// Make sure the were creature has a custom on spawn in with the line Custom User On Attacked being
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// commented in. This becomes the Userdefined script.
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int nUser = GetUserDefinedEventNumber();
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int nChange = GetLocalInt(OBJECT_SELF,"NW_LYCANTHROPE");
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effect eShape = EffectPolymorph(POLYMORPH_TYPE_WERERAT); //Use one of the polymorph constants here (WERE_RAT, WERE_WOLF or WERE_CAT)
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effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
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if(nUser == 1005 && nChange == 0)
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{
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DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eShape, OBJECT_SELF));
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DelayCommand(1.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(OBJECT_SELF)));
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SetLocalInt(OBJECT_SELF, "NW_LYCANTHROPE", 1);
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}
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if(nUser == EVENT_HEARTBEAT ) //HEARTBEAT
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{
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}
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else if(nUser == EVENT_PERCEIVE) // PERCEIVE
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{
|
||||
|
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}
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else if(nUser == EVENT_END_COMBAT_ROUND) // END OF COMBAT
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{
|
||||
|
||||
}
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else if(nUser == EVENT_DIALOGUE) // ON DIALOGUE
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{
|
||||
|
||||
}
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else if(nUser == EVENT_ATTACKED) // ATTACKED
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{
|
||||
|
||||
}
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else if(nUser == EVENT_DAMAGED) // DAMAGED
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||||
{
|
||||
|
||||
}
|
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else if(nUser == 1007) // DEATH - do not use for critical code, does not fire reliably all the time
|
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{
|
||||
|
||||
}
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else if(nUser == EVENT_DISTURBED) // DISTURBED
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{
|
||||
|
||||
}
|
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else if (nUser == EVENT_USER_DEFINED_PRESPAWN)
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{
|
||||
|
||||
}
|
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else if (nUser == EVENT_USER_DEFINED_POSTSPAWN)
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{
|
||||
|
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}
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|
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//:: Execute the PRC NPC OnUserDef script
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ExecuteScript("prc_npc_userdef", OBJECT_SELF);
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|
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}
|
||||
|
||||
|
96
_module/nss/wererat_onspawn.nss
Normal file
96
_module/nss/wererat_onspawn.nss
Normal file
@@ -0,0 +1,96 @@
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//::///////////////////////////////////////////////
|
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//:: wererat_onspawn.nss
|
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//:: Copyright (c) 2022 Project RATDOG
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
OnSpawn event script for wererats.
|
||||
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Jaysyn
|
||||
//:: Created On: 20220703
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
const int EVENT_USER_DEFINED_PRESPAWN = 1510;
|
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const int EVENT_USER_DEFINED_POSTSPAWN = 1511;
|
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|
||||
#include "j_inc_spawnin"
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||||
#include "ms_name_inc"
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#include "rnd_commoner_inc"
|
||||
|
||||
void main()
|
||||
{
|
||||
string sTag;
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||||
object oNPC;
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||||
// User defined OnSpawn event requested?
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||||
int nSpecEvent = GetLocalInt(OBJECT_SELF,"X2_USERDEFINED_ONSPAWN_EVENTS");
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||||
|
||||
|
||||
// Pre Spawn Event requested
|
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if (nSpecEvent == 1 || nSpecEvent == 3 )
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||||
{
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||||
SignalEvent(OBJECT_SELF,EventUserDefined(EVENT_USER_DEFINED_PRESPAWN ));
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||||
}
|
||||
|
||||
SetAIInteger(AI_INTELLIGENCE, 10);
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||||
// This is the intelligence of the creature 1-10. Default to 10
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// Read the file in "Explainations" about this intelligence for more info.
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||||
|
||||
SetSpawnInCondition(AI_FLAG_FLEEING_FEARLESS, AI_TARGETING_FLEE_MASTER);
|
||||
// Fearless
|
||||
|
||||
SetSpawnInCondition(AI_FLAG_OTHER_DONT_RESPOND_TO_EMOTES, AI_OTHER_MASTER);
|
||||
// This will ignore ALL chat by ENEMIES who speak in Stars - IE
|
||||
// "*Nods*" will be ignored, while "Nods" will not, nor "*Nods"
|
||||
|
||||
SetSpawnInCondition(AI_FLAG_UDE_ATTACK_EVENT, AI_UDE_MASTER);
|
||||
|
||||
// AI Behaviour. DO NOT CHANGE! DO NOT CHANGE!!!
|
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AI_SetUpEndOfSpawn();
|
||||
// This MUST be called. It fires these events:
|
||||
// SetUpSpells, SetUpSkillToUse, SetListeningPatterns, SetWeapons, AdvancedAuras.
|
||||
// These MUST be called! the AI might fail to work correctly if they don't fire!
|
||||
|
||||
// Example (and default) of user addition:
|
||||
// - If we are from an encounter, set mobile (move around) animations.
|
||||
if(GetIsEncounterCreature())
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||||
{
|
||||
SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS, NW_GENERIC_MASTER);
|
||||
}
|
||||
|
||||
// Check for randomizations.
