RATDOG/_module/nss/credroll.nss

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// Example 1 - Ends the game using the Ending movie
// "Ending.bik" found under the "movies" directory.
// yes placing this in a module's OnModuleLoad (found
// under "Edit > Module Properties" on the Aurora Toolset)
// does indeed cause the movie to play when the module
// loads
void main()
{
EndGame("Credits");
}