RATDOG/_module/nss/69_hench_fire.nss

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//:://////////////////////////////////////////////////
//:: 69_HENCH_FIRE
//:: Copyright (c) 2002 Floodgate Entertainment
//:://////////////////////////////////////////////////
/*
Fires the current henchman and leaves the player with
no henchman.
*/
//:://////////////////////////////////////////////////
//:: Created By: Naomi Novik
//:: Created On: 09/13/2002
//:: Modified By: 69MEH69 MAR2005
//:://////////////////////////////////////////////////
#include "x0_i0_henchman"
#include "69_hench_lib"
void main()
{ ClearAllActions();
FireHenchman(GetPCSpeaker());
if(GetLocalInt(OBJECT_SELF, "HasCompanion"))
{
HenchUnSummonCreature69();
}
}