RATDOG/_module/nss/pw_stmlng_dth.nss

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2021-08-30 07:08:20 -04:00
//::///////////////////////////////////////////////
//:: Default:On Death
//:: NW_C2_DEFAULT7
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Shouts to allies that they have been killed
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: Oct 25, 2001
//:://////////////////////////////////////////////
#include "NW_I0_GENERIC"
#include "lib_respawn"
void main()
{
object oKiller = GetLastKiller();
object oArea=GetArea(oKiller);
object oWorm=GetLocalObject(oArea, "Worm");
location lWhere=GetLocation(oWorm);
if (!GetIsPC(oKiller)) return;
if(!GetIsObjectValid(GetAreaFromLocation(lWhere))) lWhere=GetLocalLocation(oKiller, "WormReturn");
if(d20()+GetAbilityModifier(ABILITY_STRENGTH, oKiller)>=20)
{
SendMessageToPC(oKiller, "You manage to break through the worm's stomach lining and escape");
AssignCommand(oKiller, ClearAllActions());
AssignCommand(oKiller, JumpToLocation(lWhere));
}
//Added by Mr. Nathan
RespawnCreature(OBJECT_SELF, 30);
//^^^^^^^^^^^^^^^^^^
SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK);
//Shout Attack my target, only works with the On Spawn In setup
SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK);
if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1007));
}
}