38 lines
856 B
Plaintext
38 lines
856 B
Plaintext
//Created by Genisys / Guile 5/20/08
|
|
#include "x2_inc_switches"
|
|
#include "prc_class_const"
|
|
|
|
void main()
|
|
{
|
|
object oPC = GetPCItemLastEquippedBy();
|
|
object oItem;
|
|
|
|
int nSlot;
|
|
int nRanger = GetLevelByClass(CLASS_TYPE_RANGER, oPC);
|
|
|
|
//:: If not level 21 ranger unequip it!
|
|
if(nRanger <= 20)
|
|
{
|
|
//:: Tell the PC why they can't equip it..
|
|
FloatingTextStringOnCreature("You must be at least a level 21 ranger to use this item!", oPC, FALSE);
|
|
|
|
for (nSlot=0; nSlot<NUM_INVENTORY_SLOTS; nSlot++)
|
|
{
|
|
oItem=GetItemInSlot(nSlot, oPC);
|
|
|
|
if (GetIsObjectValid(oItem))
|
|
{
|
|
//: Unequip all item tag named "artifact"
|
|
if(GetTag(oItem) == "ranger")
|
|
{
|
|
AssignCommand(oPC, ActionUnequipItem(oItem));
|
|
}
|
|
else
|
|
{
|
|
FloatingTextStringOnCreature("You feel the power of nature flowing through you!", oPC, FALSE);
|
|
}
|
|
|
|
}
|
|
}
|
|
}
|
|
} |