Encounter work

Separated static spawns in "Forest of Hope: Central".  Fixed faction issues with Corrak's Crew.  Added "Faction Zoo" area for future faction work.  Tweaked factions.  Made sure creatures with CODI AI were granting XP.  Tweaked Masterwork weapons.  Fixed Warforged appearance not showing up properly in toolset.
This commit is contained in:
Jaysyn904 2022-12-04 12:37:44 -05:00
parent cc8fd99a19
commit 269eca1d1e
58 changed files with 14417 additions and 37514 deletions

@ -886,7 +886,7 @@
882 "Shambling Mound" **** Shambling_Mound ad_shambler **** G F 1 1 1 1 SLOW 1.75 3.5 1 1.8 1 0.9 2.4 H 1 17 1 1 po_shambler 4 9 1 6 1 60 30 stone__head 0 1
883 "Shambling Mound: Fungal" **** Shambling_Mound2 ad_shambler2 **** Y F 1 1 1 1 SLOW 1.75 3.5 1 1.8 1 0.9 2.4 H 1 17 1 1 po_shambler 4 9 1 6 1 60 30 stone__head 0 1
884 "Shark, Zombie" **** Shark_zombie c_sharkzomb default R S **** 1 1 1 FAST 1.76 2.73 0.6 0.75 1 1.4 2.1 L 0 2 1 1 po_sharkmk 3 9 14 29 1 60 30 head 0 1
885 "(Dynamic Warforged) Azmin / Acidchalk" 16777217 Character_model F default B P 1.3 1 1.2 1.2 NORM 1.65 2.87 0.3 0.7 2.25 0.3 2.1 H 1 4 1 1 po_GolIron 3 9 0 9 1 60 30 head_g 6 1
885 "(Dynamic Warforged) Azmin / Acidchalk" **** Character_model F default B P 1.3 1 1.2 1.2 NORM 1.65 2.87 0.3 0.7 2.25 0.3 2.1 H 1 4 1 1 po_GolIron 3 9 0 9 1 60 30 head_g 6 1
886 "(Dynamic Goblin) Evil Asmo / Sebastian Cain / Draygoth" **** Character_model l default R P 0.8 1 0.7 0.65 NORM 1.04 2.08 0.25 0.3 1.5 0.25 1.1 H 1 10 1 1 **** 2 9 0 0 1 60 30 head_g 6 1
887 **** **** USER_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
888 **** **** USER_RESERVED **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

@ -677,7 +677,7 @@
},
"Version": {
"type": "dword",
"value": 63
"value": 64
},
"Width": {
"type": "int",

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@ -9793,7 +9793,7 @@
},
"Version": {
"type": "dword",
"value": 15
"value": 16
},
"Width": {
"type": "int",

@ -11169,7 +11169,7 @@
},
"Version": {
"type": "dword",
"value": 28
"value": 31
},
"Width": {
"type": "int",

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@ -0,0 +1,54 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Faction: Corrak"
}
},
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Faction: Drusilla"
}
}
]
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": []
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

@ -2,7 +2,15 @@
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
@ -153,6 +161,20 @@
"value": "Spiderweb Cocoon"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This spawner fires from 6AM to 7PM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This spawner fires from 7PM to 5AM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
@ -173,20 +195,6 @@
"type": "cexostring",
"value": "Log -- sittable placeable by jin\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This spawner fires from 6AM to 7PM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This spawner fires from 7PM to 5AM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
}
]
},
@ -290,6 +298,13 @@
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {

