PoA_PRC8/_module/nss/newchest.nss
Jaysyn904 8d97886c3f Changed folder name.
Changed folder name.
2022-10-07 21:08:37 -04:00

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#include "X_O2_CONINCLUDE"
void RespawnObject(string sTag, int iType, location lLoc) {
// ResRef must be derivable from Tag
string sResRef = GetStringLowerCase(GetStringLeft(sTag, 16));
CreateObject(iType, sResRef, lLoc);
}
void main()
{
SetLocalInt(OBJECT_SELF, "GT_MAX_LEVEL", 9);
object oLastOpener = GetLastOpener();
// * May 13 2002: Must create appropriate treasure for each
// * faction member in the party.
if (GetIsObjectValid(oLastOpener) == TRUE)
{
object oMember = GetFirstFactionMember(oLastOpener, TRUE);
while (GetIsObjectValid(oMember) == TRUE ) {
if (GetArea(OBJECT_SELF) == GetArea(oMember)){
GenerateBossTreasure(oMember, OBJECT_SELF);
}
object oContainer = OBJECT_SELF;
oMember = GetNextFactionMember(oLastOpener, TRUE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUNBEAM), oContainer);
}
}
string sTag = GetTag(OBJECT_SELF);
int iType = GetObjectType(OBJECT_SELF);
// For creatures, save the location at spawn-time as a local location and
// use it instead. Otherwise, the creature will respawn where it died.
location lLoc = GetLocation(OBJECT_SELF);
float fDelay = 1000.0; // 1000 second delay
DestroyObject(OBJECT_SELF, 0.0);
AssignCommand(GetArea(OBJECT_SELF), DelayCommand(fDelay, RespawnObject(sTag, iType, lLoc)));
}