RATDOG/_module/nss/ra_npc_attack_pc.nss

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//::///////////////////////////////////////////////
//::
//:: ra_npc_attack_pc.nss
//::
//:: Copyright (c) 2022 Project RATDOG
//::
//:://////////////////////////////////////////////
/*
Makes speaking NPC attack the PC speaker
*/
//:://////////////////////////////////////////////
//::
//:: Created By: Jaysyn
//:: Created On: 20220618
//::
//:://////////////////////////////////////////////
#include "nw_i0_generic"
void main()
{
//:: Declare major variables
object oPC = GetPCSpeaker();
object oTarget = OBJECT_SELF;
//:: Set PC to enemy
SetIsTemporaryEnemy(oPC, oTarget);
//:: Attack PC
ActionAttack(oPC);
DetermineCombatRound(oPC);
}