@ -1,761 +0,0 @@
{
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
},
"Door List": {
"type": "list",
"value": []
},
"Encounter List": {
"type": "list",
"value": []
},
"List": {
"type": "list",
"value": []
},
"Placeable List": {
"type": "list",
"value": [
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Megalith Placeables v1.0 by Mr._X & Chanteur"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Placeable Lightshafts with pwk by Demigog"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Doom of Daggerdale v1.1 (Rar)\r\nby Ice-Child & Suedomsa"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Doom of Daggerdale v1.1 (Rar)\r\nby Ice-Child & Suedomsa"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Doom of Daggerdale v1.1 (Rar)\r\nby Ice-Child & Suedomsa"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Doom of Daggerdale v1.1 (Rar)\r\nby Ice-Child & Suedomsa"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Doom of Daggerdale v1.1 (Rar)\r\nby Ice-Child & Suedomsa"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Doom of Daggerdale v1.1 (Rar)\r\nby Ice-Child & Suedomsa"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog placeables will slow the module to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, too many of these fog placeables will slow the module to a crawl."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: WaterFallsRus by NekidFrog\r\nUsage note: This placeable has to be placed aboe ground level by putting it on top of something else or manually changing the Z axis location or else the waterfall will be under ground."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: DK Furniture Plus by Nethy"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, too many of these fog placeables will slow the module to a crawl."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog placeables will slow the module to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog placeables will slow the module to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, too many of these fog placeables will slow the module to a crawl."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, too many of these fog placeables will slow the module to a crawl."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog placeables will slow the module to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, too many of these fog placeables will slow the module to a crawl."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, too many of these fog placeables will slow the module to a crawl."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog placeables will slow the module to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Lief's Fog by Lief\r\nUse caution, these fog effects will slow the module down to a crawl if too many are used."
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Placeable Pak by Schazzwozzer"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Torture, Taxidermy, and High Tea by Gnomad"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Flower Pack by Adam Miller"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Flower Pack by Adam Miller"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Fireflies v1.00 by Dobervich"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": ""
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "Source: Tir Na Og Tree Pack 1 v2.01 By Martin E"
}
}
]
},
"SoundList": {
"type": "list",
"value": []
},
"StoreList": {
"type": "list",
"value": []
},
"TriggerList": {
"type": "list",
"value": []
},
"WaypointList": {
"type": "list",
"value": []
}
}

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -1733,14 +1733,14 @@
"__struct_id": 6,
"Area_Name": {
"type": "resref",
"value": "grove_drusilla"
"value": "foh_druids_grove"
}
},
{
"__struct_id": 6,
"Area_Name": {
"type": "resref",
"value": "foh_druids_grove"
"value": "faction_zoo"
}
}
]

@ -16991,7 +16991,7 @@
},
"FACTION": {
"type": "cexostring",
"value": "bandit1"
"value": "Corrak"
},
"NAME": {
"type": "cexostring",
@ -17753,17 +17753,6 @@
"value": "sheriff_ostland"
}
},
{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Zanafia the Bandit"
},
"RESREF": {
"type": "resref",
"value": "bandit_zanafia"
}
},
{
"__struct_id": 0,
"CR": {
@ -17772,7 +17761,7 @@
},
"FACTION": {
"type": "cexostring",
"value": "bandit1"
"value": "Corrak"
},
"NAME": {
"type": "cexostring",
@ -18146,7 +18135,7 @@
},
"FACTION": {
"type": "cexostring",
"value": "bandit1"
"value": "Corrak"
},
"NAME": {
"type": "cexostring",
@ -20705,7 +20694,7 @@
},
"FACTION": {
"type": "cexostring",
"value": "bandit1"
"value": "Corrak"
},
"NAME": {
"type": "cexostring",
@ -45050,6 +45039,44 @@
"value": "bdd_dustblight"
}
},
{
"__struct_id": 0,
"CR": {
"type": "float",
"value": 5.0
},
"FACTION": {
"type": "cexostring",
"value": "Corrak"
},
"NAME": {
"type": "cexostring",
"value": "Faction: Corrak"
},
"RESREF": {
"type": "resref",
"value": "faction_corrak"
}
},
{
"__struct_id": 0,
"CR": {
"type": "float",
"value": 8.0
},
"FACTION": {
"type": "cexostring",
"value": "Drusilla"
},
"NAME": {
"type": "cexostring",
"value": "Faction: Drusilla"
},
"RESREF": {
"type": "resref",
"value": "faction_drusilla"
}
},
{
"__struct_id": 0,
"CR": {

Binary file not shown.

