81 lines
3.1 KiB
Plaintext
81 lines
3.1 KiB
Plaintext
|
//::///////////////////////////////////////////////
|
||
|
//:: Name Random OnFailToOpen Msg Generator - for Doors
|
||
|
//:: FileName ar_barreddoor_f2o
|
||
|
//::
|
||
|
//::
|
||
|
//////////////////////////////////////////////
|
||
|
/* Use this script to show that the door can never be opened with random
|
||
|
messages instead of just 1 (This door has been barred from the other
|
||
|
side.) for example. A big thanks to Kevin Eberwein for giving me a hand
|
||
|
making this work as well as a couple ideas to add to it.*/
|
||
|
//:://////////////////////////////////////////////
|
||
|
//:: Created By: Kevin Werbenuk (Help from Kevin Eberwein)
|
||
|
//:: Created On: July 14, 2002
|
||
|
//:://////////////////////////////////////////////
|
||
|
|
||
|
void main()
|
||
|
{
|
||
|
object oPC = GetLastUsedBy(); // Get the PC that attempted to open the door.
|
||
|
object oDoor = OBJECT_SELF; // Gets the door this is being called from
|
||
|
int nRandomMsg;
|
||
|
int nVar;
|
||
|
int nDoorNumber;
|
||
|
|
||
|
nVar = GetLocalInt(oPC, "BALEAS_DOOR_01");
|
||
|
nDoorNumber = GetLocalInt(OBJECT_SELF, "BARRED");
|
||
|
|
||
|
if (nVar != 0)
|
||
|
nRandomMsg = nVar;
|
||
|
|
||
|
else
|
||
|
nRandomMsg = Random(9);
|
||
|
|
||
|
switch (nRandomMsg)
|
||
|
{
|
||
|
case 0:
|
||
|
SpeakString("This door is barred from the other side.");
|
||
|
SetLocalInt(oPC, "BALEAS_DOOR_01", nRandomMsg);
|
||
|
break;
|
||
|
|
||
|
case 1:
|
||
|
SpeakString("As you reach for the door handle you notice, there isn't one. Looks like you will have to try to find another way if there is.");
|
||
|
SetLocalInt(oPC, "BALEAS_DOOR_01", nRandomMsg);
|
||
|
break;
|
||
|
|
||
|
case 2:
|
||
|
SpeakString("As you turn the handle a voice bellows, 'Go away! Your not getting in here!'");
|
||
|
SetLocalInt(oPC, "BALEAS_DOOR_01", nRandomMsg);
|
||
|
break;
|
||
|
|
||
|
case 3:
|
||
|
SpeakString("Neither push nor pull can get this door open.");
|
||
|
SetLocalInt(oPC, "BALEAS_DOOR_01", nRandomMsg);
|
||
|
break;
|
||
|
|
||
|
case 4:
|
||
|
SpeakString("As you attempt entry you hear a 'Thud.' Obviously this door is blocked by some means");
|
||
|
SetLocalInt(oPC, "BALEAS_DOOR_01", nRandomMsg);
|
||
|
break;
|
||
|
|
||
|
case 5:
|
||
|
SpeakString("Approaching the door you get an overwhelming feeling of magic power. There seems to be some magical ward preventing this door from being opened.");
|
||
|
SetLocalInt(oPC, "BALEAS_DOOR_01", nRandomMsg);
|
||
|
break;
|
||
|
|
||
|
case 6:
|
||
|
SpeakString("Unfortunately you are not strong enough to open this door.");
|
||
|
SetLocalInt(oPC, "BALEAS_DOOR_01", nRandomMsg);
|
||
|
break;
|
||
|
|
||
|
case 7:
|
||
|
SpeakString("The sound of laughter seems to emminate from the door as it doesn't buldge.");
|
||
|
SetLocalInt(oPC, "BALEAS_DOOR_01", nRandomMsg);
|
||
|
break;
|
||
|
|
||
|
case 8:
|
||
|
SpeakString("Opening doors isn't your strong point, eh?");
|
||
|
SetLocalInt(oPC, "BALEAS_DOOR_01", nRandomMsg);
|
||
|
break;
|
||
|
}
|
||
|
}
|