|
||||
|
||||
ms_Nomenclature(OBJECT_SELF);
|
||||
|
||||
int nKeepskin = GetLocalInt(OBJECT_SELF,"RA_KEEPSKIN");
|
||||
if (nKeepskin != 1)
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||||
{
|
||||
rnd_skin(OBJECT_SELF);
|
||||
}
|
||||
|
||||
rnd_skin(OBJECT_SELF);
|
||||
|
||||
int nKeephead = GetLocalInt(OBJECT_SELF,"RA_KEEPHEAD");
|
||||
if (nKeephead != 1)
|
||||
{
|
||||
rnd_head(OBJECT_SELF);
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||||
}
|
||||
|
||||
int nKeeptats = GetLocalInt(OBJECT_SELF,"RA_KEEPTATS");
|
||||
if (nKeeptats != 1)
|
||||
{
|
||||
rnd_tattoo(OBJECT_SELF);
|
||||
}
|
||||
|
||||
|
||||
// Execute default OnSpawn script.
|
||||
ExecuteScript("nw_c2_default9", OBJECT_SELF);
|
||||
|
||||
// Execute PRC OnSpawn script.
|
||||
ExecuteScript("prc_npc_spawn", OBJECT_SELF);
|
||||
|
||||
// Note: You shouldn't really remove this. Also performs hiding ETC.
|
||||
DelayCommand(2.0f, SpawnWalkWayPoints());
|
||||
// Delayed walk waypoints, as to not upset instant combat spawning.
|
||||
// This will also check if to change to day/night posts during the walking, no heartbeats.
|
||||
}
|
78
_module/nss/wererat_userdef.nss
Normal file
78
_module/nss/wererat_userdef.nss
Normal file
@@ -0,0 +1,78 @@
|
||||
//::///////////////////////////////////////////////
|
||||
//:: wererat_userdef.nss
|
||||
//:: Copyright (c) 2022 Project RATDOG
|
||||
//:://////////////////////////////////////////////
|
||||
/*
|
||||
OnUserDefined scrip for Wererats.
|
||||
|
||||
*/
|
||||
//:://////////////////////////////////////////////
|
||||
//:: Created By: Jaysyn
|
||||
//:: Created On: 20220730
|
||||
//:://////////////////////////////////////////////
|
||||
|
||||
const int EVENT_USER_DEFINED_PRESPAWN = 1510;
|
||||
const int EVENT_USER_DEFINED_POSTSPAWN = 1511;
|
||||
void main()
|
||||
{
|
||||
// Make sure the were creature has a custom on spawn in with the line Custom User On Attacked being
|
||||
// commented in. This becomes the Userdefined script.
|
||||
|
||||
int nUser = GetUserDefinedEventNumber();
|
||||
int nChange = GetLocalInt(OBJECT_SELF,"NW_LYCANTHROPE");
|
||||
effect eShape = EffectPolymorph(POLYMORPH_TYPE_WERERAT); //Use one of the polymorph constants here (WERE_RAT, WERE_WOLF or WERE_CAT)
|
||||
effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD);
|
||||
if(nUser == 1005 && nChange == 0)
|
||||
{
|
||||
DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eShape, OBJECT_SELF));
|
||||
DelayCommand(1.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eVis, GetLocation(OBJECT_SELF)));
|
||||
SetLocalInt(OBJECT_SELF, "NW_LYCANTHROPE", 1);
|
||||
}
|
||||
|
||||
if(nUser == EVENT_HEARTBEAT ) //HEARTBEAT
|
||||
{
|
||||
|
||||
}
|
||||
else if(nUser == EVENT_PERCEIVE) // PERCEIVE
|
||||
{
|
||||
|
||||
}
|
||||
else if(nUser == EVENT_END_COMBAT_ROUND) // END OF COMBAT
|
||||
{
|
||||
|
||||
}
|
||||
else if(nUser == EVENT_DIALOGUE) // ON DIALOGUE
|
||||
{
|
||||
|
||||
}
|
||||
else if(nUser == EVENT_ATTACKED) // ATTACKED
|
||||
{
|
||||
|
||||
}
|
||||
else if(nUser == EVENT_DAMAGED) // DAMAGED
|
||||
{
|
||||
|
||||
}
|
||||
else if(nUser == 1007) // DEATH - do not use for critical code, does not fire reliably all the time
|
||||
{
|
||||
|
||||
}
|
||||
else if(nUser == EVENT_DISTURBED) // DISTURBED
|
||||
{
|
||||
|
||||
}
|
||||
else if (nUser == EVENT_USER_DEFINED_PRESPAWN)
|
||||
{
|
||||
|
||||
}
|
||||
else if (nUser == EVENT_USER_DEFINED_POSTSPAWN)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
//:: Execute the PRC NPC OnUserDef script
|
||||
ExecuteScript("prc_npc_userdef", OBJECT_SELF);
|
||||
|
||||
}
|
||||
|
||||
|
Reference in New Issue
Block a user