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@ -0,0 +1,45 @@
//::///////////////////////////////////////////////
//:: corrak_onpercep
//:: Copyright (c) 2022 Project RATDOG
//::///////////////////////////////////////////////
/*
Makes the NPC speak to the PC upon seeing them
the first time.
*/
//::///////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: 20221203
//::///////////////////////////////////////////////
void main()
{
//:: Declare major variables
object oPC = GetLastPerceived();
object oNPC = OBJECT_SELF;
string sUUID = GetObjectUUID(oPC);
string sTag = GetTag(oNPC);
//:: Only looks out for players
if (!GetIsPC(oPC)) return;
//:: Must be seen & not just heard
if (!GetLastPerceptionSeen()) return;
//:: If NPC has seen PC before stop
int DoOnce = GetLocalInt(oPC,"SeenBy"+sTag);
if (DoOnce==TRUE) return;
//:: Execute the PRC NPC OnPerception script
ExecuteScript("prc_npc_percep", OBJECT_SELF);
//:: Mark that NPC has seen the PC before
SetLocalInt(oPC,"SeenBy"+sTag,GetLocalInt(oPC,"SeenBy"+sTag) + 1);
//SetLocalInt(OBJECT_SELF, GetTag(OBJECT_SELF), TRUE);
//:: Execute the CODI AI NPC OnPerception script
ExecuteScript("no_ai_per", OBJECT_SELF);
//:: Start conversation
ActionStartConversation(oPC, "");
}

@ -239,4 +239,7 @@ int nVFX = GetLocalInt(OBJECT_SELF,"SpawnVFX");
//:: Execute PRC NPC OnDeath script
ExecuteScript("prc_npc_death", OBJECT_SELF);
//:: Execute PRC PW OnDeath script
ExecuteScript("prc_pwondeath", OBJECT_SELF);
}

@ -0,0 +1,23 @@
//::///////////////////////////////////////////////
//:: Name invis_onspawn
//:: Copyright (c) 2022 Project RATDOG
//:://////////////////////////////////////////////
/*
Sets spawner permenently invisible. Used for
faction spawn markers since they must be
creatures.
*/
//:://////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: 20221203
//:://////////////////////////////////////////////
void main()
{
effect eNatInvis = EffectInvisibility(4);
eNatInvis = SupernaturalEffect(eNatInvis);
eNatInvis = ExtraordinaryEffect(eNatInvis);
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eNatInvis, OBJECT_SELF));
}

@ -16,6 +16,7 @@
//::
//:://////////////////////////////////////////////
#include "sql_db_partywide"
#include "pqj_inc"
void main()
@ -230,6 +231,9 @@ int nVFX = GetLocalInt(OBJECT_SELF,"SpawnVFX");
DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_PERMANENT,eVis,OBJECT_SELF));
}
//:: Track which PC's have seen Marthek dead
SQL_SetLocalIntOnAll(oKiller, "bKilledMarthek", 1);
//:: Set quest stage & update DB.
AddPersistentJournalQuestEntry("marthek", 2, oKiller);

@ -57,7 +57,6 @@ void main()
//:: Execute Default NPC OnDeath script
ExecuteScript("nw_c2_default7", OBJECT_SELF);
//:: Execute PRC NPC OnDeath script
ExecuteScript("prc_npc_death", OBJECT_SELF);
}

@ -239,4 +239,7 @@ int nVFX = GetLocalInt(OBJECT_SELF,"SpawnVFX");
//:: Execute PRC NPC OnDeath script
ExecuteScript("prc_npc_death", OBJECT_SELF);
//:: Execute PRC PW OnDeath script
ExecuteScript("prc_pwondeath", OBJECT_SELF);
}

