Initial module commit
Initial module commit.
This commit is contained in:
43
_module/nss/10ariver1.nss
Normal file
43
_module/nss/10ariver1.nss
Normal file
@@ -0,0 +1,43 @@
|
||||
string sDeny;
|
||||
/* Script generated by
|
||||
Lilac Soul's NWN Script Generator, v. 2.1
|
||||
|
||||
For download info, please visit:
|
||||
http://nwvault.ign.com/View.php?view=Other.Detail&id=4683&id=625 */
|
||||
|
||||
//Put this OnUsed
|
||||
void main()
|
||||
{
|
||||
|
||||
object oPC = GetLastUsedBy();
|
||||
|
||||
if (!GetIsPC(oPC)) return;
|
||||
|
||||
if (GetItemPossessedBy(oPC, "RingofSwimming")== OBJECT_INVALID)
|
||||
{
|
||||
sDeny="you must have the ring of swimming to swim this passage!";
|
||||
|
||||
SendMessageToPC(oPC, sDeny);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
object oTarget;
|
||||
location lTarget;
|
||||
oTarget = GetWaypointByTag("10ariver2");
|
||||
|
||||
lTarget = GetLocation(oTarget);
|
||||
|
||||
//only do the jump if the location is valid.
|
||||
//though not flawless, we just check if it is in a valid area.
|
||||
//the script will stop if the location isn't valid - meaning that
|
||||
//nothing put after the teleport will fire either.
|
||||
//the current location won't be stored, either
|
||||
|
||||
if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
|
||||
|
||||
AssignCommand(oPC, ClearAllActions());
|
||||
|
||||
AssignCommand(oPC, ActionJumpToLocation(lTarget));
|
||||
|
||||
}
|
Reference in New Issue
Block a user