Added ProjectQ Swamp tileset

Added ProjectQ Swamp tileset
This commit is contained in:
Jaysyn904 2022-01-25 17:27:39 -05:00
parent bd15c31734
commit 0582ee883b
234 changed files with 1211 additions and 2 deletions

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@ -63,8 +63,8 @@
"CompileModels": false
},
{
"Name": "codi_ddswamp",
"Path": "./codi_ddswamp/",
"Name": "q_swamp",
"Path": "./q_swamp/",
"CompileModels": false
},
]

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customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_1_wood
texture1 wms01_1_wood_n
texture2 wms01_1_wood_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_2_grnd1
texture1 wms01_2_grnd1_n
texture2 wms01_2_grnd1_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_2_grnd2
texture1 wms01_2_grnd2_n
texture2 wms01_2_grnd2_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_2cliifeda1
texture1 wms01_2cliife1_n
texture2 wms01_2cliife1_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_2cliifeda2
texture1 wms01_2cliife2_n
texture2 wms01_2cliife2_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_2fwood14
texture1 wms01_2fwood14_n
texture2 wms01_2fwood14_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_2road_1b
texture1 wms01_2road_1b_n
texture2 wms01_2road_1b_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_2road_2a
texture1 wms01_2road_2a_n
texture2 wms01_2road_2a_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_2road_2d
texture1 wms01_2road_2d_n
texture2 wms01_2road_2d_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_a1_traila
texture1 wms01_a1_traia_n
texture2 wms01_a1_traia_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,14 @@
customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_a1_trailb
texture1 wms01_a1_traib_n
texture2 wms01_a1_traib_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,14 @@
customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_a1_trailc
texture1 wms01_a1_traic_n
texture2 wms01_a1_traic_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,14 @@
customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_a1_traild
texture1 wms01_a1_traid_n
texture2 wms01_a1_traid_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,14 @@
customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_a1_traile
texture1 wms01_a1_traie_n
texture2 wms01_a1_traie_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,14 @@
customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_a1_trailee
texture1 wms01_a1_traee_n
texture2 wms01_a1_traee_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_a1_trailf
texture1 wms01_a1_traif_n
texture2 wms01_a1_traif_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,29 @@
bumpyshinytexture ttr01__env
bumpmaptexture shinywater
proceduretype arturo
channelscale 4
0
0
0
0
channeltranslate 4
0
0
1
0.5
distort 1
arturowidth 32
arturoheight 32
distortionamplitude 6
speed 3
defaultheight 64
defaultwidth 64
downsamplemin 0
downsamplemax 2
alphamean 0.999

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customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_b1_trailg
texture1 wms01_b1_traig_n
texture2 wms01_b1_traig_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,14 @@
customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_b1_trailh
texture1 wms01_b1_traih_n
texture2 wms01_b1_traih_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_bark04
texture1 wms01_bark04_n
texture2 wms01_bark04_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_branch
texture1 wms01_branch_n
texture2 wms01_branch_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,14 @@
customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_bridge1a
texture1 wms01_bridge1a_n
texture2 wms01_bridge1a_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_cattail-02
texture1 wms01_cattail2_n
texture2 wms01_cattail2_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,14 @@
customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_cliifeda1
texture1 wms01_cliifed1_n
texture2 wms01_cliifed1_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,14 @@
customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_cliifeda2
texture1 wms01_cliifed2_n
texture2 wms01_cliifed2_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,14 @@
customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_cliifedrd
texture1 wms01_cliifedd_n
texture2 wms01_cliifedd_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,14 @@
customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_cliifedstr
texture1 wms01_cliifedr_n
texture2 wms01_cliifedr_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,14 @@
customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_cwater01
texture1 wms01_cwater01_n
texture2 wms01_cwater01_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,14 @@
customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_deadbranch
texture1 wms01_deadbran_n
texture2 wms01_deadbran_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,14 @@
customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_dirt1a
texture1 wms01_dirt1a_n
texture2 wms01_dirt1a_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,14 @@
customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_dirt1b
texture1 wms01_dirt1b_n
texture2 wms01_dirt1b_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,14 @@
customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_dirt1c
texture1 wms01_dirt1c_n
texture2 wms01_dirt1c_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_dirt1d
texture1 wms01_dirt1d_n
texture2 wms01_dirt1d_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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@ -0,0 +1,14 @@
customshadervs vslit_nm
customshaderfs fslit_nm
renderhint NormalTangents
// Textures
texture0 wms01_fwood03
texture1 wms01_fwood03_n
texture2 wms01_fwood03_s
texture3 null
texture4 null
texture5 null
parameter float Specularity 0.65
parameter float Roughness 0.35

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