Added Skullkeep's PRC8 compatible dynamic loot generation system. Full compile. Updated release archive.
7 lines
137 B
Plaintext
7 lines
137 B
Plaintext
void main()
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{
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object oPC = GetLastUsedBy();
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effect eLos = EffectDeath(TRUE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eLos, oPC);
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}
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