RATDOG/_module/nss/airlessaura1.nss

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#include "NW_I0_SPELLS"
#include "inc_suffocate"
void main()
{
//Declare major variables
object oCaster = GetAreaOfEffectCreator();
object oTarget = GetEnteringObject();
if(GetIsEnemy(oTarget, oCaster))
{
Suffocate(oTarget);
}
}