Expanded soundsets
Expanded soundsets. Removed transition from Bee Hive to Wasps' Nest. Adjusted XP system. Full compile.
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@@ -130,7 +130,7 @@ const int PWFXP_USE_TOTAL_XP_TO_COMPUTE_PCLEVEL = TRUE;
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const string PWFXP_LEVEL_MODIFIERS = "11.000|06.000|04.000|01.000|01.000|01.000|01.000|01.000|01.000|01.000|00.850|00.850|00.800|00.800|00.750|00.750|00.700|00.700|00.650|00.650|00.600|00.550|00.500|00.450|00.400|00.350|00.300|00.200|00.100|00.090|00.090|00.080|00.080|00.070|00.070|00.060|00.060|00.050|00.040|00.040";
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// small bonus for killing blow dealer
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const float PWFXP_KILLINGBLOW_MODIFIER = 1.5; // 0%
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const float PWFXP_KILLINGBLOW_MODIFIER = 1.1; // 0%
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// PC level gets compared to the average party level.
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// APL = Average Party Level
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@@ -259,13 +259,13 @@ const int PWFXP_MAXIMUM_XP = 1000;
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// gets a total XP divisor of 2.5 (using default values).
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// if they kill a 1000XP mob, both PCs only receive 400 XP
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const float PWFXP_XP_DIVISOR_PC = 1.0;
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const float PWFXP_XP_DIVISOR_DOMINATED = 0.5;
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const float PWFXP_XP_DIVISOR_DOMINATED = 0.25;
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const float PWFXP_XP_DIVISOR_HENCHMAN = 0.5;
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const float PWFXP_XP_DIVISOR_SUMMONED = 0.3;
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const float PWFXP_XP_DIVISOR_SUMMONED = 0.0;
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const float PWFXP_XP_DIVISOR_ANIMALCOMPANION = 0.1;
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const float PWFXP_XP_DIVISOR_FAMILIAR = 0.1;
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// used in case i can't determine the associate type
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const float PWFXP_XP_DIVISOR_UNKNOWN = 0.5;
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// used in case I can't determine the associate type
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const float PWFXP_XP_DIVISOR_UNKNOWN = 0.25;
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// don't change these
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float PWFXP_APL_MODIFIER = PWFXP_SCALAR / (PWFXP_APL_NOXP - PWFXP_APL_REDUCTION);
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