2024-02-14 10:02:51 -05:00
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//:: Sets up Fiilaar for the wererat ambush
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2021-08-29 23:34:48 -04:00
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void main()
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{
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2024-02-14 10:02:51 -05:00
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//:: Delcare major variables
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object oPC = GetPCSpeaker();
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object oTarget;
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object oSpawn;
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location lTarget;
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oTarget = GetWaypointByTag("FIILAAR_TURN");
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2021-08-29 23:34:48 -04:00
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2024-02-14 10:02:51 -05:00
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lTarget = GetLocation(oTarget);
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2021-08-29 23:34:48 -04:00
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2024-02-14 10:02:51 -05:00
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oSpawn = CreateObject(OBJECT_TYPE_CREATURE, "npc_fiilaar01", lTarget);
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2021-08-29 23:34:48 -04:00
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2024-02-14 10:02:51 -05:00
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//:: Set PC to enemy
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SetIsTemporaryEnemy(oPC, oSpawn);
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2021-08-29 23:34:48 -04:00
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2024-02-14 10:02:51 -05:00
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//:: Equip shortbow
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DelayCommand(0.0f, ActionEquipMostDamagingRanged());
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2021-08-29 23:34:48 -04:00
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}
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