@ -230,4 +230,7 @@ int nVFX = GetLocalInt(OBJECT_SELF,"SpawnVFX");
//:: Execute PRC NPC OnDeath script
ExecuteScript("prc_npc_death", OBJECT_SELF);
//:: Execute PRC PW OnDeath script
ExecuteScript("prc_pwondeath", OBJECT_SELF);
}

@ -11,6 +11,10 @@
#include "spawn_cfg_cusflg"
#include "x0_i0_corpses"
//
//void main (){}
//
void InitFlags(object oSpawn, string sSpawnName, string sSpawnTag);
int SetSpawns(location lBase);
string PadIntToString(int nInt, int nDigits);

Binary file not shown.

@ -198,7 +198,7 @@
},
"FactionID": {
"type": "word",
"value": 15
"value": 21
},
"FeatList": {
"type": "list",
@ -499,7 +499,7 @@
},
"Interruptable": {
"type": "byte",
"value": 1
"value": 0
},
"IsImmortal": {
"type": "byte",
@ -936,7 +936,7 @@
},
"PerceptionRange": {
"type": "byte",
"value": 11
"value": 9
},
"Phenotype": {
"type": "int",
@ -992,7 +992,7 @@
},
"ScriptOnNotice": {
"type": "resref",
"value": "ra_ai_onpercept"
"value": "corrak_onpercep"
},
"ScriptRested": {
"type": "resref",
@ -1310,7 +1310,7 @@
},
"Tag": {
"type": "cexostring",
"value": "SpawnFaction"
"value": "BANDIT_CORRAK"
},
"Tail_New": {
"type": "dword",

@ -210,7 +210,7 @@
},
"FactionID": {
"type": "word",
"value": 15
"value": 21
},
"FeatList": {
"type": "list",

@ -209,7 +209,7 @@
},
"FactionID": {
"type": "word",
"value": 15
"value": 21
},
"FeatList": {
"type": "list",

@ -108,6 +108,36 @@
"MemorizedList0": {
"type": "list",
"value": [
{
"__struct_id": 3,
"Spell": {
"type": "word",
"value": 424
},
"SpellFlags": {
"type": "byte",
"value": 1
},
"SpellMetaMagic": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 3,
"Spell": {
"type": "word",
"value": 424
},
"SpellFlags": {
"type": "byte",
"value": 1
},
"SpellMetaMagic": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 3,
"Spell": {
@ -183,6 +213,36 @@
"value": 0
}
},
{
"__struct_id": 3,
"Spell": {
"type": "word",
"value": 144
},
"SpellFlags": {
"type": "byte",
"value": 1
},
"SpellMetaMagic": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 3,
"Spell": {
"type": "word",
"value": 144
},
"SpellFlags": {
"type": "byte",
"value": 1
},
"SpellMetaMagic": {
"type": "byte",
"value": 0
}
},
{
"__struct_id": 3,
"Spell": {
@ -462,7 +522,7 @@
},
"FactionID": {
"type": "word",
"value": 15
"value": 21
},
"FeatList": {
"type": "list",

File diff suppressed because it is too large Load Diff

File diff suppressed because it is too large Load Diff

@ -452,12 +452,7 @@
"type": "byte",
"value": 0
}
}
]
},
"MemorizedList4": {
"type": "list",
"value": [
},
{
"__struct_id": 3,
"Spell": {
@ -466,13 +461,18 @@
},
"SpellFlags": {
"type": "byte",
"value": 0
"value": 1
},
"SpellMetaMagic": {
"type": "byte",
"value": 16
}
},
}
]
},
"MemorizedList4": {
"type": "list",
"value": [
{
"__struct_id": 3,
"Spell": {

@ -14,7 +14,7 @@
},
"BodyBag": {
"type": "byte",
"value": 0
"value": 6
},
"BodyPart_Belt": {
"type": "byte",

