Changed XP system over to PnP XP system. Updated NWNxEE scripts. Full compile. Updated public release archive.
25 lines
786 B
Plaintext
25 lines
786 B
Plaintext
#include "NW_I0_GENERIC"
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void main()
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{
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switch (d4()) {
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case 1: SpeakString("Me die now!"); break;
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case 2: SpeakString("MY LEG!"); break;
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case 3: SpeakString("I no want to die!"); break;
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case 4: SpeakString("NOOOOOOOO!");
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}
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object oKiller = GetLastKiller();
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int noleech = 0;
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int nClass = GetLevelByClass(CLASS_TYPE_COMMONER);
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int nAlign = GetAlignmentGoodEvil(OBJECT_SELF);
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if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL))
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{
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AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5);
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}
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//ExecuteScript("sf_xp", OBJECT_SELF);
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ExecuteScript("prc_npc_death", OBJECT_SELF);
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ExecuteScript("prc_pwondeath", OBJECT_SELF);
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}
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