RATDOG/_module/nss/at_gotplaycards.nss

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void main()
{
object oSelf = OBJECT_SELF;
// Get the PC who is in this conversation.
object oPC = GetPCSpeaker();
effect eDeath = EffectDeath(FALSE, FALSE);
// Give 50 experience to the PC.
GiveXPToCreature(oPC, 50);
CreateItemOnObject("itm_deckofcards", oPC);
// Destroy an object (not fully effective until this script ends).
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oSelf, 0.0f);
}