39 lines
1.5 KiB
Plaintext
39 lines
1.5 KiB
Plaintext
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/************************ [On Spawn: Dragon] ***********************************
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Filename: j_sp_dragon
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************************* [On Spawn: Dragon] ***********************************
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Dragons are highly intelligent, and can...fly!
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They do have a few improved spellcasting bits, and like to target lower AC
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more then anything.
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Flying is also on, so they can jump to enemies far away.
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************************* [On Spawn: Dragon] **********************************/
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// This is required for all spawn in options!
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#include "j_inc_spawnin"
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void main()
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{
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// Maximum "intelligence"
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SetAIInteger(AI_INTELLIGENCE, 10);
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SetAIInteger(AI_MORALE, 10);
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AI_SetAITargetingValues(TARGETING_RANGE, TARGET_HIGHER, 2, 9);
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AI_SetAITargetingValues(TARGETING_AC, TARGET_LOWER, 1, 6);
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SetSpawnInCondition(AI_FLAG_COMBAT_FLAG_FAST_BUFF_ENEMY, AI_COMBAT_MASTER);
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SetSpawnInCondition(AI_FLAG_COMBAT_IMPROVED_INSTANT_DEATH_SPELLS, AI_COMBAT_MASTER);
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SetSpawnInCondition(AI_FLAG_COMBAT_IMPROVED_IMMUNITY_CHECKING, AI_COMBAT_MASTER);
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SetSpawnInCondition(AI_FLAG_COMBAT_IMPROVED_SPECIFIC_SPELL_IMMUNITY, AI_COMBAT_MASTER);
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SetSpawnInCondition(AI_FLAG_COMBAT_LONGER_RANGED_SPELLS_FIRST, AI_COMBAT_MASTER);
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SetSpawnInCondition(AI_FLAG_OTHER_DONT_RESPOND_TO_EMOTES, AI_OTHER_MASTER);
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// This will ignore ALL chat by PC's (Enemies) who speak actions in Stars - *Bow*
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// Dragon stuff
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SetSpawnInCondition(AI_FLAG_COMBAT_FLYING, AI_COMBAT_MASTER);
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AI_SetUpEndOfSpawn();
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DelayCommand(2.0f, SpawnWalkWayPoints());
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}
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