RATDOG/_module/nss/at_grabcards.nss

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void main()
{
effect eEffect;
// Get the PC who is in this conversation.
object oPC = GetPCSpeaker();
// If a fortitude saving throw is successful.
if ( FortitudeSave(oPC, 12, SAVING_THROW_TYPE_POISON) )
{
// Apply an effect.
eEffect = SupernaturalEffect(EffectPoison(50)); //:: Strissic Extract
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oPC);
}
}