"value":"Sarcophagus - Good (Low treasure script)"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sarcophagus - Good (Low treasure script)"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Sarcophagus - Good (Low treasure script)"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Candelabra"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Urn"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Urn"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Pillar - Style 3"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Pillar - Style 3"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Pillar - Style 3"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Pillar - Style 3"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Tracks, Splats, and Scrawl by Rimmy"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Placeable Pak by Schazzwozzer"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Placeable Pak by Schazzwozzer"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Placeable Pak by Schazzwozzer"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Placeable Pak by Schazzwozzer"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":""
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Broken Chair 1"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Broken Furniture 1"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Broken Furniture 2"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Broken Table"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Garbage"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Garbage"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Garbage"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Tracks, Splats, and Scrawl by Rimmy"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Tracks, Splats, and Scrawl by Rimmy"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Tracks, Splats, and Scrawl by Rimmy"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Tracks, Splats, and Scrawl by Rimmy"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Tracks, Splats, and Scrawl by Rimmy"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Tracks, Splats, and Scrawl by Rimmy"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Tracks, Splats, and Scrawl by Rimmy"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Tracks, Splats, and Scrawl by Rimmy"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: LOK Dungeon Tileset 1.04 Full by Danmar\r\n(Placeables only extracted)"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Extra Debris Pack 1 by Brother Roth"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Ambiance placable for use with demilich skull pile and creature. Will be automatically spawned and destryoed as needed by the above two objects.\r\nSee demilich creature comments for more details."
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Bookcase by Killer Axe"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Bookcase by Killer Axe"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Extra Debris Pack 1 by Brother Roth"
}
},
{
"__struct_id":9,
"Comment":{
"type":"cexostring",
"value":"Source: Placeable Lightshafts with pwk by Demigog"
}
}
]
},
"SoundList":{
"type":"list",
"value":[
{
"__struct_id":6,
"Comment":{
"type":"cexostring",
"value":""
},
"PlayInToolset":{
"type":"byte",
"value":1
}
}
]
},
"StoreList":{
"type":"list",
"value":[]
},
"TriggerList":{
"type":"list",
"value":[
{
"__struct_id":1,
"Comment":{
"type":"cexostring",
"value":""
}
},
{
"__struct_id":1,
"Comment":{
"type":"cexostring",
"value":""
}
},
{
"__struct_id":1,
"Comment":{
"type":"cexostring",
"value":""
}
},
{
"__struct_id":1,
"Comment":{
"type":"cexostring",
"value":"Strong Fire\r\nDetect DC: 18\r\nDisarm DC: 31\r\nSet DC: 30\r\nDamage / Effect: 15d6\r\nAverage Damage: 52.5\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 12 - 30"
}
},
{
"__struct_id":1,
"Comment":{
"type":"cexostring",
"value":"Strong Fire\r\nDetect DC: 18\r\nDisarm DC: 31\r\nSet DC: 30\r\nDamage / Effect: 15d6\r\nAverage Damage: 52.5\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 12 - 30"
}
}
]
},
"WaypointList":{
"type":"list",
"value":[
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id":5,
"Comment":{
"type":"cexostring",
"value":"This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."