RATDOG/_module/nss/69_hench_didie.nss

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// 69_hench_didie
// Text appears when NPC has died and has worked for NPC
// Created: 69MEH69 July 2004
#include "x0_i0_henchman"
int StartingConditional()
{
int iResult;
iResult = GetPlayerHasHired(GetPCSpeaker()) == TRUE &&
GetDidDie() == TRUE ;
return iResult;
}