RATDOG/_module/nss/sm_on_dying.nss

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// DMFI MP Starter Mod
// sm_on_dying
// used in the Parthenon Easy Death system or bleeding system selections
void main()
{
int deathchoice = GetLocalInt(GetModule(), "death_system");
object oPlayer = GetLastPlayerDying();
if (deathchoice == 1) // Parthenon Easy Death system
ExecuteScript("tz_ed_ondying", oPlayer);
if (deathchoice == 2) // HABD system
ExecuteScript("habd_onpcdying", oPlayer);
if (deathchoice == 3 || deathchoice == 4) // NWN:EE standard death system, with or without penalty respawn
{
effect eDeath = EffectDeath(FALSE, FALSE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oPlayer);
AssignCommand(oPlayer, ClearAllActions());
return;
}
}