@ -14,7 +14,7 @@
},
"BodyBag": {
"type": "byte",
"value": 0
"value": 6
},
"BodyPart_Belt": {
"type": "byte",

@ -262,42 +262,27 @@
"type": "byte",
"value": 0
}
},
{
"__struct_id": 3,
"Spell": {
"type": "word",
"value": 16
},
"SpellFlags": {
"type": "byte",
"value": 1
},
"SpellMetaMagic": {
"type": "byte",
"value": 16
}
}
]
},
"MemorizedList2": {
"type": "list",
"value": [
{
"__struct_id": 3,
"Spell": {
"type": "word",
"value": 16
},
"SpellFlags": {
"type": "byte",
"value": 0
},
"SpellMetaMagic": {
"type": "byte",
"value": 16
}
},
{
"__struct_id": 3,
"Spell": {
"type": "word",
"value": 456
},
"SpellFlags": {
"type": "byte",
"value": 0
},
"SpellMetaMagic": {
"type": "byte",
"value": 2
}
},
{
"__struct_id": 3,
"Spell": {
@ -313,21 +298,6 @@
"value": 0
}
},
{
"__struct_id": 3,
"Spell": {
"type": "word",
"value": 102
},
"SpellFlags": {
"type": "byte",
"value": 0
},
"SpellMetaMagic": {
"type": "byte",
"value": 2
}
},
{
"__struct_id": 3,
"Spell": {
@ -348,6 +318,36 @@
"MemorizedList3": {
"type": "list",
"value": [
{
"__struct_id": 3,
"Spell": {
"type": "word",
"value": 456
},
"SpellFlags": {
"type": "byte",
"value": 1
},
"SpellMetaMagic": {
"type": "byte",
"value": 2
}
},
{
"__struct_id": 3,
"Spell": {
"type": "word",
"value": 102
},
"SpellFlags": {
"type": "byte",
"value": 1
},
"SpellMetaMagic": {
"type": "byte",
"value": 2
}
},
{
"__struct_id": 3,
"Spell": {

@ -14,7 +14,7 @@
},
"Comment": {
"type": "cexostring",
"value": ""
"value": "Masterwork Greatsword"
},
"Cost": {
"type": "dword",
@ -27,18 +27,18 @@
"DescIdentified": {
"type": "cexolocstring",
"value": {
"0": "A finely wrought and balanced greatsword."
"0": "The greatsword is an impressive weapon by any measure, and is held with two hands by all but the largest of creatures. \n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
},
"Description": {
"type": "cexolocstring",
"value": {
"0": ""
"0": "The greatsword is an impressive weapon by any measure, and is held with two hands by all but the largest of creatures. \n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
},
"Identified": {
"type": "byte",
"value": 0
"value": 1
},
"LocalizedName": {
"type": "cexolocstring",
@ -99,6 +99,68 @@
"type": "word",
"value": 0
}
},
{
"__struct_id": 0,
"ChanceAppear": {
"type": "byte",
"value": 100
},
"CostTable": {
"type": "byte",
"value": 28
},
"CostValue": {
"type": "word",
"value": 15
},
"Param1": {
"type": "byte",
"value": 255
},
"Param1Value": {
"type": "byte",
"value": 0
},
"PropertyName": {
"type": "word",
"value": 85
},
"Subtype": {
"type": "word",
"value": 0
}
},
{
"__struct_id": 0,
"ChanceAppear": {
"type": "byte",
"value": 100
},
"CostTable": {
"type": "byte",
"value": 29
},
"CostValue": {
"type": "word",
"value": 11
},
"Param1": {
"type": "byte",
"value": 255
},
"Param1Value": {
"type": "byte",
"value": 0
},
"PropertyName": {
"type": "word",
"value": 86
},
"Subtype": {
"type": "word",
"value": 0
}
}
]
},
@ -112,7 +174,7 @@
},
"Tag": {
"type": "cexostring",
"value": "MasterworkGreatsword"
"value": "RA_WBLGS_MSTRWRK"
},
"TemplateResRef": {
"type": "resref",

@ -14,7 +14,7 @@
},
"Comment": {
"type": "cexostring",
"value": ""
"value": "Masterwork Heavy Crossbow"
},
"Cost": {
"type": "dword",
@ -27,18 +27,18 @@
"DescIdentified": {
"type": "cexolocstring",
"value": {
"0": "Better and more efficent than the standard crossbow, this masterworked variant is truly a piece of craftsmanship."
"0": "The heavy crossbow is the largest hand-held launcher of its type, and is favored by militia groups for its durability and ease of use. It is deadlier than its smaller cousin, but also more cumbersome. \n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
},
"Description": {
"type": "cexolocstring",
"value": {
"0": ""
"0": "The heavy crossbow is the largest hand-held launcher of its type, and is favored by militia groups for its durability and ease of use. It is deadlier than its smaller cousin, but also more cumbersome. \n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
},
"Identified": {
"type": "byte",
"value": 0
"value": 1
},
"LocalizedName": {
"type": "cexolocstring",
@ -99,6 +99,68 @@
"type": "word",
"value": 0
}
},
{
"__struct_id": 0,
"ChanceAppear": {
"type": "byte",
"value": 100
},
"CostTable": {
"type": "byte",
"value": 28
},
"CostValue": {
"type": "word",
"value": 37
},
"Param1": {
"type": "byte",
"value": 255
},
"Param1Value": {
"type": "byte",
"value": 0
},
"PropertyName": {
"type": "word",
"value": 85
},
"Subtype": {
"type": "word",
"value": 0
}
},
{
"__struct_id": 0,
"ChanceAppear": {
"type": "byte",
"value": 100
},
"CostTable": {
"type": "byte",
"value": 29
},
"CostValue": {
"type": "word",
"value": 11
},
"Param1": {
"type": "byte",
"value": 255
},
"Param1Value": {
"type": "byte",
"value": 0
},
"PropertyName": {
"type": "word",
"value": 86
},
"Subtype": {
"type": "word",
"value": 0
}
}
]
},
@ -112,7 +174,7 @@
},
"Tag": {
"type": "cexostring",
"value": "MasterworkHeavyCrossbow"
"value": "RA_WBWXH_MSTRWRK"
},
"TemplateResRef": {
"type": "resref",

@ -27,13 +27,13 @@
"DescIdentified": {
"type": "cexolocstring",
"value": {
"0": "A finely made piece of work, this longsword was made by a skilled craftsman."
"0": "The longsword is the weapon most commonly associated with knights and their ilk. There are many variations in the blade, but all are approximately 35 to 47 inches in length.\n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
},
"Description": {
"type": "cexolocstring",
"value": {
"0": ""
"0": "The longsword is the weapon most commonly associated with knights and their ilk. There are many variations in the blade, but all are approximately 35 to 47 inches in length.\n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
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@ -100,6 +100,37 @@
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"0": "Bolts or quarrels are the standard ammunition for all types of crossbows, varying in function depending on the shape of the head. \n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
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}
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@ -27,13 +27,13 @@
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"0": "One of the first types of sword to come into existence, the short sword is a double-edged weapon about two feet long. It is an economical weapon, and a favorite of archers and rogues.\n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
},
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"0": ""
"0": "One of the first types of sword to come into existence, the short sword is a double-edged weapon about two feet long. It is an economical weapon, and a favorite of archers and rogues.\n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
},
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@ -27,13 +27,13 @@
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"0": "A finely made, accurate and sleekly designed crossbow."
"0": "The crossbow resembles a bow laid crosswise on a wood or metal shaft, and is favored for its versatility. The light crossbow variant is durable and reasonably easy to conceal, but lacks some of the punch of its larger cousin.\n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
},
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"0": ""
"0": "The crossbow resembles a bow laid crosswise on a wood or metal shaft, and is favored for its versatility. The light crossbow variant is durable and reasonably easy to conceal, but lacks some of the punch of its larger cousin.\n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
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@ -27,13 +27,13 @@
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"0": "The longsword is the weapon most commonly associated with knights and their ilk. There are many variations in the blade, but all are approximately 35 to 47 inches in length.\n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
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@ -27,13 +27,13 @@
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"0": "A masterwork mace."
"0": "The mace is a derivative of the basic club, consisting of a stone or metal head mounted on the end of a wooden shaft. The weight of the head greatly increases the force of impact.\n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
},
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"0": "The mace is a derivative of the basic club, consisting of a stone or metal head mounted on the end of a wooden shaft. The weight of the head greatly increases the force of impact.\n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
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@ -100,6 +100,68 @@
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@ -27,13 +27,13 @@
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"0": "A masterwork morningstar"
"0": "to add velocity when swinging its compact striking surface. Morningstars commonly have at least one formidable spike as an added feature of the head.\n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
},
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"type": "cexolocstring",
"value": {
"0": ""
"0": "to add velocity when swinging its compact striking surface. Morningstars commonly have at least one formidable spike as an added feature of the head.\n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
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@ -49,15 +49,15 @@
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@ -27,18 +27,18 @@
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"0": "A masterwork double-axe, crafted by the best of the Orcish smiths."
"0": "Whatever can be said of the orc race, there is no doubting the impact they have had on warfare. The orc double axe is a perfect example, patterned after their \"One blade good, two blades better!\" wisdom.\n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
},
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"value": {
"0": ""
"0": "Whatever can be said of the orc race, there is no doubting the impact they have had on warfare. The orc double axe is a perfect example, patterned after their \"One blade good, two blades better!\" wisdom.\n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
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@ -100,6 +100,68 @@
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"value": "Masterwork Quarterstaff"
},
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"type": "dword",
@ -27,18 +27,18 @@
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"type": "cexolocstring",
"value": {
"0": "A finely carved quarterstaff."
"0": "Usually crafted of hardwood and occasionally shod with metal at either end, the quarterstaff is a humble weapon that almost anyone can learn to use effectively.\n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
},
"Description": {
"type": "cexolocstring",
"value": {
"0": ""
"0": "Usually crafted of hardwood and occasionally shod with metal at either end, the quarterstaff is a humble weapon that almost anyone can learn to use effectively.\n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
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@ -100,6 +100,68 @@
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},
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@ -27,18 +27,18 @@
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"0": "A masterwork halberd, better made than the normal variety."
"0": "The halberd is the most common polearm, and could be called a cross between a spear and an axe. Such weapons are often mass-produced for militia, and serve well when defending against marauders. \n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
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"type": "cexolocstring",
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"0": ""
"0": "The halberd is the most common polearm, and could be called a cross between a spear and an axe. Such weapons are often mass-produced for militia, and serve well when defending against marauders. \n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
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@ -27,18 +27,18 @@
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"type": "cexolocstring",
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"0": "A masterwork spear, better than your common variety"
"0": "Another of history's most basic weapons, the spear is nevertheless a formidable weapon. Little more that a simple shaft topped with a sharpened head, the spear is the staple of many a militia.\n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
},
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"type": "cexolocstring",
"value": {
"0": ""
"0": "Another of history's most basic weapons, the spear is nevertheless a formidable weapon. Little more that a simple shaft topped with a sharpened head, the spear is the staple of many a militia.\n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
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@ -27,18 +27,18 @@
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"0": "A better made and sharper scimitar."
"0": "The scimitar shares some similarities with the longsword and other slashing blades, but the severity and thickness of its curve clearly sets it apart. \n\nA Masterwork weapon is a finely crafted version of a normal weapon. Wielding it provides a +1 enhancement bonus on attack rolls."
}
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